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Fixed playing the credits/changing $scene leaving a ghost image of the old map behind, fixed Pokémon icons sometimes disappearing in storage screen
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@@ -35,6 +35,14 @@ class PokemonTilesetScene
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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@tilehelper.dispose
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if $game_map && $map_factory
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$map_factory.setup($game_map.map_id)
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$game_player.center($game_player.x, $game_player.y)
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if $scene.is_a?(Scene_Map)
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$scene.dispose
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$scene.createSpritesets
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end
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end
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end
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def load_tileset(id)
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