mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
fixes water currents + recompile for trainer teams
This commit is contained in:
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@@ -56,7 +56,7 @@ class Game_Player < Game_Character
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self.move_speed = 4 # Sliding on ice
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elsif !moving? && !@move_route_forcing && $PokemonGlobal
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if $PokemonGlobal.bicycle
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self.move_speed = 5 # Cycling
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self.move_speed = $game_switches[RACE_BIKE] ? 5.5 : 5 # Cycling
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elsif pbCanRun? || $PokemonGlobal.surfing
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self.move_speed = 4 # Running, surfing
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else
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@@ -16,6 +16,7 @@ module GameData
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attr_reader :ledge
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attr_reader :ice
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attr_reader :bridge
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attr_reader :waterCurrent
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attr_reader :shows_reflections
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attr_reader :must_walk
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attr_reader :ignore_passability
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@@ -55,6 +56,7 @@ module GameData
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@battle_environment = hash[:battle_environment]
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@ledge = hash[:ledge] || false
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@ice = hash[:ice] || false
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@waterCurrent = hash[:waterCurrent] || false
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@bridge = hash[:bridge] || false
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@shows_reflections = false #= hash[:shows_reflections] || false
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@must_walk = hash[:must_walk] || false
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@@ -114,6 +116,7 @@ GameData::TerrainTag.register({
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:id_number => 6,
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:can_surf => true,
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:can_fish => true,
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:waterCurrent => true,
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:battle_environment => :MovingWater
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})
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@@ -455,7 +455,8 @@ class PokeBattle_Battle
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# Register captured Pokémon in the Pokédex, and store them
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pbRecordAndStoreCaughtPokemon
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isRematch = $game_switches[200]
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isRematch = $game_switches[IS_REMATCH_SWITCH]
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begin
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if isRematch
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if @opponent.is_a?(Array)
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for trainer in @opponent
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@@ -467,6 +468,9 @@ class PokeBattle_Battle
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incrNbRematches(rematchId)
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end
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end
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rescue
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$game_switches[IS_REMATCH_SWITCH]=false
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end
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# Collect Pay Day money in a wild battle that ended in a capture
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@@ -159,6 +159,8 @@ Events.onStepTakenFieldMovement += proc { |_sender, e|
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pbDescendWaterfall
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elsif currentTag.ice && !$PokemonGlobal.sliding
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pbSlideOnIce
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elsif currentTag.waterCurrent && !$PokemonGlobal.sliding
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pbSlideOnWater
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end
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end
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end
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@@ -569,6 +571,37 @@ def pbSlideOnIce
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$PokemonGlobal.sliding = false
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end
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def pbSlideOnWater
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return if !$game_player.pbTerrainTag.waterCurrent
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$PokemonGlobal.sliding = true
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direction = $game_player.direction
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oldwalkanime = $game_player.walk_anime
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$game_player.straighten
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$game_player.walk_anime = false
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loop do
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break if !$game_player.can_move_in_direction?(direction)
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break if !$game_player.pbTerrainTag.waterCurrent
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if $game_map.passable?($game_player.x,$game_player.y,8)
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$game_player.move_up
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elsif $game_map.passable?($game_player.x,$game_player.y,4)
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$game_player.move_left
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elsif $game_map.passable?($game_player.x,$game_player.y,6)
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$game_player.move_right
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elsif $game_map.passable?($game_player.x,$game_player.y,2)
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$game_player.move_down
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end
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while $game_player.moving?
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pbUpdateSceneMap
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Graphics.update
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Input.update
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end
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end
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$game_player.center($game_player.x, $game_player.y)
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$game_player.straighten
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$game_player.walk_anime = oldwalkanime
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$PokemonGlobal.sliding = false
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end
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def pbTurnTowardEvent(event,otherEvent)
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sx = 0
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sy = 0
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@@ -5,7 +5,7 @@ ItemHandlers::UseText.add(:BICYCLE,proc { |item|
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next ($PokemonGlobal.bicycle) ? _INTL("Walk") : _INTL("Use")
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})
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ItemHandlers::UseText.copy(:BICYCLE,:MACHBIKE,:ACROBIKE)
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ItemHandlers::UseText.copy(:BICYCLE,:RACEBIKE)
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#===============================================================================
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# UseFromBag handlers
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@@ -41,4 +41,7 @@ TRUE = true
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DIRECTION_LEFT = 4
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DIRECTION_RIGHT = 6
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DIRECTION_DOWN = 2
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DIRECTION_UP = 8
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DIRECTION_UP = 8
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RACE_BIKE = 984
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IS_REMATCH_SWITCH=200
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@@ -247,22 +247,24 @@ def generateSimpleTrainerParty(teamSpecies, level)
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end
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def isSinnohPokemon(species)
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dexNum = getDexNumberForSpecies(species)
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list =
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[254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265,
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266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 288, 294,
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295, 296, 297, 298, 299, 305, 306, 307, 308, 315, 316, 317,
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318, 319, 320, 321, 322, 323, 324, 326, 332, 343, 344, 345,
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346, 347, 352, 353, 354, 358, 383, 384, 388, 389, 400, 402, 403]
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return list.include?(species)
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return list.include?(dexNum)
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end
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def isHoennPokemon(species)
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dexNum = getDexNumberForSpecies(species)
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list = [252, 253, 276, 277, 278, 279, 280, 281, 282, 283, 284,
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285, 286, 287, 289, 290, 291, 292, 293, 300, 301, 302, 303,
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304, 309, 310, 311, 312, 313, 314, 333, 334, 335, 336, 340,
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341, 342, 355, 356, 357, 378, 379, 380, 381, 382, 385, 386, 387, 390,
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391, 392, 393, 394, 395, 396, 401, 404, 405]
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return list.include?(species)
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return list.include?(dexNum)
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end
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def pbBitmap(path)
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BIN
Data/items.dat
BIN
Data/items.dat
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@@ -1,10 +1,10 @@
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1,REPEL,Repel,Repels,1,400,"An item that prevents weak wild Pokémon from appearing for 100 steps after its use.",2,0,0,
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2,SUPERREPEL,Super Repel,Super Repels,1,700,"An item that prevents weak wild Pokémon from appearing for 200 steps after its use.",2,0,0,
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3,MAXREPEL,Max Repel,Max Repels,1,900,"An item that prevents weak wild Pokémon from appearing for 250 steps after its use.",2,0,0,
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1,REPEL,Repel,Repels,1,300,"An item that prevents weak wild Pokémon from appearing for 100 steps after its use.",2,0,0,
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2,SUPERREPEL,Super Repel,Super Repels,1,500,"An item that prevents weak wild Pokémon from appearing for 200 steps after its use.",2,0,0,
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3,MAXREPEL,Max Repel,Max Repels,1,700,"An item that prevents weak wild Pokémon from appearing for 250 steps after its use.",2,0,0,
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4,BLACKFLUTE,Black Flute,Black Flutes,1,400,"A black flute made from blown glass. Its melody makes wild Pokémon less likely to appear.",2,0,0,
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5,WHITEFLUTE,White Flute,White Flutes,1,500,"A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.",2,0,0,
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6,HONEY,Honey,Honey,1,100,"A sweet honey with an aroma that attracts wild Pokémon when used in grass, caves or on special trees.",2,0,0,
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7,ESCAPEROPE,Escape Rope,Escape Ropes,1,1000,"A long, durable rope. Use it to escape instantly from a cave or a dungeon.",2,0,0,
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7,ESCAPEROPE,Escape Rope,Escape Ropes,1,500,"A long, durable rope. Use it to escape instantly from a cave or a dungeon.",2,0,0,
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8,REDSHARD,Red Shard,Red Shards,1,200,"A small red shard. It appears to be from some sort of implement made long ago.",0,0,0,
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9,YELLOWSHARD,Yellow Shard,Yellow Shards,1,200,"A small yellow shard. It appears to be from some sort of implement made long ago.",0,0,0,
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10,BLUESHARD,Blue Shard,Blue Shards,1,200,"A small blue shard. It appears to be from some sort of implement made long ago.",0,0,0,
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@@ -48,14 +48,14 @@
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48,BIGNUGGET,Big Nugget,Big Nuggets,1,20000,"A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price.",0,0,0,
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49,HEARTSCALE,Heart Scale,Heart Scales,1,100,"A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow.",0,0,0,
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50,SLOWPOKETAIL,Slowpoke Tail,Slowpoke Tails,1,10000,"A very tasty tail of something. It can be sold at a high price to shops.",0,0,0,
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51,RAREBONE,Rare Bone,Rare Bones,1,5000,"A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops.",0,0,0,
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52,RELICCOPPER,Relic Copper,Relic Coppers,1,0,"A copper coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
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53,RELICSILVER,Relic Silver,Relic Silvers,1,0,"A silver coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
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54,RELICGOLD,Relic Gold,Relic Golds,1,0,"A gold coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
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55,RELICVASE,Relic Vase,Relic Vases,1,0,"A vase made in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
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56,RELICBAND,Relic Band,Relic Bands,1,0,"A bracelet made in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
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57,RELICSTATUE,Relic Statue,Relic Statues,1,0,"A stone figure made in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
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58,RELICCROWN,Relic Crown,Relic Crowns,1,0,"A crown made in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
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51,RAREBONE,Rare Bone,Rare Bones,1,2000,"A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops.",0,0,0,
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52,RELICCOPPER,Relic Copper,Relic Coppers,1,2000,"A copper coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
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53,RELICSILVER,Relic Silver,Relic Silvers,1,5000,"A silver coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
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54,RELICGOLD,Relic Gold,Relic Golds,1,10000,"A gold coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
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55,RELICVASE,Relic Vase,Relic Vases,1,5000,"A vase made in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
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56,RELICBAND,Relic Band,Relic Bands,1,2000,"A bracelet made in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
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57,RELICSTATUE,Relic Statue,Relic Statues,1,10000,"A stone figure made in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
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58,RELICCROWN,Relic Crown,Relic Crowns,1,20000,"A crown made in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
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59,GROWTHMULCH,Growth Mulch,Growth Mulch,1,200,"A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.",0,0,11,
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60,DAMPMULCH,Damp Mulch,Damp Mulch,1,200,"A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.",0,0,11,
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61,STABLEMULCH,Stable Mulch,Stable Mulch,1,200,"A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.",0,0,11,
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@@ -267,19 +267,19 @@
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265,ULTRABALL,Ultra Ball,Ultra Balls,3,800,"An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.",0,4,4,
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266,GREATBALL,Great Ball,Great Balls,3,600,"A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.",0,4,4,
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267,POKEBALL,Poké Ball,Poké Balls,3,200,"A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.",0,4,4,
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268,SAFARIBALL,Safari Ball,Safari Balls,3,0,"A special Poké Ball that is used only in the Safari Zone. It is decorated in a camouflage pattern.",0,4,4,
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269,SPORTBALL,Sport Ball,Sport Balls,3,300,"A special Poké Ball for the Bug-Catching Contest.",0,4,4,
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268,SAFARIBALL,Safari Ball,Safari Balls,3,750,"A special Poké Ball that is used only in the Safari Zone. It is decorated in a camouflage pattern.",0,4,4,
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269,SPORTBALL,Sport Ball,Sport Balls,3,750,"A special Poké Ball for the Bug-Catching Contest.",0,4,4,
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270,NETBALL,Net Ball,Net Balls,3,1000,"A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.",0,4,4,
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271,DIVEBALL,Dive Ball,Dive Balls,3,1000,"A somewhat different Poké Ball that works especially well on Pokémon that live underwater.",0,4,4,
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272,NESTBALL,Nest Ball,Nest Balls,3,1000,"A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.",0,4,4,
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272,NESTBALL,Nest Ball,Nest Balls,3,300,"A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.",0,4,4,
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273,REPEATBALL,Repeat Ball,Repeat Balls,3,1000,"A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.",0,4,4,
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274,TIMERBALL,Timer Ball,Timer Balls,3,1000,"A somewhat different Ball that becomes progressively better the more turns there are in a battle.",0,4,4,
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275,LUXURYBALL,Luxury Ball,Luxury Balls,3,1000,"A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.",0,4,4,
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276,PREMIERBALL,Premier Ball,Premier Balls,3,20,"A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.",0,4,4,
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276,PREMIERBALL,Premier Ball,Premier Balls,3,200,"A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.",0,4,4,
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277,DUSKBALL,Dusk Ball,Dusk Balls,3,1000,"A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.",0,4,4,
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278,HEALBALL,Heal Ball,Heal Balls,3,300,"A remedial Poké Ball that restores the caught Pokémon's HP and eliminates any status problem.",0,4,4,
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279,QUICKBALL,Quick Ball,Quick Balls,3,1000,"A somewhat different Poké Ball that provides a better catch rate if used at the start of a wild encounter.",0,4,4,
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280,CHERISHBALL,Cherish Ball,Cherish Balls,3,0,"A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.",0,4,4,
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280,CHERISHBALL,Cherish Ball,Cherish Balls,3,10000,"A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.",0,4,4,
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281,FASTBALL,Fast Ball,Fast Balls,3,300,"A Poké Ball that makes it easier to catch fast Pokémon.",0,4,4,
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282,LEVELBALL,Level Ball,Level Balls,3,300,"A Poké Ball for catching Pokémon that are a lower level than your own.",0,4,4,
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283,LUREBALL,Lure Ball,Lure Balls,3,300,"A Poké Ball for catching Pokémon hooked by a Rod when fishing.",0,4,4,
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@@ -1491,24 +1491,23 @@ Pokemon = B100H39,18 #Jigglyorb,
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######################
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[BEAUTY,Tamia]
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Pokemon = B102H69,34 # Belcute,
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Pokemon = B69H41,34 # Bellbat,
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Pokemon = B10H69,31 # Belterpie,
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Pokemon = B15H70,33 # weepindrill,
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#######################
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[LASS,Kay]
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Pokemon = B84H70,36 #Weepinduo,
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Pokemon = B84H70,35 #Weepinduo,
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######################
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[BEAUTY,Bridget]
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Pokemon = B43H102,31 #EXEGGISH,
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Pokemon = B92H43,31 #ODDTLY,
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Pokemon = B69H116,31 #Horsprout,
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Pokemon = B69H83,31 #Farsprout,
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Pokemon = B43H69,32 #ODDSPROUT,
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Pokemon = B44H69,32 #GLOOMSPROUT,
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Pokemon = B44H70,32 #GLOOMBELL,
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##########################
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[PICNICKER,Tina]
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Pokemon = B1H111,34 #Rhysaur,
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Pokemon = B2H104,34 #Cuysaur,
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Pokemon = B1H69,34 #bellsaur,
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Pokemon = B2H70,34 #ivybell,
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##########################
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[BEAUTY,Lori]
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@@ -1516,22 +1515,18 @@ Pokemon = B102H43,36 #Oddcute,
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###########################
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[LASS,Lisa]
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Pokemon = ODDISH,33 #Oddyu,
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Pokemon = B44H50,33 #Digoom,
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Pokemon = B43H25,30 #PIKAISH,
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Pokemon = B70H25,34 #PIKABELL,
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############################
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[COOLTRAINER_F,Mary]
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Pokemon = B69H108,32 #Lickisprout,
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Pokemon = B72H43,32 #Oddcool,
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Pokemon = B17H70,32 #Weepineotto,
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Pokemon = B40H44,32 #Glootuff,
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Pokemon = B2H58,32 #Growysaur,
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Pokemon = B16H43,32 #oddgey,
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Pokemon = B83H44,34 #farfoom,
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###########################
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[PICNICKER,Martine]
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Pokemon = B7H43,34 #Oddtle,
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Pokemon = B153H1,34 #bulbaleef,
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Pokemon = B58H43,34 #oddlithe,
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||||
###########################
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||||
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#####################
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@@ -2045,18 +2040,18 @@ Pokemon = B254H181,70 #AMPHAPOM
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[LEADER_Erika,Erika,0]
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Items = HYPERPOTION
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Pokemon = B75H114,33 #Tangeler,
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Moves = INGRAIN,GROWTH,SMACKDOWN,CONSTRICT
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AbilityIndex = 0
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Item = MIRACLESEED
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Pokemon = B55H71,33 #Goldbel,
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Moves = AQUAJET,GIGADRAIN,SUNNYDAY,SLEEPPOWDER
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AbilityIndex = 1
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Item = MIRACLESEED
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Pokemon = B182H78,35 #rapissom,
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Moves = SUNNYDAY,FLAMECHARGE,SPORE,GIGADRAIN
|
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Pokemon = B84H103,33 #DODUO EXEGGUTOR,
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||||
Moves = PLUCK,FURYATTACK,SEEDBOMB,HYPNOSIS
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||||
AbilityIndex = 1
|
||||
Item = MIRACLESEED
|
||||
Item = MIRACLESEED
|
||||
Pokemon = B57H114,33 #PRIMEAPE TANGELA
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||||
Moves = ANCIENTPOWER,SEISMICTOSS,MEGADRAIN,SLEEPPOWDER
|
||||
AbilityIndex = 0
|
||||
Item = MIRACLESEED
|
||||
Pokemon = B71H45,35 #VILEPLUME VICTREEBELL,
|
||||
Moves = SYNTHESIS,SUNNYDAY,SOLARBEAM,POISONPOWDER
|
||||
AbilityIndex = 4
|
||||
Item = SITRUSBERRY
|
||||
|
||||
[LEADER_Erika,Erika,2]
|
||||
Items = FULLRESTORE,FULLRESTORE
|
||||
@@ -3412,11 +3407,31 @@ Pokemon = MEWTWO,70
|
||||
|
||||
####################
|
||||
|
||||
[ROBOT,RED]
|
||||
[ROBOT,R.E.D.]
|
||||
Pokemon = B132H242,100
|
||||
Moves = TOXIC,COSMICPOWER,SOFTBOILED,TRANSFORM
|
||||
AbilityIndex = 0
|
||||
Item = LEFTOVERS
|
||||
|
||||
####################
|
||||
[ROBOT,G.R.E.E.N.]
|
||||
Pokemon = B299H94,100
|
||||
Moves = SWITCHEROO,DISABLE,RECOVER,
|
||||
AbilityIndex = 4
|
||||
Item = CHOICESCARF
|
||||
|
||||
####################
|
||||
[ROBOT,Y.E.L.L.O.W.]
|
||||
Pokemon = B309H184,100
|
||||
Moves = HYDROCANNON,GIGAIMPACT,CLOSECOMBAT,EARTHQUAKE
|
||||
AbilityIndex = 4
|
||||
Item = CHOICEBAND
|
||||
####################
|
||||
[ROBOT,B.L.U.E.]
|
||||
Pokemon = B296H289,100
|
||||
Moves = ENDEAVOR,VACUUMWAVE,SHADOWSNEAK,
|
||||
AbilityIndex = 1
|
||||
Item = FOCUSSASH
|
||||
####################
|
||||
|
||||
[ROBOT,RED_2]
|
||||
|
||||
Reference in New Issue
Block a user