mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-24 07:16:00 +00:00
More revamping and rearranging
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@@ -218,7 +218,7 @@ class PurifyChamber
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def isPurifiableIgnoreRegular?(set)
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shadow=getShadow(set)
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return false if !shadow
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return false if shadow.heartgauge!=0
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return false if shadow.heart_gauge != 0
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# Define an exception for Lugia
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if shadow.isSpecies?(:LUGIA)
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maxtempo=PurifyChamber.maximumTempo()
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@@ -237,7 +237,7 @@ class PurifyChamber
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for set in 0...NUMSETS
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# If a shadow Pokemon and a regular Pokemon are on the same set
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if @sets[set].shadow
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if @sets[set].shadow.heartgauge>0
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if @sets[set].shadow.heart_gauge > 0
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flow=self.chamberFlow(set)
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@sets[set].shadow.adjustHeart(-flow)
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if isPurifiable?(set)
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@@ -337,7 +337,7 @@ class PurifyChamberScreen
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@chamber=$PokemonGlobal.purifyChamber
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# for j in 0...PurifyChamber::NUMSETS
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# @chamber.debugAddShadow(j,rand(100)+1)
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# @chamber[j].shadow.heartgauge=0
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# @chamber[j].shadow.heart_gauge = 0
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# for i in 0...PurifyChamber::SETSIZE
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# @chamber.debugAddNormal(j,rand(100)+1)
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# end
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@@ -654,8 +654,8 @@ class Window_PurifyChamberSets < Window_DrawableCommand
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end
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if @chamber.getShadow(index)
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pbDrawGauge(self.contents, Rect.new(rect.x+16,rect.y+18,48,8),
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Color.new(192,0,256), @chamber.getShadow(index).heartgauge,
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Pokemon::HEARTGAUGESIZE)
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Color.new(192,0,256), @chamber.getShadow(index).heart_gauge,
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Pokemon::HEART_GAUGE_SIZE)
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end
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pbDrawTextPositions(self.contents,textpos)
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end
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@@ -945,8 +945,7 @@ class PurifyChamberSetView < SpriteWrapper
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Color.new(248,248,248),Color.new(128,128,128)])
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# draw heart gauge
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pbDrawGauge(@info.bitmap, Rect.new(@info.bitmap.width*3/4,8,@info.bitmap.width*1/4,8),
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Color.new(192,0,256), pkmn.heartgauge,
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Pokemon::HEARTGAUGESIZE)
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Color.new(192,0,256), pkmn.heart_gauge, Pokemon::HEART_GAUGE_SIZE)
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# draw flow gauge
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pbDrawGauge(@info.bitmap,Rect.new(@info.bitmap.width*3/4,24+8,@info.bitmap.width*1/4,8),
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Color.new(0,0,248),@chamber.chamberFlow(@set),6)
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