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https://github.com/infinitefusion/infinitefusion-e18.git
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Merged Events and EncounterModifier into module EventHandlers
This commit is contained in:
@@ -2,17 +2,18 @@
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# Constant checks
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#===============================================================================
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# Pokérus check
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Events.onMapUpdate += proc { |_sender, _e|
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next if !$player
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last = $PokemonGlobal.pokerusTime
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now = pbGetTimeNow
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if !last || last.year != now.year || last.month != now.month || last.day != now.day
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$player.pokemon_party.each do |i|
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i.lowerPokerusCount
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EventHandlers.add(:on_frame_update, :pokerus_counter,
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proc {
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next if !$player
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last = $PokemonGlobal.pokerusTime
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next if !last
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now = pbGetTimeNow
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if last.year != now.year || last.month != now.month || last.day != now.day
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$player.pokemon_party.each { |pkmn| pkmn.lowerPokerusCount }
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$PokemonGlobal.pokerusTime = now
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end
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$PokemonGlobal.pokerusTime = now
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end
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}
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}
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)
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# Returns whether the Poké Center should explain Pokérus to the player, if a
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# healed Pokémon has it.
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@@ -46,70 +47,74 @@ def pbBatteryLow?
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return false
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end
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Events.onMapUpdate += proc { |_sender, _e|
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if !$game_temp.warned_low_battery && pbBatteryLow? &&
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!$game_temp.in_menu && !$game_temp.in_battle && !$game_player.move_route_forcing &&
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!$game_temp.message_window_showing && !pbMapInterpreterRunning? &&
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pbGetTimeNow.sec == 0
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pbMessage(_INTL("The game has detected that the battery is low. You should save soon to avoid losing your progress."))
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EventHandlers.add(:on_frame_update, :low_battery_warning,
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proc {
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next if $game_temp.warned_low_battery || !pbBatteryLow?
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next if $game_temp.in_menu || $game_temp.in_battle || $game_player.move_route_forcing ||
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$game_temp.message_window_showing || pbMapInterpreterRunning?
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next if pbGetTimeNow.sec != 0
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$game_temp.warned_low_battery = true
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end
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if $game_temp.cue_bgm_frame_delay
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pbMessage(_INTL("The game has detected that the battery is low. You should save soon to avoid losing your progress."))
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}
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)
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EventHandlers.add(:on_frame_update, :cue_bgm_after_delay,
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proc {
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next if $game_temp.cue_bgm_frame_delay.nil?
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$game_temp.cue_bgm_frame_delay -= 1
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if $game_temp.cue_bgm_frame_delay <= 0
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$game_temp.cue_bgm_frame_delay = nil
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pbBGMPlay($game_temp.cue_bgm) if $game_system.getPlayingBGM.nil?
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end
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end
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}
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next if $game_temp.cue_bgm_frame_delay > 0
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$game_temp.cue_bgm_frame_delay = nil
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pbBGMPlay($game_temp.cue_bgm) if $game_system.getPlayingBGM.nil?
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}
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)
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#===============================================================================
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# Checks per step
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#===============================================================================
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# Party Pokémon gain happiness from walking
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Events.onStepTaken += proc {
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$PokemonGlobal.happinessSteps = 0 if !$PokemonGlobal.happinessSteps
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$PokemonGlobal.happinessSteps += 1
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if $PokemonGlobal.happinessSteps >= 128
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EventHandlers.add(:on_player_step_taken, :gain_happiness,
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proc {
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$PokemonGlobal.happinessSteps = 0 if !$PokemonGlobal.happinessSteps
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$PokemonGlobal.happinessSteps += 1
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next if $PokemonGlobal.happinessSteps < 128
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$player.able_party.each do |pkmn|
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pkmn.changeHappiness("walking") if rand(2) == 0
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end
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$PokemonGlobal.happinessSteps = 0
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end
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}
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}
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)
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# Poison party Pokémon
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Events.onStepTakenTransferPossible += proc { |_sender, e|
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handled = e[0]
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next if handled[0]
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if $PokemonGlobal.stepcount % 4 == 0 && Settings::POISON_IN_FIELD
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EventHandlers.add(:on_player_step_taken_can_transfer, :poison_party,
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proc { |handled|
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# handled is an array: [nil]. If [true], a message has already been shown
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# because of this step, so don't do anything that might show another one
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next if handled[0]
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next if !Settings::POISON_IN_FIELD || $PokemonGlobal.stepcount % 4 != 0
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flashed = false
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$player.able_party.each do |i|
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if i.status == :POISON && !i.hasAbility?(:IMMUNITY)
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if !flashed
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pbFlash(Color.new(255, 0, 0, 128), 8)
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flashed = true
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end
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i.hp -= 1 if i.hp > 1 || Settings::POISON_FAINT_IN_FIELD
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if i.hp == 1 && !Settings::POISON_FAINT_IN_FIELD
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i.status = :NONE
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pbMessage(_INTL("{1} survived the poisoning.\\nThe poison faded away!\1", i.name))
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next
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elsif i.hp == 0
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i.changeHappiness("faint")
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i.status = :NONE
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pbMessage(_INTL("{1} fainted...", i.name))
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end
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if $player.able_pokemon_count == 0
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handled[0] = true
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pbCheckAllFainted
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end
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$player.able_party.each do |pkmn|
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next if pkmn.status != :POISON || pkmn.hasAbility?(:IMMUNITY)
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if !flashed
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pbFlash(Color.new(255, 0, 0, 128), 8)
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flashed = true
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end
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pkmn.hp -= 1 if pkmn.hp > 1 || Settings::POISON_FAINT_IN_FIELD
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if pkmn.hp == 1 && !Settings::POISON_FAINT_IN_FIELD
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pkmn.status = :NONE
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pbMessage(_INTL("{1} survived the poisoning.\\nThe poison faded away!\1", pkmn.name))
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next
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elsif pkmn.hp == 0
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pkmn.changeHappiness("faint")
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pkmn.status = :NONE
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pbMessage(_INTL("{1} fainted...", pkmn.name))
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end
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if $player.able_pokemon_count == 0
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handled[0] = true
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pbCheckAllFainted
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end
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end
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end
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}
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}
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)
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def pbCheckAllFainted
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if $player.able_pokemon_count == 0
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@@ -122,67 +127,74 @@ def pbCheckAllFainted
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end
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# Gather soot from soot grass
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Events.onStepTakenFieldMovement += proc { |_sender, e|
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event = e[0] # Get the event affected by field movement
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thistile = $map_factory.getRealTilePos(event.map.map_id, event.x, event.y)
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map = $map_factory.getMap(thistile[0])
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[2, 1, 0].each do |i|
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tile_id = map.data[thistile[1], thistile[2], i]
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next if tile_id.nil?
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next if GameData::TerrainTag.try_get(map.terrain_tags[tile_id]).id != :SootGrass
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if event == $game_player && $bag.has?(:SOOTSACK)
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old_soot = $player.soot
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$player.soot += 1
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$stats.soot_collected += $player.soot - old_soot if $player.soot > old_soot
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EventHandlers.add(:on_step_taken, :pick_up_soot,
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proc { |event|
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thistile = $map_factory.getRealTilePos(event.map.map_id, event.x, event.y)
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map = $map_factory.getMap(thistile[0])
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[2, 1, 0].each do |i|
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tile_id = map.data[thistile[1], thistile[2], i]
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next if tile_id.nil?
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next if GameData::TerrainTag.try_get(map.terrain_tags[tile_id]).id != :SootGrass
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if event == $game_player && $bag.has?(:SOOTSACK)
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old_soot = $player.soot
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$player.soot += 1
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$stats.soot_collected += $player.soot - old_soot if $player.soot > old_soot
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end
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map.erase_tile(thistile[1], thistile[2], i)
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break
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end
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map.erase_tile(thistile[1], thistile[2], i)
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break
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end
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}
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}
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)
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# Show grass rustle animation, and auto-move the player over waterfalls and ice
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Events.onStepTakenFieldMovement += proc { |_sender, e|
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event = e[0] # Get the event affected by field movement
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if $scene.is_a?(Scene_Map)
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# Show grass rustle animation
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EventHandlers.add(:on_step_taken, :grass_rustling,
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proc { |event|
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next if !$scene.is_a?(Scene_Map)
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event.each_occupied_tile do |x, y|
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if $map_factory.getTerrainTag(event.map.map_id, x, y, true).shows_grass_rustle
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$scene.spriteset.addUserAnimation(Settings::GRASS_ANIMATION_ID, x, y, true, 1)
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end
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next if !$map_factory.getTerrainTag(event.map.map_id, x, y, true).shows_grass_rustle
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$scene.spriteset.addUserAnimation(Settings::GRASS_ANIMATION_ID, x, y, true, 1)
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end
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if event == $game_player
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currentTag = $game_player.pbTerrainTag
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if currentTag.waterfall_crest
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pbDescendWaterfall
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elsif currentTag.ice && !$PokemonGlobal.sliding
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pbSlideOnIce
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end
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}
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)
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# Auto-move the player over waterfalls and ice
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EventHandlers.add(:on_step_taken, :auto_move_player,
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proc { |event|
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next if !$scene.is_a?(Scene_Map)
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next if event != $game_player
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currentTag = $game_player.pbTerrainTag
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if currentTag.waterfall_crest
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pbDescendWaterfall
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elsif currentTag.ice && !$PokemonGlobal.sliding
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pbSlideOnIce
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end
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end
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}
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}
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)
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def pbOnStepTaken(eventTriggered)
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if $game_player.move_route_forcing || pbMapInterpreterRunning?
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Events.onStepTakenFieldMovement.trigger(nil, $game_player)
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EventHandlers.trigger(:on_step_taken, $game_player)
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return
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end
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$PokemonGlobal.stepcount = 0 if !$PokemonGlobal.stepcount
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$PokemonGlobal.stepcount += 1
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$PokemonGlobal.stepcount &= 0x7FFFFFFF
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repel_active = ($PokemonGlobal.repel > 0)
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Events.onStepTaken.trigger(nil)
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# Events.onStepTakenFieldMovement.trigger(nil,$game_player)
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EventHandlers.trigger(:on_player_step_taken)
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handled = [nil]
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Events.onStepTakenTransferPossible.trigger(nil, handled)
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EventHandlers.trigger(:on_player_step_taken_can_transfer, handled)
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return if handled[0]
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pbBattleOnStepTaken(repel_active) if !eventTriggered && !$game_temp.in_menu
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$game_temp.encounter_triggered = false # This info isn't needed here
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end
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# Start wild encounters while turning on the spot
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Events.onChangeDirection += proc {
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repel_active = ($PokemonGlobal.repel > 0)
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pbBattleOnStepTaken(repel_active) if !$game_temp.in_menu
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}
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EventHandlers.add(:on_player_change_direction, :trigger_encounter,
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proc {
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repel_active = ($PokemonGlobal.repel > 0)
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pbBattleOnStepTaken(repel_active) if !$game_temp.in_menu
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}
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)
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def pbBattleOnStepTaken(repel_active)
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return if $player.able_pokemon_count == 0
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@@ -192,11 +204,11 @@ def pbBattleOnStepTaken(repel_active)
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return if !$PokemonEncounters.encounter_triggered?(encounter_type, repel_active)
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$game_temp.encounter_type = encounter_type
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encounter = $PokemonEncounters.choose_wild_pokemon(encounter_type)
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encounter = EncounterModifier.trigger(encounter)
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EventHandlers.trigger(:on_wild_species_chosen, encounter)
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if $PokemonEncounters.allow_encounter?(encounter, repel_active)
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if $PokemonEncounters.have_double_wild_battle?
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encounter2 = $PokemonEncounters.choose_wild_pokemon(encounter_type)
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encounter2 = EncounterModifier.trigger(encounter2)
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EventHandlers.trigger(:on_wild_species_chosen, encounter2)
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pbDoubleWildBattle(encounter[0], encounter[1], encounter2[0], encounter2[1])
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else
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pbWildBattle(encounter[0], encounter[1])
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@@ -205,7 +217,6 @@ def pbBattleOnStepTaken(repel_active)
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$game_temp.encounter_triggered = true
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end
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$game_temp.force_single_battle = false
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EncounterModifier.triggerEncounterEnd
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end
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@@ -216,67 +227,94 @@ end
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# Clears the weather of the old map, if the old map has defined weather and the
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# new map either has the same name as the old map or doesn't have defined
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# weather.
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Events.onMapChanging += proc { |_sender, e|
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new_map_ID = e[0]
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next if new_map_ID == 0
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old_map_metadata = $game_map.metadata
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next if !old_map_metadata || !old_map_metadata.weather
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map_infos = pbLoadMapInfos
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if $game_map.name == map_infos[new_map_ID].name
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new_map_metadata = GameData::MapMetadata.try_get(new_map_ID)
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next if new_map_metadata&.weather
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end
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$game_screen.weather(:None, 0, 0)
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}
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EventHandlers.add(:on_leave_map, :end_weather,
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proc { |new_map_id, new_map|
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next if new_map_id == 0
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old_map_metadata = $game_map.metadata
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next if !old_map_metadata || !old_map_metadata.weather
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map_infos = pbLoadMapInfos
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if $game_map.name == map_infos[new_map_id].name
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new_map_metadata = GameData::MapMetadata.try_get(new_map_id)
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next if new_map_metadata&.weather
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end
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$game_screen.weather(:None, 0, 0)
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}
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)
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# Set up various data related to the new map
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Events.onMapChange += proc { |_sender, e|
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old_map_ID = e[0] # previous map ID, is 0 if no map ID
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new_map_metadata = $game_map.metadata
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if new_map_metadata&.teleport_destination
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$PokemonGlobal.healingSpot = new_map_metadata.teleport_destination
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end
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$PokemonMap&.clear
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$PokemonEncounters&.setup($game_map.map_id)
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$PokemonGlobal.visitedMaps[$game_map.map_id] = true
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next if old_map_ID == 0 || old_map_ID == $game_map.map_id
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next if !new_map_metadata || !new_map_metadata.weather
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map_infos = pbLoadMapInfos
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if $game_map.name == map_infos[old_map_ID].name
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old_map_metadata = GameData::MapMetadata.try_get(old_map_ID)
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next if old_map_metadata&.weather
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end
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new_weather = new_map_metadata.weather
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$game_screen.weather(new_weather[0], 9, 0) if rand(100) < new_weather[1]
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}
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EventHandlers.add(:on_enter_map, :setup_new_map,
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proc { |old_map_id| # previous map ID, is 0 if no map ID
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# Record new Teleport destination
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new_map_metadata = $game_map.metadata
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if new_map_metadata&.teleport_destination
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$PokemonGlobal.healingSpot = new_map_metadata.teleport_destination
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end
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# End effects that apply only while on the map they were used
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$PokemonMap&.clear
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# Setup new wild encounter tables
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$PokemonEncounters&.setup($game_map.map_id)
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# Record the new map as having been visited
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$PokemonGlobal.visitedMaps[$game_map.map_id] = true
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# Set weather if new map has weather
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next if old_map_id == 0 || old_map_id == $game_map.map_id
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next if !new_map_metadata || !new_map_metadata.weather
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map_infos = pbLoadMapInfos
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if $game_map.name == map_infos[old_map_id].name
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old_map_metadata = GameData::MapMetadata.try_get(old_map_id)
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next if old_map_metadata&.weather
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end
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new_weather = new_map_metadata.weather
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$game_screen.weather(new_weather[0], 9, 0) if rand(100) < new_weather[1]
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}
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)
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Events.onMapSceneChange += proc { |_sender, e|
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scene = e[0]
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mapChanged = e[1]
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next if !scene || !scene.spriteset
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# Update map trail
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if $game_map
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||||
# Update trail of which maps the player has most recently visited.
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EventHandlers.add(:on_enter_map, :add_to_trail,
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proc { |_old_map_id|
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next if !$game_map
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$PokemonGlobal.mapTrail = [] if !$PokemonGlobal.mapTrail
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if $PokemonGlobal.mapTrail[0] != $game_map.map_id && $PokemonGlobal.mapTrail.length >= 4
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$PokemonGlobal.mapTrail.pop
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end
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$PokemonGlobal.mapTrail = [$game_map.map_id] + $PokemonGlobal.mapTrail
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end
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# Display darkness circle on dark maps
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map_metadata = $game_map.metadata
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if map_metadata&.dark_map
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$game_temp.darkness_sprite = DarknessSprite.new
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scene.spriteset.addUserSprite($game_temp.darkness_sprite)
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if $PokemonGlobal.flashUsed
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$game_temp.darkness_sprite.radius = $game_temp.darkness_sprite.radiusMax
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}
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)
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||||
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||||
# Force cycling/walking.
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EventHandlers.add(:on_enter_map, :force_cycling,
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proc { |_old_map_id|
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if $game_map.metadata&.always_bicycle
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pbMountBike
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elsif !pbCanUseBike?($game_map.map_id)
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pbDismountBike
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||||
end
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||||
else
|
||||
$PokemonGlobal.flashUsed = false
|
||||
$game_temp.darkness_sprite&.dispose
|
||||
$game_temp.darkness_sprite = nil
|
||||
end
|
||||
# Show location signpost
|
||||
if mapChanged && map_metadata && map_metadata.announce_location
|
||||
}
|
||||
)
|
||||
|
||||
# Display darkness circle on dark maps.
|
||||
EventHandlers.add(:on_map_or_spriteset_change, :show_darkness,
|
||||
proc { |scene, _map_changed|
|
||||
next if !scene || !scene.spriteset
|
||||
map_metadata = $game_map.metadata
|
||||
if map_metadata&.dark_map
|
||||
$game_temp.darkness_sprite = DarknessSprite.new
|
||||
scene.spriteset.addUserSprite($game_temp.darkness_sprite)
|
||||
if $PokemonGlobal.flashUsed
|
||||
$game_temp.darkness_sprite.radius = $game_temp.darkness_sprite.radiusMax
|
||||
end
|
||||
else
|
||||
$PokemonGlobal.flashUsed = false
|
||||
$game_temp.darkness_sprite&.dispose
|
||||
$game_temp.darkness_sprite = nil
|
||||
end
|
||||
}
|
||||
)
|
||||
|
||||
# Show location signpost.
|
||||
EventHandlers.add(:on_map_or_spriteset_change, :show_location_window,
|
||||
proc { |scene, map_changed|
|
||||
next if !scene || !scene.spriteset
|
||||
next if !map_changed || !$game_map.metadata&.announce_location
|
||||
nosignpost = false
|
||||
if $PokemonGlobal.mapTrail[1]
|
||||
(Settings::NO_SIGNPOSTS.length / 2).times do |i|
|
||||
@@ -291,14 +329,8 @@ Events.onMapSceneChange += proc { |_sender, e|
|
||||
nosignpost = true if $game_map.name == oldmapname
|
||||
end
|
||||
scene.spriteset.addUserSprite(LocationWindow.new($game_map.name)) if !nosignpost
|
||||
end
|
||||
# Force cycling/walking
|
||||
if map_metadata&.always_bicycle
|
||||
pbMountBike
|
||||
elsif !pbCanUseBike?($game_map.map_id)
|
||||
pbDismountBike
|
||||
end
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
|
||||
@@ -683,7 +715,7 @@ def pbRegisterPartner(tr_type, tr_name, tr_id = 0)
|
||||
tr_type = GameData::TrainerType.get(tr_type).id
|
||||
pbCancelVehicles
|
||||
trainer = pbLoadTrainer(tr_type, tr_name, tr_id)
|
||||
Events.onTrainerPartyLoad.trigger(nil, trainer)
|
||||
EventHandlers.trigger(:on_trainer_load, trainer)
|
||||
trainer.party.each do |i|
|
||||
i.owner = Pokemon::Owner.new_from_trainer(trainer)
|
||||
i.calc_stats
|
||||
|
||||
Reference in New Issue
Block a user