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Adjusted position of battle boxes
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@@ -63,20 +63,31 @@ class PokemonDataBox < SpriteWrapper
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# Determine the co-ordinates of the data box and the left edge padding width
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# Determine the co-ordinates of the data box and the left edge padding width
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if onPlayerSide
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if onPlayerSide
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@spriteX = Graphics.width - 244
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@spriteX = Graphics.width - 244
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@spriteY = Graphics.height - 192
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@spriteY = Graphics.height - 176#192
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@spriteBaseX = 34
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@spriteBaseX = 34
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else
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else
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@spriteX = 8 #-16
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@spriteX = 8 #-16
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@spriteY = 36
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@spriteY = 0##36
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@spriteBaseX = 8 #16
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@spriteBaseX = 8 #16
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end
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end
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case sideSize
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case sideSize
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when 2
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when 2
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@spriteX += [-12, 12, 0, 0][@battler.index]
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@spriteX += [-12, 12, 0, 0][@battler.index]
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@spriteY += [-20, -34, 34, 20][@battler.index]
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#@spriteY += [-38, -6, 16, 48][@battler.index] #standard
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#@spriteY += [-32, -6, 16, 42][@battler.index] #smaller gap
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@spriteY += [-18, -6, 16, 28][@battler.index] #overlap
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#@spriteY += [-20, -34, 34, 20][@battler.index]
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when 3
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when 3
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@spriteX += [-12, 12, -6, 6, 0, 0][@battler.index]
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@spriteX += [-12, 12, -6, 6, 0, 0][@battler.index]
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@spriteY += [-42, -46, 4, 0, 50, 46][@battler.index]
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#@spriteY += [-74, -8, -28, 38, 16, 84][@battler.index] #standard
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@spriteY += [-54, -8, -18, 26, 16, 58][@battler.index] #overlap
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end
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end
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end
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end
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