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Fixed code assuming map metadata exists, fixed misplaced species data methods, rewrote class PokeBattle_Pokemon
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43
Data/Scripts/016_Pokemon/003_PBMove.rb
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43
Data/Scripts/016_Pokemon/003_PBMove.rb
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#===============================================================================
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# Move objects known by Pokémon.
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#===============================================================================
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class PBMove
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attr_reader :id # This move's ID
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attr_accessor :pp # The amount of PP remaining for this move
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attr_accessor :ppup # The number of PP Ups used on this move
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# Initializes this object to the specified move ID.
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def initialize(move_id)
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@id = GameData::Move.get(move_id).id
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@ppup = 0
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@pp = total_pp
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end
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# Changes this move's ID, and caps the PP amount if it is now greater than the
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# new move's total PP.
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def id=(value)
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old_id = @id
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@id = GameData::Move.get(value).id
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@pp = [@pp, total_pp].min
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end
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# Gets the maximum PP for this move.
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def total_pp
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max_pp = GameData::Move.get(@id).total_pp
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return max_pp + max_pp * @ppup / 5
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end
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alias totalpp total_pp
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def function_code; return GameData::Move.get(@id).function_code; end
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def base_damage; return GameData::Move.get(@id).base_damage; end
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def type; return GameData::Move.get(@id).type; end
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def category; return GameData::Move.get(@id).category; end
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def accuracy; return GameData::Move.get(@id).accuracy; end
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def effect_chance; return GameData::Move.get(@id).effect_chance; end
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def target; return GameData::Move.get(@id).target; end
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def priority; return GameData::Move.get(@id).priority; end
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def flags; return GameData::Move.get(@id).flags; end
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def name; return GameData::Move.get(@id).name; end
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def description; return GameData::Move.get(@id).description; end
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def hidden_move?; return GameData::Move.get(@id).hidden_move?; end
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end
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