Hard mode

This commit is contained in:
infinitefusion
2021-12-26 16:03:01 -05:00
parent 56c13d0907
commit 7240e76ed0
6 changed files with 259 additions and 242 deletions

View File

@@ -13,8 +13,8 @@ module Settings
#Infinite fusion settings
NB_POKEMON = 420
CUSTOM_BATTLERS_FOLDER="Graphics/CustomBattlers/"
BATTLERS_FOLDER="Graphics/Battlers/"
CUSTOM_BATTLERS_FOLDER = "Graphics/CustomBattlers/"
BATTLERS_FOLDER = "Graphics/Battlers/"
FRONTSPRITE_POSITION_OFFSET = 15
FRONTSPRITE_SCALE = 0.6666666
BACKRPSPRITE_SCALE = 1
@@ -29,7 +29,8 @@ module Settings
RIVAL_STARTER_PLACEHOLDER_VARIABLE = 250
OVERRIDE_BATTLE_LEVEL_SWITCH = 785
OVERRIDE_BATTLE_LEVEL_VALUE_VAR =240
OVERRIDE_BATTLE_LEVEL_VALUE_VAR = 240
HARD_MODE_LEVEL_MODIFIER = 1.1
ZAPMOLCUNO_NB = 176821
@@ -44,27 +45,27 @@ module Settings
#=============================================================================
# The default screen width (at a scale of 1.0).
SCREEN_WIDTH = 512
SCREEN_WIDTH = 512
# The default screen height (at a scale of 1.0).
SCREEN_HEIGHT = 384
# The default screen scale factor. Possible values are 0.5, 1.0, 1.5 and 2.0.
SCREEN_SCALE = 1.0
SCREEN_SCALE = 1.0
#=============================================================================
# The maximum level Pokémon can reach.
MAXIMUM_LEVEL = 100
MAXIMUM_LEVEL = 100
# The level of newly hatched Pokémon.
EGG_LEVEL = 1
EGG_LEVEL = 1
# Number of badges in the game
NB_BADGES = 16
# The odds of a newly generated Pokémon being shiny (out of 65536).
SHINY_POKEMON_CHANCE = (MECHANICS_GENERATION >= 6) ? 16 : 8
# The odds of a wild Pokémon/bred egg having Pokérus (out of 65536).
POKERUS_CHANCE = 3
POKERUS_CHANCE = 3
# Whether a bred baby Pokémon can inherit any TM/HM moves from its father. It
# can never inherit TM/HM moves from its mother.
BREEDING_CAN_INHERIT_MACHINE_MOVES = (MECHANICS_GENERATION <= 5)
BREEDING_CAN_INHERIT_MACHINE_MOVES = (MECHANICS_GENERATION <= 5)
# Whether a bred baby Pokémon can inherit egg moves from its mother. It can
# always inherit egg moves from its father.
BREEDING_CAN_INHERIT_EGG_MOVES_FROM_MOTHER = (MECHANICS_GENERATION >= 6)
@@ -72,19 +73,19 @@ module Settings
#=============================================================================
# The amount of money the player starts the game with.
INITIAL_MONEY = 3000
INITIAL_MONEY = 3000
# The maximum amount of money the player can have.
MAX_MONEY = 999_999
MAX_MONEY = 999_999
# The maximum number of Game Corner coins the player can have.
MAX_COINS = 99_999
MAX_COINS = 99_999
# The maximum number of Battle Points the player can have.
MAX_BATTLE_POINTS = 9_999
MAX_BATTLE_POINTS = 9_999
# The maximum amount of soot the player can have.
MAX_SOOT = 9_999
MAX_SOOT = 9_999
# The maximum length, in characters, that the player's name can be.
MAX_PLAYER_NAME_SIZE = 10
# The maximum number of Pokémon that can be in the party.
MAX_PARTY_SIZE = 6
MAX_PARTY_SIZE = 6
#=============================================================================
@@ -92,8 +93,8 @@ module Settings
# number. If the variable isn't set to 0, then all trainers with the
# associated trainer type will be named as whatever is in that variable.
RIVAL_NAMES = [
[:RIVAL1, 12],
[:RIVAL2, 12],
[:RIVAL1, 12],
[:RIVAL2, 12],
[:CHAMPION, 12]
]
@@ -105,29 +106,29 @@ module Settings
#=============================================================================
# Whether poisoned Pokémon will lose HP while walking around in the field.
POISON_IN_FIELD = true#(MECHANICS_GENERATION <= 4)
POISON_IN_FIELD = true #(MECHANICS_GENERATION <= 4)
# Whether poisoned Pokémon will faint while walking around in the field
# (true), or survive the poisoning with 1 HP (false).
POISON_FAINT_IN_FIELD = (MECHANICS_GENERATION >= 3)
# Whether planted berries grow according to Gen 4 mechanics (true) or Gen 3
# mechanics (false).
NEW_BERRY_PLANTS = (MECHANICS_GENERATION >= 4)
NEW_BERRY_PLANTS = (MECHANICS_GENERATION >= 4)
# Whether fishing automatically hooks the Pokémon (true), or whether there is
# a reaction test first (false).
FISHING_AUTO_HOOK = false
FISHING_AUTO_HOOK = false
# The ID of the common event that runs when the player starts fishing (runs
# instead of showing the casting animation).
FISHING_BEGIN_COMMON_EVENT = -1
# The ID of the common event that runs when the player stops fishing (runs
# instead of showing the reeling in animation).
FISHING_END_COMMON_EVENT = -1
FISHING_END_COMMON_EVENT = -1
#=============================================================================
# The number of steps allowed before a Safari Zone game is over (0=infinite).
SAFARI_STEPS = 600
SAFARI_STEPS = 600
# The number of seconds a Bug Catching Contest lasts for (0=infinite).
BUG_CONTEST_TIME = 20 * 60 # 20 minutes
BUG_CONTEST_TIME = 20 * 60 # 20 minutes
#=============================================================================
@@ -151,30 +152,30 @@ module Settings
# second badge, etc.
# e.g. To require the second badge, put false and 1.
# To require at least 2 badges, put true and 2.
BADGE_FOR_CUT = 1
BADGE_FOR_FLASH = 2
BADGE_FOR_CUT = 1
BADGE_FOR_FLASH = 2
BADGE_FOR_ROCKSMASH = 0
BADGE_FOR_SURF = 5
BADGE_FOR_FLY = 3
BADGE_FOR_STRENGTH = 5
BADGE_FOR_DIVE = 9
BADGE_FOR_SURF = 5
BADGE_FOR_FLY = 3
BADGE_FOR_STRENGTH = 5
BADGE_FOR_DIVE = 9
BADGE_FOR_WATERFALL = 8
BADGE_FOR_TELEPORT = 3
BADGE_FOR_BOUNCE = 8
BADGE_FOR_ROCKCLIMB = 16
BADGE_FOR_TELEPORT = 3
BADGE_FOR_BOUNCE = 8
BADGE_FOR_ROCKCLIMB = 16
#=============================================================================
# If a move taught by a TM/HM/TR replaces another move, this setting is
# whether the machine's move retains the replaced move's PP (true), or whether
# the machine's move has full PP (false).
TAUGHT_MACHINES_KEEP_OLD_PP = (MECHANICS_GENERATION == 5)
TAUGHT_MACHINES_KEEP_OLD_PP = (MECHANICS_GENERATION == 5)
# Whether the Black/White Flutes will raise/lower the levels of wild Pokémon
# respectively (true), or will lower/raise the wild encounter rate
# respectively (false).
FLUTES_CHANGE_WILD_ENCOUNTER_LEVELS = (MECHANICS_GENERATION >= 6)
FLUTES_CHANGE_WILD_ENCOUNTER_LEVELS = (MECHANICS_GENERATION >= 6)
# Whether Repel uses the level of the first Pokémon in the party regardless of
# its HP (true), or it uses the level of the first unfainted Pokémon (false).
REPEL_COUNTS_FAINTED_POKEMON = (MECHANICS_GENERATION >= 6)
REPEL_COUNTS_FAINTED_POKEMON = (MECHANICS_GENERATION >= 6)
# Whether Rage Candy Bar acts as a Full Heal (true) or a Potion (false).
RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS = (MECHANICS_GENERATION >= 7)
@@ -184,6 +185,7 @@ module Settings
def self.storage_creator_name
return _INTL("Bill")
end
# The number of boxes in Pokémon storage.
NUM_STORAGE_BOXES = 30
@@ -192,21 +194,22 @@ module Settings
# The names of each pocket of the Bag. Ignore the first entry ("").
def self.bag_pocket_names
return ["",
_INTL("Items"),
_INTL("Medicine"),
_INTL("Poké Balls"),
_INTL("TMs & HMs"),
_INTL("Berries"),
_INTL("Mail"),
_INTL("Battle Items"),
_INTL("Key Items")
_INTL("Items"),
_INTL("Medicine"),
_INTL("Poké Balls"),
_INTL("TMs & HMs"),
_INTL("Berries"),
_INTL("Mail"),
_INTL("Battle Items"),
_INTL("Key Items")
]
end
# The maximum number of slots per pocket (-1 means infinite number). Ignore
# the first number (0).
BAG_MAX_POCKET_SIZE = [0, -1, -1, -1, -1, -1, -1, -1, -1]
BAG_MAX_POCKET_SIZE = [0, -1, -1, -1, -1, -1, -1, -1, -1]
# The maximum number of items each slot in the Bag can hold.
BAG_MAX_PER_SLOT = 999
BAG_MAX_PER_SLOT = 999
# Whether each pocket in turn auto-sorts itself by item ID number. Ignore the
# first entry (the 0).
BAG_POCKET_AUTO_SORT = [0, false, false, false, true, true, false, false, false]
@@ -233,6 +236,7 @@ module Settings
[_INTL("Kanto Pokédex"), 0]
]
end
# Whether all forms of a given species will be immediately available to view
# in the Pokédex so long as that species has been seen at all (true), or
# whether each form needs to be seen specifically before that form appears in
@@ -241,7 +245,7 @@ module Settings
# An array of numbers, where each number is that of a Dex list (in the same
# order as above, except the National Dex is -1). All Dex lists included here
# will begin their numbering at 0 rather than 1 (e.g. Victini in Unova's Dex).
DEXES_WITH_OFFSETS = []
DEXES_WITH_OFFSETS = []
#=============================================================================
@@ -263,16 +267,16 @@ module Settings
# A list of maps used by roaming Pokémon. Each map has an array of other maps
# it can lead to.
ROAMING_AREAS = {
5 => [ 21, 28, 31, 39, 41, 44, 47, 66, 69],
21 => [5, 28, 31, 39, 41, 44, 47, 66, 69],
28 => [5, 21, 31, 39, 41, 44, 47, 66, 69],
31 => [5, 21, 28, 39, 41, 44, 47, 66, 69],
39 => [5, 21, 28, 31, 41, 44, 47, 66, 69],
41 => [5, 21, 28, 31, 39, 44, 47, 66, 69],
44 => [5, 21, 28, 31, 39, 41, 47, 66, 69],
47 => [5, 21, 28, 31, 39, 41, 44, 66, 69],
66 => [5, 21, 28, 31, 39, 41, 44, 47, 69],
69 => [5, 21, 28, 31, 39, 41, 44, 47, 66 ]
5 => [21, 28, 31, 39, 41, 44, 47, 66, 69],
21 => [5, 28, 31, 39, 41, 44, 47, 66, 69],
28 => [5, 21, 31, 39, 41, 44, 47, 66, 69],
31 => [5, 21, 28, 39, 41, 44, 47, 66, 69],
39 => [5, 21, 28, 31, 41, 44, 47, 66, 69],
41 => [5, 21, 28, 31, 39, 44, 47, 66, 69],
44 => [5, 21, 28, 31, 39, 41, 47, 66, 69],
47 => [5, 21, 28, 31, 39, 41, 44, 66, 69],
66 => [5, 21, 28, 31, 39, 41, 44, 47, 69],
69 => [5, 21, 28, 31, 39, 41, 44, 47, 66]
}
# A set of arrays, each containing the details of a roaming Pokémon. The
# information within each array is as follows:
@@ -287,10 +291,10 @@ module Settings
[:LATIAS, 30, 53, 0, "Battle roaming"],
[:LATIOS, 30, 53, 0, "Battle roaming"],
[:KYOGRE, 40, 54, 2, nil, {
2 => [ 21, 31 ],
21 => [2, 31, 69],
31 => [2, 21, 69],
69 => [ 21, 31 ]
2 => [21, 31],
21 => [2, 31, 69],
31 => [2, 21, 69],
69 => [21, 31]
}],
[:ENTEI, 40, 55, 1, nil]
]
@@ -306,50 +310,50 @@ module Settings
# * Minimum possible level.
# * Maximum possible level (optional).
POKE_RADAR_ENCOUNTERS = [
[5, 20, :STARLY, 12, 15],
[21, 10, :STANTLER, 14],
[5, 20, :STARLY, 12, 15],
[21, 10, :STANTLER, 14],
[28, 20, :BUTTERFREE, 15, 18],
[28, 20, :BEEDRILL, 15, 18]
[28, 20, :BEEDRILL, 15, 18]
]
#=============================================================================
# The Game Switch that is set to ON when the player blacks out.
STARTING_OVER_SWITCH = 1
STARTING_OVER_SWITCH = 1
# The Game Switch that is set to ON when the player has seen Pokérus in the
# Poké Center (and doesn't need to be told about it again).
SEEN_POKERUS_SWITCH = 2
SEEN_POKERUS_SWITCH = 2
# The Game Switch which, while ON, makes all wild Pokémon created be shiny.
SHINY_WILD_POKEMON_SWITCH = 31
# The Game Switch which, while ON, makes all Pokémon created considered to be
# met via a fateful encounter.
FATEFUL_ENCOUNTER_SWITCH = 32
FATEFUL_ENCOUNTER_SWITCH = 32
#=============================================================================
# ID of the animation played when the player steps on grass (grass rustling).
GRASS_ANIMATION_ID = 1
GRASS_ANIMATION_ID = 1
# ID of the animation played when the player lands on the ground after hopping
# over a ledge (shows a dust impact).
DUST_ANIMATION_ID = 2
DUST_ANIMATION_ID = 2
# ID of the animation played when a trainer notices the player (an exclamation
# bubble).
EXCLAMATION_ANIMATION_ID = 3
EXCLAMATION_ANIMATION_ID = 3
# ID of the animation played when a patch of grass rustles due to using the
# Poké Radar.
RUSTLE_NORMAL_ANIMATION_ID = 1
RUSTLE_NORMAL_ANIMATION_ID = 1
# ID of the animation played when a patch of grass rustles vigorously due to
# using the Poké Radar. (Rarer species)
RUSTLE_VIGOROUS_ANIMATION_ID = 5
# ID of the animation played when a patch of grass rustles and shines due to
# using the Poké Radar. (Shiny encounter)
RUSTLE_SHINY_ANIMATION_ID = 6
RUSTLE_SHINY_ANIMATION_ID = 6
# ID of the animation played when a berry tree grows a stage while the player
# is on the map (for new plant growth mechanics only).
PLANT_SPARKLE_ANIMATION_ID = 7
PLANT_SPARKLE_ANIMATION_ID = 7
CUT_TREE_ANIMATION_ID =19
ROCK_SMASH_ANIMATION_ID =20
CUT_TREE_ANIMATION_ID = 19
ROCK_SMASH_ANIMATION_ID = 20
#=============================================================================
@@ -357,8 +361,8 @@ module Settings
# file in the Data folder. Edit only if you have 2 or more languages to choose
# from.
LANGUAGES = [
# ["English", "english.dat"],
# ["Deutsch", "deutsch.dat"]
# ["English", "english.dat"],
# ["Deutsch", "deutsch.dat"]
]
#=============================================================================

View File

@@ -13,24 +13,24 @@ module GameData
DATA_FILENAME = "trainers.dat"
SCHEMA = {
"Items" => [:items, "*e", :Item],
"LoseText" => [:lose_text, "s"],
"Pokemon" => [:pokemon, "ev", :Species], # Species, level
"Form" => [:form, "u"],
"Name" => [:name, "s"],
"Moves" => [:moves, "*e", :Move],
"Ability" => [:ability, "s"],
"Items" => [:items, "*e", :Item],
"LoseText" => [:lose_text, "s"],
"Pokemon" => [:pokemon, "ev", :Species], # Species, level
"Form" => [:form, "u"],
"Name" => [:name, "s"],
"Moves" => [:moves, "*e", :Move],
"Ability" => [:ability, "s"],
"AbilityIndex" => [:ability_index, "u"],
"Item" => [:item, "e", :Item],
"Gender" => [:gender, "e", { "M" => 0, "m" => 0, "Male" => 0, "male" => 0, "0" => 0,
"F" => 1, "f" => 1, "Female" => 1, "female" => 1, "1" => 1 }],
"Nature" => [:nature, "e", :Nature],
"IV" => [:iv, "uUUUUU"],
"EV" => [:ev, "uUUUUU"],
"Happiness" => [:happiness, "u"],
"Shiny" => [:shininess, "b"],
"Shadow" => [:shadowness, "b"],
"Ball" => [:poke_ball, "s"],
"Item" => [:item, "e", :Item],
"Gender" => [:gender, "e", { "M" => 0, "m" => 0, "Male" => 0, "male" => 0, "0" => 0,
"F" => 1, "f" => 1, "Female" => 1, "female" => 1, "1" => 1 }],
"Nature" => [:nature, "e", :Nature],
"IV" => [:iv, "uUUUUU"],
"EV" => [:ev, "uUUUUU"],
"Happiness" => [:happiness, "u"],
"Shiny" => [:shininess, "b"],
"Shadow" => [:shadowness, "b"],
"Ball" => [:poke_ball, "s"],
}
extend ClassMethods
@@ -71,14 +71,14 @@ module GameData
end
def initialize(hash)
@id = hash[:id]
@id_number = hash[:id_number]
@trainer_type = hash[:trainer_type]
@real_name = hash[:name] || "Unnamed"
@version = hash[:version] || 0
@items = hash[:items] || []
@real_lose_text = hash[:lose_text] || "..."
@pokemon = hash[:pokemon] || []
@id = hash[:id]
@id_number = hash[:id_number]
@trainer_type = hash[:trainer_type]
@real_name = hash[:name] || "Unnamed"
@version = hash[:version] || 0
@items = hash[:items] || []
@real_lose_text = hash[:lose_text] || "..."
@pokemon = hash[:pokemon] || []
@pokemon.each do |pkmn|
GameData::Stat.each_main do |s|
pkmn[:iv][s.id] ||= 0 if pkmn[:iv]
@@ -126,12 +126,12 @@ module GameData
end
# Create trainer object
trainer = NPCTrainer.new(tr_name, @trainer_type)
trainer.id = $Trainer.make_foreign_ID
trainer.items = @items.clone
trainer.id = $Trainer.make_foreign_ID
trainer.items = @items.clone
trainer.lose_text = self.lose_text
isRematch = $game_switches[200]
rematchId = getRematchId(trainer.name,trainer.trainer_type)
rematchId = getRematchId(trainer.name, trainer.trainer_type)
# Create each Pokémon owned by the trainer
@pokemon.each do |pkmn_data|
@@ -143,11 +143,18 @@ module GameData
if $game_switches[REVERSED_MODE]
species = reverseFusionSpecies(species)
end
level =pkmn_data[:level]
level = pkmn_data[:level]
if $game_switches[GAME_DIFFICULTY_HARD]
level *= Settings::HARD_MODE_LEVEL_MODIFIER.ceil
if level > Settings::MAXIMUM_LEVEL
level = Settings::MAXIMUM_LEVEL
end
end
if $game_switches[Settings::OVERRIDE_BATTLE_LEVEL_SWITCH]
override_level = $game_variables[Settings::OVERRIDE_BATTLE_LEVEL_VALUE_VAR]
if override_level.is_a?(Integer)
level =override_level
level = override_level
end
end
####
@@ -155,8 +162,8 @@ module GameData
#trainer rematch infinite fusion edit
if isRematch
nbRematch = getNumberRematch(rematchId)
level = getRematchLevel(level,nbRematch)
species = evolveRematchPokemon(nbRematch,species)
level = getRematchLevel(level, nbRematch)
species = evolveRematchPokemon(nbRematch, species)
end
#
pkmn = Pokemon.new(species, level, trainer, false)

View File

@@ -6,29 +6,29 @@ class PokeBattle_Battle
# battle.
# NOTE: Messages are only shown while in the party screen when choosing a
# command for the next round.
def pbCanSwitchLax?(idxBattler,idxParty,partyScene=nil)
return true if idxParty<0
def pbCanSwitchLax?(idxBattler, idxParty, partyScene = nil)
return true if idxParty < 0
party = pbParty(idxBattler)
return false if idxParty>=party.length
return false if idxParty >= party.length
return false if !party[idxParty]
if party[idxParty].egg?
partyScene.pbDisplay(_INTL("An Egg can't battle!")) if partyScene
return false
end
if !pbIsOwner?(idxBattler,idxParty)
owner = pbGetOwnerFromPartyIndex(idxBattler,idxParty)
if !pbIsOwner?(idxBattler, idxParty)
owner = pbGetOwnerFromPartyIndex(idxBattler, idxParty)
partyScene.pbDisplay(_INTL("You can't switch {1}'s Pokémon with one of yours!",
owner.name)) if partyScene
owner.name)) if partyScene
return false
end
if party[idxParty].fainted?
partyScene.pbDisplay(_INTL("{1} has no energy left to battle!",
party[idxParty].name)) if partyScene
party[idxParty].name)) if partyScene
return false
end
if pbFindBattler(idxParty,idxBattler)
if pbFindBattler(idxParty, idxBattler)
partyScene.pbDisplay(_INTL("{1} is already in battle!",
party[idxParty].name)) if partyScene
party[idxParty].name)) if partyScene
return false
end
return true
@@ -38,15 +38,15 @@ class PokeBattle_Battle
# switch out (and that its replacement at party index idxParty can switch in).
# NOTE: Messages are only shown while in the party screen when choosing a
# command for the next round.
def pbCanSwitch?(idxBattler,idxParty=-1,partyScene=nil)
def pbCanSwitch?(idxBattler, idxParty = -1, partyScene = nil)
# Check whether party Pokémon can switch in
return false if !pbCanSwitchLax?(idxBattler,idxParty,partyScene)
return false if !pbCanSwitchLax?(idxBattler, idxParty, partyScene)
# Make sure another battler isn't already choosing to switch to the party
# Pokémon
eachSameSideBattler(idxBattler) do |b|
next if choices[b.index][0]!=:SwitchOut || choices[b.index][1]!=idxParty
next if choices[b.index][0] != :SwitchOut || choices[b.index][1] != idxParty
partyScene.pbDisplay(_INTL("{1} has already been selected.",
pbParty(idxBattler)[idxParty].name)) if partyScene
pbParty(idxBattler)[idxParty].name)) if partyScene
return false
end
# Check whether battler can switch out
@@ -54,39 +54,39 @@ class PokeBattle_Battle
return true if battler.fainted?
# Ability/item effects that allow switching no matter what
if battler.abilityActive?
if BattleHandlers.triggerCertainSwitchingUserAbility(battler.ability,battler,self)
if BattleHandlers.triggerCertainSwitchingUserAbility(battler.ability, battler, self)
return true
end
end
if battler.itemActive?
if BattleHandlers.triggerCertainSwitchingUserItem(battler.item,battler,self)
if BattleHandlers.triggerCertainSwitchingUserItem(battler.item, battler, self)
return true
end
end
# Other certain switching effects
return true if Settings::MORE_TYPE_EFFECTS && battler.pbHasType?(:GHOST)
# Other certain trapping effects
if battler.effects[PBEffects::Trapping]>0 ||
battler.effects[PBEffects::MeanLook]>=0 ||
battler.effects[PBEffects::Ingrain] ||
@field.effects[PBEffects::FairyLock]>0
partyScene.pbDisplay(_INTL("{1} can't be switched out!",battler.pbThis)) if partyScene
if battler.effects[PBEffects::Trapping] > 0 ||
battler.effects[PBEffects::MeanLook] >= 0 ||
battler.effects[PBEffects::Ingrain] ||
@field.effects[PBEffects::FairyLock] > 0
partyScene.pbDisplay(_INTL("{1} can't be switched out!", battler.pbThis)) if partyScene
return false
end
# Trapping abilities/items
eachOtherSideBattler(idxBattler) do |b|
next if !b.abilityActive?
if BattleHandlers.triggerTrappingTargetAbility(b.ability,battler,b,self)
if BattleHandlers.triggerTrappingTargetAbility(b.ability, battler, b, self)
partyScene.pbDisplay(_INTL("{1}'s {2} prevents switching!",
b.pbThis,b.abilityName)) if partyScene
b.pbThis, b.abilityName)) if partyScene
return false
end
end
eachOtherSideBattler(idxBattler) do |b|
next if !b.itemActive?
if BattleHandlers.triggerTrappingTargetItem(b.item,battler,b,self)
if BattleHandlers.triggerTrappingTargetItem(b.item, battler, b, self)
partyScene.pbDisplay(_INTL("{1}'s {2} prevents switching!",
b.pbThis,b.itemName)) if partyScene
b.pbThis, b.itemName)) if partyScene
return false
end
end
@@ -94,16 +94,16 @@ class PokeBattle_Battle
end
def pbCanChooseNonActive?(idxBattler)
pbParty(idxBattler).each_with_index do |_pkmn,i|
return true if pbCanSwitchLax?(idxBattler,i)
pbParty(idxBattler).each_with_index do |_pkmn, i|
return true if pbCanSwitchLax?(idxBattler, i)
end
return false
end
def pbRegisterSwitch(idxBattler,idxParty)
return false if !pbCanSwitch?(idxBattler,idxParty)
def pbRegisterSwitch(idxBattler, idxParty)
return false if !pbCanSwitch?(idxBattler, idxParty)
@choices[idxBattler][0] = :SwitchOut
@choices[idxBattler][1] = idxParty # Party index of Pokémon to switch in
@choices[idxBattler][1] = idxParty # Party index of Pokémon to switch in
@choices[idxBattler][2] = nil
return true
end
@@ -114,16 +114,16 @@ class PokeBattle_Battle
#=============================================================================
# Open party screen and potentially choose a Pokémon to switch with. Used in
# all instances where the party screen is opened.
def pbPartyScreen(idxBattler,checkLaxOnly=false,canCancel=false,shouldRegister=false)
def pbPartyScreen(idxBattler, checkLaxOnly = false, canCancel = false, shouldRegister = false)
ret = -1
@scene.pbPartyScreen(idxBattler,canCancel) { |idxParty,partyScene|
@scene.pbPartyScreen(idxBattler, canCancel) { |idxParty, partyScene|
if checkLaxOnly
next false if !pbCanSwitchLax?(idxBattler,idxParty,partyScene)
next false if !pbCanSwitchLax?(idxBattler, idxParty, partyScene)
else
next false if !pbCanSwitch?(idxBattler,idxParty,partyScene)
next false if !pbCanSwitch?(idxBattler, idxParty, partyScene)
end
if shouldRegister
next false if idxParty<0 || !pbRegisterSwitch(idxBattler,idxParty)
next false if idxParty < 0 || !pbRegisterSwitch(idxBattler, idxParty)
end
ret = idxParty
next true
@@ -133,9 +133,9 @@ class PokeBattle_Battle
# For choosing a replacement Pokémon when prompted in the middle of other
# things happening (U-turn, Baton Pass, in def pbSwitch).
def pbSwitchInBetween(idxBattler,checkLaxOnly=false,canCancel=false)
return pbPartyScreen(idxBattler,checkLaxOnly,canCancel) if pbOwnedByPlayer?(idxBattler)
return @battleAI.pbDefaultChooseNewEnemy(idxBattler,pbParty(idxBattler))
def pbSwitchInBetween(idxBattler, checkLaxOnly = false, canCancel = false)
return pbPartyScreen(idxBattler, checkLaxOnly, canCancel) if pbOwnedByPlayer?(idxBattler)
return @battleAI.pbDefaultChooseNewEnemy(idxBattler, pbParty(idxBattler))
end
#=============================================================================
@@ -143,11 +143,11 @@ class PokeBattle_Battle
#=============================================================================
# General switching method that checks if any Pokémon need to be sent out and,
# if so, does. Called at the end of each round.
def pbEORSwitch(favorDraws=false)
return if @decision>0 && !favorDraws
return if @decision==5 && favorDraws
def pbEORSwitch(favorDraws = false)
return if @decision > 0 && !favorDraws
return if @decision == 5 && favorDraws
pbJudge
return if @decision>0
return if @decision > 0
# Check through each fainted battler to see if that spot can be filled.
switched = []
loop do
@@ -156,103 +156,106 @@ class PokeBattle_Battle
next if !b || !b.fainted?
idxBattler = b.index
next if !pbCanChooseNonActive?(idxBattler)
if !pbOwnedByPlayer?(idxBattler) # Opponent/ally is switching in
next if wildBattle? && opposes?(idxBattler) # Wild Pokémon can't switch
if !pbOwnedByPlayer?(idxBattler) # Opponent/ally is switching in
next if wildBattle? && opposes?(idxBattler) # Wild Pokémon can't switch
idxPartyNew = pbSwitchInBetween(idxBattler)
opponent = pbGetOwnerFromBattlerIndex(idxBattler)
# NOTE: The player is only offered the chance to switch their own
# Pokémon when an opponent replaces a fainted Pokémon in single
# battles. In double battles, etc. there is no such offer.
if @internalBattle && @switchStyle && trainerBattle? && pbSideSize(0)==1 &&
opposes?(idxBattler) && !@battlers[0].fainted? && !switched.include?(0) &&
pbCanChooseNonActive?(0) && @battlers[0].effects[PBEffects::Outrage]==0
if @internalBattle && @switchStyle && trainerBattle? && pbSideSize(0) == 1 &&
opposes?(idxBattler) && !@battlers[0].fainted? && !switched.include?(0) &&
pbCanChooseNonActive?(0) && @battlers[0].effects[PBEffects::Outrage] == 0
idxPartyForName = idxPartyNew
enemyParty = pbParty(idxBattler)
if enemyParty[idxPartyNew].ability == :ILLUSION
new_index = pbLastInTeam(idxBattler)
idxPartyForName = new_index if new_index >= 0 && new_index != idxPartyNew
end
if pbDisplayConfirm(_INTL("{1} is about to send in {2}. Will you switch your Pokémon?",
opponent.full_name, enemyParty[idxPartyForName].name))
idxPlayerPartyNew = pbSwitchInBetween(0,false,true)
if idxPlayerPartyNew>=0
switchMessageHard = _INTL("{1} is about to send in a new Pokémon. Will you switch your Pokémon?", opponent.fullname)
switchMessageNormal = _INTL("{1} is about to send in {2}. Will you switch your Pokémon?", opponent.full_name, enemyParty[idxPartyForName].name)
switchMessage = $game_switches[GAME_DIFFICULTY_HARD] ? switchMessageHard : switchMessageNormal
if pbDisplayConfirm(switchMessage)
idxPlayerPartyNew = pbSwitchInBetween(0, false, true)
if idxPlayerPartyNew >= 0
pbMessageOnRecall(@battlers[0])
pbRecallAndReplace(0,idxPlayerPartyNew)
pbRecallAndReplace(0, idxPlayerPartyNew)
switched.push(0)
end
end
end
pbRecallAndReplace(idxBattler,idxPartyNew)
pbRecallAndReplace(idxBattler, idxPartyNew)
switched.push(idxBattler)
elsif trainerBattle? # Player switches in in a trainer battle
idxPlayerPartyNew = pbGetReplacementPokemonIndex(idxBattler) # Owner chooses
pbRecallAndReplace(idxBattler,idxPlayerPartyNew)
elsif trainerBattle? # Player switches in in a trainer battle
idxPlayerPartyNew = pbGetReplacementPokemonIndex(idxBattler) # Owner chooses
pbRecallAndReplace(idxBattler, idxPlayerPartyNew)
switched.push(idxBattler)
else # Player's Pokémon has fainted in a wild battle
else
# Player's Pokémon has fainted in a wild battle
switch = false
if !pbDisplayConfirm(_INTL("Use next Pokémon?"))
switch = (pbRun(idxBattler,true)<=0)
switch = (pbRun(idxBattler, true) <= 0)
else
switch = true
end
if switch
idxPlayerPartyNew = pbGetReplacementPokemonIndex(idxBattler) # Owner chooses
pbRecallAndReplace(idxBattler,idxPlayerPartyNew)
idxPlayerPartyNew = pbGetReplacementPokemonIndex(idxBattler) # Owner chooses
pbRecallAndReplace(idxBattler, idxPlayerPartyNew)
switched.push(idxBattler)
end
end
end
break if switched.length==0
break if switched.length == 0
pbPriority(true).each do |b|
b.pbEffectsOnSwitchIn(true) if switched.include?(b.index)
end
end
end
def pbGetReplacementPokemonIndex(idxBattler,random=false)
def pbGetReplacementPokemonIndex(idxBattler, random = false)
if random
return -1 if !pbCanSwitch?(idxBattler) # Can battler switch out?
choices = [] # Find all Pokémon that can switch in
eachInTeamFromBattlerIndex(idxBattler) do |_pkmn,i|
choices.push(i) if pbCanSwitchLax?(idxBattler,i)
return -1 if !pbCanSwitch?(idxBattler) # Can battler switch out?
choices = [] # Find all Pokémon that can switch in
eachInTeamFromBattlerIndex(idxBattler) do |_pkmn, i|
choices.push(i) if pbCanSwitchLax?(idxBattler, i)
end
return -1 if choices.length==0
return -1 if choices.length == 0
return choices[pbRandom(choices.length)]
else
return pbSwitchInBetween(idxBattler,true)
return pbSwitchInBetween(idxBattler, true)
end
end
# Actually performs the recalling and sending out in all situations.
def pbRecallAndReplace(idxBattler,idxParty,randomReplacement=false,batonPass=false)
def pbRecallAndReplace(idxBattler, idxParty, randomReplacement = false, batonPass = false)
@scene.pbRecall(idxBattler) if !@battlers[idxBattler].fainted?
@battlers[idxBattler].pbAbilitiesOnSwitchOut # Inc. primordial weather check
@scene.pbShowPartyLineup(idxBattler&1) if pbSideSize(idxBattler)==1
pbMessagesOnReplace(idxBattler,idxParty) if !randomReplacement
pbReplace(idxBattler,idxParty,batonPass)
@battlers[idxBattler].pbAbilitiesOnSwitchOut # Inc. primordial weather check
@scene.pbShowPartyLineup(idxBattler & 1) if pbSideSize(idxBattler) == 1
pbMessagesOnReplace(idxBattler, idxParty) if !randomReplacement
pbReplace(idxBattler, idxParty, batonPass)
end
def pbMessageOnRecall(battler)
if battler.pbOwnedByPlayer?
if battler.hp<=battler.totalhp/4
pbDisplayBrief(_INTL("Good job, {1}! Come back!",battler.name))
elsif battler.hp<=battler.totalhp/2
pbDisplayBrief(_INTL("OK, {1}! Come back!",battler.name))
elsif battler.turnCount>=5
pbDisplayBrief(_INTL("{1}, that's enough! Come back!",battler.name))
elsif battler.turnCount>=2
pbDisplayBrief(_INTL("{1}, come back!",battler.name))
if battler.hp <= battler.totalhp / 4
pbDisplayBrief(_INTL("Good job, {1}! Come back!", battler.name))
elsif battler.hp <= battler.totalhp / 2
pbDisplayBrief(_INTL("OK, {1}! Come back!", battler.name))
elsif battler.turnCount >= 5
pbDisplayBrief(_INTL("{1}, that's enough! Come back!", battler.name))
elsif battler.turnCount >= 2
pbDisplayBrief(_INTL("{1}, come back!", battler.name))
else
pbDisplayBrief(_INTL("{1}, switch out! Come back!",battler.name))
pbDisplayBrief(_INTL("{1}, switch out! Come back!", battler.name))
end
else
owner = pbGetOwnerName(battler.index)
pbDisplayBrief(_INTL("{1} withdrew {2}!",owner,battler.name))
pbDisplayBrief(_INTL("{1} withdrew {2}!", owner, battler.name))
end
end
# Only called from def pbRecallAndReplace and Battle Arena's def pbSwitch.
def pbMessagesOnReplace(idxBattler,idxParty)
def pbMessagesOnReplace(idxBattler, idxParty)
party = pbParty(idxBattler)
newPkmnName = party[idxParty].name
if party[idxParty].ability == :ILLUSION
@@ -261,45 +264,45 @@ class PokeBattle_Battle
end
if pbOwnedByPlayer?(idxBattler)
opposing = @battlers[idxBattler].pbDirectOpposing
if opposing.fainted? || opposing.hp==opposing.totalhp
pbDisplayBrief(_INTL("You're in charge, {1}!",newPkmnName))
elsif opposing.hp>=opposing.totalhp/2
pbDisplayBrief(_INTL("Go for it, {1}!",newPkmnName))
elsif opposing.hp>=opposing.totalhp/4
pbDisplayBrief(_INTL("Just a little more! Hang in there, {1}!",newPkmnName))
if opposing.fainted? || opposing.hp == opposing.totalhp
pbDisplayBrief(_INTL("You're in charge, {1}!", newPkmnName))
elsif opposing.hp >= opposing.totalhp / 2
pbDisplayBrief(_INTL("Go for it, {1}!", newPkmnName))
elsif opposing.hp >= opposing.totalhp / 4
pbDisplayBrief(_INTL("Just a little more! Hang in there, {1}!", newPkmnName))
else
pbDisplayBrief(_INTL("Your opponent's weak! Get 'em, {1}!",newPkmnName))
pbDisplayBrief(_INTL("Your opponent's weak! Get 'em, {1}!", newPkmnName))
end
else
owner = pbGetOwnerFromBattlerIndex(idxBattler)
pbDisplayBrief(_INTL("{1} sent out {2}!",owner.full_name,newPkmnName))
pbDisplayBrief(_INTL("{1} sent out {2}!", owner.full_name, newPkmnName))
end
end
# Only called from def pbRecallAndReplace above and Battle Arena's def
# pbSwitch.
def pbReplace(idxBattler,idxParty,batonPass=false)
def pbReplace(idxBattler, idxParty, batonPass = false)
party = pbParty(idxBattler)
idxPartyOld = @battlers[idxBattler].pokemonIndex
# Initialise the new Pokémon
@battlers[idxBattler].pbInitialize(party[idxParty],idxParty,batonPass)
@battlers[idxBattler].pbInitialize(party[idxParty], idxParty, batonPass)
# Reorder the party for this battle
partyOrder = pbPartyOrder(idxBattler)
partyOrder[idxParty],partyOrder[idxPartyOld] = partyOrder[idxPartyOld],partyOrder[idxParty]
partyOrder[idxParty], partyOrder[idxPartyOld] = partyOrder[idxPartyOld], partyOrder[idxParty]
# Send out the new Pokémon
pbSendOut([[idxBattler,party[idxParty]]])
pbCalculatePriority(false,[idxBattler]) if Settings::RECALCULATE_TURN_ORDER_AFTER_SPEED_CHANGES
pbSendOut([[idxBattler, party[idxParty]]])
pbCalculatePriority(false, [idxBattler]) if Settings::RECALCULATE_TURN_ORDER_AFTER_SPEED_CHANGES
end
# Called from def pbReplace above and at the start of battle.
# sendOuts is an array; each element is itself an array: [idxBattler,pkmn]
def pbSendOut(sendOuts,startBattle=false)
sendOuts.each { |b| @peer.pbOnEnteringBattle(self,b[1]) }
@scene.pbSendOutBattlers(sendOuts,startBattle)
def pbSendOut(sendOuts, startBattle = false)
sendOuts.each { |b| @peer.pbOnEnteringBattle(self, b[1]) }
@scene.pbSendOutBattlers(sendOuts, startBattle)
sendOuts.each do |b|
@scene.pbResetMoveIndex(b[0])
#pbSetSeen(@battlers[b[0]])
@usedInBattle[b[0]&1][b[0]/2] = true
@usedInBattle[b[0] & 1][b[0] / 2] = true
end
end
@@ -321,7 +324,7 @@ class PokeBattle_Battle
return false if battler.fainted?
# Introduce Shadow Pokémon
if battler.opposes? && battler.shadowPokemon?
pbCommonAnimation("Shadow",battler)
pbCommonAnimation("Shadow", battler)
pbDisplay(_INTL("Oh!\nA Shadow Pokémon!"))
end
# Record money-doubling effect of Amulet Coin/Luck Incense
@@ -332,16 +335,16 @@ class PokeBattle_Battle
eachBattler { |b| b.pbUpdateParticipants }
# Healing Wish
if @positions[battler.index].effects[PBEffects::HealingWish]
pbCommonAnimation("HealingWish",battler)
pbDisplay(_INTL("The healing wish came true for {1}!",battler.pbThis(true)))
pbCommonAnimation("HealingWish", battler)
pbDisplay(_INTL("The healing wish came true for {1}!", battler.pbThis(true)))
battler.pbRecoverHP(battler.totalhp)
battler.pbCureStatus(false)
@positions[battler.index].effects[PBEffects::HealingWish] = false
end
# Lunar Dance
if @positions[battler.index].effects[PBEffects::LunarDance]
pbCommonAnimation("LunarDance",battler)
pbDisplay(_INTL("{1} became cloaked in mystical moonlight!",battler.pbThis))
pbCommonAnimation("LunarDance", battler)
pbDisplay(_INTL("{1} became cloaked in mystical moonlight!", battler.pbThis))
battler.pbRecoverHP(battler.totalhp)
battler.pbCureStatus(false)
battler.eachMove { |m| m.pp = m.total_pp }
@@ -350,52 +353,52 @@ class PokeBattle_Battle
# Entry hazards
# Stealth Rock
if battler.pbOwnSide.effects[PBEffects::StealthRock] && battler.takesIndirectDamage? &&
GameData::Type.exists?(:ROCK)
GameData::Type.exists?(:ROCK)
bTypes = battler.pbTypes(true)
eff = Effectiveness.calculate(:ROCK, bTypes[0], bTypes[1], bTypes[2])
if !Effectiveness.ineffective?(eff)
eff = eff.to_f / Effectiveness::NORMAL_EFFECTIVE
oldHP = battler.hp
battler.pbReduceHP(battler.totalhp*eff/8,false)
pbDisplay(_INTL("Pointed stones dug into {1}!",battler.pbThis))
battler.pbReduceHP(battler.totalhp * eff / 8, false)
pbDisplay(_INTL("Pointed stones dug into {1}!", battler.pbThis))
battler.pbItemHPHealCheck
if battler.pbAbilitiesOnDamageTaken(oldHP) # Switched out
return pbOnActiveOne(battler) # For replacement battler
if battler.pbAbilitiesOnDamageTaken(oldHP) # Switched out
return pbOnActiveOne(battler) # For replacement battler
end
end
end
# Spikes
if battler.pbOwnSide.effects[PBEffects::Spikes]>0 && battler.takesIndirectDamage? &&
!battler.airborne?
spikesDiv = [8,6,4][battler.pbOwnSide.effects[PBEffects::Spikes]-1]
if battler.pbOwnSide.effects[PBEffects::Spikes] > 0 && battler.takesIndirectDamage? &&
!battler.airborne?
spikesDiv = [8, 6, 4][battler.pbOwnSide.effects[PBEffects::Spikes] - 1]
oldHP = battler.hp
battler.pbReduceHP(battler.totalhp/spikesDiv,false)
pbDisplay(_INTL("{1} is hurt by the spikes!",battler.pbThis))
battler.pbReduceHP(battler.totalhp / spikesDiv, false)
pbDisplay(_INTL("{1} is hurt by the spikes!", battler.pbThis))
battler.pbItemHPHealCheck
if battler.pbAbilitiesOnDamageTaken(oldHP) # Switched out
return pbOnActiveOne(battler) # For replacement battler
if battler.pbAbilitiesOnDamageTaken(oldHP) # Switched out
return pbOnActiveOne(battler) # For replacement battler
end
end
# Toxic Spikes
if battler.pbOwnSide.effects[PBEffects::ToxicSpikes]>0 && !battler.fainted? &&
!battler.airborne?
if battler.pbOwnSide.effects[PBEffects::ToxicSpikes] > 0 && !battler.fainted? &&
!battler.airborne?
if battler.pbHasType?(:POISON)
battler.pbOwnSide.effects[PBEffects::ToxicSpikes] = 0
pbDisplay(_INTL("{1} absorbed the poison spikes!",battler.pbThis))
elsif battler.pbCanPoison?(nil,false)
if battler.pbOwnSide.effects[PBEffects::ToxicSpikes]==2
battler.pbPoison(nil,_INTL("{1} was badly poisoned by the poison spikes!",battler.pbThis),true)
pbDisplay(_INTL("{1} absorbed the poison spikes!", battler.pbThis))
elsif battler.pbCanPoison?(nil, false)
if battler.pbOwnSide.effects[PBEffects::ToxicSpikes] == 2
battler.pbPoison(nil, _INTL("{1} was badly poisoned by the poison spikes!", battler.pbThis), true)
else
battler.pbPoison(nil,_INTL("{1} was poisoned by the poison spikes!",battler.pbThis))
battler.pbPoison(nil, _INTL("{1} was poisoned by the poison spikes!", battler.pbThis))
end
end
end
# Sticky Web
if battler.pbOwnSide.effects[PBEffects::StickyWeb] && !battler.fainted? &&
!battler.airborne?
pbDisplay(_INTL("{1} was caught in a sticky web!",battler.pbThis))
!battler.airborne?
pbDisplay(_INTL("{1} was caught in a sticky web!", battler.pbThis))
if battler.pbCanLowerStatStage?(:SPEED)
battler.pbLowerStatStage(:SPEED,1,nil)
battler.pbLowerStatStage(:SPEED, 1, nil)
battler.pbItemStatRestoreCheck
end
end

View File

@@ -64,6 +64,9 @@ class Trainer
end
def skill_level
if $game_switches[GAME_DIFFICULTY_HARD]
return 100
end
return GameData::TrainerType.get(@trainer_type).skill_level;
end

View File

@@ -396,13 +396,13 @@ class PokemonOption_Scene
end
if $game_switches && $game_switches[GOT_BADGE_5] #badge for Surf
@PokemonOptions <<
EnumOption.new(_INTL("Quick Surf"), [_INTL("Off"), _INTL("On")],
proc { $PokemonSystem.quicksurf },
proc { |value| $PokemonSystem.quicksurf = value }
)
end
# if $game_switches && $game_switches[GOT_BADGE_5] #badge for Surf
@PokemonOptions <<
EnumOption.new(_INTL("Quick Surf"), [_INTL("Off"), _INTL("On")],
proc { $PokemonSystem.quicksurf },
proc { |value| $PokemonSystem.quicksurf = value }
)
# end
@PokemonOptions = pbAddOnOptions(@PokemonOptions)
@sprites["option"] = Window_PokemonOption.new(@PokemonOptions, 0,

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