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indexed custom battlers
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@@ -42,13 +42,7 @@ class Movie
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pbBGMPlay(@bgm)
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while (@currentFrame <= @maxFrame)# && !(@canStopEarly && Input::ACTION))
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Input.update
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if Input.trigger?(Input::C)
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echo "bruh"
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echo "\n"
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end
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break if Input.trigger?(Input::ACTION) && @canStopEarly
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break if Input.trigger?(Input::C) && @canStopEarly
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frame = sprintf(@framesPath, @currentFrame)
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picture = Sprite.new(viewport)
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picture.bitmap = pbBitmap(frame)
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