Fixed code assuming map metadata exists, fixed misplaced species data methods, rewrote class PokeBattle_Pokemon

This commit is contained in:
Maruno17
2021-01-20 20:22:31 +00:00
parent 7f254c6434
commit 736bb9ed10
24 changed files with 283 additions and 198 deletions

View File

@@ -195,28 +195,28 @@ module GameData
def pokedex_entry
return pbGetMessage(MessageTypes::Entries, @id_number)
end
end
def apply_metrics_to_sprite(sprite, index, shadow = false)
if shadow
if (index & 1) == 1 # Foe Pokémon
sprite.x += @shadow_x * 2
end
else
if (index & 1) == 0 # Player's Pokémon
sprite.x += @back_sprite_x * 2
sprite.y += @back_sprite_y * 2
else # Foe Pokémon
sprite.x += @front_sprite_x * 2
sprite.y += @front_sprite_y * 2
sprite.y -= @front_sprite_altitude * 2
def apply_metrics_to_sprite(sprite, index, shadow = false)
if shadow
if (index & 1) == 1 # Foe Pokémon
sprite.x += @shadow_x * 2
end
else
if (index & 1) == 0 # Player's Pokémon
sprite.x += @back_sprite_x * 2
sprite.y += @back_sprite_y * 2
else # Foe Pokémon
sprite.x += @front_sprite_x * 2
sprite.y += @front_sprite_y * 2
sprite.y -= @front_sprite_altitude * 2
end
end
end
end
def shows_shadow?
return true
# return @front_sprite_altitude > 0
def shows_shadow?
return true
# return @front_sprite_altitude > 0
end
end
end

View File

@@ -1,43 +0,0 @@
#===============================================================================
# Move objects known by Pokémon.
#===============================================================================
class PBMove
attr_reader :id # This move's ID
attr_accessor :pp # The amount of PP remaining for this move
attr_accessor :ppup # The number of PP Ups used on this move
# Initializes this object to the specified move ID.
def initialize(move_id)
@id = GameData::Move.get(move_id).id
@ppup = 0
@pp = total_pp
end
# Changes this move's ID, and caps the PP amount if it is now greater than the
# new move's total PP.
def id=(value)
old_id = @id
@id = GameData::Move.get(value).id
@pp = [@pp, total_pp].min
end
# Gets the maximum PP for this move.
def total_pp
max_pp = GameData::Move.get(@id).total_pp
return max_pp + max_pp * @ppup / 5
end
alias totalpp total_pp
def function_code; return GameData::Move.get(@id).function_code; end
def base_damage; return GameData::Move.get(@id).base_damage; end
def type; return GameData::Move.get(@id).type; end
def category; return GameData::Move.get(@id).category; end
def accuracy; return GameData::Move.get(@id).accuracy; end
def effect_chance; return GameData::Move.get(@id).effect_chance; end
def target; return GameData::Move.get(@id).target; end
def priority; return GameData::Move.get(@id).priority; end
def flags; return GameData::Move.get(@id).flags; end
def name; return GameData::Move.get(@id).name; end
def description; return GameData::Move.get(@id).description; end
def hidden_move?; return GameData::Move.get(@id).hidden_move?; end
end