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https://github.com/infinitefusion/infinitefusion-e18.git
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Merged Events and EncounterModifier into module EventHandlers
This commit is contained in:
@@ -188,18 +188,20 @@ def pbGetEnvironment
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return ret
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end
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Events.onStartBattle += proc { |_sender|
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# Record current levels of Pokémon in party, to see if they gain a level
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# during battle and may need to evolve afterwards
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$game_temp.party_levels_before_battle = []
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$game_temp.party_critical_hits_dealt = []
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$game_temp.party_direct_damage_taken = []
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$player.party.each_with_index do |pkmn, i|
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$game_temp.party_levels_before_battle[i] = pkmn.level
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$game_temp.party_critical_hits_dealt[i] = 0
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$game_temp.party_direct_damage_taken[i] = 0
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end
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}
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# Record current levels of Pokémon in party, to see if they gain a level during
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# battle and may need to evolve afterwards
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EventHandlers.add(:on_start_battle, :record_party_status,
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proc {
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$game_temp.party_levels_before_battle = []
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$game_temp.party_critical_hits_dealt = []
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$game_temp.party_direct_damage_taken = []
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$player.party.each_with_index do |pkmn, i|
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$game_temp.party_levels_before_battle[i] = pkmn.level
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$game_temp.party_critical_hits_dealt[i] = 0
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$game_temp.party_direct_damage_taken[i] = 0
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end
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}
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)
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def pbCanDoubleBattle?
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return $PokemonGlobal.partner || $player.able_pokemon_count >= 2
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@@ -230,7 +232,7 @@ def pbWildBattleCore(*args)
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end
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# Record information about party Pokémon to be used at the end of battle (e.g.
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# comparing levels for an evolution check)
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Events.onStartBattle.trigger(nil)
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EventHandlers.trigger(:on_start_battle)
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# Generate wild Pokémon based on the species and level
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foeParty = []
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sp = nil
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@@ -314,8 +316,8 @@ def pbWildBattle(species, level, outcomeVar = 1, canRun = true, canLose = false)
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# Potentially call a different pbWildBattle-type method instead (for roaming
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# Pokémon, Safari battles, Bug Contest battles)
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handled = [nil]
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Events.onWildBattleOverride.trigger(nil, species, level, handled)
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return handled[0] if handled[0] != nil
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EventHandlers.trigger(:on_calling_wild_battle, species, level, handled)
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return handled[0] if !handled[0].nil?
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# Set some battle rules
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setBattleRule("outcomeVar", outcomeVar) if outcomeVar != 1
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setBattleRule("cannotRun") if !canRun
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@@ -323,7 +325,7 @@ def pbWildBattle(species, level, outcomeVar = 1, canRun = true, canLose = false)
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# Perform the battle
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decision = pbWildBattleCore(species, level)
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# Used by the Poké Radar to update/break the chain
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Events.onWildBattleEnd.trigger(nil, species, level, decision)
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EventHandlers.trigger(:on_wild_battle_end, species, level, decision)
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# Return false if the player lost or drew the battle, and true if any other result
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return (decision != 2 && decision != 5)
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end
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@@ -375,7 +377,7 @@ def pbTrainerBattleCore(*args)
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end
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# Record information about party Pokémon to be used at the end of battle (e.g.
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# comparing levels for an evolution check)
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Events.onStartBattle.trigger(nil)
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EventHandlers.trigger(:on_start_battle)
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# Generate trainers and their parties based on the arguments given
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foeTrainers = []
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foeItems = []
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@@ -394,7 +396,7 @@ def pbTrainerBattleCore(*args)
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trainer = pbLoadTrainer(arg[0], arg[1], arg[2])
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pbMissingTrainer(arg[0], arg[1], arg[2]) if !trainer
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return 0 if !trainer
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Events.onTrainerPartyLoad.trigger(nil, trainer)
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EventHandlers.trigger(:on_trainer_load, trainer)
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foeTrainers.push(trainer)
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foePartyStarts.push(foeParty.length)
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trainer.party.each { |pkmn| foeParty.push(pkmn) }
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@@ -495,7 +497,7 @@ def pbTrainerBattle(trainerID, trainerName, endSpeech = nil,
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trainer = pbLoadTrainer(trainerID, trainerName, trainerPartyID)
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pbMissingTrainer(trainerID, trainerName, trainerPartyID) if !trainer
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return false if !trainer
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Events.onTrainerPartyLoad.trigger(nil, trainer)
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EventHandlers.trigger(:on_trainer_load, trainer)
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# If there is exactly 1 other triggered trainer event, and this trainer has
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# 6 or fewer Pokémon, record this trainer for a double battle caused by the
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# other triggered trainer event
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@@ -580,34 +582,34 @@ def pbAfterBattle(decision, canLose)
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$player.party.each { |pkmn| pkmn.heal }
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(Graphics.frame_rate / 4).times { Graphics.update }
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end
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Events.onEndBattle.trigger(nil, decision, canLose)
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EventHandlers.trigger(:on_end_battle, decision, canLose)
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$game_player.straighten
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end
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Events.onEndBattle += proc { |_sender, e|
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decision = e[0]
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canLose = e[1]
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# Check for evolutions
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pbEvolutionCheck if Settings::CHECK_EVOLUTION_AFTER_ALL_BATTLES ||
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(decision != 2 && decision != 5) # not a loss or a draw
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$game_temp.party_levels_before_battle = nil
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$game_temp.party_critical_hits_dealt = nil
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$game_temp.party_direct_damage_taken = nil
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# Check for blacking out or gaining Pickup/Huney Gather items
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case decision
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when 1, 4 # Win, capture
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$player.pokemon_party.each do |pkmn|
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pbPickup(pkmn)
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pbHoneyGather(pkmn)
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EventHandlers.add(:on_end_battle, :evolve_and_black_out,
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proc { |decision, canLose|
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# Check for evolutions
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pbEvolutionCheck if Settings::CHECK_EVOLUTION_AFTER_ALL_BATTLES ||
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(decision != 2 && decision != 5) # not a loss or a draw
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$game_temp.party_levels_before_battle = nil
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$game_temp.party_critical_hits_dealt = nil
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$game_temp.party_direct_damage_taken = nil
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# Check for blacking out or gaining Pickup/Huney Gather items
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case decision
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when 1, 4 # Win, capture
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$player.pokemon_party.each do |pkmn|
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pbPickup(pkmn)
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pbHoneyGather(pkmn)
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end
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when 2, 5 # Lose, draw
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if !canLose
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$game_system.bgm_unpause
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$game_system.bgs_unpause
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pbStartOver
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end
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end
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when 2, 5 # Lose, draw
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if !canLose
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$game_system.bgm_unpause
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$game_system.bgs_unpause
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pbStartOver
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end
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end
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}
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}
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)
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def pbEvolutionCheck
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$player.party.each_with_index do |pkmn, i|
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@@ -446,7 +446,7 @@ def pbGenerateWildPokemon(species, level, isRoamer = false)
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end
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end
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# Trigger events that may alter the generated Pokémon further
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Events.onWildPokemonCreate.trigger(nil, genwildpoke)
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EventHandlers.trigger(:on_wild_pokemon_created, genwildpoke)
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return genwildpoke
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end
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@@ -455,11 +455,11 @@ end
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def pbEncounter(enc_type)
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$game_temp.encounter_type = enc_type
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encounter1 = $PokemonEncounters.choose_wild_pokemon(enc_type)
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encounter1 = EncounterModifier.trigger(encounter1)
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EventHandlers.trigger(:on_wild_species_chosen, encounter1)
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return false if !encounter1
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if $PokemonEncounters.have_double_wild_battle?
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encounter2 = $PokemonEncounters.choose_wild_pokemon(enc_type)
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encounter2 = EncounterModifier.trigger(encounter2)
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EventHandlers.trigger(:on_wild_species_chosen, encounter2)
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return false if !encounter2
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pbDoubleWildBattle(encounter1[0], encounter1[1], encounter2[0], encounter2[1])
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else
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@@ -467,6 +467,5 @@ def pbEncounter(enc_type)
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end
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$game_temp.encounter_type = nil
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$game_temp.force_single_battle = false
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EncounterModifier.triggerEncounterEnd
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return true
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end
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@@ -6,35 +6,36 @@
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################################################################################
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# Make all wild Pokémon shiny while a certain Switch is ON (see Settings).
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Events.onWildPokemonCreate += proc { |_sender, e|
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pkmn = e[0]
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if $game_switches[Settings::SHINY_WILD_POKEMON_SWITCH]
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pkmn.shiny = true
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end
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}
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EventHandlers.add(:on_wild_pokemon_created, :make_shiny_switch,
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proc { |pkmn|
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pkmn.shiny = true if $game_switches[Settings::SHINY_WILD_POKEMON_SWITCH]
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}
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)
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# Used in the random dungeon map. Makes the levels of all wild Pokémon in that
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# Used in the random dungeon map. Makes the levels of all wild Pokémon in that
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# map depend on the levels of Pokémon in the player's party.
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# This is a simple method, and can/should be modified to account for evolutions
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# and other such details. Of course, you don't HAVE to use this code.
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Events.onWildPokemonCreate += proc { |_sender, e|
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pkmn = e[0]
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if $game_map.map_id == 51
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EventHandlers.add(:on_wild_pokemon_created, :level_depends_on_party,
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proc { |pkmn|
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next if $game_map.map_id != 51
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new_level = pbBalancedLevel($player.party) - 4 + rand(5) # For variety
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new_level = new_level.clamp(1, GameData::GrowthRate.max_level)
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pkmn.level = new_level
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pkmn.calc_stats
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pkmn.reset_moves
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end
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}
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}
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)
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# This is the basis of a trainer modifier. It works both for trainers loaded
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# when you battle them, and for partner trainers when they are registered.
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# Note that you can only modify a partner trainer's Pokémon, and not the trainer
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# themselves nor their items this way, as those are generated from scratch
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# before each battle.
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#Events.onTrainerPartyLoad += proc { |_sender, trainer|
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# if trainer # An NPCTrainer object containing party/items/lose text, etc.
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# YOUR CODE HERE
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# end
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#}
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#EventHandlers.trigger(:on_trainer_load, :put_a_name_here,
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# proc { |trainer|
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# if trainer # An NPCTrainer object containing party/items/lose text, etc.
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# YOUR CODE HERE
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# end
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# }
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#)
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@@ -93,16 +93,17 @@ end
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# When the player moves to a new map (with a different name), make all roaming
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# Pokémon roam.
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Events.onMapChange += proc { |_sender, e|
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oldMapID = e[0]
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# Get and compare map names
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mapInfos = pbLoadMapInfos
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next if mapInfos && oldMapID > 0 && mapInfos[oldMapID] &&
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mapInfos[oldMapID].name && $game_map.name == mapInfos[oldMapID].name
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# Make roaming Pokémon roam
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pbRoamPokemon
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$PokemonGlobal.roamedAlready = false
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}
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EventHandlers.add(:on_enter_map, :move_roaming_pokemon,
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proc { |old_map_id|
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# Get and compare map names
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mapInfos = pbLoadMapInfos
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next if mapInfos && old_map_id > 0 && mapInfos[old_map_id] &&
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mapInfos[old_map_id].name && $game_map.name == mapInfos[old_map_id].name
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# Make roaming Pokémon roam
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pbRoamPokemon
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$PokemonGlobal.roamedAlready = false
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}
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)
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@@ -135,64 +136,69 @@ def pbRoamingMethodAllowed(roamer_method)
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return false
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end
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EncounterModifier.register(proc { |encounter|
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$game_temp.roamer_index_for_encounter = nil
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next nil if !encounter
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# Give the regular encounter if encountering a roaming Pokémon isn't possible
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next encounter if $PokemonGlobal.roamedAlready
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next encounter if $PokemonGlobal.partner
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next encounter if $game_temp.poke_radar_data
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next encounter if rand(100) < 75 # 25% chance of encountering a roaming Pokémon
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# Look at each roaming Pokémon in turn and decide whether it's possible to
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# encounter it
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currentRegion = pbGetCurrentRegion
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currentMapName = $game_map.name
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possible_roamers = []
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Settings::ROAMING_SPECIES.each_with_index do |data, i|
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# data = [species, level, Game Switch, roamer method, battle BGM, area maps hash]
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next if !GameData::Species.exists?(data[0])
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next if data[2] > 0 && !$game_switches[data[2]] # Isn't roaming
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next if $PokemonGlobal.roamPokemon[i] == true # Roaming Pokémon has been caught
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# Get the roamer's current map
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roamerMap = $PokemonGlobal.roamPosition[i]
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if !roamerMap
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mapIDs = pbRoamingAreas(i).keys # Hash of area patrolled by the roaming Pokémon
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next if !mapIDs || mapIDs.length == 0 # No roaming area defined somehow
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roamerMap = mapIDs[rand(mapIDs.length)]
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$PokemonGlobal.roamPosition[i] = roamerMap
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EventHandlers.add(:on_wild_species_chosen, :roaming_pokemon,
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proc { |encounter|
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$game_temp.roamer_index_for_encounter = nil
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next if !encounter
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# Give the regular encounter if encountering a roaming Pokémon isn't possible
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next if $PokemonGlobal.roamedAlready
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next if $PokemonGlobal.partner
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next if $game_temp.poke_radar_data
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next if rand(100) < 75 # 25% chance of encountering a roaming Pokémon
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# Look at each roaming Pokémon in turn and decide whether it's possible to
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# encounter it
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currentRegion = pbGetCurrentRegion
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currentMapName = $game_map.name
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possible_roamers = []
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Settings::ROAMING_SPECIES.each_with_index do |data, i|
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# data = [species, level, Game Switch, roamer method, battle BGM, area maps hash]
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next if !GameData::Species.exists?(data[0])
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next if data[2] > 0 && !$game_switches[data[2]] # Isn't roaming
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next if $PokemonGlobal.roamPokemon[i] == true # Roaming Pokémon has been caught
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# Get the roamer's current map
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roamerMap = $PokemonGlobal.roamPosition[i]
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if !roamerMap
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mapIDs = pbRoamingAreas(i).keys # Hash of area patrolled by the roaming Pokémon
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next if !mapIDs || mapIDs.length == 0 # No roaming area defined somehow
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roamerMap = mapIDs[rand(mapIDs.length)]
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$PokemonGlobal.roamPosition[i] = roamerMap
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end
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# If roamer isn't on the current map, check if it's on a map with the same
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# name and in the same region
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if roamerMap != $game_map.map_id
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map_metadata = GameData::MapMetadata.try_get(roamerMap)
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next if !map_metadata || !map_metadata.town_map_position ||
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map_metadata.town_map_position[0] != currentRegion
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next if pbGetMapNameFromId(roamerMap) != currentMapName
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end
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# Check whether the roamer's roamer method is currently possible
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next if !pbRoamingMethodAllowed(data[3])
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# Add this roaming Pokémon to the list of possible roaming Pokémon to encounter
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possible_roamers.push([i, data[0], data[1], data[4]]) # [i, species, level, BGM]
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end
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# If roamer isn't on the current map, check if it's on a map with the same
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# name and in the same region
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if roamerMap != $game_map.map_id
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map_metadata = GameData::MapMetadata.try_get(roamerMap)
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next if !map_metadata || !map_metadata.town_map_position ||
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map_metadata.town_map_position[0] != currentRegion
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next if pbGetMapNameFromId(roamerMap) != currentMapName
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end
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# Check whether the roamer's roamer method is currently possible
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next if !pbRoamingMethodAllowed(data[3])
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# Add this roaming Pokémon to the list of possible roaming Pokémon to encounter
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possible_roamers.push([i, data[0], data[1], data[4]]) # [i, species, level, BGM]
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end
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# No encounterable roaming Pokémon were found, just have the regular encounter
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next encounter if possible_roamers.length == 0
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# Pick a roaming Pokémon to encounter out of those available
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roamer = possible_roamers[rand(possible_roamers.length)]
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$PokemonGlobal.roamEncounter = roamer
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$game_temp.roamer_index_for_encounter = roamer[0]
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$PokemonGlobal.nextBattleBGM = roamer[3] if roamer[3] && !roamer[3].empty?
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$game_temp.force_single_battle = true
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next [roamer[1], roamer[2]] # Species, level
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})
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# No encounterable roaming Pokémon were found, just have the regular encounter
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next if possible_roamers.length == 0
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# Pick a roaming Pokémon to encounter out of those available
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roamer = possible_roamers.sample
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$PokemonGlobal.roamEncounter = roamer
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$game_temp.roamer_index_for_encounter = roamer[0]
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$PokemonGlobal.nextBattleBGM = roamer[3] if roamer[3] && !roamer[3].empty?
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$game_temp.force_single_battle = true
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encounter[0] = roamer[1] # Species
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encounter[1] = roamer[2] # Level
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}
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)
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Events.onWildBattleOverride += proc { |_sender, e|
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species = e[0]
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level = e[1]
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handled = e[2]
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next if handled[0] != nil
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next if !$PokemonGlobal.roamEncounter || $game_temp.roamer_index_for_encounter.nil?
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handled[0] = pbRoamingPokemonBattle(species, level)
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}
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EventHandlers.add(:on_calling_wild_battle, :roaming_pokemon,
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proc { |species, level, handled|
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# handled is an array: [nil]. If [true] or [false], the battle has already
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# been overridden (the boolean is its outcome), so don't do anything that
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# would override it again
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next if !handled[0].nil?
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next if !$PokemonGlobal.roamEncounter || $game_temp.roamer_index_for_encounter.nil?
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handled[0] = pbRoamingPokemonBattle(species, level)
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}
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)
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def pbRoamingPokemonBattle(species, level)
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# Get the roaming Pokémon to encounter; generate it based on the species and
|
||||
@@ -214,12 +220,9 @@ def pbRoamingPokemonBattle(species, level)
|
||||
end
|
||||
$PokemonGlobal.roamEncounter = nil
|
||||
$PokemonGlobal.roamedAlready = true
|
||||
$game_temp.roamer_index_for_encounter = nil
|
||||
# Used by the Poké Radar to update/break the chain
|
||||
Events.onWildBattleEnd.trigger(nil, species, level, decision)
|
||||
EventHandlers.trigger(:on_wild_battle_end, species, level, decision)
|
||||
# Return false if the player lost or drew the battle, and true if any other result
|
||||
return (decision != 2 && decision != 5)
|
||||
end
|
||||
|
||||
EncounterModifier.registerEncounterEnd(proc {
|
||||
$game_temp.roamer_index_for_encounter = nil
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user