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@@ -30,6 +30,7 @@ module Settings
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OVERRIDE_BATTLE_LEVEL_SWITCH = 785
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OVERRIDE_BATTLE_LEVEL_SWITCH = 785
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OVERRIDE_BATTLE_LEVEL_VALUE_VAR = 240
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OVERRIDE_BATTLE_LEVEL_VALUE_VAR = 240
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HARD_MODE_LEVEL_MODIFIER = 1.1
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ZAPMOLCUNO_NB = 176821
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ZAPMOLCUNO_NB = 176821
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@@ -184,6 +185,7 @@ module Settings
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def self.storage_creator_name
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def self.storage_creator_name
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return _INTL("Bill")
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return _INTL("Bill")
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end
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end
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# The number of boxes in Pokémon storage.
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# The number of boxes in Pokémon storage.
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NUM_STORAGE_BOXES = 30
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NUM_STORAGE_BOXES = 30
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@@ -202,6 +204,7 @@ module Settings
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_INTL("Key Items")
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_INTL("Key Items")
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]
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]
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end
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end
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# The maximum number of slots per pocket (-1 means infinite number). Ignore
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# The maximum number of slots per pocket (-1 means infinite number). Ignore
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# the first number (0).
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# the first number (0).
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BAG_MAX_POCKET_SIZE = [0, -1, -1, -1, -1, -1, -1, -1, -1]
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BAG_MAX_POCKET_SIZE = [0, -1, -1, -1, -1, -1, -1, -1, -1]
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@@ -233,6 +236,7 @@ module Settings
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[_INTL("Kanto Pokédex"), 0]
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[_INTL("Kanto Pokédex"), 0]
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]
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]
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end
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end
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# Whether all forms of a given species will be immediately available to view
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# Whether all forms of a given species will be immediately available to view
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# in the Pokédex so long as that species has been seen at all (true), or
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# in the Pokédex so long as that species has been seen at all (true), or
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# whether each form needs to be seen specifically before that form appears in
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# whether each form needs to be seen specifically before that form appears in
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@@ -144,6 +144,13 @@ module GameData
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species = reverseFusionSpecies(species)
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species = reverseFusionSpecies(species)
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end
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end
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level = pkmn_data[:level]
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level = pkmn_data[:level]
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if $game_switches[GAME_DIFFICULTY_HARD]
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level *= Settings::HARD_MODE_LEVEL_MODIFIER.ceil
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if level > Settings::MAXIMUM_LEVEL
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level = Settings::MAXIMUM_LEVEL
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end
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end
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if $game_switches[Settings::OVERRIDE_BATTLE_LEVEL_SWITCH]
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if $game_switches[Settings::OVERRIDE_BATTLE_LEVEL_SWITCH]
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override_level = $game_variables[Settings::OVERRIDE_BATTLE_LEVEL_VALUE_VAR]
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override_level = $game_variables[Settings::OVERRIDE_BATTLE_LEVEL_VALUE_VAR]
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if override_level.is_a?(Integer)
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if override_level.is_a?(Integer)
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@@ -172,8 +172,10 @@ class PokeBattle_Battle
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new_index = pbLastInTeam(idxBattler)
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new_index = pbLastInTeam(idxBattler)
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idxPartyForName = new_index if new_index >= 0 && new_index != idxPartyNew
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idxPartyForName = new_index if new_index >= 0 && new_index != idxPartyNew
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end
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end
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if pbDisplayConfirm(_INTL("{1} is about to send in {2}. Will you switch your Pokémon?",
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switchMessageHard = _INTL("{1} is about to send in a new Pokémon. Will you switch your Pokémon?", opponent.fullname)
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opponent.full_name, enemyParty[idxPartyForName].name))
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switchMessageNormal = _INTL("{1} is about to send in {2}. Will you switch your Pokémon?", opponent.full_name, enemyParty[idxPartyForName].name)
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switchMessage = $game_switches[GAME_DIFFICULTY_HARD] ? switchMessageHard : switchMessageNormal
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if pbDisplayConfirm(switchMessage)
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idxPlayerPartyNew = pbSwitchInBetween(0, false, true)
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idxPlayerPartyNew = pbSwitchInBetween(0, false, true)
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if idxPlayerPartyNew >= 0
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if idxPlayerPartyNew >= 0
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pbMessageOnRecall(@battlers[0])
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pbMessageOnRecall(@battlers[0])
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@@ -188,7 +190,8 @@ class PokeBattle_Battle
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idxPlayerPartyNew = pbGetReplacementPokemonIndex(idxBattler) # Owner chooses
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idxPlayerPartyNew = pbGetReplacementPokemonIndex(idxBattler) # Owner chooses
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pbRecallAndReplace(idxBattler, idxPlayerPartyNew)
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pbRecallAndReplace(idxBattler, idxPlayerPartyNew)
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switched.push(idxBattler)
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switched.push(idxBattler)
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else # Player's Pokémon has fainted in a wild battle
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else
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# Player's Pokémon has fainted in a wild battle
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switch = false
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switch = false
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if !pbDisplayConfirm(_INTL("Use next Pokémon?"))
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if !pbDisplayConfirm(_INTL("Use next Pokémon?"))
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switch = (pbRun(idxBattler, true) <= 0)
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switch = (pbRun(idxBattler, true) <= 0)
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@@ -64,6 +64,9 @@ class Trainer
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end
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end
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def skill_level
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def skill_level
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if $game_switches[GAME_DIFFICULTY_HARD]
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return 100
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end
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return GameData::TrainerType.get(@trainer_type).skill_level;
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return GameData::TrainerType.get(@trainer_type).skill_level;
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end
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end
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@@ -396,13 +396,13 @@ class PokemonOption_Scene
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end
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end
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if $game_switches && $game_switches[GOT_BADGE_5] #badge for Surf
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# if $game_switches && $game_switches[GOT_BADGE_5] #badge for Surf
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@PokemonOptions <<
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@PokemonOptions <<
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EnumOption.new(_INTL("Quick Surf"), [_INTL("Off"), _INTL("On")],
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EnumOption.new(_INTL("Quick Surf"), [_INTL("Off"), _INTL("On")],
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proc { $PokemonSystem.quicksurf },
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proc { $PokemonSystem.quicksurf },
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proc { |value| $PokemonSystem.quicksurf = value }
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proc { |value| $PokemonSystem.quicksurf = value }
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)
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)
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end
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# end
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@PokemonOptions = pbAddOnOptions(@PokemonOptions)
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@PokemonOptions = pbAddOnOptions(@PokemonOptions)
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@sprites["option"] = Window_PokemonOption.new(@PokemonOptions, 0,
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@sprites["option"] = Window_PokemonOption.new(@PokemonOptions, 0,
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