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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
resort gorgeous / debug options
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@@ -81,7 +81,7 @@ module Game
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rescue Errno::ENOENT
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if $DEBUG
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pbMessage(_INTL('Map {1} was not found.', $game_map.map_id))
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map = pbWarpToMap
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map = pbWarpToMapList
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exit unless map
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$MapFactory.setup(map[0])
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$game_player.moveto(map[1], map[2])
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@@ -154,7 +154,7 @@ class PokemonIconSprite < SpriteWrapper
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end
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def useRegularIcon(species)
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dexNum = getDexNumberFromSpecies(species)
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dexNum = convertSpeciesSymbolToDexNumber(species)
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return true if dexNum <= Settings::NB_POKEMON
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return false if $game_variables == nil
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return true if $game_variables[220] != 0
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@@ -15,7 +15,7 @@ class PokemonBoxIcon < IconSprite
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end
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def useRegularIcon(species)
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dexNum = getDexNumberFromSpecies(species)
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dexNum = convertSpeciesSymbolToDexNumber(species)
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return true if dexNum <= Settings::NB_POKEMON
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return false if $game_variables == nil
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return true if $game_variables[220] != 0
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@@ -116,9 +116,13 @@ end
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# the ID of the species to initially select. Pressing Input::ACTION will toggle
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# the list sorting between numerical and alphabetical.
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def pbChooseSpeciesList(default = nil)
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commands = []
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GameData::Species.each { |s| commands.push([s.id_number, s.real_name, s.id]) if s.form == 0 }
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return pbChooseList(commands, default, nil, -1)
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# commands = []
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# GameData::Species.each { |s| commands.push([s.id_number, s.real_name, s.id]) if s.form == 0 }
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# return pbChooseList(commands, default, nil, -1)
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params = ChooseNumberParams.new
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params.setRange(1,PBSpecies.maxValue)
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dexNum = pbMessageChooseNumber("dex number?",params)
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return GameData::Species.get(dexNum)
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end
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def pbChooseSpeciesFormList(default = nil)
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@@ -7,7 +7,27 @@ def pbDefaultMap
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return 0
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end
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def pbWarpToMapId
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params = ChooseNumberParams.new
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params.setRange(1,pbMapTree().length)
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map_id = pbMessageChooseNumber("map id?",params)
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return [map_id,0,0]
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end
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def pbWarpToMap
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choice = pbMessage("type", [_INTL("List"),_INTL("Map id"), _INTL("Town map")], 0)
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if choice == 0
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map = pbWarpToMapList
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elsif choice == 1
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map = pbWarpToMapId
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elsif choice == 2
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Kernel.pbMessage("Not currently supported")
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map = pbWarpToMapList
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end
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return map
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end
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def pbWarpToMapList
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mapid = pbListScreen(_INTL("WARP TO MAP"),MapLister.new(pbDefaultMap))
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if mapid>0
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map = Game_Map.new
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@@ -3,5 +3,9 @@ module PBSpecies
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def PBSpecies.maxValue
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return 176832
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end
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def PBSpecies.getName(species)
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return GameData::Species.get(species).real_name
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end
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end
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@@ -161,6 +161,8 @@ end
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#in: pokemon number
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def Kernel.isPartPokemon(src, target)
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src = convertSpeciesSymbolToDexNumber(src)
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target = convertSpeciesSymbolToDexNumber(target)
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return true if src == target
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return false if src <= NB_POKEMON
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bod = getBasePokemonID(src, true)
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@@ -116,7 +116,8 @@ def pbCheckPokemonIconFiles(speciesNum,egg=false, dna=false)
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end
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def getDexNumberFromSpecies(species)
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def convertSpeciesSymbolToDexNumber(species)
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return species if species.is_a?(Integer)
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if species.is_a?(Symbol)
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dexNum = GameData::Species.get(species).id_number
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elsif species.is_a?(Pokemon)
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@@ -127,14 +128,43 @@ def getDexNumberFromSpecies(species)
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return dexNum
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end
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def getRandomCustomFusion(returnRandomPokemonIfNoneFound=true,customPokeList=[],maxPoke=-1,recursionLimit=3)
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if customPokeList.length==0
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customPokeList = getCustomSpeciesList()
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end
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randPoke = []
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if customPokeList.length >= 5000
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chosen=false
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i=0 #loop pas plus que 3 fois pour pas lag
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while chosen == false
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fusedPoke = customPokeList[rand(customPokeList.length)]
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poke1 = getBasePokemonID(fusedPoke,false)
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poke2 = getBasePokemonID(fusedPoke,true)
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if ((poke1 <= maxPoke && poke2 <= maxPoke) || i >= recursionLimit) || maxPoke == -1
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randPoke << getBasePokemonID(fusedPoke,false)
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randPoke << getBasePokemonID(fusedPoke,true)
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chosen = true
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end
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end
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else
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if returnRandomPokemonIfNoneFound
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randPoke << rand(maxPoke)+1
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randPoke << rand(maxPoke)+1
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end
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end
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return randPoke
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end
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def getBodyID(species)
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dexNum = getDexNumberFromSpecies(species)
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dexNum = convertSpeciesSymbolToDexNumber(species)
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return (dexNum / NB_POKEMON).round
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end
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def getHeadID(species, bodyId)
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head_dexNum = getDexNumberFromSpecies(species)
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body_dexNum = getDexNumberFromSpecies(bodyId)
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head_dexNum = convertSpeciesSymbolToDexNumber(species)
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body_dexNum = convertSpeciesSymbolToDexNumber(bodyId)
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return (head_dexNum - (body_dexNum * NB_POKEMON)).round
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end
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@@ -113,30 +113,6 @@ end
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#===============================================================================
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class GenOneStyle
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#currently unused
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def getRandomCustomFusion()
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randPoke = []
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if @customPokeList.length >= 5000
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chosen=false
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i=0 #loop pas plus que 3 fois pour pas lag
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while chosen == false
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fusedPoke = @customPokeList[rand(@customPokeList.length)]
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poke1 = getBasePokemonID(fusedPoke,false)
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poke2 = getBasePokemonID(fusedPoke,true)
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if ((poke1 <= @maxPoke && poke2 <= @maxPoke) || i >= 3)
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randPoke << getBasePokemonID(fusedPoke,false)
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randPoke << getBasePokemonID(fusedPoke,true)
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chosen = true
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end
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end
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else
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randPoke << rand(@maxPoke)+1
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randPoke << rand(@maxPoke)+1
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end
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return randPoke
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end
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@@ -146,7 +122,7 @@ class GenOneStyle
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@customPokeList = getCustomSpeciesList()
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#Get random Pokemon (1st gen orandPokenly, pas de legend la prmeiere fois)
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randPoke = getRandomCustomFusion()
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randPoke = getRandomCustomFusion(true,@customPokeList,@maxPoke)
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randpoke1 = randPoke[0] #rand(@maxPoke)+1
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randpoke2 = randPoke[1] #rand(@maxPoke)+1
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@@ -364,7 +340,7 @@ class GenOneStyle
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if @maxPoke < NB_POKEMON-1
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@maxPoke += 5 #-1 pour que ca arrive pile. tant pis pour kyurem
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end
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randPoke = getRandomCustomFusion()
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randPoke = getRandomCustomFusion(true,@customPokeList,@maxPoke)
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randpoke1 = randPoke[0] #rand(@maxPoke)+1
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randpoke2 = randPoke[1] #rand(@maxPoke)+1
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