More revamping and rearranging

This commit is contained in:
Maruno17
2021-01-23 20:44:07 +00:00
parent 8a89ef1220
commit 7de034957b
38 changed files with 674 additions and 661 deletions

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module MultipleForms
@@formSpecies = SpeciesHandlerHash.new
def self.copy(sym,*syms)
@@formSpecies.copy(sym,*syms)
end
def self.register(sym,hash)
@@formSpecies.add(sym,hash)
end
def self.registerIf(cond,hash)
@@formSpecies.addIf(cond,hash)
end
def self.hasFunction?(pkmn,func)
spec = (pkmn.is_a?(Pokemon)) ? pkmn.species : pkmn
sp = @@formSpecies[spec]
return sp && sp[func]
end
def self.getFunction(pkmn,func)
spec = (pkmn.is_a?(Pokemon)) ? pkmn.species : pkmn
sp = @@formSpecies[spec]
return (sp && sp[func]) ? sp[func] : nil
end
def self.call(func,pkmn,*args)
sp = @@formSpecies[pkmn.species]
return nil if !sp || !sp[func]
return sp[func].call(pkmn,*args)
end
end
def drawSpot(bitmap,spotpattern,x,y,red,green,blue)
height = spotpattern.length
width = spotpattern[0].length
for yy in 0...height
spot = spotpattern[yy]
for xx in 0...width
if spot[xx]==1
xOrg = (x+xx)<<1
yOrg = (y+yy)<<1
color = bitmap.get_pixel(xOrg,yOrg)
r = color.red+red
g = color.green+green
b = color.blue+blue
color.red = [[r,0].max,255].min
color.green = [[g,0].max,255].min
color.blue = [[b,0].max,255].min
bitmap.set_pixel(xOrg,yOrg,color)
bitmap.set_pixel(xOrg+1,yOrg,color)
bitmap.set_pixel(xOrg,yOrg+1,color)
bitmap.set_pixel(xOrg+1,yOrg+1,color)
end
end
end
end
def pbSpindaSpots(pkmn,bitmap)
spot1 = [
[0,0,1,1,1,1,0,0],
[0,1,1,1,1,1,1,0],
[1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1],
[0,1,1,1,1,1,1,0],
[0,0,1,1,1,1,0,0]
]
spot2 = [
[0,0,1,1,1,0,0],
[0,1,1,1,1,1,0],
[1,1,1,1,1,1,1],
[1,1,1,1,1,1,1],
[1,1,1,1,1,1,1],
[1,1,1,1,1,1,1],
[1,1,1,1,1,1,1],
[0,1,1,1,1,1,0],
[0,0,1,1,1,0,0]
]
spot3 = [
[0,0,0,0,0,1,1,1,1,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,0,0,0],
[0,0,1,1,1,1,1,1,1,1,1,0,0],
[0,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,0],
[1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1],
[0,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,0],
[0,0,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,1,1,1,0,0,0,0,0]
]
spot4 = [
[0,0,0,0,1,1,1,0,0,0,0,0],
[0,0,1,1,1,1,1,1,1,0,0,0],
[0,1,1,1,1,1,1,1,1,1,0,0],
[0,1,1,1,1,1,1,1,1,1,1,0],
[1,1,1,1,1,1,1,1,1,1,1,0],
[1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,0],
[0,0,1,1,1,1,1,1,1,1,0,0],
[0,0,0,0,1,1,1,1,1,0,0,0]
]
id = pkmn.personalID
h = (id>>28)&15
g = (id>>24)&15
f = (id>>20)&15
e = (id>>16)&15
d = (id>>12)&15
c = (id>>8)&15
b = (id>>4)&15
a = (id)&15
if pkmn.shiny?
drawSpot(bitmap,spot1,b+33,a+25,-75,-10,-150)
drawSpot(bitmap,spot2,d+21,c+24,-75,-10,-150)
drawSpot(bitmap,spot3,f+39,e+7,-75,-10,-150)
drawSpot(bitmap,spot4,h+15,g+6,-75,-10,-150)
else
drawSpot(bitmap,spot1,b+33,a+25,0,-115,-75)
drawSpot(bitmap,spot2,d+21,c+24,0,-115,-75)
drawSpot(bitmap,spot3,f+39,e+7,0,-115,-75)
drawSpot(bitmap,spot4,h+15,g+6,0,-115,-75)
end
end
#===============================================================================
# Regular form differences
#===============================================================================
MultipleForms.register(:UNOWN,{
"getFormOnCreation" => proc { |pkmn|
next rand(28)
}
})
MultipleForms.register(:SPINDA,{
"alterBitmap" => proc { |pkmn,bitmap|
pbSpindaSpots(pkmn,bitmap)
}
})
MultipleForms.register(:CASTFORM,{
"getFormOnLeavingBattle" => proc { |pkmn,battle,usedInBattle,endBattle|
next 0
}
})
MultipleForms.register(:GROUDON,{
"getPrimalForm" => proc { |pkmn|
next 1 if pkmn.hasItem?(:REDORB)
next
}
})
MultipleForms.register(:KYOGRE,{
"getPrimalForm" => proc { |pkmn|
next 1 if pkmn.hasItem?(:BLUEORB)
next
}
})
MultipleForms.register(:BURMY,{
"getFormOnCreation" => proc { |pkmn|
case pbGetEnvironment
when PBEnvironment::Rock, PBEnvironment::Sand, PBEnvironment::Cave
next 1 # Sandy Cloak
when PBEnvironment::None
next 2 # Trash Cloak
else
next 0 # Plant Cloak
end
},
"getFormOnLeavingBattle" => proc { |pkmn,battle,usedInBattle,endBattle|
next if !endBattle || !usedInBattle
case battle.environment
when PBEnvironment::Rock, PBEnvironment::Sand, PBEnvironment::Cave
next 1 # Sandy Cloak
when PBEnvironment::None
next 2 # Trash Cloak
else
next 0 # Plant Cloak
end
}
})
MultipleForms.register(:WORMADAM,{
"getFormOnCreation" => proc { |pkmn|
case pbGetEnvironment
when PBEnvironment::Rock, PBEnvironment::Sand, PBEnvironment::Cave
next 1 # Sandy Cloak
when PBEnvironment::None
next 2 # Trash Cloak
else
next 0 # Plant Cloak
end
}
})
MultipleForms.register(:CHERRIM,{
"getFormOnLeavingBattle" => proc { |pkmn,battle,usedInBattle,endBattle|
next 0
}
})
MultipleForms.register(:ROTOM,{
"onSetForm" => proc { |pkmn, form, oldForm|
form_moves = [
:OVERHEAT, # Heat, Microwave
:HYDROPUMP, # Wash, Washing Machine
:BLIZZARD, # Frost, Refrigerator
:AIRSLASH, # Fan
:LEAFSTORM # Mow, Lawnmower
]
move_index = -1
pkmn.moves.each_with_index do |move, i|
next if !form_moves.any? { |m| move == m }
move_index = i
break
end
if form == 0
# Turned back into the base form; forget form-specific moves
if move_index >= 0
move_name = pkmn.moves[move_index].name
pkmn.forget_move_at_index(move_index)
pbMessage(_INTL("{1} forgot {2}...", pkmn.name, move_name))
pkmn.learn_move(:THUNDERSHOCK) if pkmn.numMoves == 0
end
else
# Turned into an alternate form; try learning that form's unique move
new_move_id = form_moves[form - 1]
if move_index >= 0
# Knows another form's unique move; replace it
old_move_name = pkmn.moves[move_index].name
if GameData::Move.exists?(new_move_id)
pkmn.moves[move_index].id = new_move_id
new_move_name = pkmn.moves[move_index].name
pbMessage(_INTL("1,\\wt[16] 2, and\\wt[16]...\\wt[16] ...\\wt[16] ... Ta-da!\\se[Battle ball drop]\1"))
pbMessage(_INTL("{1} forgot how to use {2}.\\nAnd...\1", pkmn.name, old_move_name))
pbMessage(_INTL("\\se[]{1} learned {2}!\\se[Pkmn move learnt]", pkmn.name, new_move_name))
else
pkmn.forget_move_at_index(move_index)
pbMessage(_INTL("{1} forgot {2}...", pkmn.name, old_move_name))
pkmn.learn_move(:THUNDERSHOCK) if pkmn.numMoves == 0
end
else
# Just try to learn this form's unique move
pbLearnMove(pkmn, new_move_id, true)
end
end
}
})
MultipleForms.register(:GIRATINA,{
"getForm" => proc { |pkmn|
maps = [49,50,51,72,73] # Map IDs for Origin Forme
if pkmn.hasItem?(:GRISEOUSORB) || maps.include?($game_map.map_id)
next 1
end
next 0
}
})
MultipleForms.register(:SHAYMIN,{
"getForm" => proc { |pkmn|
next 0 if pkmn.fainted? || pkmn.status==PBStatuses::FROZEN ||
PBDayNight.isNight?
}
})
MultipleForms.register(:ARCEUS,{
"getForm" => proc { |pkmn|
next nil if !pkmn.hasAbility?(:MULTITYPE)
typeArray = {
1 => [:FISTPLATE, :FIGHTINIUMZ],
2 => [:SKYPLATE, :FLYINIUMZ],
3 => [:TOXICPLATE, :POISONIUMZ],
4 => [:EARTHPLATE, :GROUNDIUMZ],
5 => [:STONEPLATE, :ROCKIUMZ],
6 => [:INSECTPLATE, :BUGINIUMZ],
7 => [:SPOOKYPLATE, :GHOSTIUMZ],
8 => [:IRONPLATE, :STEELIUMZ],
10 => [:FLAMEPLATE, :FIRIUMZ],
11 => [:SPLASHPLATE, :WATERIUMZ],
12 => [:MEADOWPLATE, :GRASSIUMZ],
13 => [:ZAPPLATE, :ELECTRIUMZ],
14 => [:MINDPLATE, :PSYCHIUMZ],
15 => [:ICICLEPLATE, :ICIUMZ],
16 => [:DRACOPLATE, :DRAGONIUMZ],
17 => [:DREADPLATE, :DARKINIUMZ],
18 => [:PIXIEPLATE, :FAIRIUMZ]
}
ret = 0
typeArray.each do |f, items|
for item in items
next if !pkmn.hasItem?(item)
ret = f
break
end
break if ret > 0
end
next ret
}
})
MultipleForms.register(:BASCULIN,{
"getFormOnCreation" => proc { |pkmn|
next rand(2)
}
})
MultipleForms.register(:DARMANITAN,{
"getFormOnLeavingBattle" => proc { |pkmn,battle,usedInBattle,endBattle|
next 0
}
})
MultipleForms.register(:DEERLING,{
"getForm" => proc { |pkmn|
next pbGetSeason
}
})
MultipleForms.copy(:DEERLING,:SAWSBUCK)
MultipleForms.register(:KYUREM,{
"getFormOnEnteringBattle" => proc { |pkmn,wild|
next pkmn.form+2 if pkmn.form==1 || pkmn.form==2
},
"getFormOnLeavingBattle" => proc { |pkmn,battle,usedInBattle,endBattle|
next pkmn.form-2 if pkmn.form>=3 # Fused forms stop glowing
},
"onSetForm" => proc { |pkmn, form, oldForm|
case form
when 0 # Normal
pkmn.moves.each do |move|
if [:ICEBURN, :FREEZESHOCK].include?(move.id)
move.id = :GLACIATE if GameData::Move.exists?(:GLACIATE)
end
if [:FUSIONFLARE, :FUSIONBOLT].include?(move.id)
move.id = :SCARYFACE if GameData::Move.exists?(:SCARYFACE)
end
end
when 1 # White
pkmn.moves.each do |move|
move.id = :ICEBURN if move == :GLACIATE && GameData::Move.exists?(:ICEBURN)
move.id = :FUSIONFLARE if move == :SCARYFACE && GameData::Move.exists?(:FUSIONFLARE)
end
when 2 # Black
pkmn.moves.each do |move|
move.id = :FREEZESHOCK if move == :GLACIATE && GameData::Move.exists?(:FREEZESHOCK)
move.id = :FUSIONBOLT if move == :SCARYFACE && GameData::Move.exists?(:FUSIONBOLT)
end
end
}
})
MultipleForms.register(:KELDEO,{
"getForm" => proc { |pkmn|
next 1 if pkmn.hasMove?(:SECRETSWORD) # Resolute Form
next 0 # Ordinary Form
}
})
MultipleForms.register(:MELOETTA,{
"getFormOnLeavingBattle" => proc { |pkmn,battle,usedInBattle,endBattle|
next 0
}
})
MultipleForms.register(:GENESECT,{
"getForm" => proc { |pkmn|
next 1 if pkmn.hasItem?(:SHOCKDRIVE)
next 2 if pkmn.hasItem?(:BURNDRIVE)
next 3 if pkmn.hasItem?(:CHILLDRIVE)
next 4 if pkmn.hasItem?(:DOUSEDRIVE)
next 0
}
})
MultipleForms.register(:GRENINJA,{
"getFormOnLeavingBattle" => proc { |pkmn,battle,usedInBattle,endBattle|
next 1 if pkmn.form == 2 && (pkmn.fainted? || endBattle)
}
})
MultipleForms.register(:SCATTERBUG,{
"getFormOnCreation" => proc { |pkmn|
next $Trainer.secretID%18
}
})
MultipleForms.copy(:SCATTERBUG,:SPEWPA,:VIVILLON)
MultipleForms.register(:FLABEBE,{
"getFormOnCreation" => proc { |pkmn|
next rand(5)
}
})
MultipleForms.copy(:FLABEBE,:FLOETTE,:FLORGES)
MultipleForms.register(:FURFROU,{
"getForm" => proc { |pkmn|
if !pkmn.time_form_set ||
pbGetTimeNow.to_i > pkmn.time_form_set.to_i + 60 * 60 * 24 * 5 # 5 days
next 0
end
},
"onSetForm" => proc { |pkmn,form,oldForm|
pkmn.time_form_set = (form > 0) ? pbGetTimeNow.to_i : nil
}
})
MultipleForms.register(:ESPURR,{
"getForm" => proc { |pkmn|
next pkmn.gender
}
})
MultipleForms.copy(:ESPURR,:MEOWSTIC)
MultipleForms.register(:AEGISLASH,{
"getFormOnLeavingBattle" => proc { |pkmn,battle,usedInBattle,endBattle|
next 0
}
})
MultipleForms.register(:PUMPKABOO,{
"getFormOnCreation" => proc { |pkmn|
r = rand(100)
if r<5; next 3 # Super Size (5%)
elsif r<20; next 2 # Large (15%)
elsif r<65; next 1 # Average (45%)
end
next 0 # Small (35%)
}
})
MultipleForms.copy(:PUMPKABOO,:GOURGEIST)
MultipleForms.register(:XERNEAS,{
"getFormOnEnteringBattle" => proc { |pkmn,wild|
next 1
},
"getFormOnLeavingBattle" => proc { |pkmn,battle,usedInBattle,endBattle|
next 0
}
})
MultipleForms.register(:ZYGARDE,{
"getFormOnLeavingBattle" => proc { |pkmn,battle,usedInBattle,endBattle|
next pkmn.form-2 if pkmn.form>=2 && (pkmn.fainted? || endBattle)
}
})
MultipleForms.register(:HOOPA,{
"getForm" => proc { |pkmn|
if !pkmn.time_form_set ||
pbGetTimeNow.to_i > pkmn.time_form_set.to_i + 60 * 60 * 24 * 3 # 3 days
next 0
end
},
"onSetForm" => proc { |pkmn,form,oldForm|
pkmn.time_form_set = (form>0) ? pbGetTimeNow.to_i : nil
}
})
MultipleForms.register(:ORICORIO,{
"getFormOnCreation" => proc { |pkmn|
next rand(4) # 0=red, 1=yellow, 2=pink, 3=purple
},
})
MultipleForms.register(:ROCKRUFF,{
"getForm" => proc { |pkmn|
next if pkmn.form_simple >= 2 # Own Tempo Rockruff cannot become another form
next 1 if PBDayNight.isNight?
next 0
}
})
MultipleForms.register(:LYCANROC,{
"getFormOnCreation" => proc { |pkmn|
next 2 if PBDayNight.isEvening? # Dusk
next 1 if PBDayNight.isNight? # Midnight
next 0 # Midday
},
})
MultipleForms.register(:WISHIWASHI,{
"getFormOnLeavingBattle" => proc { |pkmn,battle,usedInBattle,endBattle|
next 0
}
})
MultipleForms.register(:SILVALLY,{
"getForm" => proc { |pkmn|
next nil if !pkmn.hasAbility?(:RKSSYSTEM)
typeArray = {
1 => [:FIGHTINGMEMORY],
2 => [:FLYINGMEMORY],
3 => [:POISONMEMORY],
4 => [:GROUNDMEMORY],
5 => [:ROCKMEMORY],
6 => [:BUGMEMORY],
7 => [:GHOSTMEMORY],
8 => [:STEELMEMORY],
10 => [:FIREMEMORY],
11 => [:WATERMEMORY],
12 => [:GRASSMEMORY],
13 => [:ELECTRICMEMORY],
14 => [:PSYCHICMEMORY],
15 => [:ICEMEMORY],
16 => [:DRAGONMEMORY],
17 => [:DARKMEMORY],
18 => [:FAIRYMEMORY]
}
ret = 0
typeArray.each do |f, items|
for item in items
next if !pkmn.hasItem?(item)
ret = f
break
end
break if ret>0
end
next ret
}
})
MultipleForms.register(:MINIOR,{
"getFormOnCreation" => proc { |pkmn|
next 7+rand(7) # Meteor forms are 0-6, Core forms are 7-13
},
"getFormOnEnteringBattle" => proc { |pkmn,wild|
next pkmn.form-7 if pkmn.form>=7 && wild # Wild Minior always appear in Meteor form
},
"getFormOnLeavingBattle" => proc { |pkmn,battle,usedInBattle,endBattle|
next pkmn.form+7 if pkmn.form<7
}
})
MultipleForms.register(:MIMIKYU,{
"getFormOnLeavingBattle" => proc { |pkmn,battle,usedInBattle,endBattle|
next 0 if pkmn.fainted? || endBattle
}
})
MultipleForms.register(:NECROZMA,{
"getFormOnLeavingBattle" => proc { |pkmn,battle,usedInBattle,endBattle|
# Fused forms are 1 and 2, Ultra form is 3 or 4 depending on which fusion
next pkmn.form-2 if pkmn.form>=3 && (pkmn.fainted? || endBattle)
},
"onSetForm" => proc { |pkmn, form, oldForm|
next if form > 2 || oldForm > 2 # Ultra form changes don't affect moveset
form_moves = [
:SUNSTEELSTRIKE, # Dusk Mane (with Solgaleo) (form 1)
:MOONGEISTBEAM # Dawn Wings (with Lunala) (form 2)
]
if form == 0
# Turned back into the base form; forget form-specific moves
move_index = -1
pkmn.moves.each_with_index do |move, i|
next if !form_moves.any? { |m| move == m }
move_index = i
break
end
if move_index >= 0
move_name = pkmn.moves[move_index].name
pkmn.forget_move_at_index(move_index)
pbMessage(_INTL("{1} forgot {2}...", pkmn.name, move_name))
pkmn.learn_move(:CONFUSION) if pkmn.numMoves == 0
end
else
# Turned into an alternate form; try learning that form's unique move
new_move_id = form_moves[form - 1]
pbLearnMove(pkmn, new_move_id, true)
end
}
})
#===============================================================================
# Alolan forms
#===============================================================================
# These species don't have visually different Alolan forms, but they need to
# evolve into different forms depending on the location where they evolved.
MultipleForms.register(:PIKACHU, {
"getForm" => proc { |pkmn|
next if pkmn.form_simple >= 2
map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
next 1 if map_metadata && map_metadata.town_map_position &&
map_metadata.town_map_position[0] == 1 # Tiall region
next 0
}
})
MultipleForms.copy(:PIKACHU, :EXEGGCUTE, :CUBONE)

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=begin
All types except Shadow have Shadow as a weakness.
Shadow has Shadow as a resistance.
On a side note, the Shadow moves in Colosseum will not be affected by Weaknesses
or Resistances, while in XD the Shadow-type is Super-Effective against all other
types.
2/5 - display nature
XD - Shadow Rush -- 55, 100 - Deals damage.
Colosseum - Shadow Rush -- 90, 100
If this attack is successful, user loses half of HP lost by opponent due to this
attack (recoil). If user is in Hyper Mode, this attack has a good chance for a
critical hit.
=end
#===============================================================================
# Purify a Shadow Pokémon.
#===============================================================================
def pbPurify(pkmn, scene)
return if !pkmn.shadowPokemon? || pkmn.heart_gauge != 0
pkmn.shadow = false
pkmn.giveRibbon(PBRibbons::NATIONAL)
scene.pbDisplay(_INTL("{1} opened the door to its heart!", pkmn.name))
old_moves = []
pkmn.moves.each { |m| old_moves.push(m.id) }
pkmn.update_shadow_moves
pkmn.moves.each_with_index do |m, i|
next if m.id == old_moves[i]
scene.pbDisplay(_INTL("{1} regained the move {2}!", pkmn.name, m.name))
end
pkmn.record_first_moves
if pkmn.saved_ev
pkmn.add_evs(pkmn.saved_ev)
pkmn.saved_ev = nil
end
if pkmn.saved_exp
newexp = PBExperience.pbAddExperience(pkmn.exp, pkmn.saved_exp || 0, pkmn.growth_rate)
pkmn.saved_exp = nil
newlevel = PBExperience.pbGetLevelFromExperience(newexp, pkmn.growth_rate)
curlevel = pkmn.level
if newexp != pkmn.exp
scene.pbDisplay(_INTL("{1} regained {2} Exp. Points!", pkmn.name, newexp - pkmn.exp))
end
if newlevel == curlevel
pkmn.exp = newexp
pkmn.calcStats
else
pbChangeLevel(pkmn, newlevel, scene) # for convenience
pkmn.exp = newexp
end
end
if scene.pbConfirm(_INTL("Would you like to give a nickname to {1}?", pkmn.speciesName))
newname = pbEnterPokemonName(_INTL("{1}'s nickname?", pkmn.speciesName),
0, Pokemon::MAX_NAME_SIZE, "", pkmn)
pkmn.name = newname
end
end
#===============================================================================
# Relic Stone scene.
#===============================================================================
class RelicStoneScene
def pbPurify
end
def pbUpdate
pbUpdateSpriteHash(@sprites)
end
def pbEndScene
pbFadeOutAndHide(@sprites) { pbUpdate }
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
def pbDisplay(msg,brief=false)
UIHelper.pbDisplay(@sprites["msgwindow"],msg,brief) { pbUpdate }
end
def pbConfirm(msg)
UIHelper.pbConfirm(@sprites["msgwindow"],msg) { pbUpdate }
end
def pbStartScene(pokemon)
@sprites = {}
@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z = 99999
@pokemon = pokemon
addBackgroundPlane(@sprites,"bg","relicstonebg",@viewport)
@sprites["msgwindow"] = Window_AdvancedTextPokemon.new("")
@sprites["msgwindow"].viewport = @viewport
@sprites["msgwindow"].x = 0
@sprites["msgwindow"].y = Graphics.height-96
@sprites["msgwindow"].width = Graphics.width
@sprites["msgwindow"].height = 96
@sprites["msgwindow"].text = ""
@sprites["msgwindow"].visible = true
pbDeactivateWindows(@sprites)
pbFadeInAndShow(@sprites) { pbUpdate }
end
end
class RelicStoneScreen
def initialize(scene)
@scene = scene
end
def pbDisplay(x)
@scene.pbDisplay(x)
end
def pbConfirm(x)
@scene.pbConfirm(x)
end
def pbUpdate; end
def pbRefresh; end
def pbStartScreen(pokemon)
@scene.pbStartScene(pokemon)
@scene.pbPurify
pbPurify(pokemon,self)
@scene.pbEndScene
end
end
def pbRelicStoneScreen(pkmn)
retval = true
pbFadeOutIn {
scene = RelicStoneScene.new
screen = RelicStoneScreen.new(scene)
retval = screen.pbStartScreen(pkmn)
}
return retval
end
#===============================================================================
#
#===============================================================================
def pbRelicStone
if !$Trainer.party.any? { |pkmn| pkmn.purifiable? }
pbMessage(_INTL("You have no Pokémon that can be purified."))
return
end
pbMessage(_INTL("There's a Pokémon that may open the door to its heart!"))
# Choose a purifiable Pokemon
pbChoosePokemon(1, 2,proc { |pkmn|
pkmn.able? && pkmn.shadowPokemon? && pkmn.heart_gauge == 0
})
if $game_variables[1] >= 0
pbRelicStoneScreen($Trainer.party[$game_variables[1]])
end
end
#===============================================================================
# Shadow Pokémon in battle.
#===============================================================================
class PokeBattle_Battle
alias __shadow__pbCanUseItemOnPokemon? pbCanUseItemOnPokemon?
def pbCanUseItemOnPokemon?(item,pkmn,battler,scene,showMessages=true)
ret = __shadow__pbCanUseItemOnPokemon?(item,pkmn,battler,scene,showMessages)
if ret && pkmn.hyper_mode && ![:JOYSCENT, :EXCITESCENT, :VIVIDSCENT].include?(item)
scene.pbDisplay(_INTL("This item can't be used on that Pokémon."))
return false
end
return ret
end
end
class PokeBattle_Battler
alias __shadow__pbInitPokemon pbInitPokemon
def pbInitPokemon(*arg)
if self.pokemonIndex>0 && inHyperMode?
# Called out of Hyper Mode
self.pokemon.hyper_mode = false
self.pokemon.adjustHeart(-50)
end
__shadow__pbInitPokemon(*arg)
# Called into battle
if shadowPokemon?
if GameData::Type.exists?(:SHADOW)
self.type1 = :SHADOW
self.type2 = :SHADOW
end
self.pokemon.adjustHeart(-30) if pbOwnedByPlayer?
end
end
def shadowPokemon?
p = self.pokemon
return p && p.shadowPokemon?
end
alias isShadow? shadowPokemon?
def inHyperMode?
return false if fainted?
p = self.pokemon
return p && p.hyper_mode
end
def pbHyperMode
return if fainted? || !shadowPokemon? || inHyperMode?
p = self.pokemon
if @battle.pbRandom(p.heart_gauge) <= Pokemon::HEART_GAUGE_SIZE / 4
p.hyper_mode = true
@battle.pbDisplay(_INTL("{1}'s emotions rose to a fever pitch!\nIt entered Hyper Mode!",self.pbThis))
end
end
def pbHyperModeObedience(move)
return true if !inHyperMode?
return true if !move || move.type == :SHADOW
return rand(100)<20
end
end
#===============================================================================
# Shadow item effects.
#===============================================================================
def pbRaiseHappinessAndReduceHeart(pkmn, scene, heart_amount)
if !pkmn.shadowPokemon? || (pkmn.happiness == 255 && pkmn.heart_gauge == 0)
scene.pbDisplay(_INTL("It won't have any effect."))
return false
end
if pkmn.happiness == 255
stage = pkmn.heart_gauge
pkmn.adjustHeart(-heart_amount)
scene.pbDisplay(_INTL("{1} adores you!\nThe door to its heart opened a little.", pkmn.name))
pkmn.check_ready_to_purify if pkmn.heart_gauge != stage
elsif pkmn.heart_gauge == 0
pkmn.changeHappiness("vitamin")
scene.pbDisplay(_INTL("{1} turned friendly.", pkmn.name))
else
stage = pkmn.heart_gauge
pkmn.changeHappiness("vitamin")
pkmn.adjustHeart(-heart_amount)
scene.pbDisplay(_INTL("{1} turned friendly.\nThe door to its heart opened a little.", pkmn.name))
pkmn.check_ready_to_purify if pkmn.heart_gauge != stage
end
return true
end
ItemHandlers::UseOnPokemon.add(:JOYSCENT,proc { |item,pokemon,scene|
pbRaiseHappinessAndReduceHeart(pokemon,scene,500)
})
ItemHandlers::UseOnPokemon.add(:EXCITESCENT,proc { |item,pokemon,scene|
pbRaiseHappinessAndReduceHeart(pokemon,scene,1000)
})
ItemHandlers::UseOnPokemon.add(:VIVIDSCENT,proc { |item,pokemon,scene|
pbRaiseHappinessAndReduceHeart(pokemon,scene,2000)
})
ItemHandlers::UseOnPokemon.add(:TIMEFLUTE,proc { |item,pokemon,scene|
if !pokemon.shadowPokemon? || pokemon.heart_gauge == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pokemon.heart_gauge = 0
pokemon.check_ready_to_purify
next true
})
ItemHandlers::CanUseInBattle.add(:JOYSCENT,proc { |item,pokemon,battler,move,firstAction,battle,scene,showMessages|
if !battler || !battler.shadowPokemon? || !battler.inHyperMode?
scene.pbDisplay(_INTL("It won't have any effect.")) if showMessages
next false
end
next true
})
ItemHandlers::CanUseInBattle.copy(:JOYSCENT,:EXCITESCENT,:VIVIDSCENT)
ItemHandlers::BattleUseOnBattler.add(:JOYSCENT,proc { |item,battler,scene|
battler.pokemon.hyper_mode = false
battler.pokemon.adjustHeart(-100)
scene.pbDisplay(_INTL("{1} came to its senses from the {2}!",battler.pbThis,GameData::Item.get(item).name))
next true
})
ItemHandlers::BattleUseOnBattler.add(:EXCITESCENT,proc { |item,battler,scene|
battler.pokemon.hyper_mode = false
battler.pokemon.adjustHeart(-200)
scene.pbDisplay(_INTL("{1} came to its senses from the {2}!",battler.pbThis,GameData::Item.get(item).name))
next true
})
ItemHandlers::BattleUseOnBattler.add(:VIVIDSCENT,proc { |item,battler,scene|
battler.pokemon.hyper_mode = false
battler.pokemon.adjustHeart(-300)
scene.pbDisplay(_INTL("{1} came to its senses from the {2}!",battler.pbThis,GameData::Item.get(item).name))
next true
})
#===============================================================================
# No additional effect. (Shadow Blast, Shadow Blitz, Shadow Break, Shadow Rave,
# Shadow Rush, Shadow Wave)
#===============================================================================
class PokeBattle_Move_126 < PokeBattle_Move_000
end
#===============================================================================
# Paralyzes the target. (Shadow Bolt)
#===============================================================================
class PokeBattle_Move_127 < PokeBattle_Move_007
end
#===============================================================================
# Burns the target. (Shadow Fire)
#===============================================================================
class PokeBattle_Move_128 < PokeBattle_Move_00A
end
#===============================================================================
# Freezes the target. (Shadow Chill)
#===============================================================================
class PokeBattle_Move_129 < PokeBattle_Move_00C
end
#===============================================================================
# Confuses the target. (Shadow Panic)
#===============================================================================
class PokeBattle_Move_12A < PokeBattle_Move_013
end
#===============================================================================
# Decreases the target's Defense by 2 stages. (Shadow Down)
#===============================================================================
class PokeBattle_Move_12B < PokeBattle_Move_04C
end
#===============================================================================
# Decreases the target's evasion by 2 stages. (Shadow Mist)
#===============================================================================
class PokeBattle_Move_12C < PokeBattle_TargetStatDownMove
def initialize(battle,move)
super
@statDown = [PBStats::EVASION,2]
end
end
#===============================================================================
# Power is doubled if the target is using Dive. (Shadow Storm)
#===============================================================================
class PokeBattle_Move_12D < PokeBattle_Move_075
end
#===============================================================================
# Two turn attack. On first turn, halves the HP of all active Pokémon.
# Skips second turn (if successful). (Shadow Half)
#===============================================================================
class PokeBattle_Move_12E < PokeBattle_Move
def pbMoveFailed?(user,targets)
failed = true
@battle.eachBattler do |b|
next if b.hp==1
failed = false
break
end
if failed
@battle.pbDisplay(_INTL("But it failed!"))
return true
end
return false
end
def pbEffectGeneral(user)
@battle.eachBattler do |b|
next if b.hp==1
b.pbReduceHP(i.hp/2,false)
end
@battle.pbDisplay(_INTL("Each Pokémon's HP was halved!"))
@battle.eachBattler { |b| b.pbItemHPHealCheck }
user.effects[PBEffects::HyperBeam] = 2
user.currentMove = @id
end
end
#===============================================================================
# Target can no longer switch out or flee, as long as the user remains active.
# (Shadow Hold)
#===============================================================================
class PokeBattle_Move_12F < PokeBattle_Move_0EF
end
#===============================================================================
# User takes recoil damage equal to 1/2 of its current HP. (Shadow End)
#===============================================================================
class PokeBattle_Move_130 < PokeBattle_RecoilMove
def pbRecoilDamage(user,target)
return (target.damageState.totalHPLost/2.0).round
end
def pbEffectAfterAllHits(user,target)
return if user.fainted? || target.damageState.unaffected
# NOTE: This move's recoil is not prevented by Rock Head/Magic Guard.
amt = pbRecoilDamage(user,target)
amt = 1 if amt<1
user.pbReduceHP(amt,false)
@battle.pbDisplay(_INTL("{1} is damaged by recoil!",user.pbThis))
user.pbItemHPHealCheck
end
end
#===============================================================================
# Starts shadow weather. (Shadow Sky)
#===============================================================================
class PokeBattle_Move_131 < PokeBattle_WeatherMove
def initialize(battle,move)
super
@weatherType = PBWeather::ShadowSky
end
end
#===============================================================================
# Ends the effects of Light Screen, Reflect and Safeguard on both sides.
# (Shadow Shed)
#===============================================================================
class PokeBattle_Move_132 < PokeBattle_Move
def pbEffectGeneral(user)
for i in @battle.sides
i.effects[PBEffects::AuroraVeil] = 0
i.effects[PBEffects::Reflect] = 0
i.effects[PBEffects::LightScreen] = 0
i.effects[PBEffects::Safeguard] = 0
end
@battle.pbDisplay(_INTL("It broke all barriers!"))
end
end
#===============================================================================
#
#===============================================================================
class PokemonTemp
attr_accessor :heart_gauges
end
# Record current heart gauges of Pokémon in party, to see if they drop to zero
# during battle and need to say they're ready to be purified afterwards
Events.onStartBattle += proc { |_sender|
$PokemonTemp.heart_gauges = []
$Trainer.party.each_with_index do |pkmn, i|
$PokemonTemp.heart_gauges[i] = pkmn.heart_gauge
end
}
Events.onEndBattle += proc { |_sender,_e|
$PokemonTemp.heart_gauges.each_with_index do |value, i|
pkmn = $Trainer.party[i]
next if !pkmn || !value || value == 0
pkmn.check_ready_to_purify if pkmn.heart_gauge == 0
end
}
Events.onStepTaken += proc {
for pkmn in $Trainer.ablePokemonParty
next if pkmn.heart_gauge == 0
stage = pkmn.heartStage
pkmn.adjustHeart(-1)
case pkmn.heartStage
when 0
pkmn.check_ready_to_purify
when stage
else
pkmn.update_shadow_moves
end
end
if ($PokemonGlobal.purifyChamber rescue nil)
$PokemonGlobal.purifyChamber.update
end
for i in 0...2
pkmn = $PokemonGlobal.daycare[i][0]
next if !pkmn
stage = pkmn.heartStage
pkmn.adjustHeart(-1)
pkmn.update_shadow_moves if pkmn.heartStage != stage
end
}

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@@ -0,0 +1,770 @@
module PBEvolution
# NOTE: If you're adding new evolution methods, don't skip any numbers.
# Remember to update def self.maxValue just below the constants list.
None = 0
Level = 1
LevelMale = 2
LevelFemale = 3
LevelDay = 4
LevelNight = 5
LevelMorning = 6
LevelAfternoon = 7
LevelEvening = 8
LevelNoWeather = 9
LevelSun = 10
LevelRain = 11
LevelSnow = 12
LevelSandstorm = 13
LevelCycling = 14
LevelSurfing = 15
LevelDiving = 16
LevelDarkness = 17
LevelDarkInParty = 18
AttackGreater = 19
AtkDefEqual = 20
DefenseGreater = 21
Silcoon = 22
Cascoon = 23
Ninjask = 24
Shedinja = 25
Happiness = 26
HappinessMale = 27
HappinessFemale = 28
HappinessDay = 29
HappinessNight = 30
HappinessMove = 31
HappinessMoveType = 32
HappinessHoldItem = 33
MaxHappiness = 34
Beauty = 35
HoldItem = 36
HoldItemMale = 37
HoldItemFemale = 38
DayHoldItem = 39
NightHoldItem = 40
HoldItemHappiness = 41
HasMove = 42
HasMoveType = 43
HasInParty = 44
Location = 45
Region = 46
Item = 47
ItemMale = 48
ItemFemale = 49
ItemDay = 50
ItemNight = 51
ItemHappiness = 52
Trade = 53
TradeMale = 54
TradeFemale = 55
TradeDay = 56
TradeNight = 57
TradeItem = 58
TradeSpecies = 59
def self.maxValue; return 59; end
@@evolution_methods = HandlerHash.new(:PBEvolution)
def self.copy(sym, *syms)
@@evolution_methods.copy(sym, *syms)
end
def self.register(sym, hash)
@@evolution_methods.add(sym, hash)
end
def self.registerIf(cond, hash)
@@evolution_methods.addIf(cond, hash)
end
def self.hasFunction?(method, function)
method = (method.is_a?(Numeric)) ? method : getConst(PBEvolution, method)
method_hash = @@evolution_methods[method]
return method_hash && method_hash.keys.include?(function)
end
def self.getFunction(method, function)
method = (method.is_a?(Numeric)) ? method : getConst(PBEvolution, method)
method_hash = @@evolution_methods[method]
return (method_hash && method_hash[function]) ? method_hash[function] : nil
end
def self.call(function, method, *args)
method = (method.is_a?(Numeric)) ? method : getConst(PBEvolution, method)
method_hash = @@evolution_methods[method]
return nil if !method_hash || !method_hash[function]
return method_hash[function].call(*args)
end
end
#===============================================================================
# Evolution helper functions
#===============================================================================
module EvolutionHelper
module_function
def evolutions(species, ignore_none = false)
ret = []
evoData = GameData::Species.get(species).evolutions
return ret if !evoData || evoData.length == 0
evoData.each do |evo|
next if evo[3] # Is the prevolution
next if evo[1] == PBEvolution::None && ignore_none
ret.push([evo[1], evo[2], evo[0]]) # [Method, parameter, species]
end
return ret
end
def family_evolutions(species, ignore_none = true)
evos = self.evolutions(species, ignore_none)
return nil if evos.length == 0
evos.sort! { |a, b| GameData::Species.get(a[2]).id_number <=> GameData::Species.get(b[2]).id_number }
ret = []
for i in 0...evos.length
ret.push([species].concat(evos[i]))
evo_array = self.family_evolutions(evos[i][2])
ret.concat(evo_array) if evo_array && evo_array.length > 0
end
return ret
end
def all_related_species(species)
species = self.baby_species(species)
evos = self.family_evolutions(species, false)
return [species] if !evos || evos.length == 0
return [species].concat(evos.map { |e| e[3] }).uniq
end
def previous_species(species)
evoData = GameData::Species.get(species).evolutions
return species if !evoData || evoData.length == 0
evoData.each do |evo|
return evo[0] if evo[3] # Is the prevolution
end
return species
end
def baby_species(species, check_items = false, item1 = nil, item2 = nil)
ret = species
evoData = GameData::Species.get(species).evolutions
return ret if !evoData || evoData.length == 0
evoData.each do |evo|
next if !evo[3] # Not the prevolution
if check_items
incense = GameData::Species.get(evo[0]).incense
ret = evo[0] if !incense || item1 == incense || item2 == incense
else
ret = evo[0] # Species of prevolution
end
break
end
ret = self.baby_species(ret, item1, item2) if ret != species
return ret
end
def minimum_level(species)
evoData = GameData::Species.get(species).evolutions
return 1 if !evoData || evoData.length == 0
ret = -1
evoData.each do |evo|
next if !evo[3] # Is the prevolution
if PBEvolution.hasFunction?(evo[1], "levelUpCheck")
min_level = PBEvolution.getFunction(evo[1], "minimumLevel")
ret = evo[2] if !min_level || min_level != 1
end
break # Because only one prevolution method can be defined
end
return (ret == -1) ? 1 : ret
end
def check_family_for_method(species, method, param = nil)
species = self.baby_species(species)
evos = self.family_evolutions(species)
return false if !evos || evos.length == 0
for evo in evos
if method.is_a?(Array)
next if !method.include?(evo[1])
elsif method >= 0
next if evo[1] != method
end
next if param && evo[2] != param
return true
end
return false
end
def check_family_for_method_item(species, param = nil)
species = self.baby_species(species)
evos = self.family_evolutions(species)
return false if !evos || evos.length == 0
for evo in evos
next if !PBEvolution.hasFunction?(evo[1], "itemCheck")
next if param && evo[2] != param
return true
end
return false
end
end
def pbGetEvolvedFormData(species, ignore_none = false)
Deprecation.warn_method('pbGetEvolvedFormData', 'v20', 'EvolutionHelper.evolutions(species)')
return EvolutionHelper.evolutions(species, ignore_none)
end
def pbGetEvolutionFamilyData(species) # Unused
Deprecation.warn_method('pbGetEvolutionFamilyData', 'v20', 'EvolutionHelper.family_evolutions(species)')
return EvolutionHelper.family_evolutions(species, ignore_none)
end
def pbGetPreviousForm(species) # Unused
Deprecation.warn_method('pbGetPreviousForm', 'v20', 'EvolutionHelper.previous_species(species)')
return EvolutionHelper.previous_species(species)
end
def pbGetBabySpecies(species, check_items = false, item1 = nil, item2 = nil)
Deprecation.warn_method('pbGetBabySpecies', 'v20', 'EvolutionHelper.baby_species(species)')
return EvolutionHelper.baby_species(species, check_items, item1, item2)
end
def pbGetMinimumLevel(species)
Deprecation.warn_method('pbGetMinimumLevel', 'v20', 'EvolutionHelper.minimum_level(species)')
return EvolutionHelper.minimum_level(species)
end
def pbCheckEvolutionFamilyForMethod(species, method, param = nil)
Deprecation.warn_method('pbCheckEvolutionFamilyForMethod', 'v20', 'EvolutionHelper.check_family_for_method(species, method)')
return EvolutionHelper.check_family_for_method(species, method, param)
end
# Used by the Moon Ball when checking if a Pokémon's evolution family includes
# an evolution that uses the Moon Stone.
def pbCheckEvolutionFamilyForItemMethodItem(species, param = nil)
Deprecation.warn_method('pbCheckEvolutionFamilyForItemMethodItem', 'v20', 'EvolutionHelper.check_family_for_method_item(species, item)')
return EvolutionHelper.check_family_for_method_item(species, param)
end
#===============================================================================
# Evolution checks
#===============================================================================
def pbMiniCheckEvolution(pkmn, method, parameter, new_species)
success = PBEvolution.call("levelUpCheck", method, pkmn, parameter)
return (success) ? new_species : nil
end
def pbMiniCheckEvolutionItem(pkmn, method, parameter, new_species, item)
success = PBEvolution.call("itemCheck", method, pkmn, parameter, item)
return (success) ? new_species : nil
end
# Checks whether a Pokemon can evolve now. If a block is given, calls the block
# with the following parameters:
# Pokemon to check; evolution method; parameter; ID of the new species
def pbCheckEvolutionEx(pkmn)
return nil if !pkmn.species || pokemon.egg? || pokemon.shadowPokemon?
return nil if pkmn.hasItem?(:EVERSTONE)
return nil if pkmn.hasAbility?(:BATTLEBOND)
ret = nil
pkmn.species_data.evolutions.each do |evo|
next if evo[3] # Prevolution
ret = yield pkmn, evo[1], evo[2], evo[0] # pkmn, method, parameter, new_species
break if ret
end
return ret
end
# Checks whether a Pokemon can evolve now. If an item is used on the Pokémon,
# checks whether the Pokemon can evolve with the given item.
def pbCheckEvolution(pkmn, item = nil)
if item
return pbCheckEvolutionEx(pkmn) { |pkmn, method, parameter, new_species|
next pbMiniCheckEvolutionItem(pkmn, method, parameter, new_species, item)
}
else
return pbCheckEvolutionEx(pkmn) { |pkmn, method, parameter, new_species|
next pbMiniCheckEvolution(pkmn, method, parameter, new_species)
}
end
end
#===============================================================================
# Evolution methods that trigger when levelling up
#===============================================================================
PBEvolution.register(:Level, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter
}
})
PBEvolution.register(:LevelMale, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.male?
}
})
PBEvolution.register(:LevelFemale, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.female?
}
})
PBEvolution.register(:LevelDay, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isDay?
}
})
PBEvolution.register(:LevelNight, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isNight?
}
})
PBEvolution.register(:LevelMorning, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isMorning?
}
})
PBEvolution.register(:LevelAfternoon, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isAfternoon?
}
})
PBEvolution.register(:LevelEvening, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isEvening?
}
})
PBEvolution.register(:LevelNoWeather, {
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.level >= parameter && $game_screen
next $game_screen.weather_type == PBFieldWeather::None
end
}
})
PBEvolution.register(:LevelSun, {
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.level >= parameter && $game_screen
next $game_screen.weather_type == PBFieldWeather::Sun
end
}
})
PBEvolution.register(:LevelRain, {
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.level >= parameter && $game_screen
next [PBFieldWeather::Rain, PBFieldWeather::HeavyRain,
PBFieldWeather::Storm].include?($game_screen.weather_type)
end
}
})
PBEvolution.register(:LevelSnow, {
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.level >= parameter && $game_screen
next [PBFieldWeather::Snow, PBFieldWeather::Blizzard].include?($game_screen.weather_type)
end
}
})
PBEvolution.register(:LevelSandstorm, {
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.level >= parameter && $game_screen
next $game_screen.weather_type == PBFieldWeather::Sandstorm
end
}
})
PBEvolution.register(:LevelCycling, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && $PokemonGlobal && $PokemonGlobal.bicycle
}
})
PBEvolution.register(:LevelSurfing, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && $PokemonGlobal && $PokemonGlobal.surfing
}
})
PBEvolution.register(:LevelDiving, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && $PokemonGlobal && $PokemonGlobal.diving
}
})
PBEvolution.register(:LevelDarkness, {
"levelUpCheck" => proc { |pkmn, parameter|
map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
next pkmn.level >= parameter && map_metadata && map_metadata.dark_map
}
})
PBEvolution.register(:LevelDarkInParty, {
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.level >= parameter
next $Trainer.pokemonParty.any? { |p| p && p.hasType(:DARK) }
end
}
})
PBEvolution.register(:AttackGreater, { # Hitmonlee
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.attack > pkmn.defense
}
})
PBEvolution.register(:AtkDefEqual, { # Hitmontop
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.attack == pkmn.defense
}
})
PBEvolution.register(:DefenseGreater, { # Hitmonchan
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.attack < pkmn.defense
}
})
PBEvolution.register(:Silcoon, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && (((pkmn.personalID >> 16) & 0xFFFF) % 10) < 5
}
})
PBEvolution.register(:Cascoon, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && (((pkmn.personalID >> 16) & 0xFFFF) % 10) >= 5
}
})
PBEvolution.register(:Ninjask, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter
}
})
PBEvolution.register(:Shedinja, {
"parameterType" => nil,
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if $Trainer.party_full?
next false if !$PokemonBag.pbHasItem?(:POKEBALL)
PokemonEvolutionScene.pbDuplicatePokemon(pkmn, new_species)
$PokemonBag.pbDeleteItem(:POKEBALL)
next true
}
})
PBEvolution.register(:Happiness, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => nil,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.happiness >= 220
}
})
PBEvolution.register(:HappinessMale, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => nil,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.happiness >= 220 && pkmn.male?
}
})
PBEvolution.register(:HappinessFemale, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => nil,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.happiness >= 220 && pkmn.female?
}
})
PBEvolution.register(:HappinessDay, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => nil,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.happiness >= 220 && PBDayNight.isDay?
}
})
PBEvolution.register(:HappinessNight, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => nil,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.happiness >= 220 && PBDayNight.isNight?
}
})
PBEvolution.register(:HappinessMove, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Move,
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.happiness >= 220
next pkmn.moves.any? { |m| m && m.id == parameter }
end
}
})
PBEvolution.register(:HappinessMoveType, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Type,
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.happiness >= 220
next pkmn.moves.any? { |m| m && m.id > 0 && m.type == parameter }
end
}
})
PBEvolution.register(:HappinessHoldItem, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Item,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.item == parameter && pkmn.happiness >= 220
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
PBEvolution.register(:MaxHappiness, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => nil,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.happiness == 255
}
})
PBEvolution.register(:Beauty, { # Feebas
"minimumLevel" => 1, # Needs any level up
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.beauty >= parameter
}
})
PBEvolution.register(:HoldItem, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Item,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.item == parameter
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
PBEvolution.register(:HoldItemMale, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Item,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.item == parameter && pkmn.male?
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
PBEvolution.register(:HoldItemFemale, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Item,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.item == parameter && pkmn.female?
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
PBEvolution.register(:DayHoldItem, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Item,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.item == parameter && PBDayNight.isDay?
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
PBEvolution.register(:NightHoldItem, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Item,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.item == parameter && PBDayNight.isNight?
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
PBEvolution.register(:HoldItemHappiness, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Item,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.item == parameter && pkmn.happiness >= 220
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
PBEvolution.register(:HasMove, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Move,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.moves.any? { |m| m && m.id == parameter }
}
})
PBEvolution.register(:HasMoveType, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Type,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.moves.any? { |m| m && m.type == parameter }
}
})
PBEvolution.register(:HasInParty, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Species,
"levelUpCheck" => proc { |pkmn, parameter|
next pbHasSpecies?(parameter)
}
})
PBEvolution.register(:Location, {
"minimumLevel" => 1, # Needs any level up
"levelUpCheck" => proc { |pkmn, parameter|
next $game_map.map_id == parameter
}
})
PBEvolution.register(:Region, {
"minimumLevel" => 1, # Needs any level up
"levelUpCheck" => proc { |pkmn, parameter|
map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
next map_metadata && map_metadata.town_map_position &&
map_metadata.town_map_position[0] == parameter
}
})
#===============================================================================
# Evolution methods that trigger when using an item on the Pokémon
#===============================================================================
PBEvolution.register(:Item, {
"parameterType" => :Item,
"itemCheck" => proc { |pkmn, parameter, item|
next item == parameter
}
})
PBEvolution.register(:ItemMale, {
"parameterType" => :Item,
"itemCheck" => proc { |pkmn, parameter, item|
next item == parameter && pkmn.male?
}
})
PBEvolution.register(:ItemFemale, {
"parameterType" => :Item,
"itemCheck" => proc { |pkmn, parameter, item|
next item == parameter && pkmn.female?
}
})
PBEvolution.register(:ItemDay, {
"parameterType" => :Item,
"itemCheck" => proc { |pkmn, parameter, item|
next item == parameter && PBDayNight.isDay?
}
})
PBEvolution.register(:ItemNight, {
"parameterType" => :Item,
"itemCheck" => proc { |pkmn, parameter, item|
next item == parameter && PBDayNight.isNight?
}
})
PBEvolution.register(:ItemHappiness, {
"parameterType" => :Item,
"levelUpCheck" => proc { |pkmn, parameter, item|
next item == parameter && pkmn.happiness >= 220
}
})
#===============================================================================
# Evolution methods that trigger when the Pokémon is obtained in a trade
#===============================================================================
PBEvolution.register(:Trade, {
"parameterType" => nil,
"tradeCheck" => proc { |pkmn, parameter, other_pkmn|
next true
}
})
PBEvolution.register(:TradeMale, {
"parameterType" => nil,
"tradeCheck" => proc { |pkmn, parameter, other_pkmn|
next pkmn.male?
}
})
PBEvolution.register(:TradeFemale, {
"parameterType" => nil,
"tradeCheck" => proc { |pkmn, parameter, other_pkmn|
next pkmn.female?
}
})
PBEvolution.register(:TradeDay, {
"parameterType" => nil,
"tradeCheck" => proc { |pkmn, parameter, other_pkmn|
next PBDayNight.isDay?
}
})
PBEvolution.register(:TradeNight, {
"parameterType" => nil,
"tradeCheck" => proc { |pkmn, parameter, other_pkmn|
next PBDayNight.isNight?
}
})
PBEvolution.register(:TradeItem, {
"parameterType" => :Item,
"tradeCheck" => proc { |pkmn, parameter, other_pkmn|
next pkmn.item == parameter
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
PBEvolution.register(:TradeSpecies, {
"parameterType" => :Species,
"tradeCheck" => proc { |pkmn, parameter, other_pkmn|
next pkmn.species == parameter && !other_pkmn.hasItem?(:EVERSTONE)
}
})

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#===============================================================================
# Pokémon sprite (used out of battle)
#===============================================================================
class PokemonSprite < SpriteWrapper
def initialize(viewport=nil)
super(viewport)
@_iconbitmap = nil
end
def dispose
@_iconbitmap.dispose if @_iconbitmap
@_iconbitmap = nil
self.bitmap = nil if !self.disposed?
super
end
def clearBitmap
@_iconbitmap.dispose if @_iconbitmap
@_iconbitmap = nil
self.bitmap = nil
end
def setOffset(offset=PictureOrigin::Center)
@offset = offset
changeOrigin
end
def changeOrigin
return if !self.bitmap
@offset = PictureOrigin::Center if !@offset
case @offset
when PictureOrigin::TopLeft, PictureOrigin::Left, PictureOrigin::BottomLeft
self.ox = 0
when PictureOrigin::Top, PictureOrigin::Center, PictureOrigin::Bottom
self.ox = self.bitmap.width/2
when PictureOrigin::TopRight, PictureOrigin::Right, PictureOrigin::BottomRight
self.ox = self.bitmap.width
end
case @offset
when PictureOrigin::TopLeft, PictureOrigin::Top, PictureOrigin::TopRight
self.oy = 0
when PictureOrigin::Left, PictureOrigin::Center, PictureOrigin::Right
self.oy = self.bitmap.height/2
when PictureOrigin::BottomLeft, PictureOrigin::Bottom, PictureOrigin::BottomRight
self.oy = self.bitmap.height
end
end
def setPokemonBitmap(pokemon,back=false)
@_iconbitmap.dispose if @_iconbitmap
@_iconbitmap = (pokemon) ? GameData::Species.sprite_bitmap_from_pokemon(pokemon, back) : nil
self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
self.color = Color.new(0,0,0,0)
changeOrigin
end
def setPokemonBitmapSpecies(pokemon,species,back=false)
@_iconbitmap.dispose if @_iconbitmap
@_iconbitmap = (pokemon) ? GameData::Species.sprite_bitmap_from_pokemon(pokemon, back, species) : nil
self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
changeOrigin
end
def setSpeciesBitmap(species, gender = 0, form = 0, shiny = false, shadow = false, back = false, egg = false)
@_iconbitmap.dispose if @_iconbitmap
@_iconbitmap = GameData::Species.sprite_bitmap(species, form, gender, shiny, shadow, back, egg)
self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
changeOrigin
end
def update
super
if @_iconbitmap
@_iconbitmap.update
self.bitmap = @_iconbitmap.bitmap
end
end
end
#===============================================================================
# Pokémon icon (for defined Pokémon)
#===============================================================================
class PokemonIconSprite < SpriteWrapper
attr_accessor :selected
attr_accessor :active
attr_reader :pokemon
def initialize(pokemon,viewport=nil)
super(viewport)
@selected = false
@active = false
@numFrames = 0
@currentFrame = 0
@counter = 0
self.pokemon = pokemon
@logical_x = 0 # Actual x coordinate
@logical_y = 0 # Actual y coordinate
@adjusted_x = 0 # Offset due to "jumping" animation in party screen
@adjusted_y = 0 # Offset due to "jumping" animation in party screen
end
def dispose
@animBitmap.dispose if @animBitmap
super
end
def x; return @logical_x; end
def y; return @logical_y; end
def x=(value)
@logical_x = value
super(@logical_x+@adjusted_x)
end
def y=(value)
@logical_y = value
super(@logical_y+@adjusted_y)
end
def pokemon=(value)
@pokemon = value
@animBitmap.dispose if @animBitmap
@animBitmap = nil
if !@pokemon
self.bitmap = nil
@currentFrame = 0
@counter = 0
return
end
@animBitmap = AnimatedBitmap.new(GameData::Species.icon_filename_from_pokemon(value))
self.bitmap = @animBitmap.bitmap
self.src_rect.width = @animBitmap.height
self.src_rect.height = @animBitmap.height
@numFrames = @animBitmap.width/@animBitmap.height
@currentFrame = 0 if @currentFrame>=@numFrames
changeOrigin
end
def setOffset(offset=PictureOrigin::Center)
@offset = offset
changeOrigin
end
def changeOrigin
return if !self.bitmap
@offset = PictureOrigin::TopLeft if !@offset
case @offset
when PictureOrigin::TopLeft, PictureOrigin::Left, PictureOrigin::BottomLeft
self.ox = 0
when PictureOrigin::Top, PictureOrigin::Center, PictureOrigin::Bottom
self.ox = self.src_rect.width/2
when PictureOrigin::TopRight, PictureOrigin::Right, PictureOrigin::BottomRight
self.ox = self.src_rect.width
end
case @offset
when PictureOrigin::TopLeft, PictureOrigin::Top, PictureOrigin::TopRight
self.oy = 0
when PictureOrigin::Left, PictureOrigin::Center, PictureOrigin::Right
# NOTE: This assumes the top quarter of the icon is blank, so oy is placed
# in the middle of the lower three quarters of the image.
self.oy = self.src_rect.height*5/8
when PictureOrigin::BottomLeft, PictureOrigin::Bottom, PictureOrigin::BottomRight
self.oy = self.src_rect.height
end
end
# How long to show each frame of the icon for
def counterLimit
return 0 if @pokemon.fainted? # Fainted - no animation
# ret is initially the time a whole animation cycle lasts. It is divided by
# the number of frames in that cycle at the end.
ret = Graphics.frame_rate/4 # Green HP - 0.25 seconds
if @pokemon.hp<=@pokemon.totalhp/4; ret *= 4 # Red HP - 1 second
elsif @pokemon.hp<=@pokemon.totalhp/2; ret *= 2 # Yellow HP - 0.5 seconds
end
ret /= @numFrames
ret = 1 if ret<1
return ret
end
def update
return if !@animBitmap
super
@animBitmap.update
self.bitmap = @animBitmap.bitmap
# Update animation
cl = self.counterLimit
if cl==0
@currentFrame = 0
else
@counter += 1
if @counter>=cl
@currentFrame = (@currentFrame+1)%@numFrames
@counter = 0
end
end
self.src_rect.x = self.src_rect.width*@currentFrame
# Update "jumping" animation (used in party screen)
if @selected
@adjusted_x = 4
@adjusted_y = (@currentFrame>=@numFrames/2) ? -2 : 6
else
@adjusted_x = 0
@adjusted_y = 0
end
self.x = self.x
self.y = self.y
end
end
#===============================================================================
# Pokémon icon (for species)
#===============================================================================
class PokemonSpeciesIconSprite < SpriteWrapper
attr_reader :species
attr_reader :gender
attr_reader :form
attr_reader :shiny
def initialize(species,viewport=nil)
super(viewport)
@species = species
@gender = 0
@form = 0
@shiny = 0
@numFrames = 0
@currentFrame = 0
@counter = 0
refresh
end
def dispose
@animBitmap.dispose if @animBitmap
super
end
def species=(value)
@species = value
refresh
end
def gender=(value)
@gender = value
refresh
end
def form=(value)
@form = value
refresh
end
def shiny=(value)
@shiny = value
refresh
end
def pbSetParams(species,gender,form,shiny=false)
@species = species
@gender = gender
@form = form
@shiny = shiny
refresh
end
def setOffset(offset=PictureOrigin::Center)
@offset = offset
changeOrigin
end
def changeOrigin
return if !self.bitmap
@offset = PictureOrigin::TopLeft if !@offset
case @offset
when PictureOrigin::TopLeft, PictureOrigin::Left, PictureOrigin::BottomLeft
self.ox = 0
when PictureOrigin::Top, PictureOrigin::Center, PictureOrigin::Bottom
self.ox = self.src_rect.width/2
when PictureOrigin::TopRight, PictureOrigin::Right, PictureOrigin::BottomRight
self.ox = self.src_rect.width
end
case @offset
when PictureOrigin::TopLeft, PictureOrigin::Top, PictureOrigin::TopRight
self.oy = 0
when PictureOrigin::Left, PictureOrigin::Center, PictureOrigin::Right
# NOTE: This assumes the top quarter of the icon is blank, so oy is placed
# in the middle of the lower three quarters of the image.
self.oy = self.src_rect.height*5/8
when PictureOrigin::BottomLeft, PictureOrigin::Bottom, PictureOrigin::BottomRight
self.oy = self.src_rect.height
end
end
# How long to show each frame of the icon for
def counterLimit
# ret is initially the time a whole animation cycle lasts. It is divided by
# the number of frames in that cycle at the end.
ret = Graphics.frame_rate/4 # 0.25 seconds
ret /= @numFrames
ret = 1 if ret<1
return ret
end
def refresh
@animBitmap.dispose if @animBitmap
@animBitmap = nil
bitmapFileName = GameData::Species.icon_filename(@species, @form, @gender, @shiny)
return if !bitmapFileName
@animBitmap = AnimatedBitmap.new(bitmapFileName)
self.bitmap = @animBitmap.bitmap
self.src_rect.width = @animBitmap.height
self.src_rect.height = @animBitmap.height
@numFrames = @animBitmap.width / @animBitmap.height
@currentFrame = 0 if @currentFrame>=@numFrames
changeOrigin
end
def update
return if !@animBitmap
super
@animBitmap.update
self.bitmap = @animBitmap.bitmap
# Update animation
@counter += 1
if @counter>=self.counterLimit
@currentFrame = (@currentFrame+1)%@numFrames
@counter = 0
end
self.src_rect.x = self.src_rect.width*@currentFrame
end
end

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@@ -0,0 +1,403 @@
class PokemonBox
attr_reader :pokemon
attr_accessor :name
attr_accessor :background
BOX_WIDTH = 6
BOX_HEIGHT = 5
BOX_SIZE = BOX_WIDTH * BOX_HEIGHT
def initialize(name, maxPokemon = BOX_SIZE)
@pokemon = []
@name = name
@background = 0
for i in 0...maxPokemon
@pokemon[i] = nil
end
end
def length
return @pokemon.length
end
def nitems
ret = 0
@pokemon.each { |pkmn| ret += 1 if !pkmn.nil? }
return ret
end
def full?
return nitems == self.length
end
def empty?
return nitems == 0
end
def [](i)
return @pokemon[i]
end
def []=(i,value)
@pokemon[i] = value
end
def each
@pokemon.each { |item| yield item }
end
def clear
@pokemon.clear
end
end
class PokemonStorage
attr_reader :boxes
attr_accessor :currentBox
attr_writer :unlockedWallpapers
BASICWALLPAPERQTY = 16
def initialize(maxBoxes = NUM_STORAGE_BOXES, maxPokemon = PokemonBox::BOX_SIZE)
@boxes = []
for i in 0...maxBoxes
@boxes[i] = PokemonBox.new(_INTL("Box {1}",i+1),maxPokemon)
@boxes[i].background = i%BASICWALLPAPERQTY
end
@currentBox = 0
@boxmode = -1
@unlockedWallpapers = []
for i in 0...allWallpapers.length
@unlockedWallpapers[i] = false
end
end
def allWallpapers
return [
# Basic wallpapers
_INTL("Forest"),_INTL("City"),_INTL("Desert"),_INTL("Savanna"),
_INTL("Crag"),_INTL("Volcano"),_INTL("Snow"),_INTL("Cave"),
_INTL("Beach"),_INTL("Seafloor"),_INTL("River"),_INTL("Sky"),
_INTL("Poké Center"),_INTL("Machine"),_INTL("Checks"),_INTL("Simple"),
# Special wallpapers
_INTL("Space"),_INTL("Backyard"),_INTL("Nostalgic 1"),_INTL("Torchic"),
_INTL("Trio 1"),_INTL("PikaPika 1"),_INTL("Legend 1"),_INTL("Team Galactic 1"),
_INTL("Distortion"),_INTL("Contest"),_INTL("Nostalgic 2"),_INTL("Croagunk"),
_INTL("Trio 2"),_INTL("PikaPika 2"),_INTL("Legend 2"),_INTL("Team Galactic 2"),
_INTL("Heart"),_INTL("Soul"),_INTL("Big Brother"),_INTL("Pokéathlon"),
_INTL("Trio 3"),_INTL("Spiky Pika"),_INTL("Kimono Girl"),_INTL("Revival")
]
end
def unlockedWallpapers
@unlockedWallpapers = [] if !@unlockedWallpapers
return @unlockedWallpapers
end
def isAvailableWallpaper?(i)
@unlockedWallpapers = [] if !@unlockedWallpapers
return true if i<BASICWALLPAPERQTY
return true if @unlockedWallpapers[i]
return false
end
def availableWallpapers
ret = [[],[]] # Names, IDs
papers = allWallpapers
@unlockedWallpapers = [] if !@unlockedWallpapers
for i in 0...papers.length
next if !isAvailableWallpaper?(i)
ret[0].push(papers[i]); ret[1].push(i)
end
return ret
end
def party
$Trainer.party
end
def party=(_value)
raise ArgumentError.new("Not supported")
end
def party_full?
return $Trainer.party_full?
end
def maxBoxes
return @boxes.length
end
def maxPokemon(box)
return 0 if box >= self.maxBoxes
return (box < 0) ? MAX_PARTY_SIZE : self[box].length
end
def full?
for i in 0...self.maxBoxes
return false if !@boxes[i].full?
end
return true
end
def pbFirstFreePos(box)
if box==-1
ret = self.party.length
return (ret >= MAX_PARTY_SIZE) ? -1 : ret
end
for i in 0...maxPokemon(box)
return i if !self[box,i]
end
return -1
end
def [](x,y=nil)
if y==nil
return (x==-1) ? self.party : @boxes[x]
else
for i in @boxes
raise "Box is a Pokémon, not a box" if i.is_a?(Pokemon)
end
return (x==-1) ? self.party[y] : @boxes[x][y]
end
end
def []=(x,y,value)
if x==-1
self.party[y] = value
else
@boxes[x][y] = value
end
end
def pbCopy(boxDst,indexDst,boxSrc,indexSrc)
if indexDst<0 && boxDst<self.maxBoxes
found = false
for i in 0...maxPokemon(boxDst)
next if self[boxDst,i]
found = true
indexDst = i
break
end
return false if !found
end
if boxDst==-1 # Copying into party
return false if party_full?
self.party[self.party.length] = self[boxSrc,indexSrc]
self.party.compact!
else # Copying into box
pkmn = self[boxSrc,indexSrc]
raise "Trying to copy nil to storage" if !pkmn
pkmn.time_form_set = nil
pkmn.form = 0 if pkmn.isSpecies?(:SHAYMIN)
pkmn.heal
self[boxDst,indexDst] = pkmn
end
return true
end
def pbMove(boxDst,indexDst,boxSrc,indexSrc)
return false if !pbCopy(boxDst,indexDst,boxSrc,indexSrc)
pbDelete(boxSrc,indexSrc)
return true
end
def pbMoveCaughtToParty(pkmn)
return false if party_full?
self.party[self.party.length] = pkmn
end
def pbMoveCaughtToBox(pkmn,box)
for i in 0...maxPokemon(box)
if self[box,i]==nil
if box>=0
pkmn.time_form_set = nil if pkmn.time_form_set
pkmn.form = 0 if pkmn.isSpecies?(:SHAYMIN)
pkmn.heal
end
self[box,i] = pkmn
return true
end
end
return false
end
def pbStoreCaught(pkmn)
if @currentBox>=0
pkmn.time_form_set = nil
pkmn.form = 0 if pkmn.isSpecies?(:SHAYMIN)
pkmn.heal
end
for i in 0...maxPokemon(@currentBox)
if self[@currentBox,i]==nil
self[@currentBox,i] = pkmn
return @currentBox
end
end
for j in 0...self.maxBoxes
for i in 0...maxPokemon(j)
if self[j,i]==nil
self[j,i] = pkmn
@currentBox = j
return @currentBox
end
end
end
return -1
end
def pbDelete(box,index)
if self[box,index]
self[box,index] = nil
self.party.compact! if box==-1
end
end
def clear
for i in 0...self.maxBoxes
@boxes[i].clear
end
end
end
#===============================================================================
# Regional Storage scripts
#===============================================================================
class RegionalStorage
def initialize
@storages = []
@lastmap = -1
@rgnmap = -1
end
def getCurrentStorage
if !$game_map
raise _INTL("The player is not on a map, so the region could not be determined.")
end
if @lastmap!=$game_map.map_id
@rgnmap = pbGetCurrentRegion # may access file IO, so caching result
@lastmap = $game_map.map_id
end
if @rgnmap<0
raise _INTL("The current map has no region set. Please set the MapPosition metadata setting for this map.")
end
if !@storages[@rgnmap]
@storages[@rgnmap] = PokemonStorage.new
end
return @storages[@rgnmap]
end
def allWallpapers
return getCurrentStorage.allWallpapers
end
def availableWallpapers
return getCurrentStorage.availableWallpapers
end
def unlockWallpaper(index)
getCurrentStorage.unlockWallpaper(index)
end
def boxes
return getCurrentStorage.boxes
end
def party
return getCurrentStorage.party
end
def party_full?
return getCurrentStorage.party_full?
end
def maxBoxes
return getCurrentStorage.maxBoxes
end
def maxPokemon(box)
return getCurrentStorage.maxPokemon(box)
end
def full?
getCurrentStorage.full?
end
def currentBox
return getCurrentStorage.currentBox
end
def currentBox=(value)
getCurrentStorage.currentBox = value
end
def [](x,y=nil)
getCurrentStorage[x,y]
end
def []=(x,y,value)
getCurrentStorage[x,y] = value
end
def pbFirstFreePos(box)
getCurrentStorage.pbFirstFreePos(box)
end
def pbCopy(boxDst,indexDst,boxSrc,indexSrc)
getCurrentStorage.pbCopy(boxDst,indexDst,boxSrc,indexSrc)
end
def pbMove(boxDst,indexDst,boxSrc,indexSrc)
getCurrentStorage.pbCopy(boxDst,indexDst,boxSrc,indexSrc)
end
def pbMoveCaughtToParty(pkmn)
getCurrentStorage.pbMoveCaughtToParty(pkmn)
end
def pbMoveCaughtToBox(pkmn,box)
getCurrentStorage.pbMoveCaughtToBox(pkmn,box)
end
def pbStoreCaught(pkmn)
getCurrentStorage.pbStoreCaught(pkmn)
end
def pbDelete(box,index)
getCurrentStorage.pbDelete(pkmn)
end
end
#===============================================================================
#
#===============================================================================
def pbUnlockWallpaper(index)
$PokemonStorage.unlockedWallpapers[index] = true
end
def pbLockWallpaper(index) # Don't know why you'd want to do this
$PokemonStorage.unlockedWallpapers[index] = false
end
#===============================================================================
# Look through Pokémon in storage
#===============================================================================
# Yields every Pokémon/egg in storage in turn.
def pbEachPokemon
for i in -1...$PokemonStorage.maxBoxes
for j in 0...$PokemonStorage.maxPokemon(i)
pkmn = $PokemonStorage[i][j]
yield(pkmn,i) if pkmn
end
end
end
# Yields every Pokémon in storage in turn.
def pbEachNonEggPokemon
pbEachPokemon { |pkmn,box| yield(pkmn,box) if !pkmn.egg? }
end