Fixes area randomizing without custom sprites

This commit is contained in:
infinitefusion
2022-09-18 10:25:19 -04:00
parent c57045616d
commit 77c3220d10
22 changed files with 6 additions and 3 deletions

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@@ -6,7 +6,7 @@
module Settings module Settings
# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format. # The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
GAME_VERSION = '5.0.0' GAME_VERSION = '5.0.0'
GAME_VERSION_NUMBER = "5.0.32 - beta" GAME_VERSION_NUMBER = "5.0.33 - beta"
POKERADAR_LIGHT_ANIMATION_RED_ID = 17 POKERADAR_LIGHT_ANIMATION_RED_ID = 17
POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18 POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18

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@@ -19,7 +19,7 @@ def Kernel.randomizeWildPokemonByRoute()
types_hash = {} types_hash = {}
enc_data.types.each do |key, value| enc_data.types.each do |key, value|
pokemonList = value pokemonList = value
newType = randomizePokemonList(pokemonList,bstRange,maxSpecies,randomizeToFusions,customsList) newType = randomizePokemonList(pokemonList,bstRange,maxSpecies,onlyCustoms,customsList)
types_hash[key]= newType types_hash[key]= newType
end end
encounters_hash[:types] = types_hash encounters_hash[:types] = types_hash

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@@ -30,7 +30,10 @@
#GYM_TYPES_ARRAY = [0,5,11,13,12,3,14,10,4,1,0,6,2,16,7,15,1,8,15,1,7,16,18,17,7,16] #GYM_TYPES_ARRAY = [0,5,11,13,12,3,14,10,4,1,0,6,2,16,7,15,1,8,15,1,7,16,18,17,7,16]
GYM_TYPES_ARRAY = [:NORMAL,:ROCK,:WATER,:ELECTRIC,:GRASS,:POISON,:PSYCHIC,:FIRE,:GROUND,:FIGHTING,:NORMAL,:BUG,:FLYING,:DRAGON,:GHOST,:ICE,:FIGHTING,:STEEL,:ICE,:FIGHTING,:GHOST,:DRAGON,:FAIRY,:DARK,:GHOST,:DRAGON] GYM_TYPES_CLASSIC = [:NORMAL,:ROCK,:WATER,:ELECTRIC,:GRASS,:POISON,:PSYCHIC,:FIRE,:GROUND,:FIGHTING,:NORMAL,:BUG,:FLYING,:DRAGON,:GHOST,:ICE,:FIGHTING,:STEEL,:ICE,:FIGHTING,:GHOST,:DRAGON,:FAIRY,:DARK,:GHOST,:DRAGON]
GYM_TYPES_MODERN = [:NORMAL,:STEEL,:ICE,:FIGHTING,:BUG,:DARK,:FAIRY,:PSYCHIC,:NORMAL,:FIGHTING,:FAIRY,:GRASS,:BUG,:DRAGON,:FIRE,:GHOST,:GROUND,:ELECTRIC,:WATER,:ROCK,:POISON,:FLYING,:FAIRY,:DARK,:GHOST,:DRAGON]
GYM_TYPES_ARRAY = ($game_switches && $game_switches[SWITCH_MODERN_MODE]) ? GYM_TYPES_MODERN : GYM_TYPES_CLASSIC
#$randomTrainersArray = [] #$randomTrainersArray = []

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