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Writing moves.txt now calls power "Power" instead of "BaseDamage", other minor tidying
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@@ -195,7 +195,7 @@ module Compiler
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f.write("Type = #{move.type}\r\n")
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category = GameData::Move::SCHEMA["Category"][2][move.category]
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f.write("Category = #{category}\r\n")
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f.write("BaseDamage = #{move.base_damage}\r\n") if move.base_damage > 0
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f.write("Power = #{move.base_damage}\r\n") if move.base_damage > 0
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f.write("Accuracy = #{move.accuracy}\r\n")
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f.write("TotalPP = #{move.total_pp}\r\n")
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f.write("Target = #{move.target}\r\n")
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