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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 14:14:59 +00:00
Renames $Trainer to $player
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@@ -62,32 +62,32 @@ def get_current_outfit_position(currentOutfit_id, available_outfits)
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end
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def setHairColor(hue_shift)
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$Trainer.hair_color = hue_shift
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$player.hair_color = hue_shift
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refreshPlayerOutfit()
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end
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def shiftHatColor(incr,secondary_hat=false)
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if secondary_hat
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$Trainer.hat2_color = 0 if !$Trainer.hat2_color
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$Trainer.hat2_color += incr
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$player.hat2_color = 0 if !$player.hat2_color
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$player.hat2_color += incr
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else
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$Trainer.hat_color = 0 if !$Trainer.hat_color
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$Trainer.hat_color += incr
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$player.hat_color = 0 if !$player.hat_color
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$player.hat_color += incr
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end
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refreshPlayerOutfit()
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end
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def shiftClothesColor(incr)
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$Trainer.clothes_color = 0 if !$Trainer.clothes_color
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$Trainer.clothes_color += incr
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$player.clothes_color = 0 if !$player.clothes_color
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$player.clothes_color += incr
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refreshPlayerOutfit()
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end
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def shiftHairColor(incr)
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$Trainer.hair_color = 0 if !$Trainer.hair_color
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$Trainer.hair_color += incr
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echoln "Hair color: #{$Trainer.hair_color}"
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$player.hair_color = 0 if !$player.hair_color
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$player.hair_color += incr
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echoln "Hair color: #{$player.hair_color}"
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refreshPlayerOutfit()
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end
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@@ -101,11 +101,11 @@ def pbLoadOutfitBitmap(outfitFileName)
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end
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def setOutfit(outfit_id)
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$Trainer.clothes = outfit_id
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$player.clothes = outfit_id
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end
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def setHat(hat_id)
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$Trainer.hat = hat_id
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$player.hat = hat_id
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end
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def getEasterEggHeldItem()
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@@ -134,7 +134,7 @@ end
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def getCurrentPokeball(allowEasterEgg=true)
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otherItem = getEasterEggHeldItem() if allowEasterEgg
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return otherItem if otherItem
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firstPokemon = $Trainer.party[0]
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firstPokemon = $player.party[0]
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return firstPokemon.poke_ball if firstPokemon
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return nil
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end
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@@ -152,19 +152,19 @@ def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil,
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skin_tone_id = nil, hair_color = nil, hat_color = nil, clothes_color = nil,
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hat2_color = nil)
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clothes_id = $Trainer.clothes if !clothes_id
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hat_id = $Trainer.hat if !hat_id
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hat2_id = $Trainer.hat2 if !hat2_id
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clothes_id = $player.clothes if !clothes_id
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hat_id = $player.hat if !hat_id
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hat2_id = $player.hat2 if !hat2_id
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hair_id = $Trainer.hair if !hair_id
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skin_tone_id = $Trainer.skin_tone if !skin_tone_id
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hair_color = $Trainer.hair_color if !hair_color
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hat_color = $Trainer.hat_color if !hat_color
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hat2_color = $Trainer.hat2_color if !hat2_color
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clothes_color = $Trainer.clothes_color if !clothes_color
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hair_id = $player.hair if !hair_id
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skin_tone_id = $player.skin_tone if !skin_tone_id
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hair_color = $player.hair_color if !hair_color
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hat_color = $player.hat_color if !hat_color
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hat2_color = $player.hat2_color if !hat2_color
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clothes_color = $player.clothes_color if !clothes_color
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hairFilename = getTrainerSpriteHairFilename(hair_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER + "/hair_trainer_{1}", $Trainer.hair)
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outfitFilename = getTrainerSpriteOutfitFilename(clothes_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER + "/clothes_trainer_{1}", $Trainer.clothes)
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hairFilename = getTrainerSpriteHairFilename(hair_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER + "/hair_trainer_{1}", $player.hair)
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outfitFilename = getTrainerSpriteOutfitFilename(clothes_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER + "/clothes_trainer_{1}", $player.clothes)
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hatFilename = getTrainerSpriteHatFilename(hat_id)
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hat2Filename = getTrainerSpriteHatFilename(hat2_id)
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