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Animation editor now uses proper animation data, misc other code tweaks to animation editor
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@@ -134,7 +134,6 @@ class UIControls::BaseControl < BitmapSprite
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end
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end
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# Returns whether this control has been properly decaptured.
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def on_mouse_release
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@captured_area = nil
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invalidate
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@@ -167,6 +166,7 @@ class UIControls::BaseControl < BitmapSprite
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# Updates the logic on the control, invalidating it if necessary.
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def update
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return if !self.visible
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# TODO: Disabled control stuff.
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# return if self.disabled
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