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Capitalisation of some constants
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@@ -249,7 +249,7 @@ DEXES_WITH_OFFSETS = []
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# - Name of BGM to play for that encounter (optional).
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# - Roaming areas specifically for this Pokémon (optional).
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#===============================================================================
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RoamingAreas = {
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ROAMING_AREAS = {
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5 => [ 21, 28, 31, 39, 41, 44, 47, 66, 69],
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21 => [5, 28, 31, 39, 41, 44, 47, 66, 69],
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28 => [5, 21, 31, 39, 41, 44, 47, 66, 69],
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@@ -261,7 +261,7 @@ RoamingAreas = {
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66 => [5, 21, 28, 31, 39, 41, 44, 47, 69],
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69 => [5, 21, 28, 31, 39, 41, 44, 47, 66 ]
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}
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RoamingSpecies = [
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ROAMING_SPECIES = [
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[:LATIAS, 30, 53, 0, "Battle roaming"],
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[:LATIOS, 30, 53, 0, "Battle roaming"],
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[:KYOGRE, 40, 54, 2, nil, {
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@@ -27,9 +27,9 @@ end
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# Gets the roaming areas for a particular Pokémon.
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def pbRoamingAreas(idxRoamer)
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# [species symbol, level, Game Switch, encounter type, battle BGM, area maps hash]
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roamData = RoamingSpecies[idxRoamer]
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roamData = ROAMING_SPECIES[idxRoamer]
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return roamData[5] if roamData && roamData[5]
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return RoamingAreas
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return ROAMING_AREAS
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end
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# Puts a roamer in a completely random map available to it.
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@@ -45,15 +45,15 @@ def pbRoamPokemon
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# Start all roamers off in random maps
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if !$PokemonGlobal.roamPosition
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$PokemonGlobal.roamPosition = {}
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for i in 0...RoamingSpecies.length
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species = getID(PBSpecies,RoamingSpecies[i][0])
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for i in 0...ROAMING_SPECIES.length
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species = getID(PBSpecies,ROAMING_SPECIES[i][0])
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next if !species || species<=0
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keys = pbRoamingAreas(i).keys
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$PokemonGlobal.roamPosition[i] = keys[rand(keys.length)]
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end
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end
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# Roam each Pokémon in turn
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for i in 0...RoamingSpecies.length
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for i in 0...ROAMING_SPECIES.length
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pbRoamPokemonOne(i)
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end
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end
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@@ -62,7 +62,7 @@ end
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# currently possible to encounter it (i.e. its Game Switch is off).
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def pbRoamPokemonOne(idxRoamer)
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# [species symbol, level, Game Switch, encounter type, battle BGM, area maps hash]
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roamData = RoamingSpecies[idxRoamer]
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roamData = ROAMING_SPECIES[idxRoamer]
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return if roamData[2]>0 && !$game_switches[roamData[2]] # Game Switch is off
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# Ensure species is a number rather than a string/symbol
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species = getID(PBSpecies,roamData[0])
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@@ -162,9 +162,9 @@ EncounterModifier.register(proc { |encounter|
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# Look at each roaming Pokémon in turn and decide whether it's possible to
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# encounter it
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roamerChoices = []
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for i in 0...RoamingSpecies.length
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for i in 0...ROAMING_SPECIES.length
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# [species symbol, level, Game Switch, encounter type, battle BGM, area maps hash]
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roamData = RoamingSpecies[i]
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roamData = ROAMING_SPECIES[i]
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next if roamData[2]>0 && !$game_switches[roamData[2]] # Game Switch is off
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next if $PokemonGlobal.roamPokemon[i]==true # Roaming Pokémon has been caught
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# Ensure species is a number rather than a string/symbol
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@@ -361,7 +361,7 @@ class SpriteWindow_DebugRoamers < Window_DrawableCommand
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end
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def roamerCount
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return RoamingSpecies.length
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return ROAMING_SPECIES.length
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end
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def itemCount
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@@ -392,7 +392,7 @@ class SpriteWindow_DebugRoamers < Window_DrawableCommand
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# Advance roaming
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self.shadowtext(_INTL("[Clear all current roamer locations]"),rect.x,rect.y,nameWidth,rect.height)
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else
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pkmn = RoamingSpecies[index]
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pkmn = ROAMING_SPECIES[index]
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name = PBSpecies.getName(getID(PBSpecies,pkmn[0]))+" (Lv. #{pkmn[1]})"
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status = ""
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statuscolor = 0
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@@ -467,7 +467,7 @@ def pbDebugRoamers
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if cmdwindow.index<cmdwindow.roamerCount
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pbPlayDecisionSE
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# Toggle through roaming, not roaming, defeated
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pkmn = RoamingSpecies[cmdwindow.index]
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pkmn = ROAMING_SPECIES[cmdwindow.index]
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if pkmn[2]>0 && !$game_switches[pkmn[2]]
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# not roaming -> roaming
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$game_switches[pkmn[2]] = true
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@@ -487,7 +487,7 @@ def pbDebugRoamers
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end
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cmdwindow.refresh
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elsif cmdwindow.index==cmdwindow.itemCount-2 # All roam
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if RoamingSpecies.length==0
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if ROAMING_SPECIES.length==0
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pbPlayBuzzerSE
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else
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pbPlayDecisionSE
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@@ -496,11 +496,11 @@ def pbDebugRoamers
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cmdwindow.refresh
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end
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else # Clear all roaming locations
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if RoamingSpecies.length==0
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if ROAMING_SPECIES.length==0
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pbPlayBuzzerSE
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else
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pbPlayDecisionSE
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for i in 0...RoamingSpecies.length
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for i in 0...ROAMING_SPECIES.length
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$PokemonGlobal.roamPosition[i] = nil
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end
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$PokemonGlobal.roamedAlready = false
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