mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Secondary Hat (WIP)
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@@ -3,12 +3,14 @@ class Sprite_Player < Sprite_Character
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super
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@viewport = viewport
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@outfit_bitmap = nil
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@hat_bitmap = nil
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# @hat_bitmap = nil
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# @hat2_bitmap = nil
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hatFilename = ""
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hairFilename = ""
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@hair = Sprite_Hair.new(self, hairFilename, @character_name, @viewport)
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@hat = Sprite_Hat.new(self, hatFilename, @character_name, @viewport)
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@hat2 = Sprite_Hat.new(self, hatFilename, @character_name, @viewport,3)
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@previous_skinTone = 0
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@@ -30,12 +32,14 @@ class Sprite_Player < Sprite_Character
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def applyDayNightTone
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super
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pbDayNightTint(@hat.sprite) if @hat && @hat.sprite.bitmap
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pbDayNightTint(@hat2.sprite) if @hat2 && @hat2.sprite.bitmap
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pbDayNightTint(@hair.sprite) if @hair && @hair.sprite.bitmap
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end
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def opacity=(value)
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super
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@hat.sprite.opacity= value if @hat && @hat.sprite.bitmap
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@hat2.sprite.opacity= value if @hat2 && @hat2.sprite.bitmap
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@hair.sprite.opacity= value if @hair && @hair.sprite.bitmap
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end
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@@ -46,6 +50,7 @@ class Sprite_Player < Sprite_Character
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@previous_action = @character_name
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@hair.animate(@character_name) if @hair
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@hat.animate(@character_name) if @hat
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@hat2.animate(@character_name) if @hat2
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return @current_bitmap
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end
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@@ -58,22 +63,28 @@ class Sprite_Player < Sprite_Character
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outfitFilename = getOverworldOutfitFilename(Settings::PLAYER_TEMP_OUTFIT_FALLBACK) if !pbResolveBitmap(outfitFilename)
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hairFilename = getOverworldHairFilename($Trainer.hair)
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hatFilename = getOverworldHatFilename($Trainer.hat)
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hat2Filename = getOverworldHatFilename($Trainer.hat2)
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hair_color_shift = $Trainer.hair_color
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hat_color_shift = $Trainer.hat_color
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hat2_color_shift = $Trainer.hat2_color
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clothes_color_shift = $Trainer.clothes_color
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hair_color_shift = 0 if !hair_color_shift
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hat_color_shift = 0 if !hat_color_shift
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hat2_color_shift = 0 if !hat2_color_shift
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clothes_color_shift = 0 if !clothes_color_shift
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@hair.update(@character_name, hairFilename, hair_color_shift) if @hair
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@hat.update(@character_name, hatFilename, hat_color_shift) if @hat
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@hat2.update(@character_name, hat2Filename, hat2_color_shift) if @hat2
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if !pbResolveBitmap(outfitFilename)
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raise "No temp clothes graphics available"
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end
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outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift) if pbResolveBitmap(outfitFilename) #pbLoadOutfitBitmap(outfitFilename) if pbResolveBitmap(outfitFilename)
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outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift) if pbResolveBitmap(outfitFilename)
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baseBitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect) if outfitBitmap
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@previous_action = @character_name
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return baseBitmap
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@@ -89,6 +100,7 @@ class Sprite_Player < Sprite_Character
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def dispose
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super
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@hat.dispose if @hat
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@hat2.dispose if @hat2
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@hair.dispose if @hair
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end
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