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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 06:04:59 +00:00
Renames $Trainer to $player
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@@ -13,7 +13,7 @@ def obtainHat(outfit_id,secondary=false)
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pbMessage(_INTL("The hat #{outfit_id} is invalid."))
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return
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end
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$Trainer.unlocked_hats << outfit_id if !$Trainer.unlocked_hats.include?(outfit_id)
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$player.unlocked_hats << outfit_id if !$player.unlocked_hats.include?(outfit_id)
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obtainOutfitMessage(outfit)
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if pbConfirmMessage("Would you like to put it on right now?")
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putOnHat(outfit_id, false, false) if !secondary
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@@ -31,7 +31,7 @@ def obtainClothes(outfit_id)
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return
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end
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return if !outfit
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$Trainer.unlocked_clothes << outfit_id if !$Trainer.unlocked_clothes.include?(outfit_id)
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$player.unlocked_clothes << outfit_id if !$player.unlocked_clothes.include?(outfit_id)
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obtainOutfitMessage(outfit)
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if pbConfirmMessage("Would you like to put it on right now?")
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putOnClothes(outfit_id)
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@@ -50,16 +50,16 @@ def obtainNewHairstyle(full_outfit_id)
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end
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def putOnClothes(outfit_id, silent = false)
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$Trainer.dyed_clothes= {} if ! $Trainer.dyed_clothes
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$Trainer.last_worn_outfit = $Trainer.clothes
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$player.dyed_clothes= {} if ! $player.dyed_clothes
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$player.last_worn_outfit = $player.clothes
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outfit = get_clothes_by_id(outfit_id)
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$Trainer.clothes = outfit_id
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$player.clothes = outfit_id
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dye_color = $Trainer.dyed_clothes[outfit_id]
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dye_color = $player.dyed_clothes[outfit_id]
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if dye_color
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$Trainer.clothes_color = dye_color
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$player.clothes_color = dye_color
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else
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$Trainer.clothes_color = nil
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$player.clothes_color = nil
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end
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$game_map.update
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@@ -68,19 +68,19 @@ def putOnClothes(outfit_id, silent = false)
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end
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def putOnHat(outfit_id, silent = false, is_secondary=false)
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$Trainer.dyed_hats= {} if ! $Trainer.dyed_hats
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$Trainer.set_last_worn_hat($Trainer.hat,is_secondary)
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$player.dyed_hats= {} if ! $player.dyed_hats
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$player.set_last_worn_hat($player.hat,is_secondary)
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outfit = get_hat_by_id(outfit_id)
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$Trainer.set_hat(outfit_id,is_secondary)
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$player.set_hat(outfit_id,is_secondary)
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dye_color = $Trainer.dyed_hats[outfit_id]
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dye_color = $player.dyed_hats[outfit_id]
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if dye_color
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$Trainer.hat_color = dye_color if !is_secondary
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$Trainer.hat2_color = dye_color if is_secondary
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$player.hat_color = dye_color if !is_secondary
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$player.hat2_color = dye_color if is_secondary
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else
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$Trainer.hat_color = nil if !is_secondary
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$Trainer.hat2_color = nil if is_secondary
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$player.hat_color = nil if !is_secondary
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$player.hat2_color = nil if is_secondary
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end
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$game_map.refreshPlayerOutfit()
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@@ -91,7 +91,7 @@ end
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def putOnHairFullId(full_outfit_id)
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outfit_id = getSplitHairFilenameAndVersionFromID(full_outfit_id)[1]
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outfit = get_hair_by_id(outfit_id)
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$Trainer.hair = full_outfit_id
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$player.hair = full_outfit_id
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$game_map.update
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refreshPlayerOutfit()
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putOnOutfitMessage(outfit)
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@@ -101,7 +101,7 @@ def putOnHair(outfit_id, version)
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full_id = getFullHairId(outfit_id, version)
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putOnHairFullId(full_id)
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#outfit = get_hair_by_id(outfit_id)
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#$Trainer.hair =
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#$player.hair =
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#putOnOutfitMessage(outfit)
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end
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@@ -173,15 +173,15 @@ def findLastHairVersion(hairId)
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end
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def isWearingClothes(outfitId)
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return $Trainer.clothes == outfitId
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return $player.clothes == outfitId
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end
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def isWearingHat(outfitId)
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return $Trainer.hat == outfitId || $Trainer.hat2 == outfitId
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return $player.hat == outfitId || $player.hat2 == outfitId
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end
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def isWearingHairstyle(outfitId, version = nil)
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current_hair_split_id = getSplitHairFilenameAndVersionFromID($Trainer.hair)
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current_hair_split_id = getSplitHairFilenameAndVersionFromID($player.hair)
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current_id = current_hair_split_id.length >= 1 ? current_hair_split_id[1] : nil
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current_version = current_hair_split_id[0]
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if version
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@@ -209,11 +209,11 @@ def getDefaultClothes()
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end
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def hasClothes?(outfit_id)
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return $Trainer.unlocked_clothes.include?(outfit_id)
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return $player.unlocked_clothes.include?(outfit_id)
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end
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def hasHat?(outfit_id)
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return $Trainer.unlocked_hats.include?(outfit_id)
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return $player.unlocked_hats.include?(outfit_id)
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end
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def getOutfitForPokemon(pokemonSpecies)
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@@ -249,16 +249,16 @@ def getOutfitForPokemon(pokemonSpecies)
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end
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def hatUnlocked?(hatId)
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return $Trainer.unlocked_hats.include?(hatId)
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return $player.unlocked_hats.include?(hatId)
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end
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def export_current_outfit()
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skinTone = $Trainer.skin_tone ? $Trainer.skin_tone : 0
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hat = $Trainer.hat ? $Trainer.hat : "nil"
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hair_color = $Trainer.hair_color || 0
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clothes_color = $Trainer.clothes_color || 0
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hat_color = $Trainer.hat_color || 0
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exportedString = "TrainerAppearance.new(#{skinTone},\"#{hat}\",\"#{$Trainer.clothes}\",\"#{$Trainer.hair}\",#{hair_color},#{clothes_color},#{hat_color})"
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skinTone = $player.skin_tone ? $player.skin_tone : 0
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hat = $player.hat ? $player.hat : "nil"
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hair_color = $player.hair_color || 0
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clothes_color = $player.clothes_color || 0
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hat_color = $player.hat_color || 0
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exportedString = "TrainerAppearance.new(#{skinTone},\"#{hat}\",\"#{$player.clothes}\",\"#{$player.hair}\",#{hair_color},#{clothes_color},#{hat_color})"
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Input.clipboard = exportedString
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end
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@@ -287,30 +287,30 @@ def setEventAppearance(event_id, trainerAppearance)
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end
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def getPlayerAppearance()
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return TrainerAppearance.new($Trainer.skin_tone,$Trainer.hat,$Trainer.clothes, $Trainer.hair,
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$Trainer.hair_color, $Trainer.clothes_color, $Trainer.hat_color)
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return TrainerAppearance.new($player.skin_tone,$player.hat,$player.clothes, $player.hair,
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$player.hair_color, $player.clothes_color, $player.hat_color)
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end
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def randomizePlayerOutfitUnlocked()
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$Trainer.hat = $Trainer.unlocked_hats.sample
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$Trainer.hat2 = $Trainer.unlocked_hats.sample
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$Trainer.clothes = $Trainer.unlocked_clothes.sample
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$player.hat = $player.unlocked_hats.sample
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$player.hat2 = $player.unlocked_hats.sample
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$player.clothes = $player.unlocked_clothes.sample
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dye_hat = rand(2)==0
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dye_hat2 = rand(2)==0
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dye_clothes = rand(2)==0
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dye_hair = rand(2)==0
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$Trainer.hat2 = nil if rand(3)==0
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$player.hat2 = nil if rand(3)==0
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$Trainer.hat_color = dye_hat ? rand(255) : 0
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$Trainer.hat2_color = dye_hat2 ? rand(255) : 0
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$player.hat_color = dye_hat ? rand(255) : 0
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$player.hat2_color = dye_hat2 ? rand(255) : 0
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$Trainer.clothes_color = dye_clothes ? rand(255) : 0
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$Trainer.hair_color = dye_hair ? rand(255) : 0
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$player.clothes_color = dye_clothes ? rand(255) : 0
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$player.hair_color = dye_hair ? rand(255) : 0
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hair_id = $PokemonGlobal.hairstyles_data.keys.sample
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hair_color = [1,2,3,4].sample
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$Trainer.hair = getFullHairId(hair_id,hair_color)
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$player.hair = getFullHairId(hair_id,hair_color)
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end
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@@ -389,21 +389,21 @@ def get_random_appearance()
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end
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def randomizePlayerOutfit()
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$Trainer.hat = $PokemonGlobal.hats_data.keys.sample
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$Trainer.hat2 = $PokemonGlobal.hats_data.keys.sample
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$Trainer.hat2 = nil if(rand(3)==0)
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$player.hat = $PokemonGlobal.hats_data.keys.sample
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$player.hat2 = $PokemonGlobal.hats_data.keys.sample
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$player.hat2 = nil if(rand(3)==0)
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$Trainer.clothes = $PokemonGlobal.clothes_data.keys.sample
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$Trainer.hat_color = rand(2)==0 ? rand(255) : 0
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$Trainer.hat2_color = rand(2)==0 ? rand(255) : 0
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$player.clothes = $PokemonGlobal.clothes_data.keys.sample
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$player.hat_color = rand(2)==0 ? rand(255) : 0
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$player.hat2_color = rand(2)==0 ? rand(255) : 0
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$Trainer.clothes_color = rand(2)==0 ? rand(255) : 0
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$Trainer.hair_color = rand(2)==0 ? rand(255) : 0
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$player.clothes_color = rand(2)==0 ? rand(255) : 0
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$player.hair_color = rand(2)==0 ? rand(255) : 0
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hair_id = $PokemonGlobal.hairstyles_data.keys.sample
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hair_color = [1,2,3,4].sample
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$Trainer.skin_tone = [1,2,3,4,5,6].sample
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$Trainer.hair = getFullHairId(hair_id,hair_color)
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$player.skin_tone = [1,2,3,4,5,6].sample
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$player.hair = getFullHairId(hair_id,hair_color)
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end
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