From 7c42e4ec20bf2395cc78e46c06ff1508f2145fe1 Mon Sep 17 00:00:00 2001 From: Maruno17 Date: Sun, 20 Jun 2021 17:29:16 +0100 Subject: [PATCH] Added new section-based format for moves.txt --- .../Scripts/010_Data/002_PBS data/005_Move.rb | 45 +- .../021_Compiler/002_Compiler_CompilePBS.rb | 134 +- .../021_Compiler/003_Compiler_WritePBS.rb | 38 +- PBS/Gen 5/moves.txt | 7183 ++++++++++++-- PBS/Gen 7/items.txt | 5701 +++++++++-- PBS/Gen 7/moves.txt | 8672 +++++++++++++++-- PBS/moves.txt | 8672 +++++++++++++++-- 7 files changed, 27831 insertions(+), 2614 deletions(-) diff --git a/Data/Scripts/010_Data/002_PBS data/005_Move.rb b/Data/Scripts/010_Data/002_PBS data/005_Move.rb index f93fd3032..a34bf5add 100644 --- a/Data/Scripts/010_Data/002_PBS data/005_Move.rb +++ b/Data/Scripts/010_Data/002_PBS data/005_Move.rb @@ -2,38 +2,53 @@ module GameData class Move attr_reader :id attr_reader :real_name - attr_reader :function_code - attr_reader :base_damage attr_reader :type attr_reader :category + attr_reader :base_damage attr_reader :accuracy attr_reader :total_pp - attr_reader :effect_chance attr_reader :target attr_reader :priority + attr_reader :function_code attr_reader :flags + attr_reader :effect_chance attr_reader :real_description DATA = {} DATA_FILENAME = "moves.dat" + SCHEMA = { + "Name" => [:name, "s"], + "Type" => [:type, "e", :Type], + "Category" => [:category, "e", ["Physical", "Special", "Status"]], + "BaseDamage" => [:base_damage, "u"], + "Accuracy" => [:accuracy, "u"], + "TotalPP" => [:total_pp, "u"], + "Target" => [:target, "e", :Target], + "Priority" => [:priority, "i"], + "FunctionCode" => [:function_code, "s"], + "Flags" => [:flags, "s"], + "EffectChance" => [:effect_chance, "u"], + "Description" => [:description, "q"] + } + extend ClassMethodsSymbols include InstanceMethods def initialize(hash) @id = hash[:id] - @real_name = hash[:name] || "Unnamed" - @function_code = hash[:function_code] - @base_damage = hash[:base_damage] - @type = hash[:type] - @category = hash[:category] - @accuracy = hash[:accuracy] - @total_pp = hash[:total_pp] - @effect_chance = hash[:effect_chance] - @target = hash[:target] - @priority = hash[:priority] - @flags = hash[:flags] - @real_description = hash[:description] || "???" + @real_name = hash[:name] || "Unnamed" + @type = hash[:type] || :NONE + @category = hash[:category] || 2 + @base_damage = hash[:base_damage] || 0 + @accuracy = hash[:accuracy] || 100 + @total_pp = hash[:total_pp] || 5 + @target = hash[:target] || :None + @priority = hash[:priority] || 0 + @function_code = hash[:function_code] || "000" + @flags = hash[:flags] || "" + @effect_chance = hash[:effect_chance] || 0 + @real_description = hash[:description] || "???" end # @return [String] the translated name of this move diff --git a/Data/Scripts/021_Compiler/002_Compiler_CompilePBS.rb b/Data/Scripts/021_Compiler/002_Compiler_CompilePBS.rb index 1c540bb5c..299135b42 100644 --- a/Data/Scripts/021_Compiler/002_Compiler_CompilePBS.rb +++ b/Data/Scripts/021_Compiler/002_Compiler_CompilePBS.rb @@ -240,46 +240,112 @@ module Compiler #============================================================================= def compile_moves(path = "PBS/moves.txt") GameData::Move::DATA.clear + schema = GameData::Move::SCHEMA move_names = [] move_descriptions = [] + move_hash = nil # Read each line of moves.txt at a time and compile it into an move pbCompilerEachPreppedLine(path) { |line, line_no| - line = pbGetCsvRecord(line, line_no, [0, "snssueeuuueiss", - nil, nil, nil, nil, nil, :Type, ["Physical", "Special", "Status"], - nil, nil, nil, :Target, nil, nil, nil - ]) - move_symbol = line[1].to_sym - if GameData::Move::DATA[move_symbol] - raise _INTL("Move ID '{1}' is used twice.\r\n{2}", move_symbol, FileLineData.linereport) + if line[/^\s*\[\s*(.+)\s*\]\s*$/] # New section [move_id] + # Add previous move's data to records + if move_hash + # Sanitise data + if (move_hash[:category] || 2) == 2 && (move_hash[:base_damage] || 0) != 0 + raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}", line[2], FileLineData.linereport) + elsif (move_hash[:category] || 2) != 2 && (move_hash[:base_damage] || 0) == 0 + print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}", line[2], FileLineData.linereport) + move_hash[:category] = 2 + end + GameData::Move.register(move_hash) + end + # Parse move ID + move_id = $~[1].to_sym + if GameData::Move.exists?(move_id) + raise _INTL("Move ID '{1}' is used twice.\r\n{2}", move_id, FileLineData.linereport) + end + # Construct move hash + move_hash = { + :id => move_id + } + elsif line[/^\s*(\w+)\s*=\s*(.*)\s*$/] # XXX=YYY lines + if !move_hash + raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport) + end + # Parse property and value + property_name = $~[1] + line_schema = schema[property_name] + next if !line_schema + property_value = pbGetCsvRecord($~[2], line_no, line_schema) + # Record XXX=YYY setting + move_hash[line_schema[0]] = property_value + case property_name + when "Name" + move_names.push(move_hash[:name]) + when "Description" + move_descriptions.push(move_hash[:description]) + end + else # Old format + # Add previous move's data to records + if move_hash + # Sanitise data + if (move_hash[:category] || 2) == 2 && (move_hash[:base_damage] || 0) != 0 + raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}", line[2], FileLineData.linereport) + elsif (move_hash[:category] || 2) != 2 && (move_hash[:base_damage] || 0) == 0 + print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}", line[2], FileLineData.linereport) + move_hash[:category] = 2 + end + GameData::Move.register(move_hash) + end + # Parse move + line = pbGetCsvRecord(line, line_no, [0, "snssueeuuueiss", + nil, nil, nil, nil, nil, :Type, ["Physical", "Special", "Status"], + nil, nil, nil, :Target, nil, nil, nil + ]) + move_id = line[1].to_sym + if GameData::Move::DATA[move_id] + raise _INTL("Move ID '{1}' is used twice.\r\n{2}", move_id, FileLineData.linereport) + end + # Sanitise data + if line[6] == 2 && line[4] != 0 + raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}", line[2], FileLineData.linereport) + elsif line[6] != 2 && line[4] == 0 + print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}", line[2], FileLineData.linereport) + line[6] = 2 + end + # Construct move hash + move_hash = { + :id => move_id, + :name => line[2], + :function_code => line[3], + :base_damage => line[4], + :type => line[5], + :category => line[6], + :accuracy => line[7], + :total_pp => line[8], + :effect_chance => line[9], + :target => line[10], + :priority => line[11], + :flags => line[12], + :description => line[13] + } + # Add move's data to records + GameData::Move.register(move_hash) + move_names.push(move_hash[:name]) + move_descriptions.push(move_hash[:description]) + move_hash = nil end - # Sanitise data - if line[6] == 2 && line[4] != 0 - raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}", line[2], FileLineData.linereport) - elsif line[6] != 2 && line[4] == 0 - print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}", line[2], FileLineData.linereport) - line[6] = 2 - end - # Construct move hash - move_hash = { - :id => move_symbol, - :name => line[2], - :function_code => line[3], - :base_damage => line[4], - :type => line[5], - :category => line[6], - :accuracy => line[7], - :total_pp => line[8], - :effect_chance => line[9], - :target => line[10], - :priority => line[11], - :flags => line[12], - :description => line[13] - } - # Add move's data to records - GameData::Move.register(move_hash) - move_names.push(move_hash[:name]) - move_descriptions.push(move_hash[:description]) } + # Add last move's data to records + if move_hash + # Sanitise data + if (move_hash[:category] || 2) == 2 && (move_hash[:base_damage] || 0) != 0 + raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}", line[2], FileLineData.linereport) + elsif (move_hash[:category] || 2) != 2 && (move_hash[:base_damage] || 0) == 0 + print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}", line[2], FileLineData.linereport) + move_hash[:category] = 2 + end + GameData::Move.register(move_hash) + end # Save all data GameData::Move.save MessageTypes.setMessagesAsHash(MessageTypes::Moves, move_names) diff --git a/Data/Scripts/021_Compiler/003_Compiler_WritePBS.rb b/Data/Scripts/021_Compiler/003_Compiler_WritePBS.rb index e341b403c..537234f26 100644 --- a/Data/Scripts/021_Compiler/003_Compiler_WritePBS.rb +++ b/Data/Scripts/021_Compiler/003_Compiler_WritePBS.rb @@ -175,27 +175,23 @@ module Compiler def write_moves File.open("PBS/moves.txt", "wb") { |f| add_PBS_header_to_file(f) - current_type = -1 - GameData::Move.each do |m| - if current_type != m.type - current_type = m.type - f.write("\#-------------------------------\r\n") - end - f.write(sprintf("0,%s,%s,%s,%d,%s,%s,%d,%d,%d,%s,%d,%s,%s\r\n", - csvQuote(m.id.to_s), - csvQuote(m.real_name), - csvQuote(m.function_code), - m.base_damage, - m.type.to_s, - ["Physical", "Special", "Status"][m.category], - m.accuracy, - m.total_pp, - m.effect_chance, - m.target, - m.priority, - csvQuote(m.flags), - csvQuoteAlways(m.real_description) - )) + # Write each move in turn + GameData::Move.each do |move| + f.write("\#-------------------------------\r\n") + f.write("[#{move.id}]\r\n") + f.write("Name = #{move.real_name}\r\n") + f.write("Type = #{move.type}\r\n") + category = GameData::Move::SCHEMA["Category"][2][move.category] + f.write("Category = #{category}\r\n") + f.write("BaseDamage = #{move.base_damage}\r\n") if move.base_damage > 0 + f.write("Accuracy = #{move.accuracy}\r\n") + f.write("TotalPP = #{move.total_pp}\r\n") + f.write("Target = #{move.target}\r\n") + f.write("Priority = #{move.priority}\r\n") if move.priority != 0 + f.write("FunctionCode = #{move.function_code}\r\n") + f.write("Flags = #{move.flags}\r\n") if !nil_or_empty?(move.flags) + f.write("EffectChance = #{move.effect_chance}\r\n") if move.effect_chance > 0 + f.write("Description = #{move.real_description}\r\n") end } Graphics.update diff --git a/PBS/Gen 5/moves.txt b/PBS/Gen 5/moves.txt index b1460ca6b..3470e0d11 100644 --- a/PBS/Gen 5/moves.txt +++ b/PBS/Gen 5/moves.txt @@ -1,577 +1,6642 @@ # See the documentation on the wiki to learn how to edit this file. #------------------------------- -0,MEGAHORN,Megahorn,000,120,BUG,Physical,85,10,0,NearOther,0,abef,"Using its tough and impressive horn, the user rams into the target with no letup." -0,ATTACKORDER,Attack Order,000,90,BUG,Physical,100,15,0,NearOther,0,befh,"The user calls out its underlings to pummel the target. Critical hits land more easily." -0,BUGBUZZ,Bug Buzz,046,90,BUG,Special,100,10,10,NearOther,0,befk,"The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat." -0,XSCISSOR,X-Scissor,000,80,BUG,Physical,100,15,0,NearOther,0,abef,"The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors." -0,SIGNALBEAM,Signal Beam,013,75,BUG,Special,100,15,10,NearOther,0,bef,"The user attacks with a sinister beam of light. It may also confuse the target." -0,UTURN,U-turn,0EE,70,BUG,Physical,100,20,0,NearOther,0,abef,"After making its attack, the user rushes back to switch places with a party Pokémon in waiting." -0,STEAMROLLER,Steamroller,010,65,BUG,Physical,100,20,30,NearOther,0,abe,"The user crushes its foes by rolling over them. This attack may make the target flinch." -0,BUGBITE,Bug Bite,0F4,60,BUG,Physical,100,20,0,NearOther,0,abef,"The user bites the target. If the target is holding a Berry, the user eats it and gains its effect." -0,SILVERWIND,Silver Wind,02D,60,BUG,Special,100,5,10,NearOther,0,bef,"The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats." -0,STRUGGLEBUG,Struggle Bug,045,30,BUG,Special,100,20,100,AllNearFoes,0,bef,"While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced." -0,TWINEEDLE,Twineedle,0BE,25,BUG,Physical,100,20,20,NearOther,0,bef,"The foe is stabbed twice by a pair of stingers. It may also poison the target." -0,FURYCUTTER,Fury Cutter,091,20,BUG,Physical,95,20,0,NearOther,0,abef,"The target is slashed with scythes or claws. Its power increases if it hits in succession." -0,LEECHLIFE,Leech Life,0DD,20,BUG,Physical,100,15,0,NearOther,0,abef,"The user drains the target's blood. The user's HP is restored by half the damage taken by the target." -0,PINMISSILE,Pin Missile,0C0,14,BUG,Physical,85,20,0,NearOther,0,bef,"Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row." -0,DEFENDORDER,Defend Order,02A,0,BUG,Status,0,10,0,User,0,d,"The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats." -0,HEALORDER,Heal Order,0D5,0,BUG,Status,0,10,0,User,0,d,"The user calls out its underlings to heal it. The user regains up to half of its max HP." -0,QUIVERDANCE,Quiver Dance,02B,0,BUG,Status,0,20,0,User,0,do,"The user performs a beautiful dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats." -0,RAGEPOWDER,Rage Powder,117,0,BUG,Status,0,20,0,User,3,l,"The user scatters irritating powder to draw attention to itself. Opponents aim only at the user." -0,SPIDERWEB,Spider Web,0EF,0,BUG,Status,0,10,0,NearOther,0,bce,"The user ensnares the target with thin, gooey silk so it can't flee from battle." -0,STRINGSHOT,String Shot,04D,0,BUG,Status,95,40,0,AllNearFoes,0,bce,"The foe is bound with silk blown from the user's mouth. This silk reduces the target's Speed." -0,TAILGLOW,Tail Glow,039,0,BUG,Status,0,20,0,User,0,d,"The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat." +[MEGAHORN] +Name = Megahorn +Type = BUG +Category = Physical +BaseDamage = 120 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = Using its tough and impressive horn, the user rams into the target with no letup. #------------------------------- -0,FOULPLAY,Foul Play,121,95,DARK,Physical,100,15,0,NearOther,0,abef,"The user turns the foe's power against it. It does more damage the higher the target's Attack stat." -0,NIGHTDAZE,Night Daze,047,85,DARK,Special,95,10,40,NearOther,0,bef,"The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy." -0,CRUNCH,Crunch,043,80,DARK,Physical,100,15,20,NearOther,0,abefi,"The user crunches up the target with sharp fangs. It may also lower the target's Defense stat." -0,DARKPULSE,Dark Pulse,00F,80,DARK,Special,100,15,20,Other,0,bem,"The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch." -0,SUCKERPUNCH,Sucker Punch,116,80,DARK,Physical,100,5,0,NearOther,1,abef,"This move enables the user to attack first. It fails if the target is not readying an attack, however." -0,NIGHTSLASH,Night Slash,000,70,DARK,Physical,100,15,0,NearOther,0,abefh,"The user slashes the target the instant an opportunity arises. Critical hits land more easily." -0,BITE,Bite,00F,60,DARK,Physical,100,25,30,NearOther,0,abei,"The target is bitten with viciously sharp fangs. It may make the target flinch." -0,FEINTATTACK,Feint Attack,0A5,60,DARK,Physical,0,20,0,NearOther,0,abef,"The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail." -0,SNARL,Snarl,045,55,DARK,Special,95,15,100,AllNearFoes,0,befk,"The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease." -0,ASSURANCE,Assurance,082,50,DARK,Physical,100,10,0,NearOther,0,abef,"If the target has already taken some damage in the same turn, this attack's power is doubled." -0,PAYBACK,Payback,084,50,DARK,Physical,100,10,0,NearOther,0,abef,"If the user moves after the target, this attack's power will be doubled." -0,PURSUIT,Pursuit,088,40,DARK,Physical,100,20,0,NearOther,0,abef,"An attack move that inflicts double damage if used on a target that is switching out of battle." -0,THIEF,Thief,0F1,40,DARK,Physical,100,10,0,NearOther,0,abef,"The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item." -0,KNOCKOFF,Knock Off,0F0,20,DARK,Physical,100,20,0,NearOther,0,abef,"The user slaps down the target's held item, preventing that item from being used in the battle." -0,BEATUP,Beat Up,0C1,1,DARK,Physical,100,10,0,NearOther,0,bef,"The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage." -0,FLING,Fling,0F7,1,DARK,Physical,100,10,0,NearOther,0,be,"The user flings its held item at the target to attack. Its power and effects depend on the item." -0,PUNISHMENT,Punishment,08F,1,DARK,Physical,100,5,0,NearOther,0,abef,"This attack's power increases the more the target has powered up with stat changes." -0,DARKVOID,Dark Void,003,0,DARK,Status,80,10,0,AllNearFoes,0,bce,"Opposing Pokémon are dragged into a world of total darkness that makes them sleep." -0,EMBARGO,Embargo,0F8,0,DARK,Status,100,15,0,NearOther,0,bce,"It prevents the target from using its held item. Its Trainer is also prevented from using items on it." -0,FAKETEARS,Fake Tears,04F,0,DARK,Status,100,20,0,NearOther,0,bce,"The user feigns crying to fluster the target, harshly lowering its Sp. Def stat." -0,FLATTER,Flatter,040,0,DARK,Status,100,15,0,NearOther,0,bce,"Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat." -0,HONECLAWS,Hone Claws,029,0,DARK,Status,0,15,0,User,0,d,"The user sharpens its claws to boost its Attack stat and accuracy." -0,MEMENTO,Memento,0E2,0,DARK,Status,100,10,0,NearOther,0,be,"The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk." -0,NASTYPLOT,Nasty Plot,032,0,DARK,Status,0,20,0,User,0,d,"The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk." -0,QUASH,Quash,11E,0,DARK,Status,100,15,0,NearOther,0,be,"The user suppresses the target and makes its move go last." -0,SNATCH,Snatch,0B2,0,DARK,Status,0,10,0,User,4,,"The user steals the effects of any healing or stat-changing move the foe attempts to use." -0,SWITCHEROO,Switcheroo,0F2,0,DARK,Status,100,10,0,NearOther,0,be,"The user trades held items with the target faster than the eye can follow." -0,TAUNT,Taunt,0BA,0,DARK,Status,100,20,0,NearOther,0,bce,"The target is taunted into a rage that allows it to use only attack moves for three turns." -0,TORMENT,Torment,0B7,0,DARK,Status,100,15,0,NearOther,0,bce,"The user torments and enrages the foe, making it incapable of using the same move twice in a row." +[ATTACKORDER] +Name = Attack Order +Type = BUG +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = befh +Description = The user calls out its underlings to pummel the target. Critical hits land more easily. #------------------------------- -0,ROAROFTIME,Roar of Time,0C2,150,DRAGON,Special,90,5,0,NearOther,0,bef,"The user blasts the target with power that distorts even time. The user must rest on the next turn." -0,DRACOMETEOR,Draco Meteor,03F,140,DRAGON,Special,90,5,0,NearOther,0,bef,"Comets are summoned down from the sky. The attack's recoil harshly reduces the user's Sp. Atk stat." -0,OUTRAGE,Outrage,0D2,120,DRAGON,Physical,100,10,0,RandomNearFoe,0,abef,"The user rampages and attacks for two to three turns. It then becomes confused, however." -0,DRAGONRUSH,Dragon Rush,010,100,DRAGON,Physical,75,10,20,NearOther,0,abe,"The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch." -0,SPACIALREND,Spacial Rend,000,100,DRAGON,Special,95,5,0,NearOther,0,befh,"The user tears the target along with the space around it. Critical hits land more easily." -0,DRAGONPULSE,Dragon Pulse,000,90,DRAGON,Special,100,10,0,Other,0,befm,"The target is attacked with a shock wave generated by the user's gaping mouth." -0,DRAGONCLAW,Dragon Claw,000,80,DRAGON,Physical,100,15,0,NearOther,0,abef,"The user slashes the target with huge, sharp claws." -0,DRAGONTAIL,Dragon Tail,0EC,60,DRAGON,Physical,90,10,0,NearOther,-6,abef,"The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends." -0,DRAGONBREATH,Dragon Breath,007,60,DRAGON,Special,100,20,30,NearOther,0,bef,"The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis." -0,DUALCHOP,Dual Chop,0BD,40,DRAGON,Physical,90,15,0,NearOther,0,abef,"The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row." -0,TWISTER,Twister,078,40,DRAGON,Special,100,20,20,AllNearFoes,0,be,"The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch." -0,DRAGONRAGE,Dragon Rage,06B,1,DRAGON,Special,100,10,0,NearOther,0,bef,"This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage." -0,DRAGONDANCE,Dragon Dance,026,0,DRAGON,Status,0,20,0,User,0,do,"The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats." +[BUGBUZZ] +Name = Bug Buzz +Type = BUG +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 046 +Flags = befk +EffectChance = 10 +Description = The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. #------------------------------- -0,BOLTSTRIKE,Bolt Strike,007,130,ELECTRIC,Physical,85,5,20,NearOther,0,abef,"The user charges at its foe, surrounding itself with lightning. It may also leave the target paralyzed." -0,THUNDER,Thunder,008,120,ELECTRIC,Special,70,10,30,NearOther,0,bef,"A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed." -0,VOLTTACKLE,Volt Tackle,0FD,120,ELECTRIC,Physical,100,15,10,NearOther,0,abef,"The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well." -0,ZAPCANNON,Zap Cannon,007,120,ELECTRIC,Special,50,5,100,NearOther,0,befn,"The user fires an electric blast like a cannon to inflict damage and cause paralysis." -0,FUSIONBOLT,Fusion Bolt,079,100,ELECTRIC,Physical,100,5,0,NearOther,0,bef,"The user throws down a giant thunderbolt. It does more damage if influenced by an enormous flame." -0,THUNDERBOLT,Thunderbolt,007,95,ELECTRIC,Special,100,15,10,NearOther,0,bef,"A strong electric blast is loosed at the target. It may also leave the target with paralysis." -0,WILDCHARGE,Wild Charge,0FA,90,ELECTRIC,Physical,100,15,0,NearOther,0,abef,"The user shrouds itself in electricity and smashes into its foe. It also damages the user a little." -0,DISCHARGE,Discharge,007,80,ELECTRIC,Special,100,15,30,AllNearOthers,0,bef,"A flare of electricity is loosed to strike the area around the user. It may also cause paralysis." -0,THUNDERPUNCH,Thunder Punch,007,75,ELECTRIC,Physical,100,15,10,NearOther,0,abefj,"The target is punched with an electrified fist. It may also leave the target with paralysis." -0,VOLTSWITCH,Volt Switch,0EE,70,ELECTRIC,Special,100,20,0,NearOther,0,bef,"After making its attack, the user rushes back to switch places with a party Pokémon in waiting." -0,SPARK,Spark,007,65,ELECTRIC,Physical,100,20,30,NearOther,0,abef,"The user throws an electrically charged tackle at the target. It may also leave the target with paralysis." -0,THUNDERFANG,Thunder Fang,009,65,ELECTRIC,Physical,95,15,100,NearOther,0,abei,"The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis." -0,SHOCKWAVE,Shock Wave,0A5,60,ELECTRIC,Special,0,20,0,NearOther,0,bef,"The user strikes the target with a quick jolt of electricity. This attack cannot be evaded." -0,ELECTROWEB,Electroweb,044,55,ELECTRIC,Special,95,15,100,AllNearFoes,0,bef,"The user captures and attacks foes by using an electric net, which lowers their Speed stat." -0,CHARGEBEAM,Charge Beam,020,50,ELECTRIC,Special,90,10,70,NearOther,0,bef,"The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat." -0,THUNDERSHOCK,Thunder Shock,007,40,ELECTRIC,Special,100,30,10,NearOther,0,bef,"A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis." -0,ELECTROBALL,Electro Ball,099,1,ELECTRIC,Special,100,10,0,NearOther,0,befn,"The user hurls an electric orb at the foe. It does more damage the faster the user is." -0,CHARGE,Charge,021,0,ELECTRIC,Status,0,20,0,User,0,d,"The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat." -0,MAGNETRISE,Magnet Rise,119,0,ELECTRIC,Status,0,10,0,User,0,d,"The user levitates using electrically generated magnetism for five turns." -0,THUNDERWAVE,Thunder Wave,007,0,ELECTRIC,Status,100,20,0,NearOther,0,bce,"A weak electric charge is launched at the target. It causes paralysis if it hits." +[XSCISSOR] +Name = X-Scissor +Type = BUG +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. #------------------------------- -0,FOCUSPUNCH,Focus Punch,115,150,FIGHTING,Physical,100,20,0,NearOther,-3,abfj,"The user focuses its mind before launching a punch. It will fail if the user is hit before it is used." -0,HIGHJUMPKICK,High Jump Kick,10B,130,FIGHTING,Physical,90,10,0,NearOther,0,abef,"The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead." -0,CLOSECOMBAT,Close Combat,03C,120,FIGHTING,Physical,100,5,0,NearOther,0,abef,"The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def." -0,FOCUSBLAST,Focus Blast,046,120,FIGHTING,Special,70,5,10,NearOther,0,befn,"The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def." -0,SUPERPOWER,Superpower,03B,120,FIGHTING,Physical,100,5,0,NearOther,0,abef,"The user attacks the target with great power. However, it also lowers the user's Attack and Defense." -0,CROSSCHOP,Cross Chop,000,100,FIGHTING,Physical,80,5,0,NearOther,0,abefh,"The user delivers a double chop with its forearms crossed. Critical hits land more easily." -0,DYNAMICPUNCH,Dynamic Punch,013,100,FIGHTING,Physical,50,5,100,NearOther,0,abefj,"The user punches the target with full, concentrated power. It confuses the target if it hits." -0,HAMMERARM,Hammer Arm,03E,100,FIGHTING,Physical,90,10,0,NearOther,0,abefj,"The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however." -0,JUMPKICK,Jump Kick,10B,100,FIGHTING,Physical,95,10,0,NearOther,0,abef,"The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself." -0,AURASPHERE,Aura Sphere,0A5,90,FIGHTING,Special,0,20,0,Other,0,befmn,"The user looses a blast of aura power from deep within its body. This move is certain to hit." -0,SACREDSWORD,Sacred Sword,0A9,90,FIGHTING,Physical,100,20,0,NearOther,0,abef,"The user attacks by slicing with its long horns. The target's stat changes don't affect the damage." -0,SECRETSWORD,Secret Sword,122,85,FIGHTING,Special,100,10,0,NearOther,0,bef,"The user cuts with its long horn. The odd power contained in it does physical damage to the foe." -0,SKYUPPERCUT,Sky Uppercut,11B,85,FIGHTING,Physical,90,15,0,NearOther,0,abefj,"The user attacks the target with an uppercut thrown skyward with force." -0,SUBMISSION,Submission,0FA,80,FIGHTING,Physical,80,25,0,NearOther,0,abef,"The user grabs the target and recklessly dives for the ground. It also hurts the user slightly." -0,BRICKBREAK,Brick Break,10A,75,FIGHTING,Physical,100,15,0,NearOther,0,abef,"The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect." -0,DRAINPUNCH,Drain Punch,0DD,75,FIGHTING,Physical,100,10,0,NearOther,0,abefj,"An energy-draining punch. The user's HP is restored by half the damage taken by the target." -0,VITALTHROW,Vital Throw,0A5,70,FIGHTING,Physical,0,10,0,NearOther,-1,abef,"The user attacks last. In return, this throw move is guaranteed not to miss." -0,CIRCLETHROW,Circle Throw,0EC,60,FIGHTING,Physical,90,10,0,NearOther,-6,abef,"The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends." -0,FORCEPALM,Force Palm,007,60,FIGHTING,Physical,100,10,30,NearOther,0,abef,"The target is attacked with a shock wave. It may also leave the target with paralysis." -0,LOWSWEEP,Low Sweep,044,60,FIGHTING,Physical,100,20,100,NearOther,0,abef,"The user attacks the target's legs swiftly, reducing the target's Speed stat." -0,REVENGE,Revenge,081,60,FIGHTING,Physical,100,10,0,NearOther,-4,abef,"An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn." -0,ROLLINGKICK,Rolling Kick,00F,60,FIGHTING,Physical,85,15,30,NearOther,0,abe,"The user lashes out with a quick, spinning kick. It may also make the target flinch." -0,WAKEUPSLAP,Wake-Up Slap,07D,60,FIGHTING,Physical,100,10,0,NearOther,0,abef,"This attack inflicts big damage on a sleeping target. It also wakes the target up, however." -0,KARATECHOP,Karate Chop,000,50,FIGHTING,Physical,100,25,0,NearOther,0,abefh,"The target is attacked with a sharp chop. Critical hits land more easily." -0,MACHPUNCH,Mach Punch,000,40,FIGHTING,Physical,100,30,0,NearOther,1,abefj,"The user throws a punch at blinding speed. It is certain to strike first." -0,ROCKSMASH,Rock Smash,043,40,FIGHTING,Physical,100,15,50,NearOther,0,abef,"The user attacks with a punch that can shatter a rock. It may also lower the foe's Defense stat." -0,STORMTHROW,Storm Throw,0A0,40,FIGHTING,Physical,100,10,0,NearOther,0,abef,"The user strikes the target with a fierce blow. This attack always results in a critical hit." -0,VACUUMWAVE,Vacuum Wave,000,40,FIGHTING,Special,100,30,0,NearOther,1,bef,"The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first." -0,DOUBLEKICK,Double Kick,0BD,30,FIGHTING,Physical,100,30,0,NearOther,0,abef,"The target is quickly kicked twice in succession using both feet." -0,ARMTHRUST,Arm Thrust,0C0,15,FIGHTING,Physical,100,20,0,NearOther,0,abef,"The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row." -0,TRIPLEKICK,Triple Kick,0BF,10,FIGHTING,Physical,90,10,0,NearOther,0,abef,"A consecutive three-kick attack that becomes more powerful with each successive hit." -0,COUNTER,Counter,071,1,FIGHTING,Physical,100,20,0,None,-5,abf,"A retaliation move that counters any physical attack, inflicting double the damage taken." -0,FINALGAMBIT,Final Gambit,0E1,1,FIGHTING,Special,100,5,0,NearOther,0,bf,"The user risks all to attack the foe. The user faints but does damage equal to its HP." -0,LOWKICK,Low Kick,09A,1,FIGHTING,Physical,100,20,0,NearOther,0,abef,"A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes." -0,REVERSAL,Reversal,098,1,FIGHTING,Physical,100,15,0,NearOther,0,abef,"An all-out attack that becomes more powerful the less HP the user has." -0,SEISMICTOSS,Seismic Toss,06D,1,FIGHTING,Physical,100,20,0,NearOther,0,abef,"The target is thrown using the power of gravity. It inflicts damage equal to the user's level." -0,BULKUP,Bulk Up,024,0,FIGHTING,Status,0,20,0,User,0,d,"The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats." -0,DETECT,Detect,0AA,0,FIGHTING,Status,0,5,0,User,4,,"It enables the user to evade all attacks. Its chance of failing rises if it is used in succession." -0,QUICKGUARD,Quick Guard,0AB,0,FIGHTING,Status,0,15,0,UserSide,3,d,"The user protects itself and its allies from priority moves. If may fail if used in succession." +[SIGNALBEAM] +Name = Signal Beam +Type = BUG +Category = Special +BaseDamage = 75 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 013 +Flags = bef +EffectChance = 10 +Description = The user attacks with a sinister beam of light. It may also confuse the target. #------------------------------- -0,VCREATE,V-create,03D,180,FIRE,Physical,95,5,0,NearOther,0,abef,"With a fiery forehead, the user hurls itself at the foe. It lowers the user's Defense, Sp. Def, and Speed." -0,BLASTBURN,Blast Burn,0C2,150,FIRE,Special,90,5,0,NearOther,0,bef,"The target is razed by a fiery explosion. The user must rest on the next turn, however." -0,ERUPTION,Eruption,08B,150,FIRE,Special,100,5,0,AllNearFoes,0,bef,"The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes." -0,OVERHEAT,Overheat,03F,140,FIRE,Special,90,5,0,NearOther,0,bef,"The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat." -0,BLUEFLARE,Blue Flare,00A,130,FIRE,Special,85,5,20,NearOther,0,bef,"The user attacks by engulfing the foe in a beautiful, yet intense, blue flame. It may also burn the foe." -0,FIREBLAST,Fire Blast,00A,120,FIRE,Special,85,5,10,NearOther,0,bef,"The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn." -0,FLAREBLITZ,Flare Blitz,0FE,120,FIRE,Physical,100,15,10,NearOther,0,abefg,"The user cloaks itself in fire and charges at the foe. The user also takes damage and may burn the target." -0,MAGMASTORM,Magma Storm,0CF,120,FIRE,Special,75,5,0,NearOther,0,bef,"The target becomes trapped within a maelstrom of fire that rages for four to five turns." -0,FUSIONFLARE,Fusion Flare,07A,100,FIRE,Special,100,5,0,NearOther,0,befg,"The user brings down a giant flame. It does more damage if influenced by an enormous thunderbolt." -0,HEATWAVE,Heat Wave,00A,100,FIRE,Special,90,10,10,AllNearFoes,0,bef,"The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn." -0,INFERNO,Inferno,00A,100,FIRE,Special,50,5,100,NearOther,0,bef,"The user attacks by engulfing the target in an intense fire. It leaves the target with a burn." -0,SACREDFIRE,Sacred Fire,00A,100,FIRE,Physical,95,5,50,NearOther,0,befg,"The target is razed with a mystical fire of great intensity. It may also leave the target with a burn." -0,SEARINGSHOT,Searing Shot,00A,100,FIRE,Special,100,5,30,AllNearOthers,0,befn,"An inferno of scarlet flames torches everything around the user. It may leave the foe with a burn." -0,FLAMETHROWER,Flamethrower,00A,95,FIRE,Special,100,15,10,NearOther,0,bef,"The target is scorched with an intense blast of fire. It may also leave the target with a burn." -0,BLAZEKICK,Blaze Kick,00A,85,FIRE,Physical,90,10,10,NearOther,0,abefh,"The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn." -0,FIERYDANCE,Fiery Dance,020,80,FIRE,Special,100,10,50,NearOther,0,befo,"Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat." -0,LAVAPLUME,Lava Plume,00A,80,FIRE,Special,100,15,30,AllNearOthers,0,bef,"An inferno of scarlet flames torches everything around the user. It may leave targets with a burn." -0,FIREPUNCH,Fire Punch,00A,75,FIRE,Physical,100,15,10,NearOther,0,abefj,"The target is punched with a fiery fist. It may leave the target with a burn." -0,FLAMEBURST,Flame Burst,074,70,FIRE,Special,100,15,0,NearOther,0,bef,"The user attacks the foe with a bursting flame. It also damages Pokémon next to the target." -0,FIREFANG,Fire Fang,00B,65,FIRE,Physical,95,15,100,NearOther,0,abei,"The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned." -0,FLAMEWHEEL,Flame Wheel,00A,60,FIRE,Physical,100,25,10,NearOther,0,abefg,"The user cloaks itself in fire and charges at the target. It may also leave the target with a burn." -0,FIREPLEDGE,Fire Pledge,107,50,FIRE,Special,100,10,0,NearOther,0,bef,"A column of fire hits opposing Pokémon. When used with its Grass equivalent, it makes a sea of fire." -0,FLAMECHARGE,Flame Charge,01F,50,FIRE,Physical,100,20,100,NearOther,0,abef,"The user cloaks itself in flame and attacks. Building up more power, it raises the user's Speed stat." -0,EMBER,Ember,00A,40,FIRE,Special,100,25,10,NearOther,0,bef,"The target is attacked with small flames. It may also leave the target with a burn." -0,FIRESPIN,Fire Spin,0CF,35,FIRE,Special,85,15,0,NearOther,0,bef,"The target becomes trapped within a fierce vortex of fire that rages for four to five turns." -0,INCINERATE,Incinerate,0F5,30,FIRE,Special,100,15,0,AllNearFoes,0,bef,"The user attacks the foe with fire. The target's held Berry becomes burnt up and unusable." -0,HEATCRASH,Heat Crash,09B,1,FIRE,Physical,100,10,0,NearOther,0,abef,"The user slams the foe with its flaming body. The heavier the user is, the greater the damage." -0,SUNNYDAY,Sunny Day,0FF,0,FIRE,Status,0,5,0,BothSides,0,,"The user intensifies the sun for five turns, powering up Fire-type moves." -0,WILLOWISP,Will-O-Wisp,00A,0,FIRE,Status,75,15,0,NearOther,0,bce,"The user shoots a sinister, bluish-white flame at the target to inflict a burn." +[UTURN] +Name = U-turn +Type = BUG +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0EE +Flags = abef +Description = After making its attack, the user rushes back to switch places with a party Pokémon in waiting. #------------------------------- -0,SKYATTACK,Sky Attack,0C7,140,FLYING,Physical,90,5,30,Other,0,beh,"A second-turn attack move where critical hits land more easily. It may also make the target flinch." -0,BRAVEBIRD,Brave Bird,0FB,120,FLYING,Physical,100,15,0,Other,0,abef,"The user tucks in its wings and charges from a low altitude. The user also takes serious damage." -0,HURRICANE,Hurricane,015,120,FLYING,Special,70,10,30,Other,0,bef,"The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe." -0,AEROBLAST,Aeroblast,000,100,FLYING,Special,95,5,0,Other,0,befh,"A vortex of air is shot at the target to inflict damage. Critical hits land more easily." -0,FLY,Fly,0C9,90,FLYING,Physical,95,15,0,Other,0,abef,"The user soars, then strikes on the second turn. It can also be used for flying to any familiar town." -0,BOUNCE,Bounce,0CC,85,FLYING,Physical,85,5,30,Other,0,abef,"The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe." -0,DRILLPECK,Drill Peck,000,80,FLYING,Physical,100,20,0,Other,0,abef,"A corkscrewing attack with the sharp beak acting as a drill." -0,AIRSLASH,Air Slash,00F,75,FLYING,Special,95,20,30,Other,0,be,"The user attacks with a blade of air that slices even the sky. It may also make the target flinch." -0,AERIALACE,Aerial Ace,0A5,60,FLYING,Physical,0,20,0,Other,0,abef,"The user confounds the foe with speed, then slashes. The attack lands without fail." -0,CHATTER,Chatter,014,60,FLYING,Special,100,20,100,Other,0,befk,"The user attacks using a sound wave based on words it has learned. It may also confuse the target." -0,PLUCK,Pluck,0F4,60,FLYING,Physical,100,20,0,Other,0,abef,"The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect." -0,SKYDROP,Sky Drop,0CE,60,FLYING,Physical,100,10,0,Other,0,abef,"The user takes the foe into the sky, then drops it on the next turn. The foe cannot attack while airborne." -0,WINGATTACK,Wing Attack,000,60,FLYING,Physical,100,35,0,Other,0,abef,"The target is struck with large, imposing wings spread wide to inflict damage." -0,ACROBATICS,Acrobatics,086,55,FLYING,Physical,100,15,0,Other,0,abef,"The user nimbly strikes the foe. This attack does more damage if the user is not holding an item." -0,AIRCUTTER,Air Cutter,000,55,FLYING,Special,95,25,0,AllNearFoes,0,befh,"The user launches razor-like wind to slash the opposing team. Critical hits land more easily." -0,GUST,Gust,077,40,FLYING,Special,100,35,0,Other,0,bef,"A gust of wind is whipped up by wings and launched at the target to inflict damage." -0,PECK,Peck,000,35,FLYING,Physical,100,35,0,Other,0,abef,"The target is jabbed with a sharply pointed beak or horn." -0,DEFOG,Defog,049,0,FLYING,Status,0,15,0,NearOther,0,bce,"A strong wind blows away the foe's obstacles such as Light Screen. It also lowers their evasion." -0,FEATHERDANCE,Feather Dance,04B,0,FLYING,Status,100,15,0,NearOther,0,bceo,"The user covers the target's body with a mass of down that harshly lowers its Attack stat." -0,MIRRORMOVE,Mirror Move,0AE,0,FLYING,Status,0,20,0,NearOther,0,,"The user counters the target by mimicking the target's last move." -0,ROOST,Roost,0D6,0,FLYING,Status,0,10,0,User,0,d,"The user lands and rests its body. It restores the user's HP by up to half of its max HP." -0,TAILWIND,Tailwind,05B,0,FLYING,Status,0,30,0,UserSide,0,d,"The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns." +[STEAMROLLER] +Name = Steamroller +Type = BUG +Category = Physical +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 010 +Flags = abe +EffectChance = 30 +Description = The user crushes its foes by rolling over them. This attack may make the target flinch. #------------------------------- -0,SHADOWFORCE,Shadow Force,0CD,120,GHOST,Physical,100,5,0,NearOther,0,aef,"The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself." -0,SHADOWBALL,Shadow Ball,046,80,GHOST,Special,100,15,20,NearOther,0,befn,"The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat." -0,SHADOWCLAW,Shadow Claw,000,70,GHOST,Physical,100,15,0,NearOther,0,abefh,"The user slashes with a sharp claw made from shadows. Critical hits land more easily." -0,OMINOUSWIND,Ominous Wind,02D,60,GHOST,Special,100,5,10,NearOther,0,bef,"The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once." -0,SHADOWPUNCH,Shadow Punch,0A5,60,GHOST,Physical,0,20,0,NearOther,0,abefj,"The user throws a punch from the shadows. The punch lands without fail." -0,HEX,Hex,07F,50,GHOST,Special,100,10,0,NearOther,0,bef,"This relentless attack does massive damage to a target affected by status problems." -0,SHADOWSNEAK,Shadow Sneak,000,40,GHOST,Physical,100,30,0,NearOther,1,abef,"The user extends its shadow and attacks the target from behind. This move always goes first." -0,ASTONISH,Astonish,00F,30,GHOST,Physical,100,15,30,NearOther,0,abe,"The user attacks the target while shouting in a startling fashion. It may also make the target flinch." -0,LICK,Lick,007,20,GHOST,Physical,100,30,30,NearOther,0,abef,"The target is licked with a long tongue, causing damage. It may also leave the target with paralysis." -0,NIGHTSHADE,Night Shade,06D,1,GHOST,Special,100,15,0,NearOther,0,bef,"The user makes the foe see a frightening mirage. It inflicts damage matching the user's level." -0,CONFUSERAY,Confuse Ray,013,0,GHOST,Status,100,10,0,NearOther,0,bce,"The target is exposed to a sinister ray that triggers confusion." -0,CURSE,Curse,10D,0,GHOST,Status,0,10,0,User,0,,"A move that works differently for the Ghost type than for all the other types." -0,DESTINYBOND,Destiny Bond,0E7,0,GHOST,Status,0,5,0,User,0,,"When this move is used, if the user faints, the foe that landed the knockout hit also faints." -0,GRUDGE,Grudge,0E6,0,GHOST,Status,0,5,0,User,0,,"If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out." -0,NIGHTMARE,Nightmare,10F,0,GHOST,Status,100,15,0,NearOther,0,be,"A sleeping target sees a nightmare that inflicts some damage every turn." -0,SPITE,Spite,10E,0,GHOST,Status,100,10,0,NearOther,0,bce,"The user unleashes its grudge on the move last used by the target by cutting 4 PP from it." +[BUGBITE] +Name = Bug Bite +Type = BUG +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0F4 +Flags = abef +Description = The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. #------------------------------- -0,FRENZYPLANT,Frenzy Plant,0C2,150,GRASS,Special,90,5,0,NearOther,0,bef,"The user slams the target with an enormous tree. The user can't move on the next turn." -0,LEAFSTORM,Leaf Storm,03F,140,GRASS,Special,90,5,0,NearOther,0,bef,"A storm of sharp is whipped up. The attack's recoil harshly reduces the user's Sp. Atk stat." -0,PETALDANCE,Petal Dance,0D2,120,GRASS,Special,100,10,0,RandomNearFoe,0,abefo,"The user attacks by scattering petals for two to three turns. The user then becomes confused." -0,POWERWHIP,Power Whip,000,120,GRASS,Physical,85,10,0,NearOther,0,abef,"The user violently whirls its vines or tentacles to harshly lash the target." -0,SEEDFLARE,Seed Flare,04F,120,GRASS,Special,85,5,40,NearOther,0,bef,"The user generates a shock wave from within its body. It may harshly lower the target's Sp. Def." -0,SOLARBEAM,Solar Beam,0C4,120,GRASS,Special,100,10,0,NearOther,0,bef,"A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn." -0,WOODHAMMER,Wood Hammer,0FB,120,GRASS,Physical,100,15,0,NearOther,0,abef,"The user slams its rugged body into the target to attack. The user also sustains serious damage." -0,LEAFBLADE,Leaf Blade,000,90,GRASS,Physical,100,15,0,NearOther,0,abefh,"The user handles a sharp leaf like a sword and attacks by slashing. It has a high critical-hit ratio." -0,ENERGYBALL,Energy Ball,046,80,GRASS,Special,100,10,10,NearOther,0,befn,"The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def." -0,SEEDBOMB,Seed Bomb,000,80,GRASS,Physical,100,15,0,NearOther,0,befn,"The user slams a barrage of hard-shelled seeds down on the target from above." -0,GIGADRAIN,Giga Drain,0DD,75,GRASS,Special,100,10,0,NearOther,0,bef,"A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." -0,HORNLEECH,Horn Leech,0DD,75,GRASS,Physical,100,10,0,NearOther,0,abef,"The user drains the foe's energy with its horns. The user's HP is restored by half the damage inflicted." -0,LEAFTORNADO,Leaf Tornado,047,65,GRASS,Special,90,10,50,NearOther,0,bef,"The user attacks its foe by encircling it in sharp leaves. This attack may also lower the foe's accuracy." -0,MAGICALLEAF,Magical Leaf,0A5,60,GRASS,Special,0,20,0,NearOther,0,bef,"The user scatters curious leaves that chase the target. This attack will not miss." -0,NEEDLEARM,Needle Arm,00F,60,GRASS,Physical,100,15,30,NearOther,0,abe,"The user attacks by wildly swinging its thorny arms. It may also make the target flinch." -0,RAZORLEAF,Razor Leaf,000,55,GRASS,Physical,95,25,0,AllNearFoes,0,befh,"Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily." -0,GRASSPLEDGE,Grass Pledge,106,50,GRASS,Special,100,10,0,NearOther,0,bef,"A column of grass hits the foes. When used with its water equivalent, it creates a vast swamp." -0,MEGADRAIN,Mega Drain,0DD,40,GRASS,Special,100,15,0,NearOther,0,bef,"A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." -0,VINEWHIP,Vine Whip,000,35,GRASS,Physical,100,15,0,NearOther,0,abef,"The target is struck with slender, whiplike vines to inflict damage." -0,BULLETSEED,Bullet Seed,0C0,25,GRASS,Physical,100,30,0,NearOther,0,befn,"The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession." -0,ABSORB,Absorb,0DD,20,GRASS,Special,100,25,0,NearOther,0,bef,"A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." -0,GRASSKNOT,Grass Knot,09A,1,GRASS,Special,100,20,0,NearOther,0,abef,"The user snares the target with grass and trips it. The heavier the target, the greater the damage." -0,AROMATHERAPY,Aromatherapy,019,0,GRASS,Status,0,5,0,UserSide,0,d,"The user releases a soothing scent that heals all status problems affecting the user's party." -0,COTTONGUARD,Cotton Guard,038,0,GRASS,Status,0,10,0,User,0,d,"The user protects itself by wrapping its body in soft cotton, drastically raising its Defense stat." -0,COTTONSPORE,Cotton Spore,04D,0,GRASS,Status,100,40,0,NearOther,0,bcel,"The user releases cotton-like spores that cling to the foe, harshly reducing its Speed stat." -0,GRASSWHISTLE,Grass Whistle,003,0,GRASS,Status,55,15,0,NearOther,0,bcek,"The user plays a pleasant melody that lulls the target into a deep sleep." -0,INGRAIN,Ingrain,0DB,0,GRASS,Status,0,20,0,User,0,d,"The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out." -0,LEECHSEED,Leech Seed,0DC,0,GRASS,Status,90,10,0,NearOther,0,bce,"A seed is planted on the target. It steals some HP from the target every turn." -0,SLEEPPOWDER,Sleep Powder,003,0,GRASS,Status,75,15,0,NearOther,0,bcel,"The user scatters a big cloud of sleep-inducing dust around the target." -0,SPORE,Spore,003,0,GRASS,Status,100,15,0,NearOther,0,bcel,"The user scatters bursts of spores that induce sleep." -0,STUNSPORE,Stun Spore,007,0,GRASS,Status,75,30,0,NearOther,0,bcel,"The user scatters a cloud of paralyzing powder. It may leave the target with paralysis." -0,SYNTHESIS,Synthesis,0D8,0,GRASS,Status,0,5,0,User,0,d,"The user restores its own HP. The amount of HP regained varies with the weather." -0,WORRYSEED,Worry Seed,064,0,GRASS,Status,100,10,0,NearOther,0,bce,"A seed that causes worry is planted on the foe. It prevents sleep by making its Ability Insomnia." +[SILVERWIND] +Name = Silver Wind +Type = BUG +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 02D +Flags = bef +EffectChance = 10 +Description = The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. #------------------------------- -0,EARTHQUAKE,Earthquake,076,100,GROUND,Physical,100,10,0,AllNearOthers,0,bef,"The user sets off an earthquake that strikes every Pokémon around it." -0,EARTHPOWER,Earth Power,046,90,GROUND,Special,100,10,10,NearOther,0,bef,"The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def." -0,DIG,Dig,0CA,80,GROUND,Physical,100,10,0,NearOther,0,abef,"The user burrows, then attacks on the second turn. It can also be used to exit dungeons." -0,DRILLRUN,Drill Run,000,80,GROUND,Physical,95,10,0,NearOther,0,abefh,"The user crashes into its target while rotating its body like a drill. Critical hits land more easily." -0,BONECLUB,Bone Club,00F,65,GROUND,Physical,85,20,10,NearOther,0,be,"The user clubs the target with a bone. It may also make the target flinch." -0,MUDBOMB,Mud Bomb,047,65,GROUND,Special,85,10,30,NearOther,0,befn,"The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy." -0,BULLDOZE,Bulldoze,044,60,GROUND,Physical,100,20,100,AllNearOthers,0,bef,"The user strikes everything around it by stomping on the ground. It reduces hit Pokémon's Speed." -0,MUDSHOT,Mud Shot,044,55,GROUND,Special,95,15,100,NearOther,0,bef,"The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed." -0,BONEMERANG,Bonemerang,0BD,50,GROUND,Physical,90,10,0,NearOther,0,bef,"The user throws the bone it holds. The bone loops to hit the target twice, coming and going." -0,SANDTOMB,Sand Tomb,0CF,35,GROUND,Physical,85,15,0,NearOther,0,bef,"The user traps the target inside a harshly raging sandstorm for four to five turns." -0,BONERUSH,Bone Rush,0C0,25,GROUND,Physical,90,10,0,NearOther,0,bef,"The user strikes the target with a hard bone two to five times in a row." -0,MUDSLAP,Mud-Slap,047,20,GROUND,Special,100,10,100,NearOther,0,bef,"The user hurls mud in the target's face to inflict damage and lower its accuracy." -0,FISSURE,Fissure,070,1,GROUND,Physical,30,5,0,NearOther,0,be,"The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits." -0,MAGNITUDE,Magnitude,095,1,GROUND,Physical,100,30,0,AllNearOthers,0,bef,"The user looses a ground-shaking quake affecting everyone around the user. Its power varies." -0,MUDSPORT,Mud Sport,09D,0,GROUND,Status,0,15,0,BothSides,0,,"The user covers itself with mud. It weakens Electric-type moves while the user is in the battle." -0,SANDATTACK,Sand Attack,047,0,GROUND,Status,100,15,0,NearOther,0,bce,"Sand is hurled in the target's face, reducing its accuracy." -0,SPIKES,Spikes,103,0,GROUND,Status,0,20,0,FoeSide,0,c,"The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle." +[STRUGGLEBUG] +Name = Struggle Bug +Type = BUG +Category = Special +BaseDamage = 30 +Accuracy = 100 +TotalPP = 20 +Target = AllNearFoes +FunctionCode = 045 +Flags = bef +EffectChance = 100 +Description = While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. #------------------------------- -0,FREEZESHOCK,Freeze Shock,0C5,140,ICE,Physical,90,5,30,NearOther,0,bef,"On the second turn, the user hits the foe with electrically charged ice. It may also paralyze the foe." -0,ICEBURN,Ice Burn,0C6,140,ICE,Special,90,5,30,NearOther,0,bef,"On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn." -0,BLIZZARD,Blizzard,00D,120,ICE,Special,70,5,10,AllNearFoes,0,bef,"A howling blizzard is summoned to strike the opposing team. It may also freeze them solid." -0,ICEBEAM,Ice Beam,00C,95,ICE,Special,100,10,10,NearOther,0,bef,"The target is struck with an icy-cold beam of energy. It may also freeze the target solid." -0,ICICLECRASH,Icicle Crash,00F,85,ICE,Physical,90,10,30,NearOther,0,be,"The user attacks by harshly dropping an icicle onto the foe. It may also make the target flinch." -0,ICEPUNCH,Ice Punch,00C,75,ICE,Physical,100,15,10,NearOther,0,abefj,"The target is punched with an icy fist. It may also leave the target frozen." -0,AURORABEAM,Aurora Beam,042,65,ICE,Special,100,20,10,NearOther,0,bef,"The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat." -0,GLACIATE,Glaciate,044,65,ICE,Special,95,10,100,AllNearFoes,0,bef,"The user attacks by blowing freezing cold air at the foe. This attack reduces the targets' Speed stat." -0,ICEFANG,Ice Fang,00E,65,ICE,Physical,95,15,100,NearOther,0,abei,"The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen." -0,AVALANCHE,Avalanche,081,60,ICE,Physical,100,10,0,NearOther,-4,abef,"An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn." -0,ICYWIND,Icy Wind,044,55,ICE,Special,95,15,100,AllNearFoes,0,bef,"The user attacks with a gust of chilled air. It also lowers the targets' Speed stat." -0,FROSTBREATH,Frost Breath,0A0,40,ICE,Special,90,10,0,NearOther,0,bef,"The user blows a cold breath on the target. This attack always results in a critical hit." -0,ICESHARD,Ice Shard,000,40,ICE,Physical,100,30,0,NearOther,1,bef,"The user flash freezes chunks of ice and hurls them at the target. This move always goes first." -0,POWDERSNOW,Powder Snow,00C,40,ICE,Special,100,25,10,AllNearFoes,0,bef,"The user attacks with a chilling gust of powdery snow. It may also freeze the targets." -0,ICEBALL,Ice Ball,0D3,30,ICE,Physical,90,20,0,NearOther,0,abefn,"The user continually rolls into the target over five turns. It becomes stronger each time it hits." -0,ICICLESPEAR,Icicle Spear,0C0,25,ICE,Physical,100,30,0,NearOther,0,bef,"The user launches sharp icicles at the target. It strikes two to five times in a row." -0,SHEERCOLD,Sheer Cold,070,1,ICE,Special,30,5,0,NearOther,0,be,"The foe is attacked with a blast of absolute-zero cold. The target instantly faints if it hits." -0,HAIL,Hail,102,0,ICE,Status,0,10,0,BothSides,0,,"The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type." -0,HAZE,Haze,051,0,ICE,Status,0,30,0,BothSides,0,,"The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle." -0,MIST,Mist,056,0,ICE,Status,0,30,0,UserSide,0,d,"The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns." +[TWINEEDLE] +Name = Twineedle +Type = BUG +Category = Physical +BaseDamage = 25 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0BE +Flags = bef +EffectChance = 20 +Description = The foe is stabbed twice by a pair of stingers. It may also poison the target. #------------------------------- -0,EXPLOSION,Explosion,0E0,250,NORMAL,Physical,100,5,0,AllNearOthers,0,bef,"The user explodes to inflict damage on those around it. The user faints upon using this move." -0,SELFDESTRUCT,Self-Destruct,0E0,200,NORMAL,Physical,100,5,0,AllNearOthers,0,bef,"The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move." -0,GIGAIMPACT,Giga Impact,0C2,150,NORMAL,Physical,90,5,0,NearOther,0,abef,"The user charges at the target using every bit of its power. The user must rest on the next turn." -0,HYPERBEAM,Hyper Beam,0C2,150,NORMAL,Special,90,5,0,NearOther,0,bef,"The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy." -0,LASTRESORT,Last Resort,125,140,NORMAL,Physical,100,5,0,NearOther,0,abef,"This move can be used only after the user has used all the other moves it knows in the battle." -0,DOUBLEEDGE,Double-Edge,0FB,120,NORMAL,Physical,100,15,0,NearOther,0,abef,"A reckless, life-risking tackle. It also damages the user by a fairly large amount, however." -0,HEADCHARGE,Head Charge,0FA,120,NORMAL,Physical,100,15,0,NearOther,0,abef,"The user charges its head into the foe, using its powerful guard hair. The user also takes damage." -0,MEGAKICK,Mega Kick,000,120,NORMAL,Physical,75,5,0,NearOther,0,abef,"The target is attacked by a kick launched with muscle-packed power." -0,THRASH,Thrash,0D2,120,NORMAL,Physical,100,10,0,RandomNearFoe,0,abef,"The user rampages and attacks for two to three turns. It then becomes confused, however." -0,EGGBOMB,Egg Bomb,000,100,NORMAL,Physical,75,10,0,NearOther,0,befn,"A large egg is hurled at the target with maximum force to inflict damage." -0,JUDGMENT,Judgment,09F,100,NORMAL,Special,100,10,0,NearOther,0,bef,"The user releases countless shots of light. Its type varies with the kind of Plate the user is holding." -0,SKULLBASH,Skull Bash,0C8,100,NORMAL,Physical,100,15,0,NearOther,0,abef,"The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn." -0,HYPERVOICE,Hyper Voice,000,90,NORMAL,Special,100,10,0,AllNearFoes,0,befk,"The user lets loose a horribly echoing shout with the power to inflict damage." -0,ROCKCLIMB,Rock Climb,013,90,NORMAL,Physical,85,20,20,NearOther,0,abef,"The user attacks the target by smashing into it with incredible force. It may also confuse the target." -0,TAKEDOWN,Take Down,0FA,90,NORMAL,Physical,85,20,0,NearOther,0,abef,"A reckless, full-body charge attack for slamming into the foe. It also damages the user a little." -0,UPROAR,Uproar,0D1,90,NORMAL,Special,100,10,0,RandomNearFoe,0,befk,"The user attacks in an uproar for three turns. Over that time, no one can fall asleep." -0,BODYSLAM,Body Slam,007,85,NORMAL,Physical,100,15,30,NearOther,0,abef,"The user drops onto the target with its full body weight. It may leave the target with paralysis." -0,TECHNOBLAST,Techno Blast,09F,85,NORMAL,Special,100,5,0,NearOther,0,bef,"The user fires a beam of light at its target. The type changes depending on the Drive the user holds." -0,EXTREMESPEED,Extreme Speed,000,80,NORMAL,Physical,100,5,0,NearOther,2,abef,"The user charges the target at blinding speed. This attack always goes before any other move." -0,HYPERFANG,Hyper Fang,00F,80,NORMAL,Physical,90,15,10,NearOther,0,abei,"The user bites hard on the target with its sharp front fangs. It may also make the target flinch." -0,MEGAPUNCH,Mega Punch,000,80,NORMAL,Physical,85,20,0,NearOther,0,abefj,"The target is slugged by a punch thrown with muscle-packed power." -0,RAZORWIND,Razor Wind,0C3,80,NORMAL,Special,100,10,0,AllNearFoes,0,befh,"A two-turn attack. Blades of wind hit the foe on the second turn. Critical hits land more easily." -0,SLAM,Slam,000,80,NORMAL,Physical,75,20,0,NearOther,0,abef,"The target is slammed with a long tail, vines, etc., to inflict damage." -0,STRENGTH,Strength,000,80,NORMAL,Physical,100,15,0,NearOther,0,abef,"The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders." -0,TRIATTACK,Tri Attack,017,80,NORMAL,Special,100,10,20,NearOther,0,bef,"The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target." -0,CRUSHCLAW,Crush Claw,043,75,NORMAL,Physical,95,10,50,NearOther,0,abef,"The user slashes the target with hard and sharp claws. It may also lower the target's Defense." -0,RELICSONG,Relic Song,003,75,NORMAL,Special,100,10,10,AllNearFoes,0,befk,"An ancient song appeals to the hearts of those listening. It may also induce sleep." -0,CHIPAWAY,Chip Away,0A9,70,NORMAL,Physical,100,20,0,NearOther,0,abef,"Seeking an opening, the user strikes continually. The foe's stat changes don't affect the damage." -0,DIZZYPUNCH,Dizzy Punch,013,70,NORMAL,Physical,100,10,20,NearOther,0,abefj,"The target is hit with rhythmically launched punches that may also leave it confused." -0,FACADE,Facade,07E,70,NORMAL,Physical,100,20,0,NearOther,0,abef,"An attack move that doubles its power if the user is poisoned, burned, or has paralysis." -0,HEADBUTT,Headbutt,00F,70,NORMAL,Physical,100,15,30,NearOther,0,abe,"The user sticks out its head and attacks by charging into the foe. It may also make the target flinch." -0,RETALIATE,Retaliate,085,70,NORMAL,Physical,100,5,0,NearOther,0,abef,"Gets revenge for a fainted ally. If an ally fainted in the last turn, this attack's damage increases." -0,SECRETPOWER,Secret Power,0A4,70,NORMAL,Physical,100,20,30,NearOther,0,be,"The user attacks with a secret power. Its added effects vary depending on the user's environment." -0,SLASH,Slash,000,70,NORMAL,Physical,100,20,0,NearOther,0,abefh,"The target is attacked with a slash of claws or blades. Critical hits land more easily." -0,HORNATTACK,Horn Attack,000,65,NORMAL,Physical,100,25,0,NearOther,0,abef,"The target is jabbed with a sharply pointed horn to inflict damage." -0,STOMP,Stomp,010,65,NORMAL,Physical,100,20,30,NearOther,0,abe,"The target is stomped with a big foot. It may also make the target flinch." -0,COVET,Covet,0F1,60,NORMAL,Physical,100,40,0,NearOther,0,abef,"The user endearingly approaches the target, then steals the target's held item." -0,ROUND,Round,083,60,NORMAL,Special,100,15,0,NearOther,0,befk,"The user attacks with a song. Others can join in the Round and make the attack do greater damage." -0,SMELLINGSALTS,Smelling Salts,07C,60,NORMAL,Physical,100,10,0,NearOther,0,abef,"This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however." -0,SWIFT,Swift,0A5,60,NORMAL,Special,0,20,0,AllNearFoes,0,bef,"Star-shaped rays are shot at the opposing team. This attack never misses." -0,VICEGRIP,Vice Grip,000,55,NORMAL,Physical,100,30,0,NearOther,0,abef,"The target is gripped and squeezed from both sides to inflict damage." -0,CUT,Cut,000,50,NORMAL,Physical,95,30,0,NearOther,0,abef,"The target is cut with a scythe or a claw. It can also be used to cut down thin trees." -0,STRUGGLE,Struggle,002,50,NORMAL,Physical,0,1,0,RandomNearFoe,0,abf,"An attack that is used in desperation only if the user has no PP. It also hurts the user slightly." -0,TACKLE,Tackle,000,50,NORMAL,Physical,100,35,0,NearOther,0,abef,"A physical attack in which the user charges and slams into the target with its whole body." -0,WEATHERBALL,Weather Ball,087,50,NORMAL,Special,100,10,0,NearOther,0,befn,"An attack move that varies in power and type depending on the weather." -0,ECHOEDVOICE,Echoed Voice,092,40,NORMAL,Special,100,15,0,NearOther,0,befk,"The user attacks the foe with an echoing voice. If this move is used every turn, it does greater damage." -0,FAKEOUT,Fake Out,012,40,NORMAL,Physical,100,10,100,NearOther,3,abe,"An attack that hits first and makes the target flinch. It only works the first turn the user is in battle." -0,FALSESWIPE,False Swipe,0E9,40,NORMAL,Physical,100,40,0,NearOther,0,abef,"A restrained attack that prevents the target from fainting. The target is left with at least 1 HP." -0,PAYDAY,Pay Day,109,40,NORMAL,Physical,100,20,0,NearOther,0,bef,"Numerous coins are hurled at the target to inflict damage. Money is earned after battle." -0,POUND,Pound,000,40,NORMAL,Physical,100,35,0,NearOther,0,abef,"The target is physically pounded with a long tail or a foreleg, etc." -0,QUICKATTACK,Quick Attack,000,40,NORMAL,Physical,100,30,0,NearOther,1,abef,"The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first." -0,SCRATCH,Scratch,000,40,NORMAL,Physical,100,35,0,NearOther,0,abef,"Hard, pointed, and sharp claws rake the target to inflict damage." -0,SNORE,Snore,011,40,NORMAL,Special,100,15,30,NearOther,0,bek,"An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch." -0,DOUBLEHIT,Double Hit,0BD,35,NORMAL,Physical,90,10,0,NearOther,0,abef,"The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row." -0,FEINT,Feint,0AD,30,NORMAL,Physical,100,10,0,NearOther,2,ef,"An attack that hits a target using Protect or Detect. It also lifts the effects of those moves." -0,TAILSLAP,Tail Slap,0C0,25,NORMAL,Physical,85,10,0,NearOther,0,abef,"The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row." -0,RAGE,Rage,093,20,NORMAL,Physical,100,20,0,NearOther,0,abef,"As long as this move is in use, the user's Attack rises each time the user is hit in battle." -0,RAPIDSPIN,Rapid Spin,110,20,NORMAL,Physical,100,40,0,NearOther,0,abef,"A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes." -0,SPIKECANNON,Spike Cannon,0C0,20,NORMAL,Physical,100,15,0,NearOther,0,bef,"Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row." -0,COMETPUNCH,Comet Punch,0C0,18,NORMAL,Physical,85,15,0,NearOther,0,abefj,"The target is hit with a flurry of punches that strike two to five times in a row." -0,FURYSWIPES,Fury Swipes,0C0,18,NORMAL,Physical,80,15,0,NearOther,0,abef,"The target is raked with sharp claws or scythes for two to five times in quick succession." -0,BARRAGE,Barrage,0C0,15,NORMAL,Physical,85,20,0,NearOther,0,befn,"Round objects are hurled at the target to strike two to five times in a row." -0,BIND,Bind,0CF,15,NORMAL,Physical,85,20,0,NearOther,0,abef,"Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns." -0,DOUBLESLAP,Double Slap,0C0,15,NORMAL,Physical,85,10,0,NearOther,0,abef,"The target is slapped repeatedly, back and forth, two to five times in a row." -0,FURYATTACK,Fury Attack,0C0,15,NORMAL,Physical,85,20,0,NearOther,0,abef,"The target is jabbed repeatedly with a horn or beak two to five times in a row." -0,WRAP,Wrap,0CF,15,NORMAL,Physical,90,20,0,NearOther,0,abef,"A long body or vines are used to wrap and squeeze the target for four to five turns." -0,CONSTRICT,Constrict,044,10,NORMAL,Physical,100,35,10,NearOther,0,abef,"The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed." -0,BIDE,Bide,0D4,1,NORMAL,Physical,0,10,0,None,1,abf,"The user endures attacks for two turns, then strikes back to cause double the damage taken." -0,CRUSHGRIP,Crush Grip,08C,1,NORMAL,Physical,100,5,0,NearOther,0,abef,"The target is crushed with great force. The attack is more powerful the more HP the target has left." -0,ENDEAVOR,Endeavor,06E,1,NORMAL,Physical,100,5,0,NearOther,0,abef,"An attack move that cuts down the target's HP to equal the user's HP." -0,FLAIL,Flail,098,1,NORMAL,Physical,100,15,0,NearOther,0,abef,"The user flails about aimlessly to attack. It becomes more powerful the less HP the user has." -0,FRUSTRATION,Frustration,08A,1,NORMAL,Physical,100,20,0,NearOther,0,abef,"A full-power attack that grows more powerful the less the user likes its Trainer." -0,GUILLOTINE,Guillotine,070,1,NORMAL,Physical,30,5,0,NearOther,0,abe,"A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits." -0,HIDDENPOWER,Hidden Power,090,1,NORMAL,Special,100,15,0,NearOther,0,bef,"A unique attack that varies in type and intensity depending on the Pokémon using it." -0,HORNDRILL,Horn Drill,070,1,NORMAL,Physical,30,5,0,NearOther,0,abe,"The user stabs the foe with a horn that rotates like a drill. If it hits, the target faints instantly." -0,NATURALGIFT,Natural Gift,096,1,NORMAL,Physical,100,15,0,NearOther,0,bef,"The user draws power to attack by using its held Berry. The Berry determines its type and power." -0,PRESENT,Present,094,1,NORMAL,Physical,90,15,0,NearOther,0,bef,"The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however." -0,RETURN,Return,089,1,NORMAL,Physical,100,20,0,NearOther,0,abef,"A full-power attack that grows more powerful the more the user likes its Trainer." -0,SONICBOOM,Sonic Boom,06A,1,NORMAL,Special,90,20,0,NearOther,0,bef,"The target is hit with a destructive shock wave that always inflicts 20 HP damage." -0,SPITUP,Spit Up,113,1,NORMAL,Special,100,10,0,NearOther,0,bf,"The power stored using the move Stockpile is released all at once in an attack." -0,SUPERFANG,Super Fang,06C,1,NORMAL,Physical,90,10,0,NearOther,0,abef,"The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half." -0,TRUMPCARD,Trump Card,097,1,NORMAL,Special,0,5,0,NearOther,0,abef,"The fewer PP this move has, the greater its attack power." -0,WRINGOUT,Wring Out,08C,1,NORMAL,Special,100,5,0,NearOther,0,abef,"The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power." -0,ACUPRESSURE,Acupressure,037,0,NORMAL,Status,0,30,0,UserOrNearAlly,0,,"The user applies pressure to stress points, sharply boosting one of its stats." -0,AFTERYOU,After You,11D,0,NORMAL,Status,0,15,0,NearOther,0,,"The user helps the target and makes it use its move right after the user." -0,ASSIST,Assist,0B5,0,NORMAL,Status,0,20,0,User,0,,"The user hurriedly and randomly uses a move among those known by other Pokémon in the party." -0,ATTRACT,Attract,016,0,NORMAL,Status,100,15,0,NearOther,0,bce,"If it is the opposite gender of the user, the target becomes infatuated and less likely to attack." -0,BATONPASS,Baton Pass,0ED,0,NORMAL,Status,0,40,0,User,0,,"The user switches places with a party Pokémon in waiting, passing along any stat changes." -0,BELLYDRUM,Belly Drum,03A,0,NORMAL,Status,0,10,0,User,0,d,"The user maximizes its Attack stat in exchange for HP equal to half its max HP." -0,BESTOW,Bestow,0F3,0,NORMAL,Status,0,15,0,NearOther,0,be,"The user passes its held item to the target when the target isn't holding an item." -0,BLOCK,Block,0EF,0,NORMAL,Status,0,5,0,NearOther,0,bce,"The user blocks the target's way with arms spread wide to prevent escape." -0,CAMOUFLAGE,Camouflage,060,0,NORMAL,Status,0,20,0,User,0,d,"The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave." -0,CAPTIVATE,Captivate,04E,0,NORMAL,Status,100,20,0,AllNearFoes,0,bce,"If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat." -0,CHARM,Charm,04B,0,NORMAL,Status,100,20,0,NearOther,0,bce,"The user charmingly gazes at the foe, making it less wary. The target's Attack is harshly lowered." -0,CONVERSION,Conversion,05E,0,NORMAL,Status,0,30,0,User,0,d,"The user changes its type to become the same type as one of its moves." -0,CONVERSION2,Conversion 2,05F,0,NORMAL,Status,0,30,0,NearOther,0,,"The user changes its type to make itself resistant to the type of the attack the opponent used last." -0,COPYCAT,Copycat,0AF,0,NORMAL,Status,0,20,0,User,0,,"The user mimics the move used immediately before it. The move fails if no other move has been used yet." -0,DEFENSECURL,Defense Curl,01E,0,NORMAL,Status,0,40,0,User,0,d,"The user curls up to conceal weak spots and raise its Defense stat." -0,DISABLE,Disable,0B9,0,NORMAL,Status,100,20,0,NearOther,0,bce,"For four turns, this move prevents the target from using the move it last used." -0,DOUBLETEAM,Double Team,022,0,NORMAL,Status,0,15,0,User,0,d,"By moving rapidly, the user makes illusory copies of itself to raise its evasiveness." -0,ENCORE,Encore,0BC,0,NORMAL,Status,100,5,0,NearOther,0,bce,"The user compels the target to keep using only the move it last used for three turns." -0,ENDURE,Endure,0E8,0,NORMAL,Status,0,10,0,User,4,,"The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession." -0,ENTRAINMENT,Entrainment,066,0,NORMAL,Status,100,15,0,NearOther,0,bce,"The user dances to compel the target to mimic it, making the target's Ability the same as the user's." -0,FLASH,Flash,047,0,NORMAL,Status,100,20,0,NearOther,0,bce,"The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves." -0,FOCUSENERGY,Focus Energy,023,0,NORMAL,Status,0,30,0,User,0,d,"The user takes a deep breath and focuses so that critical hits land more easily." -0,FOLLOWME,Follow Me,117,0,NORMAL,Status,0,20,0,User,3,,"The user draws attention to itself, making all targets take aim only at the user." -0,FORESIGHT,Foresight,0A7,0,NORMAL,Status,0,40,0,NearOther,0,bce,"Enables the user to hit a Ghost type with any kind of move. It also enables the user to hit an evasive foe." -0,GLARE,Glare,007,0,NORMAL,Status,90,30,0,NearOther,0,bce,"The user intimidates the target with the pattern on its belly to cause paralysis." -0,GROWL,Growl,042,0,NORMAL,Status,100,40,0,AllNearFoes,0,bcek,"The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered." -0,GROWTH,Growth,028,0,NORMAL,Status,0,40,0,User,0,d,"The user's body grows all at once, raising the Atk and Sp. Atk stats." -0,HARDEN,Harden,01D,0,NORMAL,Status,0,30,0,User,0,d,"The user stiffens all the muscles in its body to raise its Defense stat." -0,HEALBELL,Heal Bell,019,0,NORMAL,Status,0,5,0,UserSide,0,d,"The user makes a soothing bell chime to heal the status problems of all the party Pokémon." -0,HELPINGHAND,Helping Hand,09C,0,NORMAL,Status,0,20,0,NearAlly,5,,"The user assists an ally by boosting the power of its attack." -0,HOWL,Howl,01C,0,NORMAL,Status,0,40,0,User,0,d,"The user howls loudly to raise its spirit, boosting its Attack stat." -0,LEER,Leer,043,0,NORMAL,Status,100,30,0,AllNearFoes,0,bce,"The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced." -0,LOCKON,Lock-On,0A6,0,NORMAL,Status,0,5,0,NearOther,0,be,"The user takes sure aim at the target. It ensures the next attack does not fail to hit the target." -0,LOVELYKISS,Lovely Kiss,003,0,NORMAL,Status,75,10,0,NearOther,0,bce,"With a scary face, the user tries to force a kiss on the target. If it suceeds, the target falls asleep." -0,LUCKYCHANT,Lucky Chant,0A1,0,NORMAL,Status,0,30,0,UserSide,0,d,"The user chants an incantation toward the sky, preventing the foe from landing critical hits." -0,MEFIRST,Me First,0B0,0,NORMAL,Status,0,20,0,NearFoe,0,b,"The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power." -0,MEANLOOK,Mean Look,0EF,0,NORMAL,Status,0,5,0,NearOther,0,bce,"The user pins the target with a dark, arresting look. The target becomes unable to flee." -0,METRONOME,Metronome,0B6,0,NORMAL,Status,0,10,0,User,0,,"The user waggles a finger and stimulates its brain into randomly using nearly any move." -0,MILKDRINK,Milk Drink,0D5,0,NORMAL,Status,0,10,0,User,0,d,"The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP." -0,MIMIC,Mimic,05C,0,NORMAL,Status,0,10,0,NearOther,0,b,"The user copies the move last used by the foe. The move can be used until the user is switched out." -0,MINDREADER,Mind Reader,0A6,0,NORMAL,Status,0,5,0,NearOther,0,be,"The user senses the foe's movements with its mind to ensure its next attack does not miss the foe." -0,MINIMIZE,Minimize,034,0,NORMAL,Status,0,20,0,User,0,d,"The user compresses its body to make itself look smaller, which sharply raises its evasiveness." -0,MOONLIGHT,Moonlight,0D8,0,NORMAL,Status,0,5,0,User,0,d,"The user restores its own HP. The amount of HP regained varies with the weather." -0,MORNINGSUN,Morning Sun,0D8,0,NORMAL,Status,0,5,0,User,0,d,"The user restores its own HP. The amount of HP regained varies with the weather." -0,NATUREPOWER,Nature Power,0B3,0,NORMAL,Status,0,20,0,NearOther,0,,"An attack that makes use of nature's power. Its effects vary depending on the user's environment." -0,ODORSLEUTH,Odor Sleuth,0A7,0,NORMAL,Status,0,40,0,NearOther,0,bce,"Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe." -0,PAINSPLIT,Pain Split,05A,0,NORMAL,Status,0,20,0,NearOther,0,be,"The user adds its HP to the target's HP, then equally shares the combined HP with the target." -0,PERISHSONG,Perish Song,0E5,0,NORMAL,Status,0,5,0,AllBattlers,0,k,"Any Pokémon that hears this song faints in three turns, unless it switches out of battle." -0,PROTECT,Protect,0AA,0,NORMAL,Status,0,10,0,User,4,,"It enables the user to evade all attacks. Its chance of failing rises if it is used in succession." -0,PSYCHUP,Psych Up,055,0,NORMAL,Status,0,10,0,NearOther,0,,"The user hypnotizes itself into copying any stat change made by the target." -0,RECOVER,Recover,0D5,0,NORMAL,Status,0,10,0,User,0,d,"Restoring its own cells, the user restores its own HP by half of its max HP." -0,RECYCLE,Recycle,0F6,0,NORMAL,Status,0,10,0,User,0,d,"The user recycles a held item that has been used in battle so it can be used again." -0,REFLECTTYPE,Reflect Type,062,0,NORMAL,Status,0,15,0,NearOther,0,b,"The user reflects the target's type, making it the same type as the target." -0,REFRESH,Refresh,018,0,NORMAL,Status,0,20,0,User,0,d,"The user rests to cure itself of a poisoning, burn, or paralysis." -0,ROAR,Roar,0EB,0,NORMAL,Status,100,20,0,NearOther,-6,bcek,"The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends." -0,SAFEGUARD,Safeguard,01A,0,NORMAL,Status,0,25,0,UserSide,0,d,"The user creates a protective field that prevents status problems for five turns." -0,SCARYFACE,Scary Face,04D,0,NORMAL,Status,100,10,0,NearOther,0,bce,"The user frightens the target with a scary face to harshly reduce its Speed stat." -0,SCREECH,Screech,04C,0,NORMAL,Status,85,40,0,NearOther,0,bcek,"An earsplitting screech harshly reduces the target's Defense stat." -0,SHARPEN,Sharpen,01C,0,NORMAL,Status,0,30,0,User,0,d,"The user reduces its polygon count to make itself more jagged, raising the Attack stat." -0,SHELLSMASH,Shell Smash,035,0,NORMAL,Status,0,15,0,User,0,d,"The user breaks its shell, lowering its defenses but sharply raising attacking and Speed stats." -0,SIMPLEBEAM,Simple Beam,063,0,NORMAL,Status,100,15,0,NearOther,0,bce,"The user's mysterious psychic wave changes the target's Ability to Simple." -0,SING,Sing,003,0,NORMAL,Status,55,15,0,NearOther,0,bcek,"A soothing lullaby is sung in a calming voice that puts the target into a deep slumber." -0,SKETCH,Sketch,05D,0,NORMAL,Status,0,1,0,NearOther,0,,"It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears." -0,SLACKOFF,Slack Off,0D5,0,NORMAL,Status,0,10,0,User,0,d,"The user slacks off, restoring its own HP by up to half of its maximum HP." -0,SLEEPTALK,Sleep Talk,0B4,0,NORMAL,Status,0,10,0,User,0,,"While it is asleep, the user randomly uses one of the moves it knows." -0,SMOKESCREEN,Smokescreen,047,0,NORMAL,Status,100,20,0,NearOther,0,bce,"The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy." -0,SOFTBOILED,Soft-Boiled,0D5,0,NORMAL,Status,0,10,0,User,0,d,"The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP." -0,SPLASH,Splash,001,0,NORMAL,Status,0,40,0,User,0,,"The user just flops and splashes around to no effect at all..." -0,STOCKPILE,Stockpile,112,0,NORMAL,Status,0,20,0,User,0,d,"The user charges up power and raises both its Defense and Sp. Def. The move can be used three times." -0,SUBSTITUTE,Substitute,10C,0,NORMAL,Status,0,10,0,User,0,d,"The user makes a copy of itself using some of its HP. The copy serves as the user's decoy." -0,SUPERSONIC,Supersonic,013,0,NORMAL,Status,55,20,0,NearOther,0,bcek,"The user generates odd sound waves from its body. It may confuse the target." -0,SWAGGER,Swagger,041,0,NORMAL,Status,90,15,0,NearOther,0,bce,"The user enrages and confuses the target. However, it also sharply raises the target's Attack stat." -0,SWALLOW,Swallow,114,0,NORMAL,Status,0,10,0,User,0,d,"The power stored using the move Stockpile is absorbed by the user to heal its HP." -0,SWEETKISS,Sweet Kiss,013,0,NORMAL,Status,75,10,0,NearOther,0,bce,"The user kisses the target with a sweet, angelic cuteness that causes confusion." -0,SWEETSCENT,Sweet Scent,048,0,NORMAL,Status,100,20,0,AllNearFoes,0,bce,"A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc." -0,SWORDSDANCE,Swords Dance,02E,0,NORMAL,Status,0,30,0,User,0,do,"A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat." -0,TAILWHIP,Tail Whip,043,0,NORMAL,Status,100,30,0,AllNearFoes,0,bce,"The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat." -0,TEETERDANCE,Teeter Dance,013,0,NORMAL,Status,100,20,0,AllNearOthers,0,beo,"The user performs a wobbly dance that confuses the Pokémon around it." -0,TICKLE,Tickle,04A,0,NORMAL,Status,100,20,0,NearOther,0,bce,"The user tickles the target into laughing, reducing its Attack and Defense stats." -0,TRANSFORM,Transform,069,0,NORMAL,Status,0,10,0,NearOther,0,,"The user transforms into a copy of the target right down to having the same move set." -0,WHIRLWIND,Whirlwind,0EB,0,NORMAL,Status,100,20,0,NearOther,-6,bce,"The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends." -0,WISH,Wish,0D7,0,NORMAL,Status,0,10,0,User,0,d,"One turn after this move is used, the target's HP is restored by half the user's maximum HP." -0,WORKUP,Work Up,027,0,NORMAL,Status,0,30,0,User,0,d,"The user is roused, and its Attack and Sp. Atk stats increase." -0,YAWN,Yawn,004,0,NORMAL,Status,0,10,0,NearOther,0,bce,"The user lets loose a huge yawn that lulls the target into falling asleep on the next turn." +[FURYCUTTER] +Name = Fury Cutter +Type = BUG +Category = Physical +BaseDamage = 20 +Accuracy = 95 +TotalPP = 20 +Target = NearOther +FunctionCode = 091 +Flags = abef +Description = The target is slashed with scythes or claws. Its power increases if it hits in succession. #------------------------------- -0,GUNKSHOT,Gunk Shot,005,120,POISON,Physical,70,5,30,NearOther,0,bef,"The user shoots filthy garbage at the target to attack. It may also poison the target." -0,SLUDGEWAVE,Sludge Wave,005,95,POISON,Special,100,10,10,AllNearOthers,0,bef,"It swamps the area around the user with a giant sludge wave. It may also poison those hit." -0,SLUDGEBOMB,Sludge Bomb,005,90,POISON,Special,100,10,30,NearOther,0,befn,"Unsanitary sludge is hurled at the target. It may also poison the target." -0,POISONJAB,Poison Jab,005,80,POISON,Physical,100,20,30,NearOther,0,abef,"The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target." -0,CROSSPOISON,Cross Poison,005,70,POISON,Physical,100,20,10,NearOther,0,abefh,"A slashing attack with a poisonous blade that may also poison the foe. Critical hits land more easily." -0,SLUDGE,Sludge,005,65,POISON,Special,100,20,30,NearOther,0,bef,"Unsanitary sludge is hurled at the target. It may also poison the target." -0,VENOSHOCK,Venoshock,07B,65,POISON,Special,100,10,0,NearOther,0,bef,"The user drenches the foe in a special poisonous liquid. Its power doubles if the target is poisoned." -0,CLEARSMOG,Clear Smog,050,50,POISON,Special,0,15,0,NearOther,0,bef,"The user attacks by throwing a clump of special mud. All status changes are returned to normal." -0,POISONFANG,Poison Fang,006,50,POISON,Physical,100,15,30,NearOther,0,abefi,"The user bites the target with toxic fangs. It may also leave the target badly poisoned." -0,POISONTAIL,Poison Tail,005,50,POISON,Physical,100,25,10,NearOther,0,abefh,"The user hits the target with its tail. It may also poison the target. Critical hits land more easily." -0,ACID,Acid,046,40,POISON,Special,100,30,10,AllNearFoes,0,bef,"The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat." -0,ACIDSPRAY,Acid Spray,04F,40,POISON,Special,100,20,100,NearOther,0,befn,"The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat." -0,SMOG,Smog,005,20,POISON,Special,70,20,40,NearOther,0,bef,"The target is attacked with a discharge of filthy gases. It may also poison the target." -0,POISONSTING,Poison Sting,005,15,POISON,Physical,100,35,30,NearOther,0,bef,"The user stabs the target with a poisonous stinger. This may also poison the target." -0,ACIDARMOR,Acid Armor,02F,0,POISON,Status,0,40,0,User,0,d,"The user alters its cellular structure to liquefy itself, sharply raising its Defense stat." -0,COIL,Coil,025,0,POISON,Status,0,20,0,User,0,d,"The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy." -0,GASTROACID,Gastro Acid,068,0,POISON,Status,100,10,0,NearOther,0,bce,"The user hurls up its stomach acids on the foe. The fluid negates the effect of the target's Ability." -0,POISONGAS,Poison Gas,005,0,POISON,Status,80,40,0,AllNearFoes,0,bce,"A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit." -0,POISONPOWDER,Poison Powder,005,0,POISON,Status,75,35,0,NearOther,0,bcel,"The user scatters a cloud of poisonous dust on the target. It may poison the target." -0,TOXIC,Toxic,006,0,POISON,Status,90,10,0,NearOther,0,bce,"A move that leaves the target badly poisoned. Its poison damage worsens every turn." -0,TOXICSPIKES,Toxic Spikes,104,0,POISON,Status,0,20,0,FoeSide,0,c,"The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle." +[LEECHLIFE] +Name = Leech Life +Type = BUG +Category = Physical +BaseDamage = 20 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0DD +Flags = abef +Description = The user drains the target's blood. The user's HP is restored by half the damage taken by the target. #------------------------------- -0,PSYCHOBOOST,Psycho Boost,03F,140,PSYCHIC,Special,90,5,0,NearOther,0,bef,"The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat." -0,DREAMEATER,Dream Eater,0DE,100,PSYCHIC,Special,100,15,0,NearOther,0,bef,"The user eats the dreams of a sleeping foe. It absorbs half the damage caused to heal the user's HP." -0,FUTURESIGHT,Future Sight,111,100,PSYCHIC,Special,100,10,0,NearOther,0,,"Two turns after this move is used, a hunk of psychic energy attacks the target." -0,PSYSTRIKE,Psystrike,122,100,PSYCHIC,Special,100,10,0,NearOther,0,bef,"The user materializes an odd psychic wave to attack the target. This attack does physical damage." -0,PSYCHIC,Psychic,046,90,PSYCHIC,Special,100,10,10,NearOther,0,bef,"The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat." -0,EXTRASENSORY,Extrasensory,00F,80,PSYCHIC,Special,100,30,10,NearOther,0,be,"The user attacks with an odd, unseeable power. It may also make the target flinch." -0,PSYSHOCK,Psyshock,122,80,PSYCHIC,Special,100,10,0,NearOther,0,bef,"The user materializes an odd psychic wave to attack the target. This attack does physical damage." -0,ZENHEADBUTT,Zen Headbutt,00F,80,PSYCHIC,Physical,90,15,20,NearOther,0,abe,"The user focuses its willpower to its head and attacks the foe. It may also make the target flinch." -0,LUSTERPURGE,Luster Purge,046,70,PSYCHIC,Special,100,5,50,NearOther,0,bef,"The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat." -0,MISTBALL,Mist Ball,045,70,PSYCHIC,Special,100,5,50,NearOther,0,befn,"A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk." -0,PSYCHOCUT,Psycho Cut,000,70,PSYCHIC,Physical,100,20,0,NearOther,0,befh,"The user tears at the target with blades formed by psychic power. Critical hits land more easily." -0,SYNCHRONOISE,Synchronoise,123,70,PSYCHIC,Special,100,15,0,AllNearOthers,0,bef,"Using an odd shock wave, the user damages any Pokémon of the same type as the user." -0,PSYBEAM,Psybeam,013,65,PSYCHIC,Special,100,20,10,NearOther,0,bef,"The target is attacked with a peculiar ray. It may also cause confusion." -0,HEARTSTAMP,Heart Stamp,00F,60,PSYCHIC,Physical,100,25,30,NearOther,0,abe,"The user unleashes a vicious blow after its cute act makes the foe less wary. It may also cause flinching." -0,CONFUSION,Confusion,013,50,PSYCHIC,Special,100,25,10,NearOther,0,bef,"The target is hit by a weak telekinetic force. It may also leave the target confused." -0,MIRRORCOAT,Mirror Coat,072,1,PSYCHIC,Special,100,20,0,None,-5,bf,"A retaliation move that counters any special attack, inflicting double the damage taken." -0,PSYWAVE,Psywave,06F,1,PSYCHIC,Special,80,15,0,NearOther,0,bef,"The target is attacked with an odd psychic wave. The attack varies in intensity." -0,STOREDPOWER,Stored Power,08E,20,PSYCHIC,Special,100,10,0,NearOther,0,bef,"The user attacks with stored power. The more the user's stats are raised, the greater the damage." -0,AGILITY,Agility,030,0,PSYCHIC,Status,0,30,0,User,0,d,"The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat." -0,ALLYSWITCH,Ally Switch,120,0,PSYCHIC,Status,0,15,0,User,1,,"The user teleports using a strange power and switches its place with one of its allies." -0,AMNESIA,Amnesia,033,0,PSYCHIC,Status,0,20,0,User,0,d,"The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat." -0,BARRIER,Barrier,02F,0,PSYCHIC,Status,0,30,0,User,0,d,"The user throws up a sturdy wall that sharply raises its Defense stat." -0,CALMMIND,Calm Mind,02C,0,PSYCHIC,Status,0,20,0,User,0,d,"The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats." -0,COSMICPOWER,Cosmic Power,02A,0,PSYCHIC,Status,0,20,0,User,0,d,"The user absorbs a mystical power from space to raise its Defense and Sp. Def stats." -0,GRAVITY,Gravity,118,0,PSYCHIC,Status,0,5,0,BothSides,0,,"Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation." -0,GUARDSPLIT,Guard Split,059,0,PSYCHIC,Status,0,10,0,NearOther,0,b,"The user employs its psychic power to average its Defense and Sp. Def stats with those of its target." -0,GUARDSWAP,Guard Swap,053,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user employs its psychic power to switch changes to its Defense and Sp. Def with the target." -0,HEALBLOCK,Heal Block,0BB,0,PSYCHIC,Status,100,15,0,AllNearFoes,0,bce,"For five turns, the foe is prevented from using any moves, Abilities, or held items that recover HP." -0,HEALPULSE,Heal Pulse,0DF,0,PSYCHIC,Status,0,10,0,Other,0,bcm,"The user emits a healing pulse which restores the target's HP by up to half of its max HP." -0,HEALINGWISH,Healing Wish,0E3,0,PSYCHIC,Status,0,10,0,User,0,d,"The user faints. In return, the Pokémon taking its place will have its HP restored and status cured." -0,HEARTSWAP,Heart Swap,054,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user employs its psychic power to switch stat changes with the target." -0,HYPNOSIS,Hypnosis,003,0,PSYCHIC,Status,60,20,0,NearOther,0,bce,"The user employs hypnotic suggestion to make the target fall into a deep sleep." -0,IMPRISON,Imprison,0B8,0,PSYCHIC,Status,0,10,0,User,0,d,"If the foe knows any move also known by the user, the foe is prevented from using it." -0,KINESIS,Kinesis,047,0,PSYCHIC,Status,80,15,0,NearOther,0,bce,"The user distracts the target by bending a spoon. It lowers the target's accuracy." -0,LIGHTSCREEN,Light Screen,0A3,0,PSYCHIC,Status,0,30,0,UserSide,0,d,"A wondrous wall of light is put up to suppress damage from special attacks for five turns." -0,LUNARDANCE,Lunar Dance,0E4,0,PSYCHIC,Status,0,10,0,User,0,do,"The user faints. In return, the Pokémon taking its place will have its status and HP fully restored." -0,MAGICCOAT,Magic Coat,0B1,0,PSYCHIC,Status,0,15,0,User,4,,"A barrier reflects back to the target moves like Leech Seed and moves that damage status." -0,MAGICROOM,Magic Room,0F9,0,PSYCHIC,Status,0,10,0,BothSides,-7,e,"The user creates a bizarre area in which Pokémon's held items lose their effects for five turns." -0,MEDITATE,Meditate,01C,0,PSYCHIC,Status,0,40,0,User,0,d,"The user meditates to awaken the power deep within its body and raise its Attack stat." -0,MIRACLEEYE,Miracle Eye,0A8,0,PSYCHIC,Status,0,40,0,NearOther,0,bce,"Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe." -0,POWERSPLIT,Power Split,058,0,PSYCHIC,Status,0,10,0,NearOther,0,b,"The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target." -0,POWERSWAP,Power Swap,052,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target." -0,POWERTRICK,Power Trick,057,0,PSYCHIC,Status,0,10,0,User,0,d,"The user employs its psychic power to switch its Attack with its Defense stat." -0,PSYCHOSHIFT,Psycho Shift,01B,0,PSYCHIC,Status,90,10,0,NearOther,0,be,"Using its psychic power of suggestion, the user transfers its status problems to the target." -0,REFLECT,Reflect,0A2,0,PSYCHIC,Status,0,20,0,UserSide,0,d,"A wondrous wall of light is put up to suppress damage from physical attacks for five turns." -0,REST,Rest,0D9,0,PSYCHIC,Status,0,10,0,User,0,d,"The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem." -0,ROLEPLAY,Role Play,065,0,PSYCHIC,Status,0,10,0,NearOther,0,,"The user mimics the target completely, copying the target's natural Ability." -0,SKILLSWAP,Skill Swap,067,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user employs its psychic power to exchange Abilities with the target." -0,TELEKINESIS,Telekinesis,11A,0,PSYCHIC,Status,0,15,0,NearOther,0,bce,"The user makes the target float with its psychic power. The target is easier to hit for three turns." -0,TELEPORT,Teleport,0EA,0,PSYCHIC,Status,0,20,0,User,0,,"Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited." -0,TRICK,Trick,0F2,0,PSYCHIC,Status,100,10,0,NearOther,0,be,"The user catches the target off guard and swaps its held item with its own." -0,TRICKROOM,Trick Room,11F,0,PSYCHIC,Status,0,5,0,BothSides,-7,e,"The user creates a bizarre area in which slower Pokémon get to move first for five turns." -0,WONDERROOM,Wonder Room,124,0,PSYCHIC,Status,0,10,0,BothSides,-7,e,"The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for 5 turns." +[PINMISSILE] +Name = Pin Missile +Type = BUG +Category = Physical +BaseDamage = 14 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 0C0 +Flags = bef +Description = Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. #------------------------------- -0,HEADSMASH,Head Smash,0FC,150,ROCK,Physical,80,5,0,NearOther,0,abef,"The user attacks the foe with a hazardous, full-power headbutt. The user also takes terrible damage." -0,ROCKWRECKER,Rock Wrecker,0C2,150,ROCK,Physical,90,5,0,NearOther,0,befn,"The user launches a huge boulder at the target to attack. It must rest on the next turn, however." -0,STONEEDGE,Stone Edge,000,100,ROCK,Physical,80,5,0,NearOther,0,befh,"The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio." -0,ROCKSLIDE,Rock Slide,00F,75,ROCK,Physical,90,10,30,AllNearFoes,0,be,"Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch." -0,POWERGEM,Power Gem,000,70,ROCK,Special,100,20,0,NearOther,0,bef,"The user attacks with a ray of light that sparkles as if it were made of gemstones." -0,ANCIENTPOWER,Ancient Power,02D,60,ROCK,Special,100,5,10,NearOther,0,bef,"The user attacks with a prehistoric power. It may also raise all the user's stats at once." -0,ROCKTHROW,Rock Throw,000,50,ROCK,Physical,90,15,0,NearOther,0,bef,"The user picks up and throws a small rock at the target to attack." -0,ROCKTOMB,Rock Tomb,044,50,ROCK,Physical,80,10,100,NearOther,0,bef,"Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement." -0,SMACKDOWN,Smack Down,11C,50,ROCK,Physical,100,15,0,NearOther,0,bef,"The user throws a stone or projectile to attack. A flying Pokémon will fall to the ground when hit." -0,ROLLOUT,Rollout,0D3,30,ROCK,Physical,90,20,0,NearOther,0,abef,"The user continually rolls into the target over five turns. It becomes stronger each time it hits." -0,ROCKBLAST,Rock Blast,0C0,25,ROCK,Physical,90,10,0,NearOther,0,bef,"The user hurls hard rocks at the target. Two to five rocks are launched in quick succession." -0,ROCKPOLISH,Rock Polish,030,0,ROCK,Status,0,20,0,User,0,d,"The user polishes its body to reduce drag. It can sharply raise the Speed stat." -0,SANDSTORM,Sandstorm,101,0,ROCK,Status,0,10,0,BothSides,0,,"Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types." -0,STEALTHROCK,Stealth Rock,105,0,ROCK,Status,0,20,0,FoeSide,0,c,"The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle." -0,WIDEGUARD,Wide Guard,0AC,0,ROCK,Status,0,10,0,UserSide,3,d,"The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession." +[DEFENDORDER] +Name = Defend Order +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 02A +Flags = d +Description = The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. #------------------------------- -0,DOOMDESIRE,Doom Desire,111,140,STEEL,Special,100,5,0,NearOther,0,,"Two turns after this move is used, the user blasts the target with a concentrated bundle of light." -0,IRONTAIL,Iron Tail,043,100,STEEL,Physical,75,15,30,NearOther,0,abef,"The target is slammed with a steel-hard tail. It may also lower the target's Defense stat." -0,METEORMASH,Meteor Mash,01C,100,STEEL,Physical,85,10,20,NearOther,0,abefj,"The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack." -0,FLASHCANNON,Flash Cannon,046,80,STEEL,Special,100,10,10,NearOther,0,bef,"The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat." -0,IRONHEAD,Iron Head,00F,80,STEEL,Physical,100,15,30,NearOther,0,abe,"The foe slams the target with its steel-hard head. It may also make the target flinch." -0,STEELWING,Steel Wing,01D,70,STEEL,Physical,90,25,10,NearOther,0,abef,"The target is hit with wings of steel. It may also raise the user's Defense stat." -0,MIRRORSHOT,Mirror Shot,047,65,STEEL,Special,85,10,30,NearOther,0,bef,"The user looses a flash of energy from its polished body. It may also lower the target's accuracy." -0,MAGNETBOMB,Magnet Bomb,0A5,60,STEEL,Physical,0,20,0,NearOther,0,befn,"The user launches steel bombs that stick to the target. This attack will not miss." -0,GEARGRIND,Gear Grind,0BD,50,STEEL,Physical,85,15,0,NearOther,0,abef,"The user attacks by throwing two steel gears at its target." -0,METALCLAW,Metal Claw,01C,50,STEEL,Physical,95,35,10,NearOther,0,abef,"The target is raked with steel claws. It may also raise the user's Attack stat." -0,BULLETPUNCH,Bullet Punch,000,40,STEEL,Physical,100,30,0,NearOther,1,abefj,"The user strikes the target with tough punches as fast as bullets. This move always goes first." -0,GYROBALL,Gyro Ball,08D,1,STEEL,Physical,100,5,0,NearOther,0,abefn,"The user tackles the target with a high-speed spin. The slower the user, the greater the damage." -0,HEAVYSLAM,Heavy Slam,09B,1,STEEL,Physical,100,10,0,NearOther,0,abef,"The user slams into the foe with its heavy body. The heavier the user, the greater the damage." -0,METALBURST,Metal Burst,073,1,STEEL,Physical,100,10,0,None,0,bef,"The user retaliates with much greater power against the target that last inflicted damage on it." -0,AUTOTOMIZE,Autotomize,031,0,STEEL,Status,0,15,0,User,0,d,"The user sheds part of its body to make itself lighter and sharply raise its Speed stat." -0,IRONDEFENSE,Iron Defense,02F,0,STEEL,Status,0,15,0,User,0,d,"The user hardens its body's surface like iron, sharply raising its Defense stat." -0,METALSOUND,Metal Sound,04F,0,STEEL,Status,85,40,0,NearOther,0,bcek,"A horrible sound like scraping metal harshly reduces the target's Sp. Def stat." -0,SHIFTGEAR,Shift Gear,036,0,STEEL,Status,0,10,0,User,0,d,"The user rotates its gears, raising its Attack and sharply raising its Speed." +[HEALORDER] +Name = Heal Order +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D5 +Flags = d +Description = The user calls out its underlings to heal it. The user regains up to half of its max HP. #------------------------------- -0,HYDROCANNON,Hydro Cannon,0C2,150,WATER,Special,90,5,0,NearOther,0,bef,"The target is hit with a watery blast. The user must rest on the next turn, however." -0,WATERSPOUT,Water Spout,08B,150,WATER,Special,100,5,0,AllNearFoes,0,bef,"The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes." -0,HYDROPUMP,Hydro Pump,000,120,WATER,Special,80,5,0,NearOther,0,bef,"The target is blasted by a huge volume of water launched under great pressure." -0,MUDDYWATER,Muddy Water,047,95,WATER,Special,85,10,30,AllNearFoes,0,bef,"The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy." -0,SURF,Surf,075,95,WATER,Special,100,15,0,AllNearOthers,0,bef,"It swamps the area around the user with a giant wave. It can also be used for crossing water." -0,AQUATAIL,Aqua Tail,000,90,WATER,Physical,90,10,0,NearOther,0,abef,"The user attacks by swinging its tail as if it were a vicious wave in a raging storm." -0,CRABHAMMER,Crabhammer,000,90,WATER,Physical,90,10,0,NearOther,0,abefh,"The target is hammered with a large pincer. Critical hits land more easily." -0,DIVE,Dive,0CB,80,WATER,Physical,100,10,0,NearOther,0,abef,"Diving on the first turn, the user rises and hits on the next turn. It can be used to dive in the ocean." -0,SCALD,Scald,00A,80,WATER,Special,100,15,30,NearOther,0,befg,"The user shoots boiling hot water at its target. It may also leave the target with a burn." -0,WATERFALL,Waterfall,00F,80,WATER,Physical,100,15,20,NearOther,0,abe,"The user charges at the target and may make it flinch. It can also be used to climb a waterfall." -0,RAZORSHELL,Razor Shell,043,75,WATER,Physical,95,10,50,NearOther,0,abef,"The user cuts the foe with sharp shells. It may also lower the target's Defense stat." -0,BRINE,Brine,080,65,WATER,Special,100,10,0,NearOther,0,bef,"If the target's HP is down to about half, this attack will hit with double the power." -0,BUBBLEBEAM,Bubble Beam,044,65,WATER,Special,100,20,10,NearOther,0,bef,"A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat." -0,OCTAZOOKA,Octazooka,047,65,WATER,Special,85,10,50,NearOther,0,befn,"The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy." -0,WATERPULSE,Water Pulse,013,60,WATER,Special,100,20,20,Other,0,befm,"The user attacks the target with a pulsing blast of water. It may also confuse the target." -0,WATERPLEDGE,Water Pledge,108,50,WATER,Special,100,10,0,NearOther,0,bef,"A column of water strikes the target. When combined with its fire equivalent, it makes a rainbow." -0,AQUAJET,Aqua Jet,000,40,WATER,Physical,100,20,0,NearOther,1,abef,"The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first." -0,WATERGUN,Water Gun,000,40,WATER,Special,100,25,0,NearOther,0,bef,"The target is blasted with a forceful shot of water." -0,CLAMP,Clamp,0CF,35,WATER,Physical,85,15,0,NearOther,0,abef,"The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns." -0,WHIRLPOOL,Whirlpool,0D0,35,WATER,Special,85,15,0,NearOther,0,bef,"Traps foes in a violent swirling whirlpool for four to five turns." -0,BUBBLE,Bubble,044,20,WATER,Special,100,30,10,AllNearFoes,0,bef,"A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats." -0,AQUARING,Aqua Ring,0DA,0,WATER,Status,0,20,0,User,0,d,"The user envelops itself in a veil made of water. It regains some HP on every turn." -0,RAINDANCE,Rain Dance,100,0,WATER,Status,0,5,0,BothSides,0,,"The user summons a heavy rain that falls for five turns, powering up Water-type moves." -0,SOAK,Soak,061,0,WATER,Status,100,20,0,NearOther,0,bce,"The user shoots a torrent of water at the target and changes the target's type to Water." -0,WATERSPORT,Water Sport,09E,0,WATER,Status,0,15,0,BothSides,0,,"The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle." -0,WITHDRAW,Withdraw,01D,0,WATER,Status,0,40,0,User,0,d,"The user withdraws its body into its hard shell, raising its Defense stat." +[QUIVERDANCE] +Name = Quiver Dance +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 02B +Flags = do +Description = The user performs a beautiful dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. +#------------------------------- +[RAGEPOWDER] +Name = Rage Powder +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +Priority = 3 +FunctionCode = 117 +Flags = l +Description = The user scatters irritating powder to draw attention to itself. Opponents aim only at the user. +#------------------------------- +[SPIDERWEB] +Name = Spider Web +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 0EF +Flags = bce +Description = The user ensnares the target with thin, gooey silk so it can't flee from battle. +#------------------------------- +[STRINGSHOT] +Name = String Shot +Type = BUG +Category = Status +Accuracy = 95 +TotalPP = 40 +Target = AllNearFoes +FunctionCode = 04D +Flags = bce +Description = The foe is bound with silk blown from the user's mouth. This silk reduces the target's Speed. +#------------------------------- +[TAILGLOW] +Name = Tail Glow +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 039 +Flags = d +Description = The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. +#------------------------------- +[FOULPLAY] +Name = Foul Play +Type = DARK +Category = Physical +BaseDamage = 95 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 121 +Flags = abef +Description = The user turns the foe's power against it. It does more damage the higher the target's Attack stat. +#------------------------------- +[NIGHTDAZE] +Name = Night Daze +Type = DARK +Category = Special +BaseDamage = 85 +Accuracy = 95 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = bef +EffectChance = 40 +Description = The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy. +#------------------------------- +[CRUNCH] +Name = Crunch +Type = DARK +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 043 +Flags = abefi +EffectChance = 20 +Description = The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. +#------------------------------- +[DARKPULSE] +Name = Dark Pulse +Type = DARK +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = Other +FunctionCode = 00F +Flags = bem +EffectChance = 20 +Description = The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. +#------------------------------- +[SUCKERPUNCH] +Name = Sucker Punch +Type = DARK +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +Priority = 1 +FunctionCode = 116 +Flags = abef +Description = This move enables the user to attack first. It fails if the target is not readying an attack, however. +#------------------------------- +[NIGHTSLASH] +Name = Night Slash +Type = DARK +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The user slashes the target the instant an opportunity arises. Critical hits land more easily. +#------------------------------- +[BITE] +Name = Bite +Type = DARK +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 00F +Flags = abei +EffectChance = 30 +Description = The target is bitten with viciously sharp fangs. It may make the target flinch. +#------------------------------- +[FEINTATTACK] +Name = Feint Attack +Type = DARK +Category = Physical +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A5 +Flags = abef +Description = The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. +#------------------------------- +[SNARL] +Name = Snarl +Type = DARK +Category = Special +BaseDamage = 55 +Accuracy = 95 +TotalPP = 15 +Target = AllNearFoes +FunctionCode = 045 +Flags = befk +EffectChance = 100 +Description = The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. +#------------------------------- +[ASSURANCE] +Name = Assurance +Type = DARK +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 082 +Flags = abef +Description = If the target has already taken some damage in the same turn, this attack's power is doubled. +#------------------------------- +[PAYBACK] +Name = Payback +Type = DARK +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 084 +Flags = abef +Description = If the user moves after the target, this attack's power will be doubled. +#------------------------------- +[PURSUIT] +Name = Pursuit +Type = DARK +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 088 +Flags = abef +Description = An attack move that inflicts double damage if used on a target that is switching out of battle. +#------------------------------- +[THIEF] +Name = Thief +Type = DARK +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0F1 +Flags = abef +Description = The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. +#------------------------------- +[KNOCKOFF] +Name = Knock Off +Type = DARK +Category = Physical +BaseDamage = 20 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0F0 +Flags = abef +Description = The user slaps down the target's held item, preventing that item from being used in the battle. +#------------------------------- +[BEATUP] +Name = Beat Up +Type = DARK +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C1 +Flags = bef +Description = The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. +#------------------------------- +[FLING] +Name = Fling +Type = DARK +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0F7 +Flags = be +Description = The user flings its held item at the target to attack. Its power and effects depend on the item. +#------------------------------- +[PUNISHMENT] +Name = Punishment +Type = DARK +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 08F +Flags = abef +Description = This attack's power increases the more the target has powered up with stat changes. +#------------------------------- +[DARKVOID] +Name = Dark Void +Type = DARK +Category = Status +Accuracy = 80 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 003 +Flags = bce +Description = Opposing Pokémon are dragged into a world of total darkness that makes them sleep. +#------------------------------- +[EMBARGO] +Name = Embargo +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0F8 +Flags = bce +Description = It prevents the target from using its held item. Its Trainer is also prevented from using items on it. +#------------------------------- +[FAKETEARS] +Name = Fake Tears +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 04F +Flags = bce +Description = The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. +#------------------------------- +[FLATTER] +Name = Flatter +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 040 +Flags = bce +Description = Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. +#------------------------------- +[HONECLAWS] +Name = Hone Claws +Type = DARK +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +FunctionCode = 029 +Flags = d +Description = The user sharpens its claws to boost its Attack stat and accuracy. +#------------------------------- +[MEMENTO] +Name = Memento +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0E2 +Flags = be +Description = The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. +#------------------------------- +[NASTYPLOT] +Name = Nasty Plot +Type = DARK +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 032 +Flags = d +Description = The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. +#------------------------------- +[QUASH] +Name = Quash +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 11E +Flags = be +Description = The user suppresses the target and makes its move go last. +#------------------------------- +[SNATCH] +Name = Snatch +Type = DARK +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +Priority = 4 +FunctionCode = 0B2 +Description = The user steals the effects of any healing or stat-changing move the foe attempts to use. +#------------------------------- +[SWITCHEROO] +Name = Switcheroo +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0F2 +Flags = be +Description = The user trades held items with the target faster than the eye can follow. +#------------------------------- +[TAUNT] +Name = Taunt +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0BA +Flags = bce +Description = The target is taunted into a rage that allows it to use only attack moves for three turns. +#------------------------------- +[TORMENT] +Name = Torment +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0B7 +Flags = bce +Description = The user torments and enrages the foe, making it incapable of using the same move twice in a row. +#------------------------------- +[ROAROFTIME] +Name = Roar of Time +Type = DRAGON +Category = Special +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = bef +Description = The user blasts the target with power that distorts even time. The user must rest on the next turn. +#------------------------------- +[DRACOMETEOR] +Name = Draco Meteor +Type = DRAGON +Category = Special +BaseDamage = 140 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 03F +Flags = bef +Description = Comets are summoned down from the sky. The attack's recoil harshly reduces the user's Sp. Atk stat. +#------------------------------- +[OUTRAGE] +Name = Outrage +Type = DRAGON +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 10 +Target = RandomNearFoe +FunctionCode = 0D2 +Flags = abef +Description = The user rampages and attacks for two to three turns. It then becomes confused, however. +#------------------------------- +[DRAGONRUSH] +Name = Dragon Rush +Type = DRAGON +Category = Physical +BaseDamage = 100 +Accuracy = 75 +TotalPP = 10 +Target = NearOther +FunctionCode = 010 +Flags = abe +EffectChance = 20 +Description = The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. +#------------------------------- +[SPACIALREND] +Name = Spacial Rend +Type = DRAGON +Category = Special +BaseDamage = 100 +Accuracy = 95 +TotalPP = 5 +Target = NearOther +FunctionCode = 000 +Flags = befh +Description = The user tears the target along with the space around it. Critical hits land more easily. +#------------------------------- +[DRAGONPULSE] +Name = Dragon Pulse +Type = DRAGON +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = Other +FunctionCode = 000 +Flags = befm +Description = The target is attacked with a shock wave generated by the user's gaping mouth. +#------------------------------- +[DRAGONCLAW] +Name = Dragon Claw +Type = DRAGON +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The user slashes the target with huge, sharp claws. +#------------------------------- +[DRAGONTAIL] +Name = Dragon Tail +Type = DRAGON +Category = Physical +BaseDamage = 60 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +Priority = -6 +FunctionCode = 0EC +Flags = abef +Description = The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. +#------------------------------- +[DRAGONBREATH] +Name = Dragon Breath +Type = DRAGON +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 007 +Flags = bef +EffectChance = 30 +Description = The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. +#------------------------------- +[DUALCHOP] +Name = Dual Chop +Type = DRAGON +Category = Physical +BaseDamage = 40 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 0BD +Flags = abef +Description = The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. +#------------------------------- +[TWISTER] +Name = Twister +Type = DRAGON +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = AllNearFoes +FunctionCode = 078 +Flags = be +EffectChance = 20 +Description = The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. +#------------------------------- +[DRAGONRAGE] +Name = Dragon Rage +Type = DRAGON +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 06B +Flags = bef +Description = This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. +#------------------------------- +[DRAGONDANCE] +Name = Dragon Dance +Type = DRAGON +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 026 +Flags = do +Description = The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. +#------------------------------- +[BOLTSTRIKE] +Name = Bolt Strike +Type = ELECTRIC +Category = Physical +BaseDamage = 130 +Accuracy = 85 +TotalPP = 5 +Target = NearOther +FunctionCode = 007 +Flags = abef +EffectChance = 20 +Description = The user charges at its foe, surrounding itself with lightning. It may also leave the target paralyzed. +#------------------------------- +[THUNDER] +Name = Thunder +Type = ELECTRIC +Category = Special +BaseDamage = 120 +Accuracy = 70 +TotalPP = 10 +Target = NearOther +FunctionCode = 008 +Flags = bef +EffectChance = 30 +Description = A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. +#------------------------------- +[VOLTTACKLE] +Name = Volt Tackle +Type = ELECTRIC +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FD +Flags = abef +EffectChance = 10 +Description = The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. +#------------------------------- +[ZAPCANNON] +Name = Zap Cannon +Type = ELECTRIC +Category = Special +BaseDamage = 120 +Accuracy = 50 +TotalPP = 5 +Target = NearOther +FunctionCode = 007 +Flags = befn +EffectChance = 100 +Description = The user fires an electric blast like a cannon to inflict damage and cause paralysis. +#------------------------------- +[FUSIONBOLT] +Name = Fusion Bolt +Type = ELECTRIC +Category = Physical +BaseDamage = 100 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 079 +Flags = bef +Description = The user throws down a giant thunderbolt. It does more damage if influenced by an enormous flame. +#------------------------------- +[THUNDERBOLT] +Name = Thunderbolt +Type = ELECTRIC +Category = Special +BaseDamage = 95 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 007 +Flags = bef +EffectChance = 10 +Description = A strong electric blast is loosed at the target. It may also leave the target with paralysis. +#------------------------------- +[WILDCHARGE] +Name = Wild Charge +Type = ELECTRIC +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FA +Flags = abef +Description = The user shrouds itself in electricity and smashes into its foe. It also damages the user a little. +#------------------------------- +[DISCHARGE] +Name = Discharge +Type = ELECTRIC +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = AllNearOthers +FunctionCode = 007 +Flags = bef +EffectChance = 30 +Description = A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. +#------------------------------- +[THUNDERPUNCH] +Name = Thunder Punch +Type = ELECTRIC +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 007 +Flags = abefj +EffectChance = 10 +Description = The target is punched with an electrified fist. It may also leave the target with paralysis. +#------------------------------- +[VOLTSWITCH] +Name = Volt Switch +Type = ELECTRIC +Category = Special +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0EE +Flags = bef +Description = After making its attack, the user rushes back to switch places with a party Pokémon in waiting. +#------------------------------- +[SPARK] +Name = Spark +Type = ELECTRIC +Category = Physical +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 007 +Flags = abef +EffectChance = 30 +Description = The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. +#------------------------------- +[THUNDERFANG] +Name = Thunder Fang +Type = ELECTRIC +Category = Physical +BaseDamage = 65 +Accuracy = 95 +TotalPP = 15 +Target = NearOther +FunctionCode = 009 +Flags = abei +EffectChance = 100 +Description = The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. +#------------------------------- +[SHOCKWAVE] +Name = Shock Wave +Type = ELECTRIC +Category = Special +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A5 +Flags = bef +Description = The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. +#------------------------------- +[ELECTROWEB] +Name = Electroweb +Type = ELECTRIC +Category = Special +BaseDamage = 55 +Accuracy = 95 +TotalPP = 15 +Target = AllNearFoes +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = The user captures and attacks foes by using an electric net, which lowers their Speed stat. +#------------------------------- +[CHARGEBEAM] +Name = Charge Beam +Type = ELECTRIC +Category = Special +BaseDamage = 50 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 020 +Flags = bef +EffectChance = 70 +Description = The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. +#------------------------------- +[THUNDERSHOCK] +Name = Thunder Shock +Type = ELECTRIC +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 007 +Flags = bef +EffectChance = 10 +Description = A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis. +#------------------------------- +[ELECTROBALL] +Name = Electro Ball +Type = ELECTRIC +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 099 +Flags = befn +Description = The user hurls an electric orb at the foe. It does more damage the faster the user is. +#------------------------------- +[CHARGE] +Name = Charge +Type = ELECTRIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 021 +Flags = d +Description = The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. +#------------------------------- +[MAGNETRISE] +Name = Magnet Rise +Type = ELECTRIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 119 +Flags = d +Description = The user levitates using electrically generated magnetism for five turns. +#------------------------------- +[THUNDERWAVE] +Name = Thunder Wave +Type = ELECTRIC +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 007 +Flags = bce +Description = A weak electric charge is launched at the target. It causes paralysis if it hits. +#------------------------------- +[FOCUSPUNCH] +Name = Focus Punch +Type = FIGHTING +Category = Physical +BaseDamage = 150 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +Priority = -3 +FunctionCode = 115 +Flags = abfj +Description = The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. +#------------------------------- +[HIGHJUMPKICK] +Name = High Jump Kick +Type = FIGHTING +Category = Physical +BaseDamage = 130 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 10B +Flags = abef +Description = The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. +#------------------------------- +[CLOSECOMBAT] +Name = Close Combat +Type = FIGHTING +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 03C +Flags = abef +Description = The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. +#------------------------------- +[FOCUSBLAST] +Name = Focus Blast +Type = FIGHTING +Category = Special +BaseDamage = 120 +Accuracy = 70 +TotalPP = 5 +Target = NearOther +FunctionCode = 046 +Flags = befn +EffectChance = 10 +Description = The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. +#------------------------------- +[SUPERPOWER] +Name = Superpower +Type = FIGHTING +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 03B +Flags = abef +Description = The user attacks the target with great power. However, it also lowers the user's Attack and Defense. +#------------------------------- +[CROSSCHOP] +Name = Cross Chop +Type = FIGHTING +Category = Physical +BaseDamage = 100 +Accuracy = 80 +TotalPP = 5 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The user delivers a double chop with its forearms crossed. Critical hits land more easily. +#------------------------------- +[DYNAMICPUNCH] +Name = Dynamic Punch +Type = FIGHTING +Category = Physical +BaseDamage = 100 +Accuracy = 50 +TotalPP = 5 +Target = NearOther +FunctionCode = 013 +Flags = abefj +EffectChance = 100 +Description = The user punches the target with full, concentrated power. It confuses the target if it hits. +#------------------------------- +[HAMMERARM] +Name = Hammer Arm +Type = FIGHTING +Category = Physical +BaseDamage = 100 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 03E +Flags = abefj +Description = The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. +#------------------------------- +[JUMPKICK] +Name = Jump Kick +Type = FIGHTING +Category = Physical +BaseDamage = 100 +Accuracy = 95 +TotalPP = 10 +Target = NearOther +FunctionCode = 10B +Flags = abef +Description = The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. +#------------------------------- +[AURASPHERE] +Name = Aura Sphere +Type = FIGHTING +Category = Special +BaseDamage = 90 +Accuracy = 0 +TotalPP = 20 +Target = Other +FunctionCode = 0A5 +Flags = befmn +Description = The user looses a blast of aura power from deep within its body. This move is certain to hit. +#------------------------------- +[SACREDSWORD] +Name = Sacred Sword +Type = FIGHTING +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A9 +Flags = abef +Description = The user attacks by slicing with its long horns. The target's stat changes don't affect the damage. +#------------------------------- +[SECRETSWORD] +Name = Secret Sword +Type = FIGHTING +Category = Special +BaseDamage = 85 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 122 +Flags = bef +Description = The user cuts with its long horn. The odd power contained in it does physical damage to the foe. +#------------------------------- +[SKYUPPERCUT] +Name = Sky Uppercut +Type = FIGHTING +Category = Physical +BaseDamage = 85 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 11B +Flags = abefj +Description = The user attacks the target with an uppercut thrown skyward with force. +#------------------------------- +[SUBMISSION] +Name = Submission +Type = FIGHTING +Category = Physical +BaseDamage = 80 +Accuracy = 80 +TotalPP = 25 +Target = NearOther +FunctionCode = 0FA +Flags = abef +Description = The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. +#------------------------------- +[BRICKBREAK] +Name = Brick Break +Type = FIGHTING +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 10A +Flags = abef +Description = The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. +#------------------------------- +[DRAINPUNCH] +Name = Drain Punch +Type = FIGHTING +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0DD +Flags = abefj +Description = An energy-draining punch. The user's HP is restored by half the damage taken by the target. +#------------------------------- +[VITALTHROW] +Name = Vital Throw +Type = FIGHTING +Category = Physical +BaseDamage = 70 +Accuracy = 0 +TotalPP = 10 +Target = NearOther +Priority = -1 +FunctionCode = 0A5 +Flags = abef +Description = The user attacks last. In return, this throw move is guaranteed not to miss. +#------------------------------- +[CIRCLETHROW] +Name = Circle Throw +Type = FIGHTING +Category = Physical +BaseDamage = 60 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +Priority = -6 +FunctionCode = 0EC +Flags = abef +Description = The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. +#------------------------------- +[FORCEPALM] +Name = Force Palm +Type = FIGHTING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 007 +Flags = abef +EffectChance = 30 +Description = The target is attacked with a shock wave. It may also leave the target with paralysis. +#------------------------------- +[LOWSWEEP] +Name = Low Sweep +Type = FIGHTING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 044 +Flags = abef +EffectChance = 100 +Description = The user attacks the target's legs swiftly, reducing the target's Speed stat. +#------------------------------- +[REVENGE] +Name = Revenge +Type = FIGHTING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +Priority = -4 +FunctionCode = 081 +Flags = abef +Description = An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. +#------------------------------- +[ROLLINGKICK] +Name = Rolling Kick +Type = FIGHTING +Category = Physical +BaseDamage = 60 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The user lashes out with a quick, spinning kick. It may also make the target flinch. +#------------------------------- +[WAKEUPSLAP] +Name = Wake-Up Slap +Type = FIGHTING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 07D +Flags = abef +Description = This attack inflicts big damage on a sleeping target. It also wakes the target up, however. +#------------------------------- +[KARATECHOP] +Name = Karate Chop +Type = FIGHTING +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The target is attacked with a sharp chop. Critical hits land more easily. +#------------------------------- +[MACHPUNCH] +Name = Mach Punch +Type = FIGHTING +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = abefj +Description = The user throws a punch at blinding speed. It is certain to strike first. +#------------------------------- +[ROCKSMASH] +Name = Rock Smash +Type = FIGHTING +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 043 +Flags = abef +EffectChance = 50 +Description = The user attacks with a punch that can shatter a rock. It may also lower the foe's Defense stat. +#------------------------------- +[STORMTHROW] +Name = Storm Throw +Type = FIGHTING +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0A0 +Flags = abef +Description = The user strikes the target with a fierce blow. This attack always results in a critical hit. +#------------------------------- +[VACUUMWAVE] +Name = Vacuum Wave +Type = FIGHTING +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = bef +Description = The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. +#------------------------------- +[DOUBLEKICK] +Name = Double Kick +Type = FIGHTING +Category = Physical +BaseDamage = 30 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 0BD +Flags = abef +Description = The target is quickly kicked twice in succession using both feet. +#------------------------------- +[ARMTHRUST] +Name = Arm Thrust +Type = FIGHTING +Category = Physical +BaseDamage = 15 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0C0 +Flags = abef +Description = The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. +#------------------------------- +[TRIPLEKICK] +Name = Triple Kick +Type = FIGHTING +Category = Physical +BaseDamage = 10 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0BF +Flags = abef +Description = A consecutive three-kick attack that becomes more powerful with each successive hit. +#------------------------------- +[COUNTER] +Name = Counter +Type = FIGHTING +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = None +Priority = -5 +FunctionCode = 071 +Flags = abf +Description = A retaliation move that counters any physical attack, inflicting double the damage taken. +#------------------------------- +[FINALGAMBIT] +Name = Final Gambit +Type = FIGHTING +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 0E1 +Flags = bf +Description = The user risks all to attack the foe. The user faints but does damage equal to its HP. +#------------------------------- +[LOWKICK] +Name = Low Kick +Type = FIGHTING +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 09A +Flags = abef +Description = A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. +#------------------------------- +[REVERSAL] +Name = Reversal +Type = FIGHTING +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 098 +Flags = abef +Description = An all-out attack that becomes more powerful the less HP the user has. +#------------------------------- +[SEISMICTOSS] +Name = Seismic Toss +Type = FIGHTING +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 06D +Flags = abef +Description = The target is thrown using the power of gravity. It inflicts damage equal to the user's level. +#------------------------------- +[BULKUP] +Name = Bulk Up +Type = FIGHTING +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 024 +Flags = d +Description = The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. +#------------------------------- +[DETECT] +Name = Detect +Type = FIGHTING +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +Priority = 4 +FunctionCode = 0AA +Description = It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. +#------------------------------- +[QUICKGUARD] +Name = Quick Guard +Type = FIGHTING +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = UserSide +Priority = 3 +FunctionCode = 0AB +Flags = d +Description = The user protects itself and its allies from priority moves. If may fail if used in succession. +#------------------------------- +[VCREATE] +Name = V-create +Type = FIRE +Category = Physical +BaseDamage = 180 +Accuracy = 95 +TotalPP = 5 +Target = NearOther +FunctionCode = 03D +Flags = abef +Description = With a fiery forehead, the user hurls itself at the foe. It lowers the user's Defense, Sp. Def, and Speed. +#------------------------------- +[BLASTBURN] +Name = Blast Burn +Type = FIRE +Category = Special +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = bef +Description = The target is razed by a fiery explosion. The user must rest on the next turn, however. +#------------------------------- +[ERUPTION] +Name = Eruption +Type = FIRE +Category = Special +BaseDamage = 150 +Accuracy = 100 +TotalPP = 5 +Target = AllNearFoes +FunctionCode = 08B +Flags = bef +Description = The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes. +#------------------------------- +[OVERHEAT] +Name = Overheat +Type = FIRE +Category = Special +BaseDamage = 140 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 03F +Flags = bef +Description = The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. +#------------------------------- +[BLUEFLARE] +Name = Blue Flare +Type = FIRE +Category = Special +BaseDamage = 130 +Accuracy = 85 +TotalPP = 5 +Target = NearOther +FunctionCode = 00A +Flags = bef +EffectChance = 20 +Description = The user attacks by engulfing the foe in a beautiful, yet intense, blue flame. It may also burn the foe. +#------------------------------- +[FIREBLAST] +Name = Fire Blast +Type = FIRE +Category = Special +BaseDamage = 120 +Accuracy = 85 +TotalPP = 5 +Target = NearOther +FunctionCode = 00A +Flags = bef +EffectChance = 10 +Description = The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. +#------------------------------- +[FLAREBLITZ] +Name = Flare Blitz +Type = FIRE +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FE +Flags = abefg +EffectChance = 10 +Description = The user cloaks itself in fire and charges at the foe. The user also takes damage and may burn the target. +#------------------------------- +[MAGMASTORM] +Name = Magma Storm +Type = FIRE +Category = Special +BaseDamage = 120 +Accuracy = 75 +TotalPP = 5 +Target = NearOther +FunctionCode = 0CF +Flags = bef +Description = The target becomes trapped within a maelstrom of fire that rages for four to five turns. +#------------------------------- +[FUSIONFLARE] +Name = Fusion Flare +Type = FIRE +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 07A +Flags = befg +Description = The user brings down a giant flame. It does more damage if influenced by an enormous thunderbolt. +#------------------------------- +[HEATWAVE] +Name = Heat Wave +Type = FIRE +Category = Special +BaseDamage = 100 +Accuracy = 90 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 00A +Flags = bef +EffectChance = 10 +Description = The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. +#------------------------------- +[INFERNO] +Name = Inferno +Type = FIRE +Category = Special +BaseDamage = 100 +Accuracy = 50 +TotalPP = 5 +Target = NearOther +FunctionCode = 00A +Flags = bef +EffectChance = 100 +Description = The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. +#------------------------------- +[SACREDFIRE] +Name = Sacred Fire +Type = FIRE +Category = Physical +BaseDamage = 100 +Accuracy = 95 +TotalPP = 5 +Target = NearOther +FunctionCode = 00A +Flags = befg +EffectChance = 50 +Description = The target is razed with a mystical fire of great intensity. It may also leave the target with a burn. +#------------------------------- +[SEARINGSHOT] +Name = Searing Shot +Type = FIRE +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 5 +Target = AllNearOthers +FunctionCode = 00A +Flags = befn +EffectChance = 30 +Description = An inferno of scarlet flames torches everything around the user. It may leave the foe with a burn. +#------------------------------- +[FLAMETHROWER] +Name = Flamethrower +Type = FIRE +Category = Special +BaseDamage = 95 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00A +Flags = bef +EffectChance = 10 +Description = The target is scorched with an intense blast of fire. It may also leave the target with a burn. +#------------------------------- +[BLAZEKICK] +Name = Blaze Kick +Type = FIRE +Category = Physical +BaseDamage = 85 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 00A +Flags = abefh +EffectChance = 10 +Description = The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. +#------------------------------- +[FIERYDANCE] +Name = Fiery Dance +Type = FIRE +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 020 +Flags = befo +EffectChance = 50 +Description = Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat. +#------------------------------- +[LAVAPLUME] +Name = Lava Plume +Type = FIRE +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = AllNearOthers +FunctionCode = 00A +Flags = bef +EffectChance = 30 +Description = An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. +#------------------------------- +[FIREPUNCH] +Name = Fire Punch +Type = FIRE +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00A +Flags = abefj +EffectChance = 10 +Description = The target is punched with a fiery fist. It may leave the target with a burn. +#------------------------------- +[FLAMEBURST] +Name = Flame Burst +Type = FIRE +Category = Special +BaseDamage = 70 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 074 +Flags = bef +Description = The user attacks the foe with a bursting flame. It also damages Pokémon next to the target. +#------------------------------- +[FIREFANG] +Name = Fire Fang +Type = FIRE +Category = Physical +BaseDamage = 65 +Accuracy = 95 +TotalPP = 15 +Target = NearOther +FunctionCode = 00B +Flags = abei +EffectChance = 100 +Description = The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. +#------------------------------- +[FLAMEWHEEL] +Name = Flame Wheel +Type = FIRE +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 00A +Flags = abefg +EffectChance = 10 +Description = The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. +#------------------------------- +[FIREPLEDGE] +Name = Fire Pledge +Type = FIRE +Category = Special +BaseDamage = 50 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 107 +Flags = bef +Description = A column of fire hits opposing Pokémon. When used with its Grass equivalent, it makes a sea of fire. +#------------------------------- +[FLAMECHARGE] +Name = Flame Charge +Type = FIRE +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 01F +Flags = abef +EffectChance = 100 +Description = The user cloaks itself in flame and attacks. Building up more power, it raises the user's Speed stat. +#------------------------------- +[EMBER] +Name = Ember +Type = FIRE +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 00A +Flags = bef +EffectChance = 10 +Description = The target is attacked with small flames. It may also leave the target with a burn. +#------------------------------- +[FIRESPIN] +Name = Fire Spin +Type = FIRE +Category = Special +BaseDamage = 35 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0CF +Flags = bef +Description = The target becomes trapped within a fierce vortex of fire that rages for four to five turns. +#------------------------------- +[INCINERATE] +Name = Incinerate +Type = FIRE +Category = Special +BaseDamage = 30 +Accuracy = 100 +TotalPP = 15 +Target = AllNearFoes +FunctionCode = 0F5 +Flags = bef +Description = The user attacks the foe with fire. The target's held Berry becomes burnt up and unusable. +#------------------------------- +[HEATCRASH] +Name = Heat Crash +Type = FIRE +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 09B +Flags = abef +Description = The user slams the foe with its flaming body. The heavier the user is, the greater the damage. +#------------------------------- +[SUNNYDAY] +Name = Sunny Day +Type = FIRE +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = BothSides +FunctionCode = 0FF +Description = The user intensifies the sun for five turns, powering up Fire-type moves. +#------------------------------- +[WILLOWISP] +Name = Will-O-Wisp +Type = FIRE +Category = Status +Accuracy = 75 +TotalPP = 15 +Target = NearOther +FunctionCode = 00A +Flags = bce +Description = The user shoots a sinister, bluish-white flame at the target to inflict a burn. +#------------------------------- +[SKYATTACK] +Name = Sky Attack +Type = FLYING +Category = Physical +BaseDamage = 140 +Accuracy = 90 +TotalPP = 5 +Target = Other +FunctionCode = 0C7 +Flags = beh +EffectChance = 30 +Description = A second-turn attack move where critical hits land more easily. It may also make the target flinch. +#------------------------------- +[BRAVEBIRD] +Name = Brave Bird +Type = FLYING +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = Other +FunctionCode = 0FB +Flags = abef +Description = The user tucks in its wings and charges from a low altitude. The user also takes serious damage. +#------------------------------- +[HURRICANE] +Name = Hurricane +Type = FLYING +Category = Special +BaseDamage = 120 +Accuracy = 70 +TotalPP = 10 +Target = Other +FunctionCode = 015 +Flags = bef +EffectChance = 30 +Description = The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe. +#------------------------------- +[AEROBLAST] +Name = Aeroblast +Type = FLYING +Category = Special +BaseDamage = 100 +Accuracy = 95 +TotalPP = 5 +Target = Other +FunctionCode = 000 +Flags = befh +Description = A vortex of air is shot at the target to inflict damage. Critical hits land more easily. +#------------------------------- +[FLY] +Name = Fly +Type = FLYING +Category = Physical +BaseDamage = 90 +Accuracy = 95 +TotalPP = 15 +Target = Other +FunctionCode = 0C9 +Flags = abef +Description = The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. +#------------------------------- +[BOUNCE] +Name = Bounce +Type = FLYING +Category = Physical +BaseDamage = 85 +Accuracy = 85 +TotalPP = 5 +Target = Other +FunctionCode = 0CC +Flags = abef +EffectChance = 30 +Description = The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. +#------------------------------- +[DRILLPECK] +Name = Drill Peck +Type = FLYING +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 20 +Target = Other +FunctionCode = 000 +Flags = abef +Description = A corkscrewing attack with the sharp beak acting as a drill. +#------------------------------- +[AIRSLASH] +Name = Air Slash +Type = FLYING +Category = Special +BaseDamage = 75 +Accuracy = 95 +TotalPP = 20 +Target = Other +FunctionCode = 00F +Flags = be +EffectChance = 30 +Description = The user attacks with a blade of air that slices even the sky. It may also make the target flinch. +#------------------------------- +[AERIALACE] +Name = Aerial Ace +Type = FLYING +Category = Physical +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = Other +FunctionCode = 0A5 +Flags = abef +Description = The user confounds the foe with speed, then slashes. The attack lands without fail. +#------------------------------- +[CHATTER] +Name = Chatter +Type = FLYING +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = Other +FunctionCode = 014 +Flags = befk +EffectChance = 100 +Description = The user attacks using a sound wave based on words it has learned. It may also confuse the target. +#------------------------------- +[PLUCK] +Name = Pluck +Type = FLYING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = Other +FunctionCode = 0F4 +Flags = abef +Description = The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. +#------------------------------- +[SKYDROP] +Name = Sky Drop +Type = FLYING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = Other +FunctionCode = 0CE +Flags = abef +Description = The user takes the foe into the sky, then drops it on the next turn. The foe cannot attack while airborne. +#------------------------------- +[WINGATTACK] +Name = Wing Attack +Type = FLYING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 35 +Target = Other +FunctionCode = 000 +Flags = abef +Description = The target is struck with large, imposing wings spread wide to inflict damage. +#------------------------------- +[ACROBATICS] +Name = Acrobatics +Type = FLYING +Category = Physical +BaseDamage = 55 +Accuracy = 100 +TotalPP = 15 +Target = Other +FunctionCode = 086 +Flags = abef +Description = The user nimbly strikes the foe. This attack does more damage if the user is not holding an item. +#------------------------------- +[AIRCUTTER] +Name = Air Cutter +Type = FLYING +Category = Special +BaseDamage = 55 +Accuracy = 95 +TotalPP = 25 +Target = AllNearFoes +FunctionCode = 000 +Flags = befh +Description = The user launches razor-like wind to slash the opposing team. Critical hits land more easily. +#------------------------------- +[GUST] +Name = Gust +Type = FLYING +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 35 +Target = Other +FunctionCode = 077 +Flags = bef +Description = A gust of wind is whipped up by wings and launched at the target to inflict damage. +#------------------------------- +[PECK] +Name = Peck +Type = FLYING +Category = Physical +BaseDamage = 35 +Accuracy = 100 +TotalPP = 35 +Target = Other +FunctionCode = 000 +Flags = abef +Description = The target is jabbed with a sharply pointed beak or horn. +#------------------------------- +[DEFOG] +Name = Defog +Type = FLYING +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 049 +Flags = bce +Description = A strong wind blows away the foe's obstacles such as Light Screen. It also lowers their evasion. +#------------------------------- +[FEATHERDANCE] +Name = Feather Dance +Type = FLYING +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 04B +Flags = bceo +Description = The user covers the target's body with a mass of down that harshly lowers its Attack stat. +#------------------------------- +[MIRRORMOVE] +Name = Mirror Move +Type = FLYING +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0AE +Description = The user counters the target by mimicking the target's last move. +#------------------------------- +[ROOST] +Name = Roost +Type = FLYING +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D6 +Flags = d +Description = The user lands and rests its body. It restores the user's HP by up to half of its max HP. +#------------------------------- +[TAILWIND] +Name = Tailwind +Type = FLYING +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = UserSide +FunctionCode = 05B +Flags = d +Description = The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. +#------------------------------- +[SHADOWFORCE] +Name = Shadow Force +Type = GHOST +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 0CD +Flags = aef +Description = The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself. +#------------------------------- +[SHADOWBALL] +Name = Shadow Ball +Type = GHOST +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 046 +Flags = befn +EffectChance = 20 +Description = The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. +#------------------------------- +[SHADOWCLAW] +Name = Shadow Claw +Type = GHOST +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The user slashes with a sharp claw made from shadows. Critical hits land more easily. +#------------------------------- +[OMINOUSWIND] +Name = Ominous Wind +Type = GHOST +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 02D +Flags = bef +EffectChance = 10 +Description = The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. +#------------------------------- +[SHADOWPUNCH] +Name = Shadow Punch +Type = GHOST +Category = Physical +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A5 +Flags = abefj +Description = The user throws a punch from the shadows. The punch lands without fail. +#------------------------------- +[HEX] +Name = Hex +Type = GHOST +Category = Special +BaseDamage = 50 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 07F +Flags = bef +Description = This relentless attack does massive damage to a target affected by status problems. +#------------------------------- +[SHADOWSNEAK] +Name = Shadow Sneak +Type = GHOST +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = abef +Description = The user extends its shadow and attacks the target from behind. This move always goes first. +#------------------------------- +[ASTONISH] +Name = Astonish +Type = GHOST +Category = Physical +BaseDamage = 30 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The user attacks the target while shouting in a startling fashion. It may also make the target flinch. +#------------------------------- +[LICK] +Name = Lick +Type = GHOST +Category = Physical +BaseDamage = 20 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 007 +Flags = abef +EffectChance = 30 +Description = The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. +#------------------------------- +[NIGHTSHADE] +Name = Night Shade +Type = GHOST +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 06D +Flags = bef +Description = The user makes the foe see a frightening mirage. It inflicts damage matching the user's level. +#------------------------------- +[CONFUSERAY] +Name = Confuse Ray +Type = GHOST +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 013 +Flags = bce +Description = The target is exposed to a sinister ray that triggers confusion. +#------------------------------- +[CURSE] +Name = Curse +Type = GHOST +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 10D +Description = A move that works differently for the Ghost type than for all the other types. +#------------------------------- +[DESTINYBOND] +Name = Destiny Bond +Type = GHOST +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +FunctionCode = 0E7 +Description = When this move is used, if the user faints, the foe that landed the knockout hit also faints. +#------------------------------- +[GRUDGE] +Name = Grudge +Type = GHOST +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +FunctionCode = 0E6 +Description = If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. +#------------------------------- +[NIGHTMARE] +Name = Nightmare +Type = GHOST +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 10F +Flags = be +Description = A sleeping target sees a nightmare that inflicts some damage every turn. +#------------------------------- +[SPITE] +Name = Spite +Type = GHOST +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 10E +Flags = bce +Description = The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. +#------------------------------- +[FRENZYPLANT] +Name = Frenzy Plant +Type = GRASS +Category = Special +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = bef +Description = The user slams the target with an enormous tree. The user can't move on the next turn. +#------------------------------- +[LEAFSTORM] +Name = Leaf Storm +Type = GRASS +Category = Special +BaseDamage = 140 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 03F +Flags = bef +Description = A storm of sharp is whipped up. The attack's recoil harshly reduces the user's Sp. Atk stat. +#------------------------------- +[PETALDANCE] +Name = Petal Dance +Type = GRASS +Category = Special +BaseDamage = 120 +Accuracy = 100 +TotalPP = 10 +Target = RandomNearFoe +FunctionCode = 0D2 +Flags = abefo +Description = The user attacks by scattering petals for two to three turns. The user then becomes confused. +#------------------------------- +[POWERWHIP] +Name = Power Whip +Type = GRASS +Category = Physical +BaseDamage = 120 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The user violently whirls its vines or tentacles to harshly lash the target. +#------------------------------- +[SEEDFLARE] +Name = Seed Flare +Type = GRASS +Category = Special +BaseDamage = 120 +Accuracy = 85 +TotalPP = 5 +Target = NearOther +FunctionCode = 04F +Flags = bef +EffectChance = 40 +Description = The user generates a shock wave from within its body. It may harshly lower the target's Sp. Def. +#------------------------------- +[SOLARBEAM] +Name = Solar Beam +Type = GRASS +Category = Special +BaseDamage = 120 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C4 +Flags = bef +Description = A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. +#------------------------------- +[WOODHAMMER] +Name = Wood Hammer +Type = GRASS +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FB +Flags = abef +Description = The user slams its rugged body into the target to attack. The user also sustains serious damage. +#------------------------------- +[LEAFBLADE] +Name = Leaf Blade +Type = GRASS +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The user handles a sharp leaf like a sword and attacks by slashing. It has a high critical-hit ratio. +#------------------------------- +[ENERGYBALL] +Name = Energy Ball +Type = GRASS +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 046 +Flags = befn +EffectChance = 10 +Description = The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. +#------------------------------- +[SEEDBOMB] +Name = Seed Bomb +Type = GRASS +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = befn +Description = The user slams a barrage of hard-shelled seeds down on the target from above. +#------------------------------- +[GIGADRAIN] +Name = Giga Drain +Type = GRASS +Category = Special +BaseDamage = 75 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0DD +Flags = bef +Description = A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. +#------------------------------- +[HORNLEECH] +Name = Horn Leech +Type = GRASS +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0DD +Flags = abef +Description = The user drains the foe's energy with its horns. The user's HP is restored by half the damage inflicted. +#------------------------------- +[LEAFTORNADO] +Name = Leaf Tornado +Type = GRASS +Category = Special +BaseDamage = 65 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = bef +EffectChance = 50 +Description = The user attacks its foe by encircling it in sharp leaves. This attack may also lower the foe's accuracy. +#------------------------------- +[MAGICALLEAF] +Name = Magical Leaf +Type = GRASS +Category = Special +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A5 +Flags = bef +Description = The user scatters curious leaves that chase the target. This attack will not miss. +#------------------------------- +[NEEDLEARM] +Name = Needle Arm +Type = GRASS +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The user attacks by wildly swinging its thorny arms. It may also make the target flinch. +#------------------------------- +[RAZORLEAF] +Name = Razor Leaf +Type = GRASS +Category = Physical +BaseDamage = 55 +Accuracy = 95 +TotalPP = 25 +Target = AllNearFoes +FunctionCode = 000 +Flags = befh +Description = Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. +#------------------------------- +[GRASSPLEDGE] +Name = Grass Pledge +Type = GRASS +Category = Special +BaseDamage = 50 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 106 +Flags = bef +Description = A column of grass hits the foes. When used with its water equivalent, it creates a vast swamp. +#------------------------------- +[MEGADRAIN] +Name = Mega Drain +Type = GRASS +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0DD +Flags = bef +Description = A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. +#------------------------------- +[VINEWHIP] +Name = Vine Whip +Type = GRASS +Category = Physical +BaseDamage = 35 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is struck with slender, whiplike vines to inflict damage. +#------------------------------- +[BULLETSEED] +Name = Bullet Seed +Type = GRASS +Category = Physical +BaseDamage = 25 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 0C0 +Flags = befn +Description = The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. +#------------------------------- +[ABSORB] +Name = Absorb +Type = GRASS +Category = Special +BaseDamage = 20 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 0DD +Flags = bef +Description = A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. +#------------------------------- +[GRASSKNOT] +Name = Grass Knot +Type = GRASS +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 09A +Flags = abef +Description = The user snares the target with grass and trips it. The heavier the target, the greater the damage. +#------------------------------- +[AROMATHERAPY] +Name = Aromatherapy +Type = GRASS +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = UserSide +FunctionCode = 019 +Flags = d +Description = The user releases a soothing scent that heals all status problems affecting the user's party. +#------------------------------- +[COTTONGUARD] +Name = Cotton Guard +Type = GRASS +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 038 +Flags = d +Description = The user protects itself by wrapping its body in soft cotton, drastically raising its Defense stat. +#------------------------------- +[COTTONSPORE] +Name = Cotton Spore +Type = GRASS +Category = Status +Accuracy = 100 +TotalPP = 40 +Target = NearOther +FunctionCode = 04D +Flags = bcel +Description = The user releases cotton-like spores that cling to the foe, harshly reducing its Speed stat. +#------------------------------- +[GRASSWHISTLE] +Name = Grass Whistle +Type = GRASS +Category = Status +Accuracy = 55 +TotalPP = 15 +Target = NearOther +FunctionCode = 003 +Flags = bcek +Description = The user plays a pleasant melody that lulls the target into a deep sleep. +#------------------------------- +[INGRAIN] +Name = Ingrain +Type = GRASS +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 0DB +Flags = d +Description = The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. +#------------------------------- +[LEECHSEED] +Name = Leech Seed +Type = GRASS +Category = Status +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0DC +Flags = bce +Description = A seed is planted on the target. It steals some HP from the target every turn. +#------------------------------- +[SLEEPPOWDER] +Name = Sleep Powder +Type = GRASS +Category = Status +Accuracy = 75 +TotalPP = 15 +Target = NearOther +FunctionCode = 003 +Flags = bcel +Description = The user scatters a big cloud of sleep-inducing dust around the target. +#------------------------------- +[SPORE] +Name = Spore +Type = GRASS +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 003 +Flags = bcel +Description = The user scatters bursts of spores that induce sleep. +#------------------------------- +[STUNSPORE] +Name = Stun Spore +Type = GRASS +Category = Status +Accuracy = 75 +TotalPP = 30 +Target = NearOther +FunctionCode = 007 +Flags = bcel +Description = The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. +#------------------------------- +[SYNTHESIS] +Name = Synthesis +Type = GRASS +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +FunctionCode = 0D8 +Flags = d +Description = The user restores its own HP. The amount of HP regained varies with the weather. +#------------------------------- +[WORRYSEED] +Name = Worry Seed +Type = GRASS +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 064 +Flags = bce +Description = A seed that causes worry is planted on the foe. It prevents sleep by making its Ability Insomnia. +#------------------------------- +[EARTHQUAKE] +Name = Earthquake +Type = GROUND +Category = Physical +BaseDamage = 100 +Accuracy = 100 +TotalPP = 10 +Target = AllNearOthers +FunctionCode = 076 +Flags = bef +Description = The user sets off an earthquake that strikes every Pokémon around it. +#------------------------------- +[EARTHPOWER] +Name = Earth Power +Type = GROUND +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 046 +Flags = bef +EffectChance = 10 +Description = The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. +#------------------------------- +[DIG] +Name = Dig +Type = GROUND +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0CA +Flags = abef +Description = The user burrows, then attacks on the second turn. It can also be used to exit dungeons. +#------------------------------- +[DRILLRUN] +Name = Drill Run +Type = GROUND +Category = Physical +BaseDamage = 80 +Accuracy = 95 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The user crashes into its target while rotating its body like a drill. Critical hits land more easily. +#------------------------------- +[BONECLUB] +Name = Bone Club +Type = GROUND +Category = Physical +BaseDamage = 65 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 00F +Flags = be +EffectChance = 10 +Description = The user clubs the target with a bone. It may also make the target flinch. +#------------------------------- +[MUDBOMB] +Name = Mud Bomb +Type = GROUND +Category = Special +BaseDamage = 65 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = befn +EffectChance = 30 +Description = The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. +#------------------------------- +[BULLDOZE] +Name = Bulldoze +Type = GROUND +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = AllNearOthers +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = The user strikes everything around it by stomping on the ground. It reduces hit Pokémon's Speed. +#------------------------------- +[MUDSHOT] +Name = Mud Shot +Type = GROUND +Category = Special +BaseDamage = 55 +Accuracy = 95 +TotalPP = 15 +Target = NearOther +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. +#------------------------------- +[BONEMERANG] +Name = Bonemerang +Type = GROUND +Category = Physical +BaseDamage = 50 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0BD +Flags = bef +Description = The user throws the bone it holds. The bone loops to hit the target twice, coming and going. +#------------------------------- +[SANDTOMB] +Name = Sand Tomb +Type = GROUND +Category = Physical +BaseDamage = 35 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0CF +Flags = bef +Description = The user traps the target inside a harshly raging sandstorm for four to five turns. +#------------------------------- +[BONERUSH] +Name = Bone Rush +Type = GROUND +Category = Physical +BaseDamage = 25 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C0 +Flags = bef +Description = The user strikes the target with a hard bone two to five times in a row. +#------------------------------- +[MUDSLAP] +Name = Mud-Slap +Type = GROUND +Category = Special +BaseDamage = 20 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = bef +EffectChance = 100 +Description = The user hurls mud in the target's face to inflict damage and lower its accuracy. +#------------------------------- +[FISSURE] +Name = Fissure +Type = GROUND +Category = Physical +BaseDamage = 1 +Accuracy = 30 +TotalPP = 5 +Target = NearOther +FunctionCode = 070 +Flags = be +Description = The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. +#------------------------------- +[MAGNITUDE] +Name = Magnitude +Type = GROUND +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 30 +Target = AllNearOthers +FunctionCode = 095 +Flags = bef +Description = The user looses a ground-shaking quake affecting everyone around the user. Its power varies. +#------------------------------- +[MUDSPORT] +Name = Mud Sport +Type = GROUND +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = BothSides +FunctionCode = 09D +Description = The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. +#------------------------------- +[SANDATTACK] +Name = Sand Attack +Type = GROUND +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 047 +Flags = bce +Description = Sand is hurled in the target's face, reducing its accuracy. +#------------------------------- +[SPIKES] +Name = Spikes +Type = GROUND +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = FoeSide +FunctionCode = 103 +Flags = c +Description = The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. +#------------------------------- +[FREEZESHOCK] +Name = Freeze Shock +Type = ICE +Category = Physical +BaseDamage = 140 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C5 +Flags = bef +EffectChance = 30 +Description = On the second turn, the user hits the foe with electrically charged ice. It may also paralyze the foe. +#------------------------------- +[ICEBURN] +Name = Ice Burn +Type = ICE +Category = Special +BaseDamage = 140 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C6 +Flags = bef +EffectChance = 30 +Description = On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn. +#------------------------------- +[BLIZZARD] +Name = Blizzard +Type = ICE +Category = Special +BaseDamage = 120 +Accuracy = 70 +TotalPP = 5 +Target = AllNearFoes +FunctionCode = 00D +Flags = bef +EffectChance = 10 +Description = A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. +#------------------------------- +[ICEBEAM] +Name = Ice Beam +Type = ICE +Category = Special +BaseDamage = 95 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 00C +Flags = bef +EffectChance = 10 +Description = The target is struck with an icy-cold beam of energy. It may also freeze the target solid. +#------------------------------- +[ICICLECRASH] +Name = Icicle Crash +Type = ICE +Category = Physical +BaseDamage = 85 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 00F +Flags = be +EffectChance = 30 +Description = The user attacks by harshly dropping an icicle onto the foe. It may also make the target flinch. +#------------------------------- +[ICEPUNCH] +Name = Ice Punch +Type = ICE +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00C +Flags = abefj +EffectChance = 10 +Description = The target is punched with an icy fist. It may also leave the target frozen. +#------------------------------- +[AURORABEAM] +Name = Aurora Beam +Type = ICE +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 042 +Flags = bef +EffectChance = 10 +Description = The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. +#------------------------------- +[GLACIATE] +Name = Glaciate +Type = ICE +Category = Special +BaseDamage = 65 +Accuracy = 95 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = The user attacks by blowing freezing cold air at the foe. This attack reduces the targets' Speed stat. +#------------------------------- +[ICEFANG] +Name = Ice Fang +Type = ICE +Category = Physical +BaseDamage = 65 +Accuracy = 95 +TotalPP = 15 +Target = NearOther +FunctionCode = 00E +Flags = abei +EffectChance = 100 +Description = The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. +#------------------------------- +[AVALANCHE] +Name = Avalanche +Type = ICE +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +Priority = -4 +FunctionCode = 081 +Flags = abef +Description = An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. +#------------------------------- +[ICYWIND] +Name = Icy Wind +Type = ICE +Category = Special +BaseDamage = 55 +Accuracy = 95 +TotalPP = 15 +Target = AllNearFoes +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = The user attacks with a gust of chilled air. It also lowers the targets' Speed stat. +#------------------------------- +[FROSTBREATH] +Name = Frost Breath +Type = ICE +Category = Special +BaseDamage = 40 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0A0 +Flags = bef +Description = The user blows a cold breath on the target. This attack always results in a critical hit. +#------------------------------- +[ICESHARD] +Name = Ice Shard +Type = ICE +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = bef +Description = The user flash freezes chunks of ice and hurls them at the target. This move always goes first. +#------------------------------- +[POWDERSNOW] +Name = Powder Snow +Type = ICE +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 25 +Target = AllNearFoes +FunctionCode = 00C +Flags = bef +EffectChance = 10 +Description = The user attacks with a chilling gust of powdery snow. It may also freeze the targets. +#------------------------------- +[ICEBALL] +Name = Ice Ball +Type = ICE +Category = Physical +BaseDamage = 30 +Accuracy = 90 +TotalPP = 20 +Target = NearOther +FunctionCode = 0D3 +Flags = abefn +Description = The user continually rolls into the target over five turns. It becomes stronger each time it hits. +#------------------------------- +[ICICLESPEAR] +Name = Icicle Spear +Type = ICE +Category = Physical +BaseDamage = 25 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 0C0 +Flags = bef +Description = The user launches sharp icicles at the target. It strikes two to five times in a row. +#------------------------------- +[SHEERCOLD] +Name = Sheer Cold +Type = ICE +Category = Special +BaseDamage = 1 +Accuracy = 30 +TotalPP = 5 +Target = NearOther +FunctionCode = 070 +Flags = be +Description = The foe is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. +#------------------------------- +[HAIL] +Name = Hail +Type = ICE +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 102 +Description = The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type. +#------------------------------- +[HAZE] +Name = Haze +Type = ICE +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = BothSides +FunctionCode = 051 +Description = The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. +#------------------------------- +[MIST] +Name = Mist +Type = ICE +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = UserSide +FunctionCode = 056 +Flags = d +Description = The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. +#------------------------------- +[EXPLOSION] +Name = Explosion +Type = NORMAL +Category = Physical +BaseDamage = 250 +Accuracy = 100 +TotalPP = 5 +Target = AllNearOthers +FunctionCode = 0E0 +Flags = bef +Description = The user explodes to inflict damage on those around it. The user faints upon using this move. +#------------------------------- +[SELFDESTRUCT] +Name = Self-Destruct +Type = NORMAL +Category = Physical +BaseDamage = 200 +Accuracy = 100 +TotalPP = 5 +Target = AllNearOthers +FunctionCode = 0E0 +Flags = bef +Description = The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. +#------------------------------- +[GIGAIMPACT] +Name = Giga Impact +Type = NORMAL +Category = Physical +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = abef +Description = The user charges at the target using every bit of its power. The user must rest on the next turn. +#------------------------------- +[HYPERBEAM] +Name = Hyper Beam +Type = NORMAL +Category = Special +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = bef +Description = The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. +#------------------------------- +[LASTRESORT] +Name = Last Resort +Type = NORMAL +Category = Physical +BaseDamage = 140 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 125 +Flags = abef +Description = This move can be used only after the user has used all the other moves it knows in the battle. +#------------------------------- +[DOUBLEEDGE] +Name = Double-Edge +Type = NORMAL +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FB +Flags = abef +Description = A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. +#------------------------------- +[HEADCHARGE] +Name = Head Charge +Type = NORMAL +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FA +Flags = abef +Description = The user charges its head into the foe, using its powerful guard hair. The user also takes damage. +#------------------------------- +[MEGAKICK] +Name = Mega Kick +Type = NORMAL +Category = Physical +BaseDamage = 120 +Accuracy = 75 +TotalPP = 5 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is attacked by a kick launched with muscle-packed power. +#------------------------------- +[THRASH] +Name = Thrash +Type = NORMAL +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 10 +Target = RandomNearFoe +FunctionCode = 0D2 +Flags = abef +Description = The user rampages and attacks for two to three turns. It then becomes confused, however. +#------------------------------- +[EGGBOMB] +Name = Egg Bomb +Type = NORMAL +Category = Physical +BaseDamage = 100 +Accuracy = 75 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = befn +Description = A large egg is hurled at the target with maximum force to inflict damage. +#------------------------------- +[JUDGMENT] +Name = Judgment +Type = NORMAL +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 09F +Flags = bef +Description = The user releases countless shots of light. Its type varies with the kind of Plate the user is holding. +#------------------------------- +[SKULLBASH] +Name = Skull Bash +Type = NORMAL +Category = Physical +BaseDamage = 100 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0C8 +Flags = abef +Description = The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. +#------------------------------- +[HYPERVOICE] +Name = Hyper Voice +Type = NORMAL +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 000 +Flags = befk +Description = The user lets loose a horribly echoing shout with the power to inflict damage. +#------------------------------- +[ROCKCLIMB] +Name = Rock Climb +Type = NORMAL +Category = Physical +BaseDamage = 90 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 013 +Flags = abef +EffectChance = 20 +Description = The user attacks the target by smashing into it with incredible force. It may also confuse the target. +#------------------------------- +[TAKEDOWN] +Name = Take Down +Type = NORMAL +Category = Physical +BaseDamage = 90 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 0FA +Flags = abef +Description = A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. +#------------------------------- +[UPROAR] +Name = Uproar +Type = NORMAL +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = RandomNearFoe +FunctionCode = 0D1 +Flags = befk +Description = The user attacks in an uproar for three turns. Over that time, no one can fall asleep. +#------------------------------- +[BODYSLAM] +Name = Body Slam +Type = NORMAL +Category = Physical +BaseDamage = 85 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 007 +Flags = abef +EffectChance = 30 +Description = The user drops onto the target with its full body weight. It may leave the target with paralysis. +#------------------------------- +[TECHNOBLAST] +Name = Techno Blast +Type = NORMAL +Category = Special +BaseDamage = 85 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 09F +Flags = bef +Description = The user fires a beam of light at its target. The type changes depending on the Drive the user holds. +#------------------------------- +[EXTREMESPEED] +Name = Extreme Speed +Type = NORMAL +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +Priority = 2 +FunctionCode = 000 +Flags = abef +Description = The user charges the target at blinding speed. This attack always goes before any other move. +#------------------------------- +[HYPERFANG] +Name = Hyper Fang +Type = NORMAL +Category = Physical +BaseDamage = 80 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abei +EffectChance = 10 +Description = The user bites hard on the target with its sharp front fangs. It may also make the target flinch. +#------------------------------- +[MEGAPUNCH] +Name = Mega Punch +Type = NORMAL +Category = Physical +BaseDamage = 80 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 000 +Flags = abefj +Description = The target is slugged by a punch thrown with muscle-packed power. +#------------------------------- +[RAZORWIND] +Name = Razor Wind +Type = NORMAL +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 0C3 +Flags = befh +Description = A two-turn attack. Blades of wind hit the foe on the second turn. Critical hits land more easily. +#------------------------------- +[SLAM] +Name = Slam +Type = NORMAL +Category = Physical +BaseDamage = 80 +Accuracy = 75 +TotalPP = 20 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is slammed with a long tail, vines, etc., to inflict damage. +#------------------------------- +[STRENGTH] +Name = Strength +Type = NORMAL +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. +#------------------------------- +[TRIATTACK] +Name = Tri Attack +Type = NORMAL +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 017 +Flags = bef +EffectChance = 20 +Description = The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target. +#------------------------------- +[CRUSHCLAW] +Name = Crush Claw +Type = NORMAL +Category = Physical +BaseDamage = 75 +Accuracy = 95 +TotalPP = 10 +Target = NearOther +FunctionCode = 043 +Flags = abef +EffectChance = 50 +Description = The user slashes the target with hard and sharp claws. It may also lower the target's Defense. +#------------------------------- +[RELICSONG] +Name = Relic Song +Type = NORMAL +Category = Special +BaseDamage = 75 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 003 +Flags = befk +EffectChance = 10 +Description = An ancient song appeals to the hearts of those listening. It may also induce sleep. +#------------------------------- +[CHIPAWAY] +Name = Chip Away +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A9 +Flags = abef +Description = Seeking an opening, the user strikes continually. The foe's stat changes don't affect the damage. +#------------------------------- +[DIZZYPUNCH] +Name = Dizzy Punch +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 013 +Flags = abefj +EffectChance = 20 +Description = The target is hit with rhythmically launched punches that may also leave it confused. +#------------------------------- +[FACADE] +Name = Facade +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 07E +Flags = abef +Description = An attack move that doubles its power if the user is poisoned, burned, or has paralysis. +#------------------------------- +[HEADBUTT] +Name = Headbutt +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The user sticks out its head and attacks by charging into the foe. It may also make the target flinch. +#------------------------------- +[RETALIATE] +Name = Retaliate +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 085 +Flags = abef +Description = Gets revenge for a fainted ally. If an ally fainted in the last turn, this attack's damage increases. +#------------------------------- +[SECRETPOWER] +Name = Secret Power +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A4 +Flags = be +EffectChance = 30 +Description = The user attacks with a secret power. Its added effects vary depending on the user's environment. +#------------------------------- +[SLASH] +Name = Slash +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The target is attacked with a slash of claws or blades. Critical hits land more easily. +#------------------------------- +[HORNATTACK] +Name = Horn Attack +Type = NORMAL +Category = Physical +BaseDamage = 65 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is jabbed with a sharply pointed horn to inflict damage. +#------------------------------- +[STOMP] +Name = Stomp +Type = NORMAL +Category = Physical +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 010 +Flags = abe +EffectChance = 30 +Description = The target is stomped with a big foot. It may also make the target flinch. +#------------------------------- +[COVET] +Name = Covet +Type = NORMAL +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 40 +Target = NearOther +FunctionCode = 0F1 +Flags = abef +Description = The user endearingly approaches the target, then steals the target's held item. +#------------------------------- +[ROUND] +Name = Round +Type = NORMAL +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 083 +Flags = befk +Description = The user attacks with a song. Others can join in the Round and make the attack do greater damage. +#------------------------------- +[SMELLINGSALTS] +Name = Smelling Salts +Type = NORMAL +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 07C +Flags = abef +Description = This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however. +#------------------------------- +[SWIFT] +Name = Swift +Type = NORMAL +Category = Special +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = AllNearFoes +FunctionCode = 0A5 +Flags = bef +Description = Star-shaped rays are shot at the opposing team. This attack never misses. +#------------------------------- +[VICEGRIP] +Name = Vice Grip +Type = NORMAL +Category = Physical +BaseDamage = 55 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is gripped and squeezed from both sides to inflict damage. +#------------------------------- +[CUT] +Name = Cut +Type = NORMAL +Category = Physical +BaseDamage = 50 +Accuracy = 95 +TotalPP = 30 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is cut with a scythe or a claw. It can also be used to cut down thin trees. +#------------------------------- +[STRUGGLE] +Name = Struggle +Type = NORMAL +Category = Physical +BaseDamage = 50 +Accuracy = 0 +TotalPP = 1 +Target = RandomNearFoe +FunctionCode = 002 +Flags = abf +Description = An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. +#------------------------------- +[TACKLE] +Name = Tackle +Type = NORMAL +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 35 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = A physical attack in which the user charges and slams into the target with its whole body. +#------------------------------- +[WEATHERBALL] +Name = Weather Ball +Type = NORMAL +Category = Special +BaseDamage = 50 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 087 +Flags = befn +Description = An attack move that varies in power and type depending on the weather. +#------------------------------- +[ECHOEDVOICE] +Name = Echoed Voice +Type = NORMAL +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 092 +Flags = befk +Description = The user attacks the foe with an echoing voice. If this move is used every turn, it does greater damage. +#------------------------------- +[FAKEOUT] +Name = Fake Out +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +Priority = 3 +FunctionCode = 012 +Flags = abe +EffectChance = 100 +Description = An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. +#------------------------------- +[FALSESWIPE] +Name = False Swipe +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 40 +Target = NearOther +FunctionCode = 0E9 +Flags = abef +Description = A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. +#------------------------------- +[PAYDAY] +Name = Pay Day +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 109 +Flags = bef +Description = Numerous coins are hurled at the target to inflict damage. Money is earned after battle. +#------------------------------- +[POUND] +Name = Pound +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 35 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is physically pounded with a long tail or a foreleg, etc. +#------------------------------- +[QUICKATTACK] +Name = Quick Attack +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = abef +Description = The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. +#------------------------------- +[SCRATCH] +Name = Scratch +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 35 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = Hard, pointed, and sharp claws rake the target to inflict damage. +#------------------------------- +[SNORE] +Name = Snore +Type = NORMAL +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 011 +Flags = bek +EffectChance = 30 +Description = An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. +#------------------------------- +[DOUBLEHIT] +Name = Double Hit +Type = NORMAL +Category = Physical +BaseDamage = 35 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0BD +Flags = abef +Description = The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. +#------------------------------- +[FEINT] +Name = Feint +Type = NORMAL +Category = Physical +BaseDamage = 30 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +Priority = 2 +FunctionCode = 0AD +Flags = ef +Description = An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. +#------------------------------- +[TAILSLAP] +Name = Tail Slap +Type = NORMAL +Category = Physical +BaseDamage = 25 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C0 +Flags = abef +Description = The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row. +#------------------------------- +[RAGE] +Name = Rage +Type = NORMAL +Category = Physical +BaseDamage = 20 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 093 +Flags = abef +Description = As long as this move is in use, the user's Attack rises each time the user is hit in battle. +#------------------------------- +[RAPIDSPIN] +Name = Rapid Spin +Type = NORMAL +Category = Physical +BaseDamage = 20 +Accuracy = 100 +TotalPP = 40 +Target = NearOther +FunctionCode = 110 +Flags = abef +Description = A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. +#------------------------------- +[SPIKECANNON] +Name = Spike Cannon +Type = NORMAL +Category = Physical +BaseDamage = 20 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0C0 +Flags = bef +Description = Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. +#------------------------------- +[COMETPUNCH] +Name = Comet Punch +Type = NORMAL +Category = Physical +BaseDamage = 18 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0C0 +Flags = abefj +Description = The target is hit with a flurry of punches that strike two to five times in a row. +#------------------------------- +[FURYSWIPES] +Name = Fury Swipes +Type = NORMAL +Category = Physical +BaseDamage = 18 +Accuracy = 80 +TotalPP = 15 +Target = NearOther +FunctionCode = 0C0 +Flags = abef +Description = The target is raked with sharp claws or scythes for two to five times in quick succession. +#------------------------------- +[BARRAGE] +Name = Barrage +Type = NORMAL +Category = Physical +BaseDamage = 15 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 0C0 +Flags = befn +Description = Round objects are hurled at the target to strike two to five times in a row. +#------------------------------- +[BIND] +Name = Bind +Type = NORMAL +Category = Physical +BaseDamage = 15 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 0CF +Flags = abef +Description = Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns. +#------------------------------- +[DOUBLESLAP] +Name = Double Slap +Type = NORMAL +Category = Physical +BaseDamage = 15 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C0 +Flags = abef +Description = The target is slapped repeatedly, back and forth, two to five times in a row. +#------------------------------- +[FURYATTACK] +Name = Fury Attack +Type = NORMAL +Category = Physical +BaseDamage = 15 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 0C0 +Flags = abef +Description = The target is jabbed repeatedly with a horn or beak two to five times in a row. +#------------------------------- +[WRAP] +Name = Wrap +Type = NORMAL +Category = Physical +BaseDamage = 15 +Accuracy = 90 +TotalPP = 20 +Target = NearOther +FunctionCode = 0CF +Flags = abef +Description = A long body or vines are used to wrap and squeeze the target for four to five turns. +#------------------------------- +[CONSTRICT] +Name = Constrict +Type = NORMAL +Category = Physical +BaseDamage = 10 +Accuracy = 100 +TotalPP = 35 +Target = NearOther +FunctionCode = 044 +Flags = abef +EffectChance = 10 +Description = The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. +#------------------------------- +[BIDE] +Name = Bide +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 0 +TotalPP = 10 +Target = None +Priority = 1 +FunctionCode = 0D4 +Flags = abf +Description = The user endures attacks for two turns, then strikes back to cause double the damage taken. +#------------------------------- +[CRUSHGRIP] +Name = Crush Grip +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 08C +Flags = abef +Description = The target is crushed with great force. The attack is more powerful the more HP the target has left. +#------------------------------- +[ENDEAVOR] +Name = Endeavor +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 06E +Flags = abef +Description = An attack move that cuts down the target's HP to equal the user's HP. +#------------------------------- +[FLAIL] +Name = Flail +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 098 +Flags = abef +Description = The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. +#------------------------------- +[FRUSTRATION] +Name = Frustration +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 08A +Flags = abef +Description = A full-power attack that grows more powerful the less the user likes its Trainer. +#------------------------------- +[GUILLOTINE] +Name = Guillotine +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 30 +TotalPP = 5 +Target = NearOther +FunctionCode = 070 +Flags = abe +Description = A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. +#------------------------------- +[HIDDENPOWER] +Name = Hidden Power +Type = NORMAL +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 090 +Flags = bef +Description = A unique attack that varies in type and intensity depending on the Pokémon using it. +#------------------------------- +[HORNDRILL] +Name = Horn Drill +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 30 +TotalPP = 5 +Target = NearOther +FunctionCode = 070 +Flags = abe +Description = The user stabs the foe with a horn that rotates like a drill. If it hits, the target faints instantly. +#------------------------------- +[NATURALGIFT] +Name = Natural Gift +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 096 +Flags = bef +Description = The user draws power to attack by using its held Berry. The Berry determines its type and power. +#------------------------------- +[PRESENT] +Name = Present +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 094 +Flags = bef +Description = The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. +#------------------------------- +[RETURN] +Name = Return +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 089 +Flags = abef +Description = A full-power attack that grows more powerful the more the user likes its Trainer. +#------------------------------- +[SONICBOOM] +Name = Sonic Boom +Type = NORMAL +Category = Special +BaseDamage = 1 +Accuracy = 90 +TotalPP = 20 +Target = NearOther +FunctionCode = 06A +Flags = bef +Description = The target is hit with a destructive shock wave that always inflicts 20 HP damage. +#------------------------------- +[SPITUP] +Name = Spit Up +Type = NORMAL +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 113 +Flags = bf +Description = The power stored using the move Stockpile is released all at once in an attack. +#------------------------------- +[SUPERFANG] +Name = Super Fang +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 06C +Flags = abef +Description = The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. +#------------------------------- +[TRUMPCARD] +Name = Trump Card +Type = NORMAL +Category = Special +BaseDamage = 1 +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 097 +Flags = abef +Description = The fewer PP this move has, the greater its attack power. +#------------------------------- +[WRINGOUT] +Name = Wring Out +Type = NORMAL +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 08C +Flags = abef +Description = The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. +#------------------------------- +[ACUPRESSURE] +Name = Acupressure +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = UserOrNearAlly +FunctionCode = 037 +Description = The user applies pressure to stress points, sharply boosting one of its stats. +#------------------------------- +[AFTERYOU] +Name = After You +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 11D +Description = The user helps the target and makes it use its move right after the user. +#------------------------------- +[ASSIST] +Name = Assist +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 0B5 +Description = The user hurriedly and randomly uses a move among those known by other Pokémon in the party. +#------------------------------- +[ATTRACT] +Name = Attract +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 016 +Flags = bce +Description = If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. +#------------------------------- +[BATONPASS] +Name = Baton Pass +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 0ED +Description = The user switches places with a party Pokémon in waiting, passing along any stat changes. +#------------------------------- +[BELLYDRUM] +Name = Belly Drum +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 03A +Flags = d +Description = The user maximizes its Attack stat in exchange for HP equal to half its max HP. +#------------------------------- +[BESTOW] +Name = Bestow +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 0F3 +Flags = be +Description = The user passes its held item to the target when the target isn't holding an item. +#------------------------------- +[BLOCK] +Name = Block +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 0EF +Flags = bce +Description = The user blocks the target's way with arms spread wide to prevent escape. +#------------------------------- +[CAMOUFLAGE] +Name = Camouflage +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 060 +Flags = d +Description = The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. +#------------------------------- +[CAPTIVATE] +Name = Captivate +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = AllNearFoes +FunctionCode = 04E +Flags = bce +Description = If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. +#------------------------------- +[CHARM] +Name = Charm +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 04B +Flags = bce +Description = The user charmingly gazes at the foe, making it less wary. The target's Attack is harshly lowered. +#------------------------------- +[CONVERSION] +Name = Conversion +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 05E +Flags = d +Description = The user changes its type to become the same type as one of its moves. +#------------------------------- +[CONVERSION2] +Name = Conversion 2 +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = NearOther +FunctionCode = 05F +Description = The user changes its type to make itself resistant to the type of the attack the opponent used last. +#------------------------------- +[COPYCAT] +Name = Copycat +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 0AF +Description = The user mimics the move used immediately before it. The move fails if no other move has been used yet. +#------------------------------- +[DEFENSECURL] +Name = Defense Curl +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 01E +Flags = d +Description = The user curls up to conceal weak spots and raise its Defense stat. +#------------------------------- +[DISABLE] +Name = Disable +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0B9 +Flags = bce +Description = For four turns, this move prevents the target from using the move it last used. +#------------------------------- +[DOUBLETEAM] +Name = Double Team +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +FunctionCode = 022 +Flags = d +Description = By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. +#------------------------------- +[ENCORE] +Name = Encore +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 0BC +Flags = bce +Description = The user compels the target to keep using only the move it last used for three turns. +#------------------------------- +[ENDURE] +Name = Endure +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +Priority = 4 +FunctionCode = 0E8 +Description = The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. +#------------------------------- +[ENTRAINMENT] +Name = Entrainment +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 066 +Flags = bce +Description = The user dances to compel the target to mimic it, making the target's Ability the same as the user's. +#------------------------------- +[FLASH] +Name = Flash +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 047 +Flags = bce +Description = The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves. +#------------------------------- +[FOCUSENERGY] +Name = Focus Energy +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 023 +Flags = d +Description = The user takes a deep breath and focuses so that critical hits land more easily. +#------------------------------- +[FOLLOWME] +Name = Follow Me +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +Priority = 3 +FunctionCode = 117 +Description = The user draws attention to itself, making all targets take aim only at the user. +#------------------------------- +[FORESIGHT] +Name = Foresight +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = NearOther +FunctionCode = 0A7 +Flags = bce +Description = Enables the user to hit a Ghost type with any kind of move. It also enables the user to hit an evasive foe. +#------------------------------- +[GLARE] +Name = Glare +Type = NORMAL +Category = Status +Accuracy = 90 +TotalPP = 30 +Target = NearOther +FunctionCode = 007 +Flags = bce +Description = The user intimidates the target with the pattern on its belly to cause paralysis. +#------------------------------- +[GROWL] +Name = Growl +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 40 +Target = AllNearFoes +FunctionCode = 042 +Flags = bcek +Description = The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered. +#------------------------------- +[GROWTH] +Name = Growth +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 028 +Flags = d +Description = The user's body grows all at once, raising the Atk and Sp. Atk stats. +#------------------------------- +[HARDEN] +Name = Harden +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 01D +Flags = d +Description = The user stiffens all the muscles in its body to raise its Defense stat. +#------------------------------- +[HEALBELL] +Name = Heal Bell +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = UserSide +FunctionCode = 019 +Flags = d +Description = The user makes a soothing bell chime to heal the status problems of all the party Pokémon. +#------------------------------- +[HELPINGHAND] +Name = Helping Hand +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearAlly +Priority = 5 +FunctionCode = 09C +Description = The user assists an ally by boosting the power of its attack. +#------------------------------- +[HOWL] +Name = Howl +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 01C +Flags = d +Description = The user howls loudly to raise its spirit, boosting its Attack stat. +#------------------------------- +[LEER] +Name = Leer +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 30 +Target = AllNearFoes +FunctionCode = 043 +Flags = bce +Description = The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced. +#------------------------------- +[LOCKON] +Name = Lock-On +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 0A6 +Flags = be +Description = The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. +#------------------------------- +[LOVELYKISS] +Name = Lovely Kiss +Type = NORMAL +Category = Status +Accuracy = 75 +TotalPP = 10 +Target = NearOther +FunctionCode = 003 +Flags = bce +Description = With a scary face, the user tries to force a kiss on the target. If it suceeds, the target falls asleep. +#------------------------------- +[LUCKYCHANT] +Name = Lucky Chant +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = UserSide +FunctionCode = 0A1 +Flags = d +Description = The user chants an incantation toward the sky, preventing the foe from landing critical hits. +#------------------------------- +[MEFIRST] +Name = Me First +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearFoe +FunctionCode = 0B0 +Flags = b +Description = The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. +#------------------------------- +[MEANLOOK] +Name = Mean Look +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 0EF +Flags = bce +Description = The user pins the target with a dark, arresting look. The target becomes unable to flee. +#------------------------------- +[METRONOME] +Name = Metronome +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0B6 +Description = The user waggles a finger and stimulates its brain into randomly using nearly any move. +#------------------------------- +[MILKDRINK] +Name = Milk Drink +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D5 +Flags = d +Description = The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. +#------------------------------- +[MIMIC] +Name = Mimic +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 05C +Flags = b +Description = The user copies the move last used by the foe. The move can be used until the user is switched out. +#------------------------------- +[MINDREADER] +Name = Mind Reader +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 0A6 +Flags = be +Description = The user senses the foe's movements with its mind to ensure its next attack does not miss the foe. +#------------------------------- +[MINIMIZE] +Name = Minimize +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 034 +Flags = d +Description = The user compresses its body to make itself look smaller, which sharply raises its evasiveness. +#------------------------------- +[MOONLIGHT] +Name = Moonlight +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +FunctionCode = 0D8 +Flags = d +Description = The user restores its own HP. The amount of HP regained varies with the weather. +#------------------------------- +[MORNINGSUN] +Name = Morning Sun +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +FunctionCode = 0D8 +Flags = d +Description = The user restores its own HP. The amount of HP regained varies with the weather. +#------------------------------- +[NATUREPOWER] +Name = Nature Power +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0B3 +Description = An attack that makes use of nature's power. Its effects vary depending on the user's environment. +#------------------------------- +[ODORSLEUTH] +Name = Odor Sleuth +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = NearOther +FunctionCode = 0A7 +Flags = bce +Description = Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. +#------------------------------- +[PAINSPLIT] +Name = Pain Split +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 05A +Flags = be +Description = The user adds its HP to the target's HP, then equally shares the combined HP with the target. +#------------------------------- +[PERISHSONG] +Name = Perish Song +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = AllBattlers +FunctionCode = 0E5 +Flags = k +Description = Any Pokémon that hears this song faints in three turns, unless it switches out of battle. +#------------------------------- +[PROTECT] +Name = Protect +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +Priority = 4 +FunctionCode = 0AA +Description = It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. +#------------------------------- +[PSYCHUP] +Name = Psych Up +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 055 +Description = The user hypnotizes itself into copying any stat change made by the target. +#------------------------------- +[RECOVER] +Name = Recover +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D5 +Flags = d +Description = Restoring its own cells, the user restores its own HP by half of its max HP. +#------------------------------- +[RECYCLE] +Name = Recycle +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0F6 +Flags = d +Description = The user recycles a held item that has been used in battle so it can be used again. +#------------------------------- +[REFLECTTYPE] +Name = Reflect Type +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 062 +Flags = b +Description = The user reflects the target's type, making it the same type as the target. +#------------------------------- +[REFRESH] +Name = Refresh +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 018 +Flags = d +Description = The user rests to cure itself of a poisoning, burn, or paralysis. +#------------------------------- +[ROAR] +Name = Roar +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +Priority = -6 +FunctionCode = 0EB +Flags = bcek +Description = The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. +#------------------------------- +[SAFEGUARD] +Name = Safeguard +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 25 +Target = UserSide +FunctionCode = 01A +Flags = d +Description = The user creates a protective field that prevents status problems for five turns. +#------------------------------- +[SCARYFACE] +Name = Scary Face +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 04D +Flags = bce +Description = The user frightens the target with a scary face to harshly reduce its Speed stat. +#------------------------------- +[SCREECH] +Name = Screech +Type = NORMAL +Category = Status +Accuracy = 85 +TotalPP = 40 +Target = NearOther +FunctionCode = 04C +Flags = bcek +Description = An earsplitting screech harshly reduces the target's Defense stat. +#------------------------------- +[SHARPEN] +Name = Sharpen +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 01C +Flags = d +Description = The user reduces its polygon count to make itself more jagged, raising the Attack stat. +#------------------------------- +[SHELLSMASH] +Name = Shell Smash +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +FunctionCode = 035 +Flags = d +Description = The user breaks its shell, lowering its defenses but sharply raising attacking and Speed stats. +#------------------------------- +[SIMPLEBEAM] +Name = Simple Beam +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 063 +Flags = bce +Description = The user's mysterious psychic wave changes the target's Ability to Simple. +#------------------------------- +[SING] +Name = Sing +Type = NORMAL +Category = Status +Accuracy = 55 +TotalPP = 15 +Target = NearOther +FunctionCode = 003 +Flags = bcek +Description = A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. +#------------------------------- +[SKETCH] +Name = Sketch +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 1 +Target = NearOther +FunctionCode = 05D +Description = It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears. +#------------------------------- +[SLACKOFF] +Name = Slack Off +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D5 +Flags = d +Description = The user slacks off, restoring its own HP by up to half of its maximum HP. +#------------------------------- +[SLEEPTALK] +Name = Sleep Talk +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0B4 +Description = While it is asleep, the user randomly uses one of the moves it knows. +#------------------------------- +[SMOKESCREEN] +Name = Smokescreen +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 047 +Flags = bce +Description = The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. +#------------------------------- +[SOFTBOILED] +Name = Soft-Boiled +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D5 +Flags = d +Description = The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. +#------------------------------- +[SPLASH] +Name = Splash +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 001 +Description = The user just flops and splashes around to no effect at all... +#------------------------------- +[STOCKPILE] +Name = Stockpile +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 112 +Flags = d +Description = The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. +#------------------------------- +[SUBSTITUTE] +Name = Substitute +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 10C +Flags = d +Description = The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. +#------------------------------- +[SUPERSONIC] +Name = Supersonic +Type = NORMAL +Category = Status +Accuracy = 55 +TotalPP = 20 +Target = NearOther +FunctionCode = 013 +Flags = bcek +Description = The user generates odd sound waves from its body. It may confuse the target. +#------------------------------- +[SWAGGER] +Name = Swagger +Type = NORMAL +Category = Status +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 041 +Flags = bce +Description = The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. +#------------------------------- +[SWALLOW] +Name = Swallow +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 114 +Flags = d +Description = The power stored using the move Stockpile is absorbed by the user to heal its HP. +#------------------------------- +[SWEETKISS] +Name = Sweet Kiss +Type = NORMAL +Category = Status +Accuracy = 75 +TotalPP = 10 +Target = NearOther +FunctionCode = 013 +Flags = bce +Description = The user kisses the target with a sweet, angelic cuteness that causes confusion. +#------------------------------- +[SWEETSCENT] +Name = Sweet Scent +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = AllNearFoes +FunctionCode = 048 +Flags = bce +Description = A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. +#------------------------------- +[SWORDSDANCE] +Name = Swords Dance +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 02E +Flags = do +Description = A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. +#------------------------------- +[TAILWHIP] +Name = Tail Whip +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 30 +Target = AllNearFoes +FunctionCode = 043 +Flags = bce +Description = The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. +#------------------------------- +[TEETERDANCE] +Name = Teeter Dance +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = AllNearOthers +FunctionCode = 013 +Flags = beo +Description = The user performs a wobbly dance that confuses the Pokémon around it. +#------------------------------- +[TICKLE] +Name = Tickle +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 04A +Flags = bce +Description = The user tickles the target into laughing, reducing its Attack and Defense stats. +#------------------------------- +[TRANSFORM] +Name = Transform +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 069 +Description = The user transforms into a copy of the target right down to having the same move set. +#------------------------------- +[WHIRLWIND] +Name = Whirlwind +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +Priority = -6 +FunctionCode = 0EB +Flags = bce +Description = The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. +#------------------------------- +[WISH] +Name = Wish +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D7 +Flags = d +Description = One turn after this move is used, the target's HP is restored by half the user's maximum HP. +#------------------------------- +[WORKUP] +Name = Work Up +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 027 +Flags = d +Description = The user is roused, and its Attack and Sp. Atk stats increase. +#------------------------------- +[YAWN] +Name = Yawn +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 004 +Flags = bce +Description = The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. +#------------------------------- +[GUNKSHOT] +Name = Gunk Shot +Type = POISON +Category = Physical +BaseDamage = 120 +Accuracy = 70 +TotalPP = 5 +Target = NearOther +FunctionCode = 005 +Flags = bef +EffectChance = 30 +Description = The user shoots filthy garbage at the target to attack. It may also poison the target. +#------------------------------- +[SLUDGEWAVE] +Name = Sludge Wave +Type = POISON +Category = Special +BaseDamage = 95 +Accuracy = 100 +TotalPP = 10 +Target = AllNearOthers +FunctionCode = 005 +Flags = bef +EffectChance = 10 +Description = It swamps the area around the user with a giant sludge wave. It may also poison those hit. +#------------------------------- +[SLUDGEBOMB] +Name = Sludge Bomb +Type = POISON +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 005 +Flags = befn +EffectChance = 30 +Description = Unsanitary sludge is hurled at the target. It may also poison the target. +#------------------------------- +[POISONJAB] +Name = Poison Jab +Type = POISON +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 005 +Flags = abef +EffectChance = 30 +Description = The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target. +#------------------------------- +[CROSSPOISON] +Name = Cross Poison +Type = POISON +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 005 +Flags = abefh +EffectChance = 10 +Description = A slashing attack with a poisonous blade that may also poison the foe. Critical hits land more easily. +#------------------------------- +[SLUDGE] +Name = Sludge +Type = POISON +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 005 +Flags = bef +EffectChance = 30 +Description = Unsanitary sludge is hurled at the target. It may also poison the target. +#------------------------------- +[VENOSHOCK] +Name = Venoshock +Type = POISON +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 07B +Flags = bef +Description = The user drenches the foe in a special poisonous liquid. Its power doubles if the target is poisoned. +#------------------------------- +[CLEARSMOG] +Name = Clear Smog +Type = POISON +Category = Special +BaseDamage = 50 +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 050 +Flags = bef +Description = The user attacks by throwing a clump of special mud. All status changes are returned to normal. +#------------------------------- +[POISONFANG] +Name = Poison Fang +Type = POISON +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 006 +Flags = abefi +EffectChance = 30 +Description = The user bites the target with toxic fangs. It may also leave the target badly poisoned. +#------------------------------- +[POISONTAIL] +Name = Poison Tail +Type = POISON +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 005 +Flags = abefh +EffectChance = 10 +Description = The user hits the target with its tail. It may also poison the target. Critical hits land more easily. +#------------------------------- +[ACID] +Name = Acid +Type = POISON +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = AllNearFoes +FunctionCode = 046 +Flags = bef +EffectChance = 10 +Description = The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat. +#------------------------------- +[ACIDSPRAY] +Name = Acid Spray +Type = POISON +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 04F +Flags = befn +EffectChance = 100 +Description = The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. +#------------------------------- +[SMOG] +Name = Smog +Type = POISON +Category = Special +BaseDamage = 20 +Accuracy = 70 +TotalPP = 20 +Target = NearOther +FunctionCode = 005 +Flags = bef +EffectChance = 40 +Description = The target is attacked with a discharge of filthy gases. It may also poison the target. +#------------------------------- +[POISONSTING] +Name = Poison Sting +Type = POISON +Category = Physical +BaseDamage = 15 +Accuracy = 100 +TotalPP = 35 +Target = NearOther +FunctionCode = 005 +Flags = bef +EffectChance = 30 +Description = The user stabs the target with a poisonous stinger. This may also poison the target. +#------------------------------- +[ACIDARMOR] +Name = Acid Armor +Type = POISON +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 02F +Flags = d +Description = The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. +#------------------------------- +[COIL] +Name = Coil +Type = POISON +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 025 +Flags = d +Description = The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. +#------------------------------- +[GASTROACID] +Name = Gastro Acid +Type = POISON +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 068 +Flags = bce +Description = The user hurls up its stomach acids on the foe. The fluid negates the effect of the target's Ability. +#------------------------------- +[POISONGAS] +Name = Poison Gas +Type = POISON +Category = Status +Accuracy = 80 +TotalPP = 40 +Target = AllNearFoes +FunctionCode = 005 +Flags = bce +Description = A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. +#------------------------------- +[POISONPOWDER] +Name = Poison Powder +Type = POISON +Category = Status +Accuracy = 75 +TotalPP = 35 +Target = NearOther +FunctionCode = 005 +Flags = bcel +Description = The user scatters a cloud of poisonous dust on the target. It may poison the target. +#------------------------------- +[TOXIC] +Name = Toxic +Type = POISON +Category = Status +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 006 +Flags = bce +Description = A move that leaves the target badly poisoned. Its poison damage worsens every turn. +#------------------------------- +[TOXICSPIKES] +Name = Toxic Spikes +Type = POISON +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = FoeSide +FunctionCode = 104 +Flags = c +Description = The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. +#------------------------------- +[PSYCHOBOOST] +Name = Psycho Boost +Type = PSYCHIC +Category = Special +BaseDamage = 140 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 03F +Flags = bef +Description = The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. +#------------------------------- +[DREAMEATER] +Name = Dream Eater +Type = PSYCHIC +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0DE +Flags = bef +Description = The user eats the dreams of a sleeping foe. It absorbs half the damage caused to heal the user's HP. +#------------------------------- +[FUTURESIGHT] +Name = Future Sight +Type = PSYCHIC +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 111 +Description = Two turns after this move is used, a hunk of psychic energy attacks the target. +#------------------------------- +[PSYSTRIKE] +Name = Psystrike +Type = PSYCHIC +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 122 +Flags = bef +Description = The user materializes an odd psychic wave to attack the target. This attack does physical damage. +#------------------------------- +[PSYCHIC] +Name = Psychic +Type = PSYCHIC +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 046 +Flags = bef +EffectChance = 10 +Description = The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. +#------------------------------- +[EXTRASENSORY] +Name = Extrasensory +Type = PSYCHIC +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 00F +Flags = be +EffectChance = 10 +Description = The user attacks with an odd, unseeable power. It may also make the target flinch. +#------------------------------- +[PSYSHOCK] +Name = Psyshock +Type = PSYCHIC +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 122 +Flags = bef +Description = The user materializes an odd psychic wave to attack the target. This attack does physical damage. +#------------------------------- +[ZENHEADBUTT] +Name = Zen Headbutt +Type = PSYCHIC +Category = Physical +BaseDamage = 80 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 20 +Description = The user focuses its willpower to its head and attacks the foe. It may also make the target flinch. +#------------------------------- +[LUSTERPURGE] +Name = Luster Purge +Type = PSYCHIC +Category = Special +BaseDamage = 70 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 046 +Flags = bef +EffectChance = 50 +Description = The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat. +#------------------------------- +[MISTBALL] +Name = Mist Ball +Type = PSYCHIC +Category = Special +BaseDamage = 70 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 045 +Flags = befn +EffectChance = 50 +Description = A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk. +#------------------------------- +[PSYCHOCUT] +Name = Psycho Cut +Type = PSYCHIC +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 000 +Flags = befh +Description = The user tears at the target with blades formed by psychic power. Critical hits land more easily. +#------------------------------- +[SYNCHRONOISE] +Name = Synchronoise +Type = PSYCHIC +Category = Special +BaseDamage = 70 +Accuracy = 100 +TotalPP = 15 +Target = AllNearOthers +FunctionCode = 123 +Flags = bef +Description = Using an odd shock wave, the user damages any Pokémon of the same type as the user. +#------------------------------- +[PSYBEAM] +Name = Psybeam +Type = PSYCHIC +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 013 +Flags = bef +EffectChance = 10 +Description = The target is attacked with a peculiar ray. It may also cause confusion. +#------------------------------- +[HEARTSTAMP] +Name = Heart Stamp +Type = PSYCHIC +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The user unleashes a vicious blow after its cute act makes the foe less wary. It may also cause flinching. +#------------------------------- +[CONFUSION] +Name = Confusion +Type = PSYCHIC +Category = Special +BaseDamage = 50 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 013 +Flags = bef +EffectChance = 10 +Description = The target is hit by a weak telekinetic force. It may also leave the target confused. +#------------------------------- +[MIRRORCOAT] +Name = Mirror Coat +Type = PSYCHIC +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = None +Priority = -5 +FunctionCode = 072 +Flags = bf +Description = A retaliation move that counters any special attack, inflicting double the damage taken. +#------------------------------- +[PSYWAVE] +Name = Psywave +Type = PSYCHIC +Category = Special +BaseDamage = 1 +Accuracy = 80 +TotalPP = 15 +Target = NearOther +FunctionCode = 06F +Flags = bef +Description = The target is attacked with an odd psychic wave. The attack varies in intensity. +#------------------------------- +[STOREDPOWER] +Name = Stored Power +Type = PSYCHIC +Category = Special +BaseDamage = 20 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 08E +Flags = bef +Description = The user attacks with stored power. The more the user's stats are raised, the greater the damage. +#------------------------------- +[AGILITY] +Name = Agility +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 030 +Flags = d +Description = The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. +#------------------------------- +[ALLYSWITCH] +Name = Ally Switch +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +Priority = 1 +FunctionCode = 120 +Description = The user teleports using a strange power and switches its place with one of its allies. +#------------------------------- +[AMNESIA] +Name = Amnesia +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 033 +Flags = d +Description = The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. +#------------------------------- +[BARRIER] +Name = Barrier +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 02F +Flags = d +Description = The user throws up a sturdy wall that sharply raises its Defense stat. +#------------------------------- +[CALMMIND] +Name = Calm Mind +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 02C +Flags = d +Description = The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. +#------------------------------- +[COSMICPOWER] +Name = Cosmic Power +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 02A +Flags = d +Description = The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. +#------------------------------- +[GRAVITY] +Name = Gravity +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = BothSides +FunctionCode = 118 +Description = Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. +#------------------------------- +[GUARDSPLIT] +Name = Guard Split +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 059 +Flags = b +Description = The user employs its psychic power to average its Defense and Sp. Def stats with those of its target. +#------------------------------- +[GUARDSWAP] +Name = Guard Swap +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 053 +Flags = be +Description = The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. +#------------------------------- +[HEALBLOCK] +Name = Heal Block +Type = PSYCHIC +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = AllNearFoes +FunctionCode = 0BB +Flags = bce +Description = For five turns, the foe is prevented from using any moves, Abilities, or held items that recover HP. +#------------------------------- +[HEALPULSE] +Name = Heal Pulse +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = Other +FunctionCode = 0DF +Flags = bcm +Description = The user emits a healing pulse which restores the target's HP by up to half of its max HP. +#------------------------------- +[HEALINGWISH] +Name = Healing Wish +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0E3 +Flags = d +Description = The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. +#------------------------------- +[HEARTSWAP] +Name = Heart Swap +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 054 +Flags = be +Description = The user employs its psychic power to switch stat changes with the target. +#------------------------------- +[HYPNOSIS] +Name = Hypnosis +Type = PSYCHIC +Category = Status +Accuracy = 60 +TotalPP = 20 +Target = NearOther +FunctionCode = 003 +Flags = bce +Description = The user employs hypnotic suggestion to make the target fall into a deep sleep. +#------------------------------- +[IMPRISON] +Name = Imprison +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0B8 +Flags = d +Description = If the foe knows any move also known by the user, the foe is prevented from using it. +#------------------------------- +[KINESIS] +Name = Kinesis +Type = PSYCHIC +Category = Status +Accuracy = 80 +TotalPP = 15 +Target = NearOther +FunctionCode = 047 +Flags = bce +Description = The user distracts the target by bending a spoon. It lowers the target's accuracy. +#------------------------------- +[LIGHTSCREEN] +Name = Light Screen +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = UserSide +FunctionCode = 0A3 +Flags = d +Description = A wondrous wall of light is put up to suppress damage from special attacks for five turns. +#------------------------------- +[LUNARDANCE] +Name = Lunar Dance +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0E4 +Flags = do +Description = The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. +#------------------------------- +[MAGICCOAT] +Name = Magic Coat +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +Priority = 4 +FunctionCode = 0B1 +Description = A barrier reflects back to the target moves like Leech Seed and moves that damage status. +#------------------------------- +[MAGICROOM] +Name = Magic Room +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +Priority = -7 +FunctionCode = 0F9 +Flags = e +Description = The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. +#------------------------------- +[MEDITATE] +Name = Meditate +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 01C +Flags = d +Description = The user meditates to awaken the power deep within its body and raise its Attack stat. +#------------------------------- +[MIRACLEEYE] +Name = Miracle Eye +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = NearOther +FunctionCode = 0A8 +Flags = bce +Description = Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. +#------------------------------- +[POWERSPLIT] +Name = Power Split +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 058 +Flags = b +Description = The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. +#------------------------------- +[POWERSWAP] +Name = Power Swap +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 052 +Flags = be +Description = The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. +#------------------------------- +[POWERTRICK] +Name = Power Trick +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 057 +Flags = d +Description = The user employs its psychic power to switch its Attack with its Defense stat. +#------------------------------- +[PSYCHOSHIFT] +Name = Psycho Shift +Type = PSYCHIC +Category = Status +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 01B +Flags = be +Description = Using its psychic power of suggestion, the user transfers its status problems to the target. +#------------------------------- +[REFLECT] +Name = Reflect +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = UserSide +FunctionCode = 0A2 +Flags = d +Description = A wondrous wall of light is put up to suppress damage from physical attacks for five turns. +#------------------------------- +[REST] +Name = Rest +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D9 +Flags = d +Description = The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. +#------------------------------- +[ROLEPLAY] +Name = Role Play +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 065 +Description = The user mimics the target completely, copying the target's natural Ability. +#------------------------------- +[SKILLSWAP] +Name = Skill Swap +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 067 +Flags = be +Description = The user employs its psychic power to exchange Abilities with the target. +#------------------------------- +[TELEKINESIS] +Name = Telekinesis +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 11A +Flags = bce +Description = The user makes the target float with its psychic power. The target is easier to hit for three turns. +#------------------------------- +[TELEPORT] +Name = Teleport +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 0EA +Description = Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. +#------------------------------- +[TRICK] +Name = Trick +Type = PSYCHIC +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0F2 +Flags = be +Description = The user catches the target off guard and swaps its held item with its own. +#------------------------------- +[TRICKROOM] +Name = Trick Room +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = BothSides +Priority = -7 +FunctionCode = 11F +Flags = e +Description = The user creates a bizarre area in which slower Pokémon get to move first for five turns. +#------------------------------- +[WONDERROOM] +Name = Wonder Room +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +Priority = -7 +FunctionCode = 124 +Flags = e +Description = The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for 5 turns. +#------------------------------- +[HEADSMASH] +Name = Head Smash +Type = ROCK +Category = Physical +BaseDamage = 150 +Accuracy = 80 +TotalPP = 5 +Target = NearOther +FunctionCode = 0FC +Flags = abef +Description = The user attacks the foe with a hazardous, full-power headbutt. The user also takes terrible damage. +#------------------------------- +[ROCKWRECKER] +Name = Rock Wrecker +Type = ROCK +Category = Physical +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = befn +Description = The user launches a huge boulder at the target to attack. It must rest on the next turn, however. +#------------------------------- +[STONEEDGE] +Name = Stone Edge +Type = ROCK +Category = Physical +BaseDamage = 100 +Accuracy = 80 +TotalPP = 5 +Target = NearOther +FunctionCode = 000 +Flags = befh +Description = The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. +#------------------------------- +[ROCKSLIDE] +Name = Rock Slide +Type = ROCK +Category = Physical +BaseDamage = 75 +Accuracy = 90 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 00F +Flags = be +EffectChance = 30 +Description = Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch. +#------------------------------- +[POWERGEM] +Name = Power Gem +Type = ROCK +Category = Special +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 000 +Flags = bef +Description = The user attacks with a ray of light that sparkles as if it were made of gemstones. +#------------------------------- +[ANCIENTPOWER] +Name = Ancient Power +Type = ROCK +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 02D +Flags = bef +EffectChance = 10 +Description = The user attacks with a prehistoric power. It may also raise all the user's stats at once. +#------------------------------- +[ROCKTHROW] +Name = Rock Throw +Type = ROCK +Category = Physical +BaseDamage = 50 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = bef +Description = The user picks up and throws a small rock at the target to attack. +#------------------------------- +[ROCKTOMB] +Name = Rock Tomb +Type = ROCK +Category = Physical +BaseDamage = 50 +Accuracy = 80 +TotalPP = 10 +Target = NearOther +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. +#------------------------------- +[SMACKDOWN] +Name = Smack Down +Type = ROCK +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 11C +Flags = bef +Description = The user throws a stone or projectile to attack. A flying Pokémon will fall to the ground when hit. +#------------------------------- +[ROLLOUT] +Name = Rollout +Type = ROCK +Category = Physical +BaseDamage = 30 +Accuracy = 90 +TotalPP = 20 +Target = NearOther +FunctionCode = 0D3 +Flags = abef +Description = The user continually rolls into the target over five turns. It becomes stronger each time it hits. +#------------------------------- +[ROCKBLAST] +Name = Rock Blast +Type = ROCK +Category = Physical +BaseDamage = 25 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C0 +Flags = bef +Description = The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. +#------------------------------- +[ROCKPOLISH] +Name = Rock Polish +Type = ROCK +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 030 +Flags = d +Description = The user polishes its body to reduce drag. It can sharply raise the Speed stat. +#------------------------------- +[SANDSTORM] +Name = Sandstorm +Type = ROCK +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 101 +Description = Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types. +#------------------------------- +[STEALTHROCK] +Name = Stealth Rock +Type = ROCK +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = FoeSide +FunctionCode = 105 +Flags = c +Description = The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. +#------------------------------- +[WIDEGUARD] +Name = Wide Guard +Type = ROCK +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = UserSide +Priority = 3 +FunctionCode = 0AC +Flags = d +Description = The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession. +#------------------------------- +[DOOMDESIRE] +Name = Doom Desire +Type = STEEL +Category = Special +BaseDamage = 140 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 111 +Description = Two turns after this move is used, the user blasts the target with a concentrated bundle of light. +#------------------------------- +[IRONTAIL] +Name = Iron Tail +Type = STEEL +Category = Physical +BaseDamage = 100 +Accuracy = 75 +TotalPP = 15 +Target = NearOther +FunctionCode = 043 +Flags = abef +EffectChance = 30 +Description = The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. +#------------------------------- +[METEORMASH] +Name = Meteor Mash +Type = STEEL +Category = Physical +BaseDamage = 100 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 01C +Flags = abefj +EffectChance = 20 +Description = The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. +#------------------------------- +[FLASHCANNON] +Name = Flash Cannon +Type = STEEL +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 046 +Flags = bef +EffectChance = 10 +Description = The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. +#------------------------------- +[IRONHEAD] +Name = Iron Head +Type = STEEL +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The foe slams the target with its steel-hard head. It may also make the target flinch. +#------------------------------- +[STEELWING] +Name = Steel Wing +Type = STEEL +Category = Physical +BaseDamage = 70 +Accuracy = 90 +TotalPP = 25 +Target = NearOther +FunctionCode = 01D +Flags = abef +EffectChance = 10 +Description = The target is hit with wings of steel. It may also raise the user's Defense stat. +#------------------------------- +[MIRRORSHOT] +Name = Mirror Shot +Type = STEEL +Category = Special +BaseDamage = 65 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = bef +EffectChance = 30 +Description = The user looses a flash of energy from its polished body. It may also lower the target's accuracy. +#------------------------------- +[MAGNETBOMB] +Name = Magnet Bomb +Type = STEEL +Category = Physical +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A5 +Flags = befn +Description = The user launches steel bombs that stick to the target. This attack will not miss. +#------------------------------- +[GEARGRIND] +Name = Gear Grind +Type = STEEL +Category = Physical +BaseDamage = 50 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0BD +Flags = abef +Description = The user attacks by throwing two steel gears at its target. +#------------------------------- +[METALCLAW] +Name = Metal Claw +Type = STEEL +Category = Physical +BaseDamage = 50 +Accuracy = 95 +TotalPP = 35 +Target = NearOther +FunctionCode = 01C +Flags = abef +EffectChance = 10 +Description = The target is raked with steel claws. It may also raise the user's Attack stat. +#------------------------------- +[BULLETPUNCH] +Name = Bullet Punch +Type = STEEL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = abefj +Description = The user strikes the target with tough punches as fast as bullets. This move always goes first. +#------------------------------- +[GYROBALL] +Name = Gyro Ball +Type = STEEL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 08D +Flags = abefn +Description = The user tackles the target with a high-speed spin. The slower the user, the greater the damage. +#------------------------------- +[HEAVYSLAM] +Name = Heavy Slam +Type = STEEL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 09B +Flags = abef +Description = The user slams into the foe with its heavy body. The heavier the user, the greater the damage. +#------------------------------- +[METALBURST] +Name = Metal Burst +Type = STEEL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = None +FunctionCode = 073 +Flags = bef +Description = The user retaliates with much greater power against the target that last inflicted damage on it. +#------------------------------- +[AUTOTOMIZE] +Name = Autotomize +Type = STEEL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +FunctionCode = 031 +Flags = d +Description = The user sheds part of its body to make itself lighter and sharply raise its Speed stat. +#------------------------------- +[IRONDEFENSE] +Name = Iron Defense +Type = STEEL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +FunctionCode = 02F +Flags = d +Description = The user hardens its body's surface like iron, sharply raising its Defense stat. +#------------------------------- +[METALSOUND] +Name = Metal Sound +Type = STEEL +Category = Status +Accuracy = 85 +TotalPP = 40 +Target = NearOther +FunctionCode = 04F +Flags = bcek +Description = A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. +#------------------------------- +[SHIFTGEAR] +Name = Shift Gear +Type = STEEL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 036 +Flags = d +Description = The user rotates its gears, raising its Attack and sharply raising its Speed. +#------------------------------- +[HYDROCANNON] +Name = Hydro Cannon +Type = WATER +Category = Special +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = bef +Description = The target is hit with a watery blast. The user must rest on the next turn, however. +#------------------------------- +[WATERSPOUT] +Name = Water Spout +Type = WATER +Category = Special +BaseDamage = 150 +Accuracy = 100 +TotalPP = 5 +Target = AllNearFoes +FunctionCode = 08B +Flags = bef +Description = The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes. +#------------------------------- +[HYDROPUMP] +Name = Hydro Pump +Type = WATER +Category = Special +BaseDamage = 120 +Accuracy = 80 +TotalPP = 5 +Target = NearOther +FunctionCode = 000 +Flags = bef +Description = The target is blasted by a huge volume of water launched under great pressure. +#------------------------------- +[MUDDYWATER] +Name = Muddy Water +Type = WATER +Category = Special +BaseDamage = 95 +Accuracy = 85 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 047 +Flags = bef +EffectChance = 30 +Description = The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy. +#------------------------------- +[SURF] +Name = Surf +Type = WATER +Category = Special +BaseDamage = 95 +Accuracy = 100 +TotalPP = 15 +Target = AllNearOthers +FunctionCode = 075 +Flags = bef +Description = It swamps the area around the user with a giant wave. It can also be used for crossing water. +#------------------------------- +[AQUATAIL] +Name = Aqua Tail +Type = WATER +Category = Physical +BaseDamage = 90 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The user attacks by swinging its tail as if it were a vicious wave in a raging storm. +#------------------------------- +[CRABHAMMER] +Name = Crabhammer +Type = WATER +Category = Physical +BaseDamage = 90 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The target is hammered with a large pincer. Critical hits land more easily. +#------------------------------- +[DIVE] +Name = Dive +Type = WATER +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0CB +Flags = abef +Description = Diving on the first turn, the user rises and hits on the next turn. It can be used to dive in the ocean. +#------------------------------- +[SCALD] +Name = Scald +Type = WATER +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00A +Flags = befg +EffectChance = 30 +Description = The user shoots boiling hot water at its target. It may also leave the target with a burn. +#------------------------------- +[WATERFALL] +Name = Waterfall +Type = WATER +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 20 +Description = The user charges at the target and may make it flinch. It can also be used to climb a waterfall. +#------------------------------- +[RAZORSHELL] +Name = Razor Shell +Type = WATER +Category = Physical +BaseDamage = 75 +Accuracy = 95 +TotalPP = 10 +Target = NearOther +FunctionCode = 043 +Flags = abef +EffectChance = 50 +Description = The user cuts the foe with sharp shells. It may also lower the target's Defense stat. +#------------------------------- +[BRINE] +Name = Brine +Type = WATER +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 080 +Flags = bef +Description = If the target's HP is down to about half, this attack will hit with double the power. +#------------------------------- +[BUBBLEBEAM] +Name = Bubble Beam +Type = WATER +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 044 +Flags = bef +EffectChance = 10 +Description = A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat. +#------------------------------- +[OCTAZOOKA] +Name = Octazooka +Type = WATER +Category = Special +BaseDamage = 65 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = befn +EffectChance = 50 +Description = The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy. +#------------------------------- +[WATERPULSE] +Name = Water Pulse +Type = WATER +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = Other +FunctionCode = 013 +Flags = befm +EffectChance = 20 +Description = The user attacks the target with a pulsing blast of water. It may also confuse the target. +#------------------------------- +[WATERPLEDGE] +Name = Water Pledge +Type = WATER +Category = Special +BaseDamage = 50 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 108 +Flags = bef +Description = A column of water strikes the target. When combined with its fire equivalent, it makes a rainbow. +#------------------------------- +[AQUAJET] +Name = Aqua Jet +Type = WATER +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = abef +Description = The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. +#------------------------------- +[WATERGUN] +Name = Water Gun +Type = WATER +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 000 +Flags = bef +Description = The target is blasted with a forceful shot of water. +#------------------------------- +[CLAMP] +Name = Clamp +Type = WATER +Category = Physical +BaseDamage = 35 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0CF +Flags = abef +Description = The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. +#------------------------------- +[WHIRLPOOL] +Name = Whirlpool +Type = WATER +Category = Special +BaseDamage = 35 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0D0 +Flags = bef +Description = Traps foes in a violent swirling whirlpool for four to five turns. +#------------------------------- +[BUBBLE] +Name = Bubble +Type = WATER +Category = Special +BaseDamage = 20 +Accuracy = 100 +TotalPP = 30 +Target = AllNearFoes +FunctionCode = 044 +Flags = bef +EffectChance = 10 +Description = A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. +#------------------------------- +[AQUARING] +Name = Aqua Ring +Type = WATER +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 0DA +Flags = d +Description = The user envelops itself in a veil made of water. It regains some HP on every turn. +#------------------------------- +[RAINDANCE] +Name = Rain Dance +Type = WATER +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = BothSides +FunctionCode = 100 +Description = The user summons a heavy rain that falls for five turns, powering up Water-type moves. +#------------------------------- +[SOAK] +Name = Soak +Type = WATER +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 061 +Flags = bce +Description = The user shoots a torrent of water at the target and changes the target's type to Water. +#------------------------------- +[WATERSPORT] +Name = Water Sport +Type = WATER +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = BothSides +FunctionCode = 09E +Description = The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. +#------------------------------- +[WITHDRAW] +Name = Withdraw +Type = WATER +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 01D +Flags = d +Description = The user withdraws its body into its hard shell, raising its Defense stat. diff --git a/PBS/Gen 7/items.txt b/PBS/Gen 7/items.txt index 9acb731c6..604ae34f2 100644 --- a/PBS/Gen 7/items.txt +++ b/PBS/Gen 7/items.txt @@ -1,648 +1,5083 @@ # See the documentation on the wiki to learn how to edit this file. #------------------------------- -0,REPEL,Repel,Repels,1,400,"An item that prevents weak wild Pokémon from appearing for 100 steps after its use.",2,0,0 -0,SUPERREPEL,Super Repel,Super Repels,1,700,"An item that prevents weak wild Pokémon from appearing for 200 steps after its use.",2,0,0 -0,MAXREPEL,Max Repel,Max Repels,1,900,"An item that prevents weak wild Pokémon from appearing for 250 steps after its use.",2,0,0 -0,BLACKFLUTE,Black Flute,Black Flutes,1,400,"A black flute made from blown glass. Its melody makes wild Pokémon less likely to appear.",2,0,0 -0,WHITEFLUTE,White Flute,White Flutes,1,500,"A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.",2,0,0 -0,HONEY,Honey,Honey,1,300,"A sweet honey with an aroma that attracts wild Pokémon when used in grass, caves or on special trees.",2,0,0 -0,ESCAPEROPE,Escape Rope,Escape Ropes,1,1000,"A long, durable rope. Use it to escape instantly from a cave or a dungeon.",2,0,0 -0,REDSHARD,Red Shard,Red Shards,1,1000,"A small red shard. It appears to be from some sort of implement made long ago.",0,0,0 -0,YELLOWSHARD,Yellow Shard,Yellow Shards,1,1000,"A small yellow shard. It appears to be from some sort of implement made long ago.",0,0,0 -0,BLUESHARD,Blue Shard,Blue Shards,1,1000,"A small blue shard. It appears to be from some sort of implement made long ago.",0,0,0 -0,GREENSHARD,Green Shard,Green Shards,1,1000,"A small green shard. It appears to be from some sort of implement made long ago.",0,0,0 -0,FIRESTONE,Fire Stone,Fire Stones,1,3000,"A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.",1,0,7 -0,THUNDERSTONE,Thunder Stone,Thunder Stones,1,3000,"A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.",1,0,7 -0,WATERSTONE,Water Stone,Water Stones,1,3000,"A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue.",1,0,7 -0,LEAFSTONE,Leaf Stone,Leaf Stones,1,3000,"A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.",1,0,7 -0,MOONSTONE,Moon Stone,Moon Stones,1,3000,"A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.",1,0,7 -0,SUNSTONE,Sun Stone,Sun Stones,1,3000,"A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.",1,0,7 -0,DUSKSTONE,Dusk Stone,Dusk Stones,1,3000,"A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.",1,0,7 -0,DAWNSTONE,Dawn Stone,Dawn Stones,1,3000,"A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.",1,0,7 -0,SHINYSTONE,Shiny Stone,Shiny Stones,1,3000,"A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.",1,0,7 -0,REDAPRICORN,Red Apricorn,Red Apricorns,1,20,"A red Apricorn. It assails your nostrils.",0,0,9 -0,YELLOWAPRICORN,Yellow Apricorn,Yellow Apricorns,1,20,"A yellow Apricorn. It has an invigorating scent.",0,0,9 -0,BLUEAPRICORN,Blue Apricorn,Blue Apricorns,1,20,"A blue Apricorn. It smells a bit like grass.",0,0,9 -0,GREENAPRICORN,Green Apricorn,Green Apricorns,1,20,"A green Apricorn. It has a mysterious, aromatic scent.",0,0,9 -0,PINKAPRICORN,Pink Apricorn,Pink Apricorns,1,20,"A pink Apricorn. It has a nice, sweet scent.",0,0,9 -0,WHITEAPRICORN,White Apricorn,White Apricorns,1,20,"A white Apricorn. It doesn't smell like anything.",0,0,9 -0,BLACKAPRICORN,Black Apricorn,Black Apricorns,1,20,"A black Apricorn. It has an indescribable scent.",0,0,9 -0,HELIXFOSSIL,Helix Fossil,Helix Fossils,1,7000,"A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell.",0,0,8 -0,DOMEFOSSIL,Dome Fossil,Dome Fossils,1,7000,"A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell.",0,0,8 -0,OLDAMBER,Old Amber,Old Ambers,1,1000,"A piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint.",0,0,8 -0,ROOTFOSSIL,Root Fossil,Root Fossils,1,7000,"A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a plant root.",0,0,8 -0,CLAWFOSSIL,Claw Fossil,Claw Fossils,1,7000,"A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a claw.",0,0,8 -0,SKULLFOSSIL,Skull Fossil,Skull Fossils,1,7000,"A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a head.",0,0,8 -0,ARMORFOSSIL,Armor Fossil,Armor Fossils,1,7000,"A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a collar.",0,0,8 -0,COVERFOSSIL,Cover Fossil,Cover Fossils,1,7000,"A fossil of an ancient Pokémon that lived in the sea in ancient times. It appears to be part of its back.",0,0,8 -0,PLUMEFOSSIL,Plume Fossil,Plume Fossils,1,7000,"A fossil of an ancient Pokémon that flew in the sky in ancient times. It appears to be part of its wing.",0,0,8 -0,PRETTYWING,Pretty Wing,Pretty Wings,1,1000,"Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.",0,0,0 -0,TINYMUSHROOM,Tiny Mushroom,Tiny Mushrooms,1,500,"A small and rare mushroom. It is sought after by collectors.",0,0,0 -0,BIGMUSHROOM,Big Mushroom,Big Mushrooms,1,5000,"A large and rare mushroom. It is sought after by collectors.",0,0,0 -0,BALMMUSHROOM,Balm Mushroom,Balm Mushrooms,1,15000,"A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.",0,0,0 -0,PEARL,Pearl,Pearls,1,2000,"A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.",0,0,0 -0,BIGPEARL,Big Pearl,Big Pearls,1,8000,"A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops.",0,0,0 -0,PEARLSTRING,Pearl String,Pearl Strings,1,30000,"Very large pearls that sparkle in a pretty silver color. A maniac will buy them for a high price.",0,0,0 -0,STARDUST,Stardust,Stardusts,1,3000,"Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops.",0,0,0 -0,STARPIECE,Star Piece,Star Pieces,1,12000,"A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops.",0,0,0 -0,COMETSHARD,Comet Shard,Comet Shards,1,60000,"A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.",0,0,0 -0,NUGGET,Nugget,Nuggets,1,10000,"A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.",0,0,0 -0,BIGNUGGET,Big Nugget,Big Nuggets,1,40000,"A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price.",0,0,0 -0,HEARTSCALE,Heart Scale,Heart Scales,1,100,"A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow.",0,0,0 -0,SLOWPOKETAIL,Slowpoke Tail,Slowpoke Tails,1,10000,"A very tasty tail of something. It can be sold at a high price to shops.",0,0,0 -0,RAREBONE,Rare Bone,Rare Bones,1,5000,"A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops.",0,0,0 -0,RELICCOPPER,Relic Copper,Relic Coppers,1,0,"A copper coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0 -0,RELICSILVER,Relic Silver,Relic Silvers,1,0,"A silver coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0 -0,RELICGOLD,Relic Gold,Relic Golds,1,0,"A gold coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0 -0,RELICVASE,Relic Vase,Relic Vases,1,0,"A vase made in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0 -0,RELICBAND,Relic Band,Relic Bands,1,0,"A bracelet made in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0 -0,RELICSTATUE,Relic Statue,Relic Statues,1,0,"A stone figure made in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0 -0,RELICCROWN,Relic Crown,Relic Crowns,1,0,"A crown made in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0 -0,GROWTHMULCH,Growth Mulch,Growth Mulch,1,200,"A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.",0,0,11 -0,DAMPMULCH,Damp Mulch,Damp Mulch,1,200,"A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.",0,0,11 -0,STABLEMULCH,Stable Mulch,Stable Mulch,1,200,"A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.",0,0,11 -0,GOOEYMULCH,Gooey Mulch,Gooey Mulch,1,200,"A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.",0,0,11 -0,SHOALSALT,Shoal Salt,Shoal Salts,1,20,"Pure salt that can be discovered deep inside the Shoal Cave. A maniac will buy it for a high price.",0,0,0 -0,SHOALSHELL,Shoal Shell,Shoal Shells,1,20,"A pretty seashell that can be found deep inside the Shoal Cave. A maniac will buy it for a high price.",0,0,0 -0,ODDKEYSTONE,Odd Keystone,Odd Keystones,1,2100,"A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally.",0,0,0 -0,AIRBALLOON,Air Balloon,Air Balloons,1,4000,"An item to be held by a Pokémon. The holder will float in the air until hit. Once hit, this item will burst.",0,0,0 -0,BRIGHTPOWDER,Bright Powder,Bright Powders,1,4000,"An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy.",0,0,0 -0,EVIOLITE,Eviolite,Eviolites,1,4000,"A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def if the holder can still evolve.",0,0,0 -0,FLOATSTONE,Float Stone,Float Stones,1,4000,"A very light stone. It reduces the weight of a Pokémon when held.",0,0,0 -0,DESTINYKNOT,Destiny Knot,Destiny Knots,1,4000,"A long, thin, bright-red string to be held by a Pokémon. If the holder becomes infatuated, so does the foe.",0,0,0 -0,ROCKYHELMET,Rocky Helmet,Rocky Helmets,1,4000,"If the holder of this item takes damage, the attacker will also be damaged upon contact.",0,0,0 -0,EJECTBUTTON,Eject Button,Eject Buttons,1,4000,"If the holder is hit by an attack, it will switch with another Pokémon in your party.",0,0,0 -0,REDCARD,Red Card,Red Cards,1,4000,"A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle.",0,0,0 -0,SHEDSHELL,Shed Shell,Shed Shells,1,4000,"An item to be held by a Pokémon. This discarded carapace lets the holder switch out of battle without fail.",0,0,0 -0,SMOKEBALL,Smoke Ball,Smoke Balls,1,4000,"An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.",0,0,0 -0,LUCKYEGG,Lucky Egg,Lucky Eggs,1,10000,"An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.",0,0,0 -0,EXPSHARE,Exp. Share,Exp. Shares,1,3000,"An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.",0,0,0 -0,AMULETCOIN,Amulet Coin,Amulet Coins,1,10000,"An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in.",0,0,0 -0,SOOTHEBELL,Soothe Bell,Soothe Bells,1,4000,"An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.",0,0,0 -0,CLEANSETAG,Cleanse Tag,Cleanse Tags,1,5000,"An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.",0,0,0 -0,CHOICEBAND,Choice Band,Choice Bands,1,4000,"An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one move.",0,0,0 -0,CHOICESPECS,Choice Specs,Choice Specs,1,4000,"An item to be held by a Pokémon. These curious glasses boost Sp. Atk but allows the use of only one move.",0,0,0 -0,CHOICESCARF,Choice Scarf,Choice Scarves,1,4000,"An item to be held by a Pokémon. This scarf boosts Speed but allows the use of only one move.",0,0,0 -0,HEATROCK,Heat Rock,Heat Rocks,1,4000,"A Pokémon held item that extends the duration of the move Sunny Day used by the holder.",0,0,0 -0,DAMPROCK,Damp Rock,Damp Rocks,1,4000,"A Pokémon held item that extends the duration of the move Rain Dance used by the holder.",0,0,0 -0,SMOOTHROCK,Smooth Rock,Smooth Rocks,1,4000,"A Pokémon held item that extends the duration of the move Sandstorm used by the holder.",0,0,0 -0,ICYROCK,Icy Rock,Icy Rocks,1,4000,"A Pokémon held item that extends the duration of the move Hail used by the holder.",0,0,0 -0,LIGHTCLAY,Light Clay,Light Clays,1,4000,"An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.",0,0,0 -0,GRIPCLAW,Grip Claw,Grip Claws,1,4000,"A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap.",0,0,0 -0,BINDINGBAND,Binding Band,Binding Bands,1,4000,"A band that increases the power of binding moves when held.",0,0,0 -0,BIGROOT,Big Root,Big Roots,1,4000,"A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.",0,0,0 -0,BLACKSLUDGE,Black Sludge,Black Sludges,1,4000,"A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.",0,0,0 -0,LEFTOVERS,Leftovers,Leftovers,1,4000,"An item to be held by a Pokémon. The holder's HP is gradually restored during battle.",0,0,0 -0,SHELLBELL,Shell Bell,Shell Bells,1,4000,"An item to be held by a Pokémon. The holder's HP is restored a little every time it inflicts damage.",0,0,0 -0,MENTALHERB,Mental Herb,Mental Herbs,1,4000,"An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.",0,0,0 -0,WHITEHERB,White Herb,White Herbs,1,4000,"An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.",0,0,0 -0,POWERHERB,Power Herb,Power Herbs,1,4000,"A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges up first.",0,0,0 -0,ABSORBBULB,Absorb Bulb,Absorb Bulbs,1,4000,"A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise.",0,0,0 -0,CELLBATTERY,Cell Battery,Cell Batteries,1,4000,"A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise.",0,0,0 -0,LIFEORB,Life Orb,Life Orbs,1,4000,"An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.",0,0,0 -0,EXPERTBELT,Expert Belt,Expert Belts,1,4000,"An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.",0,0,0 -0,METRONOME,Metronome,Metronomes,1,4000,"A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.",0,0,0 -0,MUSCLEBAND,Muscle Band,Muscle Bands,1,4000,"An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.",0,0,0 -0,WISEGLASSES,Wise Glasses,Wise Glasses,1,4000,"An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.",0,0,0 -0,RAZORCLAW,Razor Claw,Razor Claws,1,5000,"An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.",0,0,0 -0,SCOPELENS,Scope Lens,Scope Lenses,1,4000,"An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.",0,0,0 -0,WIDELENS,Wide Lens,Wide Lenses,1,4000,"An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.",0,0,0 -0,ZOOMLENS,Zoom Lens,Zoom Lenses,1,4000,"An item to be held by a Pokémon. If the holder moves after its target, its accuracy will be boosted.",0,0,0 -0,KINGSROCK,King's Rock,King's Rocks,1,5000,"An item to be held by a Pokémon. When the holder inflicts damage, the target may flinch.",0,0,0 -0,RAZORFANG,Razor Fang,Razor Fangs,1,5000,"An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.",0,0,0 -0,LAGGINGTAIL,Lagging Tail,Lagging Tails,1,4000,"An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.",0,0,0 -0,QUICKCLAW,Quick Claw,Quick Claws,1,4000,"An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.",0,0,0 -0,FOCUSBAND,Focus Band,Focus Bands,1,4000,"An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.",0,0,0 -0,FOCUSSASH,Focus Sash,Focus Sashes,1,4000,"An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.",0,0,0 -0,FLAMEORB,Flame Orb,Flame Orbs,1,4000,"An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.",0,0,0 -0,TOXICORB,Toxic Orb,Toxic Orbs,1,4000,"An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.",0,0,0 -0,STICKYBARB,Sticky Barb,Sticky Barbs,1,4000,"A held item that damages the holder on every turn. It may latch on to Pokémon that touch the holder.",0,0,0 -0,IRONBALL,Iron Ball,Iron Balls,1,4000,"A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.",0,0,0 -0,RINGTARGET,Ring Target,Ring Targets,1,4000,"Moves that would otherwise have no effect will land on the Pokémon that holds it.",0,0,0 -0,MACHOBRACE,Macho Brace,Macho Braces,1,3000,"An item to be held by a Pokémon. It is a stiff, heavy brace that promotes strong growth but lowers Speed.",0,0,0 -0,POWERWEIGHT,Power Weight,Power Weights,1,3000,"A Pokémon held item that promotes HP gain on leveling, but reduces the Speed stat.",0,0,0 -0,POWERBRACER,Power Bracer,Power Bracers,1,3000,"A Pokémon held item that promotes Attack gain on leveling, but reduces the Speed stat.",0,0,0 -0,POWERBELT,Power Belt,Power Belts,1,3000,"A Pokémon held item that promotes Defense gain on leveling, but reduces the Speed stat.",0,0,0 -0,POWERLENS,Power Lens,Power Lenses,1,3000,"A Pokémon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat.",0,0,0 -0,POWERBAND,Power Band,Power Bands,1,3000,"A Pokémon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat.",0,0,0 -0,POWERANKLET,Power Anklet,Power Anklets,1,3000,"A Pokémon held item that promotes Speed gain on leveling, but reduces the Speed stat.",0,0,0 -0,LAXINCENSE,Lax Incense,Lax Incenses,1,5000,"An item to be held by a Pokémon. The tricky aroma of this incense may make attacks miss the holder.",0,0,0 -0,FULLINCENSE,Full Incense,Full Incenses,1,5000,"An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.",0,0,0 -0,LUCKINCENSE,Luck Incense,Luck Incenses,1,11000,"An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in.",0,0,0 -0,PUREINCENSE,Pure Incense,Pure Incenses,1,6000,"An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.",0,0,0 -0,SEAINCENSE,Sea Incense,Sea Incenses,1,2000,"An item to be held by a Pokémon. It has a curious aroma that boosts the power of Water-type moves.",0,0,0 -0,WAVEINCENSE,Wave Incense,Wave Incenses,1,2000,"An item to be held by a Pokémon. It has a curious aroma that boosts the power of Water-type moves.",0,0,0 -0,ROSEINCENSE,Rose Incense,Rose Incenses,1,2000,"An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.",0,0,0 -0,ODDINCENSE,Odd Incense,Odd Incenses,1,2000,"An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.",0,0,0 -0,ROCKINCENSE,Rock Incense,Rock Incenses,1,2000,"An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.",0,0,0 -0,CHARCOAL,Charcoal,Charcoals,1,1000,"An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.",0,0,0 -0,MYSTICWATER,Mystic Water,Mystic Waters,1,1000,"An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves.",0,0,0 -0,MAGNET,Magnet,Magnets,1,1000,"An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.",0,0,0 -0,MIRACLESEED,Miracle Seed,Miracle Seeds,1,1000,"An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves.",0,0,0 -0,NEVERMELTICE,Never-Melt Ice,Never-Melt Ices,1,1000,"An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves.",0,0,0 -0,BLACKBELT,Black Belt,Black Belts,1,1000,"An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves.",0,0,0 -0,POISONBARB,Poison Barb,Poison Barbs,1,1000,"An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves.",0,0,0 -0,SOFTSAND,Soft Sand,Soft Sand,1,1000,"An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.",0,0,0 -0,SHARPBEAK,Sharp Beak,Sharp Beaks,1,1000,"An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves.",0,0,0 -0,TWISTEDSPOON,Twisted Spoon,Twisted Spoons,1,1000,"An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.",0,0,0 -0,SILVERPOWDER,Silver Powder,Silver Powders,1,1000,"An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves.",0,0,0 -0,HARDSTONE,Hard Stone,Hard Stones,1,1000,"An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves.",0,0,0 -0,SPELLTAG,Spell Tag,Spell Tags,1,1000,"An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.",0,0,0 -0,DRAGONFANG,Dragon Fang,Dragon Fangs,1,1000,"An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves.",0,0,0 -0,BLACKGLASSES,Black Glasses,Black Glasses,1,1000,"An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves.",0,0,0 -0,METALCOAT,Metal Coat,Metal Coats,1,2000,"An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves.",0,0,0 -0,SILKSCARF,Silk Scarf,Silk Scarves,1,1000,"An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves.",0,0,0 -0,FLAMEPLATE,Flame Plate,Flame Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves.",0,0,0 -0,SPLASHPLATE,Splash Plate,Splash Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves.",0,0,0 -0,ZAPPLATE,Zap Plate,Zap Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves.",0,0,0 -0,MEADOWPLATE,Meadow Plate,Meadow Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves.",0,0,0 -0,ICICLEPLATE,Icicle Plate,Icicle Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves.",0,0,0 -0,FISTPLATE,Fist Plate,Fist Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves.",0,0,0 -0,TOXICPLATE,Toxic Plate,Toxic Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves.",0,0,0 -0,EARTHPLATE,Earth Plate,Earth Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves.",0,0,0 -0,SKYPLATE,Sky Plate,Sky Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves.",0,0,0 -0,MINDPLATE,Mind Plate,Mind Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves.",0,0,0 -0,INSECTPLATE,Insect Plate,Insect Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves.",0,0,0 -0,STONEPLATE,Stone Plate,Stone Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves.",0,0,0 -0,SPOOKYPLATE,Spooky Plate,Spooky Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves.",0,0,0 -0,DRACOPLATE,Draco Plate,Draco Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves.",0,0,0 -0,DREADPLATE,Dread Plate,Dread Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves.",0,0,0 -0,IRONPLATE,Iron Plate,Iron Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves.",0,0,0 -0,FIREGEM,Fire Gem,Fire Gems,1,200,"A gem with an essence of fire. When held, it strengthens the power of a Fire-type move only once.",0,0,10 -0,WATERGEM,Water Gem,Water Gems,1,200,"A gem with an essence of water. When held, it strengthens the power of a Water-type move only once.",0,0,10 -0,ELECTRICGEM,Electric Gem,Electric Gems,1,200,"A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move only once.",0,0,10 -0,GRASSGEM,Grass Gem,Grass Gems,1,200,"A gem with an essence of nature. When held, it strengthens the power of a Grass-type move only once.",0,0,10 -0,ICEGEM,Ice Gem,Ice Gems,1,200,"A gem with an essence of ice. When held, it strengthens the power of an Ice-type move only once.",0,0,10 -0,FIGHTINGGEM,Fighting Gem,Fighting Gems,1,200,"A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move only once.",0,0,10 -0,POISONGEM,Poison Gem,Poison Gems,1,200,"A gem with an essence of poison. When held, it strengthens the power of a Poison-type move only once.",0,0,10 -0,GROUNDGEM,Ground Gem,Ground Gems,1,200,"A gem with an essence of land. When held, it strengthens the power of a Ground-type move only once.",0,0,10 -0,FLYINGGEM,Flying Gem,Flying Gems,1,200,"A gem with an essence of air. When held, it strengthens the power of a Flying-type move only once.",0,0,10 -0,PSYCHICGEM,Psychic Gem,Psychic Gems,1,200,"A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move only once.",0,0,10 -0,BUGGEM,Bug Gem,Bug Gems,1,200,"A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move only once.",0,0,10 -0,ROCKGEM,Rock Gem,Rock Gems,1,200,"A gem with an essence of rock. When held, it strengthens the power of a Rock-type move only once.",0,0,10 -0,GHOSTGEM,Ghost Gem,Ghost Gems,1,200,"A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move only once.",0,0,10 -0,DRAGONGEM,Dragon Gem,Dragon Gems,1,200,"A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move only once.",0,0,10 -0,DARKGEM,Dark Gem,Dark Gems,1,200,"A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move only once.",0,0,10 -0,STEELGEM,Steel Gem,Steel Gems,1,200,"A gem with an essence of steel. When held, it strengthens the power of a Steel-type move only once.",0,0,10 -0,NORMALGEM,Normal Gem,Normal Gems,1,200,"A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move only once.",0,0,10 -0,LIGHTBALL,Light Ball,Light Balls,1,1000,"An item to be held by Pikachu. It is a puzzling orb that raises the Attack and Sp. Atk stat.",0,0,0 -0,LUCKYPUNCH,Lucky Punch,Lucky Punches,1,1000,"An item to be held by Chansey. It is a pair of gloves that boosts Chansey's critical-hit ratio.",0,0,0 -0,METALPOWDER,Metal Powder,Metal Powders,1,1000,"An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.",0,0,0 -0,QUICKPOWDER,Quick Powder,Quick Powders,1,1000,"An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.",0,0,0 -0,THICKCLUB,Thick Club,Thick Clubs,1,1000,"An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat.",0,0,0 -0,STICK,Stick,Sticks,1,1000,"An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.",0,0,0 -0,SOULDEW,Soul Dew,Soul Dews,1,0,"A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves.",0,0,0 -0,DEEPSEATOOTH,Deep Sea Tooth,Deep Sea Teeth,1,2000,"An item to be held by Clamperl. A fang that gleams a sharp silver, it raises the Sp. Atk stat.",0,0,0 -0,DEEPSEASCALE,Deep Sea Scale,Deep Sea Scales,1,2000,"An item to be held by Clamperl. A scale that shines a faint pink, it raises the Sp. Def stat.",0,0,0 -0,ADAMANTORB,Adamant Orb,Adamant Orbs,1,10000,"A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves.",0,0,0 -0,LUSTROUSORB,Lustrous Orb,Lustrous Orbs,1,10000,"A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves.",0,0,0 -0,GRISEOUSORB,Griseous Orb,Griseous Orbs,1,10000,"A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves.",0,0,0 -0,DOUSEDRIVE,Douse Drive,Douse Drives,1,1000,"A cassette to be held by Genesect. It changes Techno Blast to a Water-type move.",0,0,0 -0,SHOCKDRIVE,Shock Drive,Shock Drives,1,1000,"A cassette to be held by Genesect. It changes Techno Blast to an Electric-type move.",0,0,0 -0,BURNDRIVE,Burn Drive,Burn Drives,1,1000,"A cassette to be held by Genesect. It changes Techno Blast to a Fire-type move.",0,0,0 -0,CHILLDRIVE,Chill Drive,Chill Drives,1,1000,"A cassette to be held by Genesect. It changes Techno Blast to an Ice-type move.",0,0,0 -0,EVERSTONE,Everstone,Everstones,1,3000,"An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving.",0,0,0 -0,DRAGONSCALE,Dragon Scale,Dragon Scales,1,2000,"A thick and tough scale. Dragon-type Pokémon may be holding this item when caught.",0,0,0 -0,UPGRADE,Upgrade,Upgrades,1,2000,"A transparent device filled with all sorts of data. It was produced by Silph Co.",0,0,0 -0,DUBIOUSDISC,Dubious Disc,Dubious Discs,1,2000,"A transparent device overflowing with dubious data. Its producer is unknown.",0,0,0 -0,PROTECTOR,Protector,Protectors,1,2000,"A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.",0,0,0 -0,ELECTIRIZER,Electirizer,Electirizers,1,2000,"A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.",0,0,0 -0,MAGMARIZER,Magmarizer,Magmarizers,1,2000,"A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.",0,0,0 -0,REAPERCLOTH,Reaper Cloth,Reaper Cloths,1,2000,"A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon.",0,0,0 -0,PRISMSCALE,Prism Scale,Prism Scales,1,2000,"A mysterious scale that evolves certain Pokémon. It shines in rainbow colors.",0,0,0 -0,OVALSTONE,Oval Stone,Oval Stones,1,2000,"A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.",0,0,0 -0,REDSCARF,Red Scarf,Red Scarves,1,100,"An item to be held by a Pokémon. It boosts the Cool aspect of the holder in a Contest.",0,0,0 -0,BLUESCARF,Blue Scarf,Blue Scarves,1,100,"An item to be held by a Pokémon. It boosts the Beauty aspect of the holder in a Contest.",0,0,0 -0,PINKSCARF,Pink Scarf,Pink Scarves,1,100,"An item to be held by a Pokémon. It boosts the Cute aspect of the holder in a Contest.",0,0,0 -0,GREENSCARF,Green Scarf,Green Scarves,1,100,"An item to be held by a Pokémon. It boosts the Smart aspect of the holder in a Contest.",0,0,0 -0,YELLOWSCARF,Yellow Scarf,Yellow Scarves,1,100,"An item to be held by a Pokémon. It boosts the Tough aspect of the holder in a Contest.",0,0,0 +[REPEL] +Name = Repel +NamePlural = Repels +Pocket = 1 +Price = 400 +FieldUse = Direct +Description = An item that prevents weak wild Pokémon from appearing for 100 steps after its use. #------------------------------- -0,POTION,Potion,Potions,2,200,"A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points.",1,1,0 -0,SUPERPOTION,Super Potion,Super Potions,2,700,"A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points.",1,1,0 -0,HYPERPOTION,Hyper Potion,Hyper Potions,2,1500,"A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points.",1,1,0 -0,MAXPOTION,Max Potion,Max Potions,2,2500,"A spray-type medicine for wounds. It completely restores the HP of a single Pokémon.",1,1,0 -0,FULLRESTORE,Full Restore,Full Restores,2,3000,"A medicine that fully restores the HP and heals any status problems of a single Pokémon.",1,1,0 -0,SACREDASH,Sacred Ash,Sacred Ashes,2,50000,"It revives all fainted Pokémon. In doing so, it also fully restores their HP.",2,0,0 -0,AWAKENING,Awakening,Awakenings,2,100,"A spray-type medicine. It awakens a Pokémon from the clutches of sleep.",1,1,0 -0,ANTIDOTE,Antidote,Antidotes,2,200,"A spray-type medicine. It lifts the effect of poison from one Pokémon.",1,1,0 -0,BURNHEAL,Burn Heal,Burn Heals,2,300,"A spray-type medicine. It heals a single Pokémon that is suffering from a burn.",1,1,0 -0,PARALYZEHEAL,Paralyze Heal,Paralyze Heals,2,300,"A spray-type medicine. It eliminates paralysis from a single Pokémon.",1,1,0 -0,ICEHEAL,Ice Heal,Ice Heals,2,100,"A spray-type medicine. It defrosts a Pokémon that has been frozen solid.",1,1,0 -0,FULLHEAL,Full Heal,Full Heals,2,400,"A spray-type medicine. It heals all the status problems of a single Pokémon.",1,1,0 -0,LAVACOOKIE,Lava Cookie,Lava Cookies,2,350,"Lavaridge Town's local specialty. It heals all the status problems of one Pokémon.",1,1,0 -0,OLDGATEAU,Old Gateau,Old Gateaux,2,350,"Old Chateau's hidden specialty. It heals all the status problems of a single Pokémon.",1,1,0 -0,CASTELIACONE,Casteliacone,Casteliacones,2,350,"Castelia City's specialty, soft-serve ice cream. It heals all the status problems of a single Pokémon.",1,1,0 -0,REVIVE,Revive,Revives,2,2000,"A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP.",1,1,0 -0,MAXREVIVE,Max Revive,Max Revives,2,4000,"A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP.",1,1,0 -0,BERRYJUICE,Berry Juice,Berry Juices,2,100,"A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points.",1,1,0 -0,RAGECANDYBAR,Rage Candy Bar,Rage Candy Bars,2,350,"Mahogany Town's famous candy. It can be used once to heal all the status conditions of a Pokémon.",1,1,0 -0,SWEETHEART,Sweet Heart,Sweet Hearts,2,3000,"Very sweet chocolate. It restores the HP of one Pokémon by only 20 points.",1,1,0 -0,FRESHWATER,Fresh Water,Fresh Waters,2,200,"Water with a high mineral content. It restores the HP of one Pokémon by 50 points.",1,1,0 -0,SODAPOP,Soda Pop,Soda Pops,2,300,"A fizzy soda drink. It restores the HP of one Pokémon by 60 points.",1,1,0 -0,LEMONADE,Lemonade,Lemonades,2,350,"A very sweet drink. It restores the HP of one Pokémon by 80 points.",1,1,0 -0,MOOMOOMILK,Moomoo Milk,Moomoo Milks,2,600,"Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points.",1,1,0 -0,ENERGYPOWDER,Energy Powder,Energy Powders,2,500,"A very bitter medicine powder. It restores the HP of one Pokémon by 50 points.",1,1,0 -0,ENERGYROOT,Energy Root,Energy Roots,2,1200,"A very bitter root. It restores the HP of one Pokémon by 200 points.",1,1,0 -0,HEALPOWDER,Heal Powder,Heal Powders,2,300,"A very bitter medicine powder. It heals all the status problems of a single Pokémon.",1,1,0 -0,REVIVALHERB,Revival Herb,Revival Herbs,2,2800,"A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP.",1,1,0 -0,ETHER,Ether,Ethers,2,1200,"It restores the PP of a Pokémon's selected move by a maximum of 10 points.",1,2,0 -0,MAXETHER,Max Ether,Max Ethers,2,2000,"It fully restores the PP of a single selected move that has been learned by the target Pokémon.",1,2,0 -0,ELIXIR,Elixir,Elixirs,2,3000,"It restores the PP of all the moves learned by the targeted Pokémon by 10 points each.",1,1,0 -0,MAXELIXIR,Max Elixir,Max Elixirs,2,4500,"It fully restores the PP of all the moves learned by the targeted Pokémon.",1,1,0 -0,PPUP,PP Up,PP Ups,2,10000,"It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon.",1,0,0 -0,PPMAX,PP Max,PP Maxes,2,10000,"It maximally raises the top PP of a selected move that has been learned by the target Pokémon.",1,0,0 -0,HPUP,HP Up,HP Ups,2,10000,"A nutritious drink for Pokémon. It raises the base HP of a single Pokémon.",1,0,0 -0,PROTEIN,Protein,Proteins,2,10000,"A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon.",1,0,0 -0,IRON,Iron,Irons,2,10000,"A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon.",1,0,0 -0,CALCIUM,Calcium,Calciums,2,10000,"A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon.",1,0,0 -0,ZINC,Zinc,Zincs,2,10000,"A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon.",1,0,0 -0,CARBOS,Carbos,Carbos,2,10000,"A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon.",1,0,0 -0,HEALTHWING,Health Wing,Health Wings,2,300,"An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.",1,0,0 -0,MUSCLEWING,Muscle Wing,Muscle Wings,2,300,"An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.",1,0,0 -0,RESISTWING,Resist Wing,Resist Wings,2,300,"An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.",1,0,0 -0,GENIUSWING,Genius Wing,Genius Wings,2,300,"An item for use on a Pokémon. It slightly increases the base Sp. Atk stat of a single Pokémon.",1,0,0 -0,CLEVERWING,Clever Wing,Clever Wings,2,300,"An item for use on a Pokémon. It slightly increases the base Sp. Def stat of a single Pokémon.",1,0,0 -0,SWIFTWING,Swift Wing,Swift Wings,2,300,"An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.",1,0,0 -0,RARECANDY,Rare Candy,Rare Candies,2,10000,"A candy that is packed with energy. It raises the level of a single Pokémon by one.",1,0,0 +[SUPERREPEL] +Name = Super Repel +NamePlural = Super Repels +Pocket = 1 +Price = 700 +FieldUse = Direct +Description = An item that prevents weak wild Pokémon from appearing for 200 steps after its use. #------------------------------- -0,MASTERBALL,Master Ball,Master Balls,3,0,"The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.",0,4,4 -0,ULTRABALL,Ultra Ball,Ultra Balls,3,800,"An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.",0,4,4 -0,GREATBALL,Great Ball,Great Balls,3,600,"A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.",0,4,4 -0,POKEBALL,Poké Ball,Poké Balls,3,200,"A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.",0,4,4 -0,SAFARIBALL,Safari Ball,Safari Balls,3,0,"A special Poké Ball that is used only in the Safari Zone. It is decorated in a camouflage pattern.",0,4,4 -0,SPORTBALL,Sport Ball,Sport Balls,3,300,"A special Poké Ball for the Bug-Catching Contest.",0,4,4 -0,NETBALL,Net Ball,Net Balls,3,1000,"A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.",0,4,4 -0,DIVEBALL,Dive Ball,Dive Balls,3,1000,"A somewhat different Poké Ball that works especially well on Pokémon that live underwater.",0,4,4 -0,NESTBALL,Nest Ball,Nest Balls,3,1000,"A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.",0,4,4 -0,REPEATBALL,Repeat Ball,Repeat Balls,3,1000,"A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.",0,4,4 -0,TIMERBALL,Timer Ball,Timer Balls,3,1000,"A somewhat different Ball that becomes progressively better the more turns there are in a battle.",0,4,4 -0,LUXURYBALL,Luxury Ball,Luxury Balls,3,1000,"A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.",0,4,4 -0,PREMIERBALL,Premier Ball,Premier Balls,3,20,"A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.",0,4,4 -0,DUSKBALL,Dusk Ball,Dusk Balls,3,1000,"A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.",0,4,4 -0,HEALBALL,Heal Ball,Heal Balls,3,300,"A remedial Poké Ball that restores the caught Pokémon's HP and eliminates any status problem.",0,4,4 -0,QUICKBALL,Quick Ball,Quick Balls,3,1000,"A somewhat different Poké Ball that provides a better catch rate if used at the start of a wild encounter.",0,4,4 -0,CHERISHBALL,Cherish Ball,Cherish Balls,3,0,"A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.",0,4,4 -0,FASTBALL,Fast Ball,Fast Balls,3,300,"A Poké Ball that makes it easier to catch fast Pokémon.",0,4,4 -0,LEVELBALL,Level Ball,Level Balls,3,300,"A Poké Ball for catching Pokémon that are a lower level than your own.",0,4,4 -0,LUREBALL,Lure Ball,Lure Balls,3,300,"A Poké Ball for catching Pokémon hooked by a Rod when fishing.",0,4,4 -0,HEAVYBALL,Heavy Ball,Heavy Balls,3,300,"A Poké Ball for catching very heavy Pokémon.",0,4,4 -0,LOVEBALL,Love Ball,Love Balls,3,300,"A Poké Ball for catching Pokémon that are the opposite gender of your Pokémon.",0,4,4 -0,FRIENDBALL,Friend Ball,Friend Balls,3,300,"A Poké Ball that makes caught Pokémon more friendly.",0,4,4 -0,MOONBALL,Moon Ball,Moon Balls,3,300,"A Poké Ball for catching Pokémon that evolve using the Moon Stone.",0,4,4 +[MAXREPEL] +Name = Max Repel +NamePlural = Max Repels +Pocket = 1 +Price = 900 +FieldUse = Direct +Description = An item that prevents weak wild Pokémon from appearing for 250 steps after its use. #------------------------------- -0,TM01,TM01,TM01s,4,10000,"The user is roused, and its Attack and Sp. Atk stats increase.",3,0,0,WORKUP -0,TM02,TM02,TM02s,4,10000,"The user slashes the target with huge, sharp claws.",3,0,0,DRAGONCLAW -0,TM03,TM03,TM03s,4,10000,"The user materializes an odd psychic wave to attack the target. This attack does physical damage.",3,0,0,PSYSHOCK -0,TM04,TM04,TM04s,4,10000,"The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.",3,0,0,CALMMIND -0,TM05,TM05,TM05s,4,10000,"The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.",3,0,0,ROAR -0,TM06,TM06,TM06s,4,10000,"A move that leaves the target badly poisoned. Its poison damage worsens every turn.",3,0,0,TOXIC -0,TM07,TM07,TM07s,4,50000,"Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.",3,0,0,HAIL -0,TM08,TM08,TM08s,4,10000,"The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.",3,0,0,BULKUP -0,TM09,TM09,TM09s,4,10000,"The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.",3,0,0,VENOSHOCK -0,TM10,TM10,TM10s,4,10000,"A unique attack that varies in type and intensity depending on the Pokémon using it.",3,0,0,HIDDENPOWER -0,TM11,TM11,TM11s,4,50000,"The user intensifies the sun for five turns, powering up Fire-type moves.",3,0,0,SUNNYDAY -0,TM12,TM12,TM12s,4,10000,"The target is taunted into a rage that allows it to use only attack moves for three turns.",3,0,0,TAUNT -0,TM13,TM13,TM13s,4,10000,"The target is struck with an icy-cold beam of energy. It may also freeze the target solid.",3,0,0,ICEBEAM -0,TM14,TM14,TM14s,4,30000,"A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.",3,0,0,BLIZZARD -0,TM15,TM15,TM15s,4,50000,"The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.",3,0,0,HYPERBEAM -0,TM16,TM16,TM16s,4,10000,"A wondrous wall of light is put up to suppress damage from special attacks for five turns.",3,0,0,LIGHTSCREEN -0,TM17,TM17,TM17s,4,10000,"It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.",3,0,0,PROTECT -0,TM18,TM18,TM18s,4,50000,"The user summons a heavy rain that falls for five turns, powering up Water-type moves.",3,0,0,RAINDANCE -0,TM19,TM19,TM19s,4,10000,"The user lands and rests its body. It restores the user's HP by up to half of its max HP.",3,0,0,ROOST -0,TM20,TM20,TM20s,4,10000,"The user creates a protective field that prevents status problems for five turns.",3,0,0,SAFEGUARD -0,TM21,TM21,TM21s,4,10000,"A full-power attack that grows more powerful the less the user likes its Trainer.",3,0,0,FRUSTRATION -0,TM22,TM22,TM22s,4,10000,"A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.",3,0,0,SOLARBEAM -0,TM23,TM23,TM23s,4,10000,"The user throws a stone or similar projectile to attack a foe. A flying Pokémon will fall to the ground if hit.",3,0,0,SMACKDOWN -0,TM24,TM24,TM24s,4,10000,"A strong electric blast is loosed at the target. It may also leave the target with paralysis.",3,0,0,THUNDERBOLT -0,TM25,TM25,TM25s,4,30000,"A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.",3,0,0,THUNDER -0,TM26,TM26,TM26s,4,10000,"The user sets off an earthquake that strikes every Pokémon around it.",3,0,0,EARTHQUAKE -0,TM27,TM27,TM27s,4,10000,"A full-power attack that grows more powerful the more the user likes its Trainer.",3,0,0,RETURN -0,TM28,TM28,TM28s,4,30000,"The user drains the target's blood. The user's HP is restored by half the damage taken by the target.",3,0,0,LEECHLIFE -0,TM29,TM29,TM29s,4,10000,"The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.",3,0,0,PSYCHIC -0,TM30,TM30,TM30s,4,10000,"The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.",3,0,0,SHADOWBALL -0,TM31,TM31,TM31s,4,10000,"The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.",3,0,0,BRICKBREAK -0,TM32,TM32,TM32s,4,10000,"By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.",3,0,0,DOUBLETEAM -0,TM33,TM33,TM33s,4,10000,"A wondrous wall of light is put up to suppress damage from physical attacks for five turns.",3,0,0,REFLECT -0,TM34,TM34,TM34s,4,10000,"It swamps the area around the user with a giant sludge wave. It may also poison those hit.",3,0,0,SLUDGEWAVE -0,TM35,TM35,TM35s,4,10000,"The target is scorched with an intense blast of fire. It may also leave the target with a burn.",3,0,0,FLAMETHROWER -0,TM36,TM36,TM36s,4,10000,"Unsanitary sludge is hurled at the target. It may also poison the target.",3,0,0,SLUDGEBOMB -0,TM37,TM37,TM37s,4,50000,"A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.",3,0,0,SANDSTORM -0,TM38,TM38,TM38s,4,30000,"The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.",3,0,0,FIREBLAST -0,TM39,TM39,TM39s,4,10000,"Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.",3,0,0,ROCKTOMB -0,TM40,TM40,TM40s,4,10000,"The user confounds the target with speed, then slashes. The attack lands without fail.",3,0,0,AERIALACE -0,TM41,TM41,TM41s,4,10000,"The user torments and enrages the target, making it incapable of using the same move twice in a row.",3,0,0,TORMENT -0,TM42,TM42,TM42s,4,10000,"An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.",3,0,0,FACADE -0,TM43,TM43,TM43s,4,10000,"The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.",3,0,0,FLAMECHARGE -0,TM44,TM44,TM44s,4,1000,"The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.",3,0,0,REST -0,TM45,TM45,TM45s,4,10000,"If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.",3,0,0,ATTRACT -0,TM46,TM46,TM46s,4,10000,"The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.",3,0,0,THIEF -0,TM47,TM47,TM47s,4,10000,"The user attacks the target's legs swiftly, reducing the target's Speed stat.",3,0,0,LOWSWEEP -0,TM48,TM48,TM48s,4,10000,"The user attacks the target with a song. Others can join in the Round to increase the power of the attack.",3,0,0,ROUND -0,TM49,TM49,TM49s,4,10000,"The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.",3,0,0,ECHOEDVOICE -0,TM50,TM50,TM50s,4,80000,"The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.",3,0,0,OVERHEAT -0,TM51,TM51,TM51s,4,10000,"The target is hit with wings of steel. This may also raise the user's Defense stat.",3,0,0,STEELWING -0,TM52,TM52,TM52s,4,30000,"The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.",3,0,0,FOCUSBLAST -0,TM53,TM53,TM53s,4,10000,"The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.",3,0,0,ENERGYBALL -0,TM54,TM54,TM54s,4,10000,"A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.",3,0,0,FALSESWIPE -0,TM55,TM55,TM55s,4,10000,"The user shoots boiling hot water at its target. It may also leave the target with a burn.",3,0,0,SCALD -0,TM56,TM56,TM56s,4,10000,"The user flings its held item at the target as an attack. Its power and effects depend on the item.",3,0,0,FLING -0,TM57,TM57,TM57s,4,10000,"The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.",3,0,0,CHARGEBEAM -0,TM58,TM58,TM58s,4,10000,"The user hurls the foe into the sky, then drops it on the next turn. The foe cannot attack while in the sky.",3,0,0,SKYDROP -0,TM59,TM59,TM59s,4,30000,"The user swings its body around violently to inflict damage on everything in its vicinity.",3,0,0,BRUTALSWING -0,TM60,TM60,TM60s,4,10000,"The user suppresses the target and makes its move go last.",3,0,0,QUASH -0,TM61,TM61,TM61s,4,10000,"The user shoots a sinister, bluish-white flame at the target to inflict a burn.",3,0,0,WILLOWISP -0,TM62,TM62,TM62s,4,10000,"The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.",3,0,0,ACROBATICS -0,TM63,TM63,TM63s,4,10000,"It prevents the target from using its held item. Its Trainer is also prevented from using items on it.",3,0,0,EMBARGO -0,TM64,TM64,TM64s,4,10000,"The user explodes to inflict damage on those around it. The user faints upon using this move.",3,0,0,EXPLOSION -0,TM65,TM65,TM65s,4,10000,"The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.",3,0,0,SHADOWCLAW -0,TM66,TM66,TM66s,4,10000,"The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled.",3,0,0,PAYBACK -0,TM67,TM67,TM67s,4,10000,"The user stabs the target with a sharp horn. This attack never misses.",3,0,0,SMARTSTRIKE -0,TM68,TM68,TM68s,4,50000,"The user charges at the target using every bit of its power. The user must rest on the next turn.",3,0,0,GIGAIMPACT -0,TM69,TM69,TM69s,4,10000,"The user polishes its body to reduce drag. It sharply raises the Speed stat.",3,0,0,ROCKPOLISH -0,TM70,TM70,TM70s,4,30000,"Reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.",3,0,0,AURORAVEIL -0,TM71,TM71,TM71s,4,30000,"The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.",3,0,0,STONEEDGE -0,TM72,TM72,TM72s,4,10000,"After making its attack, the user rushes back to switch places with a party Pokémon in waiting.",3,0,0,VOLTSWITCH -0,TM73,TM73,TM73s,4,5000,"A weak electric charge is launched at the target. It causes paralysis if it hits.",3,0,0,THUNDERWAVE -0,TM74,TM74,TM74s,4,10000,"The user tackles the target with a high-speed spin. The slower the user, the greater the damage.",3,0,0,GYROBALL -0,TM75,TM75,TM75s,4,10000,"A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.",3,0,0,SWORDSDANCE -0,TM76,TM76,TM76s,4,5000,"Resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.",3,0,0,STRUGGLEBUG -0,TM77,TM77,TM77s,4,10000,"The user hypnotizes itself into copying any stat change made by the target.",3,0,0,PSYCHUP -0,TM78,TM78,TM78s,4,10000,"The user stomps down on the ground and attacks everything in the area. The targets' Speed stat is reduced.",3,0,0,BULLDOZE -0,TM79,TM79,TM79s,4,10000,"The user blows a cold breath on the target. This attack always results in a critical hit.",3,0,0,FROSTBREATH -0,TM80,TM80,TM80s,4,10000,"Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch.",3,0,0,ROCKSLIDE -0,TM81,TM81,TM81s,4,10000,"The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.",3,0,0,XSCISSOR -0,TM82,TM82,TM82s,4,10000,"The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.",3,0,0,DRAGONTAIL -0,TM83,TM83,TM83s,4,10000,"The target is infested and attacked for four to five turns. The target can't flee during this time.",3,0,0,INFESTATION -0,TM84,TM84,TM84s,4,10000,"The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.",3,0,0,POISONJAB -0,TM85,TM85,TM85s,4,10000,"The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.",3,0,0,DREAMEATER -0,TM86,TM86,TM86s,4,10000,"The user snares the target with grass and trips it. The heavier the target, the greater the damage.",3,0,0,GRASSKNOT -0,TM87,TM87,TM87s,4,10000,"The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.",3,0,0,SWAGGER -0,TM88,TM88,TM88s,4,10000,"While it is asleep, the user randomly uses one of the moves it knows.",3,0,0,SLEEPTALK -0,TM89,TM89,TM89s,4,10000,"After making its attack, the user rushes back to switch places with a party Pokémon in waiting.",3,0,0,UTURN -0,TM90,TM90,TM90s,4,10000,"The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.",3,0,0,SUBSTITUTE -0,TM91,TM91,TM91s,4,10000,"The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.",3,0,0,FLASHCANNON -0,TM92,TM92,TM92s,4,10000,"The user creates a bizarre space in which slower Pokémon get to move first for five turns.",3,0,0,TRICKROOM -0,TM93,TM93,TM93s,4,50000,"The user shrouds itself in electricity and smashes into its target. It also damages the user a little.",3,0,0,WILDCHARGE -0,TM94,TM94,TM94s,4,30000,"The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.",3,0,0,ROCKSMASH -0,TM95,TM95,TM95s,4,10000,"The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.",3,0,0,SNARL -0,HM01,HM01,HM01s,4,0,"The target is cut with a scythe or claw. It can also be used to cut down thin trees.",4,0,0,CUT -0,HM02,HM02,HM02s,4,0,"The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.",4,0,0,FLY -0,HM03,HM03,HM03s,4,0,"It swamps the area around the user with a giant wave. It can also be used for crossing water.",4,0,0,SURF -0,HM04,HM04,HM04s,4,0,"The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.",4,0,0,STRENGTH -0,HM05,HM05,HM05s,4,0,"The user charges the target at an awesome speed. It can also be used to climb a waterfall.",4,0,0,WATERFALL -0,HM06,HM06,HM06s,4,0,"The user dives on the first turn, and floats up and attacks on the second. It can be used to dive in the ocean.",4,0,0,DIVE +[BLACKFLUTE] +Name = Black Flute +NamePlural = Black Flutes +Pocket = 1 +Price = 400 +FieldUse = Direct +Description = A black flute made from blown glass. Its melody makes wild Pokémon less likely to appear. #------------------------------- -0,CHERIBERRY,Cheri Berry,Cheri Berries,5,20,"It may be used or held by a Pokémon to recover from paralysis.",1,1,5 -0,CHESTOBERRY,Chesto Berry,Chesto Berries,5,20,"It may be used or held by a Pokémon to recover from sleep.",1,1,5 -0,PECHABERRY,Pecha Berry,Pecha Berries,5,20,"It may be used or held by a Pokémon to recover from poison.",1,1,5 -0,RAWSTBERRY,Rawst Berry,Rawst Berries,5,20,"It may be used or held by a Pokémon to recover from a burn.",1,1,5 -0,ASPEARBERRY,Aspear Berry,Aspear Berries,5,20,"It may be used or held by a Pokémon to defrost it.",1,1,5 -0,LEPPABERRY,Leppa Berry,Leppa Berries,5,20,"It may be used or held by a Pokémon to restore a move's PP by 10.",1,2,5 -0,ORANBERRY,Oran Berry,Oran Berries,5,20,"It may be used or held by a Pokémon to heal the user by just 10 HP.",1,1,5 -0,PERSIMBERRY,Persim Berry,Persim Berries,5,20,"It may be used or held by a Pokémon to recover from confusion.",0,3,5 -0,LUMBERRY,Lum Berry,Lum Berries,5,20,"It may be used or held by a Pokémon to recover from any status problem.",1,1,5 -0,SITRUSBERRY,Sitrus Berry,Sitrus Berries,5,20,"It may be used or held by a Pokémon to heal the user's HP a little.",1,1,5 -0,FIGYBERRY,Figy Berry,Figy Berries,5,20,"If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.",0,0,5 -0,WIKIBERRY,Wiki Berry,Wiki Berries,5,20,"If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.",0,0,5 -0,MAGOBERRY,Mago Berry,Mago Berries,5,20,"If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.",0,0,5 -0,AGUAVBERRY,Aguav Berry,Aguav Berries,5,20,"If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.",0,0,5 -0,IAPAPABERRY,Iapapa Berry,Iapapa Berries,5,20,"If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.",0,0,5 -0,RAZZBERRY,Razz Berry,Razz Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5 -0,BLUKBERRY,Bluk Berry,Bluk Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5 -0,NANABBERRY,Nanab Berry,Nanab Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5 -0,WEPEARBERRY,Wepear Berry,Wepear Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5 -0,PINAPBERRY,Pinap Berry,Pinap Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5 -0,POMEGBERRY,Pomeg Berry,Pomeg Berries,5,20,"Using it on a Pokémon makes it more friendly, but it also lowers its base HP.",1,0,5 -0,KELPSYBERRY,Kelpsy Berry,Kelpsy Berries,5,20,"Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat.",1,0,5 -0,QUALOTBERRY,Qualot Berry,Qualot Berries,5,20,"Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.",1,0,5 -0,HONDEWBERRY,Hondew Berry,Hondew Berries,5,20,"Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat.",1,0,5 -0,GREPABERRY,Grepa Berry,Grepa Berries,5,20,"Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat.",1,0,5 -0,TAMATOBERRY,Tamato Berry,Tamato Berries,5,20,"Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat.",1,0,5 -0,CORNNBERRY,Cornn Berry,Cornn Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5 -0,MAGOSTBERRY,Magost Berry,Magost Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5 -0,RABUTABERRY,Rabuta Berry,Rabuta Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5 -0,NOMELBERRY,Nomel Berry,Nomel Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5 -0,SPELONBERRY,Spelon Berry,Spelon Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5 -0,PAMTREBERRY,Pamtre Berry,Pamtre Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5 -0,WATMELBERRY,Watmel Berry,Watmel Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5 -0,DURINBERRY,Durin Berry,Durin Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5 -0,BELUEBERRY,Belue Berry,Belue Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5 -0,OCCABERRY,Occa Berry,Occa Berries,5,20,"Weakens a supereffective Fire-type attack against the holding Pokémon.",0,0,5 -0,PASSHOBERRY,Passho Berry,Passho Berries,5,20,"Weakens a supereffective Water-type attack against the holding Pokémon.",0,0,5 -0,WACANBERRY,Wacan Berry,Wacan Berries,5,20,"Weakens a supereffective Electric-type attack against the holding Pokémon.",0,0,5 -0,RINDOBERRY,Rindo Berry,Rindo Berries,5,20,"Weakens a supereffective Grass-type attack against the holding Pokémon.",0,0,5 -0,YACHEBERRY,Yache Berry,Yache Berries,5,20,"Weakens a supereffective Ice-type attack against the holding Pokémon.",0,0,5 -0,CHOPLEBERRY,Chople Berry,Chople Berries,5,20,"Weakens a supereffective Fighting-type attack against the holding Pokémon.",0,0,5 -0,KEBIABERRY,Kebia Berry,Kebia Berries,5,20,"Weakens a supereffective Poison-type attack against the holding Pokémon.",0,0,5 -0,SHUCABERRY,Shuca Berry,Shuca Berries,5,20,"Weakens a supereffective Ground-type attack against the holding Pokémon.",0,0,5 -0,COBABERRY,Coba Berry,Coba Berries,5,20,"Weakens a supereffective Flying-type attack against the holding Pokémon.",0,0,5 -0,PAYAPABERRY,Payapa Berry,Payapa Berries,5,20,"Weakens a supereffective Psychic-type attack against the holding Pokémon.",0,0,5 -0,TANGABERRY,Tanga Berry,Tanga Berries,5,20,"Weakens a supereffective Bug-type attack against the holding Pokémon.",0,0,5 -0,CHARTIBERRY,Charti Berry,Charti Berries,5,20,"Weakens a supereffective Rock-type attack against the holding Pokémon.",0,0,5 -0,KASIBBERRY,Kasib Berry,Kasib Berries,5,20,"Weakens a supereffective Ghost-type attack against the holding Pokémon.",0,0,5 -0,HABANBERRY,Haban Berry,Haban Berries,5,20,"Weakens a supereffective Dragon-type attack against the holding Pokémon.",0,0,5 -0,COLBURBERRY,Colbur Berry,Colbur Berries,5,20,"Weakens a supereffective Dark-type attack against the holding Pokémon.",0,0,5 -0,BABIRIBERRY,Babiri Berry,Babiri Berries,5,20,"Weakens a supereffective Steel-type attack against the holding Pokémon.",0,0,5 -0,CHILANBERRY,Chilan Berry,Chilan Berries,5,20,"Weakens a Normal-type attack against the Pokémon holding this berry.",0,0,5 -0,LIECHIBERRY,Liechi Berry,Liechi Berries,5,20,"If held by a Pokémon, it raises its Attack stat in a pinch.",0,0,5 -0,GANLONBERRY,Ganlon Berry,Ganlon Berries,5,20,"If held by a Pokémon, it raises its Defense stat in a pinch.",0,0,5 -0,SALACBERRY,Salac Berry,Salac Berries,5,20,"If held by a Pokémon, it raises its Speed stat in a pinch.",0,0,5 -0,PETAYABERRY,Petaya Berry,Petaya Berries,5,20,"If held by a Pokémon, it raises its Sp. Atk stat in a pinch.",0,0,5 -0,APICOTBERRY,Apicot Berry,Apicot Berries,5,20,"If held by a Pokémon, it raises its Sp. Def stat in a pinch.",0,0,5 -0,LANSATBERRY,Lansat Berry,Lansat Berries,5,20,"If held by a Pokémon, it raises its critical-hit ratio in a pinch.",0,0,5 -0,STARFBERRY,Starf Berry,Starf Berries,5,20,"If held by a Pokémon, it sharply raises one of its stats in a pinch.",0,0,5 -0,ENIGMABERRY,Enigma Berry,Enigma Berries,5,20,"If held by a Pokémon, it restores its HP if it is hit by any supereffective attack.",0,0,5 -0,MICLEBERRY,Micle Berry,Micle Berries,5,20,"If held by a Pokémon, it raises the accuracy of a move just once in a pinch.",0,0,5 -0,CUSTAPBERRY,Custap Berry,Custap Berries,5,20,"If held by a Pokémon, it gets to move first just once in a pinch.",0,0,5 -0,JABOCABERRY,Jaboca Berry,Jaboca Berries,5,20,"If held by a Pokémon and a physical attack lands, the attacker also takes damage.",0,0,5 -0,ROWAPBERRY,Rowap Berry,Rowap Berries,5,20,"If held by a Pokémon and a special attack lands, the attacker also takes damage.",0,0,5 +[WHITEFLUTE] +Name = White Flute +NamePlural = White Flutes +Pocket = 1 +Price = 500 +FieldUse = Direct +Description = A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear. #------------------------------- -0,GRASSMAIL,Grass Mail,Grass Mail,6,50,"Stationery featuring a print of a refreshingly green field. Let a Pokémon hold it for delivery.",0,0,2 -0,FLAMEMAIL,Flame Mail,Flame Mail,6,50,"Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.",0,0,2 -0,BUBBLEMAIL,Bubble Mail,Bubble Mail,6,50,"Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.",0,0,2 -0,BLOOMMAIL,Bloom Mail,Bloom Mail,6,50,"Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.",0,0,2 -0,TUNNELMAIL,Tunnel Mail,Tunnel Mail,6,50,"Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.",0,0,2 -0,STEELMAIL,Steel Mail,Steel Mail,6,50,"Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.",0,0,2 -0,HEARTMAIL,Heart Mail,Heart Mail,6,50,"Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.",0,0,2 -0,SNOWMAIL,Snow Mail,Snow Mail,6,50,"Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.",0,0,2 -0,SPACEMAIL,Space Mail,Space Mail,6,50,"Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.",0,0,2 -0,AIRMAIL,Air Mail,Air Mail,6,50,"Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.",0,0,2 -0,MOSAICMAIL,Mosaic Mail,Mosaic Mail,6,50,"Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.",0,0,2 -0,BRICKMAIL,Brick Mail,Brick Mail,6,50,"Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.",0,0,2 +[HONEY] +Name = Honey +NamePlural = Honey +Pocket = 1 +Price = 300 +FieldUse = Direct +Description = A sweet honey with an aroma that attracts wild Pokémon when used in grass, caves or on special trees. #------------------------------- -0,XATTACK,X Attack,X Attacks,7,1000,"An item that sharply boosts the Attack stat of a Pokémon while it remains in battle.",0,3,0 -0,XATTACK2,X Attack 2,X Attack 2s,7,0,"It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0 -0,XATTACK3,X Attack 3,X Attack 3s,7,0,"It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0 -0,XATTACK6,X Attack 6,X Attack 6s,7,0,"It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.",0,3,0 -0,XDEFENSE,X Defense,X Defenses,7,2000,"An item that sharply boosts the Defense of a Pokémon while it remains in battle.",0,3,0 -0,XDEFENSE2,X Defense 2,X Defense 2s,7,0,"It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0 -0,XDEFENSE3,X Defense 3,X Defense 3s,7,0,"It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0 -0,XDEFENSE6,X Defense 6,X Defense 6s,7,0,"It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.",0,3,0 -0,XSPATK,X Sp. Atk,X Sp. Atks,7,1000,"An item that sharply boosts the Sp. Atk stat of a Pokémon while it remains in battle.",0,3,0 -0,XSPATK2,X Sp. Atk 2,X Sp. Atk 2s,7,0,"It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0 -0,XSPATK3,X Sp. Atk 3,X Sp. Atk 3s,7,0,"It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0 -0,XSPATK6,X Sp. Atk 6,X Sp. Atk 6s,7,0,"It raises the Sp. Atk stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.",0,3,0 -0,XSPDEF,X Sp. Def,X Sp. Defs,7,2000,"An item that sharply boosts the Sp. Def stat of a Pokémon while it remains in battle.",0,3,0 -0,XSPDEF2,X Sp. Def 2,X Sp. Def 2s,7,0,"It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0 -0,XSPDEF3,X Sp. Def 3,X Sp. Def 3s,7,0,"It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0 -0,XSPDEF6,X Sp. Def 6,X Sp. Def 6s,7,0,"It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.",0,3,0 -0,XSPEED,X Speed,X Speeds,7,1000,"An item that sharply boosts the Speed stat of a Pokémon while it remains in battle.",0,3,0 -0,XSPEED2,X Speed 2,X Speed 2s,7,0,"It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0 -0,XSPEED3,X Speed 3,X Speed 3s,7,0,"It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0 -0,XSPEED6,X Speed 6,X Speed 6s,7,0,"It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.",0,3,0 -0,XACCURACY,X Accuracy,X Accuracies,7,1000,"An item that sharply boosts the accuracy of a Pokémon while it remains in battle.",0,3,0 -0,XACCURACY2,X Accuracy 2,X Accuracy 2s,7,0,"It sharply raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0 -0,XACCURACY3,X Accuracy 3,X Accuracy 3s,7,0,"It drastically raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0 -0,XACCURACY6,X Accuracy 6,X Accuracy 6s,7,0,"It raises the accuracy of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.",0,3,0 -0,DIREHIT,Dire Hit,Dire Hits,7,1000,"An item that raises the critical-hit ratio greatly. It wears off if the Pokémon is withdrawn.",0,3,0 -0,DIREHIT2,Dire Hit 2,Dire Hit 2s,7,0,"It sharply raises the critical-hit ratio. It wears off if the Pokémon is withdrawn.",0,3,0 -0,DIREHIT3,Dire Hit 3,Dire Hit 3s,7,0,"It greatly raises the critical-hit ratio. It wears off if the Pokémon is withdrawn.",0,3,0 -0,GUARDSPEC,Guard Spec.,Guard Specs.,7,1500,"An item that prevents stat reduction among the Trainer's party Pokémon for five turns after use.",0,5,0 -0,RESETURGE,Reset Urge,Reset Urges,7,0,"When used, it restores any stat changes of an ally Pokémon.",0,0,0 -0,ABILITYURGE,Ability Urge,Ability Urges,7,0,"When used, it activates the Ability of an ally Pokémon.",0,0,0 -0,ITEMURGE,Item Urge,Item Urges,7,0,"When used, it causes an ally Pokémon to use its held item.",0,0,0 -0,ITEMDROP,Item Drop,Item Drops,7,0,"When used, it causes an ally Pokémon to drop a held item.",0,0,0 -0,BLUEFLUTE,Blue Flute,Blue Flutes,7,100,"A blue flute made from blown glass. Its melody awakens a single Pokémon from sleep.",5,6,0 -0,YELLOWFLUTE,Yellow Flute,Yellow Flutes,7,300,"A yellow flute made from blown glass. Its melody snaps a single Pokémon out of confusion.",0,8,0 -0,REDFLUTE,Red Flute,Red Flutes,7,200,"A red flute made from blown glass. Its melody snaps a single Pokémon out of infatuation.",0,8,0 -0,POKEDOLL,Poké Doll,Poké Dolls,7,100,"A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.",0,5,0 -0,FLUFFYTAIL,Fluffy Tail,Fluffy Tails,7,100,"An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.",0,5,0 -0,POKETOY,Poké Toy,Poké Toys,7,100,"An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.",0,5,0 +[ESCAPEROPE] +Name = Escape Rope +NamePlural = Escape Ropes +Pocket = 1 +Price = 1000 +FieldUse = Direct +Description = A long, durable rope. Use it to escape instantly from a cave or a dungeon. #------------------------------- -0,BICYCLE,Bicycle,Bicycles,8,0,"A folding Bicycle that enables much faster movement than the Running Shoes.",2,0,6 -0,OLDROD,Old Rod,Old Rods,8,0,"An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.",2,0,6 -0,GOODROD,Good Rod,Good Rods,8,0,"A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.",2,0,6 -0,SUPERROD,Super Rod,Super Rods,8,0,"An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.",2,0,6 -0,ITEMFINDER,Itemfinder,Itemfinders,8,0,"A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal.",2,0,6 -0,DOWSINGMACHINE,Dowsing Machine,Dowsing Machines,8,0,"It checks for unseen items in the area and makes noise and lights when it finds something.",2,0,6 -0,POKERADAR,Poké Radar,Poké Radars,8,0,"A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk.",2,0,6 -0,TOWNMAP,Town Map,Town Maps,8,0,"A very convenient map that can be viewed anytime. It even shows your present location.",2,0,6 -0,POKEFLUTE,Poké Flute,Poké Flutes,8,0,"A flute that is said to instantly awaken any Pokémon. It has a lovely tone.",5,10,6 -0,COINCASE,Coin Case,Coin Cases,8,0,"A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.",2,0,6 -0,SOOTSACK,Soot Sack,Soot Sacks,8,0,"A sack used to gather and hold volcanic ash.",0,0,6 -0,SILPHSCOPE,Silph Scope,Silph Scopes,8,0,"A scope that makes unseeable Pokémon visible. It is made by Silph Co.",0,0,6 -0,DEVONSCOPE,Devon Scope,Devon Scopes,8,0,"A device by Devon that signals any unseeable Pokémon.",0,0,6 -0,SQUIRTBOTTLE,Squirt Bottle,Squirt Bottles,8,0,"A watering can shaped like a Squirtle. It helps promote healthy growth of Berries planted in soft soil.",0,0,6 -0,SPRAYDUCK,Sprayduck,Sprayducks,8,0,"A watering can shaped like a Psyduck. It helps promote healthy growth of Berries planted in soft soil.",0,0,6 -0,WAILMERPAIL,Wailmer Pail,Wailmer Pails,8,0,"A nifty watering pail. Use it to promote strong growth in Berries planted in soft soil.",0,0,6 -0,GRACIDEA,Gracidea,Gracideas,8,0,"A flower sometimes bundled in bouquets to convey gratitude on special occasions like birthdays.",5,0,6 -0,AURORATICKET,Aurora Ticket,Aurora Tickets,8,0,"A ticket required to board the ship to Doxy Island. It glows beautifully.",0,0,6 -0,OLDSEAMAP,Old Sea Map,Old Sea Maps,8,0,"A faded sea chart that shows the way to a certain island.",0,0,6 -0,DNASPLICERS,DNA Splicers,DNA Splicers,8,0,"A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning.",5,0,6 -0,REVEALGLASS,Reveal Glass,Reveal Glasses,8,0,"A glass that reveals the truth. It is a mysterious glass that returns a Pokémon back to its original shape.",5,0,6 -0,OVALCHARM,Oval Charm,Oval Charms,8,0,"An oval charm said to increase the chance of Eggs being found at the Day Care.",0,0,6 -0,SHINYCHARM,Shiny Charm,Shiny Charms,8,0,"A shiny charm said to increase the chance of finding a Shiny Pokémon.",0,0,6 +[REDSHARD] +Name = Red Shard +NamePlural = Red Shards +Pocket = 1 +Price = 1000 +Description = A small red shard. It appears to be from some sort of implement made long ago. #------------------------------- -0,ICESTONE,Ice Stone,Ice Stones,1,3000,"A peculiar stone that makes certain species of Pokémon evolve. It has a snowflake pattern.",1,0,7 -0,JAWFOSSIL,Jaw Fossil,Jaw Fossils,1,7000,"A fossil from a prehistoric Pokémon that once lived on the land. It appears to be part of a large jaw.",0,0,8 -0,SAILFOSSIL,Sail Fossil,Sail Fossils,1,7000,"A fossil from a prehistoric Pokémon that once lived on the land. It looks like the impression from a skin sail.",0,0,8 -0,REDNECTAR,Red Nectar,Red Nectars,1,300,"A flower nectar obtained at Ula'ula Meadow. It changes the form of certain species of Pokémon.",1,0,0 -0,YELLOWNECTAR,Yellow Nectar,Yellow Nectars,1,300,"A flower nectar obtained at Melemele Meadow. It changes the form of certain species of Pokémon.",1,0,0 -0,PINKNECTAR,Pink Nectar,Pink Nectars,1,300,"A flower nectar obtained from shrubs on Royal Avenue. It changes the form of certain species of Pokémon.",1,0,0 -0,PURPLENECTAR,Purple Nectar,Purple Nectars,1,300,"A flower nectar obtained at Poni Meadow. It changes the form of certain species of Pokémon.",1,0,0 -0,ASSAULTVEST,Assault Vest,Assault Vests,1,1000,"An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves.",0,0,0 -0,SAFETYGOGGLES,Safety Goggles,Safety Goggles,1,4000,"An item to be held by a Pokémon. They protect the holder from weather-related damage and powder.",0,0,0 -0,PROTECTIVEPADS,Protective Pads,Protective Pads,1,4000,"An item to be held by a Pokémon. They protect the holder from effects caused by making contact.",0,0,0 -0,TERRAINEXTENDER,Terrain Extender,Terrain Extenders,1,4000,"An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder.",0,0,0 -0,ELECTRICSEED,Electric Seed,Electric Seeds,1,4000,"An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.",0,0,0 -0,PSYCHICSEED,Psychic Seed,Psychic Seeds,1,4000,"An item to be held by a Pokémon. It boosts Sp. Def on Psychic Terrain. It can only be used once.",0,0,0 -0,MISTYSEED,Misty Seed,Misty Seeds,1,4000,"An item to be held by a Pokémon. It boosts Sp. Def on Misty Terrain. It can only be used once.",0,0,0 -0,GRASSYSEED,Grassy Seed,Grassy Seeds,1,4000,"An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.",0,0,0 -0,LUMINOUSMOSS,Luminous Moss,Luminous Mosses,1,4000,"An item to be held by a Pokémon. It boosts Sp. Def if hit by a Water-type attack. It can only be used once.",0,0,0 -0,SNOWBALL,Snowball,Snowballs,1,4000,"An item to be held by a Pokémon. It boosts Attack if hit by an Ice-type attack. It can only be used once.",0,0,0 -0,WEAKNESSPOLICY,Weakness Policy,Weakness Policies,1,1000,"An item to be held by a Pokémon. The holder's Attack and Sp. Atk sharply increase if hit by a move it's weak to.",0,0,0 -0,ADRENALINEORB,Adrenaline Orb,Adrenaline Orbs,1,300,"An item to be held by a Pokémon. It boosts Speed when intimidated. It can be used only once.",0,0,0 -0,PIXIEPLATE,Pixie Plate,Pixie Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fairy-type moves.",0,0,0 -0,FAIRYGEM,Fairy Gem,Fairy Gems,1,200,"A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move only once.",0,0,10 -0,FIREMEMORY,Fire Memory,Fire Memories,1,1000,"A memory disc containing Fire-type data. It changes the holder's type if held by a certain Pokémon.",0,0,0 -0,WATERMEMORY,Water Memory,Water Memories,1,1000,"A memory disc containing Water-type data. It changes the holder's type if held by a certain Pokémon.",0,0,0 -0,ELECTRICMEMORY,Electric Memory,Electric Memories,1,1000,"A memory disc containing Electric-type data. It changes the holder's type if held by a certain Pokémon.",0,0,0 -0,GRASSMEMORY,Grass Memory,Grass Memories,1,1000,"A memory disc containing Grass-type data. It changes the holder's type if held by a certain Pokémon.",0,0,0 -0,ICEMEMORY,Ice Memory,Ice Memories,1,1000,"A memory disc containing Ice-type data. It changes the holder's type if held by a certain Pokémon.",0,0,0 -0,FIGHTINGMEMORY,Fighting Memory,Fighting Memories,1,1000,"A memory disc containing Fighting-type data. It changes the holder's type if held by a certain Pokémon.",0,0,0 -0,POISONMEMORY,Poison Memory,Poison Memories,1,1000,"A memory disc containing Poison-type data. It changes the holder's type if held by a certain Pokémon.",0,0,0 -0,GROUNDMEMORY,Ground Memory,Ground Memories,1,1000,"A memory disc containing Ground-type data. It changes the holder's type if held by a certain Pokémon.",0,0,0 -0,FLYINGMEMORY,Flying Memory,Flying Memories,1,1000,"A memory disc containing Flying-type data. It changes the holder's type if held by a certain Pokémon.",0,0,0 -0,PSYCHICMEMORY,Psychic Memory,Psychic Memories,1,1000,"A memory disc containing Psychic-type data. It changes the holder's type if held by a certain Pokémon.",0,0,0 -0,BUGMEMORY,Bug Memory,Bug Memories,1,1000,"A memory disc containing Bug-type data. It changes the holder's type if held by a certain Pokémon.",0,0,0 -0,ROCKMEMORY,Rock Memory,Rock Memories,1,1000,"A memory disc containing Rock-type data. It changes the holder's type if held by a certain Pokémon.",0,0,0 -0,GHOSTMEMORY,Ghost Memory,Ghost Memories,1,1000,"A memory disc containing Ghost-type data. It changes the holder's type if held by a certain Pokémon.",0,0,0 -0,DRAGONMEMORY,Dragon Memory,Dragon Memories,1,1000,"A memory disc containing Dragon-type data. It changes the holder's type if held by a certain Pokémon.",0,0,0 -0,DARKMEMORY,Dark Memory,Dark Memories,1,1000,"A memory disc containing Dark-type data. It changes the holder's type if held by a certain Pokémon.",0,0,0 -0,STEELMEMORY,Steel Memory,Steel Memories,1,1000,"A memory disc containing Steel-type data. It changes the holder's type if held by a certain Pokémon.",0,0,0 -0,FAIRYMEMORY,Fairy Memory,Fairy Memories,1,1000,"A memory disc containing Fairy-type data. It changes the holder's type if held by a certain Pokémon.",0,0,0 -0,VENUSAURITE,Venusaurite,Venusaurites,1,0,"One of a variety of mysterious Mega Stones. Have Venusaur hold it, and it will be able to Mega Evolve.",0,0,12 -0,CHARIZARDITEX,Charizardite X,Charizardite Xs,1,0,"One of a variety of mysterious Mega Stones. Have Charizard hold it, and it will be able to Mega Evolve.",0,0,12 -0,CHARIZARDITEY,Charizardite Y,Charizardite Ys,1,0,"One of a variety of mysterious Mega Stones. Have Charizard hold it, and it will be able to Mega Evolve.",0,0,12 -0,BLASTOISINITE,Blastoisinite,Blastoisinites,1,0,"One of a variety of mysterious Mega Stones. Have Blastoise hold it, and it will be able to Mega Evolve.",0,0,12 -0,BEEDRILLITE,Beedrillite,Beedrillites,1,0,"One of a variety of mysterious Mega Stones. Have Beedrill hold it, and it will be able to Mega Evolve.",0,0,12 -0,PIDGEOTITE,Pidgeotite,Pidgeotites,1,0,"One of a variety of mysterious Mega Stones. Have Pidgeot hold it, and it will be able to Mega Evolve.",0,0,12 -0,ALAKAZITE,Alakazite,Alakazites,1,0,"One of a variety of mysterious Mega Stones. Have Alakazam hold it, and it will be able to Mega Evolve.",0,0,12 -0,SLOWBRONITE,Slowbronite,Slowbronites,1,0,"One of a variety of mysterious Mega Stones. Have Slowbro hold it, and it will be able to Mega Evolve.",0,0,12 -0,GENGARITE,Gengarite,Gengarites,1,0,"One of a variety of mysterious Mega Stones. Have Gengar hold it, and it will be able to Mega Evolve.",0,0,12 -0,KANGASKHANITE,Kangaskhanite,Kangaskhanites,1,0,"One of a variety of mysterious Mega Stones. Have Kangaskhan hold it, and it will be able to Mega Evolve.",0,0,12 -0,PINSIRITE,Pinsirite,Pinsirites,1,0,"One of a variety of mysterious Mega Stones. Have Pinsir hold it, and it will be able to Mega Evolve.",0,0,12 -0,GYARADOSITE,Gyaradosite,Gyaradosites,1,0,"One of a variety of mysterious Mega Stones. Have Gyarados hold it, and it will be able to Mega Evolve.",0,0,12 -0,AERODACTYLITE,Aerodactylite,Aerodactylites,1,0,"One of a variety of mysterious Mega Stones. Have Aerodactyl hold it, and it will be able to Mega Evolve.",0,0,12 -0,MEWTWONITEX,Mewtwonite X,Mewtwonite Xs,1,0,"One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and it will be able to Mega Evolve.",0,0,12 -0,MEWTWONITEY,Mewtwonite Y,Mewtwonite Ys,1,0,"One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and it will be able to Mega Evolve.",0,0,12 -0,AMPHAROSITE,Ampharosite,Ampharosites,1,0,"One of a variety of mysterious Mega Stones. Have Ampharos hold it, and it will be able to Mega Evolve.",0,0,12 -0,STEELIXITE,Steelixite,Steelixites,1,0,"One of a variety of mysterious Mega Stones. Have Steelix hold it, and it will be able to Mega Evolve.",0,0,12 -0,SCIZORITE,Scizorite,Scizorites,1,0,"One of a variety of mysterious Mega Stones. Have Scizor hold it, and it will be able to Mega Evolve.",0,0,12 -0,HERACRONITE,Heracronite,Heracronites,1,0,"One of a variety of mysterious Mega Stones. Have Heracross hold it, and it will be able to Mega Evolve.",0,0,12 -0,HOUNDOOMINITE,Houndoominite,Houndoominites,1,0,"One of a variety of mysterious Mega Stones. Have Houndoom hold it, and it will be able to Mega Evolve.",0,0,12 -0,TYRANITARITE,Tyranitarite,Tyranitarites,1,0,"One of a variety of mysterious Mega Stones. Have Tyranitar hold it, and it will be able to Mega Evolve.",0,0,12 -0,SCEPTILITE,Sceptilite,Sceptilites,1,0,"One of a variety of mysterious Mega Stones. Have Sceptile hold it, and it will be able to Mega Evolve.",0,0,12 -0,BLAZIKENITE,Blazikenite,Blazikenites,1,0,"One of a variety of mysterious Mega Stones. Have Blaziken hold it, and it will be able to Mega Evolve.",0,0,12 -0,SWAMPERTITE,Swampertite,Swampertites,1,0,"One of a variety of mysterious Mega Stones. Have Swampert hold it, and it will be able to Mega Evolve.",0,0,12 -0,GARDEVOIRITE,Gardevoirite,Gardevoirites,1,0,"One of a variety of mysterious Mega Stones. Have Gardevoir hold it, and it will be able to Mega Evolve.",0,0,12 -0,SABLENITE,Sablenite,Sablenites,1,0,"One of a variety of mysterious Mega Stones. Have Sableye hold it, and it will be able to Mega Evolve.",0,0,12 -0,MAWILITE,Mawilite,Mawilites,1,0,"One of a variety of mysterious Mega Stones. Have Mawile hold it, and it will be able to Mega Evolve.",0,0,12 -0,AGGRONITE,Aggronite,Aggronites,1,0,"One of a variety of mysterious Mega Stones. Have Aggron hold it, and it will be able to Mega Evolve.",0,0,12 -0,MEDICHAMITE,Medichamite,Medichamites,1,0,"One of a variety of mysterious Mega Stones. Have Medicham hold it, and it will be able to Mega Evolve.",0,0,12 -0,MANECTITE,Manectite,Manectites,1,0,"One of a variety of mysterious Mega Stones. Have Manectric hold it, and it will be able to Mega Evolve.",0,0,12 -0,SHARPEDONITE,Sharpedonite,Sharpedonites,1,0,"One of a variety of mysterious Mega Stones. Have Sharpedo hold it, and it will be able to Mega Evolve.",0,0,12 -0,CAMERUPTITE,Cameruptite,Cameruptites,1,0,"One of a variety of mysterious Mega Stones. Have Camerupt hold it, and it will be able to Mega Evolve.",0,0,12 -0,ALTARIANITE,Altarianite,Altarianites,1,0,"One of a variety of mysterious Mega Stones. Have Altaria hold it, and it will be able to Mega Evolve.",0,0,12 -0,BANETTITE,Banettite,Banettites,1,0,"One of a variety of mysterious Mega Stones. Have Banette hold it, and it will be able to Mega Evolve.",0,0,12 -0,ABSOLITE,Absolite,Absolites,1,0,"One of a variety of mysterious Mega Stones. Have Absol hold it, and it will be able to Mega Evolve.",0,0,12 -0,GLALITITE,Glalitite,Glalitites,1,0,"One of a variety of mysterious Mega Stones. Have Glalie hold it, and it will be able to Mega Evolve.",0,0,12 -0,SALAMENCITE,Salamencite,Salamencites,1,0,"One of a variety of mysterious Mega Stones. Have Salamence hold it, and it will be able to Mega Evolve.",0,0,12 -0,METAGROSSITE,Metagrossite,Metagrossites,1,0,"One of a variety of mysterious Mega Stones. Have Metagross hold it, and it will be able to Mega Evolve.",0,0,12 -0,LATIASITE,Latiasite,Latiasites,1,0,"One of a variety of mysterious Mega Stones. Have Latias hold it, and it will be able to Mega Evolve.",0,0,12 -0,LATIOSITE,Latiosite,Latiosites,1,0,"One of a variety of mysterious Mega Stones. Have Latios hold it, and it will be able to Mega Evolve.",0,0,12 -0,LOPUNNITE,Lopunnite,Lopunnites,1,0,"One of a variety of mysterious Mega Stones. Have Lopunny hold it, and it will be able to Mega Evolve.",0,0,12 -0,GARCHOMPITE,Garchompite,Garchompites,1,0,"One of a variety of mysterious Mega Stones. Have Garchomp hold it, and it will be able to Mega Evolve.",0,0,12 -0,LUCARIONITE,Lucarionite,Lucarionites,1,0,"One of a variety of mysterious Mega Stones. Have Lucario hold it, and it will be able to Mega Evolve.",0,0,12 -0,ABOMASITE,Abomasite,Abomasites,1,0,"One of a variety of mysterious Mega Stones. Have Abomasnow hold it, and it will be able to Mega Evolve.",0,0,12 -0,GALLADITE,Galladite,Galladites,1,0,"One of a variety of mysterious Mega Stones. Have Gallade hold it, and it will be able to Mega Evolve.",0,0,12 -0,AUDINITE,Audinite,Audinites,1,0,"One of a variety of mysterious Mega Stones. Have Audino hold it, and it will be able to Mega Evolve.",0,0,12 -0,DIANCITE,Diancite,Diancites,1,0,"One of a variety of mysterious Mega Stones. Have Diancie hold it, and it will be able to Mega Evolve.",0,0,12 -0,REDORB,Red Orb,Red Orbs,1,0,"A shiny red orb that is said to have a legend tied to it. It's known to be connected with the Hoenn region.",0,0,0 -0,BLUEORB,Blue Orb,Blue Orbs,1,0,"A shiny blue orb that is said to have a legend tied to it. It's known to be connected with the Hoenn region.",0,0,0 -0,WHIPPEDDREAM,Whipped Dream,Whipped Dreams,1,2000,"A soft and sweet treat made of fluffy, puffy and whirled cream. It's loved by a certain Pokémon.",0,0,0 -0,SACHET,Sachet,Sachets,1,2000,"A sachet filled with slightly overwhelming fragrant perfumes. Yet it's loved by a certain Pokémon.",0,0,0 +[YELLOWSHARD] +Name = Yellow Shard +NamePlural = Yellow Shards +Pocket = 1 +Price = 1000 +Description = A small yellow shard. It appears to be from some sort of implement made long ago. #------------------------------- -0,LUMIOSEGALETTE,Lumiose Galette,Lumiose Galettes,2,350,"A popular treat in Lumiose City. It can be used once to heal all the status conditions of a Pokémon.",1,1,0 -0,SHALOURSABLE,Shalour Sable,Shalour Sables,2,350,"Shalour City's famous shortbread. It can be used once to heal all the status conditions of a Pokémon.",1,1,0 -0,BIGMALASADA,Big Malasada,Big Malasadas,2,350,"The Alola region's specialty--fried bread. It can be used once to heal all the status conditions of a Pokémon.",1,1,0 -0,ABILITYCAPSULE,Ability Capsule,Ability Capsule,2,10000,"A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.",1,0,0 +[BLUESHARD] +Name = Blue Shard +NamePlural = Blue Shards +Pocket = 1 +Price = 1000 +Description = A small blue shard. It appears to be from some sort of implement made long ago. #------------------------------- -0,DREAMBALL,Dream Ball,Dream Balls,3,0,"A somewhat different Poké Ball that makes it easier to catch wild Pokémon while they're asleep.",0,4,4 -0,BEASTBALL,Beast Ball,Beast Balls,3,1000,"A special Poké Ball designed to catch Ultra Beasts. It has a low success rate for catching others.",0,4,4 +[GREENSHARD] +Name = Green Shard +NamePlural = Green Shards +Pocket = 1 +Price = 1000 +Description = A small green shard. It appears to be from some sort of implement made long ago. #------------------------------- -0,TM96,TM96,TM96s,4,10000,"This attack makes use of nature's power. Its effects vary depending on the user's environment.",3,0,0,NATUREPOWER -0,TM97,TM97,TM97s,4,10000,"The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.",3,0,0,DARKPULSE -0,TM98,TM98,TM98s,4,10000,"Striking opponents repeatedly makes the user's fists harder. Hitting a target raises the Attack stat.",3,0,0,POWERUPPUNCH -0,TM99,TM99,TM99s,4,10000,"The user damages opposing Pokémon by emitting a powerful flash.",3,0,0,DAZZLINGGLEAM -0,TM100,TM100,TM100s,4,5000,"The user tells the target a secret. The target loses concentration and its Sp. Atk stat is lowered.",3,0,0,CONFIDE +[FIRESTONE] +Name = Fire Stone +NamePlural = Fire Stones +Pocket = 1 +Price = 3000 +FieldUse = OnPokemon +Type = EvolutionStone +Description = A peculiar stone that makes certain species of Pokémon evolve. It is colored orange. #------------------------------- -0,ROSELIBERRY,Roseli Berry,Roseli Berries,5,20,"If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.",0,0,5 -0,KEEBERRY,Kee Berry,Kee Berries,5,20,"If held by a Pokémon, this Berry will increase the holder's Defense if it's hit with a physical move.",0,0,5 -0,MARANGABERRY,Maranga Berry,Maranga Berries,5,20,"If held by a Pokémon, this Berry will increase the holder's Sp. Def if it's hit with a special move.",0,0,5 +[THUNDERSTONE] +Name = Thunder Stone +NamePlural = Thunder Stones +Pocket = 1 +Price = 3000 +FieldUse = OnPokemon +Type = EvolutionStone +Description = A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern. #------------------------------- -0,SPRINKLOTAD,Sprinklotad,Sprinklotads,8,0,"A watering can shaped like a Lotad. It helps promote the healthy growth of any Berries planted in soft soil.",0,0,6 -0,PRISONBOTTLE,Prison Bottle,Prison Bottles,8,0,"A bottle believed to have been used to seal away the power of a certain Pokémon long, long ago.",5,0,6 -0,NSOLARIZER,N-Solarizer,N-Solarizers,8,0,"A machine to fuse Necrozma, which needs light, and Solgaleo.",5,0,6 -0,NLUNARIZER,N-Lunarizer,N-Lunarizers,8,0,"A machine to fuse Necrozma, which needs light, and Lunala.",5,0,6 -0,MEGARING,Mega Ring,Mega Rings,8,0,"This ring contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve.",0,0,6 +[WATERSTONE] +Name = Water Stone +NamePlural = Water Stones +Pocket = 1 +Price = 3000 +FieldUse = OnPokemon +Type = EvolutionStone +Description = A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue. +#------------------------------- +[LEAFSTONE] +Name = Leaf Stone +NamePlural = Leaf Stones +Pocket = 1 +Price = 3000 +FieldUse = OnPokemon +Type = EvolutionStone +Description = A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern. +#------------------------------- +[MOONSTONE] +Name = Moon Stone +NamePlural = Moon Stones +Pocket = 1 +Price = 3000 +FieldUse = OnPokemon +Type = EvolutionStone +Description = A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky. +#------------------------------- +[SUNSTONE] +Name = Sun Stone +NamePlural = Sun Stones +Pocket = 1 +Price = 3000 +FieldUse = OnPokemon +Type = EvolutionStone +Description = A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun. +#------------------------------- +[DUSKSTONE] +Name = Dusk Stone +NamePlural = Dusk Stones +Pocket = 1 +Price = 3000 +FieldUse = OnPokemon +Type = EvolutionStone +Description = A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be. +#------------------------------- +[DAWNSTONE] +Name = Dawn Stone +NamePlural = Dawn Stones +Pocket = 1 +Price = 3000 +FieldUse = OnPokemon +Type = EvolutionStone +Description = A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes. +#------------------------------- +[SHINYSTONE] +Name = Shiny Stone +NamePlural = Shiny Stones +Pocket = 1 +Price = 3000 +FieldUse = OnPokemon +Type = EvolutionStone +Description = A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light. +#------------------------------- +[REDAPRICORN] +Name = Red Apricorn +NamePlural = Red Apricorns +Pocket = 1 +Price = 20 +Type = Apricorn +Description = A red Apricorn. It assails your nostrils. +#------------------------------- +[YELLOWAPRICORN] +Name = Yellow Apricorn +NamePlural = Yellow Apricorns +Pocket = 1 +Price = 20 +Type = Apricorn +Description = A yellow Apricorn. It has an invigorating scent. +#------------------------------- +[BLUEAPRICORN] +Name = Blue Apricorn +NamePlural = Blue Apricorns +Pocket = 1 +Price = 20 +Type = Apricorn +Description = A blue Apricorn. It smells a bit like grass. +#------------------------------- +[GREENAPRICORN] +Name = Green Apricorn +NamePlural = Green Apricorns +Pocket = 1 +Price = 20 +Type = Apricorn +Description = A green Apricorn. It has a mysterious, aromatic scent. +#------------------------------- +[PINKAPRICORN] +Name = Pink Apricorn +NamePlural = Pink Apricorns +Pocket = 1 +Price = 20 +Type = Apricorn +Description = A pink Apricorn. It has a nice, sweet scent. +#------------------------------- +[WHITEAPRICORN] +Name = White Apricorn +NamePlural = White Apricorns +Pocket = 1 +Price = 20 +Type = Apricorn +Description = A white Apricorn. It doesn't smell like anything. +#------------------------------- +[BLACKAPRICORN] +Name = Black Apricorn +NamePlural = Black Apricorns +Pocket = 1 +Price = 20 +Type = Apricorn +Description = A black Apricorn. It has an indescribable scent. +#------------------------------- +[HELIXFOSSIL] +Name = Helix Fossil +NamePlural = Helix Fossils +Pocket = 1 +Price = 7000 +Type = Fossil +Description = A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell. +#------------------------------- +[DOMEFOSSIL] +Name = Dome Fossil +NamePlural = Dome Fossils +Pocket = 1 +Price = 7000 +Type = Fossil +Description = A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell. +#------------------------------- +[OLDAMBER] +Name = Old Amber +NamePlural = Old Ambers +Pocket = 1 +Price = 1000 +Type = Fossil +Description = A piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint. +#------------------------------- +[ROOTFOSSIL] +Name = Root Fossil +NamePlural = Root Fossils +Pocket = 1 +Price = 7000 +Type = Fossil +Description = A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a plant root. +#------------------------------- +[CLAWFOSSIL] +Name = Claw Fossil +NamePlural = Claw Fossils +Pocket = 1 +Price = 7000 +Type = Fossil +Description = A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a claw. +#------------------------------- +[SKULLFOSSIL] +Name = Skull Fossil +NamePlural = Skull Fossils +Pocket = 1 +Price = 7000 +Type = Fossil +Description = A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a head. +#------------------------------- +[ARMORFOSSIL] +Name = Armor Fossil +NamePlural = Armor Fossils +Pocket = 1 +Price = 7000 +Type = Fossil +Description = A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a collar. +#------------------------------- +[COVERFOSSIL] +Name = Cover Fossil +NamePlural = Cover Fossils +Pocket = 1 +Price = 7000 +Type = Fossil +Description = A fossil of an ancient Pokémon that lived in the sea in ancient times. It appears to be part of its back. +#------------------------------- +[PLUMEFOSSIL] +Name = Plume Fossil +NamePlural = Plume Fossils +Pocket = 1 +Price = 7000 +Type = Fossil +Description = A fossil of an ancient Pokémon that flew in the sky in ancient times. It appears to be part of its wing. +#------------------------------- +[PRETTYWING] +Name = Pretty Wing +NamePlural = Pretty Wings +Pocket = 1 +Price = 1000 +Description = Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon. +#------------------------------- +[TINYMUSHROOM] +Name = Tiny Mushroom +NamePlural = Tiny Mushrooms +Pocket = 1 +Price = 500 +Description = A small and rare mushroom. It is sought after by collectors. +#------------------------------- +[BIGMUSHROOM] +Name = Big Mushroom +NamePlural = Big Mushrooms +Pocket = 1 +Price = 5000 +Description = A large and rare mushroom. It is sought after by collectors. +#------------------------------- +[BALMMUSHROOM] +Name = Balm Mushroom +NamePlural = Balm Mushrooms +Pocket = 1 +Price = 15000 +Description = A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price. +#------------------------------- +[PEARL] +Name = Pearl +NamePlural = Pearls +Pocket = 1 +Price = 2000 +Description = A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops. +#------------------------------- +[BIGPEARL] +Name = Big Pearl +NamePlural = Big Pearls +Pocket = 1 +Price = 8000 +Description = A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops. +#------------------------------- +[PEARLSTRING] +Name = Pearl String +NamePlural = Pearl Strings +Pocket = 1 +Price = 30000 +Description = Very large pearls that sparkle in a pretty silver color. A maniac will buy them for a high price. +#------------------------------- +[STARDUST] +Name = Stardust +NamePlural = Stardusts +Pocket = 1 +Price = 3000 +Description = Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops. +#------------------------------- +[STARPIECE] +Name = Star Piece +NamePlural = Star Pieces +Pocket = 1 +Price = 12000 +Description = A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops. +#------------------------------- +[COMETSHARD] +Name = Comet Shard +NamePlural = Comet Shards +Pocket = 1 +Price = 60000 +Description = A shard which fell to the ground when a comet approached. A maniac will buy it for a high price. +#------------------------------- +[NUGGET] +Name = Nugget +NamePlural = Nuggets +Pocket = 1 +Price = 10000 +Description = A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops. +#------------------------------- +[BIGNUGGET] +Name = Big Nugget +NamePlural = Big Nuggets +Pocket = 1 +Price = 40000 +Description = A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price. +#------------------------------- +[HEARTSCALE] +Name = Heart Scale +NamePlural = Heart Scales +Pocket = 1 +Price = 100 +Description = A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow. +#------------------------------- +[SLOWPOKETAIL] +Name = Slowpoke Tail +NamePlural = Slowpoke Tails +Pocket = 1 +Price = 10000 +Description = A very tasty tail of something. It can be sold at a high price to shops. +#------------------------------- +[RAREBONE] +Name = Rare Bone +NamePlural = Rare Bones +Pocket = 1 +Price = 5000 +Description = A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops. +#------------------------------- +[RELICCOPPER] +Name = Relic Copper +NamePlural = Relic Coppers +Pocket = 1 +Price = 0 +Description = A copper coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price. +#------------------------------- +[RELICSILVER] +Name = Relic Silver +NamePlural = Relic Silvers +Pocket = 1 +Price = 0 +Description = A silver coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price. +#------------------------------- +[RELICGOLD] +Name = Relic Gold +NamePlural = Relic Golds +Pocket = 1 +Price = 0 +Description = A gold coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price. +#------------------------------- +[RELICVASE] +Name = Relic Vase +NamePlural = Relic Vases +Pocket = 1 +Price = 0 +Description = A vase made in a civilization about 3,000 years ago. A maniac will buy it for a high price. +#------------------------------- +[RELICBAND] +Name = Relic Band +NamePlural = Relic Bands +Pocket = 1 +Price = 0 +Description = A bracelet made in a civilization about 3,000 years ago. A maniac will buy it for a high price. +#------------------------------- +[RELICSTATUE] +Name = Relic Statue +NamePlural = Relic Statues +Pocket = 1 +Price = 0 +Description = A stone figure made in a civilization about 3,000 years ago. A maniac will buy it for a high price. +#------------------------------- +[RELICCROWN] +Name = Relic Crown +NamePlural = Relic Crowns +Pocket = 1 +Price = 0 +Description = A crown made in a civilization about 3,000 years ago. A maniac will buy it for a high price. +#------------------------------- +[GROWTHMULCH] +Name = Growth Mulch +NamePlural = Growth Mulch +Pocket = 1 +Price = 200 +Type = Mulch +Description = A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price. +#------------------------------- +[DAMPMULCH] +Name = Damp Mulch +NamePlural = Damp Mulch +Pocket = 1 +Price = 200 +Type = Mulch +Description = A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price. +#------------------------------- +[STABLEMULCH] +Name = Stable Mulch +NamePlural = Stable Mulch +Pocket = 1 +Price = 200 +Type = Mulch +Description = A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price. +#------------------------------- +[GOOEYMULCH] +Name = Gooey Mulch +NamePlural = Gooey Mulch +Pocket = 1 +Price = 200 +Type = Mulch +Description = A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price. +#------------------------------- +[SHOALSALT] +Name = Shoal Salt +NamePlural = Shoal Salts +Pocket = 1 +Price = 20 +Description = Pure salt that can be discovered deep inside the Shoal Cave. A maniac will buy it for a high price. +#------------------------------- +[SHOALSHELL] +Name = Shoal Shell +NamePlural = Shoal Shells +Pocket = 1 +Price = 20 +Description = A pretty seashell that can be found deep inside the Shoal Cave. A maniac will buy it for a high price. +#------------------------------- +[ODDKEYSTONE] +Name = Odd Keystone +NamePlural = Odd Keystones +Pocket = 1 +Price = 2100 +Description = A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally. +#------------------------------- +[AIRBALLOON] +Name = Air Balloon +NamePlural = Air Balloons +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. The holder will float in the air until hit. Once hit, this item will burst. +#------------------------------- +[BRIGHTPOWDER] +Name = Bright Powder +NamePlural = Bright Powders +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy. +#------------------------------- +[EVIOLITE] +Name = Eviolite +NamePlural = Eviolites +Pocket = 1 +Price = 4000 +Description = A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def if the holder can still evolve. +#------------------------------- +[FLOATSTONE] +Name = Float Stone +NamePlural = Float Stones +Pocket = 1 +Price = 4000 +Description = A very light stone. It reduces the weight of a Pokémon when held. +#------------------------------- +[DESTINYKNOT] +Name = Destiny Knot +NamePlural = Destiny Knots +Pocket = 1 +Price = 4000 +Description = A long, thin, bright-red string to be held by a Pokémon. If the holder becomes infatuated, so does the foe. +#------------------------------- +[ROCKYHELMET] +Name = Rocky Helmet +NamePlural = Rocky Helmets +Pocket = 1 +Price = 4000 +Description = If the holder of this item takes damage, the attacker will also be damaged upon contact. +#------------------------------- +[EJECTBUTTON] +Name = Eject Button +NamePlural = Eject Buttons +Pocket = 1 +Price = 4000 +Description = If the holder is hit by an attack, it will switch with another Pokémon in your party. +#------------------------------- +[REDCARD] +Name = Red Card +NamePlural = Red Cards +Pocket = 1 +Price = 4000 +Description = A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle. +#------------------------------- +[SHEDSHELL] +Name = Shed Shell +NamePlural = Shed Shells +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. This discarded carapace lets the holder switch out of battle without fail. +#------------------------------- +[SMOKEBALL] +Name = Smoke Ball +NamePlural = Smoke Balls +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail. +#------------------------------- +[LUCKYEGG] +Name = Lucky Egg +NamePlural = Lucky Eggs +Pocket = 1 +Price = 10000 +Description = An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle. +#------------------------------- +[EXPSHARE] +Name = Exp. Share +NamePlural = Exp. Shares +Pocket = 1 +Price = 3000 +Description = An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling. +#------------------------------- +[AMULETCOIN] +Name = Amulet Coin +NamePlural = Amulet Coins +Pocket = 1 +Price = 10000 +Description = An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in. +#------------------------------- +[SOOTHEBELL] +Name = Soothe Bell +NamePlural = Soothe Bells +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly. +#------------------------------- +[CLEANSETAG] +Name = Cleanse Tag +NamePlural = Cleanse Tags +Pocket = 1 +Price = 5000 +Description = An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party. +#------------------------------- +[CHOICEBAND] +Name = Choice Band +NamePlural = Choice Bands +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one move. +#------------------------------- +[CHOICESPECS] +Name = Choice Specs +NamePlural = Choice Specs +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. These curious glasses boost Sp. Atk but allows the use of only one move. +#------------------------------- +[CHOICESCARF] +Name = Choice Scarf +NamePlural = Choice Scarves +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. This scarf boosts Speed but allows the use of only one move. +#------------------------------- +[HEATROCK] +Name = Heat Rock +NamePlural = Heat Rocks +Pocket = 1 +Price = 4000 +Description = A Pokémon held item that extends the duration of the move Sunny Day used by the holder. +#------------------------------- +[DAMPROCK] +Name = Damp Rock +NamePlural = Damp Rocks +Pocket = 1 +Price = 4000 +Description = A Pokémon held item that extends the duration of the move Rain Dance used by the holder. +#------------------------------- +[SMOOTHROCK] +Name = Smooth Rock +NamePlural = Smooth Rocks +Pocket = 1 +Price = 4000 +Description = A Pokémon held item that extends the duration of the move Sandstorm used by the holder. +#------------------------------- +[ICYROCK] +Name = Icy Rock +NamePlural = Icy Rocks +Pocket = 1 +Price = 4000 +Description = A Pokémon held item that extends the duration of the move Hail used by the holder. +#------------------------------- +[LIGHTCLAY] +Name = Light Clay +NamePlural = Light Clays +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer. +#------------------------------- +[GRIPCLAW] +Name = Grip Claw +NamePlural = Grip Claws +Pocket = 1 +Price = 4000 +Description = A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap. +#------------------------------- +[BINDINGBAND] +Name = Binding Band +NamePlural = Binding Bands +Pocket = 1 +Price = 4000 +Description = A band that increases the power of binding moves when held. +#------------------------------- +[BIGROOT] +Name = Big Root +NamePlural = Big Roots +Pocket = 1 +Price = 4000 +Description = A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP. +#------------------------------- +[BLACKSLUDGE] +Name = Black Sludge +NamePlural = Black Sludges +Pocket = 1 +Price = 4000 +Description = A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types. +#------------------------------- +[LEFTOVERS] +Name = Leftovers +NamePlural = Leftovers +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. The holder's HP is gradually restored during battle. +#------------------------------- +[SHELLBELL] +Name = Shell Bell +NamePlural = Shell Bells +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. The holder's HP is restored a little every time it inflicts damage. +#------------------------------- +[MENTALHERB] +Name = Mental Herb +NamePlural = Mental Herbs +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once. +#------------------------------- +[WHITEHERB] +Name = White Herb +NamePlural = White Herbs +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once. +#------------------------------- +[POWERHERB] +Name = Power Herb +NamePlural = Power Herbs +Pocket = 1 +Price = 4000 +Description = A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges up first. +#------------------------------- +[ABSORBBULB] +Name = Absorb Bulb +NamePlural = Absorb Bulbs +Pocket = 1 +Price = 4000 +Description = A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise. +#------------------------------- +[CELLBATTERY] +Name = Cell Battery +NamePlural = Cell Batteries +Pocket = 1 +Price = 4000 +Description = A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise. +#------------------------------- +[LIFEORB] +Name = Life Orb +NamePlural = Life Orbs +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit. +#------------------------------- +[EXPERTBELT] +Name = Expert Belt +NamePlural = Expert Belts +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves. +#------------------------------- +[METRONOME] +Name = Metronome +NamePlural = Metronomes +Pocket = 1 +Price = 4000 +Description = A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used. +#------------------------------- +[MUSCLEBAND] +Name = Muscle Band +NamePlural = Muscle Bands +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves. +#------------------------------- +[WISEGLASSES] +Name = Wise Glasses +NamePlural = Wise Glasses +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves. +#------------------------------- +[RAZORCLAW] +Name = Razor Claw +NamePlural = Razor Claws +Pocket = 1 +Price = 5000 +Description = An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio. +#------------------------------- +[SCOPELENS] +Name = Scope Lens +NamePlural = Scope Lenses +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio. +#------------------------------- +[WIDELENS] +Name = Wide Lens +NamePlural = Wide Lenses +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves. +#------------------------------- +[ZOOMLENS] +Name = Zoom Lens +NamePlural = Zoom Lenses +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. If the holder moves after its target, its accuracy will be boosted. +#------------------------------- +[KINGSROCK] +Name = King's Rock +NamePlural = King's Rocks +Pocket = 1 +Price = 5000 +Description = An item to be held by a Pokémon. When the holder inflicts damage, the target may flinch. +#------------------------------- +[RAZORFANG] +Name = Razor Fang +NamePlural = Razor Fangs +Pocket = 1 +Price = 5000 +Description = An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage. +#------------------------------- +[LAGGINGTAIL] +Name = Lagging Tail +NamePlural = Lagging Tails +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual. +#------------------------------- +[QUICKCLAW] +Name = Quick Claw +NamePlural = Quick Claws +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally. +#------------------------------- +[FOCUSBAND] +Name = Focus Band +NamePlural = Focus Bands +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP. +#------------------------------- +[FOCUSSASH] +Name = Focus Sash +NamePlural = Focus Sashes +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP. +#------------------------------- +[FLAMEORB] +Name = Flame Orb +NamePlural = Flame Orbs +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle. +#------------------------------- +[TOXICORB] +Name = Toxic Orb +NamePlural = Toxic Orbs +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle. +#------------------------------- +[STICKYBARB] +Name = Sticky Barb +NamePlural = Sticky Barbs +Pocket = 1 +Price = 4000 +Description = A held item that damages the holder on every turn. It may latch on to Pokémon that touch the holder. +#------------------------------- +[IRONBALL] +Name = Iron Ball +NamePlural = Iron Balls +Pocket = 1 +Price = 4000 +Description = A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves. +#------------------------------- +[RINGTARGET] +Name = Ring Target +NamePlural = Ring Targets +Pocket = 1 +Price = 4000 +Description = Moves that would otherwise have no effect will land on the Pokémon that holds it. +#------------------------------- +[MACHOBRACE] +Name = Macho Brace +NamePlural = Macho Braces +Pocket = 1 +Price = 3000 +Description = An item to be held by a Pokémon. It is a stiff, heavy brace that promotes strong growth but lowers Speed. +#------------------------------- +[POWERWEIGHT] +Name = Power Weight +NamePlural = Power Weights +Pocket = 1 +Price = 3000 +Description = A Pokémon held item that promotes HP gain on leveling, but reduces the Speed stat. +#------------------------------- +[POWERBRACER] +Name = Power Bracer +NamePlural = Power Bracers +Pocket = 1 +Price = 3000 +Description = A Pokémon held item that promotes Attack gain on leveling, but reduces the Speed stat. +#------------------------------- +[POWERBELT] +Name = Power Belt +NamePlural = Power Belts +Pocket = 1 +Price = 3000 +Description = A Pokémon held item that promotes Defense gain on leveling, but reduces the Speed stat. +#------------------------------- +[POWERLENS] +Name = Power Lens +NamePlural = Power Lenses +Pocket = 1 +Price = 3000 +Description = A Pokémon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat. +#------------------------------- +[POWERBAND] +Name = Power Band +NamePlural = Power Bands +Pocket = 1 +Price = 3000 +Description = A Pokémon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat. +#------------------------------- +[POWERANKLET] +Name = Power Anklet +NamePlural = Power Anklets +Pocket = 1 +Price = 3000 +Description = A Pokémon held item that promotes Speed gain on leveling, but reduces the Speed stat. +#------------------------------- +[LAXINCENSE] +Name = Lax Incense +NamePlural = Lax Incenses +Pocket = 1 +Price = 5000 +Description = An item to be held by a Pokémon. The tricky aroma of this incense may make attacks miss the holder. +#------------------------------- +[FULLINCENSE] +Name = Full Incense +NamePlural = Full Incenses +Pocket = 1 +Price = 5000 +Description = An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving. +#------------------------------- +[LUCKINCENSE] +Name = Luck Incense +NamePlural = Luck Incenses +Pocket = 1 +Price = 11000 +Description = An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in. +#------------------------------- +[PUREINCENSE] +Name = Pure Incense +NamePlural = Pure Incenses +Pocket = 1 +Price = 6000 +Description = An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party. +#------------------------------- +[SEAINCENSE] +Name = Sea Incense +NamePlural = Sea Incenses +Pocket = 1 +Price = 2000 +Description = An item to be held by a Pokémon. It has a curious aroma that boosts the power of Water-type moves. +#------------------------------- +[WAVEINCENSE] +Name = Wave Incense +NamePlural = Wave Incenses +Pocket = 1 +Price = 2000 +Description = An item to be held by a Pokémon. It has a curious aroma that boosts the power of Water-type moves. +#------------------------------- +[ROSEINCENSE] +Name = Rose Incense +NamePlural = Rose Incenses +Pocket = 1 +Price = 2000 +Description = An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves. +#------------------------------- +[ODDINCENSE] +Name = Odd Incense +NamePlural = Odd Incenses +Pocket = 1 +Price = 2000 +Description = An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves. +#------------------------------- +[ROCKINCENSE] +Name = Rock Incense +NamePlural = Rock Incenses +Pocket = 1 +Price = 2000 +Description = An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves. +#------------------------------- +[CHARCOAL] +Name = Charcoal +NamePlural = Charcoals +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves. +#------------------------------- +[MYSTICWATER] +Name = Mystic Water +NamePlural = Mystic Waters +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves. +#------------------------------- +[MAGNET] +Name = Magnet +NamePlural = Magnets +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves. +#------------------------------- +[MIRACLESEED] +Name = Miracle Seed +NamePlural = Miracle Seeds +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves. +#------------------------------- +[NEVERMELTICE] +Name = Never-Melt Ice +NamePlural = Never-Melt Ices +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves. +#------------------------------- +[BLACKBELT] +Name = Black Belt +NamePlural = Black Belts +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves. +#------------------------------- +[POISONBARB] +Name = Poison Barb +NamePlural = Poison Barbs +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves. +#------------------------------- +[SOFTSAND] +Name = Soft Sand +NamePlural = Soft Sand +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves. +#------------------------------- +[SHARPBEAK] +Name = Sharp Beak +NamePlural = Sharp Beaks +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves. +#------------------------------- +[TWISTEDSPOON] +Name = Twisted Spoon +NamePlural = Twisted Spoons +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves. +#------------------------------- +[SILVERPOWDER] +Name = Silver Powder +NamePlural = Silver Powders +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves. +#------------------------------- +[HARDSTONE] +Name = Hard Stone +NamePlural = Hard Stones +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves. +#------------------------------- +[SPELLTAG] +Name = Spell Tag +NamePlural = Spell Tags +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves. +#------------------------------- +[DRAGONFANG] +Name = Dragon Fang +NamePlural = Dragon Fangs +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves. +#------------------------------- +[BLACKGLASSES] +Name = Black Glasses +NamePlural = Black Glasses +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves. +#------------------------------- +[METALCOAT] +Name = Metal Coat +NamePlural = Metal Coats +Pocket = 1 +Price = 2000 +Description = An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves. +#------------------------------- +[SILKSCARF] +Name = Silk Scarf +NamePlural = Silk Scarves +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves. +#------------------------------- +[FLAMEPLATE] +Name = Flame Plate +NamePlural = Flame Plates +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves. +#------------------------------- +[SPLASHPLATE] +Name = Splash Plate +NamePlural = Splash Plates +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves. +#------------------------------- +[ZAPPLATE] +Name = Zap Plate +NamePlural = Zap Plates +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves. +#------------------------------- +[MEADOWPLATE] +Name = Meadow Plate +NamePlural = Meadow Plates +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves. +#------------------------------- +[ICICLEPLATE] +Name = Icicle Plate +NamePlural = Icicle Plates +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves. +#------------------------------- +[FISTPLATE] +Name = Fist Plate +NamePlural = Fist Plates +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves. +#------------------------------- +[TOXICPLATE] +Name = Toxic Plate +NamePlural = Toxic Plates +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves. +#------------------------------- +[EARTHPLATE] +Name = Earth Plate +NamePlural = Earth Plates +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves. +#------------------------------- +[SKYPLATE] +Name = Sky Plate +NamePlural = Sky Plates +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves. +#------------------------------- +[MINDPLATE] +Name = Mind Plate +NamePlural = Mind Plates +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves. +#------------------------------- +[INSECTPLATE] +Name = Insect Plate +NamePlural = Insect Plates +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves. +#------------------------------- +[STONEPLATE] +Name = Stone Plate +NamePlural = Stone Plates +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves. +#------------------------------- +[SPOOKYPLATE] +Name = Spooky Plate +NamePlural = Spooky Plates +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves. +#------------------------------- +[DRACOPLATE] +Name = Draco Plate +NamePlural = Draco Plates +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves. +#------------------------------- +[DREADPLATE] +Name = Dread Plate +NamePlural = Dread Plates +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves. +#------------------------------- +[IRONPLATE] +Name = Iron Plate +NamePlural = Iron Plates +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves. +#------------------------------- +[FIREGEM] +Name = Fire Gem +NamePlural = Fire Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with an essence of fire. When held, it strengthens the power of a Fire-type move only once. +#------------------------------- +[WATERGEM] +Name = Water Gem +NamePlural = Water Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with an essence of water. When held, it strengthens the power of a Water-type move only once. +#------------------------------- +[ELECTRICGEM] +Name = Electric Gem +NamePlural = Electric Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move only once. +#------------------------------- +[GRASSGEM] +Name = Grass Gem +NamePlural = Grass Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with an essence of nature. When held, it strengthens the power of a Grass-type move only once. +#------------------------------- +[ICEGEM] +Name = Ice Gem +NamePlural = Ice Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with an essence of ice. When held, it strengthens the power of an Ice-type move only once. +#------------------------------- +[FIGHTINGGEM] +Name = Fighting Gem +NamePlural = Fighting Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move only once. +#------------------------------- +[POISONGEM] +Name = Poison Gem +NamePlural = Poison Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with an essence of poison. When held, it strengthens the power of a Poison-type move only once. +#------------------------------- +[GROUNDGEM] +Name = Ground Gem +NamePlural = Ground Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with an essence of land. When held, it strengthens the power of a Ground-type move only once. +#------------------------------- +[FLYINGGEM] +Name = Flying Gem +NamePlural = Flying Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with an essence of air. When held, it strengthens the power of a Flying-type move only once. +#------------------------------- +[PSYCHICGEM] +Name = Psychic Gem +NamePlural = Psychic Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move only once. +#------------------------------- +[BUGGEM] +Name = Bug Gem +NamePlural = Bug Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move only once. +#------------------------------- +[ROCKGEM] +Name = Rock Gem +NamePlural = Rock Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with an essence of rock. When held, it strengthens the power of a Rock-type move only once. +#------------------------------- +[GHOSTGEM] +Name = Ghost Gem +NamePlural = Ghost Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move only once. +#------------------------------- +[DRAGONGEM] +Name = Dragon Gem +NamePlural = Dragon Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move only once. +#------------------------------- +[DARKGEM] +Name = Dark Gem +NamePlural = Dark Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move only once. +#------------------------------- +[STEELGEM] +Name = Steel Gem +NamePlural = Steel Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with an essence of steel. When held, it strengthens the power of a Steel-type move only once. +#------------------------------- +[NORMALGEM] +Name = Normal Gem +NamePlural = Normal Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move only once. +#------------------------------- +[LIGHTBALL] +Name = Light Ball +NamePlural = Light Balls +Pocket = 1 +Price = 1000 +Description = An item to be held by Pikachu. It is a puzzling orb that raises the Attack and Sp. Atk stat. +#------------------------------- +[LUCKYPUNCH] +Name = Lucky Punch +NamePlural = Lucky Punches +Pocket = 1 +Price = 1000 +Description = An item to be held by Chansey. It is a pair of gloves that boosts Chansey's critical-hit ratio. +#------------------------------- +[METALPOWDER] +Name = Metal Powder +NamePlural = Metal Powders +Pocket = 1 +Price = 1000 +Description = An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat. +#------------------------------- +[QUICKPOWDER] +Name = Quick Powder +NamePlural = Quick Powders +Pocket = 1 +Price = 1000 +Description = An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat. +#------------------------------- +[THICKCLUB] +Name = Thick Club +NamePlural = Thick Clubs +Pocket = 1 +Price = 1000 +Description = An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat. +#------------------------------- +[STICK] +Name = Stick +NamePlural = Sticks +Pocket = 1 +Price = 1000 +Description = An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio. +#------------------------------- +[SOULDEW] +Name = Soul Dew +NamePlural = Soul Dews +Pocket = 1 +Price = 0 +Description = A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves. +#------------------------------- +[DEEPSEATOOTH] +Name = Deep Sea Tooth +NamePlural = Deep Sea Teeth +Pocket = 1 +Price = 2000 +Description = An item to be held by Clamperl. A fang that gleams a sharp silver, it raises the Sp. Atk stat. +#------------------------------- +[DEEPSEASCALE] +Name = Deep Sea Scale +NamePlural = Deep Sea Scales +Pocket = 1 +Price = 2000 +Description = An item to be held by Clamperl. A scale that shines a faint pink, it raises the Sp. Def stat. +#------------------------------- +[ADAMANTORB] +Name = Adamant Orb +NamePlural = Adamant Orbs +Pocket = 1 +Price = 10000 +Description = A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves. +#------------------------------- +[LUSTROUSORB] +Name = Lustrous Orb +NamePlural = Lustrous Orbs +Pocket = 1 +Price = 10000 +Description = A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves. +#------------------------------- +[GRISEOUSORB] +Name = Griseous Orb +NamePlural = Griseous Orbs +Pocket = 1 +Price = 10000 +Description = A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves. +#------------------------------- +[DOUSEDRIVE] +Name = Douse Drive +NamePlural = Douse Drives +Pocket = 1 +Price = 1000 +Description = A cassette to be held by Genesect. It changes Techno Blast to a Water-type move. +#------------------------------- +[SHOCKDRIVE] +Name = Shock Drive +NamePlural = Shock Drives +Pocket = 1 +Price = 1000 +Description = A cassette to be held by Genesect. It changes Techno Blast to an Electric-type move. +#------------------------------- +[BURNDRIVE] +Name = Burn Drive +NamePlural = Burn Drives +Pocket = 1 +Price = 1000 +Description = A cassette to be held by Genesect. It changes Techno Blast to a Fire-type move. +#------------------------------- +[CHILLDRIVE] +Name = Chill Drive +NamePlural = Chill Drives +Pocket = 1 +Price = 1000 +Description = A cassette to be held by Genesect. It changes Techno Blast to an Ice-type move. +#------------------------------- +[EVERSTONE] +Name = Everstone +NamePlural = Everstones +Pocket = 1 +Price = 3000 +Description = An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving. +#------------------------------- +[DRAGONSCALE] +Name = Dragon Scale +NamePlural = Dragon Scales +Pocket = 1 +Price = 2000 +Description = A thick and tough scale. Dragon-type Pokémon may be holding this item when caught. +#------------------------------- +[UPGRADE] +Name = Upgrade +NamePlural = Upgrades +Pocket = 1 +Price = 2000 +Description = A transparent device filled with all sorts of data. It was produced by Silph Co. +#------------------------------- +[DUBIOUSDISC] +Name = Dubious Disc +NamePlural = Dubious Discs +Pocket = 1 +Price = 2000 +Description = A transparent device overflowing with dubious data. Its producer is unknown. +#------------------------------- +[PROTECTOR] +Name = Protector +NamePlural = Protectors +Pocket = 1 +Price = 2000 +Description = A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon. +#------------------------------- +[ELECTIRIZER] +Name = Electirizer +NamePlural = Electirizers +Pocket = 1 +Price = 2000 +Description = A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon. +#------------------------------- +[MAGMARIZER] +Name = Magmarizer +NamePlural = Magmarizers +Pocket = 1 +Price = 2000 +Description = A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon. +#------------------------------- +[REAPERCLOTH] +Name = Reaper Cloth +NamePlural = Reaper Cloths +Pocket = 1 +Price = 2000 +Description = A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon. +#------------------------------- +[PRISMSCALE] +Name = Prism Scale +NamePlural = Prism Scales +Pocket = 1 +Price = 2000 +Description = A mysterious scale that evolves certain Pokémon. It shines in rainbow colors. +#------------------------------- +[OVALSTONE] +Name = Oval Stone +NamePlural = Oval Stones +Pocket = 1 +Price = 2000 +Description = A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg. +#------------------------------- +[REDSCARF] +Name = Red Scarf +NamePlural = Red Scarves +Pocket = 1 +Price = 100 +Description = An item to be held by a Pokémon. It boosts the Cool aspect of the holder in a Contest. +#------------------------------- +[BLUESCARF] +Name = Blue Scarf +NamePlural = Blue Scarves +Pocket = 1 +Price = 100 +Description = An item to be held by a Pokémon. It boosts the Beauty aspect of the holder in a Contest. +#------------------------------- +[PINKSCARF] +Name = Pink Scarf +NamePlural = Pink Scarves +Pocket = 1 +Price = 100 +Description = An item to be held by a Pokémon. It boosts the Cute aspect of the holder in a Contest. +#------------------------------- +[GREENSCARF] +Name = Green Scarf +NamePlural = Green Scarves +Pocket = 1 +Price = 100 +Description = An item to be held by a Pokémon. It boosts the Smart aspect of the holder in a Contest. +#------------------------------- +[YELLOWSCARF] +Name = Yellow Scarf +NamePlural = Yellow Scarves +Pocket = 1 +Price = 100 +Description = An item to be held by a Pokémon. It boosts the Tough aspect of the holder in a Contest. +#------------------------------- +[POTION] +Name = Potion +NamePlural = Potions +Pocket = 2 +Price = 200 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points. +#------------------------------- +[SUPERPOTION] +Name = Super Potion +NamePlural = Super Potions +Pocket = 2 +Price = 700 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points. +#------------------------------- +[HYPERPOTION] +Name = Hyper Potion +NamePlural = Hyper Potions +Pocket = 2 +Price = 1500 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points. +#------------------------------- +[MAXPOTION] +Name = Max Potion +NamePlural = Max Potions +Pocket = 2 +Price = 2500 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A spray-type medicine for wounds. It completely restores the HP of a single Pokémon. +#------------------------------- +[FULLRESTORE] +Name = Full Restore +NamePlural = Full Restores +Pocket = 2 +Price = 3000 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A medicine that fully restores the HP and heals any status problems of a single Pokémon. +#------------------------------- +[SACREDASH] +Name = Sacred Ash +NamePlural = Sacred Ashes +Pocket = 2 +Price = 50000 +FieldUse = Direct +Description = It revives all fainted Pokémon. In doing so, it also fully restores their HP. +#------------------------------- +[AWAKENING] +Name = Awakening +NamePlural = Awakenings +Pocket = 2 +Price = 100 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A spray-type medicine. It awakens a Pokémon from the clutches of sleep. +#------------------------------- +[ANTIDOTE] +Name = Antidote +NamePlural = Antidotes +Pocket = 2 +Price = 200 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A spray-type medicine. It lifts the effect of poison from one Pokémon. +#------------------------------- +[BURNHEAL] +Name = Burn Heal +NamePlural = Burn Heals +Pocket = 2 +Price = 300 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A spray-type medicine. It heals a single Pokémon that is suffering from a burn. +#------------------------------- +[PARALYZEHEAL] +Name = Paralyze Heal +NamePlural = Paralyze Heals +Pocket = 2 +Price = 300 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A spray-type medicine. It eliminates paralysis from a single Pokémon. +#------------------------------- +[ICEHEAL] +Name = Ice Heal +NamePlural = Ice Heals +Pocket = 2 +Price = 100 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A spray-type medicine. It defrosts a Pokémon that has been frozen solid. +#------------------------------- +[FULLHEAL] +Name = Full Heal +NamePlural = Full Heals +Pocket = 2 +Price = 400 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A spray-type medicine. It heals all the status problems of a single Pokémon. +#------------------------------- +[LAVACOOKIE] +Name = Lava Cookie +NamePlural = Lava Cookies +Pocket = 2 +Price = 350 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = Lavaridge Town's local specialty. It heals all the status problems of one Pokémon. +#------------------------------- +[OLDGATEAU] +Name = Old Gateau +NamePlural = Old Gateaux +Pocket = 2 +Price = 350 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = Old Chateau's hidden specialty. It heals all the status problems of a single Pokémon. +#------------------------------- +[CASTELIACONE] +Name = Casteliacone +NamePlural = Casteliacones +Pocket = 2 +Price = 350 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = Castelia City's specialty, soft-serve ice cream. It heals all the status problems of a single Pokémon. +#------------------------------- +[REVIVE] +Name = Revive +NamePlural = Revives +Pocket = 2 +Price = 2000 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP. +#------------------------------- +[MAXREVIVE] +Name = Max Revive +NamePlural = Max Revives +Pocket = 2 +Price = 4000 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP. +#------------------------------- +[BERRYJUICE] +Name = Berry Juice +NamePlural = Berry Juices +Pocket = 2 +Price = 100 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points. +#------------------------------- +[RAGECANDYBAR] +Name = Rage Candy Bar +NamePlural = Rage Candy Bars +Pocket = 2 +Price = 350 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = Mahogany Town's famous candy. It can be used once to heal all the status conditions of a Pokémon. +#------------------------------- +[SWEETHEART] +Name = Sweet Heart +NamePlural = Sweet Hearts +Pocket = 2 +Price = 3000 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = Very sweet chocolate. It restores the HP of one Pokémon by only 20 points. +#------------------------------- +[FRESHWATER] +Name = Fresh Water +NamePlural = Fresh Waters +Pocket = 2 +Price = 200 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = Water with a high mineral content. It restores the HP of one Pokémon by 50 points. +#------------------------------- +[SODAPOP] +Name = Soda Pop +NamePlural = Soda Pops +Pocket = 2 +Price = 300 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A fizzy soda drink. It restores the HP of one Pokémon by 60 points. +#------------------------------- +[LEMONADE] +Name = Lemonade +NamePlural = Lemonades +Pocket = 2 +Price = 350 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A very sweet drink. It restores the HP of one Pokémon by 80 points. +#------------------------------- +[MOOMOOMILK] +Name = Moomoo Milk +NamePlural = Moomoo Milks +Pocket = 2 +Price = 600 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points. +#------------------------------- +[ENERGYPOWDER] +Name = Energy Powder +NamePlural = Energy Powders +Pocket = 2 +Price = 500 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A very bitter medicine powder. It restores the HP of one Pokémon by 50 points. +#------------------------------- +[ENERGYROOT] +Name = Energy Root +NamePlural = Energy Roots +Pocket = 2 +Price = 1200 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A very bitter root. It restores the HP of one Pokémon by 200 points. +#------------------------------- +[HEALPOWDER] +Name = Heal Powder +NamePlural = Heal Powders +Pocket = 2 +Price = 300 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A very bitter medicine powder. It heals all the status problems of a single Pokémon. +#------------------------------- +[REVIVALHERB] +Name = Revival Herb +NamePlural = Revival Herbs +Pocket = 2 +Price = 2800 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP. +#------------------------------- +[ETHER] +Name = Ether +NamePlural = Ethers +Pocket = 2 +Price = 1200 +FieldUse = OnPokemon +BattleUse = OnMove +Description = It restores the PP of a Pokémon's selected move by a maximum of 10 points. +#------------------------------- +[MAXETHER] +Name = Max Ether +NamePlural = Max Ethers +Pocket = 2 +Price = 2000 +FieldUse = OnPokemon +BattleUse = OnMove +Description = It fully restores the PP of a single selected move that has been learned by the target Pokémon. +#------------------------------- +[ELIXIR] +Name = Elixir +NamePlural = Elixirs +Pocket = 2 +Price = 3000 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = It restores the PP of all the moves learned by the targeted Pokémon by 10 points each. +#------------------------------- +[MAXELIXIR] +Name = Max Elixir +NamePlural = Max Elixirs +Pocket = 2 +Price = 4500 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = It fully restores the PP of all the moves learned by the targeted Pokémon. +#------------------------------- +[PPUP] +Name = PP Up +NamePlural = PP Ups +Pocket = 2 +Price = 10000 +FieldUse = OnPokemon +Description = It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon. +#------------------------------- +[PPMAX] +Name = PP Max +NamePlural = PP Maxes +Pocket = 2 +Price = 10000 +FieldUse = OnPokemon +Description = It maximally raises the top PP of a selected move that has been learned by the target Pokémon. +#------------------------------- +[HPUP] +Name = HP Up +NamePlural = HP Ups +Pocket = 2 +Price = 10000 +FieldUse = OnPokemon +Description = A nutritious drink for Pokémon. It raises the base HP of a single Pokémon. +#------------------------------- +[PROTEIN] +Name = Protein +NamePlural = Proteins +Pocket = 2 +Price = 10000 +FieldUse = OnPokemon +Description = A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon. +#------------------------------- +[IRON] +Name = Iron +NamePlural = Irons +Pocket = 2 +Price = 10000 +FieldUse = OnPokemon +Description = A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon. +#------------------------------- +[CALCIUM] +Name = Calcium +NamePlural = Calciums +Pocket = 2 +Price = 10000 +FieldUse = OnPokemon +Description = A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon. +#------------------------------- +[ZINC] +Name = Zinc +NamePlural = Zincs +Pocket = 2 +Price = 10000 +FieldUse = OnPokemon +Description = A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon. +#------------------------------- +[CARBOS] +Name = Carbos +NamePlural = Carbos +Pocket = 2 +Price = 10000 +FieldUse = OnPokemon +Description = A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon. +#------------------------------- +[HEALTHWING] +Name = Health Wing +NamePlural = Health Wings +Pocket = 2 +Price = 300 +FieldUse = OnPokemon +Description = An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon. +#------------------------------- +[MUSCLEWING] +Name = Muscle Wing +NamePlural = Muscle Wings +Pocket = 2 +Price = 300 +FieldUse = OnPokemon +Description = An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon. +#------------------------------- +[RESISTWING] +Name = Resist Wing +NamePlural = Resist Wings +Pocket = 2 +Price = 300 +FieldUse = OnPokemon +Description = An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon. +#------------------------------- +[GENIUSWING] +Name = Genius Wing +NamePlural = Genius Wings +Pocket = 2 +Price = 300 +FieldUse = OnPokemon +Description = An item for use on a Pokémon. It slightly increases the base Sp. Atk stat of a single Pokémon. +#------------------------------- +[CLEVERWING] +Name = Clever Wing +NamePlural = Clever Wings +Pocket = 2 +Price = 300 +FieldUse = OnPokemon +Description = An item for use on a Pokémon. It slightly increases the base Sp. Def stat of a single Pokémon. +#------------------------------- +[SWIFTWING] +Name = Swift Wing +NamePlural = Swift Wings +Pocket = 2 +Price = 300 +FieldUse = OnPokemon +Description = An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon. +#------------------------------- +[RARECANDY] +Name = Rare Candy +NamePlural = Rare Candies +Pocket = 2 +Price = 10000 +FieldUse = OnPokemon +Description = A candy that is packed with energy. It raises the level of a single Pokémon by one. +#------------------------------- +[MASTERBALL] +Name = Master Ball +NamePlural = Master Balls +Pocket = 3 +Price = 0 +BattleUse = OnFoe +Type = PokeBall +Description = The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail. +#------------------------------- +[ULTRABALL] +Name = Ultra Ball +NamePlural = Ultra Balls +Pocket = 3 +Price = 800 +BattleUse = OnFoe +Type = PokeBall +Description = An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball. +#------------------------------- +[GREATBALL] +Name = Great Ball +NamePlural = Great Balls +Pocket = 3 +Price = 600 +BattleUse = OnFoe +Type = PokeBall +Description = A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball. +#------------------------------- +[POKEBALL] +Name = Poké Ball +NamePlural = Poké Balls +Pocket = 3 +Price = 200 +BattleUse = OnFoe +Type = PokeBall +Description = A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system. +#------------------------------- +[SAFARIBALL] +Name = Safari Ball +NamePlural = Safari Balls +Pocket = 3 +Price = 0 +BattleUse = OnFoe +Type = PokeBall +Description = A special Poké Ball that is used only in the Safari Zone. It is decorated in a camouflage pattern. +#------------------------------- +[SPORTBALL] +Name = Sport Ball +NamePlural = Sport Balls +Pocket = 3 +Price = 300 +BattleUse = OnFoe +Type = PokeBall +Description = A special Poké Ball for the Bug-Catching Contest. +#------------------------------- +[NETBALL] +Name = Net Ball +NamePlural = Net Balls +Pocket = 3 +Price = 1000 +BattleUse = OnFoe +Type = PokeBall +Description = A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon. +#------------------------------- +[DIVEBALL] +Name = Dive Ball +NamePlural = Dive Balls +Pocket = 3 +Price = 1000 +BattleUse = OnFoe +Type = PokeBall +Description = A somewhat different Poké Ball that works especially well on Pokémon that live underwater. +#------------------------------- +[NESTBALL] +Name = Nest Ball +NamePlural = Nest Balls +Pocket = 3 +Price = 1000 +BattleUse = OnFoe +Type = PokeBall +Description = A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild. +#------------------------------- +[REPEATBALL] +Name = Repeat Ball +NamePlural = Repeat Balls +Pocket = 3 +Price = 1000 +BattleUse = OnFoe +Type = PokeBall +Description = A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught. +#------------------------------- +[TIMERBALL] +Name = Timer Ball +NamePlural = Timer Balls +Pocket = 3 +Price = 1000 +BattleUse = OnFoe +Type = PokeBall +Description = A somewhat different Ball that becomes progressively better the more turns there are in a battle. +#------------------------------- +[LUXURYBALL] +Name = Luxury Ball +NamePlural = Luxury Balls +Pocket = 3 +Price = 1000 +BattleUse = OnFoe +Type = PokeBall +Description = A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly. +#------------------------------- +[PREMIERBALL] +Name = Premier Ball +NamePlural = Premier Balls +Pocket = 3 +Price = 20 +BattleUse = OnFoe +Type = PokeBall +Description = A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort. +#------------------------------- +[DUSKBALL] +Name = Dusk Ball +NamePlural = Dusk Balls +Pocket = 3 +Price = 1000 +BattleUse = OnFoe +Type = PokeBall +Description = A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves. +#------------------------------- +[HEALBALL] +Name = Heal Ball +NamePlural = Heal Balls +Pocket = 3 +Price = 300 +BattleUse = OnFoe +Type = PokeBall +Description = A remedial Poké Ball that restores the caught Pokémon's HP and eliminates any status problem. +#------------------------------- +[QUICKBALL] +Name = Quick Ball +NamePlural = Quick Balls +Pocket = 3 +Price = 1000 +BattleUse = OnFoe +Type = PokeBall +Description = A somewhat different Poké Ball that provides a better catch rate if used at the start of a wild encounter. +#------------------------------- +[CHERISHBALL] +Name = Cherish Ball +NamePlural = Cherish Balls +Pocket = 3 +Price = 0 +BattleUse = OnFoe +Type = PokeBall +Description = A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort. +#------------------------------- +[FASTBALL] +Name = Fast Ball +NamePlural = Fast Balls +Pocket = 3 +Price = 300 +BattleUse = OnFoe +Type = PokeBall +Description = A Poké Ball that makes it easier to catch fast Pokémon. +#------------------------------- +[LEVELBALL] +Name = Level Ball +NamePlural = Level Balls +Pocket = 3 +Price = 300 +BattleUse = OnFoe +Type = PokeBall +Description = A Poké Ball for catching Pokémon that are a lower level than your own. +#------------------------------- +[LUREBALL] +Name = Lure Ball +NamePlural = Lure Balls +Pocket = 3 +Price = 300 +BattleUse = OnFoe +Type = PokeBall +Description = A Poké Ball for catching Pokémon hooked by a Rod when fishing. +#------------------------------- +[HEAVYBALL] +Name = Heavy Ball +NamePlural = Heavy Balls +Pocket = 3 +Price = 300 +BattleUse = OnFoe +Type = PokeBall +Description = A Poké Ball for catching very heavy Pokémon. +#------------------------------- +[LOVEBALL] +Name = Love Ball +NamePlural = Love Balls +Pocket = 3 +Price = 300 +BattleUse = OnFoe +Type = PokeBall +Description = A Poké Ball for catching Pokémon that are the opposite gender of your Pokémon. +#------------------------------- +[FRIENDBALL] +Name = Friend Ball +NamePlural = Friend Balls +Pocket = 3 +Price = 300 +BattleUse = OnFoe +Type = PokeBall +Description = A Poké Ball that makes caught Pokémon more friendly. +#------------------------------- +[MOONBALL] +Name = Moon Ball +NamePlural = Moon Balls +Pocket = 3 +Price = 300 +BattleUse = OnFoe +Type = PokeBall +Description = A Poké Ball for catching Pokémon that evolve using the Moon Stone. +#------------------------------- +[TM01] +Name = TM01 +NamePlural = TM01s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = WORKUP +Description = The user is roused, and its Attack and Sp. Atk stats increase. +#------------------------------- +[TM02] +Name = TM02 +NamePlural = TM02s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = DRAGONCLAW +Description = The user slashes the target with huge, sharp claws. +#------------------------------- +[TM03] +Name = TM03 +NamePlural = TM03s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = PSYSHOCK +Description = The user materializes an odd psychic wave to attack the target. This attack does physical damage. +#------------------------------- +[TM04] +Name = TM04 +NamePlural = TM04s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = CALMMIND +Description = The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. +#------------------------------- +[TM05] +Name = TM05 +NamePlural = TM05s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = ROAR +Description = The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. +#------------------------------- +[TM06] +Name = TM06 +NamePlural = TM06s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = TOXIC +Description = A move that leaves the target badly poisoned. Its poison damage worsens every turn. +#------------------------------- +[TM07] +Name = TM07 +NamePlural = TM07s +Pocket = 4 +Price = 50000 +FieldUse = TM +Move = HAIL +Description = Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice. +#------------------------------- +[TM08] +Name = TM08 +NamePlural = TM08s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = BULKUP +Description = The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. +#------------------------------- +[TM09] +Name = TM09 +NamePlural = TM09s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = VENOSHOCK +Description = The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. +#------------------------------- +[TM10] +Name = TM10 +NamePlural = TM10s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = HIDDENPOWER +Description = A unique attack that varies in type and intensity depending on the Pokémon using it. +#------------------------------- +[TM11] +Name = TM11 +NamePlural = TM11s +Pocket = 4 +Price = 50000 +FieldUse = TM +Move = SUNNYDAY +Description = The user intensifies the sun for five turns, powering up Fire-type moves. +#------------------------------- +[TM12] +Name = TM12 +NamePlural = TM12s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = TAUNT +Description = The target is taunted into a rage that allows it to use only attack moves for three turns. +#------------------------------- +[TM13] +Name = TM13 +NamePlural = TM13s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = ICEBEAM +Description = The target is struck with an icy-cold beam of energy. It may also freeze the target solid. +#------------------------------- +[TM14] +Name = TM14 +NamePlural = TM14s +Pocket = 4 +Price = 30000 +FieldUse = TM +Move = BLIZZARD +Description = A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. +#------------------------------- +[TM15] +Name = TM15 +NamePlural = TM15s +Pocket = 4 +Price = 50000 +FieldUse = TM +Move = HYPERBEAM +Description = The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. +#------------------------------- +[TM16] +Name = TM16 +NamePlural = TM16s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = LIGHTSCREEN +Description = A wondrous wall of light is put up to suppress damage from special attacks for five turns. +#------------------------------- +[TM17] +Name = TM17 +NamePlural = TM17s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = PROTECT +Description = It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. +#------------------------------- +[TM18] +Name = TM18 +NamePlural = TM18s +Pocket = 4 +Price = 50000 +FieldUse = TM +Move = RAINDANCE +Description = The user summons a heavy rain that falls for five turns, powering up Water-type moves. +#------------------------------- +[TM19] +Name = TM19 +NamePlural = TM19s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = ROOST +Description = The user lands and rests its body. It restores the user's HP by up to half of its max HP. +#------------------------------- +[TM20] +Name = TM20 +NamePlural = TM20s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = SAFEGUARD +Description = The user creates a protective field that prevents status problems for five turns. +#------------------------------- +[TM21] +Name = TM21 +NamePlural = TM21s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = FRUSTRATION +Description = A full-power attack that grows more powerful the less the user likes its Trainer. +#------------------------------- +[TM22] +Name = TM22 +NamePlural = TM22s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = SOLARBEAM +Description = A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. +#------------------------------- +[TM23] +Name = TM23 +NamePlural = TM23s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = SMACKDOWN +Description = The user throws a stone or similar projectile to attack a foe. A flying Pokémon will fall to the ground if hit. +#------------------------------- +[TM24] +Name = TM24 +NamePlural = TM24s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = THUNDERBOLT +Description = A strong electric blast is loosed at the target. It may also leave the target with paralysis. +#------------------------------- +[TM25] +Name = TM25 +NamePlural = TM25s +Pocket = 4 +Price = 30000 +FieldUse = TM +Move = THUNDER +Description = A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. +#------------------------------- +[TM26] +Name = TM26 +NamePlural = TM26s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = EARTHQUAKE +Description = The user sets off an earthquake that strikes every Pokémon around it. +#------------------------------- +[TM27] +Name = TM27 +NamePlural = TM27s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = RETURN +Description = A full-power attack that grows more powerful the more the user likes its Trainer. +#------------------------------- +[TM28] +Name = TM28 +NamePlural = TM28s +Pocket = 4 +Price = 30000 +FieldUse = TM +Move = LEECHLIFE +Description = The user drains the target's blood. The user's HP is restored by half the damage taken by the target. +#------------------------------- +[TM29] +Name = TM29 +NamePlural = TM29s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = PSYCHIC +Description = The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. +#------------------------------- +[TM30] +Name = TM30 +NamePlural = TM30s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = SHADOWBALL +Description = The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. +#------------------------------- +[TM31] +Name = TM31 +NamePlural = TM31s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = BRICKBREAK +Description = The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. +#------------------------------- +[TM32] +Name = TM32 +NamePlural = TM32s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = DOUBLETEAM +Description = By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. +#------------------------------- +[TM33] +Name = TM33 +NamePlural = TM33s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = REFLECT +Description = A wondrous wall of light is put up to suppress damage from physical attacks for five turns. +#------------------------------- +[TM34] +Name = TM34 +NamePlural = TM34s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = SLUDGEWAVE +Description = It swamps the area around the user with a giant sludge wave. It may also poison those hit. +#------------------------------- +[TM35] +Name = TM35 +NamePlural = TM35s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = FLAMETHROWER +Description = The target is scorched with an intense blast of fire. It may also leave the target with a burn. +#------------------------------- +[TM36] +Name = TM36 +NamePlural = TM36s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = SLUDGEBOMB +Description = Unsanitary sludge is hurled at the target. It may also poison the target. +#------------------------------- +[TM37] +Name = TM37 +NamePlural = TM37s +Pocket = 4 +Price = 50000 +FieldUse = TM +Move = SANDSTORM +Description = A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. +#------------------------------- +[TM38] +Name = TM38 +NamePlural = TM38s +Pocket = 4 +Price = 30000 +FieldUse = TM +Move = FIREBLAST +Description = The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. +#------------------------------- +[TM39] +Name = TM39 +NamePlural = TM39s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = ROCKTOMB +Description = Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. +#------------------------------- +[TM40] +Name = TM40 +NamePlural = TM40s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = AERIALACE +Description = The user confounds the target with speed, then slashes. The attack lands without fail. +#------------------------------- +[TM41] +Name = TM41 +NamePlural = TM41s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = TORMENT +Description = The user torments and enrages the target, making it incapable of using the same move twice in a row. +#------------------------------- +[TM42] +Name = TM42 +NamePlural = TM42s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = FACADE +Description = An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. +#------------------------------- +[TM43] +Name = TM43 +NamePlural = TM43s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = FLAMECHARGE +Description = The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. +#------------------------------- +[TM44] +Name = TM44 +NamePlural = TM44s +Pocket = 4 +Price = 1000 +FieldUse = TM +Move = REST +Description = The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. +#------------------------------- +[TM45] +Name = TM45 +NamePlural = TM45s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = ATTRACT +Description = If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. +#------------------------------- +[TM46] +Name = TM46 +NamePlural = TM46s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = THIEF +Description = The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. +#------------------------------- +[TM47] +Name = TM47 +NamePlural = TM47s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = LOWSWEEP +Description = The user attacks the target's legs swiftly, reducing the target's Speed stat. +#------------------------------- +[TM48] +Name = TM48 +NamePlural = TM48s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = ROUND +Description = The user attacks the target with a song. Others can join in the Round to increase the power of the attack. +#------------------------------- +[TM49] +Name = TM49 +NamePlural = TM49s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = ECHOEDVOICE +Description = The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. +#------------------------------- +[TM50] +Name = TM50 +NamePlural = TM50s +Pocket = 4 +Price = 80000 +FieldUse = TM +Move = OVERHEAT +Description = The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. +#------------------------------- +[TM51] +Name = TM51 +NamePlural = TM51s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = STEELWING +Description = The target is hit with wings of steel. This may also raise the user's Defense stat. +#------------------------------- +[TM52] +Name = TM52 +NamePlural = TM52s +Pocket = 4 +Price = 30000 +FieldUse = TM +Move = FOCUSBLAST +Description = The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. +#------------------------------- +[TM53] +Name = TM53 +NamePlural = TM53s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = ENERGYBALL +Description = The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. +#------------------------------- +[TM54] +Name = TM54 +NamePlural = TM54s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = FALSESWIPE +Description = A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. +#------------------------------- +[TM55] +Name = TM55 +NamePlural = TM55s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = SCALD +Description = The user shoots boiling hot water at its target. It may also leave the target with a burn. +#------------------------------- +[TM56] +Name = TM56 +NamePlural = TM56s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = FLING +Description = The user flings its held item at the target as an attack. Its power and effects depend on the item. +#------------------------------- +[TM57] +Name = TM57 +NamePlural = TM57s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = CHARGEBEAM +Description = The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. +#------------------------------- +[TM58] +Name = TM58 +NamePlural = TM58s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = SKYDROP +Description = The user hurls the foe into the sky, then drops it on the next turn. The foe cannot attack while in the sky. +#------------------------------- +[TM59] +Name = TM59 +NamePlural = TM59s +Pocket = 4 +Price = 30000 +FieldUse = TM +Move = BRUTALSWING +Description = The user swings its body around violently to inflict damage on everything in its vicinity. +#------------------------------- +[TM60] +Name = TM60 +NamePlural = TM60s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = QUASH +Description = The user suppresses the target and makes its move go last. +#------------------------------- +[TM61] +Name = TM61 +NamePlural = TM61s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = WILLOWISP +Description = The user shoots a sinister, bluish-white flame at the target to inflict a burn. +#------------------------------- +[TM62] +Name = TM62 +NamePlural = TM62s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = ACROBATICS +Description = The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. +#------------------------------- +[TM63] +Name = TM63 +NamePlural = TM63s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = EMBARGO +Description = It prevents the target from using its held item. Its Trainer is also prevented from using items on it. +#------------------------------- +[TM64] +Name = TM64 +NamePlural = TM64s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = EXPLOSION +Description = The user explodes to inflict damage on those around it. The user faints upon using this move. +#------------------------------- +[TM65] +Name = TM65 +NamePlural = TM65s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = SHADOWCLAW +Description = The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. +#------------------------------- +[TM66] +Name = TM66 +NamePlural = TM66s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = PAYBACK +Description = The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled. +#------------------------------- +[TM67] +Name = TM67 +NamePlural = TM67s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = SMARTSTRIKE +Description = The user stabs the target with a sharp horn. This attack never misses. +#------------------------------- +[TM68] +Name = TM68 +NamePlural = TM68s +Pocket = 4 +Price = 50000 +FieldUse = TM +Move = GIGAIMPACT +Description = The user charges at the target using every bit of its power. The user must rest on the next turn. +#------------------------------- +[TM69] +Name = TM69 +NamePlural = TM69s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = ROCKPOLISH +Description = The user polishes its body to reduce drag. It sharply raises the Speed stat. +#------------------------------- +[TM70] +Name = TM70 +NamePlural = TM70s +Pocket = 4 +Price = 30000 +FieldUse = TM +Move = AURORAVEIL +Description = Reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. +#------------------------------- +[TM71] +Name = TM71 +NamePlural = TM71s +Pocket = 4 +Price = 30000 +FieldUse = TM +Move = STONEEDGE +Description = The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. +#------------------------------- +[TM72] +Name = TM72 +NamePlural = TM72s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = VOLTSWITCH +Description = After making its attack, the user rushes back to switch places with a party Pokémon in waiting. +#------------------------------- +[TM73] +Name = TM73 +NamePlural = TM73s +Pocket = 4 +Price = 5000 +FieldUse = TM +Move = THUNDERWAVE +Description = A weak electric charge is launched at the target. It causes paralysis if it hits. +#------------------------------- +[TM74] +Name = TM74 +NamePlural = TM74s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = GYROBALL +Description = The user tackles the target with a high-speed spin. The slower the user, the greater the damage. +#------------------------------- +[TM75] +Name = TM75 +NamePlural = TM75s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = SWORDSDANCE +Description = A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. +#------------------------------- +[TM76] +Name = TM76 +NamePlural = TM76s +Pocket = 4 +Price = 5000 +FieldUse = TM +Move = STRUGGLEBUG +Description = Resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. +#------------------------------- +[TM77] +Name = TM77 +NamePlural = TM77s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = PSYCHUP +Description = The user hypnotizes itself into copying any stat change made by the target. +#------------------------------- +[TM78] +Name = TM78 +NamePlural = TM78s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = BULLDOZE +Description = The user stomps down on the ground and attacks everything in the area. The targets' Speed stat is reduced. +#------------------------------- +[TM79] +Name = TM79 +NamePlural = TM79s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = FROSTBREATH +Description = The user blows a cold breath on the target. This attack always results in a critical hit. +#------------------------------- +[TM80] +Name = TM80 +NamePlural = TM80s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = ROCKSLIDE +Description = Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. +#------------------------------- +[TM81] +Name = TM81 +NamePlural = TM81s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = XSCISSOR +Description = The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. +#------------------------------- +[TM82] +Name = TM82 +NamePlural = TM82s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = DRAGONTAIL +Description = The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. +#------------------------------- +[TM83] +Name = TM83 +NamePlural = TM83s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = INFESTATION +Description = The target is infested and attacked for four to five turns. The target can't flee during this time. +#------------------------------- +[TM84] +Name = TM84 +NamePlural = TM84s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = POISONJAB +Description = The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. +#------------------------------- +[TM85] +Name = TM85 +NamePlural = TM85s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = DREAMEATER +Description = The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. +#------------------------------- +[TM86] +Name = TM86 +NamePlural = TM86s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = GRASSKNOT +Description = The user snares the target with grass and trips it. The heavier the target, the greater the damage. +#------------------------------- +[TM87] +Name = TM87 +NamePlural = TM87s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = SWAGGER +Description = The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. +#------------------------------- +[TM88] +Name = TM88 +NamePlural = TM88s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = SLEEPTALK +Description = While it is asleep, the user randomly uses one of the moves it knows. +#------------------------------- +[TM89] +Name = TM89 +NamePlural = TM89s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = UTURN +Description = After making its attack, the user rushes back to switch places with a party Pokémon in waiting. +#------------------------------- +[TM90] +Name = TM90 +NamePlural = TM90s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = SUBSTITUTE +Description = The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. +#------------------------------- +[TM91] +Name = TM91 +NamePlural = TM91s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = FLASHCANNON +Description = The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. +#------------------------------- +[TM92] +Name = TM92 +NamePlural = TM92s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = TRICKROOM +Description = The user creates a bizarre space in which slower Pokémon get to move first for five turns. +#------------------------------- +[TM93] +Name = TM93 +NamePlural = TM93s +Pocket = 4 +Price = 50000 +FieldUse = TM +Move = WILDCHARGE +Description = The user shrouds itself in electricity and smashes into its target. It also damages the user a little. +#------------------------------- +[TM94] +Name = TM94 +NamePlural = TM94s +Pocket = 4 +Price = 30000 +FieldUse = TM +Move = ROCKSMASH +Description = The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. +#------------------------------- +[TM95] +Name = TM95 +NamePlural = TM95s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = SNARL +Description = The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. +#------------------------------- +[HM01] +Name = HM01 +NamePlural = HM01s +Pocket = 4 +Price = 0 +FieldUse = HM +Move = CUT +Description = The target is cut with a scythe or claw. It can also be used to cut down thin trees. +#------------------------------- +[HM02] +Name = HM02 +NamePlural = HM02s +Pocket = 4 +Price = 0 +FieldUse = HM +Move = FLY +Description = The user soars, then strikes on the second turn. It can also be used to fly to any familiar town. +#------------------------------- +[HM03] +Name = HM03 +NamePlural = HM03s +Pocket = 4 +Price = 0 +FieldUse = HM +Move = SURF +Description = It swamps the area around the user with a giant wave. It can also be used for crossing water. +#------------------------------- +[HM04] +Name = HM04 +NamePlural = HM04s +Pocket = 4 +Price = 0 +FieldUse = HM +Move = STRENGTH +Description = The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. +#------------------------------- +[HM05] +Name = HM05 +NamePlural = HM05s +Pocket = 4 +Price = 0 +FieldUse = HM +Move = WATERFALL +Description = The user charges the target at an awesome speed. It can also be used to climb a waterfall. +#------------------------------- +[HM06] +Name = HM06 +NamePlural = HM06s +Pocket = 4 +Price = 0 +FieldUse = HM +Move = DIVE +Description = The user dives on the first turn, and floats up and attacks on the second. It can be used to dive in the ocean. +#------------------------------- +[CHERIBERRY] +Name = Cheri Berry +NamePlural = Cheri Berries +Pocket = 5 +Price = 20 +FieldUse = OnPokemon +BattleUse = OnPokemon +Type = Berry +Description = It may be used or held by a Pokémon to recover from paralysis. +#------------------------------- +[CHESTOBERRY] +Name = Chesto Berry +NamePlural = Chesto Berries +Pocket = 5 +Price = 20 +FieldUse = OnPokemon +BattleUse = OnPokemon +Type = Berry +Description = It may be used or held by a Pokémon to recover from sleep. +#------------------------------- +[PECHABERRY] +Name = Pecha Berry +NamePlural = Pecha Berries +Pocket = 5 +Price = 20 +FieldUse = OnPokemon +BattleUse = OnPokemon +Type = Berry +Description = It may be used or held by a Pokémon to recover from poison. +#------------------------------- +[RAWSTBERRY] +Name = Rawst Berry +NamePlural = Rawst Berries +Pocket = 5 +Price = 20 +FieldUse = OnPokemon +BattleUse = OnPokemon +Type = Berry +Description = It may be used or held by a Pokémon to recover from a burn. +#------------------------------- +[ASPEARBERRY] +Name = Aspear Berry +NamePlural = Aspear Berries +Pocket = 5 +Price = 20 +FieldUse = OnPokemon +BattleUse = OnPokemon +Type = Berry +Description = It may be used or held by a Pokémon to defrost it. +#------------------------------- +[LEPPABERRY] +Name = Leppa Berry +NamePlural = Leppa Berries +Pocket = 5 +Price = 20 +FieldUse = OnPokemon +BattleUse = OnMove +Type = Berry +Description = It may be used or held by a Pokémon to restore a move's PP by 10. +#------------------------------- +[ORANBERRY] +Name = Oran Berry +NamePlural = Oran Berries +Pocket = 5 +Price = 20 +FieldUse = OnPokemon +BattleUse = OnPokemon +Type = Berry +Description = It may be used or held by a Pokémon to heal the user by just 10 HP. +#------------------------------- +[PERSIMBERRY] +Name = Persim Berry +NamePlural = Persim Berries +Pocket = 5 +Price = 20 +BattleUse = OnBattler +Type = Berry +Description = It may be used or held by a Pokémon to recover from confusion. +#------------------------------- +[LUMBERRY] +Name = Lum Berry +NamePlural = Lum Berries +Pocket = 5 +Price = 20 +FieldUse = OnPokemon +BattleUse = OnPokemon +Type = Berry +Description = It may be used or held by a Pokémon to recover from any status problem. +#------------------------------- +[SITRUSBERRY] +Name = Sitrus Berry +NamePlural = Sitrus Berries +Pocket = 5 +Price = 20 +FieldUse = OnPokemon +BattleUse = OnPokemon +Type = Berry +Description = It may be used or held by a Pokémon to heal the user's HP a little. +#------------------------------- +[FIGYBERRY] +Name = Figy Berry +NamePlural = Figy Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste. +#------------------------------- +[WIKIBERRY] +Name = Wiki Berry +NamePlural = Wiki Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste. +#------------------------------- +[MAGOBERRY] +Name = Mago Berry +NamePlural = Mago Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste. +#------------------------------- +[AGUAVBERRY] +Name = Aguav Berry +NamePlural = Aguav Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste. +#------------------------------- +[IAPAPABERRY] +Name = Iapapa Berry +NamePlural = Iapapa Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste. +#------------------------------- +[RAZZBERRY] +Name = Razz Berry +NamePlural = Razz Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = In the Sinnoh region, they like to make sweets known as Poffins with this Berry. +#------------------------------- +[BLUKBERRY] +Name = Bluk Berry +NamePlural = Bluk Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = In the Sinnoh region, they like to make sweets known as Poffins with this Berry. +#------------------------------- +[NANABBERRY] +Name = Nanab Berry +NamePlural = Nanab Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = In the Sinnoh region, they like to make sweets known as Poffins with this Berry. +#------------------------------- +[WEPEARBERRY] +Name = Wepear Berry +NamePlural = Wepear Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = In the Sinnoh region, they like to make sweets known as Poffins with this Berry. +#------------------------------- +[PINAPBERRY] +Name = Pinap Berry +NamePlural = Pinap Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = In the Sinnoh region, they like to make sweets known as Poffins with this Berry. +#------------------------------- +[POMEGBERRY] +Name = Pomeg Berry +NamePlural = Pomeg Berries +Pocket = 5 +Price = 20 +FieldUse = OnPokemon +Type = Berry +Description = Using it on a Pokémon makes it more friendly, but it also lowers its base HP. +#------------------------------- +[KELPSYBERRY] +Name = Kelpsy Berry +NamePlural = Kelpsy Berries +Pocket = 5 +Price = 20 +FieldUse = OnPokemon +Type = Berry +Description = Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat. +#------------------------------- +[QUALOTBERRY] +Name = Qualot Berry +NamePlural = Qualot Berries +Pocket = 5 +Price = 20 +FieldUse = OnPokemon +Type = Berry +Description = Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat. +#------------------------------- +[HONDEWBERRY] +Name = Hondew Berry +NamePlural = Hondew Berries +Pocket = 5 +Price = 20 +FieldUse = OnPokemon +Type = Berry +Description = Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat. +#------------------------------- +[GREPABERRY] +Name = Grepa Berry +NamePlural = Grepa Berries +Pocket = 5 +Price = 20 +FieldUse = OnPokemon +Type = Berry +Description = Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat. +#------------------------------- +[TAMATOBERRY] +Name = Tamato Berry +NamePlural = Tamato Berries +Pocket = 5 +Price = 20 +FieldUse = OnPokemon +Type = Berry +Description = Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat. +#------------------------------- +[CORNNBERRY] +Name = Cornn Berry +NamePlural = Cornn Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = In the Sinnoh region, they like to make sweets known as Poffins with this Berry. +#------------------------------- +[MAGOSTBERRY] +Name = Magost Berry +NamePlural = Magost Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = In the Sinnoh region, they like to make sweets known as Poffins with this Berry. +#------------------------------- +[RABUTABERRY] +Name = Rabuta Berry +NamePlural = Rabuta Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = In the Sinnoh region, they like to make sweets known as Poffins with this Berry. +#------------------------------- +[NOMELBERRY] +Name = Nomel Berry +NamePlural = Nomel Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = In the Sinnoh region, they like to make sweets known as Poffins with this Berry. +#------------------------------- +[SPELONBERRY] +Name = Spelon Berry +NamePlural = Spelon Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = In the Sinnoh region, they like to make sweets known as Poffins with this Berry. +#------------------------------- +[PAMTREBERRY] +Name = Pamtre Berry +NamePlural = Pamtre Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = In the Sinnoh region, they like to make sweets known as Poffins with this Berry. +#------------------------------- +[WATMELBERRY] +Name = Watmel Berry +NamePlural = Watmel Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = In the Sinnoh region, they like to make sweets known as Poffins with this Berry. +#------------------------------- +[DURINBERRY] +Name = Durin Berry +NamePlural = Durin Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = In the Sinnoh region, they like to make sweets known as Poffins with this Berry. +#------------------------------- +[BELUEBERRY] +Name = Belue Berry +NamePlural = Belue Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = In the Sinnoh region, they like to make sweets known as Poffins with this Berry. +#------------------------------- +[OCCABERRY] +Name = Occa Berry +NamePlural = Occa Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = Weakens a supereffective Fire-type attack against the holding Pokémon. +#------------------------------- +[PASSHOBERRY] +Name = Passho Berry +NamePlural = Passho Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = Weakens a supereffective Water-type attack against the holding Pokémon. +#------------------------------- +[WACANBERRY] +Name = Wacan Berry +NamePlural = Wacan Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = Weakens a supereffective Electric-type attack against the holding Pokémon. +#------------------------------- +[RINDOBERRY] +Name = Rindo Berry +NamePlural = Rindo Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = Weakens a supereffective Grass-type attack against the holding Pokémon. +#------------------------------- +[YACHEBERRY] +Name = Yache Berry +NamePlural = Yache Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = Weakens a supereffective Ice-type attack against the holding Pokémon. +#------------------------------- +[CHOPLEBERRY] +Name = Chople Berry +NamePlural = Chople Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = Weakens a supereffective Fighting-type attack against the holding Pokémon. +#------------------------------- +[KEBIABERRY] +Name = Kebia Berry +NamePlural = Kebia Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = Weakens a supereffective Poison-type attack against the holding Pokémon. +#------------------------------- +[SHUCABERRY] +Name = Shuca Berry +NamePlural = Shuca Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = Weakens a supereffective Ground-type attack against the holding Pokémon. +#------------------------------- +[COBABERRY] +Name = Coba Berry +NamePlural = Coba Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = Weakens a supereffective Flying-type attack against the holding Pokémon. +#------------------------------- +[PAYAPABERRY] +Name = Payapa Berry +NamePlural = Payapa Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = Weakens a supereffective Psychic-type attack against the holding Pokémon. +#------------------------------- +[TANGABERRY] +Name = Tanga Berry +NamePlural = Tanga Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = Weakens a supereffective Bug-type attack against the holding Pokémon. +#------------------------------- +[CHARTIBERRY] +Name = Charti Berry +NamePlural = Charti Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = Weakens a supereffective Rock-type attack against the holding Pokémon. +#------------------------------- +[KASIBBERRY] +Name = Kasib Berry +NamePlural = Kasib Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = Weakens a supereffective Ghost-type attack against the holding Pokémon. +#------------------------------- +[HABANBERRY] +Name = Haban Berry +NamePlural = Haban Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = Weakens a supereffective Dragon-type attack against the holding Pokémon. +#------------------------------- +[COLBURBERRY] +Name = Colbur Berry +NamePlural = Colbur Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = Weakens a supereffective Dark-type attack against the holding Pokémon. +#------------------------------- +[BABIRIBERRY] +Name = Babiri Berry +NamePlural = Babiri Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = Weakens a supereffective Steel-type attack against the holding Pokémon. +#------------------------------- +[CHILANBERRY] +Name = Chilan Berry +NamePlural = Chilan Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = Weakens a Normal-type attack against the Pokémon holding this berry. +#------------------------------- +[LIECHIBERRY] +Name = Liechi Berry +NamePlural = Liechi Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, it raises its Attack stat in a pinch. +#------------------------------- +[GANLONBERRY] +Name = Ganlon Berry +NamePlural = Ganlon Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, it raises its Defense stat in a pinch. +#------------------------------- +[SALACBERRY] +Name = Salac Berry +NamePlural = Salac Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, it raises its Speed stat in a pinch. +#------------------------------- +[PETAYABERRY] +Name = Petaya Berry +NamePlural = Petaya Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, it raises its Sp. Atk stat in a pinch. +#------------------------------- +[APICOTBERRY] +Name = Apicot Berry +NamePlural = Apicot Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, it raises its Sp. Def stat in a pinch. +#------------------------------- +[LANSATBERRY] +Name = Lansat Berry +NamePlural = Lansat Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, it raises its critical-hit ratio in a pinch. +#------------------------------- +[STARFBERRY] +Name = Starf Berry +NamePlural = Starf Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, it sharply raises one of its stats in a pinch. +#------------------------------- +[ENIGMABERRY] +Name = Enigma Berry +NamePlural = Enigma Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, it restores its HP if it is hit by any supereffective attack. +#------------------------------- +[MICLEBERRY] +Name = Micle Berry +NamePlural = Micle Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, it raises the accuracy of a move just once in a pinch. +#------------------------------- +[CUSTAPBERRY] +Name = Custap Berry +NamePlural = Custap Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, it gets to move first just once in a pinch. +#------------------------------- +[JABOCABERRY] +Name = Jaboca Berry +NamePlural = Jaboca Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon and a physical attack lands, the attacker also takes damage. +#------------------------------- +[ROWAPBERRY] +Name = Rowap Berry +NamePlural = Rowap Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon and a special attack lands, the attacker also takes damage. +#------------------------------- +[GRASSMAIL] +Name = Grass Mail +NamePlural = Grass Mail +Pocket = 6 +Price = 50 +Type = IconMail +Description = Stationery featuring a print of a refreshingly green field. Let a Pokémon hold it for delivery. +#------------------------------- +[FLAMEMAIL] +Name = Flame Mail +NamePlural = Flame Mail +Pocket = 6 +Price = 50 +Type = IconMail +Description = Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery. +#------------------------------- +[BUBBLEMAIL] +Name = Bubble Mail +NamePlural = Bubble Mail +Pocket = 6 +Price = 50 +Type = IconMail +Description = Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery. +#------------------------------- +[BLOOMMAIL] +Name = Bloom Mail +NamePlural = Bloom Mail +Pocket = 6 +Price = 50 +Type = IconMail +Description = Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery. +#------------------------------- +[TUNNELMAIL] +Name = Tunnel Mail +NamePlural = Tunnel Mail +Pocket = 6 +Price = 50 +Type = IconMail +Description = Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery. +#------------------------------- +[STEELMAIL] +Name = Steel Mail +NamePlural = Steel Mail +Pocket = 6 +Price = 50 +Type = IconMail +Description = Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery. +#------------------------------- +[HEARTMAIL] +Name = Heart Mail +NamePlural = Heart Mail +Pocket = 6 +Price = 50 +Type = IconMail +Description = Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery. +#------------------------------- +[SNOWMAIL] +Name = Snow Mail +NamePlural = Snow Mail +Pocket = 6 +Price = 50 +Type = IconMail +Description = Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery. +#------------------------------- +[SPACEMAIL] +Name = Space Mail +NamePlural = Space Mail +Pocket = 6 +Price = 50 +Type = IconMail +Description = Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery. +#------------------------------- +[AIRMAIL] +Name = Air Mail +NamePlural = Air Mail +Pocket = 6 +Price = 50 +Type = IconMail +Description = Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery. +#------------------------------- +[MOSAICMAIL] +Name = Mosaic Mail +NamePlural = Mosaic Mail +Pocket = 6 +Price = 50 +Type = IconMail +Description = Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery. +#------------------------------- +[BRICKMAIL] +Name = Brick Mail +NamePlural = Brick Mail +Pocket = 6 +Price = 50 +Type = IconMail +Description = Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery. +#------------------------------- +[XATTACK] +Name = X Attack +NamePlural = X Attacks +Pocket = 7 +Price = 1000 +BattleUse = OnBattler +Description = An item that sharply boosts the Attack stat of a Pokémon while it remains in battle. +#------------------------------- +[XATTACK2] +Name = X Attack 2 +NamePlural = X Attack 2s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +#------------------------------- +[XATTACK3] +Name = X Attack 3 +NamePlural = X Attack 3s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +#------------------------------- +[XATTACK6] +Name = X Attack 6 +NamePlural = X Attack 6s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +#------------------------------- +[XDEFENSE] +Name = X Defense +NamePlural = X Defenses +Pocket = 7 +Price = 2000 +BattleUse = OnBattler +Description = An item that sharply boosts the Defense of a Pokémon while it remains in battle. +#------------------------------- +[XDEFENSE2] +Name = X Defense 2 +NamePlural = X Defense 2s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +#------------------------------- +[XDEFENSE3] +Name = X Defense 3 +NamePlural = X Defense 3s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +#------------------------------- +[XDEFENSE6] +Name = X Defense 6 +NamePlural = X Defense 6s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +#------------------------------- +[XSPATK] +Name = X Sp. Atk +NamePlural = X Sp. Atks +Pocket = 7 +Price = 1000 +BattleUse = OnBattler +Description = An item that sharply boosts the Sp. Atk stat of a Pokémon while it remains in battle. +#------------------------------- +[XSPATK2] +Name = X Sp. Atk 2 +NamePlural = X Sp. Atk 2s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +#------------------------------- +[XSPATK3] +Name = X Sp. Atk 3 +NamePlural = X Sp. Atk 3s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +#------------------------------- +[XSPATK6] +Name = X Sp. Atk 6 +NamePlural = X Sp. Atk 6s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It raises the Sp. Atk stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +#------------------------------- +[XSPDEF] +Name = X Sp. Def +NamePlural = X Sp. Defs +Pocket = 7 +Price = 2000 +BattleUse = OnBattler +Description = An item that sharply boosts the Sp. Def stat of a Pokémon while it remains in battle. +#------------------------------- +[XSPDEF2] +Name = X Sp. Def 2 +NamePlural = X Sp. Def 2s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +#------------------------------- +[XSPDEF3] +Name = X Sp. Def 3 +NamePlural = X Sp. Def 3s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +#------------------------------- +[XSPDEF6] +Name = X Sp. Def 6 +NamePlural = X Sp. Def 6s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +#------------------------------- +[XSPEED] +Name = X Speed +NamePlural = X Speeds +Pocket = 7 +Price = 1000 +BattleUse = OnBattler +Description = An item that sharply boosts the Speed stat of a Pokémon while it remains in battle. +#------------------------------- +[XSPEED2] +Name = X Speed 2 +NamePlural = X Speed 2s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +#------------------------------- +[XSPEED3] +Name = X Speed 3 +NamePlural = X Speed 3s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +#------------------------------- +[XSPEED6] +Name = X Speed 6 +NamePlural = X Speed 6s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +#------------------------------- +[XACCURACY] +Name = X Accuracy +NamePlural = X Accuracies +Pocket = 7 +Price = 1000 +BattleUse = OnBattler +Description = An item that sharply boosts the accuracy of a Pokémon while it remains in battle. +#------------------------------- +[XACCURACY2] +Name = X Accuracy 2 +NamePlural = X Accuracy 2s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It sharply raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +#------------------------------- +[XACCURACY3] +Name = X Accuracy 3 +NamePlural = X Accuracy 3s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It drastically raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +#------------------------------- +[XACCURACY6] +Name = X Accuracy 6 +NamePlural = X Accuracy 6s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It raises the accuracy of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +#------------------------------- +[DIREHIT] +Name = Dire Hit +NamePlural = Dire Hits +Pocket = 7 +Price = 1000 +BattleUse = OnBattler +Description = An item that raises the critical-hit ratio greatly. It wears off if the Pokémon is withdrawn. +#------------------------------- +[DIREHIT2] +Name = Dire Hit 2 +NamePlural = Dire Hit 2s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It sharply raises the critical-hit ratio. It wears off if the Pokémon is withdrawn. +#------------------------------- +[DIREHIT3] +Name = Dire Hit 3 +NamePlural = Dire Hit 3s +Pocket = 7 +Price = 0 +BattleUse = OnBattler +Description = It greatly raises the critical-hit ratio. It wears off if the Pokémon is withdrawn. +#------------------------------- +[GUARDSPEC] +Name = Guard Spec. +NamePlural = Guard Specs. +Pocket = 7 +Price = 1500 +BattleUse = Direct +Description = An item that prevents stat reduction among the Trainer's party Pokémon for five turns after use. +#------------------------------- +[RESETURGE] +Name = Reset Urge +NamePlural = Reset Urges +Pocket = 7 +Price = 0 +Description = When used, it restores any stat changes of an ally Pokémon. +#------------------------------- +[ABILITYURGE] +Name = Ability Urge +NamePlural = Ability Urges +Pocket = 7 +Price = 0 +Description = When used, it activates the Ability of an ally Pokémon. +#------------------------------- +[ITEMURGE] +Name = Item Urge +NamePlural = Item Urges +Pocket = 7 +Price = 0 +Description = When used, it causes an ally Pokémon to use its held item. +#------------------------------- +[ITEMDROP] +Name = Item Drop +NamePlural = Item Drops +Pocket = 7 +Price = 0 +Description = When used, it causes an ally Pokémon to drop a held item. +#------------------------------- +[BLUEFLUTE] +Name = Blue Flute +NamePlural = Blue Flutes +Pocket = 7 +Price = 100 +FieldUse = OnPokemonReusable +BattleUse = OnPokemonReusable +Description = A blue flute made from blown glass. Its melody awakens a single Pokémon from sleep. +#------------------------------- +[YELLOWFLUTE] +Name = Yellow Flute +NamePlural = Yellow Flutes +Pocket = 7 +Price = 300 +BattleUse = OnBattlerReusable +Description = A yellow flute made from blown glass. Its melody snaps a single Pokémon out of confusion. +#------------------------------- +[REDFLUTE] +Name = Red Flute +NamePlural = Red Flutes +Pocket = 7 +Price = 200 +BattleUse = OnBattlerReusable +Description = A red flute made from blown glass. Its melody snaps a single Pokémon out of infatuation. +#------------------------------- +[POKEDOLL] +Name = Poké Doll +NamePlural = Poké Dolls +Pocket = 7 +Price = 100 +BattleUse = Direct +Description = A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon. +#------------------------------- +[FLUFFYTAIL] +Name = Fluffy Tail +NamePlural = Fluffy Tails +Pocket = 7 +Price = 100 +BattleUse = Direct +Description = An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon. +#------------------------------- +[POKETOY] +Name = Poké Toy +NamePlural = Poké Toys +Pocket = 7 +Price = 100 +BattleUse = Direct +Description = An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon. +#------------------------------- +[BICYCLE] +Name = Bicycle +NamePlural = Bicycles +Pocket = 8 +Price = 0 +FieldUse = Direct +Type = KeyItem +Description = A folding Bicycle that enables much faster movement than the Running Shoes. +#------------------------------- +[OLDROD] +Name = Old Rod +NamePlural = Old Rods +Pocket = 8 +Price = 0 +FieldUse = Direct +Type = KeyItem +Description = An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. +#------------------------------- +[GOODROD] +Name = Good Rod +NamePlural = Good Rods +Pocket = 8 +Price = 0 +FieldUse = Direct +Type = KeyItem +Description = A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. +#------------------------------- +[SUPERROD] +Name = Super Rod +NamePlural = Super Rods +Pocket = 8 +Price = 0 +FieldUse = Direct +Type = KeyItem +Description = An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. +#------------------------------- +[ITEMFINDER] +Name = Itemfinder +NamePlural = Itemfinders +Pocket = 8 +Price = 0 +FieldUse = Direct +Type = KeyItem +Description = A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal. +#------------------------------- +[DOWSINGMACHINE] +Name = Dowsing Machine +NamePlural = Dowsing Machines +Pocket = 8 +Price = 0 +FieldUse = Direct +Type = KeyItem +Description = It checks for unseen items in the area and makes noise and lights when it finds something. +#------------------------------- +[POKERADAR] +Name = Poké Radar +NamePlural = Poké Radars +Pocket = 8 +Price = 0 +FieldUse = Direct +Type = KeyItem +Description = A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk. +#------------------------------- +[TOWNMAP] +Name = Town Map +NamePlural = Town Maps +Pocket = 8 +Price = 0 +FieldUse = Direct +Type = KeyItem +Description = A very convenient map that can be viewed anytime. It even shows your present location. +#------------------------------- +[POKEFLUTE] +Name = Poké Flute +NamePlural = Poké Flutes +Pocket = 8 +Price = 0 +FieldUse = OnPokemonReusable +BattleUse = DirectReusable +Type = KeyItem +Description = A flute that is said to instantly awaken any Pokémon. It has a lovely tone. +#------------------------------- +[COINCASE] +Name = Coin Case +NamePlural = Coin Cases +Pocket = 8 +Price = 0 +FieldUse = Direct +Type = KeyItem +Description = A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins. +#------------------------------- +[SOOTSACK] +Name = Soot Sack +NamePlural = Soot Sacks +Pocket = 8 +Price = 0 +Type = KeyItem +Description = A sack used to gather and hold volcanic ash. +#------------------------------- +[SILPHSCOPE] +Name = Silph Scope +NamePlural = Silph Scopes +Pocket = 8 +Price = 0 +Type = KeyItem +Description = A scope that makes unseeable Pokémon visible. It is made by Silph Co. +#------------------------------- +[DEVONSCOPE] +Name = Devon Scope +NamePlural = Devon Scopes +Pocket = 8 +Price = 0 +Type = KeyItem +Description = A device by Devon that signals any unseeable Pokémon. +#------------------------------- +[SQUIRTBOTTLE] +Name = Squirt Bottle +NamePlural = Squirt Bottles +Pocket = 8 +Price = 0 +Type = KeyItem +Description = A watering can shaped like a Squirtle. It helps promote healthy growth of Berries planted in soft soil. +#------------------------------- +[SPRAYDUCK] +Name = Sprayduck +NamePlural = Sprayducks +Pocket = 8 +Price = 0 +Type = KeyItem +Description = A watering can shaped like a Psyduck. It helps promote healthy growth of Berries planted in soft soil. +#------------------------------- +[WAILMERPAIL] +Name = Wailmer Pail +NamePlural = Wailmer Pails +Pocket = 8 +Price = 0 +Type = KeyItem +Description = A nifty watering pail. Use it to promote strong growth in Berries planted in soft soil. +#------------------------------- +[GRACIDEA] +Name = Gracidea +NamePlural = Gracideas +Pocket = 8 +Price = 0 +FieldUse = OnPokemonReusable +Type = KeyItem +Description = A flower sometimes bundled in bouquets to convey gratitude on special occasions like birthdays. +#------------------------------- +[AURORATICKET] +Name = Aurora Ticket +NamePlural = Aurora Tickets +Pocket = 8 +Price = 0 +Type = KeyItem +Description = A ticket required to board the ship to Doxy Island. It glows beautifully. +#------------------------------- +[OLDSEAMAP] +Name = Old Sea Map +NamePlural = Old Sea Maps +Pocket = 8 +Price = 0 +Type = KeyItem +Description = A faded sea chart that shows the way to a certain island. +#------------------------------- +[DNASPLICERS] +Name = DNA Splicers +NamePlural = DNA Splicers +Pocket = 8 +Price = 0 +FieldUse = OnPokemonReusable +Type = KeyItem +Description = A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning. +#------------------------------- +[REVEALGLASS] +Name = Reveal Glass +NamePlural = Reveal Glasses +Pocket = 8 +Price = 0 +FieldUse = OnPokemonReusable +Type = KeyItem +Description = A glass that reveals the truth. It is a mysterious glass that returns a Pokémon back to its original shape. +#------------------------------- +[OVALCHARM] +Name = Oval Charm +NamePlural = Oval Charms +Pocket = 8 +Price = 0 +Type = KeyItem +Description = An oval charm said to increase the chance of Eggs being found at the Day Care. +#------------------------------- +[SHINYCHARM] +Name = Shiny Charm +NamePlural = Shiny Charms +Pocket = 8 +Price = 0 +Type = KeyItem +Description = A shiny charm said to increase the chance of finding a Shiny Pokémon. +#------------------------------- +[ICESTONE] +Name = Ice Stone +NamePlural = Ice Stones +Pocket = 1 +Price = 3000 +FieldUse = OnPokemon +Type = EvolutionStone +Description = A peculiar stone that makes certain species of Pokémon evolve. It has a snowflake pattern. +#------------------------------- +[JAWFOSSIL] +Name = Jaw Fossil +NamePlural = Jaw Fossils +Pocket = 1 +Price = 7000 +Type = Fossil +Description = A fossil from a prehistoric Pokémon that once lived on the land. It appears to be part of a large jaw. +#------------------------------- +[SAILFOSSIL] +Name = Sail Fossil +NamePlural = Sail Fossils +Pocket = 1 +Price = 7000 +Type = Fossil +Description = A fossil from a prehistoric Pokémon that once lived on the land. It looks like the impression from a skin sail. +#------------------------------- +[REDNECTAR] +Name = Red Nectar +NamePlural = Red Nectars +Pocket = 1 +Price = 300 +FieldUse = OnPokemon +Description = A flower nectar obtained at Ula'ula Meadow. It changes the form of certain species of Pokémon. +#------------------------------- +[YELLOWNECTAR] +Name = Yellow Nectar +NamePlural = Yellow Nectars +Pocket = 1 +Price = 300 +FieldUse = OnPokemon +Description = A flower nectar obtained at Melemele Meadow. It changes the form of certain species of Pokémon. +#------------------------------- +[PINKNECTAR] +Name = Pink Nectar +NamePlural = Pink Nectars +Pocket = 1 +Price = 300 +FieldUse = OnPokemon +Description = A flower nectar obtained from shrubs on Royal Avenue. It changes the form of certain species of Pokémon. +#------------------------------- +[PURPLENECTAR] +Name = Purple Nectar +NamePlural = Purple Nectars +Pocket = 1 +Price = 300 +FieldUse = OnPokemon +Description = A flower nectar obtained at Poni Meadow. It changes the form of certain species of Pokémon. +#------------------------------- +[ASSAULTVEST] +Name = Assault Vest +NamePlural = Assault Vests +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves. +#------------------------------- +[SAFETYGOGGLES] +Name = Safety Goggles +NamePlural = Safety Goggles +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. They protect the holder from weather-related damage and powder. +#------------------------------- +[PROTECTIVEPADS] +Name = Protective Pads +NamePlural = Protective Pads +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. They protect the holder from effects caused by making contact. +#------------------------------- +[TERRAINEXTENDER] +Name = Terrain Extender +NamePlural = Terrain Extenders +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder. +#------------------------------- +[ELECTRICSEED] +Name = Electric Seed +NamePlural = Electric Seeds +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once. +#------------------------------- +[PSYCHICSEED] +Name = Psychic Seed +NamePlural = Psychic Seeds +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It boosts Sp. Def on Psychic Terrain. It can only be used once. +#------------------------------- +[MISTYSEED] +Name = Misty Seed +NamePlural = Misty Seeds +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It boosts Sp. Def on Misty Terrain. It can only be used once. +#------------------------------- +[GRASSYSEED] +Name = Grassy Seed +NamePlural = Grassy Seeds +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once. +#------------------------------- +[LUMINOUSMOSS] +Name = Luminous Moss +NamePlural = Luminous Mosses +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It boosts Sp. Def if hit by a Water-type attack. It can only be used once. +#------------------------------- +[SNOWBALL] +Name = Snowball +NamePlural = Snowballs +Pocket = 1 +Price = 4000 +Description = An item to be held by a Pokémon. It boosts Attack if hit by an Ice-type attack. It can only be used once. +#------------------------------- +[WEAKNESSPOLICY] +Name = Weakness Policy +NamePlural = Weakness Policies +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. The holder's Attack and Sp. Atk sharply increase if hit by a move it's weak to. +#------------------------------- +[ADRENALINEORB] +Name = Adrenaline Orb +NamePlural = Adrenaline Orbs +Pocket = 1 +Price = 300 +Description = An item to be held by a Pokémon. It boosts Speed when intimidated. It can be used only once. +#------------------------------- +[PIXIEPLATE] +Name = Pixie Plate +NamePlural = Pixie Plates +Pocket = 1 +Price = 1000 +Description = An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fairy-type moves. +#------------------------------- +[FAIRYGEM] +Name = Fairy Gem +NamePlural = Fairy Gems +Pocket = 1 +Price = 200 +Type = TypeGem +Description = A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move only once. +#------------------------------- +[FIREMEMORY] +Name = Fire Memory +NamePlural = Fire Memories +Pocket = 1 +Price = 1000 +Description = A memory disc containing Fire-type data. It changes the holder's type if held by a certain Pokémon. +#------------------------------- +[WATERMEMORY] +Name = Water Memory +NamePlural = Water Memories +Pocket = 1 +Price = 1000 +Description = A memory disc containing Water-type data. It changes the holder's type if held by a certain Pokémon. +#------------------------------- +[ELECTRICMEMORY] +Name = Electric Memory +NamePlural = Electric Memories +Pocket = 1 +Price = 1000 +Description = A memory disc containing Electric-type data. It changes the holder's type if held by a certain Pokémon. +#------------------------------- +[GRASSMEMORY] +Name = Grass Memory +NamePlural = Grass Memories +Pocket = 1 +Price = 1000 +Description = A memory disc containing Grass-type data. It changes the holder's type if held by a certain Pokémon. +#------------------------------- +[ICEMEMORY] +Name = Ice Memory +NamePlural = Ice Memories +Pocket = 1 +Price = 1000 +Description = A memory disc containing Ice-type data. It changes the holder's type if held by a certain Pokémon. +#------------------------------- +[FIGHTINGMEMORY] +Name = Fighting Memory +NamePlural = Fighting Memories +Pocket = 1 +Price = 1000 +Description = A memory disc containing Fighting-type data. It changes the holder's type if held by a certain Pokémon. +#------------------------------- +[POISONMEMORY] +Name = Poison Memory +NamePlural = Poison Memories +Pocket = 1 +Price = 1000 +Description = A memory disc containing Poison-type data. It changes the holder's type if held by a certain Pokémon. +#------------------------------- +[GROUNDMEMORY] +Name = Ground Memory +NamePlural = Ground Memories +Pocket = 1 +Price = 1000 +Description = A memory disc containing Ground-type data. It changes the holder's type if held by a certain Pokémon. +#------------------------------- +[FLYINGMEMORY] +Name = Flying Memory +NamePlural = Flying Memories +Pocket = 1 +Price = 1000 +Description = A memory disc containing Flying-type data. It changes the holder's type if held by a certain Pokémon. +#------------------------------- +[PSYCHICMEMORY] +Name = Psychic Memory +NamePlural = Psychic Memories +Pocket = 1 +Price = 1000 +Description = A memory disc containing Psychic-type data. It changes the holder's type if held by a certain Pokémon. +#------------------------------- +[BUGMEMORY] +Name = Bug Memory +NamePlural = Bug Memories +Pocket = 1 +Price = 1000 +Description = A memory disc containing Bug-type data. It changes the holder's type if held by a certain Pokémon. +#------------------------------- +[ROCKMEMORY] +Name = Rock Memory +NamePlural = Rock Memories +Pocket = 1 +Price = 1000 +Description = A memory disc containing Rock-type data. It changes the holder's type if held by a certain Pokémon. +#------------------------------- +[GHOSTMEMORY] +Name = Ghost Memory +NamePlural = Ghost Memories +Pocket = 1 +Price = 1000 +Description = A memory disc containing Ghost-type data. It changes the holder's type if held by a certain Pokémon. +#------------------------------- +[DRAGONMEMORY] +Name = Dragon Memory +NamePlural = Dragon Memories +Pocket = 1 +Price = 1000 +Description = A memory disc containing Dragon-type data. It changes the holder's type if held by a certain Pokémon. +#------------------------------- +[DARKMEMORY] +Name = Dark Memory +NamePlural = Dark Memories +Pocket = 1 +Price = 1000 +Description = A memory disc containing Dark-type data. It changes the holder's type if held by a certain Pokémon. +#------------------------------- +[STEELMEMORY] +Name = Steel Memory +NamePlural = Steel Memories +Pocket = 1 +Price = 1000 +Description = A memory disc containing Steel-type data. It changes the holder's type if held by a certain Pokémon. +#------------------------------- +[FAIRYMEMORY] +Name = Fairy Memory +NamePlural = Fairy Memories +Pocket = 1 +Price = 1000 +Description = A memory disc containing Fairy-type data. It changes the holder's type if held by a certain Pokémon. +#------------------------------- +[VENUSAURITE] +Name = Venusaurite +NamePlural = Venusaurites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Venusaur hold it, and it will be able to Mega Evolve. +#------------------------------- +[CHARIZARDITEX] +Name = Charizardite X +NamePlural = Charizardite Xs +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Charizard hold it, and it will be able to Mega Evolve. +#------------------------------- +[CHARIZARDITEY] +Name = Charizardite Y +NamePlural = Charizardite Ys +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Charizard hold it, and it will be able to Mega Evolve. +#------------------------------- +[BLASTOISINITE] +Name = Blastoisinite +NamePlural = Blastoisinites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Blastoise hold it, and it will be able to Mega Evolve. +#------------------------------- +[BEEDRILLITE] +Name = Beedrillite +NamePlural = Beedrillites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Beedrill hold it, and it will be able to Mega Evolve. +#------------------------------- +[PIDGEOTITE] +Name = Pidgeotite +NamePlural = Pidgeotites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Pidgeot hold it, and it will be able to Mega Evolve. +#------------------------------- +[ALAKAZITE] +Name = Alakazite +NamePlural = Alakazites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Alakazam hold it, and it will be able to Mega Evolve. +#------------------------------- +[SLOWBRONITE] +Name = Slowbronite +NamePlural = Slowbronites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Slowbro hold it, and it will be able to Mega Evolve. +#------------------------------- +[GENGARITE] +Name = Gengarite +NamePlural = Gengarites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Gengar hold it, and it will be able to Mega Evolve. +#------------------------------- +[KANGASKHANITE] +Name = Kangaskhanite +NamePlural = Kangaskhanites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Kangaskhan hold it, and it will be able to Mega Evolve. +#------------------------------- +[PINSIRITE] +Name = Pinsirite +NamePlural = Pinsirites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Pinsir hold it, and it will be able to Mega Evolve. +#------------------------------- +[GYARADOSITE] +Name = Gyaradosite +NamePlural = Gyaradosites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Gyarados hold it, and it will be able to Mega Evolve. +#------------------------------- +[AERODACTYLITE] +Name = Aerodactylite +NamePlural = Aerodactylites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Aerodactyl hold it, and it will be able to Mega Evolve. +#------------------------------- +[MEWTWONITEX] +Name = Mewtwonite X +NamePlural = Mewtwonite Xs +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and it will be able to Mega Evolve. +#------------------------------- +[MEWTWONITEY] +Name = Mewtwonite Y +NamePlural = Mewtwonite Ys +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and it will be able to Mega Evolve. +#------------------------------- +[AMPHAROSITE] +Name = Ampharosite +NamePlural = Ampharosites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Ampharos hold it, and it will be able to Mega Evolve. +#------------------------------- +[STEELIXITE] +Name = Steelixite +NamePlural = Steelixites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Steelix hold it, and it will be able to Mega Evolve. +#------------------------------- +[SCIZORITE] +Name = Scizorite +NamePlural = Scizorites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Scizor hold it, and it will be able to Mega Evolve. +#------------------------------- +[HERACRONITE] +Name = Heracronite +NamePlural = Heracronites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Heracross hold it, and it will be able to Mega Evolve. +#------------------------------- +[HOUNDOOMINITE] +Name = Houndoominite +NamePlural = Houndoominites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Houndoom hold it, and it will be able to Mega Evolve. +#------------------------------- +[TYRANITARITE] +Name = Tyranitarite +NamePlural = Tyranitarites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Tyranitar hold it, and it will be able to Mega Evolve. +#------------------------------- +[SCEPTILITE] +Name = Sceptilite +NamePlural = Sceptilites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Sceptile hold it, and it will be able to Mega Evolve. +#------------------------------- +[BLAZIKENITE] +Name = Blazikenite +NamePlural = Blazikenites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Blaziken hold it, and it will be able to Mega Evolve. +#------------------------------- +[SWAMPERTITE] +Name = Swampertite +NamePlural = Swampertites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Swampert hold it, and it will be able to Mega Evolve. +#------------------------------- +[GARDEVOIRITE] +Name = Gardevoirite +NamePlural = Gardevoirites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Gardevoir hold it, and it will be able to Mega Evolve. +#------------------------------- +[SABLENITE] +Name = Sablenite +NamePlural = Sablenites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Sableye hold it, and it will be able to Mega Evolve. +#------------------------------- +[MAWILITE] +Name = Mawilite +NamePlural = Mawilites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Mawile hold it, and it will be able to Mega Evolve. +#------------------------------- +[AGGRONITE] +Name = Aggronite +NamePlural = Aggronites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Aggron hold it, and it will be able to Mega Evolve. +#------------------------------- +[MEDICHAMITE] +Name = Medichamite +NamePlural = Medichamites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Medicham hold it, and it will be able to Mega Evolve. +#------------------------------- +[MANECTITE] +Name = Manectite +NamePlural = Manectites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Manectric hold it, and it will be able to Mega Evolve. +#------------------------------- +[SHARPEDONITE] +Name = Sharpedonite +NamePlural = Sharpedonites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Sharpedo hold it, and it will be able to Mega Evolve. +#------------------------------- +[CAMERUPTITE] +Name = Cameruptite +NamePlural = Cameruptites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Camerupt hold it, and it will be able to Mega Evolve. +#------------------------------- +[ALTARIANITE] +Name = Altarianite +NamePlural = Altarianites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Altaria hold it, and it will be able to Mega Evolve. +#------------------------------- +[BANETTITE] +Name = Banettite +NamePlural = Banettites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Banette hold it, and it will be able to Mega Evolve. +#------------------------------- +[ABSOLITE] +Name = Absolite +NamePlural = Absolites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Absol hold it, and it will be able to Mega Evolve. +#------------------------------- +[GLALITITE] +Name = Glalitite +NamePlural = Glalitites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Glalie hold it, and it will be able to Mega Evolve. +#------------------------------- +[SALAMENCITE] +Name = Salamencite +NamePlural = Salamencites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Salamence hold it, and it will be able to Mega Evolve. +#------------------------------- +[METAGROSSITE] +Name = Metagrossite +NamePlural = Metagrossites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Metagross hold it, and it will be able to Mega Evolve. +#------------------------------- +[LATIASITE] +Name = Latiasite +NamePlural = Latiasites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Latias hold it, and it will be able to Mega Evolve. +#------------------------------- +[LATIOSITE] +Name = Latiosite +NamePlural = Latiosites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Latios hold it, and it will be able to Mega Evolve. +#------------------------------- +[LOPUNNITE] +Name = Lopunnite +NamePlural = Lopunnites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Lopunny hold it, and it will be able to Mega Evolve. +#------------------------------- +[GARCHOMPITE] +Name = Garchompite +NamePlural = Garchompites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Garchomp hold it, and it will be able to Mega Evolve. +#------------------------------- +[LUCARIONITE] +Name = Lucarionite +NamePlural = Lucarionites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Lucario hold it, and it will be able to Mega Evolve. +#------------------------------- +[ABOMASITE] +Name = Abomasite +NamePlural = Abomasites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Abomasnow hold it, and it will be able to Mega Evolve. +#------------------------------- +[GALLADITE] +Name = Galladite +NamePlural = Galladites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Gallade hold it, and it will be able to Mega Evolve. +#------------------------------- +[AUDINITE] +Name = Audinite +NamePlural = Audinites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Audino hold it, and it will be able to Mega Evolve. +#------------------------------- +[DIANCITE] +Name = Diancite +NamePlural = Diancites +Pocket = 1 +Price = 0 +Type = MegaStone +Description = One of a variety of mysterious Mega Stones. Have Diancie hold it, and it will be able to Mega Evolve. +#------------------------------- +[REDORB] +Name = Red Orb +NamePlural = Red Orbs +Pocket = 1 +Price = 0 +Description = A shiny red orb that is said to have a legend tied to it. It's known to be connected with the Hoenn region. +#------------------------------- +[BLUEORB] +Name = Blue Orb +NamePlural = Blue Orbs +Pocket = 1 +Price = 0 +Description = A shiny blue orb that is said to have a legend tied to it. It's known to be connected with the Hoenn region. +#------------------------------- +[WHIPPEDDREAM] +Name = Whipped Dream +NamePlural = Whipped Dreams +Pocket = 1 +Price = 2000 +Description = A soft and sweet treat made of fluffy, puffy and whirled cream. It's loved by a certain Pokémon. +#------------------------------- +[SACHET] +Name = Sachet +NamePlural = Sachets +Pocket = 1 +Price = 2000 +Description = A sachet filled with slightly overwhelming fragrant perfumes. Yet it's loved by a certain Pokémon. +#------------------------------- +[LUMIOSEGALETTE] +Name = Lumiose Galette +NamePlural = Lumiose Galettes +Pocket = 2 +Price = 350 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = A popular treat in Lumiose City. It can be used once to heal all the status conditions of a Pokémon. +#------------------------------- +[SHALOURSABLE] +Name = Shalour Sable +NamePlural = Shalour Sables +Pocket = 2 +Price = 350 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = Shalour City's famous shortbread. It can be used once to heal all the status conditions of a Pokémon. +#------------------------------- +[BIGMALASADA] +Name = Big Malasada +NamePlural = Big Malasadas +Pocket = 2 +Price = 350 +FieldUse = OnPokemon +BattleUse = OnPokemon +Description = The Alola region's specialty--fried bread. It can be used once to heal all the status conditions of a Pokémon. +#------------------------------- +[ABILITYCAPSULE] +Name = Ability Capsule +NamePlural = Ability Capsule +Pocket = 2 +Price = 10000 +FieldUse = OnPokemon +Description = A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used. +#------------------------------- +[DREAMBALL] +Name = Dream Ball +NamePlural = Dream Balls +Pocket = 3 +Price = 0 +BattleUse = OnFoe +Type = PokeBall +Description = A somewhat different Poké Ball that makes it easier to catch wild Pokémon while they're asleep. +#------------------------------- +[BEASTBALL] +Name = Beast Ball +NamePlural = Beast Balls +Pocket = 3 +Price = 1000 +BattleUse = OnFoe +Type = PokeBall +Description = A special Poké Ball designed to catch Ultra Beasts. It has a low success rate for catching others. +#------------------------------- +[TM96] +Name = TM96 +NamePlural = TM96s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = NATUREPOWER +Description = This attack makes use of nature's power. Its effects vary depending on the user's environment. +#------------------------------- +[TM97] +Name = TM97 +NamePlural = TM97s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = DARKPULSE +Description = The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. +#------------------------------- +[TM98] +Name = TM98 +NamePlural = TM98s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = POWERUPPUNCH +Description = Striking opponents repeatedly makes the user's fists harder. Hitting a target raises the Attack stat. +#------------------------------- +[TM99] +Name = TM99 +NamePlural = TM99s +Pocket = 4 +Price = 10000 +FieldUse = TM +Move = DAZZLINGGLEAM +Description = The user damages opposing Pokémon by emitting a powerful flash. +#------------------------------- +[TM100] +Name = TM100 +NamePlural = TM100s +Pocket = 4 +Price = 5000 +FieldUse = TM +Move = CONFIDE +Description = The user tells the target a secret. The target loses concentration and its Sp. Atk stat is lowered. +#------------------------------- +[ROSELIBERRY] +Name = Roseli Berry +NamePlural = Roseli Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack. +#------------------------------- +[KEEBERRY] +Name = Kee Berry +NamePlural = Kee Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, this Berry will increase the holder's Defense if it's hit with a physical move. +#------------------------------- +[MARANGABERRY] +Name = Maranga Berry +NamePlural = Maranga Berries +Pocket = 5 +Price = 20 +Type = Berry +Description = If held by a Pokémon, this Berry will increase the holder's Sp. Def if it's hit with a special move. +#------------------------------- +[SPRINKLOTAD] +Name = Sprinklotad +NamePlural = Sprinklotads +Pocket = 8 +Price = 0 +Type = KeyItem +Description = A watering can shaped like a Lotad. It helps promote the healthy growth of any Berries planted in soft soil. +#------------------------------- +[PRISONBOTTLE] +Name = Prison Bottle +NamePlural = Prison Bottles +Pocket = 8 +Price = 0 +FieldUse = OnPokemonReusable +Type = KeyItem +Description = A bottle believed to have been used to seal away the power of a certain Pokémon long, long ago. +#------------------------------- +[NSOLARIZER] +Name = N-Solarizer +NamePlural = N-Solarizers +Pocket = 8 +Price = 0 +FieldUse = OnPokemonReusable +Type = KeyItem +Description = A machine to fuse Necrozma, which needs light, and Solgaleo. +#------------------------------- +[NLUNARIZER] +Name = N-Lunarizer +NamePlural = N-Lunarizers +Pocket = 8 +Price = 0 +FieldUse = OnPokemonReusable +Type = KeyItem +Description = A machine to fuse Necrozma, which needs light, and Lunala. +#------------------------------- +[MEGARING] +Name = Mega Ring +NamePlural = Mega Rings +Pocket = 8 +Price = 0 +Type = KeyItem +Description = This ring contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve. diff --git a/PBS/Gen 7/moves.txt b/PBS/Gen 7/moves.txt index fc2c525e8..a2063170a 100644 --- a/PBS/Gen 7/moves.txt +++ b/PBS/Gen 7/moves.txt @@ -1,695 +1,8015 @@ # See the documentation on the wiki to learn how to edit this file. #------------------------------- -0,MEGAHORN,Megahorn,000,120,BUG,Physical,85,10,0,NearOther,0,abef,"Using its tough and impressive horn, the user rams into the target with no letup." -0,ATTACKORDER,Attack Order,000,90,BUG,Physical,100,15,0,NearOther,0,befh,"The user calls out its underlings to pummel the target. Critical hits land more easily." -0,BUGBUZZ,Bug Buzz,046,90,BUG,Special,100,10,10,NearOther,0,befk,"The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat." -0,FIRSTIMPRESSION,First Impression,174,90,BUG,Physical,100,10,0,NearOther,2,abef,"Although this move has great power, it only works the first turn the user is in battle." -0,POLLENPUFF,Pollen Puff,16F,90,BUG,Special,100,15,0,NearOther,0,befn,"Fires an exploding pollen puff at enemies, or a HP-restoring one at allies." -0,LEECHLIFE,Leech Life,0DD,80,BUG,Physical,100,10,0,NearOther,0,abef,"The user drains the target's blood. The user's HP is restored by half the damage taken by the target." -0,LUNGE,Lunge,042,80,BUG,Physical,100,15,100,NearOther,0,abef,"The user makes a lunge at the target, attacking with full force. This lowers the target's Attack stat." -0,XSCISSOR,X-Scissor,000,80,BUG,Physical,100,15,0,NearOther,0,abef,"The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors." -0,SIGNALBEAM,Signal Beam,013,75,BUG,Special,100,15,10,NearOther,0,bef,"The user attacks with a sinister beam of light. It may also confuse the target." -0,UTURN,U-turn,0EE,70,BUG,Physical,100,20,0,NearOther,0,abef,"After making its attack, the user rushes back to switch places with a party Pokémon in waiting." -0,STEAMROLLER,Steamroller,010,65,BUG,Physical,100,20,30,NearOther,0,abe,"The user crushes its foes by rolling over them. This attack may make the target flinch." -0,BUGBITE,Bug Bite,0F4,60,BUG,Physical,100,20,0,NearOther,0,abef,"The user bites the target. If the target is holding a Berry, the user eats it and gains its effect." -0,SILVERWIND,Silver Wind,02D,60,BUG,Special,100,5,10,NearOther,0,bef,"The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats." -0,FELLSTINGER,Fell Stinger,150,50,BUG,Physical,100,25,0,NearOther,0,abef,"When the user knocks out a target with this move, the user's Attack stat rises drastically." -0,STRUGGLEBUG,Struggle Bug,045,50,BUG,Special,100,20,100,AllNearFoes,0,bef,"While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced." -0,FURYCUTTER,Fury Cutter,091,40,BUG,Physical,95,20,0,NearOther,0,abef,"The target is slashed with scythes or claws. Its power increases if it hits in succession." -0,PINMISSILE,Pin Missile,0C0,25,BUG,Physical,95,20,0,NearOther,0,bef,"Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row." -0,TWINEEDLE,Twineedle,0BE,25,BUG,Physical,100,20,20,NearOther,0,bef,"The foe is stabbed twice by a pair of stingers. It may also poison the target." -0,INFESTATION,Infestation,0CF,20,BUG,Special,100,20,0,NearOther,0,abef,"The target is infested and unable to flee for four to five turns." -0,DEFENDORDER,Defend Order,02A,0,BUG,Status,0,10,0,User,0,d,"The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats." -0,HEALORDER,Heal Order,0D5,0,BUG,Status,0,10,0,User,0,d,"The user calls out its underlings to heal it. The user regains up to half of its max HP." -0,POWDER,Powder,148,0,BUG,Status,100,20,0,NearOther,0,bcel,"The target is covered in a powder that explodes and damages it if it uses a Fire-type move." -0,QUIVERDANCE,Quiver Dance,02B,0,BUG,Status,0,20,0,User,0,do,"The user performs a beautiful dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats." -0,RAGEPOWDER,Rage Powder,117,0,BUG,Status,0,20,0,User,2,l,"The user scatters irritating powder to draw attention to itself. Opponents aim only at the user." -0,SPIDERWEB,Spider Web,0EF,0,BUG,Status,0,10,0,NearOther,0,ce,"The user ensnares the target with thin, gooey silk so it can't flee from battle." -0,STICKYWEB,Sticky Web,153,0,BUG,Status,0,20,0,FoeSide,0,c,"Weaves a sticky net around the opposing team, which lowers their Speed stats upon switching in." -0,STRINGSHOT,String Shot,04D,0,BUG,Status,95,40,0,AllNearFoes,0,bce,"The foe is bound with silk blown from the user's mouth. This silk reduces the target's Speed." -0,TAILGLOW,Tail Glow,039,0,BUG,Status,0,20,0,User,0,d,"The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat." +[MEGAHORN] +Name = Megahorn +Type = BUG +Category = Physical +BaseDamage = 120 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = Using its tough and impressive horn, the user rams into the target with no letup. #------------------------------- -0,HYPERSPACEFURY,Hyperspace Fury,13B,100,DARK,Physical,0,5,0,NearOther,0,ef,"Unleashes a barrage of multi-arm attacks, skipping protections. The user's Defense stat falls." -0,FOULPLAY,Foul Play,121,95,DARK,Physical,100,15,0,NearOther,0,abef,"The user turns the foe's power against it. It does more damage the higher the target's Attack stat." -0,DARKESTLARIAT,Darkest Lariat,0A9,85,DARK,Physical,100,10,0,NearOther,0,abef,"The user swings both arms and hits the target. Ignores the target's stat changes." -0,NIGHTDAZE,Night Daze,047,85,DARK,Special,95,10,40,NearOther,0,bef,"The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy." -0,CRUNCH,Crunch,043,80,DARK,Physical,100,15,20,NearOther,0,abefi,"The user crunches up the target with sharp fangs. It may also lower the target's Defense stat." -0,DARKPULSE,Dark Pulse,00F,80,DARK,Special,100,15,20,Other,0,bem,"The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch." -0,THROATCHOP,Throat Chop,16C,80,DARK,Physical,100,15,100,NearOther,0,abef,"The user attacks the target's throat. The target cannot use sound-based moves for two turns." -0,NIGHTSLASH,Night Slash,000,70,DARK,Physical,100,15,0,NearOther,0,abefh,"The user slashes the target the instant an opportunity arises. Critical hits land more easily." -0,SUCKERPUNCH,Sucker Punch,116,70,DARK,Physical,100,5,0,NearOther,1,abef,"This move enables the user to attack first. It fails if the target is not readying an attack, however." -0,KNOCKOFF,Knock Off,0F0,65,DARK,Physical,100,20,0,NearOther,0,abef,"The user slaps down the target's held item, preventing that item from being used in the battle." -0,ASSURANCE,Assurance,082,60,DARK,Physical,100,10,0,NearOther,0,abef,"If the target has already taken some damage in the same turn, this attack's power is doubled." -0,BITE,Bite,00F,60,DARK,Physical,100,25,30,NearOther,0,abei,"The target is bitten with viciously sharp fangs. It may make the target flinch." -0,BRUTALSWING,Brutal Swing,000,60,DARK,Physical,100,20,0,AllNearOthers,0,abef,"The user swings its body around violently to inflict damage on everything in its vicinity." -0,FEINTATTACK,Feint Attack,0A5,60,DARK,Physical,0,20,0,NearOther,0,abef,"The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail." -0,THIEF,Thief,0F1,60,DARK,Physical,100,25,0,NearOther,0,abef,"The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item." -0,SNARL,Snarl,045,55,DARK,Special,95,15,100,AllNearFoes,0,befk,"The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease." -0,PAYBACK,Payback,084,50,DARK,Physical,100,10,0,NearOther,0,abef,"If the user moves after the target, this attack's power will be doubled." -0,PURSUIT,Pursuit,088,40,DARK,Physical,100,20,0,NearOther,0,abef,"An attack move that inflicts double damage if used on a target that is switching out of battle." -0,BEATUP,Beat Up,0C1,1,DARK,Physical,100,10,0,NearOther,0,bef,"The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage." -0,FLING,Fling,0F7,1,DARK,Physical,100,10,0,NearOther,0,bef,"The user flings its held item at the target to attack. Its power and effects depend on the item." -0,POWERTRIP,Power Trip,08E,1,DARK,Physical,100,10,0,NearOther,0,abef,"The user boasts of its strength. Power increases the more the user's stats are raised." -0,PUNISHMENT,Punishment,08F,1,DARK,Physical,100,5,0,NearOther,0,abef,"This attack's power increases the more the target has powered up with stat changes." -0,DARKVOID,Dark Void,003,0,DARK,Status,50,10,0,AllNearFoes,0,bce,"Opposing Pokémon are dragged into a world of total darkness that makes them sleep." -0,EMBARGO,Embargo,0F8,0,DARK,Status,100,15,0,NearOther,0,bce,"It prevents the target from using its held item. Its Trainer is also prevented from using items on it." -0,FAKETEARS,Fake Tears,04F,0,DARK,Status,100,20,0,NearOther,0,bce,"The user feigns crying to fluster the target, harshly lowering its Sp. Def stat." -0,FLATTER,Flatter,040,0,DARK,Status,100,15,0,NearOther,0,bce,"Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat." -0,HONECLAWS,Hone Claws,029,0,DARK,Status,0,15,0,User,0,d,"The user sharpens its claws to boost its Attack stat and accuracy." -0,MEMENTO,Memento,0E2,0,DARK,Status,100,10,0,NearOther,0,be,"The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk." -0,NASTYPLOT,Nasty Plot,032,0,DARK,Status,0,20,0,User,0,d,"The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk." -0,PARTINGSHOT,Parting Shot,151,0,DARK,Status,100,20,0,NearOther,0,bcek,"With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches out." -0,QUASH,Quash,11E,0,DARK,Status,100,15,0,NearOther,0,be,"The user suppresses the target and makes its move go last." -0,SNATCH,Snatch,0B2,0,DARK,Status,0,10,0,User,4,,"The user steals the effects of any healing or stat-changing move the foe attempts to use." -0,SWITCHEROO,Switcheroo,0F2,0,DARK,Status,100,10,0,NearOther,0,be,"The user trades held items with the target faster than the eye can follow." -0,TAUNT,Taunt,0BA,0,DARK,Status,100,20,0,NearOther,0,bce,"The target is taunted into a rage that allows it to use only attack moves for three turns." -0,TOPSYTURVY,Topsy-Turvy,141,0,DARK,Status,0,20,0,NearOther,0,bce,"All stat changes affecting the target turn topsy-turvy and become the opposite of what they were." -0,TORMENT,Torment,0B7,0,DARK,Status,100,15,0,NearOther,0,bce,"The user torments and enrages the foe, making it incapable of using the same move twice in a row." +[ATTACKORDER] +Name = Attack Order +Type = BUG +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = befh +Description = The user calls out its underlings to pummel the target. Critical hits land more easily. #------------------------------- -0,ROAROFTIME,Roar of Time,0C2,150,DRAGON,Special,90,5,0,NearOther,0,bef,"The user blasts the target with power that distorts even time. The user must rest on the next turn." -0,DRACOMETEOR,Draco Meteor,03F,130,DRAGON,Special,90,5,0,NearOther,0,bef,"Comets are summoned down from the sky. The attack's recoil harshly reduces the user's Sp. Atk stat." -0,OUTRAGE,Outrage,0D2,120,DRAGON,Physical,100,10,0,RandomNearFoe,0,abef,"The user rampages and attacks for two to three turns. It then becomes confused, however." -0,CLANGINGSCALES,Clanging Scales,15F,110,DRAGON,Special,100,5,0,AllNearFoes,0,befk,"The user rubs its scales and makes a huge noise. Also lowers the user's Defense stat." -0,COREENFORCER,Core Enforcer,165,100,DRAGON,Special,100,10,0,AllNearFoes,0,bef,"If the target has already moved this turn, the effect of its Ability is negated." -0,DRAGONRUSH,Dragon Rush,010,100,DRAGON,Physical,75,10,20,NearOther,0,abe,"The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch." -0,SPACIALREND,Spacial Rend,000,100,DRAGON,Special,95,5,0,NearOther,0,befh,"The user tears the target along with the space around it. Critical hits land more easily." -0,DRAGONHAMMER,Dragon Hammer,000,90,DRAGON,Physical,100,15,0,NearOther,0,abef,"The user uses its body like a hammer to attack the target and inflict damage." -0,DRAGONPULSE,Dragon Pulse,000,85,DRAGON,Special,100,10,0,Other,0,befm,"The target is attacked with a shock wave generated by the user's gaping mouth." -0,DRAGONCLAW,Dragon Claw,000,80,DRAGON,Physical,100,15,0,NearOther,0,abef,"The user slashes the target with huge, sharp claws." -0,DRAGONBREATH,Dragon Breath,007,60,DRAGON,Special,100,20,30,NearOther,0,bef,"The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis." -0,DRAGONTAIL,Dragon Tail,0EC,60,DRAGON,Physical,90,10,0,NearOther,-6,abef,"The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends." -0,DUALCHOP,Dual Chop,0BD,40,DRAGON,Physical,90,15,0,NearOther,0,abef,"The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row." -0,TWISTER,Twister,078,40,DRAGON,Special,100,20,20,AllNearFoes,0,be,"The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch." -0,DRAGONRAGE,Dragon Rage,06B,1,DRAGON,Special,100,10,0,NearOther,0,bef,"This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage." -0,DRAGONDANCE,Dragon Dance,026,0,DRAGON,Status,0,20,0,User,0,do,"The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats." +[BUGBUZZ] +Name = Bug Buzz +Type = BUG +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 046 +Flags = befk +EffectChance = 10 +Description = The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. #------------------------------- -0,BOLTSTRIKE,Bolt Strike,007,130,ELECTRIC,Physical,85,5,20,NearOther,0,abef,"The user charges at its foe, surrounding itself with lightning. It may also leave the target paralyzed." -0,VOLTTACKLE,Volt Tackle,0FD,120,ELECTRIC,Physical,100,15,10,NearOther,0,abef,"The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well." -0,ZAPCANNON,Zap Cannon,007,120,ELECTRIC,Special,50,5,100,NearOther,0,befn,"The user fires an electric blast like a cannon to inflict damage and cause paralysis." -0,THUNDER,Thunder,008,110,ELECTRIC,Special,70,10,30,NearOther,0,bef,"A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed." -0,FUSIONBOLT,Fusion Bolt,079,100,ELECTRIC,Physical,100,5,0,NearOther,0,bef,"The user throws down a giant thunderbolt. It does more damage if influenced by an enormous flame." -0,PLASMAFISTS,Plasma Fists,146,100,ELECTRIC,Physical,100,15,0,NearOther,0,abefj,"The user attacks with electrically charged fists. Normal-type moves become Electric-type." -0,THUNDERBOLT,Thunderbolt,007,90,ELECTRIC,Special,100,15,10,NearOther,0,bef,"A strong electric blast is loosed at the target. It may also leave the target with paralysis." -0,WILDCHARGE,Wild Charge,0FA,90,ELECTRIC,Physical,100,15,0,NearOther,0,abef,"The user shrouds itself in electricity and smashes into its foe. It also damages the user a little." -0,DISCHARGE,Discharge,007,80,ELECTRIC,Special,100,15,30,AllNearOthers,0,bef,"A flare of electricity is loosed to strike the area around the user. It may also cause paralysis." -0,ZINGZAP,Zing Zap,00F,80,ELECTRIC,Physical,100,10,30,NearOther,0,abe,"A strong electric blast crashes down on the target. This may also make the target flinch." -0,THUNDERPUNCH,Thunder Punch,007,75,ELECTRIC,Physical,100,15,10,NearOther,0,abefj,"The target is punched with an electrified fist. It may also leave the target with paralysis." -0,VOLTSWITCH,Volt Switch,0EE,70,ELECTRIC,Special,100,20,0,NearOther,0,bef,"After making its attack, the user rushes back to switch places with a party Pokémon in waiting." -0,PARABOLICCHARGE,Parabolic Charge,0DD,65,ELECTRIC,Special,100,20,0,AllNearOthers,0,bef,"The user attacks everything around it. The user's HP is restored by half the damage dealt." -0,SPARK,Spark,007,65,ELECTRIC,Physical,100,20,30,NearOther,0,abef,"The user throws an electrically charged tackle at the target. It may also leave the target with paralysis." -0,THUNDERFANG,Thunder Fang,009,65,ELECTRIC,Physical,95,15,100,NearOther,0,abei,"The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis." -0,SHOCKWAVE,Shock Wave,0A5,60,ELECTRIC,Special,0,20,0,NearOther,0,bef,"The user strikes the target with a quick jolt of electricity. This attack cannot be evaded." -0,ELECTROWEB,Electroweb,044,55,ELECTRIC,Special,95,15,100,AllNearFoes,0,bef,"The user captures and attacks foes by using an electric net, which lowers their Speed stat." -0,CHARGEBEAM,Charge Beam,020,50,ELECTRIC,Special,90,10,70,NearOther,0,bef,"The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat." -0,THUNDERSHOCK,Thunder Shock,007,40,ELECTRIC,Special,100,30,10,NearOther,0,bef,"A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis." -0,NUZZLE,Nuzzle,007,20,ELECTRIC,Physical,100,20,100,NearOther,0,abef,"The user nuzzles its electrified cheeks against the target. This also leaves the target with paralysis." -0,ELECTROBALL,Electro Ball,099,1,ELECTRIC,Special,100,10,0,NearOther,0,befn,"The user hurls an electric orb at the foe. It does more damage the faster the user is." -0,CHARGE,Charge,021,0,ELECTRIC,Status,0,20,0,User,0,d,"The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat." -0,EERIEIMPULSE,Eerie Impulse,13D,0,ELECTRIC,Status,100,15,0,NearOther,0,bce,"The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat." -0,ELECTRICTERRAIN,Electric Terrain,154,0,ELECTRIC,Status,0,10,0,BothSides,0,,"The user electrifies the ground for five turns. Pokémon on the ground no longer fall asleep." -0,ELECTRIFY,Electrify,145,0,ELECTRIC,Status,0,20,0,NearOther,0,be,"If the target uses a move after being electrified, that move becomes Electric-type." -0,IONDELUGE,Ion Deluge,146,0,ELECTRIC,Status,0,25,0,BothSides,1,,"The user disperses electrically charged particles. Normal-type moves become Electric-type." -0,MAGNETRISE,Magnet Rise,119,0,ELECTRIC,Status,0,10,0,User,0,d,"The user levitates using electrically generated magnetism for five turns." -0,MAGNETICFLUX,Magnetic Flux,137,0,ELECTRIC,Status,0,20,0,UserAndAllies,0,d,"Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities." -0,THUNDERWAVE,Thunder Wave,007,0,ELECTRIC,Status,90,20,0,NearOther,0,bce,"A weak electric charge is launched at the target. It causes paralysis if it hits." +[FIRSTIMPRESSION] +Name = First Impression +Type = BUG +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +Priority = 2 +FunctionCode = 174 +Flags = abef +Description = Although this move has great power, it only works the first turn the user is in battle. #------------------------------- -0,LIGHTOFRUIN,Light of Ruin,0FC,140,FAIRY,Special,90,5,0,NearOther,0,bef,"Fires a powerful beam of light drawn from the Eternal Flower. It also damages the user a lot." -0,FLEURCANNON,Fleur Cannon,03F,130,FAIRY,Special,90,5,0,NearOther,0,bef,"The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat." -0,MOONBLAST,Moonblast,045,95,FAIRY,Special,100,15,30,NearOther,0,bef,"The user attacks by borrowing the power of the moon. This may also lower the target's Sp. Atk stat." -0,PLAYROUGH,Play Rough,042,90,FAIRY,Physical,90,10,10,NearOther,0,abef,"The user plays rough with the target and attacks it. This may also lower the target's Attack stat." -0,DAZZLINGGLEAM,Dazzling Gleam,000,80,FAIRY,Special,100,10,0,AllNearFoes,0,bef,"The user damages opposing Pokémon by emitting a powerful flash." -0,DRAININGKISS,Draining Kiss,14F,50,FAIRY,Special,100,10,0,NearOther,0,abef,"The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage dealt." -0,DISARMINGVOICE,Disarming Voice,0A5,40,FAIRY,Special,0,15,0,AllNearFoes,0,befk,"Letting out a charming cry, the user does emotional damage to foes. This attack never misses." -0,FAIRYWIND,Fairy Wind,000,40,FAIRY,Special,100,30,0,NearOther,0,bef,"The user stirs up a fairy wind and strikes the target with it." -0,NATURESMADNESS,Nature's Madness,06C,1,FAIRY,Special,90,10,0,NearOther,0,bef,"The user hits the target with the force of nature. It halves the target's HP." -0,AROMATICMIST,Aromatic Mist,138,0,FAIRY,Status,0,20,0,NearAlly,0,,"The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma." -0,BABYDOLLEYES,Baby-Doll Eyes,042,0,FAIRY,Status,100,30,0,NearOther,1,bce,"The user stares with its baby-doll eyes, which lowers the target's Attack stat. Always goes first." -0,CHARM,Charm,04B,0,FAIRY,Status,100,20,0,NearOther,0,bce,"The user charmingly gazes at the foe, making it less wary. The target's Attack is harshly lowered." -0,CRAFTYSHIELD,Crafty Shield,14A,0,FAIRY,Status,0,10,0,UserSide,3,,"The user protects itself and its allies from status moves with a mysterious power." -0,FAIRYLOCK,Fairy Lock,152,0,FAIRY,Status,0,10,0,BothSides,0,e,"By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn." -0,FLORALHEALING,Floral Healing,16E,0,FAIRY,Status,0,10,0,NearOther,0,bc,"The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass." -0,FLOWERSHIELD,Flower Shield,13F,0,FAIRY,Status,0,10,0,AllBattlers,0,,"The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power." -0,GEOMANCY,Geomancy,14E,0,FAIRY,Status,0,10,0,User,0,,"The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn." -0,MISTYTERRAIN,Misty Terrain,156,0,FAIRY,Status,0,10,0,BothSides,0,,"The user covers the ground with mist for five turns. Grounded Pokémon can't gain status conditions." -0,MOONLIGHT,Moonlight,0D8,0,FAIRY,Status,0,5,0,User,0,d,"The user restores its own HP. The amount of HP regained varies with the weather." -0,SWEETKISS,Sweet Kiss,013,0,FAIRY,Status,75,10,0,NearOther,0,bce,"The user kisses the target with a sweet, angelic cuteness that causes confusion." +[POLLENPUFF] +Name = Pollen Puff +Type = BUG +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 16F +Flags = befn +Description = Fires an exploding pollen puff at enemies, or a HP-restoring one at allies. #------------------------------- -0,FOCUSPUNCH,Focus Punch,115,150,FIGHTING,Physical,100,20,0,NearOther,-3,abfj,"The user focuses its mind before launching a punch. It will fail if the user is hit before it is used." -0,HIGHJUMPKICK,High Jump Kick,10B,130,FIGHTING,Physical,90,10,0,NearOther,0,abef,"The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead." -0,CLOSECOMBAT,Close Combat,03C,120,FIGHTING,Physical,100,5,0,NearOther,0,abef,"The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def." -0,FOCUSBLAST,Focus Blast,046,120,FIGHTING,Special,70,5,10,NearOther,0,befn,"The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def." -0,SUPERPOWER,Superpower,03B,120,FIGHTING,Physical,100,5,0,NearOther,0,abef,"The user attacks the target with great power. However, it also lowers the user's Attack and Defense." -0,CROSSCHOP,Cross Chop,000,100,FIGHTING,Physical,80,5,0,NearOther,0,abefh,"The user delivers a double chop with its forearms crossed. Critical hits land more easily." -0,DYNAMICPUNCH,Dynamic Punch,013,100,FIGHTING,Physical,50,5,100,NearOther,0,abefj,"The user punches the target with full, concentrated power. It confuses the target if it hits." -0,FLYINGPRESS,Flying Press,144,100,FIGHTING,Physical,95,10,0,Other,0,abef,"The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously." -0,HAMMERARM,Hammer Arm,03E,100,FIGHTING,Physical,90,10,0,NearOther,0,abefj,"The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however." -0,JUMPKICK,Jump Kick,10B,100,FIGHTING,Physical,95,10,0,NearOther,0,abef,"The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself." -0,SACREDSWORD,Sacred Sword,0A9,90,FIGHTING,Physical,100,15,0,NearOther,0,abef,"The user attacks by slicing with its long horns. The target's stat changes don't affect the damage." -0,SECRETSWORD,Secret Sword,122,85,FIGHTING,Special,100,10,0,NearOther,0,bef,"The user cuts with its long horn. The odd power contained in it does physical damage to the foe." -0,SKYUPPERCUT,Sky Uppercut,11B,85,FIGHTING,Physical,90,15,0,NearOther,0,abefj,"The user attacks the target with an uppercut thrown skyward with force." -0,AURASPHERE,Aura Sphere,0A5,80,FIGHTING,Special,0,20,0,Other,0,befmn,"The user looses a blast of aura power from deep within its body. This move is certain to hit." -0,SUBMISSION,Submission,0FA,80,FIGHTING,Physical,80,20,0,NearOther,0,abef,"The user grabs the target and recklessly dives for the ground. It also hurts the user slightly." -0,BRICKBREAK,Brick Break,10A,75,FIGHTING,Physical,100,15,0,NearOther,0,abef,"The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect." -0,DRAINPUNCH,Drain Punch,0DD,75,FIGHTING,Physical,100,10,0,NearOther,0,abefj,"An energy-draining punch. The user's HP is restored by half the damage taken by the target." -0,VITALTHROW,Vital Throw,0A5,70,FIGHTING,Physical,0,10,0,NearOther,-1,abef,"The user attacks last. In return, this throw move is guaranteed not to miss." -0,WAKEUPSLAP,Wake-Up Slap,07D,70,FIGHTING,Physical,100,10,0,NearOther,0,abef,"This attack inflicts big damage on a sleeping target. It also wakes the target up, however." -0,LOWSWEEP,Low Sweep,044,65,FIGHTING,Physical,100,20,100,NearOther,0,abef,"The user attacks the target's legs swiftly, reducing the target's Speed stat." -0,CIRCLETHROW,Circle Throw,0EC,60,FIGHTING,Physical,90,10,0,NearOther,-6,abef,"The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends." -0,FORCEPALM,Force Palm,007,60,FIGHTING,Physical,100,10,30,NearOther,0,abef,"The target is attacked with a shock wave. It may also leave the target with paralysis." -0,REVENGE,Revenge,081,60,FIGHTING,Physical,100,10,0,NearOther,-4,abef,"An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn." -0,ROLLINGKICK,Rolling Kick,00F,60,FIGHTING,Physical,85,15,30,NearOther,0,abe,"The user lashes out with a quick, spinning kick. It may also make the target flinch." -0,STORMTHROW,Storm Throw,0A0,60,FIGHTING,Physical,100,10,0,NearOther,0,abef,"The user strikes the target with a fierce blow. This attack always results in a critical hit." -0,KARATECHOP,Karate Chop,000,50,FIGHTING,Physical,100,25,0,NearOther,0,abefh,"The target is attacked with a sharp chop. Critical hits land more easily." -0,MACHPUNCH,Mach Punch,000,40,FIGHTING,Physical,100,30,0,NearOther,1,abefj,"The user throws a punch at blinding speed. It is certain to strike first." -0,POWERUPPUNCH,Power-Up Punch,01C,40,FIGHTING,Physical,100,20,100,NearOther,0,abefj,"Striking opponents repeatedly makes the user's fists harder, raising the user's Attack stat." -0,ROCKSMASH,Rock Smash,043,40,FIGHTING,Physical,100,15,50,NearOther,0,abef,"The user attacks with a punch that can shatter a rock. It may also lower the foe's Defense stat." -0,VACUUMWAVE,Vacuum Wave,000,40,FIGHTING,Special,100,30,0,NearOther,1,bef,"The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first." -0,DOUBLEKICK,Double Kick,0BD,30,FIGHTING,Physical,100,30,0,NearOther,0,abef,"The target is quickly kicked twice in succession using both feet." -0,ARMTHRUST,Arm Thrust,0C0,15,FIGHTING,Physical,100,20,0,NearOther,0,abef,"The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row." -0,TRIPLEKICK,Triple Kick,0BF,10,FIGHTING,Physical,90,10,0,NearOther,0,abef,"A consecutive three-kick attack that becomes more powerful with each successive hit." -0,COUNTER,Counter,071,1,FIGHTING,Physical,100,20,0,None,-5,abf,"A retaliation move that counters any physical attack, inflicting double the damage taken." -0,FINALGAMBIT,Final Gambit,0E1,1,FIGHTING,Special,100,5,0,NearOther,0,bf,"The user risks all to attack the foe. The user faints but does damage equal to its HP." -0,LOWKICK,Low Kick,09A,1,FIGHTING,Physical,100,20,0,NearOther,0,abef,"A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes." -0,REVERSAL,Reversal,098,1,FIGHTING,Physical,100,15,0,NearOther,0,abef,"An all-out attack that becomes more powerful the less HP the user has." -0,SEISMICTOSS,Seismic Toss,06D,1,FIGHTING,Physical,100,20,0,NearOther,0,abef,"The target is thrown using the power of gravity. It inflicts damage equal to the user's level." -0,BULKUP,Bulk Up,024,0,FIGHTING,Status,0,20,0,User,0,d,"The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats." -0,DETECT,Detect,0AA,0,FIGHTING,Status,0,5,0,User,4,,"It enables the user to evade all attacks. Its chance of failing rises if it is used in succession." -0,MATBLOCK,Mat Block,149,0,FIGHTING,Status,0,10,0,UserSide,0,d,"Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves." -0,QUICKGUARD,Quick Guard,0AB,0,FIGHTING,Status,0,15,0,UserSide,3,d,"The user protects itself and its allies from priority moves. If may fail if used in succession." +[LEECHLIFE] +Name = Leech Life +Type = BUG +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0DD +Flags = abef +Description = The user drains the target's blood. The user's HP is restored by half the damage taken by the target. #------------------------------- -0,VCREATE,V-create,03D,180,FIRE,Physical,95,5,0,NearOther,0,abef,"With a fiery forehead, the user hurls itself at the foe. It lowers the user's Defense, Sp. Def, and Speed." -0,BLASTBURN,Blast Burn,0C2,150,FIRE,Special,90,5,0,NearOther,0,bef,"The target is razed by a fiery explosion. The user must rest on the next turn, however." -0,ERUPTION,Eruption,08B,150,FIRE,Special,100,5,0,AllNearFoes,0,bef,"The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes." -0,MINDBLOWN,Mind Blown,170,150,FIRE,Special,100,5,0,AllNearOthers,0,bef,"The user attacks everything by causing its own head to explode. This also damages the user." -0,SHELLTRAP,Shell Trap,171,150,FIRE,Special,100,5,0,AllNearFoes,-3,bf,"The user sets a shell trap. If it is hit by a physical move, the trap explodes and hurt the attacker." -0,BLUEFLARE,Blue Flare,00A,130,FIRE,Special,85,5,20,NearOther,0,bef,"The user attacks by engulfing the foe in a beautiful, yet intense, blue flame. It may also burn the foe." -0,BURNUP,Burn Up,162,130,FIRE,Special,100,5,0,NearOther,0,bef,"To inflict massive damage, the user burns itself out. The user will no longer be Fire type." -0,OVERHEAT,Overheat,03F,130,FIRE,Special,90,5,0,NearOther,0,bef,"The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat." -0,FLAREBLITZ,Flare Blitz,0FE,120,FIRE,Physical,100,15,10,NearOther,0,abefg,"The user cloaks itself in fire and charges at the foe. The user also takes damage and may burn the target." -0,FIREBLAST,Fire Blast,00A,110,FIRE,Special,85,5,10,NearOther,0,bef,"The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn." -0,FUSIONFLARE,Fusion Flare,07A,100,FIRE,Special,100,5,0,NearOther,0,befg,"The user brings down a giant flame. It does more damage if influenced by an enormous thunderbolt." -0,INFERNO,Inferno,00A,100,FIRE,Special,50,5,100,NearOther,0,bef,"The user attacks by engulfing the target in an intense fire. It leaves the target with a burn." -0,MAGMASTORM,Magma Storm,0CF,100,FIRE,Special,75,5,0,NearOther,0,bef,"The target becomes trapped within a maelstrom of fire that rages for four to five turns." -0,SACREDFIRE,Sacred Fire,00A,100,FIRE,Physical,95,5,50,NearOther,0,befg,"The target is razed with a mystical fire of great intensity. It may also leave the target with a burn." -0,SEARINGSHOT,Searing Shot,00A,100,FIRE,Special,100,5,30,AllNearOthers,0,befn,"An inferno of scarlet flames torches everything around the user. It may leave the foe with a burn." -0,HEATWAVE,Heat Wave,00A,95,FIRE,Special,90,10,10,AllNearFoes,0,bef,"The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn." -0,FLAMETHROWER,Flamethrower,00A,90,FIRE,Special,100,15,10,NearOther,0,bef,"The target is scorched with an intense blast of fire. It may also leave the target with a burn." -0,BLAZEKICK,Blaze Kick,00A,85,FIRE,Physical,90,10,10,NearOther,0,abefh,"The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn." -0,FIERYDANCE,Fiery Dance,020,80,FIRE,Special,100,10,50,NearOther,0,befo,"Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat." -0,FIRELASH,Fire Lash,043,80,FIRE,Physical,100,15,100,NearOther,0,abef,"The user strikes the target with a burning lash. This also lowers the target's Defense stat." -0,FIREPLEDGE,Fire Pledge,107,80,FIRE,Special,100,10,0,NearOther,0,bef,"A column of fire hits opposing Pokémon. When used with its Grass equivalent, it makes a sea of fire." -0,LAVAPLUME,Lava Plume,00A,80,FIRE,Special,100,15,30,AllNearOthers,0,bef,"An inferno of scarlet flames torches everything around the user. It may leave targets with a burn." -0,FIREPUNCH,Fire Punch,00A,75,FIRE,Physical,100,15,10,NearOther,0,abefj,"The target is punched with a fiery fist. It may leave the target with a burn." -0,MYSTICALFIRE,Mystical Fire,045,75,FIRE,Special,100,10,100,NearOther,0,bef,"The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat." -0,FLAMEBURST,Flame Burst,074,70,FIRE,Special,100,15,0,NearOther,0,bef,"The user attacks the foe with a bursting flame. It also damages Pokémon next to the target." -0,FIREFANG,Fire Fang,00B,65,FIRE,Physical,95,15,100,NearOther,0,abei,"The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned." -0,FLAMEWHEEL,Flame Wheel,00A,60,FIRE,Physical,100,25,10,NearOther,0,abefg,"The user cloaks itself in fire and charges at the target. It may also leave the target with a burn." -0,INCINERATE,Incinerate,0F5,60,FIRE,Special,100,15,0,AllNearFoes,0,bef,"The user attacks the foe with fire. The target's held Berry becomes burnt up and unusable." -0,FLAMECHARGE,Flame Charge,01F,50,FIRE,Physical,100,20,100,NearOther,0,abef,"The user cloaks itself in flame and attacks. Building up more power, it raises the user's Speed stat." -0,EMBER,Ember,00A,40,FIRE,Special,100,25,10,NearOther,0,bef,"The target is attacked with small flames. It may also leave the target with a burn." -0,FIRESPIN,Fire Spin,0CF,35,FIRE,Special,85,15,0,NearOther,0,bef,"The target becomes trapped within a fierce vortex of fire that rages for four to five turns." -0,HEATCRASH,Heat Crash,09B,1,FIRE,Physical,100,10,0,NearOther,0,abef,"The user slams the foe with its flaming body. The heavier the user is, the greater the damage." -0,SUNNYDAY,Sunny Day,0FF,0,FIRE,Status,0,5,0,BothSides,0,,"The user intensifies the sun for five turns, powering up Fire-type moves." -0,WILLOWISP,Will-O-Wisp,00A,0,FIRE,Status,85,15,0,NearOther,0,bce,"The user shoots a sinister, bluish-white flame at the target to inflict a burn." +[LUNGE] +Name = Lunge +Type = BUG +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 042 +Flags = abef +EffectChance = 100 +Description = The user makes a lunge at the target, attacking with full force. This lowers the target's Attack stat. #------------------------------- -0,SKYATTACK,Sky Attack,0C7,140,FLYING,Physical,90,5,30,Other,0,beh,"A second-turn attack move where critical hits land more easily. It may also make the target flinch." -0,BRAVEBIRD,Brave Bird,0FB,120,FLYING,Physical,100,15,0,Other,0,abef,"The user tucks in its wings and charges from a low altitude. The user also takes serious damage." -0,DRAGONASCENT,Dragon Ascent,03C,120,FLYING,Physical,100,5,0,NearOther,0,abef,"The user soars upward and drops at high speeds. Its Defense and Sp. Def stats are lowered." -0,HURRICANE,Hurricane,015,110,FLYING,Special,70,10,30,Other,0,bef,"The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe." -0,AEROBLAST,Aeroblast,000,100,FLYING,Special,95,5,0,Other,0,befh,"A vortex of air is shot at the target to inflict damage. Critical hits land more easily." -0,BEAKBLAST,Beak Blast,172,100,FLYING,Physical,100,15,0,NearOther,0,bfn,"The user heats up its beak before attacking. Making contact in this time results in a burn." -0,FLY,Fly,0C9,90,FLYING,Physical,95,15,0,Other,0,abef,"The user soars, then strikes on the second turn. It can also be used for flying to any familiar town." -0,BOUNCE,Bounce,0CC,85,FLYING,Physical,85,5,30,Other,0,abef,"The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe." -0,DRILLPECK,Drill Peck,000,80,FLYING,Physical,100,20,0,Other,0,abef,"A corkscrewing attack with the sharp beak acting as a drill." -0,OBLIVIONWING,Oblivion Wing,14F,80,FLYING,Special,100,10,0,Other,0,bef,"The user absorbs its target's HP. The user's HP is restored by over half of the damage dealt." -0,AIRSLASH,Air Slash,00F,75,FLYING,Special,95,15,30,Other,0,be,"The user attacks with a blade of air that slices even the sky. It may also make the target flinch." -0,CHATTER,Chatter,014,65,FLYING,Special,100,20,100,Other,0,befk,"The user attacks using a sound wave based on words it has learned. It may also confuse the target." -0,AERIALACE,Aerial Ace,0A5,60,FLYING,Physical,0,20,0,Other,0,abef,"The user confounds the foe with speed, then slashes. The attack lands without fail." -0,AIRCUTTER,Air Cutter,000,60,FLYING,Special,95,25,0,AllNearFoes,0,befh,"The user launches razor-like wind to slash the opposing team. Critical hits land more easily." -0,PLUCK,Pluck,0F4,60,FLYING,Physical,100,20,0,Other,0,abef,"The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect." -0,SKYDROP,Sky Drop,0CE,60,FLYING,Physical,100,10,0,Other,0,abef,"The user takes the foe into the sky, then drops it on the next turn. The foe cannot attack while airborne." -0,WINGATTACK,Wing Attack,000,60,FLYING,Physical,100,35,0,Other,0,abef,"The target is struck with large, imposing wings spread wide to inflict damage." -0,ACROBATICS,Acrobatics,086,55,FLYING,Physical,100,15,0,Other,0,abef,"The user nimbly strikes the foe. This attack does more damage if the user is not holding an item." -0,GUST,Gust,077,40,FLYING,Special,100,35,0,Other,0,bef,"A gust of wind is whipped up by wings and launched at the target to inflict damage." -0,PECK,Peck,000,35,FLYING,Physical,100,35,0,Other,0,abef,"The target is jabbed with a sharply pointed beak or horn." -0,DEFOG,Defog,049,0,FLYING,Status,0,15,0,NearOther,0,bce,"A strong wind blows away the foe's obstacles such as Light Screen. It also lowers their evasion." -0,FEATHERDANCE,Feather Dance,04B,0,FLYING,Status,100,15,0,NearOther,0,bceo,"The user covers the target's body with a mass of down that harshly lowers its Attack stat." -0,MIRRORMOVE,Mirror Move,0AE,0,FLYING,Status,0,20,0,NearOther,0,,"The user counters the target by mimicking the target's last move." -0,ROOST,Roost,0D6,0,FLYING,Status,0,10,0,User,0,d,"The user lands and rests its body. It restores the user's HP by up to half of its max HP." -0,TAILWIND,Tailwind,05B,0,FLYING,Status,0,15,0,UserSide,0,d,"The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns." +[XSCISSOR] +Name = X-Scissor +Type = BUG +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. #------------------------------- -0,SHADOWFORCE,Shadow Force,0CD,120,GHOST,Physical,100,5,0,NearOther,0,aef,"The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself." -0,MOONGEISTBEAM,Moongeist Beam,163,100,GHOST,Special,100,5,0,NearOther,0,bef,"The user emits a sinister ray. This move can be used on the target regardless of its Abilities." -0,PHANTOMFORCE,Phantom Force,14D,90,GHOST,Physical,100,10,0,NearOther,0,aef,"The user vanishes somewhere, then strikes on the next turn. Hits through protections." -0,SPECTRALTHIEF,Spectral Thief,15D,90,GHOST,Physical,100,10,0,NearOther,0,abef,"The user hides in the target's shadow, steals the target's stat boosts, and then attacks." -0,SHADOWBONE,Shadow Bone,043,85,GHOST,Physical,100,10,20,NearOther,0,bef,"The user beats the target with a bone containing a spirit. May lower the target's Defense stat." -0,SHADOWBALL,Shadow Ball,046,80,GHOST,Special,100,15,20,NearOther,0,befn,"The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat." -0,SPIRITSHACKLE,Spirit Shackle,0EF,80,GHOST,Physical,100,10,100,NearOther,0,bef,"The user attacks while also stitching the target's shadow to the ground to prevent it fleeing." -0,SHADOWCLAW,Shadow Claw,000,70,GHOST,Physical,100,15,0,NearOther,0,abefh,"The user slashes with a sharp claw made from shadows. Critical hits land more easily." -0,HEX,Hex,07F,65,GHOST,Special,100,10,0,NearOther,0,bef,"This relentless attack does massive damage to a target affected by status problems." -0,OMINOUSWIND,Ominous Wind,02D,60,GHOST,Special,100,5,10,NearOther,0,bef,"The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once." -0,SHADOWPUNCH,Shadow Punch,0A5,60,GHOST,Physical,0,20,0,NearOther,0,abefj,"The user throws a punch from the shadows. The punch lands without fail." -0,SHADOWSNEAK,Shadow Sneak,000,40,GHOST,Physical,100,30,0,NearOther,1,abef,"The user extends its shadow and attacks the target from behind. This move always goes first." -0,ASTONISH,Astonish,00F,30,GHOST,Physical,100,15,30,NearOther,0,abe,"The user attacks the target while shouting in a startling fashion. It may also make the target flinch." -0,LICK,Lick,007,30,GHOST,Physical,100,30,30,NearOther,0,abef,"The target is licked with a long tongue, causing damage. It may also leave the target with paralysis." -0,NIGHTSHADE,Night Shade,06D,1,GHOST,Special,100,15,0,NearOther,0,bef,"The user makes the foe see a frightening mirage. It inflicts damage matching the user's level." -0,CONFUSERAY,Confuse Ray,013,0,GHOST,Status,100,10,0,NearOther,0,bce,"The target is exposed to a sinister ray that triggers confusion." -0,CURSE,Curse,10D,0,GHOST,Status,0,10,0,User,0,,"A move that works differently for the Ghost type than for all the other types." -0,DESTINYBOND,Destiny Bond,0E7,0,GHOST,Status,0,5,0,User,0,,"When this move is used, if the user faints, the foe that landed the knockout hit also faints." -0,GRUDGE,Grudge,0E6,0,GHOST,Status,0,5,0,User,0,,"If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out." -0,NIGHTMARE,Nightmare,10F,0,GHOST,Status,100,15,0,NearOther,0,be,"A sleeping target sees a nightmare that inflicts some damage every turn." -0,SPITE,Spite,10E,0,GHOST,Status,100,10,0,NearOther,0,bce,"The user unleashes its grudge on the move last used by the target by cutting 4 PP from it." -0,TRICKORTREAT,Trick-or-Treat,142,0,GHOST,Status,100,20,0,NearOther,0,bce,"The user takes the target trick-or-treating. This adds Ghost type to the target's type." +[SIGNALBEAM] +Name = Signal Beam +Type = BUG +Category = Special +BaseDamage = 75 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 013 +Flags = bef +EffectChance = 10 +Description = The user attacks with a sinister beam of light. It may also confuse the target. #------------------------------- -0,FRENZYPLANT,Frenzy Plant,0C2,150,GRASS,Special,90,5,0,NearOther,0,bef,"The user slams the target with an enormous tree. The user can't move on the next turn." -0,LEAFSTORM,Leaf Storm,03F,130,GRASS,Special,90,5,0,NearOther,0,bef,"A storm of sharp is whipped up. The attack's recoil harshly reduces the user's Sp. Atk stat." -0,SOLARBLADE,Solar Blade,0C4,125,GRASS,Physical,100,10,0,NearOther,0,abef,"The user gathers light energy into a blade, attacking the target on the next turn." -0,PETALDANCE,Petal Dance,0D2,120,GRASS,Special,100,10,0,RandomNearFoe,0,abefo,"The user attacks by scattering petals for two to three turns. The user then becomes confused." -0,POWERWHIP,Power Whip,000,120,GRASS,Physical,85,10,0,NearOther,0,abef,"The user violently whirls its vines or tentacles to harshly lash the target." -0,SEEDFLARE,Seed Flare,04F,120,GRASS,Special,85,5,40,NearOther,0,bef,"The user generates a shock wave from within its body. It may harshly lower the target's Sp. Def." -0,SOLARBEAM,Solar Beam,0C4,120,GRASS,Special,100,10,0,NearOther,0,bef,"A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn." -0,WOODHAMMER,Wood Hammer,0FB,120,GRASS,Physical,100,15,0,NearOther,0,abef,"The user slams its rugged body into the target to attack. The user also sustains serious damage." -0,ENERGYBALL,Energy Ball,046,90,GRASS,Special,100,10,10,NearOther,0,befn,"The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def." -0,LEAFBLADE,Leaf Blade,000,90,GRASS,Physical,100,15,0,NearOther,0,abefh,"The user handles a sharp leaf like a sword and attacks by slashing. It has a high critical-hit ratio." -0,PETALBLIZZARD,Petal Blizzard,000,90,GRASS,Physical,100,15,0,AllNearOthers,0,bef,"The user stirs up a violent petal blizzard and attacks everything around it." -0,GRASSPLEDGE,Grass Pledge,106,80,GRASS,Special,100,10,0,NearOther,0,bef,"A column of grass hits the foes. When used with its water equivalent, it creates a vast swamp." -0,SEEDBOMB,Seed Bomb,000,80,GRASS,Physical,100,15,0,NearOther,0,befn,"The user slams a barrage of hard-shelled seeds down on the target from above." -0,GIGADRAIN,Giga Drain,0DD,75,GRASS,Special,100,10,0,NearOther,0,bef,"A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." -0,HORNLEECH,Horn Leech,0DD,75,GRASS,Physical,100,10,0,NearOther,0,abef,"The user drains the foe's energy with its horns. The user's HP is restored by half the damage inflicted." -0,TROPKICK,Trop Kick,042,70,GRASS,Physical,100,15,100,NearOther,0,abef,"The user lands an intense tropical kick on the target. This also lowers the target's Attack stat." -0,LEAFTORNADO,Leaf Tornado,047,65,GRASS,Special,90,10,50,NearOther,0,bef,"The user attacks its foe by encircling it in sharp leaves. This attack may also lower the foe's accuracy." -0,MAGICALLEAF,Magical Leaf,0A5,60,GRASS,Special,0,20,0,NearOther,0,bef,"The user scatters curious leaves that chase the target. This attack will not miss." -0,NEEDLEARM,Needle Arm,00F,60,GRASS,Physical,100,15,30,NearOther,0,abe,"The user attacks by wildly swinging its thorny arms. It may also make the target flinch." -0,RAZORLEAF,Razor Leaf,000,55,GRASS,Physical,95,25,0,AllNearFoes,0,befh,"Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily." -0,VINEWHIP,Vine Whip,000,45,GRASS,Physical,100,25,0,NearOther,0,abef,"The target is struck with slender, whiplike vines to inflict damage." -0,LEAFAGE,Leafage,000,40,GRASS,Physical,100,40,0,NearOther,0,bef,"The user attacks by pelting the target with leaves." -0,MEGADRAIN,Mega Drain,0DD,40,GRASS,Special,100,15,0,NearOther,0,bef,"A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." -0,BULLETSEED,Bullet Seed,0C0,25,GRASS,Physical,100,30,0,NearOther,0,befn,"The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession." -0,ABSORB,Absorb,0DD,20,GRASS,Special,100,25,0,NearOther,0,bef,"A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." -0,GRASSKNOT,Grass Knot,09A,1,GRASS,Special,100,20,0,NearOther,0,abef,"The user snares the target with grass and trips it. The heavier the target, the greater the damage." -0,AROMATHERAPY,Aromatherapy,019,0,GRASS,Status,0,5,0,UserAndAllies,0,d,"The user releases a soothing scent that heals all status problems affecting the user's party." -0,COTTONGUARD,Cotton Guard,038,0,GRASS,Status,0,10,0,User,0,d,"The user protects itself by wrapping its body in soft cotton, drastically raising its Defense stat." -0,COTTONSPORE,Cotton Spore,04D,0,GRASS,Status,100,40,0,AllNearFoes,0,bcel,"The user releases cotton-like spores that cling to the foe, harshly reducing its Speed stat." -0,FORESTSCURSE,Forest's Curse,143,0,GRASS,Status,100,20,0,NearOther,0,bce,"The user puts a forest curse on the target. The target is now Grass type as well." -0,GRASSWHISTLE,Grass Whistle,003,0,GRASS,Status,55,15,0,NearOther,0,bcek,"The user plays a pleasant melody that lulls the target into a deep sleep." -0,GRASSYTERRAIN,Grassy Terrain,155,0,GRASS,Status,0,10,0,BothSides,0,,"The user turns the ground to grass for five turns. Grounded Pokémon restore a little HP every turn." -0,INGRAIN,Ingrain,0DB,0,GRASS,Status,0,20,0,User,0,d,"The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out." -0,LEECHSEED,Leech Seed,0DC,0,GRASS,Status,90,10,0,NearOther,0,bce,"A seed is planted on the target. It steals some HP from the target every turn." -0,SLEEPPOWDER,Sleep Powder,003,0,GRASS,Status,75,15,0,NearOther,0,bcel,"The user scatters a big cloud of sleep-inducing dust around the target." -0,SPIKYSHIELD,Spiky Shield,14C,0,GRASS,Status,0,10,0,User,4,,"Protects the user from attacks. Also damages attackers that make contact with the user." -0,SPORE,Spore,003,0,GRASS,Status,100,15,0,NearOther,0,bcel,"The user scatters bursts of spores that induce sleep." -0,STRENGTHSAP,Strength Sap,160,0,GRASS,Status,100,10,0,NearOther,0,bce,"The user restores its HP by the target's Attack stat amount. Then lowers the target's Attack stat." -0,STUNSPORE,Stun Spore,007,0,GRASS,Status,75,30,0,NearOther,0,bcel,"The user scatters a cloud of paralyzing powder. It may leave the target with paralysis." -0,SYNTHESIS,Synthesis,0D8,0,GRASS,Status,0,5,0,User,0,d,"The user restores its own HP. The amount of HP regained varies with the weather." -0,WORRYSEED,Worry Seed,064,0,GRASS,Status,100,10,0,NearOther,0,bce,"A seed that causes worry is planted on the foe. It prevents sleep by making its Ability Insomnia." +[UTURN] +Name = U-turn +Type = BUG +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0EE +Flags = abef +Description = After making its attack, the user rushes back to switch places with a party Pokémon in waiting. #------------------------------- -0,PRECIPICEBLADES,Precipice Blades,000,120,GROUND,Physical,85,10,0,AllNearFoes,0,bef,"The user attacks its foes by manifesting the power of the land in fearsome blades of stone." -0,EARTHQUAKE,Earthquake,076,100,GROUND,Physical,100,10,0,AllNearOthers,0,bef,"The user sets off an earthquake that strikes every Pokémon around it." -0,HIGHHORSEPOWER,High Horsepower,000,95,GROUND,Physical,95,10,0,NearOther,0,abef,"The user fiercely attacks the target using its entire body." -0,EARTHPOWER,Earth Power,046,90,GROUND,Special,100,10,10,NearOther,0,bef,"The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def." -0,LANDSWRATH,Land's Wrath,000,90,GROUND,Physical,100,10,0,AllNearFoes,0,bef,"The user gathers the energy of the land and focuses that power on foes to damage them." -0,THOUSANDARROWS,Thousand Arrows,11C,90,GROUND,Physical,100,10,0,AllNearFoes,0,bef,"This move also hits Pokémon that are in the air. Those Pokémon are knocked down to the ground." -0,THOUSANDWAVES,Thousand Waves,0EF,90,GROUND,Physical,100,10,0,AllNearFoes,0,bef,"The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle." -0,DIG,Dig,0CA,80,GROUND,Physical,100,10,0,NearOther,0,abef,"The user burrows, then attacks on the second turn. It can also be used to exit dungeons." -0,DRILLRUN,Drill Run,000,80,GROUND,Physical,95,10,0,NearOther,0,abefh,"The user crashes into its target while rotating its body like a drill. Critical hits land more easily." -0,STOMPINGTANTRUM,Stomping Tantrum,166,75,GROUND,Physical,100,10,0,NearOther,0,abef,"The user attacks driven by frustration. Power increases if the user's previous move failed." -0,BONECLUB,Bone Club,00F,65,GROUND,Physical,85,20,10,NearOther,0,be,"The user clubs the target with a bone. It may also make the target flinch." -0,MUDBOMB,Mud Bomb,047,65,GROUND,Special,85,10,30,NearOther,0,befn,"The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy." -0,BULLDOZE,Bulldoze,044,60,GROUND,Physical,100,20,100,AllNearOthers,0,bef,"The user strikes everything around it by stomping on the ground. It reduces hit Pokémon's Speed." -0,MUDSHOT,Mud Shot,044,55,GROUND,Special,95,15,100,NearOther,0,bef,"The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed." -0,BONEMERANG,Bonemerang,0BD,50,GROUND,Physical,90,10,0,NearOther,0,bef,"The user throws the bone it holds. The bone loops to hit the target twice, coming and going." -0,SANDTOMB,Sand Tomb,0CF,35,GROUND,Physical,85,15,0,NearOther,0,bef,"The user traps the target inside a harshly raging sandstorm for four to five turns." -0,BONERUSH,Bone Rush,0C0,25,GROUND,Physical,90,10,0,NearOther,0,bef,"The user strikes the target with a hard bone two to five times in a row." -0,MUDSLAP,Mud-Slap,047,20,GROUND,Special,100,10,100,NearOther,0,bef,"The user hurls mud in the target's face to inflict damage and lower its accuracy." -0,FISSURE,Fissure,070,1,GROUND,Physical,30,5,0,NearOther,0,be,"The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits." -0,MAGNITUDE,Magnitude,095,1,GROUND,Physical,100,30,0,AllNearOthers,0,bef,"The user looses a ground-shaking quake affecting everyone around the user. Its power varies." -0,MUDSPORT,Mud Sport,09D,0,GROUND,Status,0,15,0,BothSides,0,,"The user covers itself with mud. It weakens Electric-type moves while the user is in the battle." -0,ROTOTILLER,Rototiller,13E,0,GROUND,Status,0,10,0,AllBattlers,0,,"The user tills the soil to encourage plant growth. This raises the Attack and Sp. Atk of Grass types." -0,SANDATTACK,Sand Attack,047,0,GROUND,Status,100,15,0,NearOther,0,bce,"Sand is hurled in the target's face, reducing its accuracy." -0,SHOREUP,Shore Up,16D,0,GROUND,Status,0,10,0,User,0,d,"The user regains up to half of its max HP. It restores more HP in a sandstorm." -0,SPIKES,Spikes,103,0,GROUND,Status,0,20,0,FoeSide,0,c,"The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle." +[STEAMROLLER] +Name = Steamroller +Type = BUG +Category = Physical +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 010 +Flags = abe +EffectChance = 30 +Description = The user crushes its foes by rolling over them. This attack may make the target flinch. #------------------------------- -0,FREEZESHOCK,Freeze Shock,0C5,140,ICE,Physical,90,5,30,NearOther,0,bef,"On the second turn, the user hits the foe with electrically charged ice. It may also paralyze the foe." -0,ICEBURN,Ice Burn,0C6,140,ICE,Special,90,5,30,NearOther,0,bef,"On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn." -0,BLIZZARD,Blizzard,00D,110,ICE,Special,70,5,10,AllNearFoes,0,bef,"A howling blizzard is summoned to strike the opposing team. It may also freeze them solid." -0,ICEHAMMER,Ice Hammer,03E,100,ICE,Physical,90,10,0,NearOther,0,abefj,"The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however." -0,ICEBEAM,Ice Beam,00C,90,ICE,Special,100,10,10,NearOther,0,bef,"The target is struck with an icy-cold beam of energy. It may also freeze the target solid." -0,ICICLECRASH,Icicle Crash,00F,85,ICE,Physical,90,10,30,NearOther,0,be,"The user attacks by harshly dropping an icicle onto the foe. It may also make the target flinch." -0,ICEPUNCH,Ice Punch,00C,75,ICE,Physical,100,15,10,NearOther,0,abefj,"The target is punched with an icy fist. It may also leave the target frozen." -0,FREEZEDRY,Freeze-Dry,135,70,ICE,Special,100,20,10,NearOther,0,bef,"The user rapidly cools the target. This may freeze the target. Is super-effective on Water types." -0,AURORABEAM,Aurora Beam,042,65,ICE,Special,100,20,10,NearOther,0,bef,"The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat." -0,GLACIATE,Glaciate,044,65,ICE,Special,95,10,100,AllNearFoes,0,bef,"The user attacks by blowing freezing cold air at the foe. This attack reduces the targets' Speed stat." -0,ICEFANG,Ice Fang,00E,65,ICE,Physical,95,15,100,NearOther,0,abei,"The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen." -0,AVALANCHE,Avalanche,081,60,ICE,Physical,100,10,0,NearOther,-4,abef,"An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn." -0,FROSTBREATH,Frost Breath,0A0,60,ICE,Special,90,10,0,NearOther,0,bef,"The user blows a cold breath on the target. This attack always results in a critical hit." -0,ICYWIND,Icy Wind,044,55,ICE,Special,95,15,100,AllNearFoes,0,bef,"The user attacks with a gust of chilled air. It also lowers the targets' Speed stat." -0,ICESHARD,Ice Shard,000,40,ICE,Physical,100,30,0,NearOther,1,bef,"The user flash freezes chunks of ice and hurls them at the target. This move always goes first." -0,POWDERSNOW,Powder Snow,00C,40,ICE,Special,100,25,10,AllNearFoes,0,bef,"The user attacks with a chilling gust of powdery snow. It may also freeze the targets." -0,ICEBALL,Ice Ball,0D3,30,ICE,Physical,90,20,0,NearOther,0,abefn,"The user continually rolls into the target over five turns. It becomes stronger each time it hits." -0,ICICLESPEAR,Icicle Spear,0C0,25,ICE,Physical,100,30,0,NearOther,0,bef,"The user launches sharp icicles at the target. It strikes two to five times in a row." -0,SHEERCOLD,Sheer Cold,070,1,ICE,Special,30,5,0,NearOther,0,be,"The foe is attacked with a blast of absolute-zero cold. The target instantly faints if it hits." -0,AURORAVEIL,Aurora Veil,167,0,ICE,Status,0,20,0,UserSide,0,d,"This move reduces damage from attacks for five turns. This can be used only in a hailstorm." -0,HAIL,Hail,102,0,ICE,Status,0,10,0,BothSides,0,,"The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type." -0,HAZE,Haze,051,0,ICE,Status,0,30,0,BothSides,0,,"The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle." -0,MIST,Mist,056,0,ICE,Status,0,30,0,UserSide,0,d,"The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns." +[BUGBITE] +Name = Bug Bite +Type = BUG +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0F4 +Flags = abef +Description = The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. #------------------------------- -0,EXPLOSION,Explosion,0E0,250,NORMAL,Physical,100,5,0,AllNearOthers,0,bef,"The user explodes to inflict damage on those around it. The user faints upon using this move." -0,SELFDESTRUCT,Self-Destruct,0E0,200,NORMAL,Physical,100,5,0,AllNearOthers,0,bef,"The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move." -0,GIGAIMPACT,Giga Impact,0C2,150,NORMAL,Physical,90,5,0,NearOther,0,abef,"The user charges at the target using every bit of its power. The user must rest on the next turn." -0,HYPERBEAM,Hyper Beam,0C2,150,NORMAL,Special,90,5,0,NearOther,0,bef,"The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy." -0,BOOMBURST,Boomburst,000,140,NORMAL,Special,100,10,0,AllNearOthers,0,befk,"The user attacks everything around it with the destructive power of a terrible, explosive sound." -0,LASTRESORT,Last Resort,125,140,NORMAL,Physical,100,5,0,NearOther,0,abef,"This move can be used only after the user has used all the other moves it knows in the battle." -0,SKULLBASH,Skull Bash,0C8,130,NORMAL,Physical,100,10,0,NearOther,0,abef,"The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn." -0,DOUBLEEDGE,Double-Edge,0FB,120,NORMAL,Physical,100,15,0,NearOther,0,abef,"A reckless, life-risking tackle. It also damages the user by a fairly large amount, however." -0,HEADCHARGE,Head Charge,0FA,120,NORMAL,Physical,100,15,0,NearOther,0,abef,"The user charges its head into the foe, using its powerful guard hair. The user also takes damage." -0,MEGAKICK,Mega Kick,000,120,NORMAL,Physical,75,5,0,NearOther,0,abef,"The target is attacked by a kick launched with muscle-packed power." -0,TECHNOBLAST,Techno Blast,09F,120,NORMAL,Special,100,5,0,NearOther,0,bef,"The user fires a beam of light at its target. The type changes depending on the Drive the user holds." -0,THRASH,Thrash,0D2,120,NORMAL,Physical,100,10,0,RandomNearFoe,0,abef,"The user rampages and attacks for two to three turns. It then becomes confused, however." -0,EGGBOMB,Egg Bomb,000,100,NORMAL,Physical,75,10,0,NearOther,0,befn,"A large egg is hurled at the target with maximum force to inflict damage." -0,JUDGMENT,Judgment,09F,100,NORMAL,Special,100,10,0,NearOther,0,bef,"The user releases countless shots of light. Its type varies with the kind of Plate the user is holding." -0,HYPERVOICE,Hyper Voice,000,90,NORMAL,Special,100,10,0,AllNearFoes,0,befk,"The user lets loose a horribly echoing shout with the power to inflict damage." -0,MULTIATTACK,Multi-Attack,09F,90,NORMAL,Physical,100,10,0,NearOther,0,abef,"Cloaking itself in high energy, the user slams into the target. This move's type depends on the held memory." -0,REVELATIONDANCE,Revelation Dance,169,90,NORMAL,Special,100,15,0,NearOther,0,befo,"The user attacks the target by dancing very hard. The user's type determines the type of this move." -0,ROCKCLIMB,Rock Climb,013,90,NORMAL,Physical,85,20,20,NearOther,0,abef,"The user attacks the target by smashing into it with incredible force. It may also confuse the target." -0,TAKEDOWN,Take Down,0FA,90,NORMAL,Physical,85,20,0,NearOther,0,abef,"A reckless, full-body charge attack for slamming into the foe. It also damages the user a little." -0,UPROAR,Uproar,0D1,90,NORMAL,Special,100,10,0,RandomNearFoe,0,befk,"The user attacks in an uproar for three turns. Over that time, no one can fall asleep." -0,BODYSLAM,Body Slam,007,85,NORMAL,Physical,100,15,30,NearOther,0,abef,"The user drops onto the target with its full body weight. It may leave the target with paralysis." -0,EXTREMESPEED,Extreme Speed,000,80,NORMAL,Physical,100,5,0,NearOther,2,abef,"The user charges the target at blinding speed. This attack always goes before any other move." -0,HYPERFANG,Hyper Fang,00F,80,NORMAL,Physical,90,15,10,NearOther,0,abei,"The user bites hard on the target with its sharp front fangs. It may also make the target flinch." -0,MEGAPUNCH,Mega Punch,000,80,NORMAL,Physical,85,20,0,NearOther,0,abefj,"The target is slugged by a punch thrown with muscle-packed power." -0,RAZORWIND,Razor Wind,0C3,80,NORMAL,Special,100,10,0,AllNearFoes,0,befh,"A two-turn attack. Blades of wind hit the foe on the second turn. Critical hits land more easily." -0,SLAM,Slam,000,80,NORMAL,Physical,75,20,0,NearOther,0,abef,"The target is slammed with a long tail, vines, etc., to inflict damage." -0,STRENGTH,Strength,000,80,NORMAL,Physical,100,15,0,NearOther,0,abef,"The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders." -0,TRIATTACK,Tri Attack,017,80,NORMAL,Special,100,10,20,NearOther,0,bef,"The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target." -0,CRUSHCLAW,Crush Claw,043,75,NORMAL,Physical,95,10,50,NearOther,0,abef,"The user slashes the target with hard and sharp claws. It may also lower the target's Defense." -0,RELICSONG,Relic Song,003,75,NORMAL,Special,100,10,10,AllNearFoes,0,befk,"An ancient song appeals to the hearts of those listening. It may also induce sleep." -0,CHIPAWAY,Chip Away,0A9,70,NORMAL,Physical,100,20,0,NearOther,0,abef,"Seeking an opening, the user strikes continually. The foe's stat changes don't affect the damage." -0,DIZZYPUNCH,Dizzy Punch,013,70,NORMAL,Physical,100,10,20,NearOther,0,abefj,"The target is hit with rhythmically launched punches that may also leave it confused." -0,FACADE,Facade,07E,70,NORMAL,Physical,100,20,0,NearOther,0,abef,"An attack move that doubles its power if the user is poisoned, burned, or has paralysis." -0,HEADBUTT,Headbutt,00F,70,NORMAL,Physical,100,15,30,NearOther,0,abe,"The user sticks out its head and attacks by charging into the foe. It may also make the target flinch." -0,RETALIATE,Retaliate,085,70,NORMAL,Physical,100,5,0,NearOther,0,abef,"Gets revenge for a fainted ally. If an ally fainted in the last turn, this attack's damage increases." -0,SECRETPOWER,Secret Power,0A4,70,NORMAL,Physical,100,20,30,NearOther,0,be,"The user attacks with a secret power. Its added effects vary depending on the user's environment." -0,SLASH,Slash,000,70,NORMAL,Physical,100,20,0,NearOther,0,abefh,"The target is attacked with a slash of claws or blades. Critical hits land more easily." -0,SMELLINGSALTS,Smelling Salts,07C,70,NORMAL,Physical,100,10,0,NearOther,0,abef,"This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however." -0,HORNATTACK,Horn Attack,000,65,NORMAL,Physical,100,25,0,NearOther,0,abef,"The target is jabbed with a sharply pointed horn to inflict damage." -0,STOMP,Stomp,010,65,NORMAL,Physical,100,20,30,NearOther,0,abe,"The target is stomped with a big foot. It may also make the target flinch." -0,COVET,Covet,0F1,60,NORMAL,Physical,100,25,0,NearOther,0,abef,"The user endearingly approaches the target, then steals the target's held item." -0,HIDDENPOWER,Hidden Power,090,60,NORMAL,Special,100,15,0,NearOther,0,bef,"A unique attack that varies in type and intensity depending on the Pokémon using it." -0,ROUND,Round,083,60,NORMAL,Special,100,15,0,NearOther,0,befk,"The user attacks with a song. Others can join in the Round and make the attack do greater damage." -0,SWIFT,Swift,0A5,60,NORMAL,Special,0,20,0,AllNearFoes,0,bef,"Star-shaped rays are shot at the opposing team. This attack never misses." -0,VICEGRIP,Vice Grip,000,55,NORMAL,Physical,100,30,0,NearOther,0,abef,"The target is gripped and squeezed from both sides to inflict damage." -0,CUT,Cut,000,50,NORMAL,Physical,95,30,0,NearOther,0,abef,"The target is cut with a scythe or a claw. It can also be used to cut down thin trees." -0,SNORE,Snore,011,50,NORMAL,Special,100,15,30,NearOther,0,bek,"An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch." -0,STRUGGLE,Struggle,002,50,NORMAL,Physical,0,1,0,RandomNearFoe,0,abf,"An attack that is used in desperation only if the user has no PP. It also hurts the user slightly." -0,WEATHERBALL,Weather Ball,087,50,NORMAL,Special,100,10,0,NearOther,0,befn,"An attack move that varies in power and type depending on the weather." -0,ECHOEDVOICE,Echoed Voice,092,40,NORMAL,Special,100,15,0,NearOther,0,befk,"The user attacks the foe with an echoing voice. If this move is used every turn, it does greater damage." -0,FAKEOUT,Fake Out,012,40,NORMAL,Physical,100,10,100,NearOther,3,abe,"An attack that hits first and makes the target flinch. It only works the first turn the user is in battle." -0,FALSESWIPE,False Swipe,0E9,40,NORMAL,Physical,100,40,0,NearOther,0,abef,"A restrained attack that prevents the target from fainting. The target is left with at least 1 HP." -0,HOLDBACK,Hold Back,0E9,40,NORMAL,Physical,100,40,0,NearOther,0,abef,"The user holds back when it attacks, and the target is left with at least 1 HP." -0,PAYDAY,Pay Day,109,40,NORMAL,Physical,100,20,0,NearOther,0,bef,"Numerous coins are hurled at the target to inflict damage. Money is earned after battle." -0,POUND,Pound,000,40,NORMAL,Physical,100,35,0,NearOther,0,abef,"The target is physically pounded with a long tail or a foreleg, etc." -0,QUICKATTACK,Quick Attack,000,40,NORMAL,Physical,100,30,0,NearOther,1,abef,"The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first." -0,SCRATCH,Scratch,000,40,NORMAL,Physical,100,35,0,NearOther,0,abef,"Hard, pointed, and sharp claws rake the target to inflict damage." -0,TACKLE,Tackle,000,40,NORMAL,Physical,100,35,0,NearOther,0,abef,"A physical attack in which the user charges and slams into the target with its whole body." -0,DOUBLEHIT,Double Hit,0BD,35,NORMAL,Physical,90,10,0,NearOther,0,abef,"The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row." -0,FEINT,Feint,0AD,30,NORMAL,Physical,100,10,0,NearOther,2,ef,"An attack that hits a target using Protect or Detect. It also lifts the effects of those moves." -0,TAILSLAP,Tail Slap,0C0,25,NORMAL,Physical,85,10,0,NearOther,0,abef,"The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row." -0,RAGE,Rage,093,20,NORMAL,Physical,100,20,0,NearOther,0,abef,"As long as this move is in use, the user's Attack rises each time the user is hit in battle." -0,RAPIDSPIN,Rapid Spin,110,20,NORMAL,Physical,100,40,0,NearOther,0,abef,"A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes." -0,SPIKECANNON,Spike Cannon,0C0,20,NORMAL,Physical,100,15,0,NearOther,0,bef,"Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row." -0,COMETPUNCH,Comet Punch,0C0,18,NORMAL,Physical,85,15,0,NearOther,0,abefj,"The target is hit with a flurry of punches that strike two to five times in a row." -0,FURYSWIPES,Fury Swipes,0C0,18,NORMAL,Physical,80,15,0,NearOther,0,abef,"The target is raked with sharp claws or scythes for two to five times in quick succession." -0,BARRAGE,Barrage,0C0,15,NORMAL,Physical,85,20,0,NearOther,0,befn,"Round objects are hurled at the target to strike two to five times in a row." -0,BIND,Bind,0CF,15,NORMAL,Physical,85,20,0,NearOther,0,abef,"Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns." -0,DOUBLESLAP,Double Slap,0C0,15,NORMAL,Physical,85,10,0,NearOther,0,abef,"The target is slapped repeatedly, back and forth, two to five times in a row." -0,FURYATTACK,Fury Attack,0C0,15,NORMAL,Physical,85,20,0,NearOther,0,abef,"The target is jabbed repeatedly with a horn or beak two to five times in a row." -0,WRAP,Wrap,0CF,15,NORMAL,Physical,90,20,0,NearOther,0,abef,"A long body or vines are used to wrap and squeeze the target for four to five turns." -0,CONSTRICT,Constrict,044,10,NORMAL,Physical,100,35,10,NearOther,0,abef,"The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed." -0,BIDE,Bide,0D4,1,NORMAL,Physical,0,10,0,None,1,abf,"The user endures attacks for two turns, then strikes back to cause double the damage taken." -0,CRUSHGRIP,Crush Grip,08C,1,NORMAL,Physical,100,5,0,NearOther,0,abef,"The target is crushed with great force. The attack is more powerful the more HP the target has left." -0,ENDEAVOR,Endeavor,06E,1,NORMAL,Physical,100,5,0,NearOther,0,abef,"An attack move that cuts down the target's HP to equal the user's HP." -0,FLAIL,Flail,098,1,NORMAL,Physical,100,15,0,NearOther,0,abef,"The user flails about aimlessly to attack. It becomes more powerful the less HP the user has." -0,FRUSTRATION,Frustration,08A,1,NORMAL,Physical,100,20,0,NearOther,0,abef,"A full-power attack that grows more powerful the less the user likes its Trainer." -0,GUILLOTINE,Guillotine,070,1,NORMAL,Physical,30,5,0,NearOther,0,abe,"A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits." -0,HORNDRILL,Horn Drill,070,1,NORMAL,Physical,30,5,0,NearOther,0,abe,"The user stabs the foe with a horn that rotates like a drill. If it hits, the target faints instantly." -0,NATURALGIFT,Natural Gift,096,1,NORMAL,Physical,100,15,0,NearOther,0,bef,"The user draws power to attack by using its held Berry. The Berry determines its type and power." -0,PRESENT,Present,094,1,NORMAL,Physical,90,15,0,NearOther,0,bef,"The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however." -0,RETURN,Return,089,1,NORMAL,Physical,100,20,0,NearOther,0,abef,"A full-power attack that grows more powerful the more the user likes its Trainer." -0,SONICBOOM,Sonic Boom,06A,1,NORMAL,Special,90,20,0,NearOther,0,bef,"The target is hit with a destructive shock wave that always inflicts 20 HP damage." -0,SPITUP,Spit Up,113,1,NORMAL,Special,100,10,0,NearOther,0,bf,"The power stored using the move Stockpile is released all at once in an attack." -0,SUPERFANG,Super Fang,06C,1,NORMAL,Physical,90,10,0,NearOther,0,abef,"The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half." -0,TRUMPCARD,Trump Card,097,1,NORMAL,Special,0,5,0,NearOther,0,abef,"The fewer PP this move has, the greater its attack power." -0,WRINGOUT,Wring Out,08C,1,NORMAL,Special,100,5,0,NearOther,0,abef,"The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power." -0,ACUPRESSURE,Acupressure,037,0,NORMAL,Status,0,30,0,UserOrNearAlly,0,,"The user applies pressure to stress points, sharply boosting one of its stats." -0,AFTERYOU,After You,11D,0,NORMAL,Status,0,15,0,NearOther,0,,"The user helps the target and makes it use its move right after the user." -0,ASSIST,Assist,0B5,0,NORMAL,Status,0,20,0,User,0,,"The user hurriedly and randomly uses a move among those known by other Pokémon in the party." -0,ATTRACT,Attract,016,0,NORMAL,Status,100,15,0,NearOther,0,bce,"If it is the opposite gender of the user, the target becomes infatuated and less likely to attack." -0,BATONPASS,Baton Pass,0ED,0,NORMAL,Status,0,40,0,User,0,,"The user switches places with a party Pokémon in waiting, passing along any stat changes." -0,BELLYDRUM,Belly Drum,03A,0,NORMAL,Status,0,10,0,User,0,d,"The user maximizes its Attack stat in exchange for HP equal to half its max HP." -0,BESTOW,Bestow,0F3,0,NORMAL,Status,0,15,0,NearOther,0,e,"The user passes its held item to the target when the target isn't holding an item." -0,BLOCK,Block,0EF,0,NORMAL,Status,0,5,0,NearOther,0,ce,"The user blocks the target's way with arms spread wide to prevent escape." -0,CAMOUFLAGE,Camouflage,060,0,NORMAL,Status,0,20,0,User,0,d,"The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave." -0,CAPTIVATE,Captivate,04E,0,NORMAL,Status,100,20,0,AllNearFoes,0,bce,"If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat." -0,CELEBRATE,Celebrate,134,0,NORMAL,Status,0,40,0,User,0,,"The Pokémon congratulates you on your special day!" -0,CONFIDE,Confide,13C,0,NORMAL,Status,0,20,0,NearOther,0,cek,"The user tells the target a secret. The target loses focus and its Sp. Atk stat is lowered." -0,CONVERSION,Conversion,05E,0,NORMAL,Status,0,30,0,User,0,d,"The user changes its type to become the same type as one of its moves." -0,CONVERSION2,Conversion 2,05F,0,NORMAL,Status,0,30,0,NearOther,0,,"The user changes its type to make itself resistant to the type of the attack the opponent used last." -0,COPYCAT,Copycat,0AF,0,NORMAL,Status,0,20,0,User,0,,"The user mimics the move used immediately before it. The move fails if no other move has been used yet." -0,DEFENSECURL,Defense Curl,01E,0,NORMAL,Status,0,40,0,User,0,d,"The user curls up to conceal weak spots and raise its Defense stat." -0,DISABLE,Disable,0B9,0,NORMAL,Status,100,20,0,NearOther,0,bce,"For four turns, this move prevents the target from using the move it last used." -0,DOUBLETEAM,Double Team,022,0,NORMAL,Status,0,15,0,User,0,d,"By moving rapidly, the user makes illusory copies of itself to raise its evasiveness." -0,ENCORE,Encore,0BC,0,NORMAL,Status,100,5,0,NearOther,0,bce,"The user compels the target to keep using only the move it last used for three turns." -0,ENDURE,Endure,0E8,0,NORMAL,Status,0,10,0,User,4,,"The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession." -0,ENTRAINMENT,Entrainment,066,0,NORMAL,Status,100,15,0,NearOther,0,bce,"The user dances to compel the target to mimic it, making the target's Ability the same as the user's." -0,FLASH,Flash,047,0,NORMAL,Status,100,20,0,NearOther,0,bce,"The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves." -0,FOCUSENERGY,Focus Energy,023,0,NORMAL,Status,0,30,0,User,0,d,"The user takes a deep breath and focuses so that critical hits land more easily." -0,FOLLOWME,Follow Me,117,0,NORMAL,Status,0,20,0,User,2,,"The user draws attention to itself, making all targets take aim only at the user." -0,FORESIGHT,Foresight,0A7,0,NORMAL,Status,0,40,0,NearOther,0,bce,"Enables the user to hit a Ghost type with any kind of move. It also enables the user to hit an evasive foe." -0,GLARE,Glare,007,0,NORMAL,Status,100,30,0,NearOther,0,bce,"The user intimidates the target with the pattern on its belly to cause paralysis." -0,GROWL,Growl,042,0,NORMAL,Status,100,40,0,AllNearFoes,0,bcek,"The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered." -0,GROWTH,Growth,028,0,NORMAL,Status,0,20,0,User,0,d,"The user's body grows all at once, raising the Atk and Sp. Atk stats." -0,HAPPYHOUR,Happy Hour,157,0,NORMAL,Status,0,30,0,UserSide,0,,"Using Happy Hour doubles the amount of prize money received after battle." -0,HARDEN,Harden,01D,0,NORMAL,Status,0,30,0,User,0,d,"The user stiffens all the muscles in its body to raise its Defense stat." -0,HEALBELL,Heal Bell,019,0,NORMAL,Status,0,5,0,UserAndAllies,0,dk,"The user makes a soothing bell chime to heal the status problems of all the party Pokémon." -0,HELPINGHAND,Helping Hand,09C,0,NORMAL,Status,0,20,0,NearAlly,5,,"The user assists an ally by boosting the power of its attack." -0,HOLDHANDS,Hold Hands,133,0,NORMAL,Status,0,40,0,NearAlly,0,,"The user and an ally hold hands. This makes them very happy." -0,HOWL,Howl,01C,0,NORMAL,Status,0,40,0,User,0,d,"The user howls loudly to raise its spirit, boosting its Attack stat." -0,LASERFOCUS,Laser Focus,15E,0,NORMAL,Status,0,30,0,User,0,d,"The user focuses intensely. The attack on the next turn always results in a critical hit." -0,LEER,Leer,043,0,NORMAL,Status,100,30,0,AllNearFoes,0,bce,"The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced." -0,LOCKON,Lock-On,0A6,0,NORMAL,Status,0,5,0,NearOther,0,be,"The user takes sure aim at the target. It ensures the next attack does not fail to hit the target." -0,LOVELYKISS,Lovely Kiss,003,0,NORMAL,Status,75,10,0,NearOther,0,bce,"With a scary face, the user tries to force a kiss on the target. If it suceeds, the target falls asleep." -0,LUCKYCHANT,Lucky Chant,0A1,0,NORMAL,Status,0,30,0,UserSide,0,d,"The user chants an incantation toward the sky, preventing the foe from landing critical hits." -0,MEFIRST,Me First,0B0,0,NORMAL,Status,0,20,0,NearFoe,0,b,"The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power." -0,MEANLOOK,Mean Look,0EF,0,NORMAL,Status,0,5,0,NearOther,0,ce,"The user pins the target with a dark, arresting look. The target becomes unable to flee." -0,METRONOME,Metronome,0B6,0,NORMAL,Status,0,10,0,User,0,,"The user waggles a finger and stimulates its brain into randomly using nearly any move." -0,MILKDRINK,Milk Drink,0D5,0,NORMAL,Status,0,10,0,User,0,d,"The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP." -0,MIMIC,Mimic,05C,0,NORMAL,Status,0,10,0,NearOther,0,b,"The user copies the move last used by the foe. The move can be used until the user is switched out." -0,MINDREADER,Mind Reader,0A6,0,NORMAL,Status,0,5,0,NearOther,0,be,"The user senses the foe's movements with its mind to ensure its next attack does not miss the foe." -0,MINIMIZE,Minimize,034,0,NORMAL,Status,0,10,0,User,0,d,"The user compresses its body to make itself look smaller, which sharply raises its evasiveness." -0,MORNINGSUN,Morning Sun,0D8,0,NORMAL,Status,0,5,0,User,0,d,"The user restores its own HP. The amount of HP regained varies with the weather." -0,NATUREPOWER,Nature Power,0B3,0,NORMAL,Status,0,20,0,NearOther,0,,"An attack that makes use of nature's power. Its effects vary depending on the user's environment." -0,NOBLEROAR,Noble Roar,13A,0,NORMAL,Status,0,30,0,NearOther,0,bcek,"Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk." -0,ODORSLEUTH,Odor Sleuth,0A7,0,NORMAL,Status,0,40,0,NearOther,0,bce,"Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe." -0,PAINSPLIT,Pain Split,05A,0,NORMAL,Status,0,20,0,NearOther,0,be,"The user adds its HP to the target's HP, then equally shares the combined HP with the target." -0,PERISHSONG,Perish Song,0E5,0,NORMAL,Status,0,5,0,AllBattlers,0,k,"Any Pokémon that hears this song faints in three turns, unless it switches out of battle." -0,PLAYNICE,Play Nice,139,0,NORMAL,Status,0,20,0,NearOther,0,ce,"The user and target become friends. The target loses its will to fight, lowering its Attack stat." -0,PROTECT,Protect,0AA,0,NORMAL,Status,0,10,0,User,4,,"It enables the user to evade all attacks. Its chance of failing rises if it is used in succession." -0,PSYCHUP,Psych Up,055,0,NORMAL,Status,0,10,0,NearOther,0,,"The user hypnotizes itself into copying any stat change made by the target." -0,RECOVER,Recover,0D5,0,NORMAL,Status,0,10,0,User,0,d,"Restoring its own cells, the user restores its own HP by half of its max HP." -0,RECYCLE,Recycle,0F6,0,NORMAL,Status,0,10,0,User,0,d,"The user recycles a held item that has been used in battle so it can be used again." -0,REFLECTTYPE,Reflect Type,062,0,NORMAL,Status,0,15,0,NearOther,0,b,"The user reflects the target's type, making it the same type as the target." -0,REFRESH,Refresh,018,0,NORMAL,Status,0,20,0,User,0,d,"The user rests to cure itself of a poisoning, burn, or paralysis." -0,ROAR,Roar,0EB,0,NORMAL,Status,0,20,0,NearOther,-6,cek,"The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends." -0,SAFEGUARD,Safeguard,01A,0,NORMAL,Status,0,25,0,UserSide,0,d,"The user creates a protective field that prevents status problems for five turns." -0,SCARYFACE,Scary Face,04D,0,NORMAL,Status,100,10,0,NearOther,0,bce,"The user frightens the target with a scary face to harshly reduce its Speed stat." -0,SCREECH,Screech,04C,0,NORMAL,Status,85,40,0,NearOther,0,bcek,"An earsplitting screech harshly reduces the target's Defense stat." -0,SHARPEN,Sharpen,01C,0,NORMAL,Status,0,30,0,User,0,d,"The user reduces its polygon count to make itself more jagged, raising the Attack stat." -0,SHELLSMASH,Shell Smash,035,0,NORMAL,Status,0,15,0,User,0,d,"The user breaks its shell, lowering its defenses but sharply raising attacking and Speed stats." -0,SIMPLEBEAM,Simple Beam,063,0,NORMAL,Status,100,15,0,NearOther,0,bce,"The user's mysterious psychic wave changes the target's Ability to Simple." -0,SING,Sing,003,0,NORMAL,Status,55,15,0,NearOther,0,bcek,"A soothing lullaby is sung in a calming voice that puts the target into a deep slumber." -0,SKETCH,Sketch,05D,0,NORMAL,Status,0,1,0,NearOther,0,,"It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears." -0,SLACKOFF,Slack Off,0D5,0,NORMAL,Status,0,10,0,User,0,d,"The user slacks off, restoring its own HP by up to half of its maximum HP." -0,SLEEPTALK,Sleep Talk,0B4,0,NORMAL,Status,0,10,0,User,0,,"While it is asleep, the user randomly uses one of the moves it knows." -0,SMOKESCREEN,Smokescreen,047,0,NORMAL,Status,100,20,0,NearOther,0,bce,"The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy." -0,SOFTBOILED,Soft-Boiled,0D5,0,NORMAL,Status,0,10,0,User,0,d,"The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP." -0,SPLASH,Splash,001,0,NORMAL,Status,0,40,0,User,0,,"The user just flops and splashes around to no effect at all..." -0,SPOTLIGHT,Spotlight,16A,0,NORMAL,Status,0,15,0,NearOther,3,bc,"The user shines a spotlight on the target so that only it will be attacked during the turn." -0,STOCKPILE,Stockpile,112,0,NORMAL,Status,0,20,0,User,0,d,"The user charges up power and raises both its Defense and Sp. Def. The move can be used three times." -0,SUBSTITUTE,Substitute,10C,0,NORMAL,Status,0,10,0,User,0,d,"The user makes a copy of itself using some of its HP. The copy serves as the user's decoy." -0,SUPERSONIC,Supersonic,013,0,NORMAL,Status,55,20,0,NearOther,0,bcek,"The user generates odd sound waves from its body. It may confuse the target." -0,SWAGGER,Swagger,041,0,NORMAL,Status,85,15,0,NearOther,0,bce,"The user enrages and confuses the target. However, it also sharply raises the target's Attack stat." -0,SWALLOW,Swallow,114,0,NORMAL,Status,0,10,0,User,0,d,"The power stored using the move Stockpile is absorbed by the user to heal its HP." -0,SWEETSCENT,Sweet Scent,048,0,NORMAL,Status,100,20,0,AllNearFoes,0,bce,"A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc." -0,SWORDSDANCE,Swords Dance,02E,0,NORMAL,Status,0,10,0,User,0,do,"A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat." -0,TAILWHIP,Tail Whip,043,0,NORMAL,Status,100,30,0,AllNearFoes,0,bce,"The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat." -0,TEARFULLOOK,Tearful Look,13A,0,NORMAL,Status,0,20,0,NearOther,0,ce,"The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats." -0,TEETERDANCE,Teeter Dance,013,0,NORMAL,Status,100,20,0,AllNearOthers,0,beo,"The user performs a wobbly dance that confuses the Pokémon around it." -0,TICKLE,Tickle,04A,0,NORMAL,Status,100,20,0,NearOther,0,bce,"The user tickles the target into laughing, reducing its Attack and Defense stats." -0,TRANSFORM,Transform,069,0,NORMAL,Status,0,10,0,NearOther,0,,"The user transforms into a copy of the target right down to having the same move set." -0,WHIRLWIND,Whirlwind,0EB,0,NORMAL,Status,0,20,0,NearOther,-6,ce,"The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends." -0,WISH,Wish,0D7,0,NORMAL,Status,0,10,0,User,0,d,"One turn after this move is used, the target's HP is restored by half the user's maximum HP." -0,WORKUP,Work Up,027,0,NORMAL,Status,0,30,0,User,0,d,"The user is roused, and its Attack and Sp. Atk stats increase." -0,YAWN,Yawn,004,0,NORMAL,Status,0,10,0,NearOther,0,bce,"The user lets loose a huge yawn that lulls the target into falling asleep on the next turn." +[SILVERWIND] +Name = Silver Wind +Type = BUG +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 02D +Flags = bef +EffectChance = 10 +Description = The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. #------------------------------- -0,BELCH,Belch,158,120,POISON,Special,90,10,0,NearOther,0,bf,"The user lets out a damaging belch at the target. The user must eat a held Berry to use this move." -0,GUNKSHOT,Gunk Shot,005,120,POISON,Physical,80,5,30,NearOther,0,bef,"The user shoots filthy garbage at the target to attack. It may also poison the target." -0,SLUDGEWAVE,Sludge Wave,005,95,POISON,Special,100,10,10,AllNearOthers,0,bef,"It swamps the area around the user with a giant sludge wave. It may also poison those hit." -0,SLUDGEBOMB,Sludge Bomb,005,90,POISON,Special,100,10,30,NearOther,0,befn,"Unsanitary sludge is hurled at the target. It may also poison the target." -0,POISONJAB,Poison Jab,005,80,POISON,Physical,100,20,30,NearOther,0,abef,"The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target." -0,CROSSPOISON,Cross Poison,005,70,POISON,Physical,100,20,10,NearOther,0,abefh,"A slashing attack with a poisonous blade that may also poison the foe. Critical hits land more easily." -0,SLUDGE,Sludge,005,65,POISON,Special,100,20,30,NearOther,0,bef,"Unsanitary sludge is hurled at the target. It may also poison the target." -0,VENOSHOCK,Venoshock,07B,65,POISON,Special,100,10,0,NearOther,0,bef,"The user drenches the foe in a special poisonous liquid. Its power doubles if the target is poisoned." -0,CLEARSMOG,Clear Smog,050,50,POISON,Special,0,15,0,NearOther,0,bef,"The user attacks by throwing a clump of special mud. All status changes are returned to normal." -0,POISONFANG,Poison Fang,006,50,POISON,Physical,100,15,50,NearOther,0,abefi,"The user bites the target with toxic fangs. It may also leave the target badly poisoned." -0,POISONTAIL,Poison Tail,005,50,POISON,Physical,100,25,10,NearOther,0,abefh,"The user hits the target with its tail. It may also poison the target. Critical hits land more easily." -0,ACID,Acid,046,40,POISON,Special,100,30,10,AllNearFoes,0,bef,"The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat." -0,ACIDSPRAY,Acid Spray,04F,40,POISON,Special,100,20,100,NearOther,0,befn,"The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat." -0,SMOG,Smog,005,30,POISON,Special,70,20,40,NearOther,0,bef,"The target is attacked with a discharge of filthy gases. It may also poison the target." -0,POISONSTING,Poison Sting,005,15,POISON,Physical,100,35,30,NearOther,0,bef,"The user stabs the target with a poisonous stinger. This may also poison the target." -0,ACIDARMOR,Acid Armor,02F,0,POISON,Status,0,20,0,User,0,d,"The user alters its cellular structure to liquefy itself, sharply raising its Defense stat." -0,BANEFULBUNKER,Baneful Bunker,168,0,POISON,Status,0,10,0,User,4,,"Protects the user from attacks. Also poisons any attacker that makes contact with the user." -0,COIL,Coil,025,0,POISON,Status,0,20,0,User,0,d,"The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy." -0,GASTROACID,Gastro Acid,068,0,POISON,Status,100,10,0,NearOther,0,bce,"The user hurls up its stomach acids on the foe. The fluid negates the effect of the target's Ability." -0,POISONGAS,Poison Gas,005,0,POISON,Status,90,40,0,AllNearFoes,0,bce,"A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit." -0,POISONPOWDER,Poison Powder,005,0,POISON,Status,75,35,0,NearOther,0,bcel,"The user scatters a cloud of poisonous dust on the target. It may poison the target." -0,PURIFY,Purify,15B,0,POISON,Status,0,20,0,NearOther,0,bce,"The user heals the target's status condition. If so, it also restores the user's own HP. " -0,TOXIC,Toxic,006,0,POISON,Status,90,10,0,NearOther,0,bce,"A move that leaves the target badly poisoned. Its poison damage worsens every turn." -0,TOXICSPIKES,Toxic Spikes,104,0,POISON,Status,0,20,0,FoeSide,0,c,"The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle." -0,TOXICTHREAD,Toxic Thread,159,0,POISON,Status,100,20,0,NearOther,0,bce,"The user shoots poisonous threads to poison the target and lower the target's Speed stat." -0,VENOMDRENCH,Venom Drench,140,0,POISON,Status,100,20,0,AllNearFoes,0,bc,"Foes are drenched in an odd liquid that lowers the Attack, Sp. Atk, and Speed of poisoned Pokémon." +[FELLSTINGER] +Name = Fell Stinger +Type = BUG +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 150 +Flags = abef +Description = When the user knocks out a target with this move, the user's Attack stat rises drastically. #------------------------------- -0,PRISMATICLASER,Prismatic Laser,0C2,160,PSYCHIC,Special,100,10,0,NearOther,0,bef,"The user shoots powerful lasers using the power of a prism. The user can't move on the next turn." -0,PSYCHOBOOST,Psycho Boost,03F,140,PSYCHIC,Special,90,5,0,NearOther,0,bef,"The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat." -0,FUTURESIGHT,Future Sight,111,120,PSYCHIC,Special,100,10,0,NearOther,0,,"Two turns after this move is used, a hunk of psychic energy attacks the target." -0,SYNCHRONOISE,Synchronoise,123,120,PSYCHIC,Special,100,10,0,AllNearOthers,0,bef,"Using an odd shock wave, the user damages any Pokémon of the same type as the user." -0,DREAMEATER,Dream Eater,0DE,100,PSYCHIC,Special,100,15,0,NearOther,0,bef,"The user eats the dreams of a sleeping foe. It absorbs half the damage caused to heal the user's HP." -0,PHOTONGEYSER,Photon Geyser,164,100,PSYCHIC,Special,100,5,0,NearOther,0,bef,"The user attacks with a pillar of light. This move the higher of the user's Attack or Sp. Atk stat." -0,PSYSTRIKE,Psystrike,122,100,PSYCHIC,Special,100,10,0,NearOther,0,bef,"The user materializes an odd psychic wave to attack the target. This attack does physical damage." -0,PSYCHIC,Psychic,046,90,PSYCHIC,Special,100,10,10,NearOther,0,bef,"The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat." -0,PSYCHICFANGS,Psychic Fangs,10A,85,PSYCHIC,Physical,100,10,0,NearOther,0,abefi,"The user bites the target using psychic capabilities. This can also destroy Light Screen and Reflect." -0,EXTRASENSORY,Extrasensory,00F,80,PSYCHIC,Special,100,20,10,NearOther,0,be,"The user attacks with an odd, unseeable power. It may also make the target flinch." -0,HYPERSPACEHOLE,Hyperspace Hole,147,80,PSYCHIC,Special,0,5,0,NearOther,0,ef,"Using a hyperspace hole, the user appears right next to the target and strikes. Skips protections." -0,PSYSHOCK,Psyshock,122,80,PSYCHIC,Special,100,10,0,NearOther,0,bef,"The user materializes an odd psychic wave to attack the target. This attack does physical damage." -0,ZENHEADBUTT,Zen Headbutt,00F,80,PSYCHIC,Physical,90,15,20,NearOther,0,abe,"The user focuses its willpower to its head and attacks the foe. It may also make the target flinch." -0,LUSTERPURGE,Luster Purge,046,70,PSYCHIC,Special,100,5,50,NearOther,0,bef,"The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat." -0,MISTBALL,Mist Ball,045,70,PSYCHIC,Special,100,5,50,NearOther,0,befn,"A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk." -0,PSYCHOCUT,Psycho Cut,000,70,PSYCHIC,Physical,100,20,0,NearOther,0,befh,"The user tears at the target with blades formed by psychic power. Critical hits land more easily." -0,PSYBEAM,Psybeam,013,65,PSYCHIC,Special,100,20,10,NearOther,0,bef,"The target is attacked with a peculiar ray. It may also cause confusion." -0,HEARTSTAMP,Heart Stamp,00F,60,PSYCHIC,Physical,100,25,30,NearOther,0,abe,"The user unleashes a vicious blow after its cute act makes the foe less wary. It may also cause flinching." -0,CONFUSION,Confusion,013,50,PSYCHIC,Special,100,25,10,NearOther,0,bef,"The target is hit by a weak telekinetic force. It may also leave the target confused." -0,STOREDPOWER,Stored Power,08E,20,PSYCHIC,Special,100,10,0,NearOther,0,bef,"The user attacks with stored power. The more the user's stats are raised, the greater the damage." -0,MIRRORCOAT,Mirror Coat,072,1,PSYCHIC,Special,100,20,0,None,-5,bf,"A retaliation move that counters any special attack, inflicting double the damage taken." -0,PSYWAVE,Psywave,06F,1,PSYCHIC,Special,100,15,0,NearOther,0,bef,"The target is attacked with an odd psychic wave. The attack varies in intensity." -0,AGILITY,Agility,030,0,PSYCHIC,Status,0,30,0,User,0,d,"The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat." -0,ALLYSWITCH,Ally Switch,120,0,PSYCHIC,Status,0,15,0,User,2,,"The user teleports using a strange power and switches its place with one of its allies." -0,AMNESIA,Amnesia,033,0,PSYCHIC,Status,0,20,0,User,0,d,"The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat." -0,BARRIER,Barrier,02F,0,PSYCHIC,Status,0,20,0,User,0,d,"The user throws up a sturdy wall that sharply raises its Defense stat." -0,CALMMIND,Calm Mind,02C,0,PSYCHIC,Status,0,20,0,User,0,d,"The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats." -0,COSMICPOWER,Cosmic Power,02A,0,PSYCHIC,Status,0,20,0,User,0,d,"The user absorbs a mystical power from space to raise its Defense and Sp. Def stats." -0,GRAVITY,Gravity,118,0,PSYCHIC,Status,0,5,0,BothSides,0,,"Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation." -0,GUARDSPLIT,Guard Split,059,0,PSYCHIC,Status,0,10,0,NearOther,0,b,"The user employs its psychic power to average its Defense and Sp. Def stats with those of its target." -0,GUARDSWAP,Guard Swap,053,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user employs its psychic power to switch changes to its Defense and Sp. Def with the target." -0,HEALBLOCK,Heal Block,0BB,0,PSYCHIC,Status,100,15,0,AllNearFoes,0,bce,"For five turns, the foe is prevented from using any moves, Abilities, or held items that recover HP." -0,HEALPULSE,Heal Pulse,0DF,0,PSYCHIC,Status,0,10,0,Other,0,bcm,"The user emits a healing pulse which restores the target's HP by up to half of its max HP." -0,HEALINGWISH,Healing Wish,0E3,0,PSYCHIC,Status,0,10,0,User,0,d,"The user faints. In return, the Pokémon taking its place will have its HP restored and status cured." -0,HEARTSWAP,Heart Swap,054,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user employs its psychic power to switch stat changes with the target." -0,HYPNOSIS,Hypnosis,003,0,PSYCHIC,Status,60,20,0,NearOther,0,bce,"The user employs hypnotic suggestion to make the target fall into a deep sleep." -0,IMPRISON,Imprison,0B8,0,PSYCHIC,Status,0,10,0,User,0,d,"If the foe knows any move also known by the user, the foe is prevented from using it." -0,INSTRUCT,Instruct,16B,0,PSYCHIC,Status,0,15,0,NearOther,0,b,"The user instructs the target to use the target's last move again." -0,KINESIS,Kinesis,047,0,PSYCHIC,Status,80,15,0,NearOther,0,bce,"The user distracts the target by bending a spoon. It lowers the target's accuracy." -0,LIGHTSCREEN,Light Screen,0A3,0,PSYCHIC,Status,0,30,0,UserSide,0,d,"A wondrous wall of light is put up to suppress damage from special attacks for five turns." -0,LUNARDANCE,Lunar Dance,0E4,0,PSYCHIC,Status,0,10,0,User,0,do,"The user faints. In return, the Pokémon taking its place will have its status and HP fully restored." -0,MAGICCOAT,Magic Coat,0B1,0,PSYCHIC,Status,0,15,0,User,4,,"A barrier reflects back to the target moves like Leech Seed and moves that damage status." -0,MAGICROOM,Magic Room,0F9,0,PSYCHIC,Status,0,10,0,BothSides,0,e,"The user creates a bizarre area in which Pokémon's held items lose their effects for five turns." -0,MEDITATE,Meditate,01C,0,PSYCHIC,Status,0,40,0,User,0,d,"The user meditates to awaken the power deep within its body and raise its Attack stat." -0,MIRACLEEYE,Miracle Eye,0A8,0,PSYCHIC,Status,0,40,0,NearOther,0,bce,"Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe." -0,POWERSPLIT,Power Split,058,0,PSYCHIC,Status,0,10,0,NearOther,0,b,"The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target." -0,POWERSWAP,Power Swap,052,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target." -0,POWERTRICK,Power Trick,057,0,PSYCHIC,Status,0,10,0,User,0,d,"The user employs its psychic power to switch its Attack with its Defense stat." -0,PSYCHICTERRAIN,Psychic Terrain,173,0,PSYCHIC,Status,0,10,0,BothSides,0,,"Protects grounded Pokémon from priority moves and powers up Psychic-type moves for five turns." -0,PSYCHOSHIFT,Psycho Shift,01B,0,PSYCHIC,Status,100,10,0,NearOther,0,be,"Using its psychic power of suggestion, the user transfers its status problems to the target." -0,REFLECT,Reflect,0A2,0,PSYCHIC,Status,0,20,0,UserSide,0,d,"A wondrous wall of light is put up to suppress damage from physical attacks for five turns." -0,REST,Rest,0D9,0,PSYCHIC,Status,0,10,0,User,0,d,"The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem." -0,ROLEPLAY,Role Play,065,0,PSYCHIC,Status,0,10,0,NearOther,0,,"The user mimics the target completely, copying the target's natural Ability." -0,SKILLSWAP,Skill Swap,067,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user employs its psychic power to exchange Abilities with the target." -0,SPEEDSWAP,Speed Swap,161,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user exchanges Speed stats with the target." -0,TELEKINESIS,Telekinesis,11A,0,PSYCHIC,Status,0,15,0,NearOther,0,bce,"The user makes the target float with its psychic power. The target is easier to hit for three turns." -0,TELEPORT,Teleport,0EA,0,PSYCHIC,Status,0,20,0,User,0,,"Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited." -0,TRICK,Trick,0F2,0,PSYCHIC,Status,100,10,0,NearOther,0,be,"The user catches the target off guard and swaps its held item with its own." -0,TRICKROOM,Trick Room,11F,0,PSYCHIC,Status,0,5,0,BothSides,-7,e,"The user creates a bizarre area in which slower Pokémon get to move first for five turns." -0,WONDERROOM,Wonder Room,124,0,PSYCHIC,Status,0,10,0,BothSides,-7,e,"The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for 5 turns." +[STRUGGLEBUG] +Name = Struggle Bug +Type = BUG +Category = Special +BaseDamage = 50 +Accuracy = 100 +TotalPP = 20 +Target = AllNearFoes +FunctionCode = 045 +Flags = bef +EffectChance = 100 +Description = While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. #------------------------------- -0,HEADSMASH,Head Smash,0FC,150,ROCK,Physical,80,5,0,NearOther,0,abef,"The user attacks the foe with a hazardous, full-power headbutt. The user also takes terrible damage." -0,ROCKWRECKER,Rock Wrecker,0C2,150,ROCK,Physical,90,5,0,NearOther,0,befn,"The user launches a huge boulder at the target to attack. It must rest on the next turn, however." -0,DIAMONDSTORM,Diamond Storm,136,100,ROCK,Physical,95,5,50,AllNearFoes,0,bef,"The user whips up a storm of diamonds to damage foes. This may also sharply raise the user's Defense stat." -0,STONEEDGE,Stone Edge,000,100,ROCK,Physical,80,5,0,NearOther,0,befh,"The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio." -0,POWERGEM,Power Gem,000,80,ROCK,Special,100,20,0,NearOther,0,bef,"The user attacks with a ray of light that sparkles as if it were made of gemstones." -0,ROCKSLIDE,Rock Slide,00F,75,ROCK,Physical,90,10,30,AllNearFoes,0,be,"Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch." -0,ANCIENTPOWER,Ancient Power,02D,60,ROCK,Special,100,5,10,NearOther,0,bef,"The user attacks with a prehistoric power. It may also raise all the user's stats at once." -0,ROCKTOMB,Rock Tomb,044,60,ROCK,Physical,95,15,100,NearOther,0,bef,"Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement." -0,ROCKTHROW,Rock Throw,000,50,ROCK,Physical,90,15,0,NearOther,0,bef,"The user picks up and throws a small rock at the target to attack." -0,SMACKDOWN,Smack Down,11C,50,ROCK,Physical,100,15,0,NearOther,0,bef,"The user throws a stone or projectile to attack. A flying Pokémon will fall to the ground when hit." -0,ACCELEROCK,Accelerock,000,40,ROCK,Physical,100,20,0,NearOther,1,abef,"The user smashes into the target at high speed. This move always goes first." -0,ROLLOUT,Rollout,0D3,30,ROCK,Physical,90,20,0,NearOther,0,abef,"The user continually rolls into the target over five turns. It becomes stronger each time it hits." -0,ROCKBLAST,Rock Blast,0C0,25,ROCK,Physical,90,10,0,NearOther,0,befn,"The user hurls hard rocks at the target. Two to five rocks are launched in quick succession." -0,ROCKPOLISH,Rock Polish,030,0,ROCK,Status,0,20,0,User,0,d,"The user polishes its body to reduce drag. It can sharply raise the Speed stat." -0,SANDSTORM,Sandstorm,101,0,ROCK,Status,0,10,0,BothSides,0,,"Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types." -0,STEALTHROCK,Stealth Rock,105,0,ROCK,Status,0,20,0,FoeSide,0,c,"The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle." -0,WIDEGUARD,Wide Guard,0AC,0,ROCK,Status,0,10,0,UserSide,3,d,"The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession." +[FURYCUTTER] +Name = Fury Cutter +Type = BUG +Category = Physical +BaseDamage = 40 +Accuracy = 95 +TotalPP = 20 +Target = NearOther +FunctionCode = 091 +Flags = abef +Description = The target is slashed with scythes or claws. Its power increases if it hits in succession. #------------------------------- -0,DOOMDESIRE,Doom Desire,111,140,STEEL,Special,100,5,0,NearOther,0,,"Two turns after this move is used, the user blasts the target with a concentrated bundle of light." -0,IRONTAIL,Iron Tail,043,100,STEEL,Physical,75,15,30,NearOther,0,abef,"The target is slammed with a steel-hard tail. It may also lower the target's Defense stat." -0,SUNSTEELSTRIKE,Sunsteel Strike,163,100,STEEL,Physical,100,5,0,NearOther,0,abef,"The user slams into the target with the force of a meteor. Can't be stopped by the target's Ability." -0,METEORMASH,Meteor Mash,01C,90,STEEL,Physical,90,10,20,NearOther,0,abefj,"The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack." -0,ANCHORSHOT,Anchor Shot,0EF,80,STEEL,Physical,100,20,100,NearOther,0,abef,"The user entangles the target with its anchor chain. The target becomes unable to flee." -0,FLASHCANNON,Flash Cannon,046,80,STEEL,Special,100,10,10,NearOther,0,bef,"The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat." -0,IRONHEAD,Iron Head,00F,80,STEEL,Physical,100,15,30,NearOther,0,abe,"The foe slams the target with its steel-hard head. It may also make the target flinch." -0,SMARTSTRIKE,Smart Strike,0A5,70,STEEL,Physical,0,10,0,NearOther,0,abef,"The user stabs the target with a sharp horn. This attack never misses." -0,STEELWING,Steel Wing,01D,70,STEEL,Physical,90,25,10,NearOther,0,abef,"The target is hit with wings of steel. It may also raise the user's Defense stat." -0,DOUBLEIRONBASH,Double Iron Bash,175,60,STEEL,Physical,100,5,30,NearOther,0,abf,"The user rotates, centering the hex nut in its chest, and then strikes twice. May cause flinching." -0,MIRRORSHOT,Mirror Shot,047,65,STEEL,Special,85,10,30,NearOther,0,bef,"The user looses a flash of energy from its polished body. It may also lower the target's accuracy." -0,MAGNETBOMB,Magnet Bomb,0A5,60,STEEL,Physical,0,20,0,NearOther,0,befn,"The user launches steel bombs that stick to the target. This attack will not miss." -0,GEARGRIND,Gear Grind,0BD,50,STEEL,Physical,85,15,0,NearOther,0,abef,"The user attacks by throwing two steel gears at its target." -0,METALCLAW,Metal Claw,01C,50,STEEL,Physical,95,35,10,NearOther,0,abef,"The target is raked with steel claws. It may also raise the user's Attack stat." -0,BULLETPUNCH,Bullet Punch,000,40,STEEL,Physical,100,30,0,NearOther,1,abefj,"The user strikes the target with tough punches as fast as bullets. This move always goes first." -0,GYROBALL,Gyro Ball,08D,1,STEEL,Physical,100,5,0,NearOther,0,abefn,"The user tackles the target with a high-speed spin. The slower the user, the greater the damage." -0,HEAVYSLAM,Heavy Slam,09B,1,STEEL,Physical,100,10,0,NearOther,0,abef,"The user slams into the foe with its heavy body. The heavier the user, the greater the damage." -0,METALBURST,Metal Burst,073,1,STEEL,Physical,100,10,0,None,0,bef,"The user retaliates with much greater power against the target that last inflicted damage on it." -0,AUTOTOMIZE,Autotomize,031,0,STEEL,Status,0,15,0,User,0,d,"The user sheds part of its body to make itself lighter and sharply raise its Speed stat." -0,GEARUP,Gear Up,15C,0,STEEL,Status,0,20,0,UserAndAllies,0,d,"The user engages its gears to raise the Attack and Sp. Atk of allies with the Plus or Minus Ability." -0,IRONDEFENSE,Iron Defense,02F,0,STEEL,Status,0,15,0,User,0,d,"The user hardens its body's surface like iron, sharply raising its Defense stat." -0,KINGSSHIELD,King's Shield,14B,0,STEEL,Status,0,10,0,User,4,,"Protects itself from damage. It also harshly lowers the Attack of attackers that make contact." -0,METALSOUND,Metal Sound,04F,0,STEEL,Status,85,40,0,NearOther,0,bcek,"A horrible sound like scraping metal harshly reduces the target's Sp. Def stat." -0,SHIFTGEAR,Shift Gear,036,0,STEEL,Status,0,10,0,User,0,d,"The user rotates its gears, raising its Attack and sharply raising its Speed." +[PINMISSILE] +Name = Pin Missile +Type = BUG +Category = Physical +BaseDamage = 25 +Accuracy = 95 +TotalPP = 20 +Target = NearOther +FunctionCode = 0C0 +Flags = bef +Description = Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. #------------------------------- -0,HYDROCANNON,Hydro Cannon,0C2,150,WATER,Special,90,5,0,NearOther,0,bef,"The target is hit with a watery blast. The user must rest on the next turn, however." -0,WATERSPOUT,Water Spout,08B,150,WATER,Special,100,5,0,AllNearFoes,0,bef,"The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes." -0,HYDROPUMP,Hydro Pump,000,110,WATER,Special,80,5,0,NearOther,0,bef,"The target is blasted by a huge volume of water launched under great pressure." -0,ORIGINPULSE,Origin Pulse,000,110,WATER,Special,85,10,0,AllNearFoes,0,befm,"The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue." -0,STEAMERUPTION,Steam Eruption,00A,110,WATER,Special,95,5,30,NearOther,0,befg,"The user immerses the target in superheated steam. This may also leave the target with a burn." -0,CRABHAMMER,Crabhammer,000,100,WATER,Physical,90,10,0,NearOther,0,abefh,"The target is hammered with a large pincer. Critical hits land more easily." -0,AQUATAIL,Aqua Tail,000,90,WATER,Physical,90,10,0,NearOther,0,abef,"The user attacks by swinging its tail as if it were a vicious wave in a raging storm." -0,MUDDYWATER,Muddy Water,047,90,WATER,Special,85,10,30,AllNearFoes,0,bef,"The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy." -0,SPARKLINGARIA,Sparkling Aria,15A,90,WATER,Special,100,10,100,AllNearOthers,0,befk,"The user bursts into song, emitting many bubbles. Any burnt Pokémon will be healed by these bubbles." -0,SURF,Surf,075,90,WATER,Special,100,15,0,AllNearOthers,0,bef,"It swamps the area around the user with a giant wave. It can also be used for crossing water." -0,LIQUIDATION,Liquidation,043,85,WATER,Physical,100,10,20,NearOther,0,abef,"The user slams into the target using a full-force blast of water. May lower the target's Defense." -0,DIVE,Dive,0CB,80,WATER,Physical,100,10,0,NearOther,0,abef,"Diving on the first turn, the user rises and hits on the next turn. It can be used to dive in the ocean." -0,SCALD,Scald,00A,80,WATER,Special,100,15,30,NearOther,0,befg,"The user shoots boiling hot water at its target. It may also leave the target with a burn." -0,WATERPLEDGE,Water Pledge,108,80,WATER,Special,100,10,0,NearOther,0,bef,"A column of water strikes the target. When combined with its fire equivalent, it makes a rainbow." -0,WATERFALL,Waterfall,00F,80,WATER,Physical,100,15,20,NearOther,0,abe,"The user charges at the target and may make it flinch. It can also be used to climb a waterfall." -0,RAZORSHELL,Razor Shell,043,75,WATER,Physical,95,10,50,NearOther,0,abef,"The user cuts the foe with sharp shells. It may also lower the target's Defense stat." -0,BRINE,Brine,080,65,WATER,Special,100,10,0,NearOther,0,bef,"If the target's HP is down to about half, this attack will hit with double the power." -0,BUBBLEBEAM,Bubble Beam,044,65,WATER,Special,100,20,10,NearOther,0,bef,"A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat." -0,OCTAZOOKA,Octazooka,047,65,WATER,Special,85,10,50,NearOther,0,befn,"The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy." -0,WATERPULSE,Water Pulse,013,60,WATER,Special,100,20,20,Other,0,befm,"The user attacks the target with a pulsing blast of water. It may also confuse the target." -0,AQUAJET,Aqua Jet,000,40,WATER,Physical,100,20,0,NearOther,1,abef,"The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first." -0,BUBBLE,Bubble,044,40,WATER,Special,100,30,10,AllNearFoes,0,bef,"A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats." -0,WATERGUN,Water Gun,000,40,WATER,Special,100,25,0,NearOther,0,bef,"The target is blasted with a forceful shot of water." -0,CLAMP,Clamp,0CF,35,WATER,Physical,85,15,0,NearOther,0,abef,"The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns." -0,WHIRLPOOL,Whirlpool,0D0,35,WATER,Special,85,15,0,NearOther,0,bef,"Traps foes in a violent swirling whirlpool for four to five turns." -0,WATERSHURIKEN,Water Shuriken,0C0,15,WATER,Special,100,20,0,NearOther,1,bef,"The user hits the target with throwing stars 2-5 times in a row. This move always goes first." -0,AQUARING,Aqua Ring,0DA,0,WATER,Status,0,20,0,User,0,d,"The user envelops itself in a veil made of water. It regains some HP on every turn." -0,RAINDANCE,Rain Dance,100,0,WATER,Status,0,5,0,BothSides,0,,"The user summons a heavy rain that falls for five turns, powering up Water-type moves." -0,SOAK,Soak,061,0,WATER,Status,100,20,0,NearOther,0,bce,"The user shoots a torrent of water at the target and changes the target's type to Water." -0,WATERSPORT,Water Sport,09E,0,WATER,Status,0,15,0,BothSides,0,,"The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle." -0,WITHDRAW,Withdraw,01D,0,WATER,Status,0,40,0,User,0,d,"The user withdraws its body into its hard shell, raising its Defense stat." +[TWINEEDLE] +Name = Twineedle +Type = BUG +Category = Physical +BaseDamage = 25 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0BE +Flags = bef +EffectChance = 20 +Description = The foe is stabbed twice by a pair of stingers. It may also poison the target. +#------------------------------- +[INFESTATION] +Name = Infestation +Type = BUG +Category = Special +BaseDamage = 20 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0CF +Flags = abef +Description = The target is infested and unable to flee for four to five turns. +#------------------------------- +[DEFENDORDER] +Name = Defend Order +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 02A +Flags = d +Description = The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. +#------------------------------- +[HEALORDER] +Name = Heal Order +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D5 +Flags = d +Description = The user calls out its underlings to heal it. The user regains up to half of its max HP. +#------------------------------- +[POWDER] +Name = Powder +Type = BUG +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 148 +Flags = bcel +Description = The target is covered in a powder that explodes and damages it if it uses a Fire-type move. +#------------------------------- +[QUIVERDANCE] +Name = Quiver Dance +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 02B +Flags = do +Description = The user performs a beautiful dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. +#------------------------------- +[RAGEPOWDER] +Name = Rage Powder +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +Priority = 2 +FunctionCode = 117 +Flags = l +Description = The user scatters irritating powder to draw attention to itself. Opponents aim only at the user. +#------------------------------- +[SPIDERWEB] +Name = Spider Web +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 0EF +Flags = ce +Description = The user ensnares the target with thin, gooey silk so it can't flee from battle. +#------------------------------- +[STICKYWEB] +Name = Sticky Web +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = FoeSide +FunctionCode = 153 +Flags = c +Description = Weaves a sticky net around the opposing team, which lowers their Speed stats upon switching in. +#------------------------------- +[STRINGSHOT] +Name = String Shot +Type = BUG +Category = Status +Accuracy = 95 +TotalPP = 40 +Target = AllNearFoes +FunctionCode = 04D +Flags = bce +Description = The foe is bound with silk blown from the user's mouth. This silk reduces the target's Speed. +#------------------------------- +[TAILGLOW] +Name = Tail Glow +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 039 +Flags = d +Description = The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. +#------------------------------- +[HYPERSPACEFURY] +Name = Hyperspace Fury +Type = DARK +Category = Physical +BaseDamage = 100 +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 13B +Flags = ef +Description = Unleashes a barrage of multi-arm attacks, skipping protections. The user's Defense stat falls. +#------------------------------- +[FOULPLAY] +Name = Foul Play +Type = DARK +Category = Physical +BaseDamage = 95 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 121 +Flags = abef +Description = The user turns the foe's power against it. It does more damage the higher the target's Attack stat. +#------------------------------- +[DARKESTLARIAT] +Name = Darkest Lariat +Type = DARK +Category = Physical +BaseDamage = 85 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0A9 +Flags = abef +Description = The user swings both arms and hits the target. Ignores the target's stat changes. +#------------------------------- +[NIGHTDAZE] +Name = Night Daze +Type = DARK +Category = Special +BaseDamage = 85 +Accuracy = 95 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = bef +EffectChance = 40 +Description = The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy. +#------------------------------- +[CRUNCH] +Name = Crunch +Type = DARK +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 043 +Flags = abefi +EffectChance = 20 +Description = The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. +#------------------------------- +[DARKPULSE] +Name = Dark Pulse +Type = DARK +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = Other +FunctionCode = 00F +Flags = bem +EffectChance = 20 +Description = The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. +#------------------------------- +[THROATCHOP] +Name = Throat Chop +Type = DARK +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 16C +Flags = abef +EffectChance = 100 +Description = The user attacks the target's throat. The target cannot use sound-based moves for two turns. +#------------------------------- +[NIGHTSLASH] +Name = Night Slash +Type = DARK +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The user slashes the target the instant an opportunity arises. Critical hits land more easily. +#------------------------------- +[SUCKERPUNCH] +Name = Sucker Punch +Type = DARK +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +Priority = 1 +FunctionCode = 116 +Flags = abef +Description = This move enables the user to attack first. It fails if the target is not readying an attack, however. +#------------------------------- +[KNOCKOFF] +Name = Knock Off +Type = DARK +Category = Physical +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0F0 +Flags = abef +Description = The user slaps down the target's held item, preventing that item from being used in the battle. +#------------------------------- +[ASSURANCE] +Name = Assurance +Type = DARK +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 082 +Flags = abef +Description = If the target has already taken some damage in the same turn, this attack's power is doubled. +#------------------------------- +[BITE] +Name = Bite +Type = DARK +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 00F +Flags = abei +EffectChance = 30 +Description = The target is bitten with viciously sharp fangs. It may make the target flinch. +#------------------------------- +[BRUTALSWING] +Name = Brutal Swing +Type = DARK +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = AllNearOthers +FunctionCode = 000 +Flags = abef +Description = The user swings its body around violently to inflict damage on everything in its vicinity. +#------------------------------- +[FEINTATTACK] +Name = Feint Attack +Type = DARK +Category = Physical +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A5 +Flags = abef +Description = The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. +#------------------------------- +[THIEF] +Name = Thief +Type = DARK +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 0F1 +Flags = abef +Description = The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. +#------------------------------- +[SNARL] +Name = Snarl +Type = DARK +Category = Special +BaseDamage = 55 +Accuracy = 95 +TotalPP = 15 +Target = AllNearFoes +FunctionCode = 045 +Flags = befk +EffectChance = 100 +Description = The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. +#------------------------------- +[PAYBACK] +Name = Payback +Type = DARK +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 084 +Flags = abef +Description = If the user moves after the target, this attack's power will be doubled. +#------------------------------- +[PURSUIT] +Name = Pursuit +Type = DARK +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 088 +Flags = abef +Description = An attack move that inflicts double damage if used on a target that is switching out of battle. +#------------------------------- +[BEATUP] +Name = Beat Up +Type = DARK +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C1 +Flags = bef +Description = The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. +#------------------------------- +[FLING] +Name = Fling +Type = DARK +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0F7 +Flags = bef +Description = The user flings its held item at the target to attack. Its power and effects depend on the item. +#------------------------------- +[POWERTRIP] +Name = Power Trip +Type = DARK +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 08E +Flags = abef +Description = The user boasts of its strength. Power increases the more the user's stats are raised. +#------------------------------- +[PUNISHMENT] +Name = Punishment +Type = DARK +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 08F +Flags = abef +Description = This attack's power increases the more the target has powered up with stat changes. +#------------------------------- +[DARKVOID] +Name = Dark Void +Type = DARK +Category = Status +Accuracy = 50 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 003 +Flags = bce +Description = Opposing Pokémon are dragged into a world of total darkness that makes them sleep. +#------------------------------- +[EMBARGO] +Name = Embargo +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0F8 +Flags = bce +Description = It prevents the target from using its held item. Its Trainer is also prevented from using items on it. +#------------------------------- +[FAKETEARS] +Name = Fake Tears +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 04F +Flags = bce +Description = The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. +#------------------------------- +[FLATTER] +Name = Flatter +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 040 +Flags = bce +Description = Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. +#------------------------------- +[HONECLAWS] +Name = Hone Claws +Type = DARK +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +FunctionCode = 029 +Flags = d +Description = The user sharpens its claws to boost its Attack stat and accuracy. +#------------------------------- +[MEMENTO] +Name = Memento +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0E2 +Flags = be +Description = The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. +#------------------------------- +[NASTYPLOT] +Name = Nasty Plot +Type = DARK +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 032 +Flags = d +Description = The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. +#------------------------------- +[PARTINGSHOT] +Name = Parting Shot +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 151 +Flags = bcek +Description = With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches out. +#------------------------------- +[QUASH] +Name = Quash +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 11E +Flags = be +Description = The user suppresses the target and makes its move go last. +#------------------------------- +[SNATCH] +Name = Snatch +Type = DARK +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +Priority = 4 +FunctionCode = 0B2 +Description = The user steals the effects of any healing or stat-changing move the foe attempts to use. +#------------------------------- +[SWITCHEROO] +Name = Switcheroo +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0F2 +Flags = be +Description = The user trades held items with the target faster than the eye can follow. +#------------------------------- +[TAUNT] +Name = Taunt +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0BA +Flags = bce +Description = The target is taunted into a rage that allows it to use only attack moves for three turns. +#------------------------------- +[TOPSYTURVY] +Name = Topsy-Turvy +Type = DARK +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 141 +Flags = bce +Description = All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. +#------------------------------- +[TORMENT] +Name = Torment +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0B7 +Flags = bce +Description = The user torments and enrages the foe, making it incapable of using the same move twice in a row. +#------------------------------- +[ROAROFTIME] +Name = Roar of Time +Type = DRAGON +Category = Special +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = bef +Description = The user blasts the target with power that distorts even time. The user must rest on the next turn. +#------------------------------- +[DRACOMETEOR] +Name = Draco Meteor +Type = DRAGON +Category = Special +BaseDamage = 130 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 03F +Flags = bef +Description = Comets are summoned down from the sky. The attack's recoil harshly reduces the user's Sp. Atk stat. +#------------------------------- +[OUTRAGE] +Name = Outrage +Type = DRAGON +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 10 +Target = RandomNearFoe +FunctionCode = 0D2 +Flags = abef +Description = The user rampages and attacks for two to three turns. It then becomes confused, however. +#------------------------------- +[CLANGINGSCALES] +Name = Clanging Scales +Type = DRAGON +Category = Special +BaseDamage = 110 +Accuracy = 100 +TotalPP = 5 +Target = AllNearFoes +FunctionCode = 15F +Flags = befk +Description = The user rubs its scales and makes a huge noise. Also lowers the user's Defense stat. +#------------------------------- +[COREENFORCER] +Name = Core Enforcer +Type = DRAGON +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 165 +Flags = bef +Description = If the target has already moved this turn, the effect of its Ability is negated. +#------------------------------- +[DRAGONRUSH] +Name = Dragon Rush +Type = DRAGON +Category = Physical +BaseDamage = 100 +Accuracy = 75 +TotalPP = 10 +Target = NearOther +FunctionCode = 010 +Flags = abe +EffectChance = 20 +Description = The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. +#------------------------------- +[SPACIALREND] +Name = Spacial Rend +Type = DRAGON +Category = Special +BaseDamage = 100 +Accuracy = 95 +TotalPP = 5 +Target = NearOther +FunctionCode = 000 +Flags = befh +Description = The user tears the target along with the space around it. Critical hits land more easily. +#------------------------------- +[DRAGONHAMMER] +Name = Dragon Hammer +Type = DRAGON +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The user uses its body like a hammer to attack the target and inflict damage. +#------------------------------- +[DRAGONPULSE] +Name = Dragon Pulse +Type = DRAGON +Category = Special +BaseDamage = 85 +Accuracy = 100 +TotalPP = 10 +Target = Other +FunctionCode = 000 +Flags = befm +Description = The target is attacked with a shock wave generated by the user's gaping mouth. +#------------------------------- +[DRAGONCLAW] +Name = Dragon Claw +Type = DRAGON +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The user slashes the target with huge, sharp claws. +#------------------------------- +[DRAGONBREATH] +Name = Dragon Breath +Type = DRAGON +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 007 +Flags = bef +EffectChance = 30 +Description = The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. +#------------------------------- +[DRAGONTAIL] +Name = Dragon Tail +Type = DRAGON +Category = Physical +BaseDamage = 60 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +Priority = -6 +FunctionCode = 0EC +Flags = abef +Description = The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. +#------------------------------- +[DUALCHOP] +Name = Dual Chop +Type = DRAGON +Category = Physical +BaseDamage = 40 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 0BD +Flags = abef +Description = The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. +#------------------------------- +[TWISTER] +Name = Twister +Type = DRAGON +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = AllNearFoes +FunctionCode = 078 +Flags = be +EffectChance = 20 +Description = The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. +#------------------------------- +[DRAGONRAGE] +Name = Dragon Rage +Type = DRAGON +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 06B +Flags = bef +Description = This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. +#------------------------------- +[DRAGONDANCE] +Name = Dragon Dance +Type = DRAGON +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 026 +Flags = do +Description = The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. +#------------------------------- +[BOLTSTRIKE] +Name = Bolt Strike +Type = ELECTRIC +Category = Physical +BaseDamage = 130 +Accuracy = 85 +TotalPP = 5 +Target = NearOther +FunctionCode = 007 +Flags = abef +EffectChance = 20 +Description = The user charges at its foe, surrounding itself with lightning. It may also leave the target paralyzed. +#------------------------------- +[VOLTTACKLE] +Name = Volt Tackle +Type = ELECTRIC +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FD +Flags = abef +EffectChance = 10 +Description = The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. +#------------------------------- +[ZAPCANNON] +Name = Zap Cannon +Type = ELECTRIC +Category = Special +BaseDamage = 120 +Accuracy = 50 +TotalPP = 5 +Target = NearOther +FunctionCode = 007 +Flags = befn +EffectChance = 100 +Description = The user fires an electric blast like a cannon to inflict damage and cause paralysis. +#------------------------------- +[THUNDER] +Name = Thunder +Type = ELECTRIC +Category = Special +BaseDamage = 110 +Accuracy = 70 +TotalPP = 10 +Target = NearOther +FunctionCode = 008 +Flags = bef +EffectChance = 30 +Description = A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. +#------------------------------- +[FUSIONBOLT] +Name = Fusion Bolt +Type = ELECTRIC +Category = Physical +BaseDamage = 100 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 079 +Flags = bef +Description = The user throws down a giant thunderbolt. It does more damage if influenced by an enormous flame. +#------------------------------- +[PLASMAFISTS] +Name = Plasma Fists +Type = ELECTRIC +Category = Physical +BaseDamage = 100 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 146 +Flags = abefj +Description = The user attacks with electrically charged fists. Normal-type moves become Electric-type. +#------------------------------- +[THUNDERBOLT] +Name = Thunderbolt +Type = ELECTRIC +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 007 +Flags = bef +EffectChance = 10 +Description = A strong electric blast is loosed at the target. It may also leave the target with paralysis. +#------------------------------- +[WILDCHARGE] +Name = Wild Charge +Type = ELECTRIC +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FA +Flags = abef +Description = The user shrouds itself in electricity and smashes into its foe. It also damages the user a little. +#------------------------------- +[DISCHARGE] +Name = Discharge +Type = ELECTRIC +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = AllNearOthers +FunctionCode = 007 +Flags = bef +EffectChance = 30 +Description = A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. +#------------------------------- +[ZINGZAP] +Name = Zing Zap +Type = ELECTRIC +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = A strong electric blast crashes down on the target. This may also make the target flinch. +#------------------------------- +[THUNDERPUNCH] +Name = Thunder Punch +Type = ELECTRIC +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 007 +Flags = abefj +EffectChance = 10 +Description = The target is punched with an electrified fist. It may also leave the target with paralysis. +#------------------------------- +[VOLTSWITCH] +Name = Volt Switch +Type = ELECTRIC +Category = Special +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0EE +Flags = bef +Description = After making its attack, the user rushes back to switch places with a party Pokémon in waiting. +#------------------------------- +[PARABOLICCHARGE] +Name = Parabolic Charge +Type = ELECTRIC +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = AllNearOthers +FunctionCode = 0DD +Flags = bef +Description = The user attacks everything around it. The user's HP is restored by half the damage dealt. +#------------------------------- +[SPARK] +Name = Spark +Type = ELECTRIC +Category = Physical +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 007 +Flags = abef +EffectChance = 30 +Description = The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. +#------------------------------- +[THUNDERFANG] +Name = Thunder Fang +Type = ELECTRIC +Category = Physical +BaseDamage = 65 +Accuracy = 95 +TotalPP = 15 +Target = NearOther +FunctionCode = 009 +Flags = abei +EffectChance = 100 +Description = The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. +#------------------------------- +[SHOCKWAVE] +Name = Shock Wave +Type = ELECTRIC +Category = Special +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A5 +Flags = bef +Description = The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. +#------------------------------- +[ELECTROWEB] +Name = Electroweb +Type = ELECTRIC +Category = Special +BaseDamage = 55 +Accuracy = 95 +TotalPP = 15 +Target = AllNearFoes +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = The user captures and attacks foes by using an electric net, which lowers their Speed stat. +#------------------------------- +[CHARGEBEAM] +Name = Charge Beam +Type = ELECTRIC +Category = Special +BaseDamage = 50 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 020 +Flags = bef +EffectChance = 70 +Description = The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. +#------------------------------- +[THUNDERSHOCK] +Name = Thunder Shock +Type = ELECTRIC +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 007 +Flags = bef +EffectChance = 10 +Description = A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis. +#------------------------------- +[NUZZLE] +Name = Nuzzle +Type = ELECTRIC +Category = Physical +BaseDamage = 20 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 007 +Flags = abef +EffectChance = 100 +Description = The user nuzzles its electrified cheeks against the target. This also leaves the target with paralysis. +#------------------------------- +[ELECTROBALL] +Name = Electro Ball +Type = ELECTRIC +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 099 +Flags = befn +Description = The user hurls an electric orb at the foe. It does more damage the faster the user is. +#------------------------------- +[CHARGE] +Name = Charge +Type = ELECTRIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 021 +Flags = d +Description = The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. +#------------------------------- +[EERIEIMPULSE] +Name = Eerie Impulse +Type = ELECTRIC +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 13D +Flags = bce +Description = The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat. +#------------------------------- +[ELECTRICTERRAIN] +Name = Electric Terrain +Type = ELECTRIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 154 +Description = The user electrifies the ground for five turns. Pokémon on the ground no longer fall asleep. +#------------------------------- +[ELECTRIFY] +Name = Electrify +Type = ELECTRIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 145 +Flags = be +Description = If the target uses a move after being electrified, that move becomes Electric-type. +#------------------------------- +[IONDELUGE] +Name = Ion Deluge +Type = ELECTRIC +Category = Status +Accuracy = 0 +TotalPP = 25 +Target = BothSides +Priority = 1 +FunctionCode = 146 +Description = The user disperses electrically charged particles. Normal-type moves become Electric-type. +#------------------------------- +[MAGNETRISE] +Name = Magnet Rise +Type = ELECTRIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 119 +Flags = d +Description = The user levitates using electrically generated magnetism for five turns. +#------------------------------- +[MAGNETICFLUX] +Name = Magnetic Flux +Type = ELECTRIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = UserAndAllies +FunctionCode = 137 +Flags = d +Description = Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities. +#------------------------------- +[THUNDERWAVE] +Name = Thunder Wave +Type = ELECTRIC +Category = Status +Accuracy = 90 +TotalPP = 20 +Target = NearOther +FunctionCode = 007 +Flags = bce +Description = A weak electric charge is launched at the target. It causes paralysis if it hits. +#------------------------------- +[LIGHTOFRUIN] +Name = Light of Ruin +Type = FAIRY +Category = Special +BaseDamage = 140 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0FC +Flags = bef +Description = Fires a powerful beam of light drawn from the Eternal Flower. It also damages the user a lot. +#------------------------------- +[FLEURCANNON] +Name = Fleur Cannon +Type = FAIRY +Category = Special +BaseDamage = 130 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 03F +Flags = bef +Description = The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat. +#------------------------------- +[MOONBLAST] +Name = Moonblast +Type = FAIRY +Category = Special +BaseDamage = 95 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 045 +Flags = bef +EffectChance = 30 +Description = The user attacks by borrowing the power of the moon. This may also lower the target's Sp. Atk stat. +#------------------------------- +[PLAYROUGH] +Name = Play Rough +Type = FAIRY +Category = Physical +BaseDamage = 90 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 042 +Flags = abef +EffectChance = 10 +Description = The user plays rough with the target and attacks it. This may also lower the target's Attack stat. +#------------------------------- +[DAZZLINGGLEAM] +Name = Dazzling Gleam +Type = FAIRY +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 000 +Flags = bef +Description = The user damages opposing Pokémon by emitting a powerful flash. +#------------------------------- +[DRAININGKISS] +Name = Draining Kiss +Type = FAIRY +Category = Special +BaseDamage = 50 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 14F +Flags = abef +Description = The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage dealt. +#------------------------------- +[DISARMINGVOICE] +Name = Disarming Voice +Type = FAIRY +Category = Special +BaseDamage = 40 +Accuracy = 0 +TotalPP = 15 +Target = AllNearFoes +FunctionCode = 0A5 +Flags = befk +Description = Letting out a charming cry, the user does emotional damage to foes. This attack never misses. +#------------------------------- +[FAIRYWIND] +Name = Fairy Wind +Type = FAIRY +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 000 +Flags = bef +Description = The user stirs up a fairy wind and strikes the target with it. +#------------------------------- +[NATURESMADNESS] +Name = Nature's Madness +Type = FAIRY +Category = Special +BaseDamage = 1 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 06C +Flags = bef +Description = The user hits the target with the force of nature. It halves the target's HP. +#------------------------------- +[AROMATICMIST] +Name = Aromatic Mist +Type = FAIRY +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearAlly +FunctionCode = 138 +Description = The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. +#------------------------------- +[BABYDOLLEYES] +Name = Baby-Doll Eyes +Type = FAIRY +Category = Status +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 042 +Flags = bce +Description = The user stares with its baby-doll eyes, which lowers the target's Attack stat. Always goes first. +#------------------------------- +[CHARM] +Name = Charm +Type = FAIRY +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 04B +Flags = bce +Description = The user charmingly gazes at the foe, making it less wary. The target's Attack is harshly lowered. +#------------------------------- +[CRAFTYSHIELD] +Name = Crafty Shield +Type = FAIRY +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = UserSide +Priority = 3 +FunctionCode = 14A +Description = The user protects itself and its allies from status moves with a mysterious power. +#------------------------------- +[FAIRYLOCK] +Name = Fairy Lock +Type = FAIRY +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 152 +Flags = e +Description = By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. +#------------------------------- +[FLORALHEALING] +Name = Floral Healing +Type = FAIRY +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 16E +Flags = bc +Description = The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. +#------------------------------- +[FLOWERSHIELD] +Name = Flower Shield +Type = FAIRY +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = AllBattlers +FunctionCode = 13F +Description = The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power. +#------------------------------- +[GEOMANCY] +Name = Geomancy +Type = FAIRY +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 14E +Description = The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. +#------------------------------- +[MISTYTERRAIN] +Name = Misty Terrain +Type = FAIRY +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 156 +Description = The user covers the ground with mist for five turns. Grounded Pokémon can't gain status conditions. +#------------------------------- +[MOONLIGHT] +Name = Moonlight +Type = FAIRY +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +FunctionCode = 0D8 +Flags = d +Description = The user restores its own HP. The amount of HP regained varies with the weather. +#------------------------------- +[SWEETKISS] +Name = Sweet Kiss +Type = FAIRY +Category = Status +Accuracy = 75 +TotalPP = 10 +Target = NearOther +FunctionCode = 013 +Flags = bce +Description = The user kisses the target with a sweet, angelic cuteness that causes confusion. +#------------------------------- +[FOCUSPUNCH] +Name = Focus Punch +Type = FIGHTING +Category = Physical +BaseDamage = 150 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +Priority = -3 +FunctionCode = 115 +Flags = abfj +Description = The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. +#------------------------------- +[HIGHJUMPKICK] +Name = High Jump Kick +Type = FIGHTING +Category = Physical +BaseDamage = 130 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 10B +Flags = abef +Description = The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. +#------------------------------- +[CLOSECOMBAT] +Name = Close Combat +Type = FIGHTING +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 03C +Flags = abef +Description = The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. +#------------------------------- +[FOCUSBLAST] +Name = Focus Blast +Type = FIGHTING +Category = Special +BaseDamage = 120 +Accuracy = 70 +TotalPP = 5 +Target = NearOther +FunctionCode = 046 +Flags = befn +EffectChance = 10 +Description = The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. +#------------------------------- +[SUPERPOWER] +Name = Superpower +Type = FIGHTING +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 03B +Flags = abef +Description = The user attacks the target with great power. However, it also lowers the user's Attack and Defense. +#------------------------------- +[CROSSCHOP] +Name = Cross Chop +Type = FIGHTING +Category = Physical +BaseDamage = 100 +Accuracy = 80 +TotalPP = 5 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The user delivers a double chop with its forearms crossed. Critical hits land more easily. +#------------------------------- +[DYNAMICPUNCH] +Name = Dynamic Punch +Type = FIGHTING +Category = Physical +BaseDamage = 100 +Accuracy = 50 +TotalPP = 5 +Target = NearOther +FunctionCode = 013 +Flags = abefj +EffectChance = 100 +Description = The user punches the target with full, concentrated power. It confuses the target if it hits. +#------------------------------- +[FLYINGPRESS] +Name = Flying Press +Type = FIGHTING +Category = Physical +BaseDamage = 100 +Accuracy = 95 +TotalPP = 10 +Target = Other +FunctionCode = 144 +Flags = abef +Description = The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. +#------------------------------- +[HAMMERARM] +Name = Hammer Arm +Type = FIGHTING +Category = Physical +BaseDamage = 100 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 03E +Flags = abefj +Description = The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. +#------------------------------- +[JUMPKICK] +Name = Jump Kick +Type = FIGHTING +Category = Physical +BaseDamage = 100 +Accuracy = 95 +TotalPP = 10 +Target = NearOther +FunctionCode = 10B +Flags = abef +Description = The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. +#------------------------------- +[SACREDSWORD] +Name = Sacred Sword +Type = FIGHTING +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0A9 +Flags = abef +Description = The user attacks by slicing with its long horns. The target's stat changes don't affect the damage. +#------------------------------- +[SECRETSWORD] +Name = Secret Sword +Type = FIGHTING +Category = Special +BaseDamage = 85 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 122 +Flags = bef +Description = The user cuts with its long horn. The odd power contained in it does physical damage to the foe. +#------------------------------- +[SKYUPPERCUT] +Name = Sky Uppercut +Type = FIGHTING +Category = Physical +BaseDamage = 85 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 11B +Flags = abefj +Description = The user attacks the target with an uppercut thrown skyward with force. +#------------------------------- +[AURASPHERE] +Name = Aura Sphere +Type = FIGHTING +Category = Special +BaseDamage = 80 +Accuracy = 0 +TotalPP = 20 +Target = Other +FunctionCode = 0A5 +Flags = befmn +Description = The user looses a blast of aura power from deep within its body. This move is certain to hit. +#------------------------------- +[SUBMISSION] +Name = Submission +Type = FIGHTING +Category = Physical +BaseDamage = 80 +Accuracy = 80 +TotalPP = 20 +Target = NearOther +FunctionCode = 0FA +Flags = abef +Description = The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. +#------------------------------- +[BRICKBREAK] +Name = Brick Break +Type = FIGHTING +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 10A +Flags = abef +Description = The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. +#------------------------------- +[DRAINPUNCH] +Name = Drain Punch +Type = FIGHTING +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0DD +Flags = abefj +Description = An energy-draining punch. The user's HP is restored by half the damage taken by the target. +#------------------------------- +[VITALTHROW] +Name = Vital Throw +Type = FIGHTING +Category = Physical +BaseDamage = 70 +Accuracy = 0 +TotalPP = 10 +Target = NearOther +Priority = -1 +FunctionCode = 0A5 +Flags = abef +Description = The user attacks last. In return, this throw move is guaranteed not to miss. +#------------------------------- +[WAKEUPSLAP] +Name = Wake-Up Slap +Type = FIGHTING +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 07D +Flags = abef +Description = This attack inflicts big damage on a sleeping target. It also wakes the target up, however. +#------------------------------- +[LOWSWEEP] +Name = Low Sweep +Type = FIGHTING +Category = Physical +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 044 +Flags = abef +EffectChance = 100 +Description = The user attacks the target's legs swiftly, reducing the target's Speed stat. +#------------------------------- +[CIRCLETHROW] +Name = Circle Throw +Type = FIGHTING +Category = Physical +BaseDamage = 60 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +Priority = -6 +FunctionCode = 0EC +Flags = abef +Description = The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. +#------------------------------- +[FORCEPALM] +Name = Force Palm +Type = FIGHTING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 007 +Flags = abef +EffectChance = 30 +Description = The target is attacked with a shock wave. It may also leave the target with paralysis. +#------------------------------- +[REVENGE] +Name = Revenge +Type = FIGHTING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +Priority = -4 +FunctionCode = 081 +Flags = abef +Description = An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. +#------------------------------- +[ROLLINGKICK] +Name = Rolling Kick +Type = FIGHTING +Category = Physical +BaseDamage = 60 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The user lashes out with a quick, spinning kick. It may also make the target flinch. +#------------------------------- +[STORMTHROW] +Name = Storm Throw +Type = FIGHTING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0A0 +Flags = abef +Description = The user strikes the target with a fierce blow. This attack always results in a critical hit. +#------------------------------- +[KARATECHOP] +Name = Karate Chop +Type = FIGHTING +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The target is attacked with a sharp chop. Critical hits land more easily. +#------------------------------- +[MACHPUNCH] +Name = Mach Punch +Type = FIGHTING +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = abefj +Description = The user throws a punch at blinding speed. It is certain to strike first. +#------------------------------- +[POWERUPPUNCH] +Name = Power-Up Punch +Type = FIGHTING +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 01C +Flags = abefj +EffectChance = 100 +Description = Striking opponents repeatedly makes the user's fists harder, raising the user's Attack stat. +#------------------------------- +[ROCKSMASH] +Name = Rock Smash +Type = FIGHTING +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 043 +Flags = abef +EffectChance = 50 +Description = The user attacks with a punch that can shatter a rock. It may also lower the foe's Defense stat. +#------------------------------- +[VACUUMWAVE] +Name = Vacuum Wave +Type = FIGHTING +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = bef +Description = The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. +#------------------------------- +[DOUBLEKICK] +Name = Double Kick +Type = FIGHTING +Category = Physical +BaseDamage = 30 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 0BD +Flags = abef +Description = The target is quickly kicked twice in succession using both feet. +#------------------------------- +[ARMTHRUST] +Name = Arm Thrust +Type = FIGHTING +Category = Physical +BaseDamage = 15 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0C0 +Flags = abef +Description = The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. +#------------------------------- +[TRIPLEKICK] +Name = Triple Kick +Type = FIGHTING +Category = Physical +BaseDamage = 10 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0BF +Flags = abef +Description = A consecutive three-kick attack that becomes more powerful with each successive hit. +#------------------------------- +[COUNTER] +Name = Counter +Type = FIGHTING +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = None +Priority = -5 +FunctionCode = 071 +Flags = abf +Description = A retaliation move that counters any physical attack, inflicting double the damage taken. +#------------------------------- +[FINALGAMBIT] +Name = Final Gambit +Type = FIGHTING +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 0E1 +Flags = bf +Description = The user risks all to attack the foe. The user faints but does damage equal to its HP. +#------------------------------- +[LOWKICK] +Name = Low Kick +Type = FIGHTING +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 09A +Flags = abef +Description = A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. +#------------------------------- +[REVERSAL] +Name = Reversal +Type = FIGHTING +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 098 +Flags = abef +Description = An all-out attack that becomes more powerful the less HP the user has. +#------------------------------- +[SEISMICTOSS] +Name = Seismic Toss +Type = FIGHTING +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 06D +Flags = abef +Description = The target is thrown using the power of gravity. It inflicts damage equal to the user's level. +#------------------------------- +[BULKUP] +Name = Bulk Up +Type = FIGHTING +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 024 +Flags = d +Description = The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. +#------------------------------- +[DETECT] +Name = Detect +Type = FIGHTING +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +Priority = 4 +FunctionCode = 0AA +Description = It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. +#------------------------------- +[MATBLOCK] +Name = Mat Block +Type = FIGHTING +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = UserSide +FunctionCode = 149 +Flags = d +Description = Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. +#------------------------------- +[QUICKGUARD] +Name = Quick Guard +Type = FIGHTING +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = UserSide +Priority = 3 +FunctionCode = 0AB +Flags = d +Description = The user protects itself and its allies from priority moves. If may fail if used in succession. +#------------------------------- +[VCREATE] +Name = V-create +Type = FIRE +Category = Physical +BaseDamage = 180 +Accuracy = 95 +TotalPP = 5 +Target = NearOther +FunctionCode = 03D +Flags = abef +Description = With a fiery forehead, the user hurls itself at the foe. It lowers the user's Defense, Sp. Def, and Speed. +#------------------------------- +[BLASTBURN] +Name = Blast Burn +Type = FIRE +Category = Special +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = bef +Description = The target is razed by a fiery explosion. The user must rest on the next turn, however. +#------------------------------- +[ERUPTION] +Name = Eruption +Type = FIRE +Category = Special +BaseDamage = 150 +Accuracy = 100 +TotalPP = 5 +Target = AllNearFoes +FunctionCode = 08B +Flags = bef +Description = The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes. +#------------------------------- +[MINDBLOWN] +Name = Mind Blown +Type = FIRE +Category = Special +BaseDamage = 150 +Accuracy = 100 +TotalPP = 5 +Target = AllNearOthers +FunctionCode = 170 +Flags = bef +Description = The user attacks everything by causing its own head to explode. This also damages the user. +#------------------------------- +[SHELLTRAP] +Name = Shell Trap +Type = FIRE +Category = Special +BaseDamage = 150 +Accuracy = 100 +TotalPP = 5 +Target = AllNearFoes +Priority = -3 +FunctionCode = 171 +Flags = bf +Description = The user sets a shell trap. If it is hit by a physical move, the trap explodes and hurt the attacker. +#------------------------------- +[BLUEFLARE] +Name = Blue Flare +Type = FIRE +Category = Special +BaseDamage = 130 +Accuracy = 85 +TotalPP = 5 +Target = NearOther +FunctionCode = 00A +Flags = bef +EffectChance = 20 +Description = The user attacks by engulfing the foe in a beautiful, yet intense, blue flame. It may also burn the foe. +#------------------------------- +[BURNUP] +Name = Burn Up +Type = FIRE +Category = Special +BaseDamage = 130 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 162 +Flags = bef +Description = To inflict massive damage, the user burns itself out. The user will no longer be Fire type. +#------------------------------- +[OVERHEAT] +Name = Overheat +Type = FIRE +Category = Special +BaseDamage = 130 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 03F +Flags = bef +Description = The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. +#------------------------------- +[FLAREBLITZ] +Name = Flare Blitz +Type = FIRE +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FE +Flags = abefg +EffectChance = 10 +Description = The user cloaks itself in fire and charges at the foe. The user also takes damage and may burn the target. +#------------------------------- +[FIREBLAST] +Name = Fire Blast +Type = FIRE +Category = Special +BaseDamage = 110 +Accuracy = 85 +TotalPP = 5 +Target = NearOther +FunctionCode = 00A +Flags = bef +EffectChance = 10 +Description = The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. +#------------------------------- +[FUSIONFLARE] +Name = Fusion Flare +Type = FIRE +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 07A +Flags = befg +Description = The user brings down a giant flame. It does more damage if influenced by an enormous thunderbolt. +#------------------------------- +[INFERNO] +Name = Inferno +Type = FIRE +Category = Special +BaseDamage = 100 +Accuracy = 50 +TotalPP = 5 +Target = NearOther +FunctionCode = 00A +Flags = bef +EffectChance = 100 +Description = The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. +#------------------------------- +[MAGMASTORM] +Name = Magma Storm +Type = FIRE +Category = Special +BaseDamage = 100 +Accuracy = 75 +TotalPP = 5 +Target = NearOther +FunctionCode = 0CF +Flags = bef +Description = The target becomes trapped within a maelstrom of fire that rages for four to five turns. +#------------------------------- +[SACREDFIRE] +Name = Sacred Fire +Type = FIRE +Category = Physical +BaseDamage = 100 +Accuracy = 95 +TotalPP = 5 +Target = NearOther +FunctionCode = 00A +Flags = befg +EffectChance = 50 +Description = The target is razed with a mystical fire of great intensity. It may also leave the target with a burn. +#------------------------------- +[SEARINGSHOT] +Name = Searing Shot +Type = FIRE +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 5 +Target = AllNearOthers +FunctionCode = 00A +Flags = befn +EffectChance = 30 +Description = An inferno of scarlet flames torches everything around the user. It may leave the foe with a burn. +#------------------------------- +[HEATWAVE] +Name = Heat Wave +Type = FIRE +Category = Special +BaseDamage = 95 +Accuracy = 90 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 00A +Flags = bef +EffectChance = 10 +Description = The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. +#------------------------------- +[FLAMETHROWER] +Name = Flamethrower +Type = FIRE +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00A +Flags = bef +EffectChance = 10 +Description = The target is scorched with an intense blast of fire. It may also leave the target with a burn. +#------------------------------- +[BLAZEKICK] +Name = Blaze Kick +Type = FIRE +Category = Physical +BaseDamage = 85 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 00A +Flags = abefh +EffectChance = 10 +Description = The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. +#------------------------------- +[FIERYDANCE] +Name = Fiery Dance +Type = FIRE +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 020 +Flags = befo +EffectChance = 50 +Description = Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat. +#------------------------------- +[FIRELASH] +Name = Fire Lash +Type = FIRE +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 043 +Flags = abef +EffectChance = 100 +Description = The user strikes the target with a burning lash. This also lowers the target's Defense stat. +#------------------------------- +[FIREPLEDGE] +Name = Fire Pledge +Type = FIRE +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 107 +Flags = bef +Description = A column of fire hits opposing Pokémon. When used with its Grass equivalent, it makes a sea of fire. +#------------------------------- +[LAVAPLUME] +Name = Lava Plume +Type = FIRE +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = AllNearOthers +FunctionCode = 00A +Flags = bef +EffectChance = 30 +Description = An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. +#------------------------------- +[FIREPUNCH] +Name = Fire Punch +Type = FIRE +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00A +Flags = abefj +EffectChance = 10 +Description = The target is punched with a fiery fist. It may leave the target with a burn. +#------------------------------- +[MYSTICALFIRE] +Name = Mystical Fire +Type = FIRE +Category = Special +BaseDamage = 75 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 045 +Flags = bef +EffectChance = 100 +Description = The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. +#------------------------------- +[FLAMEBURST] +Name = Flame Burst +Type = FIRE +Category = Special +BaseDamage = 70 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 074 +Flags = bef +Description = The user attacks the foe with a bursting flame. It also damages Pokémon next to the target. +#------------------------------- +[FIREFANG] +Name = Fire Fang +Type = FIRE +Category = Physical +BaseDamage = 65 +Accuracy = 95 +TotalPP = 15 +Target = NearOther +FunctionCode = 00B +Flags = abei +EffectChance = 100 +Description = The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. +#------------------------------- +[FLAMEWHEEL] +Name = Flame Wheel +Type = FIRE +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 00A +Flags = abefg +EffectChance = 10 +Description = The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. +#------------------------------- +[INCINERATE] +Name = Incinerate +Type = FIRE +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 15 +Target = AllNearFoes +FunctionCode = 0F5 +Flags = bef +Description = The user attacks the foe with fire. The target's held Berry becomes burnt up and unusable. +#------------------------------- +[FLAMECHARGE] +Name = Flame Charge +Type = FIRE +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 01F +Flags = abef +EffectChance = 100 +Description = The user cloaks itself in flame and attacks. Building up more power, it raises the user's Speed stat. +#------------------------------- +[EMBER] +Name = Ember +Type = FIRE +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 00A +Flags = bef +EffectChance = 10 +Description = The target is attacked with small flames. It may also leave the target with a burn. +#------------------------------- +[FIRESPIN] +Name = Fire Spin +Type = FIRE +Category = Special +BaseDamage = 35 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0CF +Flags = bef +Description = The target becomes trapped within a fierce vortex of fire that rages for four to five turns. +#------------------------------- +[HEATCRASH] +Name = Heat Crash +Type = FIRE +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 09B +Flags = abef +Description = The user slams the foe with its flaming body. The heavier the user is, the greater the damage. +#------------------------------- +[SUNNYDAY] +Name = Sunny Day +Type = FIRE +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = BothSides +FunctionCode = 0FF +Description = The user intensifies the sun for five turns, powering up Fire-type moves. +#------------------------------- +[WILLOWISP] +Name = Will-O-Wisp +Type = FIRE +Category = Status +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 00A +Flags = bce +Description = The user shoots a sinister, bluish-white flame at the target to inflict a burn. +#------------------------------- +[SKYATTACK] +Name = Sky Attack +Type = FLYING +Category = Physical +BaseDamage = 140 +Accuracy = 90 +TotalPP = 5 +Target = Other +FunctionCode = 0C7 +Flags = beh +EffectChance = 30 +Description = A second-turn attack move where critical hits land more easily. It may also make the target flinch. +#------------------------------- +[BRAVEBIRD] +Name = Brave Bird +Type = FLYING +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = Other +FunctionCode = 0FB +Flags = abef +Description = The user tucks in its wings and charges from a low altitude. The user also takes serious damage. +#------------------------------- +[DRAGONASCENT] +Name = Dragon Ascent +Type = FLYING +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 03C +Flags = abef +Description = The user soars upward and drops at high speeds. Its Defense and Sp. Def stats are lowered. +#------------------------------- +[HURRICANE] +Name = Hurricane +Type = FLYING +Category = Special +BaseDamage = 110 +Accuracy = 70 +TotalPP = 10 +Target = Other +FunctionCode = 015 +Flags = bef +EffectChance = 30 +Description = The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe. +#------------------------------- +[AEROBLAST] +Name = Aeroblast +Type = FLYING +Category = Special +BaseDamage = 100 +Accuracy = 95 +TotalPP = 5 +Target = Other +FunctionCode = 000 +Flags = befh +Description = A vortex of air is shot at the target to inflict damage. Critical hits land more easily. +#------------------------------- +[BEAKBLAST] +Name = Beak Blast +Type = FLYING +Category = Physical +BaseDamage = 100 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 172 +Flags = bfn +Description = The user heats up its beak before attacking. Making contact in this time results in a burn. +#------------------------------- +[FLY] +Name = Fly +Type = FLYING +Category = Physical +BaseDamage = 90 +Accuracy = 95 +TotalPP = 15 +Target = Other +FunctionCode = 0C9 +Flags = abef +Description = The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. +#------------------------------- +[BOUNCE] +Name = Bounce +Type = FLYING +Category = Physical +BaseDamage = 85 +Accuracy = 85 +TotalPP = 5 +Target = Other +FunctionCode = 0CC +Flags = abef +EffectChance = 30 +Description = The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. +#------------------------------- +[DRILLPECK] +Name = Drill Peck +Type = FLYING +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 20 +Target = Other +FunctionCode = 000 +Flags = abef +Description = A corkscrewing attack with the sharp beak acting as a drill. +#------------------------------- +[OBLIVIONWING] +Name = Oblivion Wing +Type = FLYING +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = Other +FunctionCode = 14F +Flags = bef +Description = The user absorbs its target's HP. The user's HP is restored by over half of the damage dealt. +#------------------------------- +[AIRSLASH] +Name = Air Slash +Type = FLYING +Category = Special +BaseDamage = 75 +Accuracy = 95 +TotalPP = 15 +Target = Other +FunctionCode = 00F +Flags = be +EffectChance = 30 +Description = The user attacks with a blade of air that slices even the sky. It may also make the target flinch. +#------------------------------- +[CHATTER] +Name = Chatter +Type = FLYING +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = Other +FunctionCode = 014 +Flags = befk +EffectChance = 100 +Description = The user attacks using a sound wave based on words it has learned. It may also confuse the target. +#------------------------------- +[AERIALACE] +Name = Aerial Ace +Type = FLYING +Category = Physical +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = Other +FunctionCode = 0A5 +Flags = abef +Description = The user confounds the foe with speed, then slashes. The attack lands without fail. +#------------------------------- +[AIRCUTTER] +Name = Air Cutter +Type = FLYING +Category = Special +BaseDamage = 60 +Accuracy = 95 +TotalPP = 25 +Target = AllNearFoes +FunctionCode = 000 +Flags = befh +Description = The user launches razor-like wind to slash the opposing team. Critical hits land more easily. +#------------------------------- +[PLUCK] +Name = Pluck +Type = FLYING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = Other +FunctionCode = 0F4 +Flags = abef +Description = The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. +#------------------------------- +[SKYDROP] +Name = Sky Drop +Type = FLYING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = Other +FunctionCode = 0CE +Flags = abef +Description = The user takes the foe into the sky, then drops it on the next turn. The foe cannot attack while airborne. +#------------------------------- +[WINGATTACK] +Name = Wing Attack +Type = FLYING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 35 +Target = Other +FunctionCode = 000 +Flags = abef +Description = The target is struck with large, imposing wings spread wide to inflict damage. +#------------------------------- +[ACROBATICS] +Name = Acrobatics +Type = FLYING +Category = Physical +BaseDamage = 55 +Accuracy = 100 +TotalPP = 15 +Target = Other +FunctionCode = 086 +Flags = abef +Description = The user nimbly strikes the foe. This attack does more damage if the user is not holding an item. +#------------------------------- +[GUST] +Name = Gust +Type = FLYING +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 35 +Target = Other +FunctionCode = 077 +Flags = bef +Description = A gust of wind is whipped up by wings and launched at the target to inflict damage. +#------------------------------- +[PECK] +Name = Peck +Type = FLYING +Category = Physical +BaseDamage = 35 +Accuracy = 100 +TotalPP = 35 +Target = Other +FunctionCode = 000 +Flags = abef +Description = The target is jabbed with a sharply pointed beak or horn. +#------------------------------- +[DEFOG] +Name = Defog +Type = FLYING +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 049 +Flags = bce +Description = A strong wind blows away the foe's obstacles such as Light Screen. It also lowers their evasion. +#------------------------------- +[FEATHERDANCE] +Name = Feather Dance +Type = FLYING +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 04B +Flags = bceo +Description = The user covers the target's body with a mass of down that harshly lowers its Attack stat. +#------------------------------- +[MIRRORMOVE] +Name = Mirror Move +Type = FLYING +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0AE +Description = The user counters the target by mimicking the target's last move. +#------------------------------- +[ROOST] +Name = Roost +Type = FLYING +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D6 +Flags = d +Description = The user lands and rests its body. It restores the user's HP by up to half of its max HP. +#------------------------------- +[TAILWIND] +Name = Tailwind +Type = FLYING +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = UserSide +FunctionCode = 05B +Flags = d +Description = The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. +#------------------------------- +[SHADOWFORCE] +Name = Shadow Force +Type = GHOST +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 0CD +Flags = aef +Description = The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself. +#------------------------------- +[MOONGEISTBEAM] +Name = Moongeist Beam +Type = GHOST +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 163 +Flags = bef +Description = The user emits a sinister ray. This move can be used on the target regardless of its Abilities. +#------------------------------- +[PHANTOMFORCE] +Name = Phantom Force +Type = GHOST +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 14D +Flags = aef +Description = The user vanishes somewhere, then strikes on the next turn. Hits through protections. +#------------------------------- +[SPECTRALTHIEF] +Name = Spectral Thief +Type = GHOST +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 15D +Flags = abef +Description = The user hides in the target's shadow, steals the target's stat boosts, and then attacks. +#------------------------------- +[SHADOWBONE] +Name = Shadow Bone +Type = GHOST +Category = Physical +BaseDamage = 85 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 043 +Flags = bef +EffectChance = 20 +Description = The user beats the target with a bone containing a spirit. May lower the target's Defense stat. +#------------------------------- +[SHADOWBALL] +Name = Shadow Ball +Type = GHOST +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 046 +Flags = befn +EffectChance = 20 +Description = The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. +#------------------------------- +[SPIRITSHACKLE] +Name = Spirit Shackle +Type = GHOST +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0EF +Flags = bef +EffectChance = 100 +Description = The user attacks while also stitching the target's shadow to the ground to prevent it fleeing. +#------------------------------- +[SHADOWCLAW] +Name = Shadow Claw +Type = GHOST +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The user slashes with a sharp claw made from shadows. Critical hits land more easily. +#------------------------------- +[HEX] +Name = Hex +Type = GHOST +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 07F +Flags = bef +Description = This relentless attack does massive damage to a target affected by status problems. +#------------------------------- +[OMINOUSWIND] +Name = Ominous Wind +Type = GHOST +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 02D +Flags = bef +EffectChance = 10 +Description = The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. +#------------------------------- +[SHADOWPUNCH] +Name = Shadow Punch +Type = GHOST +Category = Physical +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A5 +Flags = abefj +Description = The user throws a punch from the shadows. The punch lands without fail. +#------------------------------- +[SHADOWSNEAK] +Name = Shadow Sneak +Type = GHOST +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = abef +Description = The user extends its shadow and attacks the target from behind. This move always goes first. +#------------------------------- +[ASTONISH] +Name = Astonish +Type = GHOST +Category = Physical +BaseDamage = 30 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The user attacks the target while shouting in a startling fashion. It may also make the target flinch. +#------------------------------- +[LICK] +Name = Lick +Type = GHOST +Category = Physical +BaseDamage = 30 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 007 +Flags = abef +EffectChance = 30 +Description = The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. +#------------------------------- +[NIGHTSHADE] +Name = Night Shade +Type = GHOST +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 06D +Flags = bef +Description = The user makes the foe see a frightening mirage. It inflicts damage matching the user's level. +#------------------------------- +[CONFUSERAY] +Name = Confuse Ray +Type = GHOST +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 013 +Flags = bce +Description = The target is exposed to a sinister ray that triggers confusion. +#------------------------------- +[CURSE] +Name = Curse +Type = GHOST +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 10D +Description = A move that works differently for the Ghost type than for all the other types. +#------------------------------- +[DESTINYBOND] +Name = Destiny Bond +Type = GHOST +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +FunctionCode = 0E7 +Description = When this move is used, if the user faints, the foe that landed the knockout hit also faints. +#------------------------------- +[GRUDGE] +Name = Grudge +Type = GHOST +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +FunctionCode = 0E6 +Description = If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. +#------------------------------- +[NIGHTMARE] +Name = Nightmare +Type = GHOST +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 10F +Flags = be +Description = A sleeping target sees a nightmare that inflicts some damage every turn. +#------------------------------- +[SPITE] +Name = Spite +Type = GHOST +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 10E +Flags = bce +Description = The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. +#------------------------------- +[TRICKORTREAT] +Name = Trick-or-Treat +Type = GHOST +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 142 +Flags = bce +Description = The user takes the target trick-or-treating. This adds Ghost type to the target's type. +#------------------------------- +[FRENZYPLANT] +Name = Frenzy Plant +Type = GRASS +Category = Special +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = bef +Description = The user slams the target with an enormous tree. The user can't move on the next turn. +#------------------------------- +[LEAFSTORM] +Name = Leaf Storm +Type = GRASS +Category = Special +BaseDamage = 130 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 03F +Flags = bef +Description = A storm of sharp is whipped up. The attack's recoil harshly reduces the user's Sp. Atk stat. +#------------------------------- +[SOLARBLADE] +Name = Solar Blade +Type = GRASS +Category = Physical +BaseDamage = 125 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C4 +Flags = abef +Description = The user gathers light energy into a blade, attacking the target on the next turn. +#------------------------------- +[PETALDANCE] +Name = Petal Dance +Type = GRASS +Category = Special +BaseDamage = 120 +Accuracy = 100 +TotalPP = 10 +Target = RandomNearFoe +FunctionCode = 0D2 +Flags = abefo +Description = The user attacks by scattering petals for two to three turns. The user then becomes confused. +#------------------------------- +[POWERWHIP] +Name = Power Whip +Type = GRASS +Category = Physical +BaseDamage = 120 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The user violently whirls its vines or tentacles to harshly lash the target. +#------------------------------- +[SEEDFLARE] +Name = Seed Flare +Type = GRASS +Category = Special +BaseDamage = 120 +Accuracy = 85 +TotalPP = 5 +Target = NearOther +FunctionCode = 04F +Flags = bef +EffectChance = 40 +Description = The user generates a shock wave from within its body. It may harshly lower the target's Sp. Def. +#------------------------------- +[SOLARBEAM] +Name = Solar Beam +Type = GRASS +Category = Special +BaseDamage = 120 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C4 +Flags = bef +Description = A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. +#------------------------------- +[WOODHAMMER] +Name = Wood Hammer +Type = GRASS +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FB +Flags = abef +Description = The user slams its rugged body into the target to attack. The user also sustains serious damage. +#------------------------------- +[ENERGYBALL] +Name = Energy Ball +Type = GRASS +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 046 +Flags = befn +EffectChance = 10 +Description = The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. +#------------------------------- +[LEAFBLADE] +Name = Leaf Blade +Type = GRASS +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The user handles a sharp leaf like a sword and attacks by slashing. It has a high critical-hit ratio. +#------------------------------- +[PETALBLIZZARD] +Name = Petal Blizzard +Type = GRASS +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = AllNearOthers +FunctionCode = 000 +Flags = bef +Description = The user stirs up a violent petal blizzard and attacks everything around it. +#------------------------------- +[GRASSPLEDGE] +Name = Grass Pledge +Type = GRASS +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 106 +Flags = bef +Description = A column of grass hits the foes. When used with its water equivalent, it creates a vast swamp. +#------------------------------- +[SEEDBOMB] +Name = Seed Bomb +Type = GRASS +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = befn +Description = The user slams a barrage of hard-shelled seeds down on the target from above. +#------------------------------- +[GIGADRAIN] +Name = Giga Drain +Type = GRASS +Category = Special +BaseDamage = 75 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0DD +Flags = bef +Description = A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. +#------------------------------- +[HORNLEECH] +Name = Horn Leech +Type = GRASS +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0DD +Flags = abef +Description = The user drains the foe's energy with its horns. The user's HP is restored by half the damage inflicted. +#------------------------------- +[TROPKICK] +Name = Trop Kick +Type = GRASS +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 042 +Flags = abef +EffectChance = 100 +Description = The user lands an intense tropical kick on the target. This also lowers the target's Attack stat. +#------------------------------- +[LEAFTORNADO] +Name = Leaf Tornado +Type = GRASS +Category = Special +BaseDamage = 65 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = bef +EffectChance = 50 +Description = The user attacks its foe by encircling it in sharp leaves. This attack may also lower the foe's accuracy. +#------------------------------- +[MAGICALLEAF] +Name = Magical Leaf +Type = GRASS +Category = Special +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A5 +Flags = bef +Description = The user scatters curious leaves that chase the target. This attack will not miss. +#------------------------------- +[NEEDLEARM] +Name = Needle Arm +Type = GRASS +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The user attacks by wildly swinging its thorny arms. It may also make the target flinch. +#------------------------------- +[RAZORLEAF] +Name = Razor Leaf +Type = GRASS +Category = Physical +BaseDamage = 55 +Accuracy = 95 +TotalPP = 25 +Target = AllNearFoes +FunctionCode = 000 +Flags = befh +Description = Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. +#------------------------------- +[VINEWHIP] +Name = Vine Whip +Type = GRASS +Category = Physical +BaseDamage = 45 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is struck with slender, whiplike vines to inflict damage. +#------------------------------- +[LEAFAGE] +Name = Leafage +Type = GRASS +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 40 +Target = NearOther +FunctionCode = 000 +Flags = bef +Description = The user attacks by pelting the target with leaves. +#------------------------------- +[MEGADRAIN] +Name = Mega Drain +Type = GRASS +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0DD +Flags = bef +Description = A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. +#------------------------------- +[BULLETSEED] +Name = Bullet Seed +Type = GRASS +Category = Physical +BaseDamage = 25 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 0C0 +Flags = befn +Description = The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. +#------------------------------- +[ABSORB] +Name = Absorb +Type = GRASS +Category = Special +BaseDamage = 20 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 0DD +Flags = bef +Description = A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. +#------------------------------- +[GRASSKNOT] +Name = Grass Knot +Type = GRASS +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 09A +Flags = abef +Description = The user snares the target with grass and trips it. The heavier the target, the greater the damage. +#------------------------------- +[AROMATHERAPY] +Name = Aromatherapy +Type = GRASS +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = UserAndAllies +FunctionCode = 019 +Flags = d +Description = The user releases a soothing scent that heals all status problems affecting the user's party. +#------------------------------- +[COTTONGUARD] +Name = Cotton Guard +Type = GRASS +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 038 +Flags = d +Description = The user protects itself by wrapping its body in soft cotton, drastically raising its Defense stat. +#------------------------------- +[COTTONSPORE] +Name = Cotton Spore +Type = GRASS +Category = Status +Accuracy = 100 +TotalPP = 40 +Target = AllNearFoes +FunctionCode = 04D +Flags = bcel +Description = The user releases cotton-like spores that cling to the foe, harshly reducing its Speed stat. +#------------------------------- +[FORESTSCURSE] +Name = Forest's Curse +Type = GRASS +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 143 +Flags = bce +Description = The user puts a forest curse on the target. The target is now Grass type as well. +#------------------------------- +[GRASSWHISTLE] +Name = Grass Whistle +Type = GRASS +Category = Status +Accuracy = 55 +TotalPP = 15 +Target = NearOther +FunctionCode = 003 +Flags = bcek +Description = The user plays a pleasant melody that lulls the target into a deep sleep. +#------------------------------- +[GRASSYTERRAIN] +Name = Grassy Terrain +Type = GRASS +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 155 +Description = The user turns the ground to grass for five turns. Grounded Pokémon restore a little HP every turn. +#------------------------------- +[INGRAIN] +Name = Ingrain +Type = GRASS +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 0DB +Flags = d +Description = The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. +#------------------------------- +[LEECHSEED] +Name = Leech Seed +Type = GRASS +Category = Status +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0DC +Flags = bce +Description = A seed is planted on the target. It steals some HP from the target every turn. +#------------------------------- +[SLEEPPOWDER] +Name = Sleep Powder +Type = GRASS +Category = Status +Accuracy = 75 +TotalPP = 15 +Target = NearOther +FunctionCode = 003 +Flags = bcel +Description = The user scatters a big cloud of sleep-inducing dust around the target. +#------------------------------- +[SPIKYSHIELD] +Name = Spiky Shield +Type = GRASS +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +Priority = 4 +FunctionCode = 14C +Description = Protects the user from attacks. Also damages attackers that make contact with the user. +#------------------------------- +[SPORE] +Name = Spore +Type = GRASS +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 003 +Flags = bcel +Description = The user scatters bursts of spores that induce sleep. +#------------------------------- +[STRENGTHSAP] +Name = Strength Sap +Type = GRASS +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 160 +Flags = bce +Description = The user restores its HP by the target's Attack stat amount. Then lowers the target's Attack stat. +#------------------------------- +[STUNSPORE] +Name = Stun Spore +Type = GRASS +Category = Status +Accuracy = 75 +TotalPP = 30 +Target = NearOther +FunctionCode = 007 +Flags = bcel +Description = The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. +#------------------------------- +[SYNTHESIS] +Name = Synthesis +Type = GRASS +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +FunctionCode = 0D8 +Flags = d +Description = The user restores its own HP. The amount of HP regained varies with the weather. +#------------------------------- +[WORRYSEED] +Name = Worry Seed +Type = GRASS +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 064 +Flags = bce +Description = A seed that causes worry is planted on the foe. It prevents sleep by making its Ability Insomnia. +#------------------------------- +[PRECIPICEBLADES] +Name = Precipice Blades +Type = GROUND +Category = Physical +BaseDamage = 120 +Accuracy = 85 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 000 +Flags = bef +Description = The user attacks its foes by manifesting the power of the land in fearsome blades of stone. +#------------------------------- +[EARTHQUAKE] +Name = Earthquake +Type = GROUND +Category = Physical +BaseDamage = 100 +Accuracy = 100 +TotalPP = 10 +Target = AllNearOthers +FunctionCode = 076 +Flags = bef +Description = The user sets off an earthquake that strikes every Pokémon around it. +#------------------------------- +[HIGHHORSEPOWER] +Name = High Horsepower +Type = GROUND +Category = Physical +BaseDamage = 95 +Accuracy = 95 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The user fiercely attacks the target using its entire body. +#------------------------------- +[EARTHPOWER] +Name = Earth Power +Type = GROUND +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 046 +Flags = bef +EffectChance = 10 +Description = The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. +#------------------------------- +[LANDSWRATH] +Name = Land's Wrath +Type = GROUND +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 000 +Flags = bef +Description = The user gathers the energy of the land and focuses that power on foes to damage them. +#------------------------------- +[THOUSANDARROWS] +Name = Thousand Arrows +Type = GROUND +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 11C +Flags = bef +Description = This move also hits Pokémon that are in the air. Those Pokémon are knocked down to the ground. +#------------------------------- +[THOUSANDWAVES] +Name = Thousand Waves +Type = GROUND +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 0EF +Flags = bef +Description = The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle. +#------------------------------- +[DIG] +Name = Dig +Type = GROUND +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0CA +Flags = abef +Description = The user burrows, then attacks on the second turn. It can also be used to exit dungeons. +#------------------------------- +[DRILLRUN] +Name = Drill Run +Type = GROUND +Category = Physical +BaseDamage = 80 +Accuracy = 95 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The user crashes into its target while rotating its body like a drill. Critical hits land more easily. +#------------------------------- +[STOMPINGTANTRUM] +Name = Stomping Tantrum +Type = GROUND +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 166 +Flags = abef +Description = The user attacks driven by frustration. Power increases if the user's previous move failed. +#------------------------------- +[BONECLUB] +Name = Bone Club +Type = GROUND +Category = Physical +BaseDamage = 65 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 00F +Flags = be +EffectChance = 10 +Description = The user clubs the target with a bone. It may also make the target flinch. +#------------------------------- +[MUDBOMB] +Name = Mud Bomb +Type = GROUND +Category = Special +BaseDamage = 65 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = befn +EffectChance = 30 +Description = The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. +#------------------------------- +[BULLDOZE] +Name = Bulldoze +Type = GROUND +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = AllNearOthers +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = The user strikes everything around it by stomping on the ground. It reduces hit Pokémon's Speed. +#------------------------------- +[MUDSHOT] +Name = Mud Shot +Type = GROUND +Category = Special +BaseDamage = 55 +Accuracy = 95 +TotalPP = 15 +Target = NearOther +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. +#------------------------------- +[BONEMERANG] +Name = Bonemerang +Type = GROUND +Category = Physical +BaseDamage = 50 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0BD +Flags = bef +Description = The user throws the bone it holds. The bone loops to hit the target twice, coming and going. +#------------------------------- +[SANDTOMB] +Name = Sand Tomb +Type = GROUND +Category = Physical +BaseDamage = 35 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0CF +Flags = bef +Description = The user traps the target inside a harshly raging sandstorm for four to five turns. +#------------------------------- +[BONERUSH] +Name = Bone Rush +Type = GROUND +Category = Physical +BaseDamage = 25 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C0 +Flags = bef +Description = The user strikes the target with a hard bone two to five times in a row. +#------------------------------- +[MUDSLAP] +Name = Mud-Slap +Type = GROUND +Category = Special +BaseDamage = 20 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = bef +EffectChance = 100 +Description = The user hurls mud in the target's face to inflict damage and lower its accuracy. +#------------------------------- +[FISSURE] +Name = Fissure +Type = GROUND +Category = Physical +BaseDamage = 1 +Accuracy = 30 +TotalPP = 5 +Target = NearOther +FunctionCode = 070 +Flags = be +Description = The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. +#------------------------------- +[MAGNITUDE] +Name = Magnitude +Type = GROUND +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 30 +Target = AllNearOthers +FunctionCode = 095 +Flags = bef +Description = The user looses a ground-shaking quake affecting everyone around the user. Its power varies. +#------------------------------- +[MUDSPORT] +Name = Mud Sport +Type = GROUND +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = BothSides +FunctionCode = 09D +Description = The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. +#------------------------------- +[ROTOTILLER] +Name = Rototiller +Type = GROUND +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = AllBattlers +FunctionCode = 13E +Description = The user tills the soil to encourage plant growth. This raises the Attack and Sp. Atk of Grass types. +#------------------------------- +[SANDATTACK] +Name = Sand Attack +Type = GROUND +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 047 +Flags = bce +Description = Sand is hurled in the target's face, reducing its accuracy. +#------------------------------- +[SHOREUP] +Name = Shore Up +Type = GROUND +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 16D +Flags = d +Description = The user regains up to half of its max HP. It restores more HP in a sandstorm. +#------------------------------- +[SPIKES] +Name = Spikes +Type = GROUND +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = FoeSide +FunctionCode = 103 +Flags = c +Description = The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. +#------------------------------- +[FREEZESHOCK] +Name = Freeze Shock +Type = ICE +Category = Physical +BaseDamage = 140 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C5 +Flags = bef +EffectChance = 30 +Description = On the second turn, the user hits the foe with electrically charged ice. It may also paralyze the foe. +#------------------------------- +[ICEBURN] +Name = Ice Burn +Type = ICE +Category = Special +BaseDamage = 140 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C6 +Flags = bef +EffectChance = 30 +Description = On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn. +#------------------------------- +[BLIZZARD] +Name = Blizzard +Type = ICE +Category = Special +BaseDamage = 110 +Accuracy = 70 +TotalPP = 5 +Target = AllNearFoes +FunctionCode = 00D +Flags = bef +EffectChance = 10 +Description = A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. +#------------------------------- +[ICEHAMMER] +Name = Ice Hammer +Type = ICE +Category = Physical +BaseDamage = 100 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 03E +Flags = abefj +Description = The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. +#------------------------------- +[ICEBEAM] +Name = Ice Beam +Type = ICE +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 00C +Flags = bef +EffectChance = 10 +Description = The target is struck with an icy-cold beam of energy. It may also freeze the target solid. +#------------------------------- +[ICICLECRASH] +Name = Icicle Crash +Type = ICE +Category = Physical +BaseDamage = 85 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 00F +Flags = be +EffectChance = 30 +Description = The user attacks by harshly dropping an icicle onto the foe. It may also make the target flinch. +#------------------------------- +[ICEPUNCH] +Name = Ice Punch +Type = ICE +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00C +Flags = abefj +EffectChance = 10 +Description = The target is punched with an icy fist. It may also leave the target frozen. +#------------------------------- +[FREEZEDRY] +Name = Freeze-Dry +Type = ICE +Category = Special +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 135 +Flags = bef +EffectChance = 10 +Description = The user rapidly cools the target. This may freeze the target. Is super-effective on Water types. +#------------------------------- +[AURORABEAM] +Name = Aurora Beam +Type = ICE +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 042 +Flags = bef +EffectChance = 10 +Description = The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. +#------------------------------- +[GLACIATE] +Name = Glaciate +Type = ICE +Category = Special +BaseDamage = 65 +Accuracy = 95 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = The user attacks by blowing freezing cold air at the foe. This attack reduces the targets' Speed stat. +#------------------------------- +[ICEFANG] +Name = Ice Fang +Type = ICE +Category = Physical +BaseDamage = 65 +Accuracy = 95 +TotalPP = 15 +Target = NearOther +FunctionCode = 00E +Flags = abei +EffectChance = 100 +Description = The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. +#------------------------------- +[AVALANCHE] +Name = Avalanche +Type = ICE +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +Priority = -4 +FunctionCode = 081 +Flags = abef +Description = An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. +#------------------------------- +[FROSTBREATH] +Name = Frost Breath +Type = ICE +Category = Special +BaseDamage = 60 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0A0 +Flags = bef +Description = The user blows a cold breath on the target. This attack always results in a critical hit. +#------------------------------- +[ICYWIND] +Name = Icy Wind +Type = ICE +Category = Special +BaseDamage = 55 +Accuracy = 95 +TotalPP = 15 +Target = AllNearFoes +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = The user attacks with a gust of chilled air. It also lowers the targets' Speed stat. +#------------------------------- +[ICESHARD] +Name = Ice Shard +Type = ICE +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = bef +Description = The user flash freezes chunks of ice and hurls them at the target. This move always goes first. +#------------------------------- +[POWDERSNOW] +Name = Powder Snow +Type = ICE +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 25 +Target = AllNearFoes +FunctionCode = 00C +Flags = bef +EffectChance = 10 +Description = The user attacks with a chilling gust of powdery snow. It may also freeze the targets. +#------------------------------- +[ICEBALL] +Name = Ice Ball +Type = ICE +Category = Physical +BaseDamage = 30 +Accuracy = 90 +TotalPP = 20 +Target = NearOther +FunctionCode = 0D3 +Flags = abefn +Description = The user continually rolls into the target over five turns. It becomes stronger each time it hits. +#------------------------------- +[ICICLESPEAR] +Name = Icicle Spear +Type = ICE +Category = Physical +BaseDamage = 25 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 0C0 +Flags = bef +Description = The user launches sharp icicles at the target. It strikes two to five times in a row. +#------------------------------- +[SHEERCOLD] +Name = Sheer Cold +Type = ICE +Category = Special +BaseDamage = 1 +Accuracy = 30 +TotalPP = 5 +Target = NearOther +FunctionCode = 070 +Flags = be +Description = The foe is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. +#------------------------------- +[AURORAVEIL] +Name = Aurora Veil +Type = ICE +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = UserSide +FunctionCode = 167 +Flags = d +Description = This move reduces damage from attacks for five turns. This can be used only in a hailstorm. +#------------------------------- +[HAIL] +Name = Hail +Type = ICE +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 102 +Description = The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type. +#------------------------------- +[HAZE] +Name = Haze +Type = ICE +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = BothSides +FunctionCode = 051 +Description = The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. +#------------------------------- +[MIST] +Name = Mist +Type = ICE +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = UserSide +FunctionCode = 056 +Flags = d +Description = The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. +#------------------------------- +[EXPLOSION] +Name = Explosion +Type = NORMAL +Category = Physical +BaseDamage = 250 +Accuracy = 100 +TotalPP = 5 +Target = AllNearOthers +FunctionCode = 0E0 +Flags = bef +Description = The user explodes to inflict damage on those around it. The user faints upon using this move. +#------------------------------- +[SELFDESTRUCT] +Name = Self-Destruct +Type = NORMAL +Category = Physical +BaseDamage = 200 +Accuracy = 100 +TotalPP = 5 +Target = AllNearOthers +FunctionCode = 0E0 +Flags = bef +Description = The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. +#------------------------------- +[GIGAIMPACT] +Name = Giga Impact +Type = NORMAL +Category = Physical +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = abef +Description = The user charges at the target using every bit of its power. The user must rest on the next turn. +#------------------------------- +[HYPERBEAM] +Name = Hyper Beam +Type = NORMAL +Category = Special +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = bef +Description = The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. +#------------------------------- +[BOOMBURST] +Name = Boomburst +Type = NORMAL +Category = Special +BaseDamage = 140 +Accuracy = 100 +TotalPP = 10 +Target = AllNearOthers +FunctionCode = 000 +Flags = befk +Description = The user attacks everything around it with the destructive power of a terrible, explosive sound. +#------------------------------- +[LASTRESORT] +Name = Last Resort +Type = NORMAL +Category = Physical +BaseDamage = 140 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 125 +Flags = abef +Description = This move can be used only after the user has used all the other moves it knows in the battle. +#------------------------------- +[SKULLBASH] +Name = Skull Bash +Type = NORMAL +Category = Physical +BaseDamage = 130 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C8 +Flags = abef +Description = The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. +#------------------------------- +[DOUBLEEDGE] +Name = Double-Edge +Type = NORMAL +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FB +Flags = abef +Description = A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. +#------------------------------- +[HEADCHARGE] +Name = Head Charge +Type = NORMAL +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FA +Flags = abef +Description = The user charges its head into the foe, using its powerful guard hair. The user also takes damage. +#------------------------------- +[MEGAKICK] +Name = Mega Kick +Type = NORMAL +Category = Physical +BaseDamage = 120 +Accuracy = 75 +TotalPP = 5 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is attacked by a kick launched with muscle-packed power. +#------------------------------- +[TECHNOBLAST] +Name = Techno Blast +Type = NORMAL +Category = Special +BaseDamage = 120 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 09F +Flags = bef +Description = The user fires a beam of light at its target. The type changes depending on the Drive the user holds. +#------------------------------- +[THRASH] +Name = Thrash +Type = NORMAL +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 10 +Target = RandomNearFoe +FunctionCode = 0D2 +Flags = abef +Description = The user rampages and attacks for two to three turns. It then becomes confused, however. +#------------------------------- +[EGGBOMB] +Name = Egg Bomb +Type = NORMAL +Category = Physical +BaseDamage = 100 +Accuracy = 75 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = befn +Description = A large egg is hurled at the target with maximum force to inflict damage. +#------------------------------- +[JUDGMENT] +Name = Judgment +Type = NORMAL +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 09F +Flags = bef +Description = The user releases countless shots of light. Its type varies with the kind of Plate the user is holding. +#------------------------------- +[HYPERVOICE] +Name = Hyper Voice +Type = NORMAL +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 000 +Flags = befk +Description = The user lets loose a horribly echoing shout with the power to inflict damage. +#------------------------------- +[MULTIATTACK] +Name = Multi-Attack +Type = NORMAL +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 09F +Flags = abef +Description = Cloaking itself in high energy, the user slams into the target. This move's type depends on the held memory. +#------------------------------- +[REVELATIONDANCE] +Name = Revelation Dance +Type = NORMAL +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 169 +Flags = befo +Description = The user attacks the target by dancing very hard. The user's type determines the type of this move. +#------------------------------- +[ROCKCLIMB] +Name = Rock Climb +Type = NORMAL +Category = Physical +BaseDamage = 90 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 013 +Flags = abef +EffectChance = 20 +Description = The user attacks the target by smashing into it with incredible force. It may also confuse the target. +#------------------------------- +[TAKEDOWN] +Name = Take Down +Type = NORMAL +Category = Physical +BaseDamage = 90 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 0FA +Flags = abef +Description = A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. +#------------------------------- +[UPROAR] +Name = Uproar +Type = NORMAL +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = RandomNearFoe +FunctionCode = 0D1 +Flags = befk +Description = The user attacks in an uproar for three turns. Over that time, no one can fall asleep. +#------------------------------- +[BODYSLAM] +Name = Body Slam +Type = NORMAL +Category = Physical +BaseDamage = 85 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 007 +Flags = abef +EffectChance = 30 +Description = The user drops onto the target with its full body weight. It may leave the target with paralysis. +#------------------------------- +[EXTREMESPEED] +Name = Extreme Speed +Type = NORMAL +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +Priority = 2 +FunctionCode = 000 +Flags = abef +Description = The user charges the target at blinding speed. This attack always goes before any other move. +#------------------------------- +[HYPERFANG] +Name = Hyper Fang +Type = NORMAL +Category = Physical +BaseDamage = 80 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abei +EffectChance = 10 +Description = The user bites hard on the target with its sharp front fangs. It may also make the target flinch. +#------------------------------- +[MEGAPUNCH] +Name = Mega Punch +Type = NORMAL +Category = Physical +BaseDamage = 80 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 000 +Flags = abefj +Description = The target is slugged by a punch thrown with muscle-packed power. +#------------------------------- +[RAZORWIND] +Name = Razor Wind +Type = NORMAL +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 0C3 +Flags = befh +Description = A two-turn attack. Blades of wind hit the foe on the second turn. Critical hits land more easily. +#------------------------------- +[SLAM] +Name = Slam +Type = NORMAL +Category = Physical +BaseDamage = 80 +Accuracy = 75 +TotalPP = 20 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is slammed with a long tail, vines, etc., to inflict damage. +#------------------------------- +[STRENGTH] +Name = Strength +Type = NORMAL +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. +#------------------------------- +[TRIATTACK] +Name = Tri Attack +Type = NORMAL +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 017 +Flags = bef +EffectChance = 20 +Description = The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target. +#------------------------------- +[CRUSHCLAW] +Name = Crush Claw +Type = NORMAL +Category = Physical +BaseDamage = 75 +Accuracy = 95 +TotalPP = 10 +Target = NearOther +FunctionCode = 043 +Flags = abef +EffectChance = 50 +Description = The user slashes the target with hard and sharp claws. It may also lower the target's Defense. +#------------------------------- +[RELICSONG] +Name = Relic Song +Type = NORMAL +Category = Special +BaseDamage = 75 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 003 +Flags = befk +EffectChance = 10 +Description = An ancient song appeals to the hearts of those listening. It may also induce sleep. +#------------------------------- +[CHIPAWAY] +Name = Chip Away +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A9 +Flags = abef +Description = Seeking an opening, the user strikes continually. The foe's stat changes don't affect the damage. +#------------------------------- +[DIZZYPUNCH] +Name = Dizzy Punch +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 013 +Flags = abefj +EffectChance = 20 +Description = The target is hit with rhythmically launched punches that may also leave it confused. +#------------------------------- +[FACADE] +Name = Facade +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 07E +Flags = abef +Description = An attack move that doubles its power if the user is poisoned, burned, or has paralysis. +#------------------------------- +[HEADBUTT] +Name = Headbutt +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The user sticks out its head and attacks by charging into the foe. It may also make the target flinch. +#------------------------------- +[RETALIATE] +Name = Retaliate +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 085 +Flags = abef +Description = Gets revenge for a fainted ally. If an ally fainted in the last turn, this attack's damage increases. +#------------------------------- +[SECRETPOWER] +Name = Secret Power +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A4 +Flags = be +EffectChance = 30 +Description = The user attacks with a secret power. Its added effects vary depending on the user's environment. +#------------------------------- +[SLASH] +Name = Slash +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The target is attacked with a slash of claws or blades. Critical hits land more easily. +#------------------------------- +[SMELLINGSALTS] +Name = Smelling Salts +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 07C +Flags = abef +Description = This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however. +#------------------------------- +[HORNATTACK] +Name = Horn Attack +Type = NORMAL +Category = Physical +BaseDamage = 65 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is jabbed with a sharply pointed horn to inflict damage. +#------------------------------- +[STOMP] +Name = Stomp +Type = NORMAL +Category = Physical +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 010 +Flags = abe +EffectChance = 30 +Description = The target is stomped with a big foot. It may also make the target flinch. +#------------------------------- +[COVET] +Name = Covet +Type = NORMAL +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 0F1 +Flags = abef +Description = The user endearingly approaches the target, then steals the target's held item. +#------------------------------- +[HIDDENPOWER] +Name = Hidden Power +Type = NORMAL +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 090 +Flags = bef +Description = A unique attack that varies in type and intensity depending on the Pokémon using it. +#------------------------------- +[ROUND] +Name = Round +Type = NORMAL +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 083 +Flags = befk +Description = The user attacks with a song. Others can join in the Round and make the attack do greater damage. +#------------------------------- +[SWIFT] +Name = Swift +Type = NORMAL +Category = Special +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = AllNearFoes +FunctionCode = 0A5 +Flags = bef +Description = Star-shaped rays are shot at the opposing team. This attack never misses. +#------------------------------- +[VICEGRIP] +Name = Vice Grip +Type = NORMAL +Category = Physical +BaseDamage = 55 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is gripped and squeezed from both sides to inflict damage. +#------------------------------- +[CUT] +Name = Cut +Type = NORMAL +Category = Physical +BaseDamage = 50 +Accuracy = 95 +TotalPP = 30 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is cut with a scythe or a claw. It can also be used to cut down thin trees. +#------------------------------- +[SNORE] +Name = Snore +Type = NORMAL +Category = Special +BaseDamage = 50 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 011 +Flags = bek +EffectChance = 30 +Description = An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. +#------------------------------- +[STRUGGLE] +Name = Struggle +Type = NORMAL +Category = Physical +BaseDamage = 50 +Accuracy = 0 +TotalPP = 1 +Target = RandomNearFoe +FunctionCode = 002 +Flags = abf +Description = An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. +#------------------------------- +[WEATHERBALL] +Name = Weather Ball +Type = NORMAL +Category = Special +BaseDamage = 50 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 087 +Flags = befn +Description = An attack move that varies in power and type depending on the weather. +#------------------------------- +[ECHOEDVOICE] +Name = Echoed Voice +Type = NORMAL +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 092 +Flags = befk +Description = The user attacks the foe with an echoing voice. If this move is used every turn, it does greater damage. +#------------------------------- +[FAKEOUT] +Name = Fake Out +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +Priority = 3 +FunctionCode = 012 +Flags = abe +EffectChance = 100 +Description = An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. +#------------------------------- +[FALSESWIPE] +Name = False Swipe +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 40 +Target = NearOther +FunctionCode = 0E9 +Flags = abef +Description = A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. +#------------------------------- +[HOLDBACK] +Name = Hold Back +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 40 +Target = NearOther +FunctionCode = 0E9 +Flags = abef +Description = The user holds back when it attacks, and the target is left with at least 1 HP. +#------------------------------- +[PAYDAY] +Name = Pay Day +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 109 +Flags = bef +Description = Numerous coins are hurled at the target to inflict damage. Money is earned after battle. +#------------------------------- +[POUND] +Name = Pound +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 35 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is physically pounded with a long tail or a foreleg, etc. +#------------------------------- +[QUICKATTACK] +Name = Quick Attack +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = abef +Description = The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. +#------------------------------- +[SCRATCH] +Name = Scratch +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 35 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = Hard, pointed, and sharp claws rake the target to inflict damage. +#------------------------------- +[TACKLE] +Name = Tackle +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 35 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = A physical attack in which the user charges and slams into the target with its whole body. +#------------------------------- +[DOUBLEHIT] +Name = Double Hit +Type = NORMAL +Category = Physical +BaseDamage = 35 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0BD +Flags = abef +Description = The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. +#------------------------------- +[FEINT] +Name = Feint +Type = NORMAL +Category = Physical +BaseDamage = 30 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +Priority = 2 +FunctionCode = 0AD +Flags = ef +Description = An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. +#------------------------------- +[TAILSLAP] +Name = Tail Slap +Type = NORMAL +Category = Physical +BaseDamage = 25 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C0 +Flags = abef +Description = The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row. +#------------------------------- +[RAGE] +Name = Rage +Type = NORMAL +Category = Physical +BaseDamage = 20 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 093 +Flags = abef +Description = As long as this move is in use, the user's Attack rises each time the user is hit in battle. +#------------------------------- +[RAPIDSPIN] +Name = Rapid Spin +Type = NORMAL +Category = Physical +BaseDamage = 20 +Accuracy = 100 +TotalPP = 40 +Target = NearOther +FunctionCode = 110 +Flags = abef +Description = A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. +#------------------------------- +[SPIKECANNON] +Name = Spike Cannon +Type = NORMAL +Category = Physical +BaseDamage = 20 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0C0 +Flags = bef +Description = Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. +#------------------------------- +[COMETPUNCH] +Name = Comet Punch +Type = NORMAL +Category = Physical +BaseDamage = 18 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0C0 +Flags = abefj +Description = The target is hit with a flurry of punches that strike two to five times in a row. +#------------------------------- +[FURYSWIPES] +Name = Fury Swipes +Type = NORMAL +Category = Physical +BaseDamage = 18 +Accuracy = 80 +TotalPP = 15 +Target = NearOther +FunctionCode = 0C0 +Flags = abef +Description = The target is raked with sharp claws or scythes for two to five times in quick succession. +#------------------------------- +[BARRAGE] +Name = Barrage +Type = NORMAL +Category = Physical +BaseDamage = 15 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 0C0 +Flags = befn +Description = Round objects are hurled at the target to strike two to five times in a row. +#------------------------------- +[BIND] +Name = Bind +Type = NORMAL +Category = Physical +BaseDamage = 15 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 0CF +Flags = abef +Description = Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns. +#------------------------------- +[DOUBLESLAP] +Name = Double Slap +Type = NORMAL +Category = Physical +BaseDamage = 15 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C0 +Flags = abef +Description = The target is slapped repeatedly, back and forth, two to five times in a row. +#------------------------------- +[FURYATTACK] +Name = Fury Attack +Type = NORMAL +Category = Physical +BaseDamage = 15 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 0C0 +Flags = abef +Description = The target is jabbed repeatedly with a horn or beak two to five times in a row. +#------------------------------- +[WRAP] +Name = Wrap +Type = NORMAL +Category = Physical +BaseDamage = 15 +Accuracy = 90 +TotalPP = 20 +Target = NearOther +FunctionCode = 0CF +Flags = abef +Description = A long body or vines are used to wrap and squeeze the target for four to five turns. +#------------------------------- +[CONSTRICT] +Name = Constrict +Type = NORMAL +Category = Physical +BaseDamage = 10 +Accuracy = 100 +TotalPP = 35 +Target = NearOther +FunctionCode = 044 +Flags = abef +EffectChance = 10 +Description = The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. +#------------------------------- +[BIDE] +Name = Bide +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 0 +TotalPP = 10 +Target = None +Priority = 1 +FunctionCode = 0D4 +Flags = abf +Description = The user endures attacks for two turns, then strikes back to cause double the damage taken. +#------------------------------- +[CRUSHGRIP] +Name = Crush Grip +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 08C +Flags = abef +Description = The target is crushed with great force. The attack is more powerful the more HP the target has left. +#------------------------------- +[ENDEAVOR] +Name = Endeavor +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 06E +Flags = abef +Description = An attack move that cuts down the target's HP to equal the user's HP. +#------------------------------- +[FLAIL] +Name = Flail +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 098 +Flags = abef +Description = The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. +#------------------------------- +[FRUSTRATION] +Name = Frustration +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 08A +Flags = abef +Description = A full-power attack that grows more powerful the less the user likes its Trainer. +#------------------------------- +[GUILLOTINE] +Name = Guillotine +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 30 +TotalPP = 5 +Target = NearOther +FunctionCode = 070 +Flags = abe +Description = A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. +#------------------------------- +[HORNDRILL] +Name = Horn Drill +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 30 +TotalPP = 5 +Target = NearOther +FunctionCode = 070 +Flags = abe +Description = The user stabs the foe with a horn that rotates like a drill. If it hits, the target faints instantly. +#------------------------------- +[NATURALGIFT] +Name = Natural Gift +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 096 +Flags = bef +Description = The user draws power to attack by using its held Berry. The Berry determines its type and power. +#------------------------------- +[PRESENT] +Name = Present +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 094 +Flags = bef +Description = The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. +#------------------------------- +[RETURN] +Name = Return +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 089 +Flags = abef +Description = A full-power attack that grows more powerful the more the user likes its Trainer. +#------------------------------- +[SONICBOOM] +Name = Sonic Boom +Type = NORMAL +Category = Special +BaseDamage = 1 +Accuracy = 90 +TotalPP = 20 +Target = NearOther +FunctionCode = 06A +Flags = bef +Description = The target is hit with a destructive shock wave that always inflicts 20 HP damage. +#------------------------------- +[SPITUP] +Name = Spit Up +Type = NORMAL +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 113 +Flags = bf +Description = The power stored using the move Stockpile is released all at once in an attack. +#------------------------------- +[SUPERFANG] +Name = Super Fang +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 06C +Flags = abef +Description = The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. +#------------------------------- +[TRUMPCARD] +Name = Trump Card +Type = NORMAL +Category = Special +BaseDamage = 1 +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 097 +Flags = abef +Description = The fewer PP this move has, the greater its attack power. +#------------------------------- +[WRINGOUT] +Name = Wring Out +Type = NORMAL +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 08C +Flags = abef +Description = The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. +#------------------------------- +[ACUPRESSURE] +Name = Acupressure +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = UserOrNearAlly +FunctionCode = 037 +Description = The user applies pressure to stress points, sharply boosting one of its stats. +#------------------------------- +[AFTERYOU] +Name = After You +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 11D +Description = The user helps the target and makes it use its move right after the user. +#------------------------------- +[ASSIST] +Name = Assist +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 0B5 +Description = The user hurriedly and randomly uses a move among those known by other Pokémon in the party. +#------------------------------- +[ATTRACT] +Name = Attract +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 016 +Flags = bce +Description = If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. +#------------------------------- +[BATONPASS] +Name = Baton Pass +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 0ED +Description = The user switches places with a party Pokémon in waiting, passing along any stat changes. +#------------------------------- +[BELLYDRUM] +Name = Belly Drum +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 03A +Flags = d +Description = The user maximizes its Attack stat in exchange for HP equal to half its max HP. +#------------------------------- +[BESTOW] +Name = Bestow +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 0F3 +Flags = e +Description = The user passes its held item to the target when the target isn't holding an item. +#------------------------------- +[BLOCK] +Name = Block +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 0EF +Flags = ce +Description = The user blocks the target's way with arms spread wide to prevent escape. +#------------------------------- +[CAMOUFLAGE] +Name = Camouflage +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 060 +Flags = d +Description = The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. +#------------------------------- +[CAPTIVATE] +Name = Captivate +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = AllNearFoes +FunctionCode = 04E +Flags = bce +Description = If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. +#------------------------------- +[CELEBRATE] +Name = Celebrate +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 134 +Description = The Pokémon congratulates you on your special day! +#------------------------------- +[CONFIDE] +Name = Confide +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 13C +Flags = cek +Description = The user tells the target a secret. The target loses focus and its Sp. Atk stat is lowered. +#------------------------------- +[CONVERSION] +Name = Conversion +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 05E +Flags = d +Description = The user changes its type to become the same type as one of its moves. +#------------------------------- +[CONVERSION2] +Name = Conversion 2 +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = NearOther +FunctionCode = 05F +Description = The user changes its type to make itself resistant to the type of the attack the opponent used last. +#------------------------------- +[COPYCAT] +Name = Copycat +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 0AF +Description = The user mimics the move used immediately before it. The move fails if no other move has been used yet. +#------------------------------- +[DEFENSECURL] +Name = Defense Curl +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 01E +Flags = d +Description = The user curls up to conceal weak spots and raise its Defense stat. +#------------------------------- +[DISABLE] +Name = Disable +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0B9 +Flags = bce +Description = For four turns, this move prevents the target from using the move it last used. +#------------------------------- +[DOUBLETEAM] +Name = Double Team +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +FunctionCode = 022 +Flags = d +Description = By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. +#------------------------------- +[ENCORE] +Name = Encore +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 0BC +Flags = bce +Description = The user compels the target to keep using only the move it last used for three turns. +#------------------------------- +[ENDURE] +Name = Endure +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +Priority = 4 +FunctionCode = 0E8 +Description = The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. +#------------------------------- +[ENTRAINMENT] +Name = Entrainment +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 066 +Flags = bce +Description = The user dances to compel the target to mimic it, making the target's Ability the same as the user's. +#------------------------------- +[FLASH] +Name = Flash +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 047 +Flags = bce +Description = The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves. +#------------------------------- +[FOCUSENERGY] +Name = Focus Energy +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 023 +Flags = d +Description = The user takes a deep breath and focuses so that critical hits land more easily. +#------------------------------- +[FOLLOWME] +Name = Follow Me +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +Priority = 2 +FunctionCode = 117 +Description = The user draws attention to itself, making all targets take aim only at the user. +#------------------------------- +[FORESIGHT] +Name = Foresight +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = NearOther +FunctionCode = 0A7 +Flags = bce +Description = Enables the user to hit a Ghost type with any kind of move. It also enables the user to hit an evasive foe. +#------------------------------- +[GLARE] +Name = Glare +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 007 +Flags = bce +Description = The user intimidates the target with the pattern on its belly to cause paralysis. +#------------------------------- +[GROWL] +Name = Growl +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 40 +Target = AllNearFoes +FunctionCode = 042 +Flags = bcek +Description = The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered. +#------------------------------- +[GROWTH] +Name = Growth +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 028 +Flags = d +Description = The user's body grows all at once, raising the Atk and Sp. Atk stats. +#------------------------------- +[HAPPYHOUR] +Name = Happy Hour +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = UserSide +FunctionCode = 157 +Description = Using Happy Hour doubles the amount of prize money received after battle. +#------------------------------- +[HARDEN] +Name = Harden +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 01D +Flags = d +Description = The user stiffens all the muscles in its body to raise its Defense stat. +#------------------------------- +[HEALBELL] +Name = Heal Bell +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = UserAndAllies +FunctionCode = 019 +Flags = dk +Description = The user makes a soothing bell chime to heal the status problems of all the party Pokémon. +#------------------------------- +[HELPINGHAND] +Name = Helping Hand +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearAlly +Priority = 5 +FunctionCode = 09C +Description = The user assists an ally by boosting the power of its attack. +#------------------------------- +[HOLDHANDS] +Name = Hold Hands +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = NearAlly +FunctionCode = 133 +Description = The user and an ally hold hands. This makes them very happy. +#------------------------------- +[HOWL] +Name = Howl +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 01C +Flags = d +Description = The user howls loudly to raise its spirit, boosting its Attack stat. +#------------------------------- +[LASERFOCUS] +Name = Laser Focus +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 15E +Flags = d +Description = The user focuses intensely. The attack on the next turn always results in a critical hit. +#------------------------------- +[LEER] +Name = Leer +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 30 +Target = AllNearFoes +FunctionCode = 043 +Flags = bce +Description = The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced. +#------------------------------- +[LOCKON] +Name = Lock-On +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 0A6 +Flags = be +Description = The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. +#------------------------------- +[LOVELYKISS] +Name = Lovely Kiss +Type = NORMAL +Category = Status +Accuracy = 75 +TotalPP = 10 +Target = NearOther +FunctionCode = 003 +Flags = bce +Description = With a scary face, the user tries to force a kiss on the target. If it suceeds, the target falls asleep. +#------------------------------- +[LUCKYCHANT] +Name = Lucky Chant +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = UserSide +FunctionCode = 0A1 +Flags = d +Description = The user chants an incantation toward the sky, preventing the foe from landing critical hits. +#------------------------------- +[MEFIRST] +Name = Me First +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearFoe +FunctionCode = 0B0 +Flags = b +Description = The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. +#------------------------------- +[MEANLOOK] +Name = Mean Look +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 0EF +Flags = ce +Description = The user pins the target with a dark, arresting look. The target becomes unable to flee. +#------------------------------- +[METRONOME] +Name = Metronome +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0B6 +Description = The user waggles a finger and stimulates its brain into randomly using nearly any move. +#------------------------------- +[MILKDRINK] +Name = Milk Drink +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D5 +Flags = d +Description = The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. +#------------------------------- +[MIMIC] +Name = Mimic +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 05C +Flags = b +Description = The user copies the move last used by the foe. The move can be used until the user is switched out. +#------------------------------- +[MINDREADER] +Name = Mind Reader +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 0A6 +Flags = be +Description = The user senses the foe's movements with its mind to ensure its next attack does not miss the foe. +#------------------------------- +[MINIMIZE] +Name = Minimize +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 034 +Flags = d +Description = The user compresses its body to make itself look smaller, which sharply raises its evasiveness. +#------------------------------- +[MORNINGSUN] +Name = Morning Sun +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +FunctionCode = 0D8 +Flags = d +Description = The user restores its own HP. The amount of HP regained varies with the weather. +#------------------------------- +[NATUREPOWER] +Name = Nature Power +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0B3 +Description = An attack that makes use of nature's power. Its effects vary depending on the user's environment. +#------------------------------- +[NOBLEROAR] +Name = Noble Roar +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = NearOther +FunctionCode = 13A +Flags = bcek +Description = Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk. +#------------------------------- +[ODORSLEUTH] +Name = Odor Sleuth +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = NearOther +FunctionCode = 0A7 +Flags = bce +Description = Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. +#------------------------------- +[PAINSPLIT] +Name = Pain Split +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 05A +Flags = be +Description = The user adds its HP to the target's HP, then equally shares the combined HP with the target. +#------------------------------- +[PERISHSONG] +Name = Perish Song +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = AllBattlers +FunctionCode = 0E5 +Flags = k +Description = Any Pokémon that hears this song faints in three turns, unless it switches out of battle. +#------------------------------- +[PLAYNICE] +Name = Play Nice +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 139 +Flags = ce +Description = The user and target become friends. The target loses its will to fight, lowering its Attack stat. +#------------------------------- +[PROTECT] +Name = Protect +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +Priority = 4 +FunctionCode = 0AA +Description = It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. +#------------------------------- +[PSYCHUP] +Name = Psych Up +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 055 +Description = The user hypnotizes itself into copying any stat change made by the target. +#------------------------------- +[RECOVER] +Name = Recover +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D5 +Flags = d +Description = Restoring its own cells, the user restores its own HP by half of its max HP. +#------------------------------- +[RECYCLE] +Name = Recycle +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0F6 +Flags = d +Description = The user recycles a held item that has been used in battle so it can be used again. +#------------------------------- +[REFLECTTYPE] +Name = Reflect Type +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 062 +Flags = b +Description = The user reflects the target's type, making it the same type as the target. +#------------------------------- +[REFRESH] +Name = Refresh +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 018 +Flags = d +Description = The user rests to cure itself of a poisoning, burn, or paralysis. +#------------------------------- +[ROAR] +Name = Roar +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +Priority = -6 +FunctionCode = 0EB +Flags = cek +Description = The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. +#------------------------------- +[SAFEGUARD] +Name = Safeguard +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 25 +Target = UserSide +FunctionCode = 01A +Flags = d +Description = The user creates a protective field that prevents status problems for five turns. +#------------------------------- +[SCARYFACE] +Name = Scary Face +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 04D +Flags = bce +Description = The user frightens the target with a scary face to harshly reduce its Speed stat. +#------------------------------- +[SCREECH] +Name = Screech +Type = NORMAL +Category = Status +Accuracy = 85 +TotalPP = 40 +Target = NearOther +FunctionCode = 04C +Flags = bcek +Description = An earsplitting screech harshly reduces the target's Defense stat. +#------------------------------- +[SHARPEN] +Name = Sharpen +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 01C +Flags = d +Description = The user reduces its polygon count to make itself more jagged, raising the Attack stat. +#------------------------------- +[SHELLSMASH] +Name = Shell Smash +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +FunctionCode = 035 +Flags = d +Description = The user breaks its shell, lowering its defenses but sharply raising attacking and Speed stats. +#------------------------------- +[SIMPLEBEAM] +Name = Simple Beam +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 063 +Flags = bce +Description = The user's mysterious psychic wave changes the target's Ability to Simple. +#------------------------------- +[SING] +Name = Sing +Type = NORMAL +Category = Status +Accuracy = 55 +TotalPP = 15 +Target = NearOther +FunctionCode = 003 +Flags = bcek +Description = A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. +#------------------------------- +[SKETCH] +Name = Sketch +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 1 +Target = NearOther +FunctionCode = 05D +Description = It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears. +#------------------------------- +[SLACKOFF] +Name = Slack Off +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D5 +Flags = d +Description = The user slacks off, restoring its own HP by up to half of its maximum HP. +#------------------------------- +[SLEEPTALK] +Name = Sleep Talk +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0B4 +Description = While it is asleep, the user randomly uses one of the moves it knows. +#------------------------------- +[SMOKESCREEN] +Name = Smokescreen +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 047 +Flags = bce +Description = The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. +#------------------------------- +[SOFTBOILED] +Name = Soft-Boiled +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D5 +Flags = d +Description = The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. +#------------------------------- +[SPLASH] +Name = Splash +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 001 +Description = The user just flops and splashes around to no effect at all... +#------------------------------- +[SPOTLIGHT] +Name = Spotlight +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +Priority = 3 +FunctionCode = 16A +Flags = bc +Description = The user shines a spotlight on the target so that only it will be attacked during the turn. +#------------------------------- +[STOCKPILE] +Name = Stockpile +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 112 +Flags = d +Description = The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. +#------------------------------- +[SUBSTITUTE] +Name = Substitute +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 10C +Flags = d +Description = The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. +#------------------------------- +[SUPERSONIC] +Name = Supersonic +Type = NORMAL +Category = Status +Accuracy = 55 +TotalPP = 20 +Target = NearOther +FunctionCode = 013 +Flags = bcek +Description = The user generates odd sound waves from its body. It may confuse the target. +#------------------------------- +[SWAGGER] +Name = Swagger +Type = NORMAL +Category = Status +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 041 +Flags = bce +Description = The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. +#------------------------------- +[SWALLOW] +Name = Swallow +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 114 +Flags = d +Description = The power stored using the move Stockpile is absorbed by the user to heal its HP. +#------------------------------- +[SWEETSCENT] +Name = Sweet Scent +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = AllNearFoes +FunctionCode = 048 +Flags = bce +Description = A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. +#------------------------------- +[SWORDSDANCE] +Name = Swords Dance +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 02E +Flags = do +Description = A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. +#------------------------------- +[TAILWHIP] +Name = Tail Whip +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 30 +Target = AllNearFoes +FunctionCode = 043 +Flags = bce +Description = The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. +#------------------------------- +[TEARFULLOOK] +Name = Tearful Look +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 13A +Flags = ce +Description = The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. +#------------------------------- +[TEETERDANCE] +Name = Teeter Dance +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = AllNearOthers +FunctionCode = 013 +Flags = beo +Description = The user performs a wobbly dance that confuses the Pokémon around it. +#------------------------------- +[TICKLE] +Name = Tickle +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 04A +Flags = bce +Description = The user tickles the target into laughing, reducing its Attack and Defense stats. +#------------------------------- +[TRANSFORM] +Name = Transform +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 069 +Description = The user transforms into a copy of the target right down to having the same move set. +#------------------------------- +[WHIRLWIND] +Name = Whirlwind +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +Priority = -6 +FunctionCode = 0EB +Flags = ce +Description = The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. +#------------------------------- +[WISH] +Name = Wish +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D7 +Flags = d +Description = One turn after this move is used, the target's HP is restored by half the user's maximum HP. +#------------------------------- +[WORKUP] +Name = Work Up +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 027 +Flags = d +Description = The user is roused, and its Attack and Sp. Atk stats increase. +#------------------------------- +[YAWN] +Name = Yawn +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 004 +Flags = bce +Description = The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. +#------------------------------- +[BELCH] +Name = Belch +Type = POISON +Category = Special +BaseDamage = 120 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 158 +Flags = bf +Description = The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. +#------------------------------- +[GUNKSHOT] +Name = Gunk Shot +Type = POISON +Category = Physical +BaseDamage = 120 +Accuracy = 80 +TotalPP = 5 +Target = NearOther +FunctionCode = 005 +Flags = bef +EffectChance = 30 +Description = The user shoots filthy garbage at the target to attack. It may also poison the target. +#------------------------------- +[SLUDGEWAVE] +Name = Sludge Wave +Type = POISON +Category = Special +BaseDamage = 95 +Accuracy = 100 +TotalPP = 10 +Target = AllNearOthers +FunctionCode = 005 +Flags = bef +EffectChance = 10 +Description = It swamps the area around the user with a giant sludge wave. It may also poison those hit. +#------------------------------- +[SLUDGEBOMB] +Name = Sludge Bomb +Type = POISON +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 005 +Flags = befn +EffectChance = 30 +Description = Unsanitary sludge is hurled at the target. It may also poison the target. +#------------------------------- +[POISONJAB] +Name = Poison Jab +Type = POISON +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 005 +Flags = abef +EffectChance = 30 +Description = The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target. +#------------------------------- +[CROSSPOISON] +Name = Cross Poison +Type = POISON +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 005 +Flags = abefh +EffectChance = 10 +Description = A slashing attack with a poisonous blade that may also poison the foe. Critical hits land more easily. +#------------------------------- +[SLUDGE] +Name = Sludge +Type = POISON +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 005 +Flags = bef +EffectChance = 30 +Description = Unsanitary sludge is hurled at the target. It may also poison the target. +#------------------------------- +[VENOSHOCK] +Name = Venoshock +Type = POISON +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 07B +Flags = bef +Description = The user drenches the foe in a special poisonous liquid. Its power doubles if the target is poisoned. +#------------------------------- +[CLEARSMOG] +Name = Clear Smog +Type = POISON +Category = Special +BaseDamage = 50 +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 050 +Flags = bef +Description = The user attacks by throwing a clump of special mud. All status changes are returned to normal. +#------------------------------- +[POISONFANG] +Name = Poison Fang +Type = POISON +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 006 +Flags = abefi +EffectChance = 50 +Description = The user bites the target with toxic fangs. It may also leave the target badly poisoned. +#------------------------------- +[POISONTAIL] +Name = Poison Tail +Type = POISON +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 005 +Flags = abefh +EffectChance = 10 +Description = The user hits the target with its tail. It may also poison the target. Critical hits land more easily. +#------------------------------- +[ACID] +Name = Acid +Type = POISON +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = AllNearFoes +FunctionCode = 046 +Flags = bef +EffectChance = 10 +Description = The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat. +#------------------------------- +[ACIDSPRAY] +Name = Acid Spray +Type = POISON +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 04F +Flags = befn +EffectChance = 100 +Description = The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. +#------------------------------- +[SMOG] +Name = Smog +Type = POISON +Category = Special +BaseDamage = 30 +Accuracy = 70 +TotalPP = 20 +Target = NearOther +FunctionCode = 005 +Flags = bef +EffectChance = 40 +Description = The target is attacked with a discharge of filthy gases. It may also poison the target. +#------------------------------- +[POISONSTING] +Name = Poison Sting +Type = POISON +Category = Physical +BaseDamage = 15 +Accuracy = 100 +TotalPP = 35 +Target = NearOther +FunctionCode = 005 +Flags = bef +EffectChance = 30 +Description = The user stabs the target with a poisonous stinger. This may also poison the target. +#------------------------------- +[ACIDARMOR] +Name = Acid Armor +Type = POISON +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 02F +Flags = d +Description = The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. +#------------------------------- +[BANEFULBUNKER] +Name = Baneful Bunker +Type = POISON +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +Priority = 4 +FunctionCode = 168 +Description = Protects the user from attacks. Also poisons any attacker that makes contact with the user. +#------------------------------- +[COIL] +Name = Coil +Type = POISON +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 025 +Flags = d +Description = The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. +#------------------------------- +[GASTROACID] +Name = Gastro Acid +Type = POISON +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 068 +Flags = bce +Description = The user hurls up its stomach acids on the foe. The fluid negates the effect of the target's Ability. +#------------------------------- +[POISONGAS] +Name = Poison Gas +Type = POISON +Category = Status +Accuracy = 90 +TotalPP = 40 +Target = AllNearFoes +FunctionCode = 005 +Flags = bce +Description = A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. +#------------------------------- +[POISONPOWDER] +Name = Poison Powder +Type = POISON +Category = Status +Accuracy = 75 +TotalPP = 35 +Target = NearOther +FunctionCode = 005 +Flags = bcel +Description = The user scatters a cloud of poisonous dust on the target. It may poison the target. +#------------------------------- +[PURIFY] +Name = Purify +Type = POISON +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 15B +Flags = bce +Description = The user heals the target's status condition. If so, it also restores the user's own HP. +#------------------------------- +[TOXIC] +Name = Toxic +Type = POISON +Category = Status +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 006 +Flags = bce +Description = A move that leaves the target badly poisoned. Its poison damage worsens every turn. +#------------------------------- +[TOXICSPIKES] +Name = Toxic Spikes +Type = POISON +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = FoeSide +FunctionCode = 104 +Flags = c +Description = The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. +#------------------------------- +[TOXICTHREAD] +Name = Toxic Thread +Type = POISON +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 159 +Flags = bce +Description = The user shoots poisonous threads to poison the target and lower the target's Speed stat. +#------------------------------- +[VENOMDRENCH] +Name = Venom Drench +Type = POISON +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = AllNearFoes +FunctionCode = 140 +Flags = bc +Description = Foes are drenched in an odd liquid that lowers the Attack, Sp. Atk, and Speed of poisoned Pokémon. +#------------------------------- +[PRISMATICLASER] +Name = Prismatic Laser +Type = PSYCHIC +Category = Special +BaseDamage = 160 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C2 +Flags = bef +Description = The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. +#------------------------------- +[PSYCHOBOOST] +Name = Psycho Boost +Type = PSYCHIC +Category = Special +BaseDamage = 140 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 03F +Flags = bef +Description = The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. +#------------------------------- +[FUTURESIGHT] +Name = Future Sight +Type = PSYCHIC +Category = Special +BaseDamage = 120 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 111 +Description = Two turns after this move is used, a hunk of psychic energy attacks the target. +#------------------------------- +[SYNCHRONOISE] +Name = Synchronoise +Type = PSYCHIC +Category = Special +BaseDamage = 120 +Accuracy = 100 +TotalPP = 10 +Target = AllNearOthers +FunctionCode = 123 +Flags = bef +Description = Using an odd shock wave, the user damages any Pokémon of the same type as the user. +#------------------------------- +[DREAMEATER] +Name = Dream Eater +Type = PSYCHIC +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0DE +Flags = bef +Description = The user eats the dreams of a sleeping foe. It absorbs half the damage caused to heal the user's HP. +#------------------------------- +[PHOTONGEYSER] +Name = Photon Geyser +Type = PSYCHIC +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 164 +Flags = bef +Description = The user attacks with a pillar of light. This move the higher of the user's Attack or Sp. Atk stat. +#------------------------------- +[PSYSTRIKE] +Name = Psystrike +Type = PSYCHIC +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 122 +Flags = bef +Description = The user materializes an odd psychic wave to attack the target. This attack does physical damage. +#------------------------------- +[PSYCHIC] +Name = Psychic +Type = PSYCHIC +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 046 +Flags = bef +EffectChance = 10 +Description = The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. +#------------------------------- +[PSYCHICFANGS] +Name = Psychic Fangs +Type = PSYCHIC +Category = Physical +BaseDamage = 85 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 10A +Flags = abefi +Description = The user bites the target using psychic capabilities. This can also destroy Light Screen and Reflect. +#------------------------------- +[EXTRASENSORY] +Name = Extrasensory +Type = PSYCHIC +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 00F +Flags = be +EffectChance = 10 +Description = The user attacks with an odd, unseeable power. It may also make the target flinch. +#------------------------------- +[HYPERSPACEHOLE] +Name = Hyperspace Hole +Type = PSYCHIC +Category = Special +BaseDamage = 80 +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 147 +Flags = ef +Description = Using a hyperspace hole, the user appears right next to the target and strikes. Skips protections. +#------------------------------- +[PSYSHOCK] +Name = Psyshock +Type = PSYCHIC +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 122 +Flags = bef +Description = The user materializes an odd psychic wave to attack the target. This attack does physical damage. +#------------------------------- +[ZENHEADBUTT] +Name = Zen Headbutt +Type = PSYCHIC +Category = Physical +BaseDamage = 80 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 20 +Description = The user focuses its willpower to its head and attacks the foe. It may also make the target flinch. +#------------------------------- +[LUSTERPURGE] +Name = Luster Purge +Type = PSYCHIC +Category = Special +BaseDamage = 70 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 046 +Flags = bef +EffectChance = 50 +Description = The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat. +#------------------------------- +[MISTBALL] +Name = Mist Ball +Type = PSYCHIC +Category = Special +BaseDamage = 70 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 045 +Flags = befn +EffectChance = 50 +Description = A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk. +#------------------------------- +[PSYCHOCUT] +Name = Psycho Cut +Type = PSYCHIC +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 000 +Flags = befh +Description = The user tears at the target with blades formed by psychic power. Critical hits land more easily. +#------------------------------- +[PSYBEAM] +Name = Psybeam +Type = PSYCHIC +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 013 +Flags = bef +EffectChance = 10 +Description = The target is attacked with a peculiar ray. It may also cause confusion. +#------------------------------- +[HEARTSTAMP] +Name = Heart Stamp +Type = PSYCHIC +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The user unleashes a vicious blow after its cute act makes the foe less wary. It may also cause flinching. +#------------------------------- +[CONFUSION] +Name = Confusion +Type = PSYCHIC +Category = Special +BaseDamage = 50 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 013 +Flags = bef +EffectChance = 10 +Description = The target is hit by a weak telekinetic force. It may also leave the target confused. +#------------------------------- +[STOREDPOWER] +Name = Stored Power +Type = PSYCHIC +Category = Special +BaseDamage = 20 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 08E +Flags = bef +Description = The user attacks with stored power. The more the user's stats are raised, the greater the damage. +#------------------------------- +[MIRRORCOAT] +Name = Mirror Coat +Type = PSYCHIC +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = None +Priority = -5 +FunctionCode = 072 +Flags = bf +Description = A retaliation move that counters any special attack, inflicting double the damage taken. +#------------------------------- +[PSYWAVE] +Name = Psywave +Type = PSYCHIC +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 06F +Flags = bef +Description = The target is attacked with an odd psychic wave. The attack varies in intensity. +#------------------------------- +[AGILITY] +Name = Agility +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 030 +Flags = d +Description = The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. +#------------------------------- +[ALLYSWITCH] +Name = Ally Switch +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +Priority = 2 +FunctionCode = 120 +Description = The user teleports using a strange power and switches its place with one of its allies. +#------------------------------- +[AMNESIA] +Name = Amnesia +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 033 +Flags = d +Description = The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. +#------------------------------- +[BARRIER] +Name = Barrier +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 02F +Flags = d +Description = The user throws up a sturdy wall that sharply raises its Defense stat. +#------------------------------- +[CALMMIND] +Name = Calm Mind +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 02C +Flags = d +Description = The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. +#------------------------------- +[COSMICPOWER] +Name = Cosmic Power +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 02A +Flags = d +Description = The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. +#------------------------------- +[GRAVITY] +Name = Gravity +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = BothSides +FunctionCode = 118 +Description = Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. +#------------------------------- +[GUARDSPLIT] +Name = Guard Split +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 059 +Flags = b +Description = The user employs its psychic power to average its Defense and Sp. Def stats with those of its target. +#------------------------------- +[GUARDSWAP] +Name = Guard Swap +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 053 +Flags = be +Description = The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. +#------------------------------- +[HEALBLOCK] +Name = Heal Block +Type = PSYCHIC +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = AllNearFoes +FunctionCode = 0BB +Flags = bce +Description = For five turns, the foe is prevented from using any moves, Abilities, or held items that recover HP. +#------------------------------- +[HEALPULSE] +Name = Heal Pulse +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = Other +FunctionCode = 0DF +Flags = bcm +Description = The user emits a healing pulse which restores the target's HP by up to half of its max HP. +#------------------------------- +[HEALINGWISH] +Name = Healing Wish +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0E3 +Flags = d +Description = The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. +#------------------------------- +[HEARTSWAP] +Name = Heart Swap +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 054 +Flags = be +Description = The user employs its psychic power to switch stat changes with the target. +#------------------------------- +[HYPNOSIS] +Name = Hypnosis +Type = PSYCHIC +Category = Status +Accuracy = 60 +TotalPP = 20 +Target = NearOther +FunctionCode = 003 +Flags = bce +Description = The user employs hypnotic suggestion to make the target fall into a deep sleep. +#------------------------------- +[IMPRISON] +Name = Imprison +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0B8 +Flags = d +Description = If the foe knows any move also known by the user, the foe is prevented from using it. +#------------------------------- +[INSTRUCT] +Name = Instruct +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 16B +Flags = b +Description = The user instructs the target to use the target's last move again. +#------------------------------- +[KINESIS] +Name = Kinesis +Type = PSYCHIC +Category = Status +Accuracy = 80 +TotalPP = 15 +Target = NearOther +FunctionCode = 047 +Flags = bce +Description = The user distracts the target by bending a spoon. It lowers the target's accuracy. +#------------------------------- +[LIGHTSCREEN] +Name = Light Screen +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = UserSide +FunctionCode = 0A3 +Flags = d +Description = A wondrous wall of light is put up to suppress damage from special attacks for five turns. +#------------------------------- +[LUNARDANCE] +Name = Lunar Dance +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0E4 +Flags = do +Description = The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. +#------------------------------- +[MAGICCOAT] +Name = Magic Coat +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +Priority = 4 +FunctionCode = 0B1 +Description = A barrier reflects back to the target moves like Leech Seed and moves that damage status. +#------------------------------- +[MAGICROOM] +Name = Magic Room +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 0F9 +Flags = e +Description = The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. +#------------------------------- +[MEDITATE] +Name = Meditate +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 01C +Flags = d +Description = The user meditates to awaken the power deep within its body and raise its Attack stat. +#------------------------------- +[MIRACLEEYE] +Name = Miracle Eye +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = NearOther +FunctionCode = 0A8 +Flags = bce +Description = Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. +#------------------------------- +[POWERSPLIT] +Name = Power Split +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 058 +Flags = b +Description = The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. +#------------------------------- +[POWERSWAP] +Name = Power Swap +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 052 +Flags = be +Description = The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. +#------------------------------- +[POWERTRICK] +Name = Power Trick +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 057 +Flags = d +Description = The user employs its psychic power to switch its Attack with its Defense stat. +#------------------------------- +[PSYCHICTERRAIN] +Name = Psychic Terrain +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 173 +Description = Protects grounded Pokémon from priority moves and powers up Psychic-type moves for five turns. +#------------------------------- +[PSYCHOSHIFT] +Name = Psycho Shift +Type = PSYCHIC +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 01B +Flags = be +Description = Using its psychic power of suggestion, the user transfers its status problems to the target. +#------------------------------- +[REFLECT] +Name = Reflect +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = UserSide +FunctionCode = 0A2 +Flags = d +Description = A wondrous wall of light is put up to suppress damage from physical attacks for five turns. +#------------------------------- +[REST] +Name = Rest +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D9 +Flags = d +Description = The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. +#------------------------------- +[ROLEPLAY] +Name = Role Play +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 065 +Description = The user mimics the target completely, copying the target's natural Ability. +#------------------------------- +[SKILLSWAP] +Name = Skill Swap +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 067 +Flags = be +Description = The user employs its psychic power to exchange Abilities with the target. +#------------------------------- +[SPEEDSWAP] +Name = Speed Swap +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 161 +Flags = be +Description = The user exchanges Speed stats with the target. +#------------------------------- +[TELEKINESIS] +Name = Telekinesis +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 11A +Flags = bce +Description = The user makes the target float with its psychic power. The target is easier to hit for three turns. +#------------------------------- +[TELEPORT] +Name = Teleport +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 0EA +Description = Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. +#------------------------------- +[TRICK] +Name = Trick +Type = PSYCHIC +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0F2 +Flags = be +Description = The user catches the target off guard and swaps its held item with its own. +#------------------------------- +[TRICKROOM] +Name = Trick Room +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = BothSides +Priority = -7 +FunctionCode = 11F +Flags = e +Description = The user creates a bizarre area in which slower Pokémon get to move first for five turns. +#------------------------------- +[WONDERROOM] +Name = Wonder Room +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +Priority = -7 +FunctionCode = 124 +Flags = e +Description = The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for 5 turns. +#------------------------------- +[HEADSMASH] +Name = Head Smash +Type = ROCK +Category = Physical +BaseDamage = 150 +Accuracy = 80 +TotalPP = 5 +Target = NearOther +FunctionCode = 0FC +Flags = abef +Description = The user attacks the foe with a hazardous, full-power headbutt. The user also takes terrible damage. +#------------------------------- +[ROCKWRECKER] +Name = Rock Wrecker +Type = ROCK +Category = Physical +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = befn +Description = The user launches a huge boulder at the target to attack. It must rest on the next turn, however. +#------------------------------- +[DIAMONDSTORM] +Name = Diamond Storm +Type = ROCK +Category = Physical +BaseDamage = 100 +Accuracy = 95 +TotalPP = 5 +Target = AllNearFoes +FunctionCode = 136 +Flags = bef +EffectChance = 50 +Description = The user whips up a storm of diamonds to damage foes. This may also sharply raise the user's Defense stat. +#------------------------------- +[STONEEDGE] +Name = Stone Edge +Type = ROCK +Category = Physical +BaseDamage = 100 +Accuracy = 80 +TotalPP = 5 +Target = NearOther +FunctionCode = 000 +Flags = befh +Description = The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. +#------------------------------- +[POWERGEM] +Name = Power Gem +Type = ROCK +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 000 +Flags = bef +Description = The user attacks with a ray of light that sparkles as if it were made of gemstones. +#------------------------------- +[ROCKSLIDE] +Name = Rock Slide +Type = ROCK +Category = Physical +BaseDamage = 75 +Accuracy = 90 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 00F +Flags = be +EffectChance = 30 +Description = Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch. +#------------------------------- +[ANCIENTPOWER] +Name = Ancient Power +Type = ROCK +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 02D +Flags = bef +EffectChance = 10 +Description = The user attacks with a prehistoric power. It may also raise all the user's stats at once. +#------------------------------- +[ROCKTOMB] +Name = Rock Tomb +Type = ROCK +Category = Physical +BaseDamage = 60 +Accuracy = 95 +TotalPP = 15 +Target = NearOther +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. +#------------------------------- +[ROCKTHROW] +Name = Rock Throw +Type = ROCK +Category = Physical +BaseDamage = 50 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = bef +Description = The user picks up and throws a small rock at the target to attack. +#------------------------------- +[SMACKDOWN] +Name = Smack Down +Type = ROCK +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 11C +Flags = bef +Description = The user throws a stone or projectile to attack. A flying Pokémon will fall to the ground when hit. +#------------------------------- +[ACCELEROCK] +Name = Accelerock +Type = ROCK +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = abef +Description = The user smashes into the target at high speed. This move always goes first. +#------------------------------- +[ROLLOUT] +Name = Rollout +Type = ROCK +Category = Physical +BaseDamage = 30 +Accuracy = 90 +TotalPP = 20 +Target = NearOther +FunctionCode = 0D3 +Flags = abef +Description = The user continually rolls into the target over five turns. It becomes stronger each time it hits. +#------------------------------- +[ROCKBLAST] +Name = Rock Blast +Type = ROCK +Category = Physical +BaseDamage = 25 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C0 +Flags = befn +Description = The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. +#------------------------------- +[ROCKPOLISH] +Name = Rock Polish +Type = ROCK +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 030 +Flags = d +Description = The user polishes its body to reduce drag. It can sharply raise the Speed stat. +#------------------------------- +[SANDSTORM] +Name = Sandstorm +Type = ROCK +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 101 +Description = Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types. +#------------------------------- +[STEALTHROCK] +Name = Stealth Rock +Type = ROCK +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = FoeSide +FunctionCode = 105 +Flags = c +Description = The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. +#------------------------------- +[WIDEGUARD] +Name = Wide Guard +Type = ROCK +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = UserSide +Priority = 3 +FunctionCode = 0AC +Flags = d +Description = The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession. +#------------------------------- +[DOOMDESIRE] +Name = Doom Desire +Type = STEEL +Category = Special +BaseDamage = 140 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 111 +Description = Two turns after this move is used, the user blasts the target with a concentrated bundle of light. +#------------------------------- +[IRONTAIL] +Name = Iron Tail +Type = STEEL +Category = Physical +BaseDamage = 100 +Accuracy = 75 +TotalPP = 15 +Target = NearOther +FunctionCode = 043 +Flags = abef +EffectChance = 30 +Description = The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. +#------------------------------- +[SUNSTEELSTRIKE] +Name = Sunsteel Strike +Type = STEEL +Category = Physical +BaseDamage = 100 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 163 +Flags = abef +Description = The user slams into the target with the force of a meteor. Can't be stopped by the target's Ability. +#------------------------------- +[METEORMASH] +Name = Meteor Mash +Type = STEEL +Category = Physical +BaseDamage = 90 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 01C +Flags = abefj +EffectChance = 20 +Description = The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. +#------------------------------- +[ANCHORSHOT] +Name = Anchor Shot +Type = STEEL +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0EF +Flags = abef +EffectChance = 100 +Description = The user entangles the target with its anchor chain. The target becomes unable to flee. +#------------------------------- +[FLASHCANNON] +Name = Flash Cannon +Type = STEEL +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 046 +Flags = bef +EffectChance = 10 +Description = The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. +#------------------------------- +[IRONHEAD] +Name = Iron Head +Type = STEEL +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The foe slams the target with its steel-hard head. It may also make the target flinch. +#------------------------------- +[SMARTSTRIKE] +Name = Smart Strike +Type = STEEL +Category = Physical +BaseDamage = 70 +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 0A5 +Flags = abef +Description = The user stabs the target with a sharp horn. This attack never misses. +#------------------------------- +[STEELWING] +Name = Steel Wing +Type = STEEL +Category = Physical +BaseDamage = 70 +Accuracy = 90 +TotalPP = 25 +Target = NearOther +FunctionCode = 01D +Flags = abef +EffectChance = 10 +Description = The target is hit with wings of steel. It may also raise the user's Defense stat. +#------------------------------- +[DOUBLEIRONBASH] +Name = Double Iron Bash +Type = STEEL +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 175 +Flags = abf +EffectChance = 30 +Description = The user rotates, centering the hex nut in its chest, and then strikes twice. May cause flinching. +#------------------------------- +[MIRRORSHOT] +Name = Mirror Shot +Type = STEEL +Category = Special +BaseDamage = 65 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = bef +EffectChance = 30 +Description = The user looses a flash of energy from its polished body. It may also lower the target's accuracy. +#------------------------------- +[MAGNETBOMB] +Name = Magnet Bomb +Type = STEEL +Category = Physical +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A5 +Flags = befn +Description = The user launches steel bombs that stick to the target. This attack will not miss. +#------------------------------- +[GEARGRIND] +Name = Gear Grind +Type = STEEL +Category = Physical +BaseDamage = 50 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0BD +Flags = abef +Description = The user attacks by throwing two steel gears at its target. +#------------------------------- +[METALCLAW] +Name = Metal Claw +Type = STEEL +Category = Physical +BaseDamage = 50 +Accuracy = 95 +TotalPP = 35 +Target = NearOther +FunctionCode = 01C +Flags = abef +EffectChance = 10 +Description = The target is raked with steel claws. It may also raise the user's Attack stat. +#------------------------------- +[BULLETPUNCH] +Name = Bullet Punch +Type = STEEL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = abefj +Description = The user strikes the target with tough punches as fast as bullets. This move always goes first. +#------------------------------- +[GYROBALL] +Name = Gyro Ball +Type = STEEL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 08D +Flags = abefn +Description = The user tackles the target with a high-speed spin. The slower the user, the greater the damage. +#------------------------------- +[HEAVYSLAM] +Name = Heavy Slam +Type = STEEL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 09B +Flags = abef +Description = The user slams into the foe with its heavy body. The heavier the user, the greater the damage. +#------------------------------- +[METALBURST] +Name = Metal Burst +Type = STEEL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = None +FunctionCode = 073 +Flags = bef +Description = The user retaliates with much greater power against the target that last inflicted damage on it. +#------------------------------- +[AUTOTOMIZE] +Name = Autotomize +Type = STEEL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +FunctionCode = 031 +Flags = d +Description = The user sheds part of its body to make itself lighter and sharply raise its Speed stat. +#------------------------------- +[GEARUP] +Name = Gear Up +Type = STEEL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = UserAndAllies +FunctionCode = 15C +Flags = d +Description = The user engages its gears to raise the Attack and Sp. Atk of allies with the Plus or Minus Ability. +#------------------------------- +[IRONDEFENSE] +Name = Iron Defense +Type = STEEL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +FunctionCode = 02F +Flags = d +Description = The user hardens its body's surface like iron, sharply raising its Defense stat. +#------------------------------- +[KINGSSHIELD] +Name = King's Shield +Type = STEEL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +Priority = 4 +FunctionCode = 14B +Description = Protects itself from damage. It also harshly lowers the Attack of attackers that make contact. +#------------------------------- +[METALSOUND] +Name = Metal Sound +Type = STEEL +Category = Status +Accuracy = 85 +TotalPP = 40 +Target = NearOther +FunctionCode = 04F +Flags = bcek +Description = A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. +#------------------------------- +[SHIFTGEAR] +Name = Shift Gear +Type = STEEL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 036 +Flags = d +Description = The user rotates its gears, raising its Attack and sharply raising its Speed. +#------------------------------- +[HYDROCANNON] +Name = Hydro Cannon +Type = WATER +Category = Special +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = bef +Description = The target is hit with a watery blast. The user must rest on the next turn, however. +#------------------------------- +[WATERSPOUT] +Name = Water Spout +Type = WATER +Category = Special +BaseDamage = 150 +Accuracy = 100 +TotalPP = 5 +Target = AllNearFoes +FunctionCode = 08B +Flags = bef +Description = The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes. +#------------------------------- +[HYDROPUMP] +Name = Hydro Pump +Type = WATER +Category = Special +BaseDamage = 110 +Accuracy = 80 +TotalPP = 5 +Target = NearOther +FunctionCode = 000 +Flags = bef +Description = The target is blasted by a huge volume of water launched under great pressure. +#------------------------------- +[ORIGINPULSE] +Name = Origin Pulse +Type = WATER +Category = Special +BaseDamage = 110 +Accuracy = 85 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 000 +Flags = befm +Description = The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. +#------------------------------- +[STEAMERUPTION] +Name = Steam Eruption +Type = WATER +Category = Special +BaseDamage = 110 +Accuracy = 95 +TotalPP = 5 +Target = NearOther +FunctionCode = 00A +Flags = befg +EffectChance = 30 +Description = The user immerses the target in superheated steam. This may also leave the target with a burn. +#------------------------------- +[CRABHAMMER] +Name = Crabhammer +Type = WATER +Category = Physical +BaseDamage = 100 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The target is hammered with a large pincer. Critical hits land more easily. +#------------------------------- +[AQUATAIL] +Name = Aqua Tail +Type = WATER +Category = Physical +BaseDamage = 90 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The user attacks by swinging its tail as if it were a vicious wave in a raging storm. +#------------------------------- +[MUDDYWATER] +Name = Muddy Water +Type = WATER +Category = Special +BaseDamage = 90 +Accuracy = 85 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 047 +Flags = bef +EffectChance = 30 +Description = The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy. +#------------------------------- +[SPARKLINGARIA] +Name = Sparkling Aria +Type = WATER +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = AllNearOthers +FunctionCode = 15A +Flags = befk +EffectChance = 100 +Description = The user bursts into song, emitting many bubbles. Any burnt Pokémon will be healed by these bubbles. +#------------------------------- +[SURF] +Name = Surf +Type = WATER +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = AllNearOthers +FunctionCode = 075 +Flags = bef +Description = It swamps the area around the user with a giant wave. It can also be used for crossing water. +#------------------------------- +[LIQUIDATION] +Name = Liquidation +Type = WATER +Category = Physical +BaseDamage = 85 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 043 +Flags = abef +EffectChance = 20 +Description = The user slams into the target using a full-force blast of water. May lower the target's Defense. +#------------------------------- +[DIVE] +Name = Dive +Type = WATER +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0CB +Flags = abef +Description = Diving on the first turn, the user rises and hits on the next turn. It can be used to dive in the ocean. +#------------------------------- +[SCALD] +Name = Scald +Type = WATER +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00A +Flags = befg +EffectChance = 30 +Description = The user shoots boiling hot water at its target. It may also leave the target with a burn. +#------------------------------- +[WATERPLEDGE] +Name = Water Pledge +Type = WATER +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 108 +Flags = bef +Description = A column of water strikes the target. When combined with its fire equivalent, it makes a rainbow. +#------------------------------- +[WATERFALL] +Name = Waterfall +Type = WATER +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 20 +Description = The user charges at the target and may make it flinch. It can also be used to climb a waterfall. +#------------------------------- +[RAZORSHELL] +Name = Razor Shell +Type = WATER +Category = Physical +BaseDamage = 75 +Accuracy = 95 +TotalPP = 10 +Target = NearOther +FunctionCode = 043 +Flags = abef +EffectChance = 50 +Description = The user cuts the foe with sharp shells. It may also lower the target's Defense stat. +#------------------------------- +[BRINE] +Name = Brine +Type = WATER +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 080 +Flags = bef +Description = If the target's HP is down to about half, this attack will hit with double the power. +#------------------------------- +[BUBBLEBEAM] +Name = Bubble Beam +Type = WATER +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 044 +Flags = bef +EffectChance = 10 +Description = A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat. +#------------------------------- +[OCTAZOOKA] +Name = Octazooka +Type = WATER +Category = Special +BaseDamage = 65 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = befn +EffectChance = 50 +Description = The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy. +#------------------------------- +[WATERPULSE] +Name = Water Pulse +Type = WATER +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = Other +FunctionCode = 013 +Flags = befm +EffectChance = 20 +Description = The user attacks the target with a pulsing blast of water. It may also confuse the target. +#------------------------------- +[AQUAJET] +Name = Aqua Jet +Type = WATER +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = abef +Description = The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. +#------------------------------- +[BUBBLE] +Name = Bubble +Type = WATER +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = AllNearFoes +FunctionCode = 044 +Flags = bef +EffectChance = 10 +Description = A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. +#------------------------------- +[WATERGUN] +Name = Water Gun +Type = WATER +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 000 +Flags = bef +Description = The target is blasted with a forceful shot of water. +#------------------------------- +[CLAMP] +Name = Clamp +Type = WATER +Category = Physical +BaseDamage = 35 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0CF +Flags = abef +Description = The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. +#------------------------------- +[WHIRLPOOL] +Name = Whirlpool +Type = WATER +Category = Special +BaseDamage = 35 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0D0 +Flags = bef +Description = Traps foes in a violent swirling whirlpool for four to five turns. +#------------------------------- +[WATERSHURIKEN] +Name = Water Shuriken +Type = WATER +Category = Special +BaseDamage = 15 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +Priority = 1 +FunctionCode = 0C0 +Flags = bef +Description = The user hits the target with throwing stars 2-5 times in a row. This move always goes first. +#------------------------------- +[AQUARING] +Name = Aqua Ring +Type = WATER +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 0DA +Flags = d +Description = The user envelops itself in a veil made of water. It regains some HP on every turn. +#------------------------------- +[RAINDANCE] +Name = Rain Dance +Type = WATER +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = BothSides +FunctionCode = 100 +Description = The user summons a heavy rain that falls for five turns, powering up Water-type moves. +#------------------------------- +[SOAK] +Name = Soak +Type = WATER +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 061 +Flags = bce +Description = The user shoots a torrent of water at the target and changes the target's type to Water. +#------------------------------- +[WATERSPORT] +Name = Water Sport +Type = WATER +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = BothSides +FunctionCode = 09E +Description = The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. +#------------------------------- +[WITHDRAW] +Name = Withdraw +Type = WATER +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 01D +Flags = d +Description = The user withdraws its body into its hard shell, raising its Defense stat. diff --git a/PBS/moves.txt b/PBS/moves.txt index fc2c525e8..a2063170a 100644 --- a/PBS/moves.txt +++ b/PBS/moves.txt @@ -1,695 +1,8015 @@ # See the documentation on the wiki to learn how to edit this file. #------------------------------- -0,MEGAHORN,Megahorn,000,120,BUG,Physical,85,10,0,NearOther,0,abef,"Using its tough and impressive horn, the user rams into the target with no letup." -0,ATTACKORDER,Attack Order,000,90,BUG,Physical,100,15,0,NearOther,0,befh,"The user calls out its underlings to pummel the target. Critical hits land more easily." -0,BUGBUZZ,Bug Buzz,046,90,BUG,Special,100,10,10,NearOther,0,befk,"The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat." -0,FIRSTIMPRESSION,First Impression,174,90,BUG,Physical,100,10,0,NearOther,2,abef,"Although this move has great power, it only works the first turn the user is in battle." -0,POLLENPUFF,Pollen Puff,16F,90,BUG,Special,100,15,0,NearOther,0,befn,"Fires an exploding pollen puff at enemies, or a HP-restoring one at allies." -0,LEECHLIFE,Leech Life,0DD,80,BUG,Physical,100,10,0,NearOther,0,abef,"The user drains the target's blood. The user's HP is restored by half the damage taken by the target." -0,LUNGE,Lunge,042,80,BUG,Physical,100,15,100,NearOther,0,abef,"The user makes a lunge at the target, attacking with full force. This lowers the target's Attack stat." -0,XSCISSOR,X-Scissor,000,80,BUG,Physical,100,15,0,NearOther,0,abef,"The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors." -0,SIGNALBEAM,Signal Beam,013,75,BUG,Special,100,15,10,NearOther,0,bef,"The user attacks with a sinister beam of light. It may also confuse the target." -0,UTURN,U-turn,0EE,70,BUG,Physical,100,20,0,NearOther,0,abef,"After making its attack, the user rushes back to switch places with a party Pokémon in waiting." -0,STEAMROLLER,Steamroller,010,65,BUG,Physical,100,20,30,NearOther,0,abe,"The user crushes its foes by rolling over them. This attack may make the target flinch." -0,BUGBITE,Bug Bite,0F4,60,BUG,Physical,100,20,0,NearOther,0,abef,"The user bites the target. If the target is holding a Berry, the user eats it and gains its effect." -0,SILVERWIND,Silver Wind,02D,60,BUG,Special,100,5,10,NearOther,0,bef,"The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats." -0,FELLSTINGER,Fell Stinger,150,50,BUG,Physical,100,25,0,NearOther,0,abef,"When the user knocks out a target with this move, the user's Attack stat rises drastically." -0,STRUGGLEBUG,Struggle Bug,045,50,BUG,Special,100,20,100,AllNearFoes,0,bef,"While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced." -0,FURYCUTTER,Fury Cutter,091,40,BUG,Physical,95,20,0,NearOther,0,abef,"The target is slashed with scythes or claws. Its power increases if it hits in succession." -0,PINMISSILE,Pin Missile,0C0,25,BUG,Physical,95,20,0,NearOther,0,bef,"Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row." -0,TWINEEDLE,Twineedle,0BE,25,BUG,Physical,100,20,20,NearOther,0,bef,"The foe is stabbed twice by a pair of stingers. It may also poison the target." -0,INFESTATION,Infestation,0CF,20,BUG,Special,100,20,0,NearOther,0,abef,"The target is infested and unable to flee for four to five turns." -0,DEFENDORDER,Defend Order,02A,0,BUG,Status,0,10,0,User,0,d,"The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats." -0,HEALORDER,Heal Order,0D5,0,BUG,Status,0,10,0,User,0,d,"The user calls out its underlings to heal it. The user regains up to half of its max HP." -0,POWDER,Powder,148,0,BUG,Status,100,20,0,NearOther,0,bcel,"The target is covered in a powder that explodes and damages it if it uses a Fire-type move." -0,QUIVERDANCE,Quiver Dance,02B,0,BUG,Status,0,20,0,User,0,do,"The user performs a beautiful dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats." -0,RAGEPOWDER,Rage Powder,117,0,BUG,Status,0,20,0,User,2,l,"The user scatters irritating powder to draw attention to itself. Opponents aim only at the user." -0,SPIDERWEB,Spider Web,0EF,0,BUG,Status,0,10,0,NearOther,0,ce,"The user ensnares the target with thin, gooey silk so it can't flee from battle." -0,STICKYWEB,Sticky Web,153,0,BUG,Status,0,20,0,FoeSide,0,c,"Weaves a sticky net around the opposing team, which lowers their Speed stats upon switching in." -0,STRINGSHOT,String Shot,04D,0,BUG,Status,95,40,0,AllNearFoes,0,bce,"The foe is bound with silk blown from the user's mouth. This silk reduces the target's Speed." -0,TAILGLOW,Tail Glow,039,0,BUG,Status,0,20,0,User,0,d,"The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat." +[MEGAHORN] +Name = Megahorn +Type = BUG +Category = Physical +BaseDamage = 120 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = Using its tough and impressive horn, the user rams into the target with no letup. #------------------------------- -0,HYPERSPACEFURY,Hyperspace Fury,13B,100,DARK,Physical,0,5,0,NearOther,0,ef,"Unleashes a barrage of multi-arm attacks, skipping protections. The user's Defense stat falls." -0,FOULPLAY,Foul Play,121,95,DARK,Physical,100,15,0,NearOther,0,abef,"The user turns the foe's power against it. It does more damage the higher the target's Attack stat." -0,DARKESTLARIAT,Darkest Lariat,0A9,85,DARK,Physical,100,10,0,NearOther,0,abef,"The user swings both arms and hits the target. Ignores the target's stat changes." -0,NIGHTDAZE,Night Daze,047,85,DARK,Special,95,10,40,NearOther,0,bef,"The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy." -0,CRUNCH,Crunch,043,80,DARK,Physical,100,15,20,NearOther,0,abefi,"The user crunches up the target with sharp fangs. It may also lower the target's Defense stat." -0,DARKPULSE,Dark Pulse,00F,80,DARK,Special,100,15,20,Other,0,bem,"The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch." -0,THROATCHOP,Throat Chop,16C,80,DARK,Physical,100,15,100,NearOther,0,abef,"The user attacks the target's throat. The target cannot use sound-based moves for two turns." -0,NIGHTSLASH,Night Slash,000,70,DARK,Physical,100,15,0,NearOther,0,abefh,"The user slashes the target the instant an opportunity arises. Critical hits land more easily." -0,SUCKERPUNCH,Sucker Punch,116,70,DARK,Physical,100,5,0,NearOther,1,abef,"This move enables the user to attack first. It fails if the target is not readying an attack, however." -0,KNOCKOFF,Knock Off,0F0,65,DARK,Physical,100,20,0,NearOther,0,abef,"The user slaps down the target's held item, preventing that item from being used in the battle." -0,ASSURANCE,Assurance,082,60,DARK,Physical,100,10,0,NearOther,0,abef,"If the target has already taken some damage in the same turn, this attack's power is doubled." -0,BITE,Bite,00F,60,DARK,Physical,100,25,30,NearOther,0,abei,"The target is bitten with viciously sharp fangs. It may make the target flinch." -0,BRUTALSWING,Brutal Swing,000,60,DARK,Physical,100,20,0,AllNearOthers,0,abef,"The user swings its body around violently to inflict damage on everything in its vicinity." -0,FEINTATTACK,Feint Attack,0A5,60,DARK,Physical,0,20,0,NearOther,0,abef,"The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail." -0,THIEF,Thief,0F1,60,DARK,Physical,100,25,0,NearOther,0,abef,"The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item." -0,SNARL,Snarl,045,55,DARK,Special,95,15,100,AllNearFoes,0,befk,"The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease." -0,PAYBACK,Payback,084,50,DARK,Physical,100,10,0,NearOther,0,abef,"If the user moves after the target, this attack's power will be doubled." -0,PURSUIT,Pursuit,088,40,DARK,Physical,100,20,0,NearOther,0,abef,"An attack move that inflicts double damage if used on a target that is switching out of battle." -0,BEATUP,Beat Up,0C1,1,DARK,Physical,100,10,0,NearOther,0,bef,"The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage." -0,FLING,Fling,0F7,1,DARK,Physical,100,10,0,NearOther,0,bef,"The user flings its held item at the target to attack. Its power and effects depend on the item." -0,POWERTRIP,Power Trip,08E,1,DARK,Physical,100,10,0,NearOther,0,abef,"The user boasts of its strength. Power increases the more the user's stats are raised." -0,PUNISHMENT,Punishment,08F,1,DARK,Physical,100,5,0,NearOther,0,abef,"This attack's power increases the more the target has powered up with stat changes." -0,DARKVOID,Dark Void,003,0,DARK,Status,50,10,0,AllNearFoes,0,bce,"Opposing Pokémon are dragged into a world of total darkness that makes them sleep." -0,EMBARGO,Embargo,0F8,0,DARK,Status,100,15,0,NearOther,0,bce,"It prevents the target from using its held item. Its Trainer is also prevented from using items on it." -0,FAKETEARS,Fake Tears,04F,0,DARK,Status,100,20,0,NearOther,0,bce,"The user feigns crying to fluster the target, harshly lowering its Sp. Def stat." -0,FLATTER,Flatter,040,0,DARK,Status,100,15,0,NearOther,0,bce,"Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat." -0,HONECLAWS,Hone Claws,029,0,DARK,Status,0,15,0,User,0,d,"The user sharpens its claws to boost its Attack stat and accuracy." -0,MEMENTO,Memento,0E2,0,DARK,Status,100,10,0,NearOther,0,be,"The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk." -0,NASTYPLOT,Nasty Plot,032,0,DARK,Status,0,20,0,User,0,d,"The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk." -0,PARTINGSHOT,Parting Shot,151,0,DARK,Status,100,20,0,NearOther,0,bcek,"With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches out." -0,QUASH,Quash,11E,0,DARK,Status,100,15,0,NearOther,0,be,"The user suppresses the target and makes its move go last." -0,SNATCH,Snatch,0B2,0,DARK,Status,0,10,0,User,4,,"The user steals the effects of any healing or stat-changing move the foe attempts to use." -0,SWITCHEROO,Switcheroo,0F2,0,DARK,Status,100,10,0,NearOther,0,be,"The user trades held items with the target faster than the eye can follow." -0,TAUNT,Taunt,0BA,0,DARK,Status,100,20,0,NearOther,0,bce,"The target is taunted into a rage that allows it to use only attack moves for three turns." -0,TOPSYTURVY,Topsy-Turvy,141,0,DARK,Status,0,20,0,NearOther,0,bce,"All stat changes affecting the target turn topsy-turvy and become the opposite of what they were." -0,TORMENT,Torment,0B7,0,DARK,Status,100,15,0,NearOther,0,bce,"The user torments and enrages the foe, making it incapable of using the same move twice in a row." +[ATTACKORDER] +Name = Attack Order +Type = BUG +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = befh +Description = The user calls out its underlings to pummel the target. Critical hits land more easily. #------------------------------- -0,ROAROFTIME,Roar of Time,0C2,150,DRAGON,Special,90,5,0,NearOther,0,bef,"The user blasts the target with power that distorts even time. The user must rest on the next turn." -0,DRACOMETEOR,Draco Meteor,03F,130,DRAGON,Special,90,5,0,NearOther,0,bef,"Comets are summoned down from the sky. The attack's recoil harshly reduces the user's Sp. Atk stat." -0,OUTRAGE,Outrage,0D2,120,DRAGON,Physical,100,10,0,RandomNearFoe,0,abef,"The user rampages and attacks for two to three turns. It then becomes confused, however." -0,CLANGINGSCALES,Clanging Scales,15F,110,DRAGON,Special,100,5,0,AllNearFoes,0,befk,"The user rubs its scales and makes a huge noise. Also lowers the user's Defense stat." -0,COREENFORCER,Core Enforcer,165,100,DRAGON,Special,100,10,0,AllNearFoes,0,bef,"If the target has already moved this turn, the effect of its Ability is negated." -0,DRAGONRUSH,Dragon Rush,010,100,DRAGON,Physical,75,10,20,NearOther,0,abe,"The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch." -0,SPACIALREND,Spacial Rend,000,100,DRAGON,Special,95,5,0,NearOther,0,befh,"The user tears the target along with the space around it. Critical hits land more easily." -0,DRAGONHAMMER,Dragon Hammer,000,90,DRAGON,Physical,100,15,0,NearOther,0,abef,"The user uses its body like a hammer to attack the target and inflict damage." -0,DRAGONPULSE,Dragon Pulse,000,85,DRAGON,Special,100,10,0,Other,0,befm,"The target is attacked with a shock wave generated by the user's gaping mouth." -0,DRAGONCLAW,Dragon Claw,000,80,DRAGON,Physical,100,15,0,NearOther,0,abef,"The user slashes the target with huge, sharp claws." -0,DRAGONBREATH,Dragon Breath,007,60,DRAGON,Special,100,20,30,NearOther,0,bef,"The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis." -0,DRAGONTAIL,Dragon Tail,0EC,60,DRAGON,Physical,90,10,0,NearOther,-6,abef,"The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends." -0,DUALCHOP,Dual Chop,0BD,40,DRAGON,Physical,90,15,0,NearOther,0,abef,"The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row." -0,TWISTER,Twister,078,40,DRAGON,Special,100,20,20,AllNearFoes,0,be,"The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch." -0,DRAGONRAGE,Dragon Rage,06B,1,DRAGON,Special,100,10,0,NearOther,0,bef,"This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage." -0,DRAGONDANCE,Dragon Dance,026,0,DRAGON,Status,0,20,0,User,0,do,"The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats." +[BUGBUZZ] +Name = Bug Buzz +Type = BUG +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 046 +Flags = befk +EffectChance = 10 +Description = The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. #------------------------------- -0,BOLTSTRIKE,Bolt Strike,007,130,ELECTRIC,Physical,85,5,20,NearOther,0,abef,"The user charges at its foe, surrounding itself with lightning. It may also leave the target paralyzed." -0,VOLTTACKLE,Volt Tackle,0FD,120,ELECTRIC,Physical,100,15,10,NearOther,0,abef,"The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well." -0,ZAPCANNON,Zap Cannon,007,120,ELECTRIC,Special,50,5,100,NearOther,0,befn,"The user fires an electric blast like a cannon to inflict damage and cause paralysis." -0,THUNDER,Thunder,008,110,ELECTRIC,Special,70,10,30,NearOther,0,bef,"A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed." -0,FUSIONBOLT,Fusion Bolt,079,100,ELECTRIC,Physical,100,5,0,NearOther,0,bef,"The user throws down a giant thunderbolt. It does more damage if influenced by an enormous flame." -0,PLASMAFISTS,Plasma Fists,146,100,ELECTRIC,Physical,100,15,0,NearOther,0,abefj,"The user attacks with electrically charged fists. Normal-type moves become Electric-type." -0,THUNDERBOLT,Thunderbolt,007,90,ELECTRIC,Special,100,15,10,NearOther,0,bef,"A strong electric blast is loosed at the target. It may also leave the target with paralysis." -0,WILDCHARGE,Wild Charge,0FA,90,ELECTRIC,Physical,100,15,0,NearOther,0,abef,"The user shrouds itself in electricity and smashes into its foe. It also damages the user a little." -0,DISCHARGE,Discharge,007,80,ELECTRIC,Special,100,15,30,AllNearOthers,0,bef,"A flare of electricity is loosed to strike the area around the user. It may also cause paralysis." -0,ZINGZAP,Zing Zap,00F,80,ELECTRIC,Physical,100,10,30,NearOther,0,abe,"A strong electric blast crashes down on the target. This may also make the target flinch." -0,THUNDERPUNCH,Thunder Punch,007,75,ELECTRIC,Physical,100,15,10,NearOther,0,abefj,"The target is punched with an electrified fist. It may also leave the target with paralysis." -0,VOLTSWITCH,Volt Switch,0EE,70,ELECTRIC,Special,100,20,0,NearOther,0,bef,"After making its attack, the user rushes back to switch places with a party Pokémon in waiting." -0,PARABOLICCHARGE,Parabolic Charge,0DD,65,ELECTRIC,Special,100,20,0,AllNearOthers,0,bef,"The user attacks everything around it. The user's HP is restored by half the damage dealt." -0,SPARK,Spark,007,65,ELECTRIC,Physical,100,20,30,NearOther,0,abef,"The user throws an electrically charged tackle at the target. It may also leave the target with paralysis." -0,THUNDERFANG,Thunder Fang,009,65,ELECTRIC,Physical,95,15,100,NearOther,0,abei,"The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis." -0,SHOCKWAVE,Shock Wave,0A5,60,ELECTRIC,Special,0,20,0,NearOther,0,bef,"The user strikes the target with a quick jolt of electricity. This attack cannot be evaded." -0,ELECTROWEB,Electroweb,044,55,ELECTRIC,Special,95,15,100,AllNearFoes,0,bef,"The user captures and attacks foes by using an electric net, which lowers their Speed stat." -0,CHARGEBEAM,Charge Beam,020,50,ELECTRIC,Special,90,10,70,NearOther,0,bef,"The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat." -0,THUNDERSHOCK,Thunder Shock,007,40,ELECTRIC,Special,100,30,10,NearOther,0,bef,"A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis." -0,NUZZLE,Nuzzle,007,20,ELECTRIC,Physical,100,20,100,NearOther,0,abef,"The user nuzzles its electrified cheeks against the target. This also leaves the target with paralysis." -0,ELECTROBALL,Electro Ball,099,1,ELECTRIC,Special,100,10,0,NearOther,0,befn,"The user hurls an electric orb at the foe. It does more damage the faster the user is." -0,CHARGE,Charge,021,0,ELECTRIC,Status,0,20,0,User,0,d,"The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat." -0,EERIEIMPULSE,Eerie Impulse,13D,0,ELECTRIC,Status,100,15,0,NearOther,0,bce,"The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat." -0,ELECTRICTERRAIN,Electric Terrain,154,0,ELECTRIC,Status,0,10,0,BothSides,0,,"The user electrifies the ground for five turns. Pokémon on the ground no longer fall asleep." -0,ELECTRIFY,Electrify,145,0,ELECTRIC,Status,0,20,0,NearOther,0,be,"If the target uses a move after being electrified, that move becomes Electric-type." -0,IONDELUGE,Ion Deluge,146,0,ELECTRIC,Status,0,25,0,BothSides,1,,"The user disperses electrically charged particles. Normal-type moves become Electric-type." -0,MAGNETRISE,Magnet Rise,119,0,ELECTRIC,Status,0,10,0,User,0,d,"The user levitates using electrically generated magnetism for five turns." -0,MAGNETICFLUX,Magnetic Flux,137,0,ELECTRIC,Status,0,20,0,UserAndAllies,0,d,"Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities." -0,THUNDERWAVE,Thunder Wave,007,0,ELECTRIC,Status,90,20,0,NearOther,0,bce,"A weak electric charge is launched at the target. It causes paralysis if it hits." +[FIRSTIMPRESSION] +Name = First Impression +Type = BUG +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +Priority = 2 +FunctionCode = 174 +Flags = abef +Description = Although this move has great power, it only works the first turn the user is in battle. #------------------------------- -0,LIGHTOFRUIN,Light of Ruin,0FC,140,FAIRY,Special,90,5,0,NearOther,0,bef,"Fires a powerful beam of light drawn from the Eternal Flower. It also damages the user a lot." -0,FLEURCANNON,Fleur Cannon,03F,130,FAIRY,Special,90,5,0,NearOther,0,bef,"The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat." -0,MOONBLAST,Moonblast,045,95,FAIRY,Special,100,15,30,NearOther,0,bef,"The user attacks by borrowing the power of the moon. This may also lower the target's Sp. Atk stat." -0,PLAYROUGH,Play Rough,042,90,FAIRY,Physical,90,10,10,NearOther,0,abef,"The user plays rough with the target and attacks it. This may also lower the target's Attack stat." -0,DAZZLINGGLEAM,Dazzling Gleam,000,80,FAIRY,Special,100,10,0,AllNearFoes,0,bef,"The user damages opposing Pokémon by emitting a powerful flash." -0,DRAININGKISS,Draining Kiss,14F,50,FAIRY,Special,100,10,0,NearOther,0,abef,"The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage dealt." -0,DISARMINGVOICE,Disarming Voice,0A5,40,FAIRY,Special,0,15,0,AllNearFoes,0,befk,"Letting out a charming cry, the user does emotional damage to foes. This attack never misses." -0,FAIRYWIND,Fairy Wind,000,40,FAIRY,Special,100,30,0,NearOther,0,bef,"The user stirs up a fairy wind and strikes the target with it." -0,NATURESMADNESS,Nature's Madness,06C,1,FAIRY,Special,90,10,0,NearOther,0,bef,"The user hits the target with the force of nature. It halves the target's HP." -0,AROMATICMIST,Aromatic Mist,138,0,FAIRY,Status,0,20,0,NearAlly,0,,"The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma." -0,BABYDOLLEYES,Baby-Doll Eyes,042,0,FAIRY,Status,100,30,0,NearOther,1,bce,"The user stares with its baby-doll eyes, which lowers the target's Attack stat. Always goes first." -0,CHARM,Charm,04B,0,FAIRY,Status,100,20,0,NearOther,0,bce,"The user charmingly gazes at the foe, making it less wary. The target's Attack is harshly lowered." -0,CRAFTYSHIELD,Crafty Shield,14A,0,FAIRY,Status,0,10,0,UserSide,3,,"The user protects itself and its allies from status moves with a mysterious power." -0,FAIRYLOCK,Fairy Lock,152,0,FAIRY,Status,0,10,0,BothSides,0,e,"By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn." -0,FLORALHEALING,Floral Healing,16E,0,FAIRY,Status,0,10,0,NearOther,0,bc,"The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass." -0,FLOWERSHIELD,Flower Shield,13F,0,FAIRY,Status,0,10,0,AllBattlers,0,,"The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power." -0,GEOMANCY,Geomancy,14E,0,FAIRY,Status,0,10,0,User,0,,"The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn." -0,MISTYTERRAIN,Misty Terrain,156,0,FAIRY,Status,0,10,0,BothSides,0,,"The user covers the ground with mist for five turns. Grounded Pokémon can't gain status conditions." -0,MOONLIGHT,Moonlight,0D8,0,FAIRY,Status,0,5,0,User,0,d,"The user restores its own HP. The amount of HP regained varies with the weather." -0,SWEETKISS,Sweet Kiss,013,0,FAIRY,Status,75,10,0,NearOther,0,bce,"The user kisses the target with a sweet, angelic cuteness that causes confusion." +[POLLENPUFF] +Name = Pollen Puff +Type = BUG +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 16F +Flags = befn +Description = Fires an exploding pollen puff at enemies, or a HP-restoring one at allies. #------------------------------- -0,FOCUSPUNCH,Focus Punch,115,150,FIGHTING,Physical,100,20,0,NearOther,-3,abfj,"The user focuses its mind before launching a punch. It will fail if the user is hit before it is used." -0,HIGHJUMPKICK,High Jump Kick,10B,130,FIGHTING,Physical,90,10,0,NearOther,0,abef,"The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead." -0,CLOSECOMBAT,Close Combat,03C,120,FIGHTING,Physical,100,5,0,NearOther,0,abef,"The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def." -0,FOCUSBLAST,Focus Blast,046,120,FIGHTING,Special,70,5,10,NearOther,0,befn,"The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def." -0,SUPERPOWER,Superpower,03B,120,FIGHTING,Physical,100,5,0,NearOther,0,abef,"The user attacks the target with great power. However, it also lowers the user's Attack and Defense." -0,CROSSCHOP,Cross Chop,000,100,FIGHTING,Physical,80,5,0,NearOther,0,abefh,"The user delivers a double chop with its forearms crossed. Critical hits land more easily." -0,DYNAMICPUNCH,Dynamic Punch,013,100,FIGHTING,Physical,50,5,100,NearOther,0,abefj,"The user punches the target with full, concentrated power. It confuses the target if it hits." -0,FLYINGPRESS,Flying Press,144,100,FIGHTING,Physical,95,10,0,Other,0,abef,"The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously." -0,HAMMERARM,Hammer Arm,03E,100,FIGHTING,Physical,90,10,0,NearOther,0,abefj,"The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however." -0,JUMPKICK,Jump Kick,10B,100,FIGHTING,Physical,95,10,0,NearOther,0,abef,"The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself." -0,SACREDSWORD,Sacred Sword,0A9,90,FIGHTING,Physical,100,15,0,NearOther,0,abef,"The user attacks by slicing with its long horns. The target's stat changes don't affect the damage." -0,SECRETSWORD,Secret Sword,122,85,FIGHTING,Special,100,10,0,NearOther,0,bef,"The user cuts with its long horn. The odd power contained in it does physical damage to the foe." -0,SKYUPPERCUT,Sky Uppercut,11B,85,FIGHTING,Physical,90,15,0,NearOther,0,abefj,"The user attacks the target with an uppercut thrown skyward with force." -0,AURASPHERE,Aura Sphere,0A5,80,FIGHTING,Special,0,20,0,Other,0,befmn,"The user looses a blast of aura power from deep within its body. This move is certain to hit." -0,SUBMISSION,Submission,0FA,80,FIGHTING,Physical,80,20,0,NearOther,0,abef,"The user grabs the target and recklessly dives for the ground. It also hurts the user slightly." -0,BRICKBREAK,Brick Break,10A,75,FIGHTING,Physical,100,15,0,NearOther,0,abef,"The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect." -0,DRAINPUNCH,Drain Punch,0DD,75,FIGHTING,Physical,100,10,0,NearOther,0,abefj,"An energy-draining punch. The user's HP is restored by half the damage taken by the target." -0,VITALTHROW,Vital Throw,0A5,70,FIGHTING,Physical,0,10,0,NearOther,-1,abef,"The user attacks last. In return, this throw move is guaranteed not to miss." -0,WAKEUPSLAP,Wake-Up Slap,07D,70,FIGHTING,Physical,100,10,0,NearOther,0,abef,"This attack inflicts big damage on a sleeping target. It also wakes the target up, however." -0,LOWSWEEP,Low Sweep,044,65,FIGHTING,Physical,100,20,100,NearOther,0,abef,"The user attacks the target's legs swiftly, reducing the target's Speed stat." -0,CIRCLETHROW,Circle Throw,0EC,60,FIGHTING,Physical,90,10,0,NearOther,-6,abef,"The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends." -0,FORCEPALM,Force Palm,007,60,FIGHTING,Physical,100,10,30,NearOther,0,abef,"The target is attacked with a shock wave. It may also leave the target with paralysis." -0,REVENGE,Revenge,081,60,FIGHTING,Physical,100,10,0,NearOther,-4,abef,"An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn." -0,ROLLINGKICK,Rolling Kick,00F,60,FIGHTING,Physical,85,15,30,NearOther,0,abe,"The user lashes out with a quick, spinning kick. It may also make the target flinch." -0,STORMTHROW,Storm Throw,0A0,60,FIGHTING,Physical,100,10,0,NearOther,0,abef,"The user strikes the target with a fierce blow. This attack always results in a critical hit." -0,KARATECHOP,Karate Chop,000,50,FIGHTING,Physical,100,25,0,NearOther,0,abefh,"The target is attacked with a sharp chop. Critical hits land more easily." -0,MACHPUNCH,Mach Punch,000,40,FIGHTING,Physical,100,30,0,NearOther,1,abefj,"The user throws a punch at blinding speed. It is certain to strike first." -0,POWERUPPUNCH,Power-Up Punch,01C,40,FIGHTING,Physical,100,20,100,NearOther,0,abefj,"Striking opponents repeatedly makes the user's fists harder, raising the user's Attack stat." -0,ROCKSMASH,Rock Smash,043,40,FIGHTING,Physical,100,15,50,NearOther,0,abef,"The user attacks with a punch that can shatter a rock. It may also lower the foe's Defense stat." -0,VACUUMWAVE,Vacuum Wave,000,40,FIGHTING,Special,100,30,0,NearOther,1,bef,"The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first." -0,DOUBLEKICK,Double Kick,0BD,30,FIGHTING,Physical,100,30,0,NearOther,0,abef,"The target is quickly kicked twice in succession using both feet." -0,ARMTHRUST,Arm Thrust,0C0,15,FIGHTING,Physical,100,20,0,NearOther,0,abef,"The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row." -0,TRIPLEKICK,Triple Kick,0BF,10,FIGHTING,Physical,90,10,0,NearOther,0,abef,"A consecutive three-kick attack that becomes more powerful with each successive hit." -0,COUNTER,Counter,071,1,FIGHTING,Physical,100,20,0,None,-5,abf,"A retaliation move that counters any physical attack, inflicting double the damage taken." -0,FINALGAMBIT,Final Gambit,0E1,1,FIGHTING,Special,100,5,0,NearOther,0,bf,"The user risks all to attack the foe. The user faints but does damage equal to its HP." -0,LOWKICK,Low Kick,09A,1,FIGHTING,Physical,100,20,0,NearOther,0,abef,"A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes." -0,REVERSAL,Reversal,098,1,FIGHTING,Physical,100,15,0,NearOther,0,abef,"An all-out attack that becomes more powerful the less HP the user has." -0,SEISMICTOSS,Seismic Toss,06D,1,FIGHTING,Physical,100,20,0,NearOther,0,abef,"The target is thrown using the power of gravity. It inflicts damage equal to the user's level." -0,BULKUP,Bulk Up,024,0,FIGHTING,Status,0,20,0,User,0,d,"The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats." -0,DETECT,Detect,0AA,0,FIGHTING,Status,0,5,0,User,4,,"It enables the user to evade all attacks. Its chance of failing rises if it is used in succession." -0,MATBLOCK,Mat Block,149,0,FIGHTING,Status,0,10,0,UserSide,0,d,"Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves." -0,QUICKGUARD,Quick Guard,0AB,0,FIGHTING,Status,0,15,0,UserSide,3,d,"The user protects itself and its allies from priority moves. If may fail if used in succession." +[LEECHLIFE] +Name = Leech Life +Type = BUG +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0DD +Flags = abef +Description = The user drains the target's blood. The user's HP is restored by half the damage taken by the target. #------------------------------- -0,VCREATE,V-create,03D,180,FIRE,Physical,95,5,0,NearOther,0,abef,"With a fiery forehead, the user hurls itself at the foe. It lowers the user's Defense, Sp. Def, and Speed." -0,BLASTBURN,Blast Burn,0C2,150,FIRE,Special,90,5,0,NearOther,0,bef,"The target is razed by a fiery explosion. The user must rest on the next turn, however." -0,ERUPTION,Eruption,08B,150,FIRE,Special,100,5,0,AllNearFoes,0,bef,"The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes." -0,MINDBLOWN,Mind Blown,170,150,FIRE,Special,100,5,0,AllNearOthers,0,bef,"The user attacks everything by causing its own head to explode. This also damages the user." -0,SHELLTRAP,Shell Trap,171,150,FIRE,Special,100,5,0,AllNearFoes,-3,bf,"The user sets a shell trap. If it is hit by a physical move, the trap explodes and hurt the attacker." -0,BLUEFLARE,Blue Flare,00A,130,FIRE,Special,85,5,20,NearOther,0,bef,"The user attacks by engulfing the foe in a beautiful, yet intense, blue flame. It may also burn the foe." -0,BURNUP,Burn Up,162,130,FIRE,Special,100,5,0,NearOther,0,bef,"To inflict massive damage, the user burns itself out. The user will no longer be Fire type." -0,OVERHEAT,Overheat,03F,130,FIRE,Special,90,5,0,NearOther,0,bef,"The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat." -0,FLAREBLITZ,Flare Blitz,0FE,120,FIRE,Physical,100,15,10,NearOther,0,abefg,"The user cloaks itself in fire and charges at the foe. The user also takes damage and may burn the target." -0,FIREBLAST,Fire Blast,00A,110,FIRE,Special,85,5,10,NearOther,0,bef,"The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn." -0,FUSIONFLARE,Fusion Flare,07A,100,FIRE,Special,100,5,0,NearOther,0,befg,"The user brings down a giant flame. It does more damage if influenced by an enormous thunderbolt." -0,INFERNO,Inferno,00A,100,FIRE,Special,50,5,100,NearOther,0,bef,"The user attacks by engulfing the target in an intense fire. It leaves the target with a burn." -0,MAGMASTORM,Magma Storm,0CF,100,FIRE,Special,75,5,0,NearOther,0,bef,"The target becomes trapped within a maelstrom of fire that rages for four to five turns." -0,SACREDFIRE,Sacred Fire,00A,100,FIRE,Physical,95,5,50,NearOther,0,befg,"The target is razed with a mystical fire of great intensity. It may also leave the target with a burn." -0,SEARINGSHOT,Searing Shot,00A,100,FIRE,Special,100,5,30,AllNearOthers,0,befn,"An inferno of scarlet flames torches everything around the user. It may leave the foe with a burn." -0,HEATWAVE,Heat Wave,00A,95,FIRE,Special,90,10,10,AllNearFoes,0,bef,"The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn." -0,FLAMETHROWER,Flamethrower,00A,90,FIRE,Special,100,15,10,NearOther,0,bef,"The target is scorched with an intense blast of fire. It may also leave the target with a burn." -0,BLAZEKICK,Blaze Kick,00A,85,FIRE,Physical,90,10,10,NearOther,0,abefh,"The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn." -0,FIERYDANCE,Fiery Dance,020,80,FIRE,Special,100,10,50,NearOther,0,befo,"Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat." -0,FIRELASH,Fire Lash,043,80,FIRE,Physical,100,15,100,NearOther,0,abef,"The user strikes the target with a burning lash. This also lowers the target's Defense stat." -0,FIREPLEDGE,Fire Pledge,107,80,FIRE,Special,100,10,0,NearOther,0,bef,"A column of fire hits opposing Pokémon. When used with its Grass equivalent, it makes a sea of fire." -0,LAVAPLUME,Lava Plume,00A,80,FIRE,Special,100,15,30,AllNearOthers,0,bef,"An inferno of scarlet flames torches everything around the user. It may leave targets with a burn." -0,FIREPUNCH,Fire Punch,00A,75,FIRE,Physical,100,15,10,NearOther,0,abefj,"The target is punched with a fiery fist. It may leave the target with a burn." -0,MYSTICALFIRE,Mystical Fire,045,75,FIRE,Special,100,10,100,NearOther,0,bef,"The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat." -0,FLAMEBURST,Flame Burst,074,70,FIRE,Special,100,15,0,NearOther,0,bef,"The user attacks the foe with a bursting flame. It also damages Pokémon next to the target." -0,FIREFANG,Fire Fang,00B,65,FIRE,Physical,95,15,100,NearOther,0,abei,"The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned." -0,FLAMEWHEEL,Flame Wheel,00A,60,FIRE,Physical,100,25,10,NearOther,0,abefg,"The user cloaks itself in fire and charges at the target. It may also leave the target with a burn." -0,INCINERATE,Incinerate,0F5,60,FIRE,Special,100,15,0,AllNearFoes,0,bef,"The user attacks the foe with fire. The target's held Berry becomes burnt up and unusable." -0,FLAMECHARGE,Flame Charge,01F,50,FIRE,Physical,100,20,100,NearOther,0,abef,"The user cloaks itself in flame and attacks. Building up more power, it raises the user's Speed stat." -0,EMBER,Ember,00A,40,FIRE,Special,100,25,10,NearOther,0,bef,"The target is attacked with small flames. It may also leave the target with a burn." -0,FIRESPIN,Fire Spin,0CF,35,FIRE,Special,85,15,0,NearOther,0,bef,"The target becomes trapped within a fierce vortex of fire that rages for four to five turns." -0,HEATCRASH,Heat Crash,09B,1,FIRE,Physical,100,10,0,NearOther,0,abef,"The user slams the foe with its flaming body. The heavier the user is, the greater the damage." -0,SUNNYDAY,Sunny Day,0FF,0,FIRE,Status,0,5,0,BothSides,0,,"The user intensifies the sun for five turns, powering up Fire-type moves." -0,WILLOWISP,Will-O-Wisp,00A,0,FIRE,Status,85,15,0,NearOther,0,bce,"The user shoots a sinister, bluish-white flame at the target to inflict a burn." +[LUNGE] +Name = Lunge +Type = BUG +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 042 +Flags = abef +EffectChance = 100 +Description = The user makes a lunge at the target, attacking with full force. This lowers the target's Attack stat. #------------------------------- -0,SKYATTACK,Sky Attack,0C7,140,FLYING,Physical,90,5,30,Other,0,beh,"A second-turn attack move where critical hits land more easily. It may also make the target flinch." -0,BRAVEBIRD,Brave Bird,0FB,120,FLYING,Physical,100,15,0,Other,0,abef,"The user tucks in its wings and charges from a low altitude. The user also takes serious damage." -0,DRAGONASCENT,Dragon Ascent,03C,120,FLYING,Physical,100,5,0,NearOther,0,abef,"The user soars upward and drops at high speeds. Its Defense and Sp. Def stats are lowered." -0,HURRICANE,Hurricane,015,110,FLYING,Special,70,10,30,Other,0,bef,"The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe." -0,AEROBLAST,Aeroblast,000,100,FLYING,Special,95,5,0,Other,0,befh,"A vortex of air is shot at the target to inflict damage. Critical hits land more easily." -0,BEAKBLAST,Beak Blast,172,100,FLYING,Physical,100,15,0,NearOther,0,bfn,"The user heats up its beak before attacking. Making contact in this time results in a burn." -0,FLY,Fly,0C9,90,FLYING,Physical,95,15,0,Other,0,abef,"The user soars, then strikes on the second turn. It can also be used for flying to any familiar town." -0,BOUNCE,Bounce,0CC,85,FLYING,Physical,85,5,30,Other,0,abef,"The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe." -0,DRILLPECK,Drill Peck,000,80,FLYING,Physical,100,20,0,Other,0,abef,"A corkscrewing attack with the sharp beak acting as a drill." -0,OBLIVIONWING,Oblivion Wing,14F,80,FLYING,Special,100,10,0,Other,0,bef,"The user absorbs its target's HP. The user's HP is restored by over half of the damage dealt." -0,AIRSLASH,Air Slash,00F,75,FLYING,Special,95,15,30,Other,0,be,"The user attacks with a blade of air that slices even the sky. It may also make the target flinch." -0,CHATTER,Chatter,014,65,FLYING,Special,100,20,100,Other,0,befk,"The user attacks using a sound wave based on words it has learned. It may also confuse the target." -0,AERIALACE,Aerial Ace,0A5,60,FLYING,Physical,0,20,0,Other,0,abef,"The user confounds the foe with speed, then slashes. The attack lands without fail." -0,AIRCUTTER,Air Cutter,000,60,FLYING,Special,95,25,0,AllNearFoes,0,befh,"The user launches razor-like wind to slash the opposing team. Critical hits land more easily." -0,PLUCK,Pluck,0F4,60,FLYING,Physical,100,20,0,Other,0,abef,"The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect." -0,SKYDROP,Sky Drop,0CE,60,FLYING,Physical,100,10,0,Other,0,abef,"The user takes the foe into the sky, then drops it on the next turn. The foe cannot attack while airborne." -0,WINGATTACK,Wing Attack,000,60,FLYING,Physical,100,35,0,Other,0,abef,"The target is struck with large, imposing wings spread wide to inflict damage." -0,ACROBATICS,Acrobatics,086,55,FLYING,Physical,100,15,0,Other,0,abef,"The user nimbly strikes the foe. This attack does more damage if the user is not holding an item." -0,GUST,Gust,077,40,FLYING,Special,100,35,0,Other,0,bef,"A gust of wind is whipped up by wings and launched at the target to inflict damage." -0,PECK,Peck,000,35,FLYING,Physical,100,35,0,Other,0,abef,"The target is jabbed with a sharply pointed beak or horn." -0,DEFOG,Defog,049,0,FLYING,Status,0,15,0,NearOther,0,bce,"A strong wind blows away the foe's obstacles such as Light Screen. It also lowers their evasion." -0,FEATHERDANCE,Feather Dance,04B,0,FLYING,Status,100,15,0,NearOther,0,bceo,"The user covers the target's body with a mass of down that harshly lowers its Attack stat." -0,MIRRORMOVE,Mirror Move,0AE,0,FLYING,Status,0,20,0,NearOther,0,,"The user counters the target by mimicking the target's last move." -0,ROOST,Roost,0D6,0,FLYING,Status,0,10,0,User,0,d,"The user lands and rests its body. It restores the user's HP by up to half of its max HP." -0,TAILWIND,Tailwind,05B,0,FLYING,Status,0,15,0,UserSide,0,d,"The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns." +[XSCISSOR] +Name = X-Scissor +Type = BUG +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. #------------------------------- -0,SHADOWFORCE,Shadow Force,0CD,120,GHOST,Physical,100,5,0,NearOther,0,aef,"The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself." -0,MOONGEISTBEAM,Moongeist Beam,163,100,GHOST,Special,100,5,0,NearOther,0,bef,"The user emits a sinister ray. This move can be used on the target regardless of its Abilities." -0,PHANTOMFORCE,Phantom Force,14D,90,GHOST,Physical,100,10,0,NearOther,0,aef,"The user vanishes somewhere, then strikes on the next turn. Hits through protections." -0,SPECTRALTHIEF,Spectral Thief,15D,90,GHOST,Physical,100,10,0,NearOther,0,abef,"The user hides in the target's shadow, steals the target's stat boosts, and then attacks." -0,SHADOWBONE,Shadow Bone,043,85,GHOST,Physical,100,10,20,NearOther,0,bef,"The user beats the target with a bone containing a spirit. May lower the target's Defense stat." -0,SHADOWBALL,Shadow Ball,046,80,GHOST,Special,100,15,20,NearOther,0,befn,"The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat." -0,SPIRITSHACKLE,Spirit Shackle,0EF,80,GHOST,Physical,100,10,100,NearOther,0,bef,"The user attacks while also stitching the target's shadow to the ground to prevent it fleeing." -0,SHADOWCLAW,Shadow Claw,000,70,GHOST,Physical,100,15,0,NearOther,0,abefh,"The user slashes with a sharp claw made from shadows. Critical hits land more easily." -0,HEX,Hex,07F,65,GHOST,Special,100,10,0,NearOther,0,bef,"This relentless attack does massive damage to a target affected by status problems." -0,OMINOUSWIND,Ominous Wind,02D,60,GHOST,Special,100,5,10,NearOther,0,bef,"The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once." -0,SHADOWPUNCH,Shadow Punch,0A5,60,GHOST,Physical,0,20,0,NearOther,0,abefj,"The user throws a punch from the shadows. The punch lands without fail." -0,SHADOWSNEAK,Shadow Sneak,000,40,GHOST,Physical,100,30,0,NearOther,1,abef,"The user extends its shadow and attacks the target from behind. This move always goes first." -0,ASTONISH,Astonish,00F,30,GHOST,Physical,100,15,30,NearOther,0,abe,"The user attacks the target while shouting in a startling fashion. It may also make the target flinch." -0,LICK,Lick,007,30,GHOST,Physical,100,30,30,NearOther,0,abef,"The target is licked with a long tongue, causing damage. It may also leave the target with paralysis." -0,NIGHTSHADE,Night Shade,06D,1,GHOST,Special,100,15,0,NearOther,0,bef,"The user makes the foe see a frightening mirage. It inflicts damage matching the user's level." -0,CONFUSERAY,Confuse Ray,013,0,GHOST,Status,100,10,0,NearOther,0,bce,"The target is exposed to a sinister ray that triggers confusion." -0,CURSE,Curse,10D,0,GHOST,Status,0,10,0,User,0,,"A move that works differently for the Ghost type than for all the other types." -0,DESTINYBOND,Destiny Bond,0E7,0,GHOST,Status,0,5,0,User,0,,"When this move is used, if the user faints, the foe that landed the knockout hit also faints." -0,GRUDGE,Grudge,0E6,0,GHOST,Status,0,5,0,User,0,,"If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out." -0,NIGHTMARE,Nightmare,10F,0,GHOST,Status,100,15,0,NearOther,0,be,"A sleeping target sees a nightmare that inflicts some damage every turn." -0,SPITE,Spite,10E,0,GHOST,Status,100,10,0,NearOther,0,bce,"The user unleashes its grudge on the move last used by the target by cutting 4 PP from it." -0,TRICKORTREAT,Trick-or-Treat,142,0,GHOST,Status,100,20,0,NearOther,0,bce,"The user takes the target trick-or-treating. This adds Ghost type to the target's type." +[SIGNALBEAM] +Name = Signal Beam +Type = BUG +Category = Special +BaseDamage = 75 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 013 +Flags = bef +EffectChance = 10 +Description = The user attacks with a sinister beam of light. It may also confuse the target. #------------------------------- -0,FRENZYPLANT,Frenzy Plant,0C2,150,GRASS,Special,90,5,0,NearOther,0,bef,"The user slams the target with an enormous tree. The user can't move on the next turn." -0,LEAFSTORM,Leaf Storm,03F,130,GRASS,Special,90,5,0,NearOther,0,bef,"A storm of sharp is whipped up. The attack's recoil harshly reduces the user's Sp. Atk stat." -0,SOLARBLADE,Solar Blade,0C4,125,GRASS,Physical,100,10,0,NearOther,0,abef,"The user gathers light energy into a blade, attacking the target on the next turn." -0,PETALDANCE,Petal Dance,0D2,120,GRASS,Special,100,10,0,RandomNearFoe,0,abefo,"The user attacks by scattering petals for two to three turns. The user then becomes confused." -0,POWERWHIP,Power Whip,000,120,GRASS,Physical,85,10,0,NearOther,0,abef,"The user violently whirls its vines or tentacles to harshly lash the target." -0,SEEDFLARE,Seed Flare,04F,120,GRASS,Special,85,5,40,NearOther,0,bef,"The user generates a shock wave from within its body. It may harshly lower the target's Sp. Def." -0,SOLARBEAM,Solar Beam,0C4,120,GRASS,Special,100,10,0,NearOther,0,bef,"A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn." -0,WOODHAMMER,Wood Hammer,0FB,120,GRASS,Physical,100,15,0,NearOther,0,abef,"The user slams its rugged body into the target to attack. The user also sustains serious damage." -0,ENERGYBALL,Energy Ball,046,90,GRASS,Special,100,10,10,NearOther,0,befn,"The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def." -0,LEAFBLADE,Leaf Blade,000,90,GRASS,Physical,100,15,0,NearOther,0,abefh,"The user handles a sharp leaf like a sword and attacks by slashing. It has a high critical-hit ratio." -0,PETALBLIZZARD,Petal Blizzard,000,90,GRASS,Physical,100,15,0,AllNearOthers,0,bef,"The user stirs up a violent petal blizzard and attacks everything around it." -0,GRASSPLEDGE,Grass Pledge,106,80,GRASS,Special,100,10,0,NearOther,0,bef,"A column of grass hits the foes. When used with its water equivalent, it creates a vast swamp." -0,SEEDBOMB,Seed Bomb,000,80,GRASS,Physical,100,15,0,NearOther,0,befn,"The user slams a barrage of hard-shelled seeds down on the target from above." -0,GIGADRAIN,Giga Drain,0DD,75,GRASS,Special,100,10,0,NearOther,0,bef,"A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." -0,HORNLEECH,Horn Leech,0DD,75,GRASS,Physical,100,10,0,NearOther,0,abef,"The user drains the foe's energy with its horns. The user's HP is restored by half the damage inflicted." -0,TROPKICK,Trop Kick,042,70,GRASS,Physical,100,15,100,NearOther,0,abef,"The user lands an intense tropical kick on the target. This also lowers the target's Attack stat." -0,LEAFTORNADO,Leaf Tornado,047,65,GRASS,Special,90,10,50,NearOther,0,bef,"The user attacks its foe by encircling it in sharp leaves. This attack may also lower the foe's accuracy." -0,MAGICALLEAF,Magical Leaf,0A5,60,GRASS,Special,0,20,0,NearOther,0,bef,"The user scatters curious leaves that chase the target. This attack will not miss." -0,NEEDLEARM,Needle Arm,00F,60,GRASS,Physical,100,15,30,NearOther,0,abe,"The user attacks by wildly swinging its thorny arms. It may also make the target flinch." -0,RAZORLEAF,Razor Leaf,000,55,GRASS,Physical,95,25,0,AllNearFoes,0,befh,"Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily." -0,VINEWHIP,Vine Whip,000,45,GRASS,Physical,100,25,0,NearOther,0,abef,"The target is struck with slender, whiplike vines to inflict damage." -0,LEAFAGE,Leafage,000,40,GRASS,Physical,100,40,0,NearOther,0,bef,"The user attacks by pelting the target with leaves." -0,MEGADRAIN,Mega Drain,0DD,40,GRASS,Special,100,15,0,NearOther,0,bef,"A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." -0,BULLETSEED,Bullet Seed,0C0,25,GRASS,Physical,100,30,0,NearOther,0,befn,"The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession." -0,ABSORB,Absorb,0DD,20,GRASS,Special,100,25,0,NearOther,0,bef,"A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." -0,GRASSKNOT,Grass Knot,09A,1,GRASS,Special,100,20,0,NearOther,0,abef,"The user snares the target with grass and trips it. The heavier the target, the greater the damage." -0,AROMATHERAPY,Aromatherapy,019,0,GRASS,Status,0,5,0,UserAndAllies,0,d,"The user releases a soothing scent that heals all status problems affecting the user's party." -0,COTTONGUARD,Cotton Guard,038,0,GRASS,Status,0,10,0,User,0,d,"The user protects itself by wrapping its body in soft cotton, drastically raising its Defense stat." -0,COTTONSPORE,Cotton Spore,04D,0,GRASS,Status,100,40,0,AllNearFoes,0,bcel,"The user releases cotton-like spores that cling to the foe, harshly reducing its Speed stat." -0,FORESTSCURSE,Forest's Curse,143,0,GRASS,Status,100,20,0,NearOther,0,bce,"The user puts a forest curse on the target. The target is now Grass type as well." -0,GRASSWHISTLE,Grass Whistle,003,0,GRASS,Status,55,15,0,NearOther,0,bcek,"The user plays a pleasant melody that lulls the target into a deep sleep." -0,GRASSYTERRAIN,Grassy Terrain,155,0,GRASS,Status,0,10,0,BothSides,0,,"The user turns the ground to grass for five turns. Grounded Pokémon restore a little HP every turn." -0,INGRAIN,Ingrain,0DB,0,GRASS,Status,0,20,0,User,0,d,"The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out." -0,LEECHSEED,Leech Seed,0DC,0,GRASS,Status,90,10,0,NearOther,0,bce,"A seed is planted on the target. It steals some HP from the target every turn." -0,SLEEPPOWDER,Sleep Powder,003,0,GRASS,Status,75,15,0,NearOther,0,bcel,"The user scatters a big cloud of sleep-inducing dust around the target." -0,SPIKYSHIELD,Spiky Shield,14C,0,GRASS,Status,0,10,0,User,4,,"Protects the user from attacks. Also damages attackers that make contact with the user." -0,SPORE,Spore,003,0,GRASS,Status,100,15,0,NearOther,0,bcel,"The user scatters bursts of spores that induce sleep." -0,STRENGTHSAP,Strength Sap,160,0,GRASS,Status,100,10,0,NearOther,0,bce,"The user restores its HP by the target's Attack stat amount. Then lowers the target's Attack stat." -0,STUNSPORE,Stun Spore,007,0,GRASS,Status,75,30,0,NearOther,0,bcel,"The user scatters a cloud of paralyzing powder. It may leave the target with paralysis." -0,SYNTHESIS,Synthesis,0D8,0,GRASS,Status,0,5,0,User,0,d,"The user restores its own HP. The amount of HP regained varies with the weather." -0,WORRYSEED,Worry Seed,064,0,GRASS,Status,100,10,0,NearOther,0,bce,"A seed that causes worry is planted on the foe. It prevents sleep by making its Ability Insomnia." +[UTURN] +Name = U-turn +Type = BUG +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0EE +Flags = abef +Description = After making its attack, the user rushes back to switch places with a party Pokémon in waiting. #------------------------------- -0,PRECIPICEBLADES,Precipice Blades,000,120,GROUND,Physical,85,10,0,AllNearFoes,0,bef,"The user attacks its foes by manifesting the power of the land in fearsome blades of stone." -0,EARTHQUAKE,Earthquake,076,100,GROUND,Physical,100,10,0,AllNearOthers,0,bef,"The user sets off an earthquake that strikes every Pokémon around it." -0,HIGHHORSEPOWER,High Horsepower,000,95,GROUND,Physical,95,10,0,NearOther,0,abef,"The user fiercely attacks the target using its entire body." -0,EARTHPOWER,Earth Power,046,90,GROUND,Special,100,10,10,NearOther,0,bef,"The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def." -0,LANDSWRATH,Land's Wrath,000,90,GROUND,Physical,100,10,0,AllNearFoes,0,bef,"The user gathers the energy of the land and focuses that power on foes to damage them." -0,THOUSANDARROWS,Thousand Arrows,11C,90,GROUND,Physical,100,10,0,AllNearFoes,0,bef,"This move also hits Pokémon that are in the air. Those Pokémon are knocked down to the ground." -0,THOUSANDWAVES,Thousand Waves,0EF,90,GROUND,Physical,100,10,0,AllNearFoes,0,bef,"The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle." -0,DIG,Dig,0CA,80,GROUND,Physical,100,10,0,NearOther,0,abef,"The user burrows, then attacks on the second turn. It can also be used to exit dungeons." -0,DRILLRUN,Drill Run,000,80,GROUND,Physical,95,10,0,NearOther,0,abefh,"The user crashes into its target while rotating its body like a drill. Critical hits land more easily." -0,STOMPINGTANTRUM,Stomping Tantrum,166,75,GROUND,Physical,100,10,0,NearOther,0,abef,"The user attacks driven by frustration. Power increases if the user's previous move failed." -0,BONECLUB,Bone Club,00F,65,GROUND,Physical,85,20,10,NearOther,0,be,"The user clubs the target with a bone. It may also make the target flinch." -0,MUDBOMB,Mud Bomb,047,65,GROUND,Special,85,10,30,NearOther,0,befn,"The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy." -0,BULLDOZE,Bulldoze,044,60,GROUND,Physical,100,20,100,AllNearOthers,0,bef,"The user strikes everything around it by stomping on the ground. It reduces hit Pokémon's Speed." -0,MUDSHOT,Mud Shot,044,55,GROUND,Special,95,15,100,NearOther,0,bef,"The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed." -0,BONEMERANG,Bonemerang,0BD,50,GROUND,Physical,90,10,0,NearOther,0,bef,"The user throws the bone it holds. The bone loops to hit the target twice, coming and going." -0,SANDTOMB,Sand Tomb,0CF,35,GROUND,Physical,85,15,0,NearOther,0,bef,"The user traps the target inside a harshly raging sandstorm for four to five turns." -0,BONERUSH,Bone Rush,0C0,25,GROUND,Physical,90,10,0,NearOther,0,bef,"The user strikes the target with a hard bone two to five times in a row." -0,MUDSLAP,Mud-Slap,047,20,GROUND,Special,100,10,100,NearOther,0,bef,"The user hurls mud in the target's face to inflict damage and lower its accuracy." -0,FISSURE,Fissure,070,1,GROUND,Physical,30,5,0,NearOther,0,be,"The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits." -0,MAGNITUDE,Magnitude,095,1,GROUND,Physical,100,30,0,AllNearOthers,0,bef,"The user looses a ground-shaking quake affecting everyone around the user. Its power varies." -0,MUDSPORT,Mud Sport,09D,0,GROUND,Status,0,15,0,BothSides,0,,"The user covers itself with mud. It weakens Electric-type moves while the user is in the battle." -0,ROTOTILLER,Rototiller,13E,0,GROUND,Status,0,10,0,AllBattlers,0,,"The user tills the soil to encourage plant growth. This raises the Attack and Sp. Atk of Grass types." -0,SANDATTACK,Sand Attack,047,0,GROUND,Status,100,15,0,NearOther,0,bce,"Sand is hurled in the target's face, reducing its accuracy." -0,SHOREUP,Shore Up,16D,0,GROUND,Status,0,10,0,User,0,d,"The user regains up to half of its max HP. It restores more HP in a sandstorm." -0,SPIKES,Spikes,103,0,GROUND,Status,0,20,0,FoeSide,0,c,"The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle." +[STEAMROLLER] +Name = Steamroller +Type = BUG +Category = Physical +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 010 +Flags = abe +EffectChance = 30 +Description = The user crushes its foes by rolling over them. This attack may make the target flinch. #------------------------------- -0,FREEZESHOCK,Freeze Shock,0C5,140,ICE,Physical,90,5,30,NearOther,0,bef,"On the second turn, the user hits the foe with electrically charged ice. It may also paralyze the foe." -0,ICEBURN,Ice Burn,0C6,140,ICE,Special,90,5,30,NearOther,0,bef,"On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn." -0,BLIZZARD,Blizzard,00D,110,ICE,Special,70,5,10,AllNearFoes,0,bef,"A howling blizzard is summoned to strike the opposing team. It may also freeze them solid." -0,ICEHAMMER,Ice Hammer,03E,100,ICE,Physical,90,10,0,NearOther,0,abefj,"The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however." -0,ICEBEAM,Ice Beam,00C,90,ICE,Special,100,10,10,NearOther,0,bef,"The target is struck with an icy-cold beam of energy. It may also freeze the target solid." -0,ICICLECRASH,Icicle Crash,00F,85,ICE,Physical,90,10,30,NearOther,0,be,"The user attacks by harshly dropping an icicle onto the foe. It may also make the target flinch." -0,ICEPUNCH,Ice Punch,00C,75,ICE,Physical,100,15,10,NearOther,0,abefj,"The target is punched with an icy fist. It may also leave the target frozen." -0,FREEZEDRY,Freeze-Dry,135,70,ICE,Special,100,20,10,NearOther,0,bef,"The user rapidly cools the target. This may freeze the target. Is super-effective on Water types." -0,AURORABEAM,Aurora Beam,042,65,ICE,Special,100,20,10,NearOther,0,bef,"The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat." -0,GLACIATE,Glaciate,044,65,ICE,Special,95,10,100,AllNearFoes,0,bef,"The user attacks by blowing freezing cold air at the foe. This attack reduces the targets' Speed stat." -0,ICEFANG,Ice Fang,00E,65,ICE,Physical,95,15,100,NearOther,0,abei,"The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen." -0,AVALANCHE,Avalanche,081,60,ICE,Physical,100,10,0,NearOther,-4,abef,"An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn." -0,FROSTBREATH,Frost Breath,0A0,60,ICE,Special,90,10,0,NearOther,0,bef,"The user blows a cold breath on the target. This attack always results in a critical hit." -0,ICYWIND,Icy Wind,044,55,ICE,Special,95,15,100,AllNearFoes,0,bef,"The user attacks with a gust of chilled air. It also lowers the targets' Speed stat." -0,ICESHARD,Ice Shard,000,40,ICE,Physical,100,30,0,NearOther,1,bef,"The user flash freezes chunks of ice and hurls them at the target. This move always goes first." -0,POWDERSNOW,Powder Snow,00C,40,ICE,Special,100,25,10,AllNearFoes,0,bef,"The user attacks with a chilling gust of powdery snow. It may also freeze the targets." -0,ICEBALL,Ice Ball,0D3,30,ICE,Physical,90,20,0,NearOther,0,abefn,"The user continually rolls into the target over five turns. It becomes stronger each time it hits." -0,ICICLESPEAR,Icicle Spear,0C0,25,ICE,Physical,100,30,0,NearOther,0,bef,"The user launches sharp icicles at the target. It strikes two to five times in a row." -0,SHEERCOLD,Sheer Cold,070,1,ICE,Special,30,5,0,NearOther,0,be,"The foe is attacked with a blast of absolute-zero cold. The target instantly faints if it hits." -0,AURORAVEIL,Aurora Veil,167,0,ICE,Status,0,20,0,UserSide,0,d,"This move reduces damage from attacks for five turns. This can be used only in a hailstorm." -0,HAIL,Hail,102,0,ICE,Status,0,10,0,BothSides,0,,"The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type." -0,HAZE,Haze,051,0,ICE,Status,0,30,0,BothSides,0,,"The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle." -0,MIST,Mist,056,0,ICE,Status,0,30,0,UserSide,0,d,"The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns." +[BUGBITE] +Name = Bug Bite +Type = BUG +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0F4 +Flags = abef +Description = The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. #------------------------------- -0,EXPLOSION,Explosion,0E0,250,NORMAL,Physical,100,5,0,AllNearOthers,0,bef,"The user explodes to inflict damage on those around it. The user faints upon using this move." -0,SELFDESTRUCT,Self-Destruct,0E0,200,NORMAL,Physical,100,5,0,AllNearOthers,0,bef,"The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move." -0,GIGAIMPACT,Giga Impact,0C2,150,NORMAL,Physical,90,5,0,NearOther,0,abef,"The user charges at the target using every bit of its power. The user must rest on the next turn." -0,HYPERBEAM,Hyper Beam,0C2,150,NORMAL,Special,90,5,0,NearOther,0,bef,"The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy." -0,BOOMBURST,Boomburst,000,140,NORMAL,Special,100,10,0,AllNearOthers,0,befk,"The user attacks everything around it with the destructive power of a terrible, explosive sound." -0,LASTRESORT,Last Resort,125,140,NORMAL,Physical,100,5,0,NearOther,0,abef,"This move can be used only after the user has used all the other moves it knows in the battle." -0,SKULLBASH,Skull Bash,0C8,130,NORMAL,Physical,100,10,0,NearOther,0,abef,"The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn." -0,DOUBLEEDGE,Double-Edge,0FB,120,NORMAL,Physical,100,15,0,NearOther,0,abef,"A reckless, life-risking tackle. It also damages the user by a fairly large amount, however." -0,HEADCHARGE,Head Charge,0FA,120,NORMAL,Physical,100,15,0,NearOther,0,abef,"The user charges its head into the foe, using its powerful guard hair. The user also takes damage." -0,MEGAKICK,Mega Kick,000,120,NORMAL,Physical,75,5,0,NearOther,0,abef,"The target is attacked by a kick launched with muscle-packed power." -0,TECHNOBLAST,Techno Blast,09F,120,NORMAL,Special,100,5,0,NearOther,0,bef,"The user fires a beam of light at its target. The type changes depending on the Drive the user holds." -0,THRASH,Thrash,0D2,120,NORMAL,Physical,100,10,0,RandomNearFoe,0,abef,"The user rampages and attacks for two to three turns. It then becomes confused, however." -0,EGGBOMB,Egg Bomb,000,100,NORMAL,Physical,75,10,0,NearOther,0,befn,"A large egg is hurled at the target with maximum force to inflict damage." -0,JUDGMENT,Judgment,09F,100,NORMAL,Special,100,10,0,NearOther,0,bef,"The user releases countless shots of light. Its type varies with the kind of Plate the user is holding." -0,HYPERVOICE,Hyper Voice,000,90,NORMAL,Special,100,10,0,AllNearFoes,0,befk,"The user lets loose a horribly echoing shout with the power to inflict damage." -0,MULTIATTACK,Multi-Attack,09F,90,NORMAL,Physical,100,10,0,NearOther,0,abef,"Cloaking itself in high energy, the user slams into the target. This move's type depends on the held memory." -0,REVELATIONDANCE,Revelation Dance,169,90,NORMAL,Special,100,15,0,NearOther,0,befo,"The user attacks the target by dancing very hard. The user's type determines the type of this move." -0,ROCKCLIMB,Rock Climb,013,90,NORMAL,Physical,85,20,20,NearOther,0,abef,"The user attacks the target by smashing into it with incredible force. It may also confuse the target." -0,TAKEDOWN,Take Down,0FA,90,NORMAL,Physical,85,20,0,NearOther,0,abef,"A reckless, full-body charge attack for slamming into the foe. It also damages the user a little." -0,UPROAR,Uproar,0D1,90,NORMAL,Special,100,10,0,RandomNearFoe,0,befk,"The user attacks in an uproar for three turns. Over that time, no one can fall asleep." -0,BODYSLAM,Body Slam,007,85,NORMAL,Physical,100,15,30,NearOther,0,abef,"The user drops onto the target with its full body weight. It may leave the target with paralysis." -0,EXTREMESPEED,Extreme Speed,000,80,NORMAL,Physical,100,5,0,NearOther,2,abef,"The user charges the target at blinding speed. This attack always goes before any other move." -0,HYPERFANG,Hyper Fang,00F,80,NORMAL,Physical,90,15,10,NearOther,0,abei,"The user bites hard on the target with its sharp front fangs. It may also make the target flinch." -0,MEGAPUNCH,Mega Punch,000,80,NORMAL,Physical,85,20,0,NearOther,0,abefj,"The target is slugged by a punch thrown with muscle-packed power." -0,RAZORWIND,Razor Wind,0C3,80,NORMAL,Special,100,10,0,AllNearFoes,0,befh,"A two-turn attack. Blades of wind hit the foe on the second turn. Critical hits land more easily." -0,SLAM,Slam,000,80,NORMAL,Physical,75,20,0,NearOther,0,abef,"The target is slammed with a long tail, vines, etc., to inflict damage." -0,STRENGTH,Strength,000,80,NORMAL,Physical,100,15,0,NearOther,0,abef,"The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders." -0,TRIATTACK,Tri Attack,017,80,NORMAL,Special,100,10,20,NearOther,0,bef,"The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target." -0,CRUSHCLAW,Crush Claw,043,75,NORMAL,Physical,95,10,50,NearOther,0,abef,"The user slashes the target with hard and sharp claws. It may also lower the target's Defense." -0,RELICSONG,Relic Song,003,75,NORMAL,Special,100,10,10,AllNearFoes,0,befk,"An ancient song appeals to the hearts of those listening. It may also induce sleep." -0,CHIPAWAY,Chip Away,0A9,70,NORMAL,Physical,100,20,0,NearOther,0,abef,"Seeking an opening, the user strikes continually. The foe's stat changes don't affect the damage." -0,DIZZYPUNCH,Dizzy Punch,013,70,NORMAL,Physical,100,10,20,NearOther,0,abefj,"The target is hit with rhythmically launched punches that may also leave it confused." -0,FACADE,Facade,07E,70,NORMAL,Physical,100,20,0,NearOther,0,abef,"An attack move that doubles its power if the user is poisoned, burned, or has paralysis." -0,HEADBUTT,Headbutt,00F,70,NORMAL,Physical,100,15,30,NearOther,0,abe,"The user sticks out its head and attacks by charging into the foe. It may also make the target flinch." -0,RETALIATE,Retaliate,085,70,NORMAL,Physical,100,5,0,NearOther,0,abef,"Gets revenge for a fainted ally. If an ally fainted in the last turn, this attack's damage increases." -0,SECRETPOWER,Secret Power,0A4,70,NORMAL,Physical,100,20,30,NearOther,0,be,"The user attacks with a secret power. Its added effects vary depending on the user's environment." -0,SLASH,Slash,000,70,NORMAL,Physical,100,20,0,NearOther,0,abefh,"The target is attacked with a slash of claws or blades. Critical hits land more easily." -0,SMELLINGSALTS,Smelling Salts,07C,70,NORMAL,Physical,100,10,0,NearOther,0,abef,"This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however." -0,HORNATTACK,Horn Attack,000,65,NORMAL,Physical,100,25,0,NearOther,0,abef,"The target is jabbed with a sharply pointed horn to inflict damage." -0,STOMP,Stomp,010,65,NORMAL,Physical,100,20,30,NearOther,0,abe,"The target is stomped with a big foot. It may also make the target flinch." -0,COVET,Covet,0F1,60,NORMAL,Physical,100,25,0,NearOther,0,abef,"The user endearingly approaches the target, then steals the target's held item." -0,HIDDENPOWER,Hidden Power,090,60,NORMAL,Special,100,15,0,NearOther,0,bef,"A unique attack that varies in type and intensity depending on the Pokémon using it." -0,ROUND,Round,083,60,NORMAL,Special,100,15,0,NearOther,0,befk,"The user attacks with a song. Others can join in the Round and make the attack do greater damage." -0,SWIFT,Swift,0A5,60,NORMAL,Special,0,20,0,AllNearFoes,0,bef,"Star-shaped rays are shot at the opposing team. This attack never misses." -0,VICEGRIP,Vice Grip,000,55,NORMAL,Physical,100,30,0,NearOther,0,abef,"The target is gripped and squeezed from both sides to inflict damage." -0,CUT,Cut,000,50,NORMAL,Physical,95,30,0,NearOther,0,abef,"The target is cut with a scythe or a claw. It can also be used to cut down thin trees." -0,SNORE,Snore,011,50,NORMAL,Special,100,15,30,NearOther,0,bek,"An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch." -0,STRUGGLE,Struggle,002,50,NORMAL,Physical,0,1,0,RandomNearFoe,0,abf,"An attack that is used in desperation only if the user has no PP. It also hurts the user slightly." -0,WEATHERBALL,Weather Ball,087,50,NORMAL,Special,100,10,0,NearOther,0,befn,"An attack move that varies in power and type depending on the weather." -0,ECHOEDVOICE,Echoed Voice,092,40,NORMAL,Special,100,15,0,NearOther,0,befk,"The user attacks the foe with an echoing voice. If this move is used every turn, it does greater damage." -0,FAKEOUT,Fake Out,012,40,NORMAL,Physical,100,10,100,NearOther,3,abe,"An attack that hits first and makes the target flinch. It only works the first turn the user is in battle." -0,FALSESWIPE,False Swipe,0E9,40,NORMAL,Physical,100,40,0,NearOther,0,abef,"A restrained attack that prevents the target from fainting. The target is left with at least 1 HP." -0,HOLDBACK,Hold Back,0E9,40,NORMAL,Physical,100,40,0,NearOther,0,abef,"The user holds back when it attacks, and the target is left with at least 1 HP." -0,PAYDAY,Pay Day,109,40,NORMAL,Physical,100,20,0,NearOther,0,bef,"Numerous coins are hurled at the target to inflict damage. Money is earned after battle." -0,POUND,Pound,000,40,NORMAL,Physical,100,35,0,NearOther,0,abef,"The target is physically pounded with a long tail or a foreleg, etc." -0,QUICKATTACK,Quick Attack,000,40,NORMAL,Physical,100,30,0,NearOther,1,abef,"The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first." -0,SCRATCH,Scratch,000,40,NORMAL,Physical,100,35,0,NearOther,0,abef,"Hard, pointed, and sharp claws rake the target to inflict damage." -0,TACKLE,Tackle,000,40,NORMAL,Physical,100,35,0,NearOther,0,abef,"A physical attack in which the user charges and slams into the target with its whole body." -0,DOUBLEHIT,Double Hit,0BD,35,NORMAL,Physical,90,10,0,NearOther,0,abef,"The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row." -0,FEINT,Feint,0AD,30,NORMAL,Physical,100,10,0,NearOther,2,ef,"An attack that hits a target using Protect or Detect. It also lifts the effects of those moves." -0,TAILSLAP,Tail Slap,0C0,25,NORMAL,Physical,85,10,0,NearOther,0,abef,"The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row." -0,RAGE,Rage,093,20,NORMAL,Physical,100,20,0,NearOther,0,abef,"As long as this move is in use, the user's Attack rises each time the user is hit in battle." -0,RAPIDSPIN,Rapid Spin,110,20,NORMAL,Physical,100,40,0,NearOther,0,abef,"A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes." -0,SPIKECANNON,Spike Cannon,0C0,20,NORMAL,Physical,100,15,0,NearOther,0,bef,"Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row." -0,COMETPUNCH,Comet Punch,0C0,18,NORMAL,Physical,85,15,0,NearOther,0,abefj,"The target is hit with a flurry of punches that strike two to five times in a row." -0,FURYSWIPES,Fury Swipes,0C0,18,NORMAL,Physical,80,15,0,NearOther,0,abef,"The target is raked with sharp claws or scythes for two to five times in quick succession." -0,BARRAGE,Barrage,0C0,15,NORMAL,Physical,85,20,0,NearOther,0,befn,"Round objects are hurled at the target to strike two to five times in a row." -0,BIND,Bind,0CF,15,NORMAL,Physical,85,20,0,NearOther,0,abef,"Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns." -0,DOUBLESLAP,Double Slap,0C0,15,NORMAL,Physical,85,10,0,NearOther,0,abef,"The target is slapped repeatedly, back and forth, two to five times in a row." -0,FURYATTACK,Fury Attack,0C0,15,NORMAL,Physical,85,20,0,NearOther,0,abef,"The target is jabbed repeatedly with a horn or beak two to five times in a row." -0,WRAP,Wrap,0CF,15,NORMAL,Physical,90,20,0,NearOther,0,abef,"A long body or vines are used to wrap and squeeze the target for four to five turns." -0,CONSTRICT,Constrict,044,10,NORMAL,Physical,100,35,10,NearOther,0,abef,"The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed." -0,BIDE,Bide,0D4,1,NORMAL,Physical,0,10,0,None,1,abf,"The user endures attacks for two turns, then strikes back to cause double the damage taken." -0,CRUSHGRIP,Crush Grip,08C,1,NORMAL,Physical,100,5,0,NearOther,0,abef,"The target is crushed with great force. The attack is more powerful the more HP the target has left." -0,ENDEAVOR,Endeavor,06E,1,NORMAL,Physical,100,5,0,NearOther,0,abef,"An attack move that cuts down the target's HP to equal the user's HP." -0,FLAIL,Flail,098,1,NORMAL,Physical,100,15,0,NearOther,0,abef,"The user flails about aimlessly to attack. It becomes more powerful the less HP the user has." -0,FRUSTRATION,Frustration,08A,1,NORMAL,Physical,100,20,0,NearOther,0,abef,"A full-power attack that grows more powerful the less the user likes its Trainer." -0,GUILLOTINE,Guillotine,070,1,NORMAL,Physical,30,5,0,NearOther,0,abe,"A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits." -0,HORNDRILL,Horn Drill,070,1,NORMAL,Physical,30,5,0,NearOther,0,abe,"The user stabs the foe with a horn that rotates like a drill. If it hits, the target faints instantly." -0,NATURALGIFT,Natural Gift,096,1,NORMAL,Physical,100,15,0,NearOther,0,bef,"The user draws power to attack by using its held Berry. The Berry determines its type and power." -0,PRESENT,Present,094,1,NORMAL,Physical,90,15,0,NearOther,0,bef,"The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however." -0,RETURN,Return,089,1,NORMAL,Physical,100,20,0,NearOther,0,abef,"A full-power attack that grows more powerful the more the user likes its Trainer." -0,SONICBOOM,Sonic Boom,06A,1,NORMAL,Special,90,20,0,NearOther,0,bef,"The target is hit with a destructive shock wave that always inflicts 20 HP damage." -0,SPITUP,Spit Up,113,1,NORMAL,Special,100,10,0,NearOther,0,bf,"The power stored using the move Stockpile is released all at once in an attack." -0,SUPERFANG,Super Fang,06C,1,NORMAL,Physical,90,10,0,NearOther,0,abef,"The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half." -0,TRUMPCARD,Trump Card,097,1,NORMAL,Special,0,5,0,NearOther,0,abef,"The fewer PP this move has, the greater its attack power." -0,WRINGOUT,Wring Out,08C,1,NORMAL,Special,100,5,0,NearOther,0,abef,"The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power." -0,ACUPRESSURE,Acupressure,037,0,NORMAL,Status,0,30,0,UserOrNearAlly,0,,"The user applies pressure to stress points, sharply boosting one of its stats." -0,AFTERYOU,After You,11D,0,NORMAL,Status,0,15,0,NearOther,0,,"The user helps the target and makes it use its move right after the user." -0,ASSIST,Assist,0B5,0,NORMAL,Status,0,20,0,User,0,,"The user hurriedly and randomly uses a move among those known by other Pokémon in the party." -0,ATTRACT,Attract,016,0,NORMAL,Status,100,15,0,NearOther,0,bce,"If it is the opposite gender of the user, the target becomes infatuated and less likely to attack." -0,BATONPASS,Baton Pass,0ED,0,NORMAL,Status,0,40,0,User,0,,"The user switches places with a party Pokémon in waiting, passing along any stat changes." -0,BELLYDRUM,Belly Drum,03A,0,NORMAL,Status,0,10,0,User,0,d,"The user maximizes its Attack stat in exchange for HP equal to half its max HP." -0,BESTOW,Bestow,0F3,0,NORMAL,Status,0,15,0,NearOther,0,e,"The user passes its held item to the target when the target isn't holding an item." -0,BLOCK,Block,0EF,0,NORMAL,Status,0,5,0,NearOther,0,ce,"The user blocks the target's way with arms spread wide to prevent escape." -0,CAMOUFLAGE,Camouflage,060,0,NORMAL,Status,0,20,0,User,0,d,"The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave." -0,CAPTIVATE,Captivate,04E,0,NORMAL,Status,100,20,0,AllNearFoes,0,bce,"If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat." -0,CELEBRATE,Celebrate,134,0,NORMAL,Status,0,40,0,User,0,,"The Pokémon congratulates you on your special day!" -0,CONFIDE,Confide,13C,0,NORMAL,Status,0,20,0,NearOther,0,cek,"The user tells the target a secret. The target loses focus and its Sp. Atk stat is lowered." -0,CONVERSION,Conversion,05E,0,NORMAL,Status,0,30,0,User,0,d,"The user changes its type to become the same type as one of its moves." -0,CONVERSION2,Conversion 2,05F,0,NORMAL,Status,0,30,0,NearOther,0,,"The user changes its type to make itself resistant to the type of the attack the opponent used last." -0,COPYCAT,Copycat,0AF,0,NORMAL,Status,0,20,0,User,0,,"The user mimics the move used immediately before it. The move fails if no other move has been used yet." -0,DEFENSECURL,Defense Curl,01E,0,NORMAL,Status,0,40,0,User,0,d,"The user curls up to conceal weak spots and raise its Defense stat." -0,DISABLE,Disable,0B9,0,NORMAL,Status,100,20,0,NearOther,0,bce,"For four turns, this move prevents the target from using the move it last used." -0,DOUBLETEAM,Double Team,022,0,NORMAL,Status,0,15,0,User,0,d,"By moving rapidly, the user makes illusory copies of itself to raise its evasiveness." -0,ENCORE,Encore,0BC,0,NORMAL,Status,100,5,0,NearOther,0,bce,"The user compels the target to keep using only the move it last used for three turns." -0,ENDURE,Endure,0E8,0,NORMAL,Status,0,10,0,User,4,,"The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession." -0,ENTRAINMENT,Entrainment,066,0,NORMAL,Status,100,15,0,NearOther,0,bce,"The user dances to compel the target to mimic it, making the target's Ability the same as the user's." -0,FLASH,Flash,047,0,NORMAL,Status,100,20,0,NearOther,0,bce,"The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves." -0,FOCUSENERGY,Focus Energy,023,0,NORMAL,Status,0,30,0,User,0,d,"The user takes a deep breath and focuses so that critical hits land more easily." -0,FOLLOWME,Follow Me,117,0,NORMAL,Status,0,20,0,User,2,,"The user draws attention to itself, making all targets take aim only at the user." -0,FORESIGHT,Foresight,0A7,0,NORMAL,Status,0,40,0,NearOther,0,bce,"Enables the user to hit a Ghost type with any kind of move. It also enables the user to hit an evasive foe." -0,GLARE,Glare,007,0,NORMAL,Status,100,30,0,NearOther,0,bce,"The user intimidates the target with the pattern on its belly to cause paralysis." -0,GROWL,Growl,042,0,NORMAL,Status,100,40,0,AllNearFoes,0,bcek,"The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered." -0,GROWTH,Growth,028,0,NORMAL,Status,0,20,0,User,0,d,"The user's body grows all at once, raising the Atk and Sp. Atk stats." -0,HAPPYHOUR,Happy Hour,157,0,NORMAL,Status,0,30,0,UserSide,0,,"Using Happy Hour doubles the amount of prize money received after battle." -0,HARDEN,Harden,01D,0,NORMAL,Status,0,30,0,User,0,d,"The user stiffens all the muscles in its body to raise its Defense stat." -0,HEALBELL,Heal Bell,019,0,NORMAL,Status,0,5,0,UserAndAllies,0,dk,"The user makes a soothing bell chime to heal the status problems of all the party Pokémon." -0,HELPINGHAND,Helping Hand,09C,0,NORMAL,Status,0,20,0,NearAlly,5,,"The user assists an ally by boosting the power of its attack." -0,HOLDHANDS,Hold Hands,133,0,NORMAL,Status,0,40,0,NearAlly,0,,"The user and an ally hold hands. This makes them very happy." -0,HOWL,Howl,01C,0,NORMAL,Status,0,40,0,User,0,d,"The user howls loudly to raise its spirit, boosting its Attack stat." -0,LASERFOCUS,Laser Focus,15E,0,NORMAL,Status,0,30,0,User,0,d,"The user focuses intensely. The attack on the next turn always results in a critical hit." -0,LEER,Leer,043,0,NORMAL,Status,100,30,0,AllNearFoes,0,bce,"The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced." -0,LOCKON,Lock-On,0A6,0,NORMAL,Status,0,5,0,NearOther,0,be,"The user takes sure aim at the target. It ensures the next attack does not fail to hit the target." -0,LOVELYKISS,Lovely Kiss,003,0,NORMAL,Status,75,10,0,NearOther,0,bce,"With a scary face, the user tries to force a kiss on the target. If it suceeds, the target falls asleep." -0,LUCKYCHANT,Lucky Chant,0A1,0,NORMAL,Status,0,30,0,UserSide,0,d,"The user chants an incantation toward the sky, preventing the foe from landing critical hits." -0,MEFIRST,Me First,0B0,0,NORMAL,Status,0,20,0,NearFoe,0,b,"The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power." -0,MEANLOOK,Mean Look,0EF,0,NORMAL,Status,0,5,0,NearOther,0,ce,"The user pins the target with a dark, arresting look. The target becomes unable to flee." -0,METRONOME,Metronome,0B6,0,NORMAL,Status,0,10,0,User,0,,"The user waggles a finger and stimulates its brain into randomly using nearly any move." -0,MILKDRINK,Milk Drink,0D5,0,NORMAL,Status,0,10,0,User,0,d,"The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP." -0,MIMIC,Mimic,05C,0,NORMAL,Status,0,10,0,NearOther,0,b,"The user copies the move last used by the foe. The move can be used until the user is switched out." -0,MINDREADER,Mind Reader,0A6,0,NORMAL,Status,0,5,0,NearOther,0,be,"The user senses the foe's movements with its mind to ensure its next attack does not miss the foe." -0,MINIMIZE,Minimize,034,0,NORMAL,Status,0,10,0,User,0,d,"The user compresses its body to make itself look smaller, which sharply raises its evasiveness." -0,MORNINGSUN,Morning Sun,0D8,0,NORMAL,Status,0,5,0,User,0,d,"The user restores its own HP. The amount of HP regained varies with the weather." -0,NATUREPOWER,Nature Power,0B3,0,NORMAL,Status,0,20,0,NearOther,0,,"An attack that makes use of nature's power. Its effects vary depending on the user's environment." -0,NOBLEROAR,Noble Roar,13A,0,NORMAL,Status,0,30,0,NearOther,0,bcek,"Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk." -0,ODORSLEUTH,Odor Sleuth,0A7,0,NORMAL,Status,0,40,0,NearOther,0,bce,"Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe." -0,PAINSPLIT,Pain Split,05A,0,NORMAL,Status,0,20,0,NearOther,0,be,"The user adds its HP to the target's HP, then equally shares the combined HP with the target." -0,PERISHSONG,Perish Song,0E5,0,NORMAL,Status,0,5,0,AllBattlers,0,k,"Any Pokémon that hears this song faints in three turns, unless it switches out of battle." -0,PLAYNICE,Play Nice,139,0,NORMAL,Status,0,20,0,NearOther,0,ce,"The user and target become friends. The target loses its will to fight, lowering its Attack stat." -0,PROTECT,Protect,0AA,0,NORMAL,Status,0,10,0,User,4,,"It enables the user to evade all attacks. Its chance of failing rises if it is used in succession." -0,PSYCHUP,Psych Up,055,0,NORMAL,Status,0,10,0,NearOther,0,,"The user hypnotizes itself into copying any stat change made by the target." -0,RECOVER,Recover,0D5,0,NORMAL,Status,0,10,0,User,0,d,"Restoring its own cells, the user restores its own HP by half of its max HP." -0,RECYCLE,Recycle,0F6,0,NORMAL,Status,0,10,0,User,0,d,"The user recycles a held item that has been used in battle so it can be used again." -0,REFLECTTYPE,Reflect Type,062,0,NORMAL,Status,0,15,0,NearOther,0,b,"The user reflects the target's type, making it the same type as the target." -0,REFRESH,Refresh,018,0,NORMAL,Status,0,20,0,User,0,d,"The user rests to cure itself of a poisoning, burn, or paralysis." -0,ROAR,Roar,0EB,0,NORMAL,Status,0,20,0,NearOther,-6,cek,"The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends." -0,SAFEGUARD,Safeguard,01A,0,NORMAL,Status,0,25,0,UserSide,0,d,"The user creates a protective field that prevents status problems for five turns." -0,SCARYFACE,Scary Face,04D,0,NORMAL,Status,100,10,0,NearOther,0,bce,"The user frightens the target with a scary face to harshly reduce its Speed stat." -0,SCREECH,Screech,04C,0,NORMAL,Status,85,40,0,NearOther,0,bcek,"An earsplitting screech harshly reduces the target's Defense stat." -0,SHARPEN,Sharpen,01C,0,NORMAL,Status,0,30,0,User,0,d,"The user reduces its polygon count to make itself more jagged, raising the Attack stat." -0,SHELLSMASH,Shell Smash,035,0,NORMAL,Status,0,15,0,User,0,d,"The user breaks its shell, lowering its defenses but sharply raising attacking and Speed stats." -0,SIMPLEBEAM,Simple Beam,063,0,NORMAL,Status,100,15,0,NearOther,0,bce,"The user's mysterious psychic wave changes the target's Ability to Simple." -0,SING,Sing,003,0,NORMAL,Status,55,15,0,NearOther,0,bcek,"A soothing lullaby is sung in a calming voice that puts the target into a deep slumber." -0,SKETCH,Sketch,05D,0,NORMAL,Status,0,1,0,NearOther,0,,"It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears." -0,SLACKOFF,Slack Off,0D5,0,NORMAL,Status,0,10,0,User,0,d,"The user slacks off, restoring its own HP by up to half of its maximum HP." -0,SLEEPTALK,Sleep Talk,0B4,0,NORMAL,Status,0,10,0,User,0,,"While it is asleep, the user randomly uses one of the moves it knows." -0,SMOKESCREEN,Smokescreen,047,0,NORMAL,Status,100,20,0,NearOther,0,bce,"The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy." -0,SOFTBOILED,Soft-Boiled,0D5,0,NORMAL,Status,0,10,0,User,0,d,"The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP." -0,SPLASH,Splash,001,0,NORMAL,Status,0,40,0,User,0,,"The user just flops and splashes around to no effect at all..." -0,SPOTLIGHT,Spotlight,16A,0,NORMAL,Status,0,15,0,NearOther,3,bc,"The user shines a spotlight on the target so that only it will be attacked during the turn." -0,STOCKPILE,Stockpile,112,0,NORMAL,Status,0,20,0,User,0,d,"The user charges up power and raises both its Defense and Sp. Def. The move can be used three times." -0,SUBSTITUTE,Substitute,10C,0,NORMAL,Status,0,10,0,User,0,d,"The user makes a copy of itself using some of its HP. The copy serves as the user's decoy." -0,SUPERSONIC,Supersonic,013,0,NORMAL,Status,55,20,0,NearOther,0,bcek,"The user generates odd sound waves from its body. It may confuse the target." -0,SWAGGER,Swagger,041,0,NORMAL,Status,85,15,0,NearOther,0,bce,"The user enrages and confuses the target. However, it also sharply raises the target's Attack stat." -0,SWALLOW,Swallow,114,0,NORMAL,Status,0,10,0,User,0,d,"The power stored using the move Stockpile is absorbed by the user to heal its HP." -0,SWEETSCENT,Sweet Scent,048,0,NORMAL,Status,100,20,0,AllNearFoes,0,bce,"A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc." -0,SWORDSDANCE,Swords Dance,02E,0,NORMAL,Status,0,10,0,User,0,do,"A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat." -0,TAILWHIP,Tail Whip,043,0,NORMAL,Status,100,30,0,AllNearFoes,0,bce,"The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat." -0,TEARFULLOOK,Tearful Look,13A,0,NORMAL,Status,0,20,0,NearOther,0,ce,"The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats." -0,TEETERDANCE,Teeter Dance,013,0,NORMAL,Status,100,20,0,AllNearOthers,0,beo,"The user performs a wobbly dance that confuses the Pokémon around it." -0,TICKLE,Tickle,04A,0,NORMAL,Status,100,20,0,NearOther,0,bce,"The user tickles the target into laughing, reducing its Attack and Defense stats." -0,TRANSFORM,Transform,069,0,NORMAL,Status,0,10,0,NearOther,0,,"The user transforms into a copy of the target right down to having the same move set." -0,WHIRLWIND,Whirlwind,0EB,0,NORMAL,Status,0,20,0,NearOther,-6,ce,"The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends." -0,WISH,Wish,0D7,0,NORMAL,Status,0,10,0,User,0,d,"One turn after this move is used, the target's HP is restored by half the user's maximum HP." -0,WORKUP,Work Up,027,0,NORMAL,Status,0,30,0,User,0,d,"The user is roused, and its Attack and Sp. Atk stats increase." -0,YAWN,Yawn,004,0,NORMAL,Status,0,10,0,NearOther,0,bce,"The user lets loose a huge yawn that lulls the target into falling asleep on the next turn." +[SILVERWIND] +Name = Silver Wind +Type = BUG +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 02D +Flags = bef +EffectChance = 10 +Description = The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. #------------------------------- -0,BELCH,Belch,158,120,POISON,Special,90,10,0,NearOther,0,bf,"The user lets out a damaging belch at the target. The user must eat a held Berry to use this move." -0,GUNKSHOT,Gunk Shot,005,120,POISON,Physical,80,5,30,NearOther,0,bef,"The user shoots filthy garbage at the target to attack. It may also poison the target." -0,SLUDGEWAVE,Sludge Wave,005,95,POISON,Special,100,10,10,AllNearOthers,0,bef,"It swamps the area around the user with a giant sludge wave. It may also poison those hit." -0,SLUDGEBOMB,Sludge Bomb,005,90,POISON,Special,100,10,30,NearOther,0,befn,"Unsanitary sludge is hurled at the target. It may also poison the target." -0,POISONJAB,Poison Jab,005,80,POISON,Physical,100,20,30,NearOther,0,abef,"The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target." -0,CROSSPOISON,Cross Poison,005,70,POISON,Physical,100,20,10,NearOther,0,abefh,"A slashing attack with a poisonous blade that may also poison the foe. Critical hits land more easily." -0,SLUDGE,Sludge,005,65,POISON,Special,100,20,30,NearOther,0,bef,"Unsanitary sludge is hurled at the target. It may also poison the target." -0,VENOSHOCK,Venoshock,07B,65,POISON,Special,100,10,0,NearOther,0,bef,"The user drenches the foe in a special poisonous liquid. Its power doubles if the target is poisoned." -0,CLEARSMOG,Clear Smog,050,50,POISON,Special,0,15,0,NearOther,0,bef,"The user attacks by throwing a clump of special mud. All status changes are returned to normal." -0,POISONFANG,Poison Fang,006,50,POISON,Physical,100,15,50,NearOther,0,abefi,"The user bites the target with toxic fangs. It may also leave the target badly poisoned." -0,POISONTAIL,Poison Tail,005,50,POISON,Physical,100,25,10,NearOther,0,abefh,"The user hits the target with its tail. It may also poison the target. Critical hits land more easily." -0,ACID,Acid,046,40,POISON,Special,100,30,10,AllNearFoes,0,bef,"The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat." -0,ACIDSPRAY,Acid Spray,04F,40,POISON,Special,100,20,100,NearOther,0,befn,"The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat." -0,SMOG,Smog,005,30,POISON,Special,70,20,40,NearOther,0,bef,"The target is attacked with a discharge of filthy gases. It may also poison the target." -0,POISONSTING,Poison Sting,005,15,POISON,Physical,100,35,30,NearOther,0,bef,"The user stabs the target with a poisonous stinger. This may also poison the target." -0,ACIDARMOR,Acid Armor,02F,0,POISON,Status,0,20,0,User,0,d,"The user alters its cellular structure to liquefy itself, sharply raising its Defense stat." -0,BANEFULBUNKER,Baneful Bunker,168,0,POISON,Status,0,10,0,User,4,,"Protects the user from attacks. Also poisons any attacker that makes contact with the user." -0,COIL,Coil,025,0,POISON,Status,0,20,0,User,0,d,"The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy." -0,GASTROACID,Gastro Acid,068,0,POISON,Status,100,10,0,NearOther,0,bce,"The user hurls up its stomach acids on the foe. The fluid negates the effect of the target's Ability." -0,POISONGAS,Poison Gas,005,0,POISON,Status,90,40,0,AllNearFoes,0,bce,"A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit." -0,POISONPOWDER,Poison Powder,005,0,POISON,Status,75,35,0,NearOther,0,bcel,"The user scatters a cloud of poisonous dust on the target. It may poison the target." -0,PURIFY,Purify,15B,0,POISON,Status,0,20,0,NearOther,0,bce,"The user heals the target's status condition. If so, it also restores the user's own HP. " -0,TOXIC,Toxic,006,0,POISON,Status,90,10,0,NearOther,0,bce,"A move that leaves the target badly poisoned. Its poison damage worsens every turn." -0,TOXICSPIKES,Toxic Spikes,104,0,POISON,Status,0,20,0,FoeSide,0,c,"The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle." -0,TOXICTHREAD,Toxic Thread,159,0,POISON,Status,100,20,0,NearOther,0,bce,"The user shoots poisonous threads to poison the target and lower the target's Speed stat." -0,VENOMDRENCH,Venom Drench,140,0,POISON,Status,100,20,0,AllNearFoes,0,bc,"Foes are drenched in an odd liquid that lowers the Attack, Sp. Atk, and Speed of poisoned Pokémon." +[FELLSTINGER] +Name = Fell Stinger +Type = BUG +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 150 +Flags = abef +Description = When the user knocks out a target with this move, the user's Attack stat rises drastically. #------------------------------- -0,PRISMATICLASER,Prismatic Laser,0C2,160,PSYCHIC,Special,100,10,0,NearOther,0,bef,"The user shoots powerful lasers using the power of a prism. The user can't move on the next turn." -0,PSYCHOBOOST,Psycho Boost,03F,140,PSYCHIC,Special,90,5,0,NearOther,0,bef,"The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat." -0,FUTURESIGHT,Future Sight,111,120,PSYCHIC,Special,100,10,0,NearOther,0,,"Two turns after this move is used, a hunk of psychic energy attacks the target." -0,SYNCHRONOISE,Synchronoise,123,120,PSYCHIC,Special,100,10,0,AllNearOthers,0,bef,"Using an odd shock wave, the user damages any Pokémon of the same type as the user." -0,DREAMEATER,Dream Eater,0DE,100,PSYCHIC,Special,100,15,0,NearOther,0,bef,"The user eats the dreams of a sleeping foe. It absorbs half the damage caused to heal the user's HP." -0,PHOTONGEYSER,Photon Geyser,164,100,PSYCHIC,Special,100,5,0,NearOther,0,bef,"The user attacks with a pillar of light. This move the higher of the user's Attack or Sp. Atk stat." -0,PSYSTRIKE,Psystrike,122,100,PSYCHIC,Special,100,10,0,NearOther,0,bef,"The user materializes an odd psychic wave to attack the target. This attack does physical damage." -0,PSYCHIC,Psychic,046,90,PSYCHIC,Special,100,10,10,NearOther,0,bef,"The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat." -0,PSYCHICFANGS,Psychic Fangs,10A,85,PSYCHIC,Physical,100,10,0,NearOther,0,abefi,"The user bites the target using psychic capabilities. This can also destroy Light Screen and Reflect." -0,EXTRASENSORY,Extrasensory,00F,80,PSYCHIC,Special,100,20,10,NearOther,0,be,"The user attacks with an odd, unseeable power. It may also make the target flinch." -0,HYPERSPACEHOLE,Hyperspace Hole,147,80,PSYCHIC,Special,0,5,0,NearOther,0,ef,"Using a hyperspace hole, the user appears right next to the target and strikes. Skips protections." -0,PSYSHOCK,Psyshock,122,80,PSYCHIC,Special,100,10,0,NearOther,0,bef,"The user materializes an odd psychic wave to attack the target. This attack does physical damage." -0,ZENHEADBUTT,Zen Headbutt,00F,80,PSYCHIC,Physical,90,15,20,NearOther,0,abe,"The user focuses its willpower to its head and attacks the foe. It may also make the target flinch." -0,LUSTERPURGE,Luster Purge,046,70,PSYCHIC,Special,100,5,50,NearOther,0,bef,"The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat." -0,MISTBALL,Mist Ball,045,70,PSYCHIC,Special,100,5,50,NearOther,0,befn,"A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk." -0,PSYCHOCUT,Psycho Cut,000,70,PSYCHIC,Physical,100,20,0,NearOther,0,befh,"The user tears at the target with blades formed by psychic power. Critical hits land more easily." -0,PSYBEAM,Psybeam,013,65,PSYCHIC,Special,100,20,10,NearOther,0,bef,"The target is attacked with a peculiar ray. It may also cause confusion." -0,HEARTSTAMP,Heart Stamp,00F,60,PSYCHIC,Physical,100,25,30,NearOther,0,abe,"The user unleashes a vicious blow after its cute act makes the foe less wary. It may also cause flinching." -0,CONFUSION,Confusion,013,50,PSYCHIC,Special,100,25,10,NearOther,0,bef,"The target is hit by a weak telekinetic force. It may also leave the target confused." -0,STOREDPOWER,Stored Power,08E,20,PSYCHIC,Special,100,10,0,NearOther,0,bef,"The user attacks with stored power. The more the user's stats are raised, the greater the damage." -0,MIRRORCOAT,Mirror Coat,072,1,PSYCHIC,Special,100,20,0,None,-5,bf,"A retaliation move that counters any special attack, inflicting double the damage taken." -0,PSYWAVE,Psywave,06F,1,PSYCHIC,Special,100,15,0,NearOther,0,bef,"The target is attacked with an odd psychic wave. The attack varies in intensity." -0,AGILITY,Agility,030,0,PSYCHIC,Status,0,30,0,User,0,d,"The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat." -0,ALLYSWITCH,Ally Switch,120,0,PSYCHIC,Status,0,15,0,User,2,,"The user teleports using a strange power and switches its place with one of its allies." -0,AMNESIA,Amnesia,033,0,PSYCHIC,Status,0,20,0,User,0,d,"The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat." -0,BARRIER,Barrier,02F,0,PSYCHIC,Status,0,20,0,User,0,d,"The user throws up a sturdy wall that sharply raises its Defense stat." -0,CALMMIND,Calm Mind,02C,0,PSYCHIC,Status,0,20,0,User,0,d,"The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats." -0,COSMICPOWER,Cosmic Power,02A,0,PSYCHIC,Status,0,20,0,User,0,d,"The user absorbs a mystical power from space to raise its Defense and Sp. Def stats." -0,GRAVITY,Gravity,118,0,PSYCHIC,Status,0,5,0,BothSides,0,,"Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation." -0,GUARDSPLIT,Guard Split,059,0,PSYCHIC,Status,0,10,0,NearOther,0,b,"The user employs its psychic power to average its Defense and Sp. Def stats with those of its target." -0,GUARDSWAP,Guard Swap,053,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user employs its psychic power to switch changes to its Defense and Sp. Def with the target." -0,HEALBLOCK,Heal Block,0BB,0,PSYCHIC,Status,100,15,0,AllNearFoes,0,bce,"For five turns, the foe is prevented from using any moves, Abilities, or held items that recover HP." -0,HEALPULSE,Heal Pulse,0DF,0,PSYCHIC,Status,0,10,0,Other,0,bcm,"The user emits a healing pulse which restores the target's HP by up to half of its max HP." -0,HEALINGWISH,Healing Wish,0E3,0,PSYCHIC,Status,0,10,0,User,0,d,"The user faints. In return, the Pokémon taking its place will have its HP restored and status cured." -0,HEARTSWAP,Heart Swap,054,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user employs its psychic power to switch stat changes with the target." -0,HYPNOSIS,Hypnosis,003,0,PSYCHIC,Status,60,20,0,NearOther,0,bce,"The user employs hypnotic suggestion to make the target fall into a deep sleep." -0,IMPRISON,Imprison,0B8,0,PSYCHIC,Status,0,10,0,User,0,d,"If the foe knows any move also known by the user, the foe is prevented from using it." -0,INSTRUCT,Instruct,16B,0,PSYCHIC,Status,0,15,0,NearOther,0,b,"The user instructs the target to use the target's last move again." -0,KINESIS,Kinesis,047,0,PSYCHIC,Status,80,15,0,NearOther,0,bce,"The user distracts the target by bending a spoon. It lowers the target's accuracy." -0,LIGHTSCREEN,Light Screen,0A3,0,PSYCHIC,Status,0,30,0,UserSide,0,d,"A wondrous wall of light is put up to suppress damage from special attacks for five turns." -0,LUNARDANCE,Lunar Dance,0E4,0,PSYCHIC,Status,0,10,0,User,0,do,"The user faints. In return, the Pokémon taking its place will have its status and HP fully restored." -0,MAGICCOAT,Magic Coat,0B1,0,PSYCHIC,Status,0,15,0,User,4,,"A barrier reflects back to the target moves like Leech Seed and moves that damage status." -0,MAGICROOM,Magic Room,0F9,0,PSYCHIC,Status,0,10,0,BothSides,0,e,"The user creates a bizarre area in which Pokémon's held items lose their effects for five turns." -0,MEDITATE,Meditate,01C,0,PSYCHIC,Status,0,40,0,User,0,d,"The user meditates to awaken the power deep within its body and raise its Attack stat." -0,MIRACLEEYE,Miracle Eye,0A8,0,PSYCHIC,Status,0,40,0,NearOther,0,bce,"Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe." -0,POWERSPLIT,Power Split,058,0,PSYCHIC,Status,0,10,0,NearOther,0,b,"The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target." -0,POWERSWAP,Power Swap,052,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target." -0,POWERTRICK,Power Trick,057,0,PSYCHIC,Status,0,10,0,User,0,d,"The user employs its psychic power to switch its Attack with its Defense stat." -0,PSYCHICTERRAIN,Psychic Terrain,173,0,PSYCHIC,Status,0,10,0,BothSides,0,,"Protects grounded Pokémon from priority moves and powers up Psychic-type moves for five turns." -0,PSYCHOSHIFT,Psycho Shift,01B,0,PSYCHIC,Status,100,10,0,NearOther,0,be,"Using its psychic power of suggestion, the user transfers its status problems to the target." -0,REFLECT,Reflect,0A2,0,PSYCHIC,Status,0,20,0,UserSide,0,d,"A wondrous wall of light is put up to suppress damage from physical attacks for five turns." -0,REST,Rest,0D9,0,PSYCHIC,Status,0,10,0,User,0,d,"The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem." -0,ROLEPLAY,Role Play,065,0,PSYCHIC,Status,0,10,0,NearOther,0,,"The user mimics the target completely, copying the target's natural Ability." -0,SKILLSWAP,Skill Swap,067,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user employs its psychic power to exchange Abilities with the target." -0,SPEEDSWAP,Speed Swap,161,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user exchanges Speed stats with the target." -0,TELEKINESIS,Telekinesis,11A,0,PSYCHIC,Status,0,15,0,NearOther,0,bce,"The user makes the target float with its psychic power. The target is easier to hit for three turns." -0,TELEPORT,Teleport,0EA,0,PSYCHIC,Status,0,20,0,User,0,,"Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited." -0,TRICK,Trick,0F2,0,PSYCHIC,Status,100,10,0,NearOther,0,be,"The user catches the target off guard and swaps its held item with its own." -0,TRICKROOM,Trick Room,11F,0,PSYCHIC,Status,0,5,0,BothSides,-7,e,"The user creates a bizarre area in which slower Pokémon get to move first for five turns." -0,WONDERROOM,Wonder Room,124,0,PSYCHIC,Status,0,10,0,BothSides,-7,e,"The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for 5 turns." +[STRUGGLEBUG] +Name = Struggle Bug +Type = BUG +Category = Special +BaseDamage = 50 +Accuracy = 100 +TotalPP = 20 +Target = AllNearFoes +FunctionCode = 045 +Flags = bef +EffectChance = 100 +Description = While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. #------------------------------- -0,HEADSMASH,Head Smash,0FC,150,ROCK,Physical,80,5,0,NearOther,0,abef,"The user attacks the foe with a hazardous, full-power headbutt. The user also takes terrible damage." -0,ROCKWRECKER,Rock Wrecker,0C2,150,ROCK,Physical,90,5,0,NearOther,0,befn,"The user launches a huge boulder at the target to attack. It must rest on the next turn, however." -0,DIAMONDSTORM,Diamond Storm,136,100,ROCK,Physical,95,5,50,AllNearFoes,0,bef,"The user whips up a storm of diamonds to damage foes. This may also sharply raise the user's Defense stat." -0,STONEEDGE,Stone Edge,000,100,ROCK,Physical,80,5,0,NearOther,0,befh,"The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio." -0,POWERGEM,Power Gem,000,80,ROCK,Special,100,20,0,NearOther,0,bef,"The user attacks with a ray of light that sparkles as if it were made of gemstones." -0,ROCKSLIDE,Rock Slide,00F,75,ROCK,Physical,90,10,30,AllNearFoes,0,be,"Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch." -0,ANCIENTPOWER,Ancient Power,02D,60,ROCK,Special,100,5,10,NearOther,0,bef,"The user attacks with a prehistoric power. It may also raise all the user's stats at once." -0,ROCKTOMB,Rock Tomb,044,60,ROCK,Physical,95,15,100,NearOther,0,bef,"Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement." -0,ROCKTHROW,Rock Throw,000,50,ROCK,Physical,90,15,0,NearOther,0,bef,"The user picks up and throws a small rock at the target to attack." -0,SMACKDOWN,Smack Down,11C,50,ROCK,Physical,100,15,0,NearOther,0,bef,"The user throws a stone or projectile to attack. A flying Pokémon will fall to the ground when hit." -0,ACCELEROCK,Accelerock,000,40,ROCK,Physical,100,20,0,NearOther,1,abef,"The user smashes into the target at high speed. This move always goes first." -0,ROLLOUT,Rollout,0D3,30,ROCK,Physical,90,20,0,NearOther,0,abef,"The user continually rolls into the target over five turns. It becomes stronger each time it hits." -0,ROCKBLAST,Rock Blast,0C0,25,ROCK,Physical,90,10,0,NearOther,0,befn,"The user hurls hard rocks at the target. Two to five rocks are launched in quick succession." -0,ROCKPOLISH,Rock Polish,030,0,ROCK,Status,0,20,0,User,0,d,"The user polishes its body to reduce drag. It can sharply raise the Speed stat." -0,SANDSTORM,Sandstorm,101,0,ROCK,Status,0,10,0,BothSides,0,,"Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types." -0,STEALTHROCK,Stealth Rock,105,0,ROCK,Status,0,20,0,FoeSide,0,c,"The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle." -0,WIDEGUARD,Wide Guard,0AC,0,ROCK,Status,0,10,0,UserSide,3,d,"The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession." +[FURYCUTTER] +Name = Fury Cutter +Type = BUG +Category = Physical +BaseDamage = 40 +Accuracy = 95 +TotalPP = 20 +Target = NearOther +FunctionCode = 091 +Flags = abef +Description = The target is slashed with scythes or claws. Its power increases if it hits in succession. #------------------------------- -0,DOOMDESIRE,Doom Desire,111,140,STEEL,Special,100,5,0,NearOther,0,,"Two turns after this move is used, the user blasts the target with a concentrated bundle of light." -0,IRONTAIL,Iron Tail,043,100,STEEL,Physical,75,15,30,NearOther,0,abef,"The target is slammed with a steel-hard tail. It may also lower the target's Defense stat." -0,SUNSTEELSTRIKE,Sunsteel Strike,163,100,STEEL,Physical,100,5,0,NearOther,0,abef,"The user slams into the target with the force of a meteor. Can't be stopped by the target's Ability." -0,METEORMASH,Meteor Mash,01C,90,STEEL,Physical,90,10,20,NearOther,0,abefj,"The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack." -0,ANCHORSHOT,Anchor Shot,0EF,80,STEEL,Physical,100,20,100,NearOther,0,abef,"The user entangles the target with its anchor chain. The target becomes unable to flee." -0,FLASHCANNON,Flash Cannon,046,80,STEEL,Special,100,10,10,NearOther,0,bef,"The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat." -0,IRONHEAD,Iron Head,00F,80,STEEL,Physical,100,15,30,NearOther,0,abe,"The foe slams the target with its steel-hard head. It may also make the target flinch." -0,SMARTSTRIKE,Smart Strike,0A5,70,STEEL,Physical,0,10,0,NearOther,0,abef,"The user stabs the target with a sharp horn. This attack never misses." -0,STEELWING,Steel Wing,01D,70,STEEL,Physical,90,25,10,NearOther,0,abef,"The target is hit with wings of steel. It may also raise the user's Defense stat." -0,DOUBLEIRONBASH,Double Iron Bash,175,60,STEEL,Physical,100,5,30,NearOther,0,abf,"The user rotates, centering the hex nut in its chest, and then strikes twice. May cause flinching." -0,MIRRORSHOT,Mirror Shot,047,65,STEEL,Special,85,10,30,NearOther,0,bef,"The user looses a flash of energy from its polished body. It may also lower the target's accuracy." -0,MAGNETBOMB,Magnet Bomb,0A5,60,STEEL,Physical,0,20,0,NearOther,0,befn,"The user launches steel bombs that stick to the target. This attack will not miss." -0,GEARGRIND,Gear Grind,0BD,50,STEEL,Physical,85,15,0,NearOther,0,abef,"The user attacks by throwing two steel gears at its target." -0,METALCLAW,Metal Claw,01C,50,STEEL,Physical,95,35,10,NearOther,0,abef,"The target is raked with steel claws. It may also raise the user's Attack stat." -0,BULLETPUNCH,Bullet Punch,000,40,STEEL,Physical,100,30,0,NearOther,1,abefj,"The user strikes the target with tough punches as fast as bullets. This move always goes first." -0,GYROBALL,Gyro Ball,08D,1,STEEL,Physical,100,5,0,NearOther,0,abefn,"The user tackles the target with a high-speed spin. The slower the user, the greater the damage." -0,HEAVYSLAM,Heavy Slam,09B,1,STEEL,Physical,100,10,0,NearOther,0,abef,"The user slams into the foe with its heavy body. The heavier the user, the greater the damage." -0,METALBURST,Metal Burst,073,1,STEEL,Physical,100,10,0,None,0,bef,"The user retaliates with much greater power against the target that last inflicted damage on it." -0,AUTOTOMIZE,Autotomize,031,0,STEEL,Status,0,15,0,User,0,d,"The user sheds part of its body to make itself lighter and sharply raise its Speed stat." -0,GEARUP,Gear Up,15C,0,STEEL,Status,0,20,0,UserAndAllies,0,d,"The user engages its gears to raise the Attack and Sp. Atk of allies with the Plus or Minus Ability." -0,IRONDEFENSE,Iron Defense,02F,0,STEEL,Status,0,15,0,User,0,d,"The user hardens its body's surface like iron, sharply raising its Defense stat." -0,KINGSSHIELD,King's Shield,14B,0,STEEL,Status,0,10,0,User,4,,"Protects itself from damage. It also harshly lowers the Attack of attackers that make contact." -0,METALSOUND,Metal Sound,04F,0,STEEL,Status,85,40,0,NearOther,0,bcek,"A horrible sound like scraping metal harshly reduces the target's Sp. Def stat." -0,SHIFTGEAR,Shift Gear,036,0,STEEL,Status,0,10,0,User,0,d,"The user rotates its gears, raising its Attack and sharply raising its Speed." +[PINMISSILE] +Name = Pin Missile +Type = BUG +Category = Physical +BaseDamage = 25 +Accuracy = 95 +TotalPP = 20 +Target = NearOther +FunctionCode = 0C0 +Flags = bef +Description = Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. #------------------------------- -0,HYDROCANNON,Hydro Cannon,0C2,150,WATER,Special,90,5,0,NearOther,0,bef,"The target is hit with a watery blast. The user must rest on the next turn, however." -0,WATERSPOUT,Water Spout,08B,150,WATER,Special,100,5,0,AllNearFoes,0,bef,"The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes." -0,HYDROPUMP,Hydro Pump,000,110,WATER,Special,80,5,0,NearOther,0,bef,"The target is blasted by a huge volume of water launched under great pressure." -0,ORIGINPULSE,Origin Pulse,000,110,WATER,Special,85,10,0,AllNearFoes,0,befm,"The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue." -0,STEAMERUPTION,Steam Eruption,00A,110,WATER,Special,95,5,30,NearOther,0,befg,"The user immerses the target in superheated steam. This may also leave the target with a burn." -0,CRABHAMMER,Crabhammer,000,100,WATER,Physical,90,10,0,NearOther,0,abefh,"The target is hammered with a large pincer. Critical hits land more easily." -0,AQUATAIL,Aqua Tail,000,90,WATER,Physical,90,10,0,NearOther,0,abef,"The user attacks by swinging its tail as if it were a vicious wave in a raging storm." -0,MUDDYWATER,Muddy Water,047,90,WATER,Special,85,10,30,AllNearFoes,0,bef,"The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy." -0,SPARKLINGARIA,Sparkling Aria,15A,90,WATER,Special,100,10,100,AllNearOthers,0,befk,"The user bursts into song, emitting many bubbles. Any burnt Pokémon will be healed by these bubbles." -0,SURF,Surf,075,90,WATER,Special,100,15,0,AllNearOthers,0,bef,"It swamps the area around the user with a giant wave. It can also be used for crossing water." -0,LIQUIDATION,Liquidation,043,85,WATER,Physical,100,10,20,NearOther,0,abef,"The user slams into the target using a full-force blast of water. May lower the target's Defense." -0,DIVE,Dive,0CB,80,WATER,Physical,100,10,0,NearOther,0,abef,"Diving on the first turn, the user rises and hits on the next turn. It can be used to dive in the ocean." -0,SCALD,Scald,00A,80,WATER,Special,100,15,30,NearOther,0,befg,"The user shoots boiling hot water at its target. It may also leave the target with a burn." -0,WATERPLEDGE,Water Pledge,108,80,WATER,Special,100,10,0,NearOther,0,bef,"A column of water strikes the target. When combined with its fire equivalent, it makes a rainbow." -0,WATERFALL,Waterfall,00F,80,WATER,Physical,100,15,20,NearOther,0,abe,"The user charges at the target and may make it flinch. It can also be used to climb a waterfall." -0,RAZORSHELL,Razor Shell,043,75,WATER,Physical,95,10,50,NearOther,0,abef,"The user cuts the foe with sharp shells. It may also lower the target's Defense stat." -0,BRINE,Brine,080,65,WATER,Special,100,10,0,NearOther,0,bef,"If the target's HP is down to about half, this attack will hit with double the power." -0,BUBBLEBEAM,Bubble Beam,044,65,WATER,Special,100,20,10,NearOther,0,bef,"A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat." -0,OCTAZOOKA,Octazooka,047,65,WATER,Special,85,10,50,NearOther,0,befn,"The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy." -0,WATERPULSE,Water Pulse,013,60,WATER,Special,100,20,20,Other,0,befm,"The user attacks the target with a pulsing blast of water. It may also confuse the target." -0,AQUAJET,Aqua Jet,000,40,WATER,Physical,100,20,0,NearOther,1,abef,"The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first." -0,BUBBLE,Bubble,044,40,WATER,Special,100,30,10,AllNearFoes,0,bef,"A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats." -0,WATERGUN,Water Gun,000,40,WATER,Special,100,25,0,NearOther,0,bef,"The target is blasted with a forceful shot of water." -0,CLAMP,Clamp,0CF,35,WATER,Physical,85,15,0,NearOther,0,abef,"The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns." -0,WHIRLPOOL,Whirlpool,0D0,35,WATER,Special,85,15,0,NearOther,0,bef,"Traps foes in a violent swirling whirlpool for four to five turns." -0,WATERSHURIKEN,Water Shuriken,0C0,15,WATER,Special,100,20,0,NearOther,1,bef,"The user hits the target with throwing stars 2-5 times in a row. This move always goes first." -0,AQUARING,Aqua Ring,0DA,0,WATER,Status,0,20,0,User,0,d,"The user envelops itself in a veil made of water. It regains some HP on every turn." -0,RAINDANCE,Rain Dance,100,0,WATER,Status,0,5,0,BothSides,0,,"The user summons a heavy rain that falls for five turns, powering up Water-type moves." -0,SOAK,Soak,061,0,WATER,Status,100,20,0,NearOther,0,bce,"The user shoots a torrent of water at the target and changes the target's type to Water." -0,WATERSPORT,Water Sport,09E,0,WATER,Status,0,15,0,BothSides,0,,"The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle." -0,WITHDRAW,Withdraw,01D,0,WATER,Status,0,40,0,User,0,d,"The user withdraws its body into its hard shell, raising its Defense stat." +[TWINEEDLE] +Name = Twineedle +Type = BUG +Category = Physical +BaseDamage = 25 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0BE +Flags = bef +EffectChance = 20 +Description = The foe is stabbed twice by a pair of stingers. It may also poison the target. +#------------------------------- +[INFESTATION] +Name = Infestation +Type = BUG +Category = Special +BaseDamage = 20 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0CF +Flags = abef +Description = The target is infested and unable to flee for four to five turns. +#------------------------------- +[DEFENDORDER] +Name = Defend Order +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 02A +Flags = d +Description = The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. +#------------------------------- +[HEALORDER] +Name = Heal Order +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D5 +Flags = d +Description = The user calls out its underlings to heal it. The user regains up to half of its max HP. +#------------------------------- +[POWDER] +Name = Powder +Type = BUG +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 148 +Flags = bcel +Description = The target is covered in a powder that explodes and damages it if it uses a Fire-type move. +#------------------------------- +[QUIVERDANCE] +Name = Quiver Dance +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 02B +Flags = do +Description = The user performs a beautiful dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. +#------------------------------- +[RAGEPOWDER] +Name = Rage Powder +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +Priority = 2 +FunctionCode = 117 +Flags = l +Description = The user scatters irritating powder to draw attention to itself. Opponents aim only at the user. +#------------------------------- +[SPIDERWEB] +Name = Spider Web +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 0EF +Flags = ce +Description = The user ensnares the target with thin, gooey silk so it can't flee from battle. +#------------------------------- +[STICKYWEB] +Name = Sticky Web +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = FoeSide +FunctionCode = 153 +Flags = c +Description = Weaves a sticky net around the opposing team, which lowers their Speed stats upon switching in. +#------------------------------- +[STRINGSHOT] +Name = String Shot +Type = BUG +Category = Status +Accuracy = 95 +TotalPP = 40 +Target = AllNearFoes +FunctionCode = 04D +Flags = bce +Description = The foe is bound with silk blown from the user's mouth. This silk reduces the target's Speed. +#------------------------------- +[TAILGLOW] +Name = Tail Glow +Type = BUG +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 039 +Flags = d +Description = The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. +#------------------------------- +[HYPERSPACEFURY] +Name = Hyperspace Fury +Type = DARK +Category = Physical +BaseDamage = 100 +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 13B +Flags = ef +Description = Unleashes a barrage of multi-arm attacks, skipping protections. The user's Defense stat falls. +#------------------------------- +[FOULPLAY] +Name = Foul Play +Type = DARK +Category = Physical +BaseDamage = 95 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 121 +Flags = abef +Description = The user turns the foe's power against it. It does more damage the higher the target's Attack stat. +#------------------------------- +[DARKESTLARIAT] +Name = Darkest Lariat +Type = DARK +Category = Physical +BaseDamage = 85 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0A9 +Flags = abef +Description = The user swings both arms and hits the target. Ignores the target's stat changes. +#------------------------------- +[NIGHTDAZE] +Name = Night Daze +Type = DARK +Category = Special +BaseDamage = 85 +Accuracy = 95 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = bef +EffectChance = 40 +Description = The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy. +#------------------------------- +[CRUNCH] +Name = Crunch +Type = DARK +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 043 +Flags = abefi +EffectChance = 20 +Description = The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. +#------------------------------- +[DARKPULSE] +Name = Dark Pulse +Type = DARK +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = Other +FunctionCode = 00F +Flags = bem +EffectChance = 20 +Description = The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. +#------------------------------- +[THROATCHOP] +Name = Throat Chop +Type = DARK +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 16C +Flags = abef +EffectChance = 100 +Description = The user attacks the target's throat. The target cannot use sound-based moves for two turns. +#------------------------------- +[NIGHTSLASH] +Name = Night Slash +Type = DARK +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The user slashes the target the instant an opportunity arises. Critical hits land more easily. +#------------------------------- +[SUCKERPUNCH] +Name = Sucker Punch +Type = DARK +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +Priority = 1 +FunctionCode = 116 +Flags = abef +Description = This move enables the user to attack first. It fails if the target is not readying an attack, however. +#------------------------------- +[KNOCKOFF] +Name = Knock Off +Type = DARK +Category = Physical +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0F0 +Flags = abef +Description = The user slaps down the target's held item, preventing that item from being used in the battle. +#------------------------------- +[ASSURANCE] +Name = Assurance +Type = DARK +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 082 +Flags = abef +Description = If the target has already taken some damage in the same turn, this attack's power is doubled. +#------------------------------- +[BITE] +Name = Bite +Type = DARK +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 00F +Flags = abei +EffectChance = 30 +Description = The target is bitten with viciously sharp fangs. It may make the target flinch. +#------------------------------- +[BRUTALSWING] +Name = Brutal Swing +Type = DARK +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = AllNearOthers +FunctionCode = 000 +Flags = abef +Description = The user swings its body around violently to inflict damage on everything in its vicinity. +#------------------------------- +[FEINTATTACK] +Name = Feint Attack +Type = DARK +Category = Physical +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A5 +Flags = abef +Description = The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. +#------------------------------- +[THIEF] +Name = Thief +Type = DARK +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 0F1 +Flags = abef +Description = The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. +#------------------------------- +[SNARL] +Name = Snarl +Type = DARK +Category = Special +BaseDamage = 55 +Accuracy = 95 +TotalPP = 15 +Target = AllNearFoes +FunctionCode = 045 +Flags = befk +EffectChance = 100 +Description = The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. +#------------------------------- +[PAYBACK] +Name = Payback +Type = DARK +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 084 +Flags = abef +Description = If the user moves after the target, this attack's power will be doubled. +#------------------------------- +[PURSUIT] +Name = Pursuit +Type = DARK +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 088 +Flags = abef +Description = An attack move that inflicts double damage if used on a target that is switching out of battle. +#------------------------------- +[BEATUP] +Name = Beat Up +Type = DARK +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C1 +Flags = bef +Description = The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. +#------------------------------- +[FLING] +Name = Fling +Type = DARK +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0F7 +Flags = bef +Description = The user flings its held item at the target to attack. Its power and effects depend on the item. +#------------------------------- +[POWERTRIP] +Name = Power Trip +Type = DARK +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 08E +Flags = abef +Description = The user boasts of its strength. Power increases the more the user's stats are raised. +#------------------------------- +[PUNISHMENT] +Name = Punishment +Type = DARK +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 08F +Flags = abef +Description = This attack's power increases the more the target has powered up with stat changes. +#------------------------------- +[DARKVOID] +Name = Dark Void +Type = DARK +Category = Status +Accuracy = 50 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 003 +Flags = bce +Description = Opposing Pokémon are dragged into a world of total darkness that makes them sleep. +#------------------------------- +[EMBARGO] +Name = Embargo +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0F8 +Flags = bce +Description = It prevents the target from using its held item. Its Trainer is also prevented from using items on it. +#------------------------------- +[FAKETEARS] +Name = Fake Tears +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 04F +Flags = bce +Description = The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. +#------------------------------- +[FLATTER] +Name = Flatter +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 040 +Flags = bce +Description = Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. +#------------------------------- +[HONECLAWS] +Name = Hone Claws +Type = DARK +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +FunctionCode = 029 +Flags = d +Description = The user sharpens its claws to boost its Attack stat and accuracy. +#------------------------------- +[MEMENTO] +Name = Memento +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0E2 +Flags = be +Description = The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. +#------------------------------- +[NASTYPLOT] +Name = Nasty Plot +Type = DARK +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 032 +Flags = d +Description = The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. +#------------------------------- +[PARTINGSHOT] +Name = Parting Shot +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 151 +Flags = bcek +Description = With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches out. +#------------------------------- +[QUASH] +Name = Quash +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 11E +Flags = be +Description = The user suppresses the target and makes its move go last. +#------------------------------- +[SNATCH] +Name = Snatch +Type = DARK +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +Priority = 4 +FunctionCode = 0B2 +Description = The user steals the effects of any healing or stat-changing move the foe attempts to use. +#------------------------------- +[SWITCHEROO] +Name = Switcheroo +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0F2 +Flags = be +Description = The user trades held items with the target faster than the eye can follow. +#------------------------------- +[TAUNT] +Name = Taunt +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0BA +Flags = bce +Description = The target is taunted into a rage that allows it to use only attack moves for three turns. +#------------------------------- +[TOPSYTURVY] +Name = Topsy-Turvy +Type = DARK +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 141 +Flags = bce +Description = All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. +#------------------------------- +[TORMENT] +Name = Torment +Type = DARK +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0B7 +Flags = bce +Description = The user torments and enrages the foe, making it incapable of using the same move twice in a row. +#------------------------------- +[ROAROFTIME] +Name = Roar of Time +Type = DRAGON +Category = Special +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = bef +Description = The user blasts the target with power that distorts even time. The user must rest on the next turn. +#------------------------------- +[DRACOMETEOR] +Name = Draco Meteor +Type = DRAGON +Category = Special +BaseDamage = 130 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 03F +Flags = bef +Description = Comets are summoned down from the sky. The attack's recoil harshly reduces the user's Sp. Atk stat. +#------------------------------- +[OUTRAGE] +Name = Outrage +Type = DRAGON +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 10 +Target = RandomNearFoe +FunctionCode = 0D2 +Flags = abef +Description = The user rampages and attacks for two to three turns. It then becomes confused, however. +#------------------------------- +[CLANGINGSCALES] +Name = Clanging Scales +Type = DRAGON +Category = Special +BaseDamage = 110 +Accuracy = 100 +TotalPP = 5 +Target = AllNearFoes +FunctionCode = 15F +Flags = befk +Description = The user rubs its scales and makes a huge noise. Also lowers the user's Defense stat. +#------------------------------- +[COREENFORCER] +Name = Core Enforcer +Type = DRAGON +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 165 +Flags = bef +Description = If the target has already moved this turn, the effect of its Ability is negated. +#------------------------------- +[DRAGONRUSH] +Name = Dragon Rush +Type = DRAGON +Category = Physical +BaseDamage = 100 +Accuracy = 75 +TotalPP = 10 +Target = NearOther +FunctionCode = 010 +Flags = abe +EffectChance = 20 +Description = The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. +#------------------------------- +[SPACIALREND] +Name = Spacial Rend +Type = DRAGON +Category = Special +BaseDamage = 100 +Accuracy = 95 +TotalPP = 5 +Target = NearOther +FunctionCode = 000 +Flags = befh +Description = The user tears the target along with the space around it. Critical hits land more easily. +#------------------------------- +[DRAGONHAMMER] +Name = Dragon Hammer +Type = DRAGON +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The user uses its body like a hammer to attack the target and inflict damage. +#------------------------------- +[DRAGONPULSE] +Name = Dragon Pulse +Type = DRAGON +Category = Special +BaseDamage = 85 +Accuracy = 100 +TotalPP = 10 +Target = Other +FunctionCode = 000 +Flags = befm +Description = The target is attacked with a shock wave generated by the user's gaping mouth. +#------------------------------- +[DRAGONCLAW] +Name = Dragon Claw +Type = DRAGON +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The user slashes the target with huge, sharp claws. +#------------------------------- +[DRAGONBREATH] +Name = Dragon Breath +Type = DRAGON +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 007 +Flags = bef +EffectChance = 30 +Description = The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. +#------------------------------- +[DRAGONTAIL] +Name = Dragon Tail +Type = DRAGON +Category = Physical +BaseDamage = 60 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +Priority = -6 +FunctionCode = 0EC +Flags = abef +Description = The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. +#------------------------------- +[DUALCHOP] +Name = Dual Chop +Type = DRAGON +Category = Physical +BaseDamage = 40 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 0BD +Flags = abef +Description = The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. +#------------------------------- +[TWISTER] +Name = Twister +Type = DRAGON +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = AllNearFoes +FunctionCode = 078 +Flags = be +EffectChance = 20 +Description = The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. +#------------------------------- +[DRAGONRAGE] +Name = Dragon Rage +Type = DRAGON +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 06B +Flags = bef +Description = This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. +#------------------------------- +[DRAGONDANCE] +Name = Dragon Dance +Type = DRAGON +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 026 +Flags = do +Description = The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. +#------------------------------- +[BOLTSTRIKE] +Name = Bolt Strike +Type = ELECTRIC +Category = Physical +BaseDamage = 130 +Accuracy = 85 +TotalPP = 5 +Target = NearOther +FunctionCode = 007 +Flags = abef +EffectChance = 20 +Description = The user charges at its foe, surrounding itself with lightning. It may also leave the target paralyzed. +#------------------------------- +[VOLTTACKLE] +Name = Volt Tackle +Type = ELECTRIC +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FD +Flags = abef +EffectChance = 10 +Description = The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. +#------------------------------- +[ZAPCANNON] +Name = Zap Cannon +Type = ELECTRIC +Category = Special +BaseDamage = 120 +Accuracy = 50 +TotalPP = 5 +Target = NearOther +FunctionCode = 007 +Flags = befn +EffectChance = 100 +Description = The user fires an electric blast like a cannon to inflict damage and cause paralysis. +#------------------------------- +[THUNDER] +Name = Thunder +Type = ELECTRIC +Category = Special +BaseDamage = 110 +Accuracy = 70 +TotalPP = 10 +Target = NearOther +FunctionCode = 008 +Flags = bef +EffectChance = 30 +Description = A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. +#------------------------------- +[FUSIONBOLT] +Name = Fusion Bolt +Type = ELECTRIC +Category = Physical +BaseDamage = 100 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 079 +Flags = bef +Description = The user throws down a giant thunderbolt. It does more damage if influenced by an enormous flame. +#------------------------------- +[PLASMAFISTS] +Name = Plasma Fists +Type = ELECTRIC +Category = Physical +BaseDamage = 100 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 146 +Flags = abefj +Description = The user attacks with electrically charged fists. Normal-type moves become Electric-type. +#------------------------------- +[THUNDERBOLT] +Name = Thunderbolt +Type = ELECTRIC +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 007 +Flags = bef +EffectChance = 10 +Description = A strong electric blast is loosed at the target. It may also leave the target with paralysis. +#------------------------------- +[WILDCHARGE] +Name = Wild Charge +Type = ELECTRIC +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FA +Flags = abef +Description = The user shrouds itself in electricity and smashes into its foe. It also damages the user a little. +#------------------------------- +[DISCHARGE] +Name = Discharge +Type = ELECTRIC +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = AllNearOthers +FunctionCode = 007 +Flags = bef +EffectChance = 30 +Description = A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. +#------------------------------- +[ZINGZAP] +Name = Zing Zap +Type = ELECTRIC +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = A strong electric blast crashes down on the target. This may also make the target flinch. +#------------------------------- +[THUNDERPUNCH] +Name = Thunder Punch +Type = ELECTRIC +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 007 +Flags = abefj +EffectChance = 10 +Description = The target is punched with an electrified fist. It may also leave the target with paralysis. +#------------------------------- +[VOLTSWITCH] +Name = Volt Switch +Type = ELECTRIC +Category = Special +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0EE +Flags = bef +Description = After making its attack, the user rushes back to switch places with a party Pokémon in waiting. +#------------------------------- +[PARABOLICCHARGE] +Name = Parabolic Charge +Type = ELECTRIC +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = AllNearOthers +FunctionCode = 0DD +Flags = bef +Description = The user attacks everything around it. The user's HP is restored by half the damage dealt. +#------------------------------- +[SPARK] +Name = Spark +Type = ELECTRIC +Category = Physical +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 007 +Flags = abef +EffectChance = 30 +Description = The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. +#------------------------------- +[THUNDERFANG] +Name = Thunder Fang +Type = ELECTRIC +Category = Physical +BaseDamage = 65 +Accuracy = 95 +TotalPP = 15 +Target = NearOther +FunctionCode = 009 +Flags = abei +EffectChance = 100 +Description = The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. +#------------------------------- +[SHOCKWAVE] +Name = Shock Wave +Type = ELECTRIC +Category = Special +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A5 +Flags = bef +Description = The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. +#------------------------------- +[ELECTROWEB] +Name = Electroweb +Type = ELECTRIC +Category = Special +BaseDamage = 55 +Accuracy = 95 +TotalPP = 15 +Target = AllNearFoes +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = The user captures and attacks foes by using an electric net, which lowers their Speed stat. +#------------------------------- +[CHARGEBEAM] +Name = Charge Beam +Type = ELECTRIC +Category = Special +BaseDamage = 50 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 020 +Flags = bef +EffectChance = 70 +Description = The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. +#------------------------------- +[THUNDERSHOCK] +Name = Thunder Shock +Type = ELECTRIC +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 007 +Flags = bef +EffectChance = 10 +Description = A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis. +#------------------------------- +[NUZZLE] +Name = Nuzzle +Type = ELECTRIC +Category = Physical +BaseDamage = 20 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 007 +Flags = abef +EffectChance = 100 +Description = The user nuzzles its electrified cheeks against the target. This also leaves the target with paralysis. +#------------------------------- +[ELECTROBALL] +Name = Electro Ball +Type = ELECTRIC +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 099 +Flags = befn +Description = The user hurls an electric orb at the foe. It does more damage the faster the user is. +#------------------------------- +[CHARGE] +Name = Charge +Type = ELECTRIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 021 +Flags = d +Description = The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. +#------------------------------- +[EERIEIMPULSE] +Name = Eerie Impulse +Type = ELECTRIC +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 13D +Flags = bce +Description = The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat. +#------------------------------- +[ELECTRICTERRAIN] +Name = Electric Terrain +Type = ELECTRIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 154 +Description = The user electrifies the ground for five turns. Pokémon on the ground no longer fall asleep. +#------------------------------- +[ELECTRIFY] +Name = Electrify +Type = ELECTRIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 145 +Flags = be +Description = If the target uses a move after being electrified, that move becomes Electric-type. +#------------------------------- +[IONDELUGE] +Name = Ion Deluge +Type = ELECTRIC +Category = Status +Accuracy = 0 +TotalPP = 25 +Target = BothSides +Priority = 1 +FunctionCode = 146 +Description = The user disperses electrically charged particles. Normal-type moves become Electric-type. +#------------------------------- +[MAGNETRISE] +Name = Magnet Rise +Type = ELECTRIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 119 +Flags = d +Description = The user levitates using electrically generated magnetism for five turns. +#------------------------------- +[MAGNETICFLUX] +Name = Magnetic Flux +Type = ELECTRIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = UserAndAllies +FunctionCode = 137 +Flags = d +Description = Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities. +#------------------------------- +[THUNDERWAVE] +Name = Thunder Wave +Type = ELECTRIC +Category = Status +Accuracy = 90 +TotalPP = 20 +Target = NearOther +FunctionCode = 007 +Flags = bce +Description = A weak electric charge is launched at the target. It causes paralysis if it hits. +#------------------------------- +[LIGHTOFRUIN] +Name = Light of Ruin +Type = FAIRY +Category = Special +BaseDamage = 140 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0FC +Flags = bef +Description = Fires a powerful beam of light drawn from the Eternal Flower. It also damages the user a lot. +#------------------------------- +[FLEURCANNON] +Name = Fleur Cannon +Type = FAIRY +Category = Special +BaseDamage = 130 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 03F +Flags = bef +Description = The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat. +#------------------------------- +[MOONBLAST] +Name = Moonblast +Type = FAIRY +Category = Special +BaseDamage = 95 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 045 +Flags = bef +EffectChance = 30 +Description = The user attacks by borrowing the power of the moon. This may also lower the target's Sp. Atk stat. +#------------------------------- +[PLAYROUGH] +Name = Play Rough +Type = FAIRY +Category = Physical +BaseDamage = 90 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 042 +Flags = abef +EffectChance = 10 +Description = The user plays rough with the target and attacks it. This may also lower the target's Attack stat. +#------------------------------- +[DAZZLINGGLEAM] +Name = Dazzling Gleam +Type = FAIRY +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 000 +Flags = bef +Description = The user damages opposing Pokémon by emitting a powerful flash. +#------------------------------- +[DRAININGKISS] +Name = Draining Kiss +Type = FAIRY +Category = Special +BaseDamage = 50 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 14F +Flags = abef +Description = The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage dealt. +#------------------------------- +[DISARMINGVOICE] +Name = Disarming Voice +Type = FAIRY +Category = Special +BaseDamage = 40 +Accuracy = 0 +TotalPP = 15 +Target = AllNearFoes +FunctionCode = 0A5 +Flags = befk +Description = Letting out a charming cry, the user does emotional damage to foes. This attack never misses. +#------------------------------- +[FAIRYWIND] +Name = Fairy Wind +Type = FAIRY +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 000 +Flags = bef +Description = The user stirs up a fairy wind and strikes the target with it. +#------------------------------- +[NATURESMADNESS] +Name = Nature's Madness +Type = FAIRY +Category = Special +BaseDamage = 1 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 06C +Flags = bef +Description = The user hits the target with the force of nature. It halves the target's HP. +#------------------------------- +[AROMATICMIST] +Name = Aromatic Mist +Type = FAIRY +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearAlly +FunctionCode = 138 +Description = The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. +#------------------------------- +[BABYDOLLEYES] +Name = Baby-Doll Eyes +Type = FAIRY +Category = Status +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 042 +Flags = bce +Description = The user stares with its baby-doll eyes, which lowers the target's Attack stat. Always goes first. +#------------------------------- +[CHARM] +Name = Charm +Type = FAIRY +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 04B +Flags = bce +Description = The user charmingly gazes at the foe, making it less wary. The target's Attack is harshly lowered. +#------------------------------- +[CRAFTYSHIELD] +Name = Crafty Shield +Type = FAIRY +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = UserSide +Priority = 3 +FunctionCode = 14A +Description = The user protects itself and its allies from status moves with a mysterious power. +#------------------------------- +[FAIRYLOCK] +Name = Fairy Lock +Type = FAIRY +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 152 +Flags = e +Description = By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. +#------------------------------- +[FLORALHEALING] +Name = Floral Healing +Type = FAIRY +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 16E +Flags = bc +Description = The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. +#------------------------------- +[FLOWERSHIELD] +Name = Flower Shield +Type = FAIRY +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = AllBattlers +FunctionCode = 13F +Description = The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power. +#------------------------------- +[GEOMANCY] +Name = Geomancy +Type = FAIRY +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 14E +Description = The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. +#------------------------------- +[MISTYTERRAIN] +Name = Misty Terrain +Type = FAIRY +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 156 +Description = The user covers the ground with mist for five turns. Grounded Pokémon can't gain status conditions. +#------------------------------- +[MOONLIGHT] +Name = Moonlight +Type = FAIRY +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +FunctionCode = 0D8 +Flags = d +Description = The user restores its own HP. The amount of HP regained varies with the weather. +#------------------------------- +[SWEETKISS] +Name = Sweet Kiss +Type = FAIRY +Category = Status +Accuracy = 75 +TotalPP = 10 +Target = NearOther +FunctionCode = 013 +Flags = bce +Description = The user kisses the target with a sweet, angelic cuteness that causes confusion. +#------------------------------- +[FOCUSPUNCH] +Name = Focus Punch +Type = FIGHTING +Category = Physical +BaseDamage = 150 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +Priority = -3 +FunctionCode = 115 +Flags = abfj +Description = The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. +#------------------------------- +[HIGHJUMPKICK] +Name = High Jump Kick +Type = FIGHTING +Category = Physical +BaseDamage = 130 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 10B +Flags = abef +Description = The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. +#------------------------------- +[CLOSECOMBAT] +Name = Close Combat +Type = FIGHTING +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 03C +Flags = abef +Description = The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. +#------------------------------- +[FOCUSBLAST] +Name = Focus Blast +Type = FIGHTING +Category = Special +BaseDamage = 120 +Accuracy = 70 +TotalPP = 5 +Target = NearOther +FunctionCode = 046 +Flags = befn +EffectChance = 10 +Description = The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. +#------------------------------- +[SUPERPOWER] +Name = Superpower +Type = FIGHTING +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 03B +Flags = abef +Description = The user attacks the target with great power. However, it also lowers the user's Attack and Defense. +#------------------------------- +[CROSSCHOP] +Name = Cross Chop +Type = FIGHTING +Category = Physical +BaseDamage = 100 +Accuracy = 80 +TotalPP = 5 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The user delivers a double chop with its forearms crossed. Critical hits land more easily. +#------------------------------- +[DYNAMICPUNCH] +Name = Dynamic Punch +Type = FIGHTING +Category = Physical +BaseDamage = 100 +Accuracy = 50 +TotalPP = 5 +Target = NearOther +FunctionCode = 013 +Flags = abefj +EffectChance = 100 +Description = The user punches the target with full, concentrated power. It confuses the target if it hits. +#------------------------------- +[FLYINGPRESS] +Name = Flying Press +Type = FIGHTING +Category = Physical +BaseDamage = 100 +Accuracy = 95 +TotalPP = 10 +Target = Other +FunctionCode = 144 +Flags = abef +Description = The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. +#------------------------------- +[HAMMERARM] +Name = Hammer Arm +Type = FIGHTING +Category = Physical +BaseDamage = 100 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 03E +Flags = abefj +Description = The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. +#------------------------------- +[JUMPKICK] +Name = Jump Kick +Type = FIGHTING +Category = Physical +BaseDamage = 100 +Accuracy = 95 +TotalPP = 10 +Target = NearOther +FunctionCode = 10B +Flags = abef +Description = The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. +#------------------------------- +[SACREDSWORD] +Name = Sacred Sword +Type = FIGHTING +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0A9 +Flags = abef +Description = The user attacks by slicing with its long horns. The target's stat changes don't affect the damage. +#------------------------------- +[SECRETSWORD] +Name = Secret Sword +Type = FIGHTING +Category = Special +BaseDamage = 85 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 122 +Flags = bef +Description = The user cuts with its long horn. The odd power contained in it does physical damage to the foe. +#------------------------------- +[SKYUPPERCUT] +Name = Sky Uppercut +Type = FIGHTING +Category = Physical +BaseDamage = 85 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 11B +Flags = abefj +Description = The user attacks the target with an uppercut thrown skyward with force. +#------------------------------- +[AURASPHERE] +Name = Aura Sphere +Type = FIGHTING +Category = Special +BaseDamage = 80 +Accuracy = 0 +TotalPP = 20 +Target = Other +FunctionCode = 0A5 +Flags = befmn +Description = The user looses a blast of aura power from deep within its body. This move is certain to hit. +#------------------------------- +[SUBMISSION] +Name = Submission +Type = FIGHTING +Category = Physical +BaseDamage = 80 +Accuracy = 80 +TotalPP = 20 +Target = NearOther +FunctionCode = 0FA +Flags = abef +Description = The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. +#------------------------------- +[BRICKBREAK] +Name = Brick Break +Type = FIGHTING +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 10A +Flags = abef +Description = The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. +#------------------------------- +[DRAINPUNCH] +Name = Drain Punch +Type = FIGHTING +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0DD +Flags = abefj +Description = An energy-draining punch. The user's HP is restored by half the damage taken by the target. +#------------------------------- +[VITALTHROW] +Name = Vital Throw +Type = FIGHTING +Category = Physical +BaseDamage = 70 +Accuracy = 0 +TotalPP = 10 +Target = NearOther +Priority = -1 +FunctionCode = 0A5 +Flags = abef +Description = The user attacks last. In return, this throw move is guaranteed not to miss. +#------------------------------- +[WAKEUPSLAP] +Name = Wake-Up Slap +Type = FIGHTING +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 07D +Flags = abef +Description = This attack inflicts big damage on a sleeping target. It also wakes the target up, however. +#------------------------------- +[LOWSWEEP] +Name = Low Sweep +Type = FIGHTING +Category = Physical +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 044 +Flags = abef +EffectChance = 100 +Description = The user attacks the target's legs swiftly, reducing the target's Speed stat. +#------------------------------- +[CIRCLETHROW] +Name = Circle Throw +Type = FIGHTING +Category = Physical +BaseDamage = 60 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +Priority = -6 +FunctionCode = 0EC +Flags = abef +Description = The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. +#------------------------------- +[FORCEPALM] +Name = Force Palm +Type = FIGHTING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 007 +Flags = abef +EffectChance = 30 +Description = The target is attacked with a shock wave. It may also leave the target with paralysis. +#------------------------------- +[REVENGE] +Name = Revenge +Type = FIGHTING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +Priority = -4 +FunctionCode = 081 +Flags = abef +Description = An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. +#------------------------------- +[ROLLINGKICK] +Name = Rolling Kick +Type = FIGHTING +Category = Physical +BaseDamage = 60 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The user lashes out with a quick, spinning kick. It may also make the target flinch. +#------------------------------- +[STORMTHROW] +Name = Storm Throw +Type = FIGHTING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0A0 +Flags = abef +Description = The user strikes the target with a fierce blow. This attack always results in a critical hit. +#------------------------------- +[KARATECHOP] +Name = Karate Chop +Type = FIGHTING +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The target is attacked with a sharp chop. Critical hits land more easily. +#------------------------------- +[MACHPUNCH] +Name = Mach Punch +Type = FIGHTING +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = abefj +Description = The user throws a punch at blinding speed. It is certain to strike first. +#------------------------------- +[POWERUPPUNCH] +Name = Power-Up Punch +Type = FIGHTING +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 01C +Flags = abefj +EffectChance = 100 +Description = Striking opponents repeatedly makes the user's fists harder, raising the user's Attack stat. +#------------------------------- +[ROCKSMASH] +Name = Rock Smash +Type = FIGHTING +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 043 +Flags = abef +EffectChance = 50 +Description = The user attacks with a punch that can shatter a rock. It may also lower the foe's Defense stat. +#------------------------------- +[VACUUMWAVE] +Name = Vacuum Wave +Type = FIGHTING +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = bef +Description = The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. +#------------------------------- +[DOUBLEKICK] +Name = Double Kick +Type = FIGHTING +Category = Physical +BaseDamage = 30 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 0BD +Flags = abef +Description = The target is quickly kicked twice in succession using both feet. +#------------------------------- +[ARMTHRUST] +Name = Arm Thrust +Type = FIGHTING +Category = Physical +BaseDamage = 15 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0C0 +Flags = abef +Description = The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. +#------------------------------- +[TRIPLEKICK] +Name = Triple Kick +Type = FIGHTING +Category = Physical +BaseDamage = 10 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0BF +Flags = abef +Description = A consecutive three-kick attack that becomes more powerful with each successive hit. +#------------------------------- +[COUNTER] +Name = Counter +Type = FIGHTING +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = None +Priority = -5 +FunctionCode = 071 +Flags = abf +Description = A retaliation move that counters any physical attack, inflicting double the damage taken. +#------------------------------- +[FINALGAMBIT] +Name = Final Gambit +Type = FIGHTING +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 0E1 +Flags = bf +Description = The user risks all to attack the foe. The user faints but does damage equal to its HP. +#------------------------------- +[LOWKICK] +Name = Low Kick +Type = FIGHTING +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 09A +Flags = abef +Description = A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. +#------------------------------- +[REVERSAL] +Name = Reversal +Type = FIGHTING +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 098 +Flags = abef +Description = An all-out attack that becomes more powerful the less HP the user has. +#------------------------------- +[SEISMICTOSS] +Name = Seismic Toss +Type = FIGHTING +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 06D +Flags = abef +Description = The target is thrown using the power of gravity. It inflicts damage equal to the user's level. +#------------------------------- +[BULKUP] +Name = Bulk Up +Type = FIGHTING +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 024 +Flags = d +Description = The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. +#------------------------------- +[DETECT] +Name = Detect +Type = FIGHTING +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +Priority = 4 +FunctionCode = 0AA +Description = It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. +#------------------------------- +[MATBLOCK] +Name = Mat Block +Type = FIGHTING +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = UserSide +FunctionCode = 149 +Flags = d +Description = Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. +#------------------------------- +[QUICKGUARD] +Name = Quick Guard +Type = FIGHTING +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = UserSide +Priority = 3 +FunctionCode = 0AB +Flags = d +Description = The user protects itself and its allies from priority moves. If may fail if used in succession. +#------------------------------- +[VCREATE] +Name = V-create +Type = FIRE +Category = Physical +BaseDamage = 180 +Accuracy = 95 +TotalPP = 5 +Target = NearOther +FunctionCode = 03D +Flags = abef +Description = With a fiery forehead, the user hurls itself at the foe. It lowers the user's Defense, Sp. Def, and Speed. +#------------------------------- +[BLASTBURN] +Name = Blast Burn +Type = FIRE +Category = Special +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = bef +Description = The target is razed by a fiery explosion. The user must rest on the next turn, however. +#------------------------------- +[ERUPTION] +Name = Eruption +Type = FIRE +Category = Special +BaseDamage = 150 +Accuracy = 100 +TotalPP = 5 +Target = AllNearFoes +FunctionCode = 08B +Flags = bef +Description = The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes. +#------------------------------- +[MINDBLOWN] +Name = Mind Blown +Type = FIRE +Category = Special +BaseDamage = 150 +Accuracy = 100 +TotalPP = 5 +Target = AllNearOthers +FunctionCode = 170 +Flags = bef +Description = The user attacks everything by causing its own head to explode. This also damages the user. +#------------------------------- +[SHELLTRAP] +Name = Shell Trap +Type = FIRE +Category = Special +BaseDamage = 150 +Accuracy = 100 +TotalPP = 5 +Target = AllNearFoes +Priority = -3 +FunctionCode = 171 +Flags = bf +Description = The user sets a shell trap. If it is hit by a physical move, the trap explodes and hurt the attacker. +#------------------------------- +[BLUEFLARE] +Name = Blue Flare +Type = FIRE +Category = Special +BaseDamage = 130 +Accuracy = 85 +TotalPP = 5 +Target = NearOther +FunctionCode = 00A +Flags = bef +EffectChance = 20 +Description = The user attacks by engulfing the foe in a beautiful, yet intense, blue flame. It may also burn the foe. +#------------------------------- +[BURNUP] +Name = Burn Up +Type = FIRE +Category = Special +BaseDamage = 130 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 162 +Flags = bef +Description = To inflict massive damage, the user burns itself out. The user will no longer be Fire type. +#------------------------------- +[OVERHEAT] +Name = Overheat +Type = FIRE +Category = Special +BaseDamage = 130 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 03F +Flags = bef +Description = The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. +#------------------------------- +[FLAREBLITZ] +Name = Flare Blitz +Type = FIRE +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FE +Flags = abefg +EffectChance = 10 +Description = The user cloaks itself in fire and charges at the foe. The user also takes damage and may burn the target. +#------------------------------- +[FIREBLAST] +Name = Fire Blast +Type = FIRE +Category = Special +BaseDamage = 110 +Accuracy = 85 +TotalPP = 5 +Target = NearOther +FunctionCode = 00A +Flags = bef +EffectChance = 10 +Description = The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. +#------------------------------- +[FUSIONFLARE] +Name = Fusion Flare +Type = FIRE +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 07A +Flags = befg +Description = The user brings down a giant flame. It does more damage if influenced by an enormous thunderbolt. +#------------------------------- +[INFERNO] +Name = Inferno +Type = FIRE +Category = Special +BaseDamage = 100 +Accuracy = 50 +TotalPP = 5 +Target = NearOther +FunctionCode = 00A +Flags = bef +EffectChance = 100 +Description = The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. +#------------------------------- +[MAGMASTORM] +Name = Magma Storm +Type = FIRE +Category = Special +BaseDamage = 100 +Accuracy = 75 +TotalPP = 5 +Target = NearOther +FunctionCode = 0CF +Flags = bef +Description = The target becomes trapped within a maelstrom of fire that rages for four to five turns. +#------------------------------- +[SACREDFIRE] +Name = Sacred Fire +Type = FIRE +Category = Physical +BaseDamage = 100 +Accuracy = 95 +TotalPP = 5 +Target = NearOther +FunctionCode = 00A +Flags = befg +EffectChance = 50 +Description = The target is razed with a mystical fire of great intensity. It may also leave the target with a burn. +#------------------------------- +[SEARINGSHOT] +Name = Searing Shot +Type = FIRE +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 5 +Target = AllNearOthers +FunctionCode = 00A +Flags = befn +EffectChance = 30 +Description = An inferno of scarlet flames torches everything around the user. It may leave the foe with a burn. +#------------------------------- +[HEATWAVE] +Name = Heat Wave +Type = FIRE +Category = Special +BaseDamage = 95 +Accuracy = 90 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 00A +Flags = bef +EffectChance = 10 +Description = The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. +#------------------------------- +[FLAMETHROWER] +Name = Flamethrower +Type = FIRE +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00A +Flags = bef +EffectChance = 10 +Description = The target is scorched with an intense blast of fire. It may also leave the target with a burn. +#------------------------------- +[BLAZEKICK] +Name = Blaze Kick +Type = FIRE +Category = Physical +BaseDamage = 85 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 00A +Flags = abefh +EffectChance = 10 +Description = The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. +#------------------------------- +[FIERYDANCE] +Name = Fiery Dance +Type = FIRE +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 020 +Flags = befo +EffectChance = 50 +Description = Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat. +#------------------------------- +[FIRELASH] +Name = Fire Lash +Type = FIRE +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 043 +Flags = abef +EffectChance = 100 +Description = The user strikes the target with a burning lash. This also lowers the target's Defense stat. +#------------------------------- +[FIREPLEDGE] +Name = Fire Pledge +Type = FIRE +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 107 +Flags = bef +Description = A column of fire hits opposing Pokémon. When used with its Grass equivalent, it makes a sea of fire. +#------------------------------- +[LAVAPLUME] +Name = Lava Plume +Type = FIRE +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = AllNearOthers +FunctionCode = 00A +Flags = bef +EffectChance = 30 +Description = An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. +#------------------------------- +[FIREPUNCH] +Name = Fire Punch +Type = FIRE +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00A +Flags = abefj +EffectChance = 10 +Description = The target is punched with a fiery fist. It may leave the target with a burn. +#------------------------------- +[MYSTICALFIRE] +Name = Mystical Fire +Type = FIRE +Category = Special +BaseDamage = 75 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 045 +Flags = bef +EffectChance = 100 +Description = The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. +#------------------------------- +[FLAMEBURST] +Name = Flame Burst +Type = FIRE +Category = Special +BaseDamage = 70 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 074 +Flags = bef +Description = The user attacks the foe with a bursting flame. It also damages Pokémon next to the target. +#------------------------------- +[FIREFANG] +Name = Fire Fang +Type = FIRE +Category = Physical +BaseDamage = 65 +Accuracy = 95 +TotalPP = 15 +Target = NearOther +FunctionCode = 00B +Flags = abei +EffectChance = 100 +Description = The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. +#------------------------------- +[FLAMEWHEEL] +Name = Flame Wheel +Type = FIRE +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 00A +Flags = abefg +EffectChance = 10 +Description = The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. +#------------------------------- +[INCINERATE] +Name = Incinerate +Type = FIRE +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 15 +Target = AllNearFoes +FunctionCode = 0F5 +Flags = bef +Description = The user attacks the foe with fire. The target's held Berry becomes burnt up and unusable. +#------------------------------- +[FLAMECHARGE] +Name = Flame Charge +Type = FIRE +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 01F +Flags = abef +EffectChance = 100 +Description = The user cloaks itself in flame and attacks. Building up more power, it raises the user's Speed stat. +#------------------------------- +[EMBER] +Name = Ember +Type = FIRE +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 00A +Flags = bef +EffectChance = 10 +Description = The target is attacked with small flames. It may also leave the target with a burn. +#------------------------------- +[FIRESPIN] +Name = Fire Spin +Type = FIRE +Category = Special +BaseDamage = 35 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0CF +Flags = bef +Description = The target becomes trapped within a fierce vortex of fire that rages for four to five turns. +#------------------------------- +[HEATCRASH] +Name = Heat Crash +Type = FIRE +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 09B +Flags = abef +Description = The user slams the foe with its flaming body. The heavier the user is, the greater the damage. +#------------------------------- +[SUNNYDAY] +Name = Sunny Day +Type = FIRE +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = BothSides +FunctionCode = 0FF +Description = The user intensifies the sun for five turns, powering up Fire-type moves. +#------------------------------- +[WILLOWISP] +Name = Will-O-Wisp +Type = FIRE +Category = Status +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 00A +Flags = bce +Description = The user shoots a sinister, bluish-white flame at the target to inflict a burn. +#------------------------------- +[SKYATTACK] +Name = Sky Attack +Type = FLYING +Category = Physical +BaseDamage = 140 +Accuracy = 90 +TotalPP = 5 +Target = Other +FunctionCode = 0C7 +Flags = beh +EffectChance = 30 +Description = A second-turn attack move where critical hits land more easily. It may also make the target flinch. +#------------------------------- +[BRAVEBIRD] +Name = Brave Bird +Type = FLYING +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = Other +FunctionCode = 0FB +Flags = abef +Description = The user tucks in its wings and charges from a low altitude. The user also takes serious damage. +#------------------------------- +[DRAGONASCENT] +Name = Dragon Ascent +Type = FLYING +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 03C +Flags = abef +Description = The user soars upward and drops at high speeds. Its Defense and Sp. Def stats are lowered. +#------------------------------- +[HURRICANE] +Name = Hurricane +Type = FLYING +Category = Special +BaseDamage = 110 +Accuracy = 70 +TotalPP = 10 +Target = Other +FunctionCode = 015 +Flags = bef +EffectChance = 30 +Description = The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe. +#------------------------------- +[AEROBLAST] +Name = Aeroblast +Type = FLYING +Category = Special +BaseDamage = 100 +Accuracy = 95 +TotalPP = 5 +Target = Other +FunctionCode = 000 +Flags = befh +Description = A vortex of air is shot at the target to inflict damage. Critical hits land more easily. +#------------------------------- +[BEAKBLAST] +Name = Beak Blast +Type = FLYING +Category = Physical +BaseDamage = 100 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 172 +Flags = bfn +Description = The user heats up its beak before attacking. Making contact in this time results in a burn. +#------------------------------- +[FLY] +Name = Fly +Type = FLYING +Category = Physical +BaseDamage = 90 +Accuracy = 95 +TotalPP = 15 +Target = Other +FunctionCode = 0C9 +Flags = abef +Description = The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. +#------------------------------- +[BOUNCE] +Name = Bounce +Type = FLYING +Category = Physical +BaseDamage = 85 +Accuracy = 85 +TotalPP = 5 +Target = Other +FunctionCode = 0CC +Flags = abef +EffectChance = 30 +Description = The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. +#------------------------------- +[DRILLPECK] +Name = Drill Peck +Type = FLYING +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 20 +Target = Other +FunctionCode = 000 +Flags = abef +Description = A corkscrewing attack with the sharp beak acting as a drill. +#------------------------------- +[OBLIVIONWING] +Name = Oblivion Wing +Type = FLYING +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = Other +FunctionCode = 14F +Flags = bef +Description = The user absorbs its target's HP. The user's HP is restored by over half of the damage dealt. +#------------------------------- +[AIRSLASH] +Name = Air Slash +Type = FLYING +Category = Special +BaseDamage = 75 +Accuracy = 95 +TotalPP = 15 +Target = Other +FunctionCode = 00F +Flags = be +EffectChance = 30 +Description = The user attacks with a blade of air that slices even the sky. It may also make the target flinch. +#------------------------------- +[CHATTER] +Name = Chatter +Type = FLYING +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = Other +FunctionCode = 014 +Flags = befk +EffectChance = 100 +Description = The user attacks using a sound wave based on words it has learned. It may also confuse the target. +#------------------------------- +[AERIALACE] +Name = Aerial Ace +Type = FLYING +Category = Physical +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = Other +FunctionCode = 0A5 +Flags = abef +Description = The user confounds the foe with speed, then slashes. The attack lands without fail. +#------------------------------- +[AIRCUTTER] +Name = Air Cutter +Type = FLYING +Category = Special +BaseDamage = 60 +Accuracy = 95 +TotalPP = 25 +Target = AllNearFoes +FunctionCode = 000 +Flags = befh +Description = The user launches razor-like wind to slash the opposing team. Critical hits land more easily. +#------------------------------- +[PLUCK] +Name = Pluck +Type = FLYING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = Other +FunctionCode = 0F4 +Flags = abef +Description = The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. +#------------------------------- +[SKYDROP] +Name = Sky Drop +Type = FLYING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = Other +FunctionCode = 0CE +Flags = abef +Description = The user takes the foe into the sky, then drops it on the next turn. The foe cannot attack while airborne. +#------------------------------- +[WINGATTACK] +Name = Wing Attack +Type = FLYING +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 35 +Target = Other +FunctionCode = 000 +Flags = abef +Description = The target is struck with large, imposing wings spread wide to inflict damage. +#------------------------------- +[ACROBATICS] +Name = Acrobatics +Type = FLYING +Category = Physical +BaseDamage = 55 +Accuracy = 100 +TotalPP = 15 +Target = Other +FunctionCode = 086 +Flags = abef +Description = The user nimbly strikes the foe. This attack does more damage if the user is not holding an item. +#------------------------------- +[GUST] +Name = Gust +Type = FLYING +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 35 +Target = Other +FunctionCode = 077 +Flags = bef +Description = A gust of wind is whipped up by wings and launched at the target to inflict damage. +#------------------------------- +[PECK] +Name = Peck +Type = FLYING +Category = Physical +BaseDamage = 35 +Accuracy = 100 +TotalPP = 35 +Target = Other +FunctionCode = 000 +Flags = abef +Description = The target is jabbed with a sharply pointed beak or horn. +#------------------------------- +[DEFOG] +Name = Defog +Type = FLYING +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 049 +Flags = bce +Description = A strong wind blows away the foe's obstacles such as Light Screen. It also lowers their evasion. +#------------------------------- +[FEATHERDANCE] +Name = Feather Dance +Type = FLYING +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 04B +Flags = bceo +Description = The user covers the target's body with a mass of down that harshly lowers its Attack stat. +#------------------------------- +[MIRRORMOVE] +Name = Mirror Move +Type = FLYING +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0AE +Description = The user counters the target by mimicking the target's last move. +#------------------------------- +[ROOST] +Name = Roost +Type = FLYING +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D6 +Flags = d +Description = The user lands and rests its body. It restores the user's HP by up to half of its max HP. +#------------------------------- +[TAILWIND] +Name = Tailwind +Type = FLYING +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = UserSide +FunctionCode = 05B +Flags = d +Description = The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. +#------------------------------- +[SHADOWFORCE] +Name = Shadow Force +Type = GHOST +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 0CD +Flags = aef +Description = The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself. +#------------------------------- +[MOONGEISTBEAM] +Name = Moongeist Beam +Type = GHOST +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 163 +Flags = bef +Description = The user emits a sinister ray. This move can be used on the target regardless of its Abilities. +#------------------------------- +[PHANTOMFORCE] +Name = Phantom Force +Type = GHOST +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 14D +Flags = aef +Description = The user vanishes somewhere, then strikes on the next turn. Hits through protections. +#------------------------------- +[SPECTRALTHIEF] +Name = Spectral Thief +Type = GHOST +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 15D +Flags = abef +Description = The user hides in the target's shadow, steals the target's stat boosts, and then attacks. +#------------------------------- +[SHADOWBONE] +Name = Shadow Bone +Type = GHOST +Category = Physical +BaseDamage = 85 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 043 +Flags = bef +EffectChance = 20 +Description = The user beats the target with a bone containing a spirit. May lower the target's Defense stat. +#------------------------------- +[SHADOWBALL] +Name = Shadow Ball +Type = GHOST +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 046 +Flags = befn +EffectChance = 20 +Description = The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. +#------------------------------- +[SPIRITSHACKLE] +Name = Spirit Shackle +Type = GHOST +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0EF +Flags = bef +EffectChance = 100 +Description = The user attacks while also stitching the target's shadow to the ground to prevent it fleeing. +#------------------------------- +[SHADOWCLAW] +Name = Shadow Claw +Type = GHOST +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The user slashes with a sharp claw made from shadows. Critical hits land more easily. +#------------------------------- +[HEX] +Name = Hex +Type = GHOST +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 07F +Flags = bef +Description = This relentless attack does massive damage to a target affected by status problems. +#------------------------------- +[OMINOUSWIND] +Name = Ominous Wind +Type = GHOST +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 02D +Flags = bef +EffectChance = 10 +Description = The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. +#------------------------------- +[SHADOWPUNCH] +Name = Shadow Punch +Type = GHOST +Category = Physical +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A5 +Flags = abefj +Description = The user throws a punch from the shadows. The punch lands without fail. +#------------------------------- +[SHADOWSNEAK] +Name = Shadow Sneak +Type = GHOST +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = abef +Description = The user extends its shadow and attacks the target from behind. This move always goes first. +#------------------------------- +[ASTONISH] +Name = Astonish +Type = GHOST +Category = Physical +BaseDamage = 30 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The user attacks the target while shouting in a startling fashion. It may also make the target flinch. +#------------------------------- +[LICK] +Name = Lick +Type = GHOST +Category = Physical +BaseDamage = 30 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 007 +Flags = abef +EffectChance = 30 +Description = The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. +#------------------------------- +[NIGHTSHADE] +Name = Night Shade +Type = GHOST +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 06D +Flags = bef +Description = The user makes the foe see a frightening mirage. It inflicts damage matching the user's level. +#------------------------------- +[CONFUSERAY] +Name = Confuse Ray +Type = GHOST +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 013 +Flags = bce +Description = The target is exposed to a sinister ray that triggers confusion. +#------------------------------- +[CURSE] +Name = Curse +Type = GHOST +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 10D +Description = A move that works differently for the Ghost type than for all the other types. +#------------------------------- +[DESTINYBOND] +Name = Destiny Bond +Type = GHOST +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +FunctionCode = 0E7 +Description = When this move is used, if the user faints, the foe that landed the knockout hit also faints. +#------------------------------- +[GRUDGE] +Name = Grudge +Type = GHOST +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +FunctionCode = 0E6 +Description = If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. +#------------------------------- +[NIGHTMARE] +Name = Nightmare +Type = GHOST +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 10F +Flags = be +Description = A sleeping target sees a nightmare that inflicts some damage every turn. +#------------------------------- +[SPITE] +Name = Spite +Type = GHOST +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 10E +Flags = bce +Description = The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. +#------------------------------- +[TRICKORTREAT] +Name = Trick-or-Treat +Type = GHOST +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 142 +Flags = bce +Description = The user takes the target trick-or-treating. This adds Ghost type to the target's type. +#------------------------------- +[FRENZYPLANT] +Name = Frenzy Plant +Type = GRASS +Category = Special +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = bef +Description = The user slams the target with an enormous tree. The user can't move on the next turn. +#------------------------------- +[LEAFSTORM] +Name = Leaf Storm +Type = GRASS +Category = Special +BaseDamage = 130 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 03F +Flags = bef +Description = A storm of sharp is whipped up. The attack's recoil harshly reduces the user's Sp. Atk stat. +#------------------------------- +[SOLARBLADE] +Name = Solar Blade +Type = GRASS +Category = Physical +BaseDamage = 125 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C4 +Flags = abef +Description = The user gathers light energy into a blade, attacking the target on the next turn. +#------------------------------- +[PETALDANCE] +Name = Petal Dance +Type = GRASS +Category = Special +BaseDamage = 120 +Accuracy = 100 +TotalPP = 10 +Target = RandomNearFoe +FunctionCode = 0D2 +Flags = abefo +Description = The user attacks by scattering petals for two to three turns. The user then becomes confused. +#------------------------------- +[POWERWHIP] +Name = Power Whip +Type = GRASS +Category = Physical +BaseDamage = 120 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The user violently whirls its vines or tentacles to harshly lash the target. +#------------------------------- +[SEEDFLARE] +Name = Seed Flare +Type = GRASS +Category = Special +BaseDamage = 120 +Accuracy = 85 +TotalPP = 5 +Target = NearOther +FunctionCode = 04F +Flags = bef +EffectChance = 40 +Description = The user generates a shock wave from within its body. It may harshly lower the target's Sp. Def. +#------------------------------- +[SOLARBEAM] +Name = Solar Beam +Type = GRASS +Category = Special +BaseDamage = 120 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C4 +Flags = bef +Description = A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. +#------------------------------- +[WOODHAMMER] +Name = Wood Hammer +Type = GRASS +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FB +Flags = abef +Description = The user slams its rugged body into the target to attack. The user also sustains serious damage. +#------------------------------- +[ENERGYBALL] +Name = Energy Ball +Type = GRASS +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 046 +Flags = befn +EffectChance = 10 +Description = The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. +#------------------------------- +[LEAFBLADE] +Name = Leaf Blade +Type = GRASS +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The user handles a sharp leaf like a sword and attacks by slashing. It has a high critical-hit ratio. +#------------------------------- +[PETALBLIZZARD] +Name = Petal Blizzard +Type = GRASS +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = AllNearOthers +FunctionCode = 000 +Flags = bef +Description = The user stirs up a violent petal blizzard and attacks everything around it. +#------------------------------- +[GRASSPLEDGE] +Name = Grass Pledge +Type = GRASS +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 106 +Flags = bef +Description = A column of grass hits the foes. When used with its water equivalent, it creates a vast swamp. +#------------------------------- +[SEEDBOMB] +Name = Seed Bomb +Type = GRASS +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = befn +Description = The user slams a barrage of hard-shelled seeds down on the target from above. +#------------------------------- +[GIGADRAIN] +Name = Giga Drain +Type = GRASS +Category = Special +BaseDamage = 75 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0DD +Flags = bef +Description = A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. +#------------------------------- +[HORNLEECH] +Name = Horn Leech +Type = GRASS +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0DD +Flags = abef +Description = The user drains the foe's energy with its horns. The user's HP is restored by half the damage inflicted. +#------------------------------- +[TROPKICK] +Name = Trop Kick +Type = GRASS +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 042 +Flags = abef +EffectChance = 100 +Description = The user lands an intense tropical kick on the target. This also lowers the target's Attack stat. +#------------------------------- +[LEAFTORNADO] +Name = Leaf Tornado +Type = GRASS +Category = Special +BaseDamage = 65 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = bef +EffectChance = 50 +Description = The user attacks its foe by encircling it in sharp leaves. This attack may also lower the foe's accuracy. +#------------------------------- +[MAGICALLEAF] +Name = Magical Leaf +Type = GRASS +Category = Special +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A5 +Flags = bef +Description = The user scatters curious leaves that chase the target. This attack will not miss. +#------------------------------- +[NEEDLEARM] +Name = Needle Arm +Type = GRASS +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The user attacks by wildly swinging its thorny arms. It may also make the target flinch. +#------------------------------- +[RAZORLEAF] +Name = Razor Leaf +Type = GRASS +Category = Physical +BaseDamage = 55 +Accuracy = 95 +TotalPP = 25 +Target = AllNearFoes +FunctionCode = 000 +Flags = befh +Description = Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. +#------------------------------- +[VINEWHIP] +Name = Vine Whip +Type = GRASS +Category = Physical +BaseDamage = 45 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is struck with slender, whiplike vines to inflict damage. +#------------------------------- +[LEAFAGE] +Name = Leafage +Type = GRASS +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 40 +Target = NearOther +FunctionCode = 000 +Flags = bef +Description = The user attacks by pelting the target with leaves. +#------------------------------- +[MEGADRAIN] +Name = Mega Drain +Type = GRASS +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0DD +Flags = bef +Description = A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. +#------------------------------- +[BULLETSEED] +Name = Bullet Seed +Type = GRASS +Category = Physical +BaseDamage = 25 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 0C0 +Flags = befn +Description = The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. +#------------------------------- +[ABSORB] +Name = Absorb +Type = GRASS +Category = Special +BaseDamage = 20 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 0DD +Flags = bef +Description = A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. +#------------------------------- +[GRASSKNOT] +Name = Grass Knot +Type = GRASS +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 09A +Flags = abef +Description = The user snares the target with grass and trips it. The heavier the target, the greater the damage. +#------------------------------- +[AROMATHERAPY] +Name = Aromatherapy +Type = GRASS +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = UserAndAllies +FunctionCode = 019 +Flags = d +Description = The user releases a soothing scent that heals all status problems affecting the user's party. +#------------------------------- +[COTTONGUARD] +Name = Cotton Guard +Type = GRASS +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 038 +Flags = d +Description = The user protects itself by wrapping its body in soft cotton, drastically raising its Defense stat. +#------------------------------- +[COTTONSPORE] +Name = Cotton Spore +Type = GRASS +Category = Status +Accuracy = 100 +TotalPP = 40 +Target = AllNearFoes +FunctionCode = 04D +Flags = bcel +Description = The user releases cotton-like spores that cling to the foe, harshly reducing its Speed stat. +#------------------------------- +[FORESTSCURSE] +Name = Forest's Curse +Type = GRASS +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 143 +Flags = bce +Description = The user puts a forest curse on the target. The target is now Grass type as well. +#------------------------------- +[GRASSWHISTLE] +Name = Grass Whistle +Type = GRASS +Category = Status +Accuracy = 55 +TotalPP = 15 +Target = NearOther +FunctionCode = 003 +Flags = bcek +Description = The user plays a pleasant melody that lulls the target into a deep sleep. +#------------------------------- +[GRASSYTERRAIN] +Name = Grassy Terrain +Type = GRASS +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 155 +Description = The user turns the ground to grass for five turns. Grounded Pokémon restore a little HP every turn. +#------------------------------- +[INGRAIN] +Name = Ingrain +Type = GRASS +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 0DB +Flags = d +Description = The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. +#------------------------------- +[LEECHSEED] +Name = Leech Seed +Type = GRASS +Category = Status +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0DC +Flags = bce +Description = A seed is planted on the target. It steals some HP from the target every turn. +#------------------------------- +[SLEEPPOWDER] +Name = Sleep Powder +Type = GRASS +Category = Status +Accuracy = 75 +TotalPP = 15 +Target = NearOther +FunctionCode = 003 +Flags = bcel +Description = The user scatters a big cloud of sleep-inducing dust around the target. +#------------------------------- +[SPIKYSHIELD] +Name = Spiky Shield +Type = GRASS +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +Priority = 4 +FunctionCode = 14C +Description = Protects the user from attacks. Also damages attackers that make contact with the user. +#------------------------------- +[SPORE] +Name = Spore +Type = GRASS +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 003 +Flags = bcel +Description = The user scatters bursts of spores that induce sleep. +#------------------------------- +[STRENGTHSAP] +Name = Strength Sap +Type = GRASS +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 160 +Flags = bce +Description = The user restores its HP by the target's Attack stat amount. Then lowers the target's Attack stat. +#------------------------------- +[STUNSPORE] +Name = Stun Spore +Type = GRASS +Category = Status +Accuracy = 75 +TotalPP = 30 +Target = NearOther +FunctionCode = 007 +Flags = bcel +Description = The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. +#------------------------------- +[SYNTHESIS] +Name = Synthesis +Type = GRASS +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +FunctionCode = 0D8 +Flags = d +Description = The user restores its own HP. The amount of HP regained varies with the weather. +#------------------------------- +[WORRYSEED] +Name = Worry Seed +Type = GRASS +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 064 +Flags = bce +Description = A seed that causes worry is planted on the foe. It prevents sleep by making its Ability Insomnia. +#------------------------------- +[PRECIPICEBLADES] +Name = Precipice Blades +Type = GROUND +Category = Physical +BaseDamage = 120 +Accuracy = 85 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 000 +Flags = bef +Description = The user attacks its foes by manifesting the power of the land in fearsome blades of stone. +#------------------------------- +[EARTHQUAKE] +Name = Earthquake +Type = GROUND +Category = Physical +BaseDamage = 100 +Accuracy = 100 +TotalPP = 10 +Target = AllNearOthers +FunctionCode = 076 +Flags = bef +Description = The user sets off an earthquake that strikes every Pokémon around it. +#------------------------------- +[HIGHHORSEPOWER] +Name = High Horsepower +Type = GROUND +Category = Physical +BaseDamage = 95 +Accuracy = 95 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The user fiercely attacks the target using its entire body. +#------------------------------- +[EARTHPOWER] +Name = Earth Power +Type = GROUND +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 046 +Flags = bef +EffectChance = 10 +Description = The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. +#------------------------------- +[LANDSWRATH] +Name = Land's Wrath +Type = GROUND +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 000 +Flags = bef +Description = The user gathers the energy of the land and focuses that power on foes to damage them. +#------------------------------- +[THOUSANDARROWS] +Name = Thousand Arrows +Type = GROUND +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 11C +Flags = bef +Description = This move also hits Pokémon that are in the air. Those Pokémon are knocked down to the ground. +#------------------------------- +[THOUSANDWAVES] +Name = Thousand Waves +Type = GROUND +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 0EF +Flags = bef +Description = The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle. +#------------------------------- +[DIG] +Name = Dig +Type = GROUND +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0CA +Flags = abef +Description = The user burrows, then attacks on the second turn. It can also be used to exit dungeons. +#------------------------------- +[DRILLRUN] +Name = Drill Run +Type = GROUND +Category = Physical +BaseDamage = 80 +Accuracy = 95 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The user crashes into its target while rotating its body like a drill. Critical hits land more easily. +#------------------------------- +[STOMPINGTANTRUM] +Name = Stomping Tantrum +Type = GROUND +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 166 +Flags = abef +Description = The user attacks driven by frustration. Power increases if the user's previous move failed. +#------------------------------- +[BONECLUB] +Name = Bone Club +Type = GROUND +Category = Physical +BaseDamage = 65 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 00F +Flags = be +EffectChance = 10 +Description = The user clubs the target with a bone. It may also make the target flinch. +#------------------------------- +[MUDBOMB] +Name = Mud Bomb +Type = GROUND +Category = Special +BaseDamage = 65 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = befn +EffectChance = 30 +Description = The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. +#------------------------------- +[BULLDOZE] +Name = Bulldoze +Type = GROUND +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = AllNearOthers +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = The user strikes everything around it by stomping on the ground. It reduces hit Pokémon's Speed. +#------------------------------- +[MUDSHOT] +Name = Mud Shot +Type = GROUND +Category = Special +BaseDamage = 55 +Accuracy = 95 +TotalPP = 15 +Target = NearOther +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. +#------------------------------- +[BONEMERANG] +Name = Bonemerang +Type = GROUND +Category = Physical +BaseDamage = 50 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0BD +Flags = bef +Description = The user throws the bone it holds. The bone loops to hit the target twice, coming and going. +#------------------------------- +[SANDTOMB] +Name = Sand Tomb +Type = GROUND +Category = Physical +BaseDamage = 35 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0CF +Flags = bef +Description = The user traps the target inside a harshly raging sandstorm for four to five turns. +#------------------------------- +[BONERUSH] +Name = Bone Rush +Type = GROUND +Category = Physical +BaseDamage = 25 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C0 +Flags = bef +Description = The user strikes the target with a hard bone two to five times in a row. +#------------------------------- +[MUDSLAP] +Name = Mud-Slap +Type = GROUND +Category = Special +BaseDamage = 20 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = bef +EffectChance = 100 +Description = The user hurls mud in the target's face to inflict damage and lower its accuracy. +#------------------------------- +[FISSURE] +Name = Fissure +Type = GROUND +Category = Physical +BaseDamage = 1 +Accuracy = 30 +TotalPP = 5 +Target = NearOther +FunctionCode = 070 +Flags = be +Description = The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. +#------------------------------- +[MAGNITUDE] +Name = Magnitude +Type = GROUND +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 30 +Target = AllNearOthers +FunctionCode = 095 +Flags = bef +Description = The user looses a ground-shaking quake affecting everyone around the user. Its power varies. +#------------------------------- +[MUDSPORT] +Name = Mud Sport +Type = GROUND +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = BothSides +FunctionCode = 09D +Description = The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. +#------------------------------- +[ROTOTILLER] +Name = Rototiller +Type = GROUND +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = AllBattlers +FunctionCode = 13E +Description = The user tills the soil to encourage plant growth. This raises the Attack and Sp. Atk of Grass types. +#------------------------------- +[SANDATTACK] +Name = Sand Attack +Type = GROUND +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 047 +Flags = bce +Description = Sand is hurled in the target's face, reducing its accuracy. +#------------------------------- +[SHOREUP] +Name = Shore Up +Type = GROUND +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 16D +Flags = d +Description = The user regains up to half of its max HP. It restores more HP in a sandstorm. +#------------------------------- +[SPIKES] +Name = Spikes +Type = GROUND +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = FoeSide +FunctionCode = 103 +Flags = c +Description = The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. +#------------------------------- +[FREEZESHOCK] +Name = Freeze Shock +Type = ICE +Category = Physical +BaseDamage = 140 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C5 +Flags = bef +EffectChance = 30 +Description = On the second turn, the user hits the foe with electrically charged ice. It may also paralyze the foe. +#------------------------------- +[ICEBURN] +Name = Ice Burn +Type = ICE +Category = Special +BaseDamage = 140 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C6 +Flags = bef +EffectChance = 30 +Description = On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn. +#------------------------------- +[BLIZZARD] +Name = Blizzard +Type = ICE +Category = Special +BaseDamage = 110 +Accuracy = 70 +TotalPP = 5 +Target = AllNearFoes +FunctionCode = 00D +Flags = bef +EffectChance = 10 +Description = A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. +#------------------------------- +[ICEHAMMER] +Name = Ice Hammer +Type = ICE +Category = Physical +BaseDamage = 100 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 03E +Flags = abefj +Description = The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. +#------------------------------- +[ICEBEAM] +Name = Ice Beam +Type = ICE +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 00C +Flags = bef +EffectChance = 10 +Description = The target is struck with an icy-cold beam of energy. It may also freeze the target solid. +#------------------------------- +[ICICLECRASH] +Name = Icicle Crash +Type = ICE +Category = Physical +BaseDamage = 85 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 00F +Flags = be +EffectChance = 30 +Description = The user attacks by harshly dropping an icicle onto the foe. It may also make the target flinch. +#------------------------------- +[ICEPUNCH] +Name = Ice Punch +Type = ICE +Category = Physical +BaseDamage = 75 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00C +Flags = abefj +EffectChance = 10 +Description = The target is punched with an icy fist. It may also leave the target frozen. +#------------------------------- +[FREEZEDRY] +Name = Freeze-Dry +Type = ICE +Category = Special +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 135 +Flags = bef +EffectChance = 10 +Description = The user rapidly cools the target. This may freeze the target. Is super-effective on Water types. +#------------------------------- +[AURORABEAM] +Name = Aurora Beam +Type = ICE +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 042 +Flags = bef +EffectChance = 10 +Description = The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. +#------------------------------- +[GLACIATE] +Name = Glaciate +Type = ICE +Category = Special +BaseDamage = 65 +Accuracy = 95 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = The user attacks by blowing freezing cold air at the foe. This attack reduces the targets' Speed stat. +#------------------------------- +[ICEFANG] +Name = Ice Fang +Type = ICE +Category = Physical +BaseDamage = 65 +Accuracy = 95 +TotalPP = 15 +Target = NearOther +FunctionCode = 00E +Flags = abei +EffectChance = 100 +Description = The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. +#------------------------------- +[AVALANCHE] +Name = Avalanche +Type = ICE +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +Priority = -4 +FunctionCode = 081 +Flags = abef +Description = An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. +#------------------------------- +[FROSTBREATH] +Name = Frost Breath +Type = ICE +Category = Special +BaseDamage = 60 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0A0 +Flags = bef +Description = The user blows a cold breath on the target. This attack always results in a critical hit. +#------------------------------- +[ICYWIND] +Name = Icy Wind +Type = ICE +Category = Special +BaseDamage = 55 +Accuracy = 95 +TotalPP = 15 +Target = AllNearFoes +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = The user attacks with a gust of chilled air. It also lowers the targets' Speed stat. +#------------------------------- +[ICESHARD] +Name = Ice Shard +Type = ICE +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = bef +Description = The user flash freezes chunks of ice and hurls them at the target. This move always goes first. +#------------------------------- +[POWDERSNOW] +Name = Powder Snow +Type = ICE +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 25 +Target = AllNearFoes +FunctionCode = 00C +Flags = bef +EffectChance = 10 +Description = The user attacks with a chilling gust of powdery snow. It may also freeze the targets. +#------------------------------- +[ICEBALL] +Name = Ice Ball +Type = ICE +Category = Physical +BaseDamage = 30 +Accuracy = 90 +TotalPP = 20 +Target = NearOther +FunctionCode = 0D3 +Flags = abefn +Description = The user continually rolls into the target over five turns. It becomes stronger each time it hits. +#------------------------------- +[ICICLESPEAR] +Name = Icicle Spear +Type = ICE +Category = Physical +BaseDamage = 25 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 0C0 +Flags = bef +Description = The user launches sharp icicles at the target. It strikes two to five times in a row. +#------------------------------- +[SHEERCOLD] +Name = Sheer Cold +Type = ICE +Category = Special +BaseDamage = 1 +Accuracy = 30 +TotalPP = 5 +Target = NearOther +FunctionCode = 070 +Flags = be +Description = The foe is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. +#------------------------------- +[AURORAVEIL] +Name = Aurora Veil +Type = ICE +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = UserSide +FunctionCode = 167 +Flags = d +Description = This move reduces damage from attacks for five turns. This can be used only in a hailstorm. +#------------------------------- +[HAIL] +Name = Hail +Type = ICE +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 102 +Description = The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type. +#------------------------------- +[HAZE] +Name = Haze +Type = ICE +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = BothSides +FunctionCode = 051 +Description = The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. +#------------------------------- +[MIST] +Name = Mist +Type = ICE +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = UserSide +FunctionCode = 056 +Flags = d +Description = The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. +#------------------------------- +[EXPLOSION] +Name = Explosion +Type = NORMAL +Category = Physical +BaseDamage = 250 +Accuracy = 100 +TotalPP = 5 +Target = AllNearOthers +FunctionCode = 0E0 +Flags = bef +Description = The user explodes to inflict damage on those around it. The user faints upon using this move. +#------------------------------- +[SELFDESTRUCT] +Name = Self-Destruct +Type = NORMAL +Category = Physical +BaseDamage = 200 +Accuracy = 100 +TotalPP = 5 +Target = AllNearOthers +FunctionCode = 0E0 +Flags = bef +Description = The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. +#------------------------------- +[GIGAIMPACT] +Name = Giga Impact +Type = NORMAL +Category = Physical +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = abef +Description = The user charges at the target using every bit of its power. The user must rest on the next turn. +#------------------------------- +[HYPERBEAM] +Name = Hyper Beam +Type = NORMAL +Category = Special +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = bef +Description = The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. +#------------------------------- +[BOOMBURST] +Name = Boomburst +Type = NORMAL +Category = Special +BaseDamage = 140 +Accuracy = 100 +TotalPP = 10 +Target = AllNearOthers +FunctionCode = 000 +Flags = befk +Description = The user attacks everything around it with the destructive power of a terrible, explosive sound. +#------------------------------- +[LASTRESORT] +Name = Last Resort +Type = NORMAL +Category = Physical +BaseDamage = 140 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 125 +Flags = abef +Description = This move can be used only after the user has used all the other moves it knows in the battle. +#------------------------------- +[SKULLBASH] +Name = Skull Bash +Type = NORMAL +Category = Physical +BaseDamage = 130 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C8 +Flags = abef +Description = The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. +#------------------------------- +[DOUBLEEDGE] +Name = Double-Edge +Type = NORMAL +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FB +Flags = abef +Description = A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. +#------------------------------- +[HEADCHARGE] +Name = Head Charge +Type = NORMAL +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0FA +Flags = abef +Description = The user charges its head into the foe, using its powerful guard hair. The user also takes damage. +#------------------------------- +[MEGAKICK] +Name = Mega Kick +Type = NORMAL +Category = Physical +BaseDamage = 120 +Accuracy = 75 +TotalPP = 5 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is attacked by a kick launched with muscle-packed power. +#------------------------------- +[TECHNOBLAST] +Name = Techno Blast +Type = NORMAL +Category = Special +BaseDamage = 120 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 09F +Flags = bef +Description = The user fires a beam of light at its target. The type changes depending on the Drive the user holds. +#------------------------------- +[THRASH] +Name = Thrash +Type = NORMAL +Category = Physical +BaseDamage = 120 +Accuracy = 100 +TotalPP = 10 +Target = RandomNearFoe +FunctionCode = 0D2 +Flags = abef +Description = The user rampages and attacks for two to three turns. It then becomes confused, however. +#------------------------------- +[EGGBOMB] +Name = Egg Bomb +Type = NORMAL +Category = Physical +BaseDamage = 100 +Accuracy = 75 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = befn +Description = A large egg is hurled at the target with maximum force to inflict damage. +#------------------------------- +[JUDGMENT] +Name = Judgment +Type = NORMAL +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 09F +Flags = bef +Description = The user releases countless shots of light. Its type varies with the kind of Plate the user is holding. +#------------------------------- +[HYPERVOICE] +Name = Hyper Voice +Type = NORMAL +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 000 +Flags = befk +Description = The user lets loose a horribly echoing shout with the power to inflict damage. +#------------------------------- +[MULTIATTACK] +Name = Multi-Attack +Type = NORMAL +Category = Physical +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 09F +Flags = abef +Description = Cloaking itself in high energy, the user slams into the target. This move's type depends on the held memory. +#------------------------------- +[REVELATIONDANCE] +Name = Revelation Dance +Type = NORMAL +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 169 +Flags = befo +Description = The user attacks the target by dancing very hard. The user's type determines the type of this move. +#------------------------------- +[ROCKCLIMB] +Name = Rock Climb +Type = NORMAL +Category = Physical +BaseDamage = 90 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 013 +Flags = abef +EffectChance = 20 +Description = The user attacks the target by smashing into it with incredible force. It may also confuse the target. +#------------------------------- +[TAKEDOWN] +Name = Take Down +Type = NORMAL +Category = Physical +BaseDamage = 90 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 0FA +Flags = abef +Description = A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. +#------------------------------- +[UPROAR] +Name = Uproar +Type = NORMAL +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = RandomNearFoe +FunctionCode = 0D1 +Flags = befk +Description = The user attacks in an uproar for three turns. Over that time, no one can fall asleep. +#------------------------------- +[BODYSLAM] +Name = Body Slam +Type = NORMAL +Category = Physical +BaseDamage = 85 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 007 +Flags = abef +EffectChance = 30 +Description = The user drops onto the target with its full body weight. It may leave the target with paralysis. +#------------------------------- +[EXTREMESPEED] +Name = Extreme Speed +Type = NORMAL +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +Priority = 2 +FunctionCode = 000 +Flags = abef +Description = The user charges the target at blinding speed. This attack always goes before any other move. +#------------------------------- +[HYPERFANG] +Name = Hyper Fang +Type = NORMAL +Category = Physical +BaseDamage = 80 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abei +EffectChance = 10 +Description = The user bites hard on the target with its sharp front fangs. It may also make the target flinch. +#------------------------------- +[MEGAPUNCH] +Name = Mega Punch +Type = NORMAL +Category = Physical +BaseDamage = 80 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 000 +Flags = abefj +Description = The target is slugged by a punch thrown with muscle-packed power. +#------------------------------- +[RAZORWIND] +Name = Razor Wind +Type = NORMAL +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 0C3 +Flags = befh +Description = A two-turn attack. Blades of wind hit the foe on the second turn. Critical hits land more easily. +#------------------------------- +[SLAM] +Name = Slam +Type = NORMAL +Category = Physical +BaseDamage = 80 +Accuracy = 75 +TotalPP = 20 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is slammed with a long tail, vines, etc., to inflict damage. +#------------------------------- +[STRENGTH] +Name = Strength +Type = NORMAL +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. +#------------------------------- +[TRIATTACK] +Name = Tri Attack +Type = NORMAL +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 017 +Flags = bef +EffectChance = 20 +Description = The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target. +#------------------------------- +[CRUSHCLAW] +Name = Crush Claw +Type = NORMAL +Category = Physical +BaseDamage = 75 +Accuracy = 95 +TotalPP = 10 +Target = NearOther +FunctionCode = 043 +Flags = abef +EffectChance = 50 +Description = The user slashes the target with hard and sharp claws. It may also lower the target's Defense. +#------------------------------- +[RELICSONG] +Name = Relic Song +Type = NORMAL +Category = Special +BaseDamage = 75 +Accuracy = 100 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 003 +Flags = befk +EffectChance = 10 +Description = An ancient song appeals to the hearts of those listening. It may also induce sleep. +#------------------------------- +[CHIPAWAY] +Name = Chip Away +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A9 +Flags = abef +Description = Seeking an opening, the user strikes continually. The foe's stat changes don't affect the damage. +#------------------------------- +[DIZZYPUNCH] +Name = Dizzy Punch +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 013 +Flags = abefj +EffectChance = 20 +Description = The target is hit with rhythmically launched punches that may also leave it confused. +#------------------------------- +[FACADE] +Name = Facade +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 07E +Flags = abef +Description = An attack move that doubles its power if the user is poisoned, burned, or has paralysis. +#------------------------------- +[HEADBUTT] +Name = Headbutt +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The user sticks out its head and attacks by charging into the foe. It may also make the target flinch. +#------------------------------- +[RETALIATE] +Name = Retaliate +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 085 +Flags = abef +Description = Gets revenge for a fainted ally. If an ally fainted in the last turn, this attack's damage increases. +#------------------------------- +[SECRETPOWER] +Name = Secret Power +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A4 +Flags = be +EffectChance = 30 +Description = The user attacks with a secret power. Its added effects vary depending on the user's environment. +#------------------------------- +[SLASH] +Name = Slash +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The target is attacked with a slash of claws or blades. Critical hits land more easily. +#------------------------------- +[SMELLINGSALTS] +Name = Smelling Salts +Type = NORMAL +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 07C +Flags = abef +Description = This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however. +#------------------------------- +[HORNATTACK] +Name = Horn Attack +Type = NORMAL +Category = Physical +BaseDamage = 65 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is jabbed with a sharply pointed horn to inflict damage. +#------------------------------- +[STOMP] +Name = Stomp +Type = NORMAL +Category = Physical +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 010 +Flags = abe +EffectChance = 30 +Description = The target is stomped with a big foot. It may also make the target flinch. +#------------------------------- +[COVET] +Name = Covet +Type = NORMAL +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 0F1 +Flags = abef +Description = The user endearingly approaches the target, then steals the target's held item. +#------------------------------- +[HIDDENPOWER] +Name = Hidden Power +Type = NORMAL +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 090 +Flags = bef +Description = A unique attack that varies in type and intensity depending on the Pokémon using it. +#------------------------------- +[ROUND] +Name = Round +Type = NORMAL +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 083 +Flags = befk +Description = The user attacks with a song. Others can join in the Round and make the attack do greater damage. +#------------------------------- +[SWIFT] +Name = Swift +Type = NORMAL +Category = Special +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = AllNearFoes +FunctionCode = 0A5 +Flags = bef +Description = Star-shaped rays are shot at the opposing team. This attack never misses. +#------------------------------- +[VICEGRIP] +Name = Vice Grip +Type = NORMAL +Category = Physical +BaseDamage = 55 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is gripped and squeezed from both sides to inflict damage. +#------------------------------- +[CUT] +Name = Cut +Type = NORMAL +Category = Physical +BaseDamage = 50 +Accuracy = 95 +TotalPP = 30 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is cut with a scythe or a claw. It can also be used to cut down thin trees. +#------------------------------- +[SNORE] +Name = Snore +Type = NORMAL +Category = Special +BaseDamage = 50 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 011 +Flags = bek +EffectChance = 30 +Description = An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. +#------------------------------- +[STRUGGLE] +Name = Struggle +Type = NORMAL +Category = Physical +BaseDamage = 50 +Accuracy = 0 +TotalPP = 1 +Target = RandomNearFoe +FunctionCode = 002 +Flags = abf +Description = An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. +#------------------------------- +[WEATHERBALL] +Name = Weather Ball +Type = NORMAL +Category = Special +BaseDamage = 50 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 087 +Flags = befn +Description = An attack move that varies in power and type depending on the weather. +#------------------------------- +[ECHOEDVOICE] +Name = Echoed Voice +Type = NORMAL +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 092 +Flags = befk +Description = The user attacks the foe with an echoing voice. If this move is used every turn, it does greater damage. +#------------------------------- +[FAKEOUT] +Name = Fake Out +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +Priority = 3 +FunctionCode = 012 +Flags = abe +EffectChance = 100 +Description = An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. +#------------------------------- +[FALSESWIPE] +Name = False Swipe +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 40 +Target = NearOther +FunctionCode = 0E9 +Flags = abef +Description = A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. +#------------------------------- +[HOLDBACK] +Name = Hold Back +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 40 +Target = NearOther +FunctionCode = 0E9 +Flags = abef +Description = The user holds back when it attacks, and the target is left with at least 1 HP. +#------------------------------- +[PAYDAY] +Name = Pay Day +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 109 +Flags = bef +Description = Numerous coins are hurled at the target to inflict damage. Money is earned after battle. +#------------------------------- +[POUND] +Name = Pound +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 35 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The target is physically pounded with a long tail or a foreleg, etc. +#------------------------------- +[QUICKATTACK] +Name = Quick Attack +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = abef +Description = The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. +#------------------------------- +[SCRATCH] +Name = Scratch +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 35 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = Hard, pointed, and sharp claws rake the target to inflict damage. +#------------------------------- +[TACKLE] +Name = Tackle +Type = NORMAL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 35 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = A physical attack in which the user charges and slams into the target with its whole body. +#------------------------------- +[DOUBLEHIT] +Name = Double Hit +Type = NORMAL +Category = Physical +BaseDamage = 35 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0BD +Flags = abef +Description = The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. +#------------------------------- +[FEINT] +Name = Feint +Type = NORMAL +Category = Physical +BaseDamage = 30 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +Priority = 2 +FunctionCode = 0AD +Flags = ef +Description = An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. +#------------------------------- +[TAILSLAP] +Name = Tail Slap +Type = NORMAL +Category = Physical +BaseDamage = 25 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C0 +Flags = abef +Description = The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row. +#------------------------------- +[RAGE] +Name = Rage +Type = NORMAL +Category = Physical +BaseDamage = 20 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 093 +Flags = abef +Description = As long as this move is in use, the user's Attack rises each time the user is hit in battle. +#------------------------------- +[RAPIDSPIN] +Name = Rapid Spin +Type = NORMAL +Category = Physical +BaseDamage = 20 +Accuracy = 100 +TotalPP = 40 +Target = NearOther +FunctionCode = 110 +Flags = abef +Description = A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. +#------------------------------- +[SPIKECANNON] +Name = Spike Cannon +Type = NORMAL +Category = Physical +BaseDamage = 20 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0C0 +Flags = bef +Description = Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. +#------------------------------- +[COMETPUNCH] +Name = Comet Punch +Type = NORMAL +Category = Physical +BaseDamage = 18 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0C0 +Flags = abefj +Description = The target is hit with a flurry of punches that strike two to five times in a row. +#------------------------------- +[FURYSWIPES] +Name = Fury Swipes +Type = NORMAL +Category = Physical +BaseDamage = 18 +Accuracy = 80 +TotalPP = 15 +Target = NearOther +FunctionCode = 0C0 +Flags = abef +Description = The target is raked with sharp claws or scythes for two to five times in quick succession. +#------------------------------- +[BARRAGE] +Name = Barrage +Type = NORMAL +Category = Physical +BaseDamage = 15 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 0C0 +Flags = befn +Description = Round objects are hurled at the target to strike two to five times in a row. +#------------------------------- +[BIND] +Name = Bind +Type = NORMAL +Category = Physical +BaseDamage = 15 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 0CF +Flags = abef +Description = Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns. +#------------------------------- +[DOUBLESLAP] +Name = Double Slap +Type = NORMAL +Category = Physical +BaseDamage = 15 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C0 +Flags = abef +Description = The target is slapped repeatedly, back and forth, two to five times in a row. +#------------------------------- +[FURYATTACK] +Name = Fury Attack +Type = NORMAL +Category = Physical +BaseDamage = 15 +Accuracy = 85 +TotalPP = 20 +Target = NearOther +FunctionCode = 0C0 +Flags = abef +Description = The target is jabbed repeatedly with a horn or beak two to five times in a row. +#------------------------------- +[WRAP] +Name = Wrap +Type = NORMAL +Category = Physical +BaseDamage = 15 +Accuracy = 90 +TotalPP = 20 +Target = NearOther +FunctionCode = 0CF +Flags = abef +Description = A long body or vines are used to wrap and squeeze the target for four to five turns. +#------------------------------- +[CONSTRICT] +Name = Constrict +Type = NORMAL +Category = Physical +BaseDamage = 10 +Accuracy = 100 +TotalPP = 35 +Target = NearOther +FunctionCode = 044 +Flags = abef +EffectChance = 10 +Description = The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. +#------------------------------- +[BIDE] +Name = Bide +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 0 +TotalPP = 10 +Target = None +Priority = 1 +FunctionCode = 0D4 +Flags = abf +Description = The user endures attacks for two turns, then strikes back to cause double the damage taken. +#------------------------------- +[CRUSHGRIP] +Name = Crush Grip +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 08C +Flags = abef +Description = The target is crushed with great force. The attack is more powerful the more HP the target has left. +#------------------------------- +[ENDEAVOR] +Name = Endeavor +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 06E +Flags = abef +Description = An attack move that cuts down the target's HP to equal the user's HP. +#------------------------------- +[FLAIL] +Name = Flail +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 098 +Flags = abef +Description = The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. +#------------------------------- +[FRUSTRATION] +Name = Frustration +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 08A +Flags = abef +Description = A full-power attack that grows more powerful the less the user likes its Trainer. +#------------------------------- +[GUILLOTINE] +Name = Guillotine +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 30 +TotalPP = 5 +Target = NearOther +FunctionCode = 070 +Flags = abe +Description = A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. +#------------------------------- +[HORNDRILL] +Name = Horn Drill +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 30 +TotalPP = 5 +Target = NearOther +FunctionCode = 070 +Flags = abe +Description = The user stabs the foe with a horn that rotates like a drill. If it hits, the target faints instantly. +#------------------------------- +[NATURALGIFT] +Name = Natural Gift +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 096 +Flags = bef +Description = The user draws power to attack by using its held Berry. The Berry determines its type and power. +#------------------------------- +[PRESENT] +Name = Present +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 094 +Flags = bef +Description = The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. +#------------------------------- +[RETURN] +Name = Return +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 089 +Flags = abef +Description = A full-power attack that grows more powerful the more the user likes its Trainer. +#------------------------------- +[SONICBOOM] +Name = Sonic Boom +Type = NORMAL +Category = Special +BaseDamage = 1 +Accuracy = 90 +TotalPP = 20 +Target = NearOther +FunctionCode = 06A +Flags = bef +Description = The target is hit with a destructive shock wave that always inflicts 20 HP damage. +#------------------------------- +[SPITUP] +Name = Spit Up +Type = NORMAL +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 113 +Flags = bf +Description = The power stored using the move Stockpile is released all at once in an attack. +#------------------------------- +[SUPERFANG] +Name = Super Fang +Type = NORMAL +Category = Physical +BaseDamage = 1 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 06C +Flags = abef +Description = The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. +#------------------------------- +[TRUMPCARD] +Name = Trump Card +Type = NORMAL +Category = Special +BaseDamage = 1 +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 097 +Flags = abef +Description = The fewer PP this move has, the greater its attack power. +#------------------------------- +[WRINGOUT] +Name = Wring Out +Type = NORMAL +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 08C +Flags = abef +Description = The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. +#------------------------------- +[ACUPRESSURE] +Name = Acupressure +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = UserOrNearAlly +FunctionCode = 037 +Description = The user applies pressure to stress points, sharply boosting one of its stats. +#------------------------------- +[AFTERYOU] +Name = After You +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 11D +Description = The user helps the target and makes it use its move right after the user. +#------------------------------- +[ASSIST] +Name = Assist +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 0B5 +Description = The user hurriedly and randomly uses a move among those known by other Pokémon in the party. +#------------------------------- +[ATTRACT] +Name = Attract +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 016 +Flags = bce +Description = If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. +#------------------------------- +[BATONPASS] +Name = Baton Pass +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 0ED +Description = The user switches places with a party Pokémon in waiting, passing along any stat changes. +#------------------------------- +[BELLYDRUM] +Name = Belly Drum +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 03A +Flags = d +Description = The user maximizes its Attack stat in exchange for HP equal to half its max HP. +#------------------------------- +[BESTOW] +Name = Bestow +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 0F3 +Flags = e +Description = The user passes its held item to the target when the target isn't holding an item. +#------------------------------- +[BLOCK] +Name = Block +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 0EF +Flags = ce +Description = The user blocks the target's way with arms spread wide to prevent escape. +#------------------------------- +[CAMOUFLAGE] +Name = Camouflage +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 060 +Flags = d +Description = The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. +#------------------------------- +[CAPTIVATE] +Name = Captivate +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = AllNearFoes +FunctionCode = 04E +Flags = bce +Description = If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. +#------------------------------- +[CELEBRATE] +Name = Celebrate +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 134 +Description = The Pokémon congratulates you on your special day! +#------------------------------- +[CONFIDE] +Name = Confide +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 13C +Flags = cek +Description = The user tells the target a secret. The target loses focus and its Sp. Atk stat is lowered. +#------------------------------- +[CONVERSION] +Name = Conversion +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 05E +Flags = d +Description = The user changes its type to become the same type as one of its moves. +#------------------------------- +[CONVERSION2] +Name = Conversion 2 +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = NearOther +FunctionCode = 05F +Description = The user changes its type to make itself resistant to the type of the attack the opponent used last. +#------------------------------- +[COPYCAT] +Name = Copycat +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 0AF +Description = The user mimics the move used immediately before it. The move fails if no other move has been used yet. +#------------------------------- +[DEFENSECURL] +Name = Defense Curl +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 01E +Flags = d +Description = The user curls up to conceal weak spots and raise its Defense stat. +#------------------------------- +[DISABLE] +Name = Disable +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0B9 +Flags = bce +Description = For four turns, this move prevents the target from using the move it last used. +#------------------------------- +[DOUBLETEAM] +Name = Double Team +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +FunctionCode = 022 +Flags = d +Description = By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. +#------------------------------- +[ENCORE] +Name = Encore +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 0BC +Flags = bce +Description = The user compels the target to keep using only the move it last used for three turns. +#------------------------------- +[ENDURE] +Name = Endure +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +Priority = 4 +FunctionCode = 0E8 +Description = The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. +#------------------------------- +[ENTRAINMENT] +Name = Entrainment +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 066 +Flags = bce +Description = The user dances to compel the target to mimic it, making the target's Ability the same as the user's. +#------------------------------- +[FLASH] +Name = Flash +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 047 +Flags = bce +Description = The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves. +#------------------------------- +[FOCUSENERGY] +Name = Focus Energy +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 023 +Flags = d +Description = The user takes a deep breath and focuses so that critical hits land more easily. +#------------------------------- +[FOLLOWME] +Name = Follow Me +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +Priority = 2 +FunctionCode = 117 +Description = The user draws attention to itself, making all targets take aim only at the user. +#------------------------------- +[FORESIGHT] +Name = Foresight +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = NearOther +FunctionCode = 0A7 +Flags = bce +Description = Enables the user to hit a Ghost type with any kind of move. It also enables the user to hit an evasive foe. +#------------------------------- +[GLARE] +Name = Glare +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 30 +Target = NearOther +FunctionCode = 007 +Flags = bce +Description = The user intimidates the target with the pattern on its belly to cause paralysis. +#------------------------------- +[GROWL] +Name = Growl +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 40 +Target = AllNearFoes +FunctionCode = 042 +Flags = bcek +Description = The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered. +#------------------------------- +[GROWTH] +Name = Growth +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 028 +Flags = d +Description = The user's body grows all at once, raising the Atk and Sp. Atk stats. +#------------------------------- +[HAPPYHOUR] +Name = Happy Hour +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = UserSide +FunctionCode = 157 +Description = Using Happy Hour doubles the amount of prize money received after battle. +#------------------------------- +[HARDEN] +Name = Harden +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 01D +Flags = d +Description = The user stiffens all the muscles in its body to raise its Defense stat. +#------------------------------- +[HEALBELL] +Name = Heal Bell +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = UserAndAllies +FunctionCode = 019 +Flags = dk +Description = The user makes a soothing bell chime to heal the status problems of all the party Pokémon. +#------------------------------- +[HELPINGHAND] +Name = Helping Hand +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearAlly +Priority = 5 +FunctionCode = 09C +Description = The user assists an ally by boosting the power of its attack. +#------------------------------- +[HOLDHANDS] +Name = Hold Hands +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = NearAlly +FunctionCode = 133 +Description = The user and an ally hold hands. This makes them very happy. +#------------------------------- +[HOWL] +Name = Howl +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 01C +Flags = d +Description = The user howls loudly to raise its spirit, boosting its Attack stat. +#------------------------------- +[LASERFOCUS] +Name = Laser Focus +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 15E +Flags = d +Description = The user focuses intensely. The attack on the next turn always results in a critical hit. +#------------------------------- +[LEER] +Name = Leer +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 30 +Target = AllNearFoes +FunctionCode = 043 +Flags = bce +Description = The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced. +#------------------------------- +[LOCKON] +Name = Lock-On +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 0A6 +Flags = be +Description = The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. +#------------------------------- +[LOVELYKISS] +Name = Lovely Kiss +Type = NORMAL +Category = Status +Accuracy = 75 +TotalPP = 10 +Target = NearOther +FunctionCode = 003 +Flags = bce +Description = With a scary face, the user tries to force a kiss on the target. If it suceeds, the target falls asleep. +#------------------------------- +[LUCKYCHANT] +Name = Lucky Chant +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = UserSide +FunctionCode = 0A1 +Flags = d +Description = The user chants an incantation toward the sky, preventing the foe from landing critical hits. +#------------------------------- +[MEFIRST] +Name = Me First +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearFoe +FunctionCode = 0B0 +Flags = b +Description = The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. +#------------------------------- +[MEANLOOK] +Name = Mean Look +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 0EF +Flags = ce +Description = The user pins the target with a dark, arresting look. The target becomes unable to flee. +#------------------------------- +[METRONOME] +Name = Metronome +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0B6 +Description = The user waggles a finger and stimulates its brain into randomly using nearly any move. +#------------------------------- +[MILKDRINK] +Name = Milk Drink +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D5 +Flags = d +Description = The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. +#------------------------------- +[MIMIC] +Name = Mimic +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 05C +Flags = b +Description = The user copies the move last used by the foe. The move can be used until the user is switched out. +#------------------------------- +[MINDREADER] +Name = Mind Reader +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 0A6 +Flags = be +Description = The user senses the foe's movements with its mind to ensure its next attack does not miss the foe. +#------------------------------- +[MINIMIZE] +Name = Minimize +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 034 +Flags = d +Description = The user compresses its body to make itself look smaller, which sharply raises its evasiveness. +#------------------------------- +[MORNINGSUN] +Name = Morning Sun +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = User +FunctionCode = 0D8 +Flags = d +Description = The user restores its own HP. The amount of HP regained varies with the weather. +#------------------------------- +[NATUREPOWER] +Name = Nature Power +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0B3 +Description = An attack that makes use of nature's power. Its effects vary depending on the user's environment. +#------------------------------- +[NOBLEROAR] +Name = Noble Roar +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = NearOther +FunctionCode = 13A +Flags = bcek +Description = Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk. +#------------------------------- +[ODORSLEUTH] +Name = Odor Sleuth +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = NearOther +FunctionCode = 0A7 +Flags = bce +Description = Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. +#------------------------------- +[PAINSPLIT] +Name = Pain Split +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 05A +Flags = be +Description = The user adds its HP to the target's HP, then equally shares the combined HP with the target. +#------------------------------- +[PERISHSONG] +Name = Perish Song +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = AllBattlers +FunctionCode = 0E5 +Flags = k +Description = Any Pokémon that hears this song faints in three turns, unless it switches out of battle. +#------------------------------- +[PLAYNICE] +Name = Play Nice +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 139 +Flags = ce +Description = The user and target become friends. The target loses its will to fight, lowering its Attack stat. +#------------------------------- +[PROTECT] +Name = Protect +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +Priority = 4 +FunctionCode = 0AA +Description = It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. +#------------------------------- +[PSYCHUP] +Name = Psych Up +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 055 +Description = The user hypnotizes itself into copying any stat change made by the target. +#------------------------------- +[RECOVER] +Name = Recover +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D5 +Flags = d +Description = Restoring its own cells, the user restores its own HP by half of its max HP. +#------------------------------- +[RECYCLE] +Name = Recycle +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0F6 +Flags = d +Description = The user recycles a held item that has been used in battle so it can be used again. +#------------------------------- +[REFLECTTYPE] +Name = Reflect Type +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 062 +Flags = b +Description = The user reflects the target's type, making it the same type as the target. +#------------------------------- +[REFRESH] +Name = Refresh +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 018 +Flags = d +Description = The user rests to cure itself of a poisoning, burn, or paralysis. +#------------------------------- +[ROAR] +Name = Roar +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +Priority = -6 +FunctionCode = 0EB +Flags = cek +Description = The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. +#------------------------------- +[SAFEGUARD] +Name = Safeguard +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 25 +Target = UserSide +FunctionCode = 01A +Flags = d +Description = The user creates a protective field that prevents status problems for five turns. +#------------------------------- +[SCARYFACE] +Name = Scary Face +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 04D +Flags = bce +Description = The user frightens the target with a scary face to harshly reduce its Speed stat. +#------------------------------- +[SCREECH] +Name = Screech +Type = NORMAL +Category = Status +Accuracy = 85 +TotalPP = 40 +Target = NearOther +FunctionCode = 04C +Flags = bcek +Description = An earsplitting screech harshly reduces the target's Defense stat. +#------------------------------- +[SHARPEN] +Name = Sharpen +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 01C +Flags = d +Description = The user reduces its polygon count to make itself more jagged, raising the Attack stat. +#------------------------------- +[SHELLSMASH] +Name = Shell Smash +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +FunctionCode = 035 +Flags = d +Description = The user breaks its shell, lowering its defenses but sharply raising attacking and Speed stats. +#------------------------------- +[SIMPLEBEAM] +Name = Simple Beam +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 063 +Flags = bce +Description = The user's mysterious psychic wave changes the target's Ability to Simple. +#------------------------------- +[SING] +Name = Sing +Type = NORMAL +Category = Status +Accuracy = 55 +TotalPP = 15 +Target = NearOther +FunctionCode = 003 +Flags = bcek +Description = A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. +#------------------------------- +[SKETCH] +Name = Sketch +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 1 +Target = NearOther +FunctionCode = 05D +Description = It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears. +#------------------------------- +[SLACKOFF] +Name = Slack Off +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D5 +Flags = d +Description = The user slacks off, restoring its own HP by up to half of its maximum HP. +#------------------------------- +[SLEEPTALK] +Name = Sleep Talk +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0B4 +Description = While it is asleep, the user randomly uses one of the moves it knows. +#------------------------------- +[SMOKESCREEN] +Name = Smokescreen +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 047 +Flags = bce +Description = The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. +#------------------------------- +[SOFTBOILED] +Name = Soft-Boiled +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D5 +Flags = d +Description = The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. +#------------------------------- +[SPLASH] +Name = Splash +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 001 +Description = The user just flops and splashes around to no effect at all... +#------------------------------- +[SPOTLIGHT] +Name = Spotlight +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +Priority = 3 +FunctionCode = 16A +Flags = bc +Description = The user shines a spotlight on the target so that only it will be attacked during the turn. +#------------------------------- +[STOCKPILE] +Name = Stockpile +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 112 +Flags = d +Description = The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. +#------------------------------- +[SUBSTITUTE] +Name = Substitute +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 10C +Flags = d +Description = The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. +#------------------------------- +[SUPERSONIC] +Name = Supersonic +Type = NORMAL +Category = Status +Accuracy = 55 +TotalPP = 20 +Target = NearOther +FunctionCode = 013 +Flags = bcek +Description = The user generates odd sound waves from its body. It may confuse the target. +#------------------------------- +[SWAGGER] +Name = Swagger +Type = NORMAL +Category = Status +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 041 +Flags = bce +Description = The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. +#------------------------------- +[SWALLOW] +Name = Swallow +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 114 +Flags = d +Description = The power stored using the move Stockpile is absorbed by the user to heal its HP. +#------------------------------- +[SWEETSCENT] +Name = Sweet Scent +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = AllNearFoes +FunctionCode = 048 +Flags = bce +Description = A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. +#------------------------------- +[SWORDSDANCE] +Name = Swords Dance +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 02E +Flags = do +Description = A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. +#------------------------------- +[TAILWHIP] +Name = Tail Whip +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 30 +Target = AllNearFoes +FunctionCode = 043 +Flags = bce +Description = The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. +#------------------------------- +[TEARFULLOOK] +Name = Tearful Look +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 13A +Flags = ce +Description = The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. +#------------------------------- +[TEETERDANCE] +Name = Teeter Dance +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = AllNearOthers +FunctionCode = 013 +Flags = beo +Description = The user performs a wobbly dance that confuses the Pokémon around it. +#------------------------------- +[TICKLE] +Name = Tickle +Type = NORMAL +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 04A +Flags = bce +Description = The user tickles the target into laughing, reducing its Attack and Defense stats. +#------------------------------- +[TRANSFORM] +Name = Transform +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 069 +Description = The user transforms into a copy of the target right down to having the same move set. +#------------------------------- +[WHIRLWIND] +Name = Whirlwind +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +Priority = -6 +FunctionCode = 0EB +Flags = ce +Description = The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. +#------------------------------- +[WISH] +Name = Wish +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D7 +Flags = d +Description = One turn after this move is used, the target's HP is restored by half the user's maximum HP. +#------------------------------- +[WORKUP] +Name = Work Up +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 027 +Flags = d +Description = The user is roused, and its Attack and Sp. Atk stats increase. +#------------------------------- +[YAWN] +Name = Yawn +Type = NORMAL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 004 +Flags = bce +Description = The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. +#------------------------------- +[BELCH] +Name = Belch +Type = POISON +Category = Special +BaseDamage = 120 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 158 +Flags = bf +Description = The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. +#------------------------------- +[GUNKSHOT] +Name = Gunk Shot +Type = POISON +Category = Physical +BaseDamage = 120 +Accuracy = 80 +TotalPP = 5 +Target = NearOther +FunctionCode = 005 +Flags = bef +EffectChance = 30 +Description = The user shoots filthy garbage at the target to attack. It may also poison the target. +#------------------------------- +[SLUDGEWAVE] +Name = Sludge Wave +Type = POISON +Category = Special +BaseDamage = 95 +Accuracy = 100 +TotalPP = 10 +Target = AllNearOthers +FunctionCode = 005 +Flags = bef +EffectChance = 10 +Description = It swamps the area around the user with a giant sludge wave. It may also poison those hit. +#------------------------------- +[SLUDGEBOMB] +Name = Sludge Bomb +Type = POISON +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 005 +Flags = befn +EffectChance = 30 +Description = Unsanitary sludge is hurled at the target. It may also poison the target. +#------------------------------- +[POISONJAB] +Name = Poison Jab +Type = POISON +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 005 +Flags = abef +EffectChance = 30 +Description = The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target. +#------------------------------- +[CROSSPOISON] +Name = Cross Poison +Type = POISON +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 005 +Flags = abefh +EffectChance = 10 +Description = A slashing attack with a poisonous blade that may also poison the foe. Critical hits land more easily. +#------------------------------- +[SLUDGE] +Name = Sludge +Type = POISON +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 005 +Flags = bef +EffectChance = 30 +Description = Unsanitary sludge is hurled at the target. It may also poison the target. +#------------------------------- +[VENOSHOCK] +Name = Venoshock +Type = POISON +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 07B +Flags = bef +Description = The user drenches the foe in a special poisonous liquid. Its power doubles if the target is poisoned. +#------------------------------- +[CLEARSMOG] +Name = Clear Smog +Type = POISON +Category = Special +BaseDamage = 50 +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 050 +Flags = bef +Description = The user attacks by throwing a clump of special mud. All status changes are returned to normal. +#------------------------------- +[POISONFANG] +Name = Poison Fang +Type = POISON +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 006 +Flags = abefi +EffectChance = 50 +Description = The user bites the target with toxic fangs. It may also leave the target badly poisoned. +#------------------------------- +[POISONTAIL] +Name = Poison Tail +Type = POISON +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 005 +Flags = abefh +EffectChance = 10 +Description = The user hits the target with its tail. It may also poison the target. Critical hits land more easily. +#------------------------------- +[ACID] +Name = Acid +Type = POISON +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = AllNearFoes +FunctionCode = 046 +Flags = bef +EffectChance = 10 +Description = The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat. +#------------------------------- +[ACIDSPRAY] +Name = Acid Spray +Type = POISON +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 04F +Flags = befn +EffectChance = 100 +Description = The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. +#------------------------------- +[SMOG] +Name = Smog +Type = POISON +Category = Special +BaseDamage = 30 +Accuracy = 70 +TotalPP = 20 +Target = NearOther +FunctionCode = 005 +Flags = bef +EffectChance = 40 +Description = The target is attacked with a discharge of filthy gases. It may also poison the target. +#------------------------------- +[POISONSTING] +Name = Poison Sting +Type = POISON +Category = Physical +BaseDamage = 15 +Accuracy = 100 +TotalPP = 35 +Target = NearOther +FunctionCode = 005 +Flags = bef +EffectChance = 30 +Description = The user stabs the target with a poisonous stinger. This may also poison the target. +#------------------------------- +[ACIDARMOR] +Name = Acid Armor +Type = POISON +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 02F +Flags = d +Description = The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. +#------------------------------- +[BANEFULBUNKER] +Name = Baneful Bunker +Type = POISON +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +Priority = 4 +FunctionCode = 168 +Description = Protects the user from attacks. Also poisons any attacker that makes contact with the user. +#------------------------------- +[COIL] +Name = Coil +Type = POISON +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 025 +Flags = d +Description = The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. +#------------------------------- +[GASTROACID] +Name = Gastro Acid +Type = POISON +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 068 +Flags = bce +Description = The user hurls up its stomach acids on the foe. The fluid negates the effect of the target's Ability. +#------------------------------- +[POISONGAS] +Name = Poison Gas +Type = POISON +Category = Status +Accuracy = 90 +TotalPP = 40 +Target = AllNearFoes +FunctionCode = 005 +Flags = bce +Description = A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. +#------------------------------- +[POISONPOWDER] +Name = Poison Powder +Type = POISON +Category = Status +Accuracy = 75 +TotalPP = 35 +Target = NearOther +FunctionCode = 005 +Flags = bcel +Description = The user scatters a cloud of poisonous dust on the target. It may poison the target. +#------------------------------- +[PURIFY] +Name = Purify +Type = POISON +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 15B +Flags = bce +Description = The user heals the target's status condition. If so, it also restores the user's own HP. +#------------------------------- +[TOXIC] +Name = Toxic +Type = POISON +Category = Status +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 006 +Flags = bce +Description = A move that leaves the target badly poisoned. Its poison damage worsens every turn. +#------------------------------- +[TOXICSPIKES] +Name = Toxic Spikes +Type = POISON +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = FoeSide +FunctionCode = 104 +Flags = c +Description = The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. +#------------------------------- +[TOXICTHREAD] +Name = Toxic Thread +Type = POISON +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 159 +Flags = bce +Description = The user shoots poisonous threads to poison the target and lower the target's Speed stat. +#------------------------------- +[VENOMDRENCH] +Name = Venom Drench +Type = POISON +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = AllNearFoes +FunctionCode = 140 +Flags = bc +Description = Foes are drenched in an odd liquid that lowers the Attack, Sp. Atk, and Speed of poisoned Pokémon. +#------------------------------- +[PRISMATICLASER] +Name = Prismatic Laser +Type = PSYCHIC +Category = Special +BaseDamage = 160 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C2 +Flags = bef +Description = The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. +#------------------------------- +[PSYCHOBOOST] +Name = Psycho Boost +Type = PSYCHIC +Category = Special +BaseDamage = 140 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 03F +Flags = bef +Description = The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. +#------------------------------- +[FUTURESIGHT] +Name = Future Sight +Type = PSYCHIC +Category = Special +BaseDamage = 120 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 111 +Description = Two turns after this move is used, a hunk of psychic energy attacks the target. +#------------------------------- +[SYNCHRONOISE] +Name = Synchronoise +Type = PSYCHIC +Category = Special +BaseDamage = 120 +Accuracy = 100 +TotalPP = 10 +Target = AllNearOthers +FunctionCode = 123 +Flags = bef +Description = Using an odd shock wave, the user damages any Pokémon of the same type as the user. +#------------------------------- +[DREAMEATER] +Name = Dream Eater +Type = PSYCHIC +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 0DE +Flags = bef +Description = The user eats the dreams of a sleeping foe. It absorbs half the damage caused to heal the user's HP. +#------------------------------- +[PHOTONGEYSER] +Name = Photon Geyser +Type = PSYCHIC +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 164 +Flags = bef +Description = The user attacks with a pillar of light. This move the higher of the user's Attack or Sp. Atk stat. +#------------------------------- +[PSYSTRIKE] +Name = Psystrike +Type = PSYCHIC +Category = Special +BaseDamage = 100 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 122 +Flags = bef +Description = The user materializes an odd psychic wave to attack the target. This attack does physical damage. +#------------------------------- +[PSYCHIC] +Name = Psychic +Type = PSYCHIC +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 046 +Flags = bef +EffectChance = 10 +Description = The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. +#------------------------------- +[PSYCHICFANGS] +Name = Psychic Fangs +Type = PSYCHIC +Category = Physical +BaseDamage = 85 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 10A +Flags = abefi +Description = The user bites the target using psychic capabilities. This can also destroy Light Screen and Reflect. +#------------------------------- +[EXTRASENSORY] +Name = Extrasensory +Type = PSYCHIC +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 00F +Flags = be +EffectChance = 10 +Description = The user attacks with an odd, unseeable power. It may also make the target flinch. +#------------------------------- +[HYPERSPACEHOLE] +Name = Hyperspace Hole +Type = PSYCHIC +Category = Special +BaseDamage = 80 +Accuracy = 0 +TotalPP = 5 +Target = NearOther +FunctionCode = 147 +Flags = ef +Description = Using a hyperspace hole, the user appears right next to the target and strikes. Skips protections. +#------------------------------- +[PSYSHOCK] +Name = Psyshock +Type = PSYCHIC +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 122 +Flags = bef +Description = The user materializes an odd psychic wave to attack the target. This attack does physical damage. +#------------------------------- +[ZENHEADBUTT] +Name = Zen Headbutt +Type = PSYCHIC +Category = Physical +BaseDamage = 80 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 20 +Description = The user focuses its willpower to its head and attacks the foe. It may also make the target flinch. +#------------------------------- +[LUSTERPURGE] +Name = Luster Purge +Type = PSYCHIC +Category = Special +BaseDamage = 70 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 046 +Flags = bef +EffectChance = 50 +Description = The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat. +#------------------------------- +[MISTBALL] +Name = Mist Ball +Type = PSYCHIC +Category = Special +BaseDamage = 70 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 045 +Flags = befn +EffectChance = 50 +Description = A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk. +#------------------------------- +[PSYCHOCUT] +Name = Psycho Cut +Type = PSYCHIC +Category = Physical +BaseDamage = 70 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 000 +Flags = befh +Description = The user tears at the target with blades formed by psychic power. Critical hits land more easily. +#------------------------------- +[PSYBEAM] +Name = Psybeam +Type = PSYCHIC +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 013 +Flags = bef +EffectChance = 10 +Description = The target is attacked with a peculiar ray. It may also cause confusion. +#------------------------------- +[HEARTSTAMP] +Name = Heart Stamp +Type = PSYCHIC +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The user unleashes a vicious blow after its cute act makes the foe less wary. It may also cause flinching. +#------------------------------- +[CONFUSION] +Name = Confusion +Type = PSYCHIC +Category = Special +BaseDamage = 50 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 013 +Flags = bef +EffectChance = 10 +Description = The target is hit by a weak telekinetic force. It may also leave the target confused. +#------------------------------- +[STOREDPOWER] +Name = Stored Power +Type = PSYCHIC +Category = Special +BaseDamage = 20 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 08E +Flags = bef +Description = The user attacks with stored power. The more the user's stats are raised, the greater the damage. +#------------------------------- +[MIRRORCOAT] +Name = Mirror Coat +Type = PSYCHIC +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 20 +Target = None +Priority = -5 +FunctionCode = 072 +Flags = bf +Description = A retaliation move that counters any special attack, inflicting double the damage taken. +#------------------------------- +[PSYWAVE] +Name = Psywave +Type = PSYCHIC +Category = Special +BaseDamage = 1 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 06F +Flags = bef +Description = The target is attacked with an odd psychic wave. The attack varies in intensity. +#------------------------------- +[AGILITY] +Name = Agility +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = User +FunctionCode = 030 +Flags = d +Description = The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. +#------------------------------- +[ALLYSWITCH] +Name = Ally Switch +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +Priority = 2 +FunctionCode = 120 +Description = The user teleports using a strange power and switches its place with one of its allies. +#------------------------------- +[AMNESIA] +Name = Amnesia +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 033 +Flags = d +Description = The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. +#------------------------------- +[BARRIER] +Name = Barrier +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 02F +Flags = d +Description = The user throws up a sturdy wall that sharply raises its Defense stat. +#------------------------------- +[CALMMIND] +Name = Calm Mind +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 02C +Flags = d +Description = The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. +#------------------------------- +[COSMICPOWER] +Name = Cosmic Power +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 02A +Flags = d +Description = The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. +#------------------------------- +[GRAVITY] +Name = Gravity +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = BothSides +FunctionCode = 118 +Description = Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. +#------------------------------- +[GUARDSPLIT] +Name = Guard Split +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 059 +Flags = b +Description = The user employs its psychic power to average its Defense and Sp. Def stats with those of its target. +#------------------------------- +[GUARDSWAP] +Name = Guard Swap +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 053 +Flags = be +Description = The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. +#------------------------------- +[HEALBLOCK] +Name = Heal Block +Type = PSYCHIC +Category = Status +Accuracy = 100 +TotalPP = 15 +Target = AllNearFoes +FunctionCode = 0BB +Flags = bce +Description = For five turns, the foe is prevented from using any moves, Abilities, or held items that recover HP. +#------------------------------- +[HEALPULSE] +Name = Heal Pulse +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = Other +FunctionCode = 0DF +Flags = bcm +Description = The user emits a healing pulse which restores the target's HP by up to half of its max HP. +#------------------------------- +[HEALINGWISH] +Name = Healing Wish +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0E3 +Flags = d +Description = The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. +#------------------------------- +[HEARTSWAP] +Name = Heart Swap +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 054 +Flags = be +Description = The user employs its psychic power to switch stat changes with the target. +#------------------------------- +[HYPNOSIS] +Name = Hypnosis +Type = PSYCHIC +Category = Status +Accuracy = 60 +TotalPP = 20 +Target = NearOther +FunctionCode = 003 +Flags = bce +Description = The user employs hypnotic suggestion to make the target fall into a deep sleep. +#------------------------------- +[IMPRISON] +Name = Imprison +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0B8 +Flags = d +Description = If the foe knows any move also known by the user, the foe is prevented from using it. +#------------------------------- +[INSTRUCT] +Name = Instruct +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 16B +Flags = b +Description = The user instructs the target to use the target's last move again. +#------------------------------- +[KINESIS] +Name = Kinesis +Type = PSYCHIC +Category = Status +Accuracy = 80 +TotalPP = 15 +Target = NearOther +FunctionCode = 047 +Flags = bce +Description = The user distracts the target by bending a spoon. It lowers the target's accuracy. +#------------------------------- +[LIGHTSCREEN] +Name = Light Screen +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 30 +Target = UserSide +FunctionCode = 0A3 +Flags = d +Description = A wondrous wall of light is put up to suppress damage from special attacks for five turns. +#------------------------------- +[LUNARDANCE] +Name = Lunar Dance +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0E4 +Flags = do +Description = The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. +#------------------------------- +[MAGICCOAT] +Name = Magic Coat +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +Priority = 4 +FunctionCode = 0B1 +Description = A barrier reflects back to the target moves like Leech Seed and moves that damage status. +#------------------------------- +[MAGICROOM] +Name = Magic Room +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 0F9 +Flags = e +Description = The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. +#------------------------------- +[MEDITATE] +Name = Meditate +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 01C +Flags = d +Description = The user meditates to awaken the power deep within its body and raise its Attack stat. +#------------------------------- +[MIRACLEEYE] +Name = Miracle Eye +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = NearOther +FunctionCode = 0A8 +Flags = bce +Description = Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. +#------------------------------- +[POWERSPLIT] +Name = Power Split +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 058 +Flags = b +Description = The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. +#------------------------------- +[POWERSWAP] +Name = Power Swap +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 052 +Flags = be +Description = The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. +#------------------------------- +[POWERTRICK] +Name = Power Trick +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 057 +Flags = d +Description = The user employs its psychic power to switch its Attack with its Defense stat. +#------------------------------- +[PSYCHICTERRAIN] +Name = Psychic Terrain +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 173 +Description = Protects grounded Pokémon from priority moves and powers up Psychic-type moves for five turns. +#------------------------------- +[PSYCHOSHIFT] +Name = Psycho Shift +Type = PSYCHIC +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 01B +Flags = be +Description = Using its psychic power of suggestion, the user transfers its status problems to the target. +#------------------------------- +[REFLECT] +Name = Reflect +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = UserSide +FunctionCode = 0A2 +Flags = d +Description = A wondrous wall of light is put up to suppress damage from physical attacks for five turns. +#------------------------------- +[REST] +Name = Rest +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 0D9 +Flags = d +Description = The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. +#------------------------------- +[ROLEPLAY] +Name = Role Play +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 065 +Description = The user mimics the target completely, copying the target's natural Ability. +#------------------------------- +[SKILLSWAP] +Name = Skill Swap +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 067 +Flags = be +Description = The user employs its psychic power to exchange Abilities with the target. +#------------------------------- +[SPEEDSWAP] +Name = Speed Swap +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 161 +Flags = be +Description = The user exchanges Speed stats with the target. +#------------------------------- +[TELEKINESIS] +Name = Telekinesis +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = NearOther +FunctionCode = 11A +Flags = bce +Description = The user makes the target float with its psychic power. The target is easier to hit for three turns. +#------------------------------- +[TELEPORT] +Name = Teleport +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 0EA +Description = Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. +#------------------------------- +[TRICK] +Name = Trick +Type = PSYCHIC +Category = Status +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0F2 +Flags = be +Description = The user catches the target off guard and swaps its held item with its own. +#------------------------------- +[TRICKROOM] +Name = Trick Room +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = BothSides +Priority = -7 +FunctionCode = 11F +Flags = e +Description = The user creates a bizarre area in which slower Pokémon get to move first for five turns. +#------------------------------- +[WONDERROOM] +Name = Wonder Room +Type = PSYCHIC +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +Priority = -7 +FunctionCode = 124 +Flags = e +Description = The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for 5 turns. +#------------------------------- +[HEADSMASH] +Name = Head Smash +Type = ROCK +Category = Physical +BaseDamage = 150 +Accuracy = 80 +TotalPP = 5 +Target = NearOther +FunctionCode = 0FC +Flags = abef +Description = The user attacks the foe with a hazardous, full-power headbutt. The user also takes terrible damage. +#------------------------------- +[ROCKWRECKER] +Name = Rock Wrecker +Type = ROCK +Category = Physical +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = befn +Description = The user launches a huge boulder at the target to attack. It must rest on the next turn, however. +#------------------------------- +[DIAMONDSTORM] +Name = Diamond Storm +Type = ROCK +Category = Physical +BaseDamage = 100 +Accuracy = 95 +TotalPP = 5 +Target = AllNearFoes +FunctionCode = 136 +Flags = bef +EffectChance = 50 +Description = The user whips up a storm of diamonds to damage foes. This may also sharply raise the user's Defense stat. +#------------------------------- +[STONEEDGE] +Name = Stone Edge +Type = ROCK +Category = Physical +BaseDamage = 100 +Accuracy = 80 +TotalPP = 5 +Target = NearOther +FunctionCode = 000 +Flags = befh +Description = The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. +#------------------------------- +[POWERGEM] +Name = Power Gem +Type = ROCK +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 000 +Flags = bef +Description = The user attacks with a ray of light that sparkles as if it were made of gemstones. +#------------------------------- +[ROCKSLIDE] +Name = Rock Slide +Type = ROCK +Category = Physical +BaseDamage = 75 +Accuracy = 90 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 00F +Flags = be +EffectChance = 30 +Description = Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch. +#------------------------------- +[ANCIENTPOWER] +Name = Ancient Power +Type = ROCK +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 02D +Flags = bef +EffectChance = 10 +Description = The user attacks with a prehistoric power. It may also raise all the user's stats at once. +#------------------------------- +[ROCKTOMB] +Name = Rock Tomb +Type = ROCK +Category = Physical +BaseDamage = 60 +Accuracy = 95 +TotalPP = 15 +Target = NearOther +FunctionCode = 044 +Flags = bef +EffectChance = 100 +Description = Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. +#------------------------------- +[ROCKTHROW] +Name = Rock Throw +Type = ROCK +Category = Physical +BaseDamage = 50 +Accuracy = 90 +TotalPP = 15 +Target = NearOther +FunctionCode = 000 +Flags = bef +Description = The user picks up and throws a small rock at the target to attack. +#------------------------------- +[SMACKDOWN] +Name = Smack Down +Type = ROCK +Category = Physical +BaseDamage = 50 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 11C +Flags = bef +Description = The user throws a stone or projectile to attack. A flying Pokémon will fall to the ground when hit. +#------------------------------- +[ACCELEROCK] +Name = Accelerock +Type = ROCK +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = abef +Description = The user smashes into the target at high speed. This move always goes first. +#------------------------------- +[ROLLOUT] +Name = Rollout +Type = ROCK +Category = Physical +BaseDamage = 30 +Accuracy = 90 +TotalPP = 20 +Target = NearOther +FunctionCode = 0D3 +Flags = abef +Description = The user continually rolls into the target over five turns. It becomes stronger each time it hits. +#------------------------------- +[ROCKBLAST] +Name = Rock Blast +Type = ROCK +Category = Physical +BaseDamage = 25 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 0C0 +Flags = befn +Description = The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. +#------------------------------- +[ROCKPOLISH] +Name = Rock Polish +Type = ROCK +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 030 +Flags = d +Description = The user polishes its body to reduce drag. It can sharply raise the Speed stat. +#------------------------------- +[SANDSTORM] +Name = Sandstorm +Type = ROCK +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = BothSides +FunctionCode = 101 +Description = Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types. +#------------------------------- +[STEALTHROCK] +Name = Stealth Rock +Type = ROCK +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = FoeSide +FunctionCode = 105 +Flags = c +Description = The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. +#------------------------------- +[WIDEGUARD] +Name = Wide Guard +Type = ROCK +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = UserSide +Priority = 3 +FunctionCode = 0AC +Flags = d +Description = The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession. +#------------------------------- +[DOOMDESIRE] +Name = Doom Desire +Type = STEEL +Category = Special +BaseDamage = 140 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 111 +Description = Two turns after this move is used, the user blasts the target with a concentrated bundle of light. +#------------------------------- +[IRONTAIL] +Name = Iron Tail +Type = STEEL +Category = Physical +BaseDamage = 100 +Accuracy = 75 +TotalPP = 15 +Target = NearOther +FunctionCode = 043 +Flags = abef +EffectChance = 30 +Description = The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. +#------------------------------- +[SUNSTEELSTRIKE] +Name = Sunsteel Strike +Type = STEEL +Category = Physical +BaseDamage = 100 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 163 +Flags = abef +Description = The user slams into the target with the force of a meteor. Can't be stopped by the target's Ability. +#------------------------------- +[METEORMASH] +Name = Meteor Mash +Type = STEEL +Category = Physical +BaseDamage = 90 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 01C +Flags = abefj +EffectChance = 20 +Description = The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. +#------------------------------- +[ANCHORSHOT] +Name = Anchor Shot +Type = STEEL +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 0EF +Flags = abef +EffectChance = 100 +Description = The user entangles the target with its anchor chain. The target becomes unable to flee. +#------------------------------- +[FLASHCANNON] +Name = Flash Cannon +Type = STEEL +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 046 +Flags = bef +EffectChance = 10 +Description = The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. +#------------------------------- +[IRONHEAD] +Name = Iron Head +Type = STEEL +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 30 +Description = The foe slams the target with its steel-hard head. It may also make the target flinch. +#------------------------------- +[SMARTSTRIKE] +Name = Smart Strike +Type = STEEL +Category = Physical +BaseDamage = 70 +Accuracy = 0 +TotalPP = 10 +Target = NearOther +FunctionCode = 0A5 +Flags = abef +Description = The user stabs the target with a sharp horn. This attack never misses. +#------------------------------- +[STEELWING] +Name = Steel Wing +Type = STEEL +Category = Physical +BaseDamage = 70 +Accuracy = 90 +TotalPP = 25 +Target = NearOther +FunctionCode = 01D +Flags = abef +EffectChance = 10 +Description = The target is hit with wings of steel. It may also raise the user's Defense stat. +#------------------------------- +[DOUBLEIRONBASH] +Name = Double Iron Bash +Type = STEEL +Category = Physical +BaseDamage = 60 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 175 +Flags = abf +EffectChance = 30 +Description = The user rotates, centering the hex nut in its chest, and then strikes twice. May cause flinching. +#------------------------------- +[MIRRORSHOT] +Name = Mirror Shot +Type = STEEL +Category = Special +BaseDamage = 65 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = bef +EffectChance = 30 +Description = The user looses a flash of energy from its polished body. It may also lower the target's accuracy. +#------------------------------- +[MAGNETBOMB] +Name = Magnet Bomb +Type = STEEL +Category = Physical +BaseDamage = 60 +Accuracy = 0 +TotalPP = 20 +Target = NearOther +FunctionCode = 0A5 +Flags = befn +Description = The user launches steel bombs that stick to the target. This attack will not miss. +#------------------------------- +[GEARGRIND] +Name = Gear Grind +Type = STEEL +Category = Physical +BaseDamage = 50 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0BD +Flags = abef +Description = The user attacks by throwing two steel gears at its target. +#------------------------------- +[METALCLAW] +Name = Metal Claw +Type = STEEL +Category = Physical +BaseDamage = 50 +Accuracy = 95 +TotalPP = 35 +Target = NearOther +FunctionCode = 01C +Flags = abef +EffectChance = 10 +Description = The target is raked with steel claws. It may also raise the user's Attack stat. +#------------------------------- +[BULLETPUNCH] +Name = Bullet Punch +Type = STEEL +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = abefj +Description = The user strikes the target with tough punches as fast as bullets. This move always goes first. +#------------------------------- +[GYROBALL] +Name = Gyro Ball +Type = STEEL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 5 +Target = NearOther +FunctionCode = 08D +Flags = abefn +Description = The user tackles the target with a high-speed spin. The slower the user, the greater the damage. +#------------------------------- +[HEAVYSLAM] +Name = Heavy Slam +Type = STEEL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 09B +Flags = abef +Description = The user slams into the foe with its heavy body. The heavier the user, the greater the damage. +#------------------------------- +[METALBURST] +Name = Metal Burst +Type = STEEL +Category = Physical +BaseDamage = 1 +Accuracy = 100 +TotalPP = 10 +Target = None +FunctionCode = 073 +Flags = bef +Description = The user retaliates with much greater power against the target that last inflicted damage on it. +#------------------------------- +[AUTOTOMIZE] +Name = Autotomize +Type = STEEL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +FunctionCode = 031 +Flags = d +Description = The user sheds part of its body to make itself lighter and sharply raise its Speed stat. +#------------------------------- +[GEARUP] +Name = Gear Up +Type = STEEL +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = UserAndAllies +FunctionCode = 15C +Flags = d +Description = The user engages its gears to raise the Attack and Sp. Atk of allies with the Plus or Minus Ability. +#------------------------------- +[IRONDEFENSE] +Name = Iron Defense +Type = STEEL +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = User +FunctionCode = 02F +Flags = d +Description = The user hardens its body's surface like iron, sharply raising its Defense stat. +#------------------------------- +[KINGSSHIELD] +Name = King's Shield +Type = STEEL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +Priority = 4 +FunctionCode = 14B +Description = Protects itself from damage. It also harshly lowers the Attack of attackers that make contact. +#------------------------------- +[METALSOUND] +Name = Metal Sound +Type = STEEL +Category = Status +Accuracy = 85 +TotalPP = 40 +Target = NearOther +FunctionCode = 04F +Flags = bcek +Description = A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. +#------------------------------- +[SHIFTGEAR] +Name = Shift Gear +Type = STEEL +Category = Status +Accuracy = 0 +TotalPP = 10 +Target = User +FunctionCode = 036 +Flags = d +Description = The user rotates its gears, raising its Attack and sharply raising its Speed. +#------------------------------- +[HYDROCANNON] +Name = Hydro Cannon +Type = WATER +Category = Special +BaseDamage = 150 +Accuracy = 90 +TotalPP = 5 +Target = NearOther +FunctionCode = 0C2 +Flags = bef +Description = The target is hit with a watery blast. The user must rest on the next turn, however. +#------------------------------- +[WATERSPOUT] +Name = Water Spout +Type = WATER +Category = Special +BaseDamage = 150 +Accuracy = 100 +TotalPP = 5 +Target = AllNearFoes +FunctionCode = 08B +Flags = bef +Description = The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes. +#------------------------------- +[HYDROPUMP] +Name = Hydro Pump +Type = WATER +Category = Special +BaseDamage = 110 +Accuracy = 80 +TotalPP = 5 +Target = NearOther +FunctionCode = 000 +Flags = bef +Description = The target is blasted by a huge volume of water launched under great pressure. +#------------------------------- +[ORIGINPULSE] +Name = Origin Pulse +Type = WATER +Category = Special +BaseDamage = 110 +Accuracy = 85 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 000 +Flags = befm +Description = The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. +#------------------------------- +[STEAMERUPTION] +Name = Steam Eruption +Type = WATER +Category = Special +BaseDamage = 110 +Accuracy = 95 +TotalPP = 5 +Target = NearOther +FunctionCode = 00A +Flags = befg +EffectChance = 30 +Description = The user immerses the target in superheated steam. This may also leave the target with a burn. +#------------------------------- +[CRABHAMMER] +Name = Crabhammer +Type = WATER +Category = Physical +BaseDamage = 100 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = abefh +Description = The target is hammered with a large pincer. Critical hits land more easily. +#------------------------------- +[AQUATAIL] +Name = Aqua Tail +Type = WATER +Category = Physical +BaseDamage = 90 +Accuracy = 90 +TotalPP = 10 +Target = NearOther +FunctionCode = 000 +Flags = abef +Description = The user attacks by swinging its tail as if it were a vicious wave in a raging storm. +#------------------------------- +[MUDDYWATER] +Name = Muddy Water +Type = WATER +Category = Special +BaseDamage = 90 +Accuracy = 85 +TotalPP = 10 +Target = AllNearFoes +FunctionCode = 047 +Flags = bef +EffectChance = 30 +Description = The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy. +#------------------------------- +[SPARKLINGARIA] +Name = Sparkling Aria +Type = WATER +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 10 +Target = AllNearOthers +FunctionCode = 15A +Flags = befk +EffectChance = 100 +Description = The user bursts into song, emitting many bubbles. Any burnt Pokémon will be healed by these bubbles. +#------------------------------- +[SURF] +Name = Surf +Type = WATER +Category = Special +BaseDamage = 90 +Accuracy = 100 +TotalPP = 15 +Target = AllNearOthers +FunctionCode = 075 +Flags = bef +Description = It swamps the area around the user with a giant wave. It can also be used for crossing water. +#------------------------------- +[LIQUIDATION] +Name = Liquidation +Type = WATER +Category = Physical +BaseDamage = 85 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 043 +Flags = abef +EffectChance = 20 +Description = The user slams into the target using a full-force blast of water. May lower the target's Defense. +#------------------------------- +[DIVE] +Name = Dive +Type = WATER +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 0CB +Flags = abef +Description = Diving on the first turn, the user rises and hits on the next turn. It can be used to dive in the ocean. +#------------------------------- +[SCALD] +Name = Scald +Type = WATER +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00A +Flags = befg +EffectChance = 30 +Description = The user shoots boiling hot water at its target. It may also leave the target with a burn. +#------------------------------- +[WATERPLEDGE] +Name = Water Pledge +Type = WATER +Category = Special +BaseDamage = 80 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 108 +Flags = bef +Description = A column of water strikes the target. When combined with its fire equivalent, it makes a rainbow. +#------------------------------- +[WATERFALL] +Name = Waterfall +Type = WATER +Category = Physical +BaseDamage = 80 +Accuracy = 100 +TotalPP = 15 +Target = NearOther +FunctionCode = 00F +Flags = abe +EffectChance = 20 +Description = The user charges at the target and may make it flinch. It can also be used to climb a waterfall. +#------------------------------- +[RAZORSHELL] +Name = Razor Shell +Type = WATER +Category = Physical +BaseDamage = 75 +Accuracy = 95 +TotalPP = 10 +Target = NearOther +FunctionCode = 043 +Flags = abef +EffectChance = 50 +Description = The user cuts the foe with sharp shells. It may also lower the target's Defense stat. +#------------------------------- +[BRINE] +Name = Brine +Type = WATER +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 10 +Target = NearOther +FunctionCode = 080 +Flags = bef +Description = If the target's HP is down to about half, this attack will hit with double the power. +#------------------------------- +[BUBBLEBEAM] +Name = Bubble Beam +Type = WATER +Category = Special +BaseDamage = 65 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 044 +Flags = bef +EffectChance = 10 +Description = A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat. +#------------------------------- +[OCTAZOOKA] +Name = Octazooka +Type = WATER +Category = Special +BaseDamage = 65 +Accuracy = 85 +TotalPP = 10 +Target = NearOther +FunctionCode = 047 +Flags = befn +EffectChance = 50 +Description = The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy. +#------------------------------- +[WATERPULSE] +Name = Water Pulse +Type = WATER +Category = Special +BaseDamage = 60 +Accuracy = 100 +TotalPP = 20 +Target = Other +FunctionCode = 013 +Flags = befm +EffectChance = 20 +Description = The user attacks the target with a pulsing blast of water. It may also confuse the target. +#------------------------------- +[AQUAJET] +Name = Aqua Jet +Type = WATER +Category = Physical +BaseDamage = 40 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +Priority = 1 +FunctionCode = 000 +Flags = abef +Description = The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. +#------------------------------- +[BUBBLE] +Name = Bubble +Type = WATER +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 30 +Target = AllNearFoes +FunctionCode = 044 +Flags = bef +EffectChance = 10 +Description = A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. +#------------------------------- +[WATERGUN] +Name = Water Gun +Type = WATER +Category = Special +BaseDamage = 40 +Accuracy = 100 +TotalPP = 25 +Target = NearOther +FunctionCode = 000 +Flags = bef +Description = The target is blasted with a forceful shot of water. +#------------------------------- +[CLAMP] +Name = Clamp +Type = WATER +Category = Physical +BaseDamage = 35 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0CF +Flags = abef +Description = The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. +#------------------------------- +[WHIRLPOOL] +Name = Whirlpool +Type = WATER +Category = Special +BaseDamage = 35 +Accuracy = 85 +TotalPP = 15 +Target = NearOther +FunctionCode = 0D0 +Flags = bef +Description = Traps foes in a violent swirling whirlpool for four to five turns. +#------------------------------- +[WATERSHURIKEN] +Name = Water Shuriken +Type = WATER +Category = Special +BaseDamage = 15 +Accuracy = 100 +TotalPP = 20 +Target = NearOther +Priority = 1 +FunctionCode = 0C0 +Flags = bef +Description = The user hits the target with throwing stars 2-5 times in a row. This move always goes first. +#------------------------------- +[AQUARING] +Name = Aqua Ring +Type = WATER +Category = Status +Accuracy = 0 +TotalPP = 20 +Target = User +FunctionCode = 0DA +Flags = d +Description = The user envelops itself in a veil made of water. It regains some HP on every turn. +#------------------------------- +[RAINDANCE] +Name = Rain Dance +Type = WATER +Category = Status +Accuracy = 0 +TotalPP = 5 +Target = BothSides +FunctionCode = 100 +Description = The user summons a heavy rain that falls for five turns, powering up Water-type moves. +#------------------------------- +[SOAK] +Name = Soak +Type = WATER +Category = Status +Accuracy = 100 +TotalPP = 20 +Target = NearOther +FunctionCode = 061 +Flags = bce +Description = The user shoots a torrent of water at the target and changes the target's type to Water. +#------------------------------- +[WATERSPORT] +Name = Water Sport +Type = WATER +Category = Status +Accuracy = 0 +TotalPP = 15 +Target = BothSides +FunctionCode = 09E +Description = The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. +#------------------------------- +[WITHDRAW] +Name = Withdraw +Type = WATER +Category = Status +Accuracy = 0 +TotalPP = 40 +Target = User +FunctionCode = 01D +Flags = d +Description = The user withdraws its body into its hard shell, raising its Defense stat.