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Marged Gen 8 AI code into existing script file
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@@ -35,12 +35,6 @@ Other notes:
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- In Gen 7+, Shaymin/Hoopa revert their form when withdrawn from storage rather
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than when deposited. It still also reverts under other conditions. Shaymin
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reverts its form when deposited in the Day Care (all Gens).
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- Look at Sweet Scent's out of battle effect, namely whether it should try to
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cause a horde battle (and what does that mean in Essentials? Maybe 1v3).
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- Maybe have multiple sets of Pickup items for multiple Gens. Probably not.
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Gens 7+ seem to have different item probability calculations - investigate.
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- Add a newer type of berry tree mechanics? Have a separate setting that
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prevents deterioration?
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- If a battle ends because of Rocky Helmet damage, the side that the Rocky
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Helmet holder is on should lose (Gen 7+) or win (Gen 6-).
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- Maybe the N-Solarizer/N-Lunarizer/that other fusion item that changes
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@@ -67,7 +61,9 @@ Bicycle that can work on water.
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Town Map added to the pause menu. (Don't bother adding.)
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Remote access to storage boxes. See the Pokémon Box Link item.
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Remote access to storage boxes via the party screen if you have the Pokémon Box
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Link item (and it's allowed to be used - in Gyms and some other places it's
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forbidden).
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New evolution methods:
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- Milcery: spinning while holding an item. (Doesn't suit our control scheme.
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@@ -83,6 +79,15 @@ their base forms do. I don't think the compiler supports this, and instead
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treats Abilities and HiddenAbilities separately. Can work around this by setting
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HiddenAbilities to be the same as Abilities. I'm not too happy with this.
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Look at Sweet Scent's out of battle effect, namely whether it should try to
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cause a horde battle (and what does that mean in Essentials? Maybe 1v3).
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Maybe have multiple sets of Pickup items for multiple Gens. Probably not. Gens
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7+ seem to have different item probability calculations - investigate.
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Add a newer type of berry tree mechanics? Have a separate setting that prevents
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deterioration?
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#===============================================================================
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# Implemented
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#===============================================================================
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@@ -105,11 +110,7 @@ New evolution methods:
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so don't worry about the multiple forms it can evolve into)
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- Galarian Farfetch'd (performing 3 critical hits in a single battle)
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Escape Rope's code now supports both consumable and non-consumable versions,
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depending on whether it is a key item. All it needs is a proper definition in
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items.txt.
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Add AI for new moves/items/abilities.
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Added AI for new moves/items/abilities.
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Ability Effect Changes
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- Intimidate now triggers Rattled. Rattled needs a new ability handler just for
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@@ -130,6 +131,8 @@ Move Effect Changes
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chance).
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Item Effect Changes
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- Escape Rope's code now supports both consumable and non-consumable versions,
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depending on its definition in items.txt.
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- If Leppa Berry is forced to be consumed, it will first try to work on a move
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with 0 PP left (preferring the earliest such move in the list of moves), and
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failing that, the earliest move in the list of moves which has any PP missing
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@@ -140,6 +143,7 @@ Item Effect Changes
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Opted to ignore this effect, and to modify the holder's effectiveness no matter
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what.
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Other changes:
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- Multi-Attack's power changed to 120.
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- Rapid Spin's power changed to 50.
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- Vice Grip renamed to Vise Grip.
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