mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
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Fixed playing the credits/changing $scene leaving a ghost image of the old map behind, fixed Pokémon icons sometimes disappearing in storage screen
This commit is contained in:
@@ -44,6 +44,14 @@ class Scene_Map
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@spritesets = {}
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@spritesets = {}
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end
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end
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def dispose
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disposeSpritesets
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@map_renderer.dispose
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@map_renderer = nil
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@spritesetGlobal.dispose
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@spritesetGlobal = nil
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end
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def autofade(mapid)
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def autofade(mapid)
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playingBGM = $game_system.playing_bgm
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playingBGM = $game_system.playing_bgm
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playingBGS = $game_system.playing_bgs
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playingBGS = $game_system.playing_bgs
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@@ -252,7 +260,7 @@ class Scene_Map
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break if $scene != self
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break if $scene != self
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end
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end
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Graphics.freeze
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Graphics.freeze
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disposeSpritesets
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dispose
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if $game_temp.to_title
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if $game_temp.to_title
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Graphics.transition(20)
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Graphics.transition(20)
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Graphics.freeze
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Graphics.freeze
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@@ -280,10 +280,14 @@ class TilemapRenderer
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@tiles.each do |col|
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@tiles.each do |col|
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col.each do |coord|
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col.each do |coord|
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coord.each { |tile| tile.dispose }
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coord.each { |tile| tile.dispose }
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coord.clear
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end
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end
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end
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end
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@tiles.clear
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@tilesets.bitmaps.each_value { |bitmap| bitmap.dispose }
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@tilesets.bitmaps.each_value { |bitmap| bitmap.dispose }
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@tilesets.bitmaps.clear
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@autotiles.bitmaps.each_value { |bitmap| bitmap.dispose }
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@autotiles.bitmaps.each_value { |bitmap| bitmap.dispose }
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@autotiles.bitmaps.clear
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@self_viewport.dispose
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@self_viewport.dispose
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@self_viewport = nil
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@self_viewport = nil
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@disposed = true
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@disposed = true
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@@ -499,7 +499,7 @@ class PokemonBoxSprite < SpriteWrapper
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sprite.viewport = self.viewport
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sprite.viewport = self.viewport
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sprite.x = xval
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sprite.x = xval
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sprite.y = yval
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sprite.y = yval
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sprite.z = 0
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sprite.z = 1
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end
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end
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xval += 48
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xval += 48
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end
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end
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@@ -630,12 +630,11 @@ class PokemonBoxPartySprite < SpriteWrapper
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@pokemonsprites.compact!
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@pokemonsprites.compact!
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for j in 0...Settings::MAX_PARTY_SIZE
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for j in 0...Settings::MAX_PARTY_SIZE
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sprite = @pokemonsprites[j]
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sprite = @pokemonsprites[j]
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if sprite && !sprite.disposed?
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next if sprite.nil? || sprite.disposed?
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sprite.viewport = self.viewport
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sprite.viewport = self.viewport
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sprite.x = self.x + xvalues[j]
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sprite.x = self.x + xvalues[j]
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sprite.y = self.y + yvalues[j]
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sprite.y = self.y + yvalues[j]
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sprite.z = 0
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sprite.z = 1
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end
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end
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end
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end
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end
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@@ -572,7 +572,7 @@ def pbLoadRpgxpScene(scene)
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oldscene = $scene
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oldscene = $scene
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$scene = scene
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$scene = scene
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Graphics.freeze
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Graphics.freeze
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oldscene.disposeSpritesets
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oldscene.dispose
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visibleObjects = pbHideVisibleObjects
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visibleObjects = pbHideVisibleObjects
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Graphics.transition(20)
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Graphics.transition(20)
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Graphics.freeze
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Graphics.freeze
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@@ -35,6 +35,14 @@ class PokemonTilesetScene
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pbDisposeSpriteHash(@sprites)
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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@viewport.dispose
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@tilehelper.dispose
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@tilehelper.dispose
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if $game_map && $map_factory
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$map_factory.setup($game_map.map_id)
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$game_player.center($game_player.x, $game_player.y)
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if $scene.is_a?(Scene_Map)
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$scene.dispose
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$scene.createSpritesets
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end
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end
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end
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end
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def load_tileset(id)
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def load_tileset(id)
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