Some battle method refactoring, fixed typo

This commit is contained in:
Maruno17
2021-11-17 20:40:19 +00:00
parent 1c4819e5f0
commit 7ec8f30f0e
16 changed files with 399 additions and 445 deletions

View File

@@ -442,7 +442,7 @@ module GameData
when "131" then new_code = "StartShadowSkyWeather"
when "132" then new_code = "RemoveAllScreens"
when "133" then new_code = "DoesNothingFailsIfNoAlly"
when "134" then new_code = "DoesNothingCongratuations"
when "134" then new_code = "DoesNothingCongratulations"
when "135" then new_code = "FreezeTargetSuperEffectiveAgainstWater"
when "136" then new_code = "RaiseUserDefense2"
when "137" then new_code = "RaisePlusMinusUserAndAlliesDefSpDef1"

View File

@@ -683,7 +683,7 @@ class Battle
end
#=============================================================================
# Weather and terrain
# Weather
#=============================================================================
def defaultWeather=(value)
@field.defaultWeather = value
@@ -753,6 +753,23 @@ class Battle
end
end
def pbStartWeatherAbility(new_weather, battler, ignore_primal = false)
return if !ignore_primal && [:HarshSun, :HeavyRain, :StrongWinds].include?(@field.weather)
return if @field.weather == new_weather
battle.pbShowAbilitySplash(battler)
if !Scene::USE_ABILITY_SPLASH
pbDisplay(_INTL("{1}'s {2} activated!", battler.pbThis, battler.abilityName))
end
fixed_duration = false
fixed_duration = true if Settings::FIXED_DURATION_WEATHER_FROM_ABILITY &&
![:HarshSun, :HeavyRain, :StrongWinds].include?(new_weather)
pbStartWeather(battler, new_weather, fixed_duration)
# NOTE: The ability splash is hidden again in def pbStartWeather.
end
#=============================================================================
# Terrain
#=============================================================================
def defaultTerrain=(value)
@field.defaultTerrain = value
@field.terrain = value

View File

@@ -1,6 +1,6 @@
class Battle::Battler
#=============================================================================
# Ability effects
# Ability trigger checks
#=============================================================================
def pbAbilitiesOnSwitchOut
if abilityActive?
@@ -100,6 +100,69 @@ class Battle::Battler
end
end
#=============================================================================
# Ability effects
#=============================================================================
# For abilities that grant immunity to moves of a particular type, and raises
# one of the ability's bearer's stats instead.
def pbMoveImmunityStatRaisingAbility(user, move, moveType, immuneType, stat, increment, show_message)
return false if user.index == @index
return false if moveType != immuneType
# NOTE: If show_message is false (Dragon Darts only), the stat will not be
# raised. This is not how the official games work, but I'm considering
# that a bug because Dragon Darts won't be fired at self in the first
# place if it's immune, so why would this ability be triggered by them?
if show_message
@battle.pbShowAbilitySplash(self)
if pbCanRaiseStatStage?(stat, self)
if Battle::Scene::USE_ABILITY_SPLASH
pbRaiseStatStage(stat, increment, self)
else
pbRaiseStatStageByCause(stat, increment, self, abilityName)
end
else
if Battle::Scene::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("It doesn't affect {1}...", pbThis(true)))
else
@battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!",
pbThis, abilityName, move.name))
end
end
@battle.pbHideAbilitySplash(self)
end
return true
end
# For abilities that grant immunity to moves of a particular type, and heals
# the ability's bearer by 1/4 of its total HP instead.
def pbMoveImmunityHealingAbility(user, move, moveType, immuneType, show_message)
return false if user.index == @index
return false if moveType != immuneType
# NOTE: If show_message is false (Dragon Darts only), HP will not be healed.
# This is not how the official games work, but I'm considering that a
# bug because Dragon Darts won't be fired at self in the first place
# if it's immune, so why would this ability be triggered by them?
if show_message
@battle.pbShowAbilitySplash(self)
if canHeal? && pbRecoverHP(@totalhp / 4) > 0
if Battle::Scene::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("{1}'s HP was restored.", pbThis))
else
@battle.pbDisplay(_INTL("{1}'s {2} restored its HP.", pbThis, abilityName))
end
else
if Battle::Scene::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("It doesn't affect {1}...", pbThis(true)))
else
@battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!",
pbThis, abilityName, move.name))
end
end
@battle.pbHideAbilitySplash(self)
end
return true
end
#=============================================================================
# Ability change
#=============================================================================
@@ -325,4 +388,88 @@ class Battle::Battler
b.pbHeldItemTriggerCheck if b.item && b.item.is_berry?
end
end
#=============================================================================
# Item effects
#=============================================================================
def pbConfusionBerry(item_to_use, forced, flavor, confuse_msg)
return false if !forced && !canHeal?
return false if !forced && !canConsumePinchBerry?(Settings::MECHANICS_GENERATION >= 7)
used_item_name = GameData::Item.get(item_to_use).name
fraction_to_heal = 8 # Gens 6 and lower
if Settings::MECHANICS_GENERATION == 7
fraction_to_heal = 2
elsif Settings::MECHANICS_GENERATION >= 8
fraction_to_heal = 3
end
amt = @totalhp / fraction_to_heal
ripening = false
if hasActiveAbility?(:RIPEN)
@battle.pbShowAbilitySplash(self, forced)
amt *= 2
ripening = true
end
@battle.pbCommonAnimation("EatBerry", self) if !forced
@battle.pbHideAbilitySplash(self) if ripening
amt = pbRecoverHP(amt)
if amt > 0
if forced
PBDebug.log("[Item triggered] Forced consuming of #{used_item_name}")
@battle.pbDisplay(_INTL("{1}'s HP was restored.", pbThis))
else
@battle.pbDisplay(_INTL("{1} restored its health using its {2}!", pbThis, used_item_name))
end
end
flavor_stat = [:ATTACK, :DEFENSE, :SPEED, :SPECIAL_ATTACK, :SPECIAL_DEFENSE][flavor]
self.nature.stat_changes.each do |change|
next if change[1] > 0 || change[0] != flavor_stat
@battle.pbDisplay(confuse_msg)
pbConfuse if pbCanConfuseSelf?(false)
break
end
return true
end
def pbStatIncreasingBerry(item_to_use, forced, stat, increment = 1)
return false if !forced && !canConsumePinchBerry?
return false if !pbCanRaiseStatStage?(stat, self)
used_item_name = GameData::Item.get(item_to_use).name
ripening = false
if hasActiveAbility?(:RIPEN)
@battle.pbShowAbilitySplash(self, forced)
increment *= 2
ripening = true
end
@battle.pbCommonAnimation("EatBerry", self) if !forced
@battle.pbHideAbilitySplash(self) if ripening
return pbRaiseStatStageByCause(stat, increment, self, used_item_name) if !forced
PBDebug.log("[Item triggered] Forced consuming of #{used_item_name}")
return pbRaiseStatStage(stat, increment, self)
end
def pbMoveTypeWeakeningBerry(berry_type, move_type, mults)
return if move_type != berry_type
return if !Effectiveness.super_effective?(@damageState.typeMod) && move_type != :NORMAL
mults[:final_damage_multiplier] /= 2
@damageState.berryWeakened = true
ripening = false
if hasActiveAbility?(:RIPEN)
@battle.pbShowAbilitySplash(self)
mults[:final_damage_multiplier] /= 2
ripening = true
end
@battle.pbCommonAnimation("EatBerry", self)
@battle.pbHideAbilitySplash(self) if ripening
end
def pbMoveTypePoweringUpGem(gem_type, move, move_type, mults)
return if move.is_a?(Battle::Move::PledgeMove) # Pledge moves never consume Gems
return if move_type != gem_type
@effects[PBEffects::GemConsumed] = @item_id
if Settings::MECHANICS_GENERATION >= 6
mults[:base_damage_multiplier] *= 1.3
else
mults[:base_damage_multiplier] *= 1.5
end
end
end

View File

@@ -17,8 +17,6 @@ class Battle::Move::Unimplemented < Battle::Move
end
end
#===============================================================================
# Pseudomove for confusion damage.
#===============================================================================
@@ -48,10 +46,8 @@ class Battle::Move::Confusion < Battle::Move
def pbCritialOverride(user,target); return -1; end
end
#===============================================================================
# Implements the move Struggle.
# Struggle.
#===============================================================================
class Battle::Move::Struggle < Battle::Move
def initialize(battle,move)
@@ -85,164 +81,8 @@ class Battle::Move::Struggle < Battle::Move
end
end
#===============================================================================
# Generic status problem-inflicting classes.
#===============================================================================
class Battle::Move::SleepMove < Battle::Move
def canMagicCoat?; return true; end
def pbFailsAgainstTarget?(user, target, show_message)
return false if damagingMove?
return !target.pbCanSleep?(user, show_message, self)
end
def pbEffectAgainstTarget(user,target)
return if damagingMove?
target.pbSleep
end
def pbAdditionalEffect(user,target)
return if target.damageState.substitute
target.pbSleep if target.pbCanSleep?(user,false,self)
end
end
class Battle::Move::PoisonMove < Battle::Move
def canMagicCoat?; return true; end
def initialize(battle,move)
super
@toxic = false
end
def pbFailsAgainstTarget?(user, target, show_message)
return false if damagingMove?
return !target.pbCanPoison?(user, show_message, self)
end
def pbEffectAgainstTarget(user,target)
return if damagingMove?
target.pbPoison(user,nil,@toxic)
end
def pbAdditionalEffect(user,target)
return if target.damageState.substitute
target.pbPoison(user,nil,@toxic) if target.pbCanPoison?(user,false,self)
end
end
class Battle::Move::ParalysisMove < Battle::Move
def canMagicCoat?; return true; end
def pbFailsAgainstTarget?(user, target, show_message)
return false if damagingMove?
return !target.pbCanParalyze?(user, show_message, self)
end
def pbEffectAgainstTarget(user,target)
return if damagingMove?
target.pbParalyze(user)
end
def pbAdditionalEffect(user,target)
return if target.damageState.substitute
target.pbParalyze(user) if target.pbCanParalyze?(user,false,self)
end
end
class Battle::Move::BurnMove < Battle::Move
def canMagicCoat?; return true; end
def pbFailsAgainstTarget?(user, target, show_message)
return false if damagingMove?
return !target.pbCanBurn?(user, show_message, self)
end
def pbEffectAgainstTarget(user,target)
return if damagingMove?
target.pbBurn(user)
end
def pbAdditionalEffect(user,target)
return if target.damageState.substitute
target.pbBurn(user) if target.pbCanBurn?(user,false,self)
end
end
class Battle::Move::FreezeMove < Battle::Move
def canMagicCoat?; return true; end
def pbFailsAgainstTarget?(user, target, show_message)
return false if damagingMove?
return !target.pbCanFreeze?(user, show_message, self)
end
def pbEffectAgainstTarget(user,target)
return if damagingMove?
target.pbFreeze
end
def pbAdditionalEffect(user,target)
return if target.damageState.substitute
target.pbFreeze if target.pbCanFreeze?(user,false,self)
end
end
#===============================================================================
# Other problem-causing classes.
#===============================================================================
class Battle::Move::FlinchMove < Battle::Move
def flinchingMove?; return true; end
def pbEffectAgainstTarget(user,target)
return if damagingMove?
target.pbFlinch(user)
end
def pbAdditionalEffect(user,target)
return if target.damageState.substitute
target.pbFlinch(user)
end
end
class Battle::Move::ConfuseMove < Battle::Move
def canMagicCoat?; return true; end
def pbFailsAgainstTarget?(user, target, show_message)
return false if damagingMove?
return !target.pbCanConfuse?(user, show_message, self)
end
def pbEffectAgainstTarget(user,target)
return if damagingMove?
target.pbConfuse
end
def pbAdditionalEffect(user,target)
return if target.damageState.substitute
return if !target.pbCanConfuse?(user,false,self)
target.pbConfuse
end
end
#===============================================================================
# Generic user's stat increase/decrease classes.
# Raise one of user's stats.
#===============================================================================
class Battle::Move::StatUpMove < Battle::Move
def canSnatch?; return true; end
@@ -264,8 +104,9 @@ class Battle::Move::StatUpMove < Battle::Move
end
end
#===============================================================================
# Raise multiple of user's stats.
#===============================================================================
class Battle::Move::MultiStatUpMove < Battle::Move
def canSnatch?; return true; end
@@ -306,8 +147,9 @@ class Battle::Move::MultiStatUpMove < Battle::Move
end
end
#===============================================================================
# Lower multiple of user's stats.
#===============================================================================
class Battle::Move::StatDownMove < Battle::Move
def pbEffectWhenDealingDamage(user,target)
return if @battle.pbAllFainted?(target.idxOwnSide)
@@ -321,10 +163,8 @@ class Battle::Move::StatDownMove < Battle::Move
end
end
#===============================================================================
# Generic target's stat increase/decrease classes.
# Lower one of target's stats.
#===============================================================================
class Battle::Move::TargetStatDownMove < Battle::Move
def canMagicCoat?; return true; end
@@ -346,8 +186,9 @@ class Battle::Move::TargetStatDownMove < Battle::Move
end
end
#===============================================================================
# Lower multiple of target's stats.
#===============================================================================
class Battle::Move::TargetMultiStatDownMove < Battle::Move
def canMagicCoat?; return true; end
@@ -432,8 +273,6 @@ class Battle::Move::TargetMultiStatDownMove < Battle::Move
end
end
#===============================================================================
# Fixed damage-inflicting move.
#===============================================================================
@@ -447,8 +286,6 @@ class Battle::Move::FixedDamageMove < Battle::Move
end
end
#===============================================================================
# Two turn move.
#===============================================================================
@@ -536,8 +373,6 @@ class Battle::Move::TwoTurnMove < Battle::Move
end
end
#===============================================================================
# Healing move.
#===============================================================================
@@ -561,8 +396,6 @@ class Battle::Move::HealingMove < Battle::Move
end
end
#===============================================================================
# Recoil move.
#===============================================================================
@@ -582,8 +415,6 @@ class Battle::Move::RecoilMove < Battle::Move
end
end
#===============================================================================
# Protect move.
#===============================================================================
@@ -644,8 +475,6 @@ class Battle::Move::ProtectMove < Battle::Move
end
end
#===============================================================================
# Weather-inducing move.
#===============================================================================
@@ -678,8 +507,6 @@ class Battle::Move::WeatherMove < Battle::Move
end
end
#===============================================================================
# Pledge move.
#===============================================================================

View File

@@ -7,7 +7,7 @@ end
#===============================================================================
# Does absolutely nothing. Shows a special message. (Celebrate)
#===============================================================================
class Battle::Move::DoesNothingCongratuations < Battle::Move
class Battle::Move::DoesNothingCongratulations < Battle::Move
def pbEffectGeneral(user)
if user.wild?
@battle.pbDisplay(_INTL("Congratulations from {1}!",user.pbThis(true)))

View File

@@ -1,13 +1,29 @@
#===============================================================================
# Puts the target to sleep.
#===============================================================================
class Battle::Move::SleepTarget < Battle::Move::SleepMove
class Battle::Move::SleepTarget < Battle::Move
def canMagicCoat?; return true; end
def pbFailsAgainstTarget?(user, target, show_message)
return false if damagingMove?
return !target.pbCanSleep?(user, show_message, self)
end
def pbEffectAgainstTarget(user,target)
return if damagingMove?
target.pbSleep
end
def pbAdditionalEffect(user,target)
return if target.damageState.substitute
target.pbSleep if target.pbCanSleep?(user,false,self)
end
end
#===============================================================================
# Puts the target to sleep. Fails if user is not Darkrai. (Dark Void (Gen 7+))
#===============================================================================
class Battle::Move::SleepTargetIfUserDarkrai < Battle::Move::SleepMove
class Battle::Move::SleepTargetIfUserDarkrai < Battle::Move::SleepTarget
def pbMoveFailed?(user,targets)
if !user.isSpecies?(:DARKRAI) && user.effects[PBEffects::TransformSpecies] != :DARKRAI
@battle.pbDisplay(_INTL("But {1} can't use the move!",user.pbThis))
@@ -21,7 +37,7 @@ end
# Puts the target to sleep. Changes the user's form if the user is Meloetta.
# (Relic Song)
#===============================================================================
class Battle::Move::SleepTargetChangeUserMeloettaForm < Battle::Move::SleepMove
class Battle::Move::SleepTargetChangeUserMeloettaForm < Battle::Move::SleepTarget
def pbEndOfMoveUsageEffect(user,targets,numHits,switchedBattlers)
return if numHits==0
return if user.fainted? || user.effects[PBEffects::Transform]
@@ -56,7 +72,28 @@ end
#===============================================================================
# Poisons the target.
#===============================================================================
class Battle::Move::PoisonTarget < Battle::Move::PoisonMove
class Battle::Move::PoisonTarget < Battle::Move
def canMagicCoat?; return true; end
def initialize(battle,move)
super
@toxic = false
end
def pbFailsAgainstTarget?(user, target, show_message)
return false if damagingMove?
return !target.pbCanPoison?(user, show_message, self)
end
def pbEffectAgainstTarget(user,target)
return if damagingMove?
target.pbPoison(user,nil,@toxic)
end
def pbAdditionalEffect(user,target)
return if target.damageState.substitute
target.pbPoison(user,nil,@toxic) if target.pbCanPoison?(user,false,self)
end
end
#===============================================================================
@@ -85,7 +122,7 @@ end
#===============================================================================
# Badly poisons the target. (Poison Fang, Toxic)
#===============================================================================
class Battle::Move::BadPoisonTarget < Battle::Move::PoisonMove
class Battle::Move::BadPoisonTarget < Battle::Move::PoisonTarget
def initialize(battle,move)
super
@toxic = true
@@ -99,14 +136,30 @@ end
#===============================================================================
# Paralyzes the target.
#===============================================================================
class Battle::Move::ParalyzeTarget < Battle::Move::ParalysisMove
class Battle::Move::ParalyzeTarget < Battle::Move
def canMagicCoat?; return true; end
def pbFailsAgainstTarget?(user, target, show_message)
return false if damagingMove?
return !target.pbCanParalyze?(user, show_message, self)
end
def pbEffectAgainstTarget(user,target)
return if damagingMove?
target.pbParalyze(user)
end
def pbAdditionalEffect(user,target)
return if target.damageState.substitute
target.pbParalyze(user) if target.pbCanParalyze?(user,false,self)
end
end
#===============================================================================
# Paralyzes the target. Doesn't affect target if move's type has no effect on
# it. (Thunder Wave)
#===============================================================================
class Battle::Move::ParalyzeTargetIfNotTypeImmune < Battle::Move::ParalysisMove
class Battle::Move::ParalyzeTargetIfNotTypeImmune < Battle::Move::ParalyzeTarget
def pbFailsAgainstTarget?(user, target, show_message)
if Effectiveness.ineffective?(target.damageState.typeMod)
@battle.pbDisplay(_INTL("It doesn't affect {1}...", target.pbThis(true))) if show_message
@@ -120,7 +173,7 @@ end
# Paralyzes the target. Does double damage and has perfect accuracy if target is
# Minimized. (Body Slam (Gen 6+))
#===============================================================================
class Battle::Move::ParalyzeTargetTrampleMinimize < Battle::Move::ParalysisMove
class Battle::Move::ParalyzeTargetTrampleMinimize < Battle::Move::ParalyzeTarget
def tramplesMinimize?(param=1)
return true if param==1 && Settings::MECHANICS_GENERATION >= 6 # Perfect accuracy
return true if param==2 # Double damage
@@ -132,7 +185,7 @@ end
# Paralyzes the target. Accuracy perfect in rain, 50% in sunshine. Hits some
# semi-invulnerable targets. (Thunder)
#===============================================================================
class Battle::Move::ParalyzeTargetAlwaysHitsInRainHitsTargetInSky < Battle::Move::ParalysisMove
class Battle::Move::ParalyzeTargetAlwaysHitsInRainHitsTargetInSky < Battle::Move::ParalyzeTarget
def hitsFlyingTargets?; return true; end
def pbBaseAccuracy(user,target)
@@ -166,14 +219,30 @@ end
#===============================================================================
# Burns the target.
#===============================================================================
class Battle::Move::BurnTarget < Battle::Move::BurnMove
class Battle::Move::BurnTarget < Battle::Move
def canMagicCoat?; return true; end
def pbFailsAgainstTarget?(user, target, show_message)
return false if damagingMove?
return !target.pbCanBurn?(user, show_message, self)
end
def pbEffectAgainstTarget(user,target)
return if damagingMove?
target.pbBurn(user)
end
def pbAdditionalEffect(user,target)
return if target.damageState.substitute
target.pbBurn(user) if target.pbCanBurn?(user,false,self)
end
end
#===============================================================================
# Burns the target if any of its stats were increased this round.
# (Burning Jealousy)
#===============================================================================
class Battle::Move::BurnTargetIfTargetStatsRaisedThisTurn < Battle::Move::BurnMove
class Battle::Move::BurnTargetIfTargetStatsRaisedThisTurn < Battle::Move::BurnTarget
def pbAdditionalEffect(user, target)
super if target.statsRaisedThisRound
end
@@ -199,13 +268,29 @@ end
#===============================================================================
# Freezes the target.
#===============================================================================
class Battle::Move::FreezeTarget < Battle::Move::FreezeMove
class Battle::Move::FreezeTarget < Battle::Move
def canMagicCoat?; return true; end
def pbFailsAgainstTarget?(user, target, show_message)
return false if damagingMove?
return !target.pbCanFreeze?(user, show_message, self)
end
def pbEffectAgainstTarget(user,target)
return if damagingMove?
target.pbFreeze
end
def pbAdditionalEffect(user,target)
return if target.damageState.substitute
target.pbFreeze if target.pbCanFreeze?(user,false,self)
end
end
#===============================================================================
# Freezes the target. Effectiveness against Water-type is 2x. (Freeze-Dry)
#===============================================================================
class Battle::Move::FreezeTargetSuperEffectiveAgainstWater < Battle::Move::FreezeMove
class Battle::Move::FreezeTargetSuperEffectiveAgainstWater < Battle::Move::FreezeTarget
def pbCalcTypeModSingle(moveType,defType,user,target)
return Effectiveness::SUPER_EFFECTIVE_ONE if defType == :WATER
return super
@@ -215,7 +300,7 @@ end
#===============================================================================
# Freezes the target. Accuracy perfect in hail. (Blizzard)
#===============================================================================
class Battle::Move::FreezeTargetAlwaysHitsInHail < Battle::Move::FreezeMove
class Battle::Move::FreezeTargetAlwaysHitsInHail < Battle::Move::FreezeTarget
def pbBaseAccuracy(user,target)
return 0 if target.effectiveWeather == :Hail
return super
@@ -448,14 +533,25 @@ end
#===============================================================================
# Causes the target to flinch.
#===============================================================================
class Battle::Move::FlinchTarget < Battle::Move::FlinchMove
class Battle::Move::FlinchTarget < Battle::Move
def flinchingMove?; return true; end
def pbEffectAgainstTarget(user,target)
return if damagingMove?
target.pbFlinch(user)
end
def pbAdditionalEffect(user,target)
return if target.damageState.substitute
target.pbFlinch(user)
end
end
#===============================================================================
# Causes the target to flinch. Does double damage and has perfect accuracy if
# the target is Minimized. (Dragon Rush (Gen 6+), Steamroller, Stomp)
#===============================================================================
class Battle::Move::FlinchTargetTrampleMinimize < Battle::Move::FlinchMove
class Battle::Move::FlinchTargetTrampleMinimize < Battle::Move::FlinchTarget
def tramplesMinimize?(param=1)
return true if param==1 && Settings::MECHANICS_GENERATION >= 6 # Perfect accuracy
return true if param==2 # Double damage
@@ -466,7 +562,7 @@ end
#===============================================================================
# Causes the target to flinch. Fails if the user is not asleep. (Snore)
#===============================================================================
class Battle::Move::FlinchTargetFailsIfUserNotAsleep < Battle::Move::FlinchMove
class Battle::Move::FlinchTargetFailsIfUserNotAsleep < Battle::Move::FlinchTarget
def usableWhenAsleep?; return true; end
def pbMoveFailed?(user,targets)
@@ -482,7 +578,7 @@ end
# Causes the target to flinch. Fails if this isn't the user's first turn.
# (Fake Out)
#===============================================================================
class Battle::Move::FlinchTargetFailsIfNotUserFirstTurn < Battle::Move::FlinchMove
class Battle::Move::FlinchTargetFailsIfNotUserFirstTurn < Battle::Move::FlinchTarget
def pbMoveFailed?(user,targets)
if user.turnCount > 1
@battle.pbDisplay(_INTL("But it failed!"))
@@ -496,7 +592,7 @@ end
# Power is doubled if the target is using Bounce, Fly or Sky Drop. Hits some
# semi-invulnerable targets. May make the target flinch. (Twister)
#===============================================================================
class Battle::Move::FlinchTargetDoublePowerIfTargetInSky < Battle::Move::FlinchMove
class Battle::Move::FlinchTargetDoublePowerIfTargetInSky < Battle::Move::FlinchTarget
def hitsFlyingTargets?; return true; end
def pbBaseDamage(baseDmg,user,target)
@@ -511,14 +607,31 @@ end
#===============================================================================
# Confuses the target.
#===============================================================================
class Battle::Move::ConfuseTarget < Battle::Move::ConfuseMove
class Battle::Move::ConfuseTarget < Battle::Move
def canMagicCoat?; return true; end
def pbFailsAgainstTarget?(user, target, show_message)
return false if damagingMove?
return !target.pbCanConfuse?(user, show_message, self)
end
def pbEffectAgainstTarget(user,target)
return if damagingMove?
target.pbConfuse
end
def pbAdditionalEffect(user,target)
return if target.damageState.substitute
return if !target.pbCanConfuse?(user,false,self)
target.pbConfuse
end
end
#===============================================================================
# Confuses the target. Accuracy perfect in rain, 50% in sunshine. Hits some
# semi-invulnerable targets. (Hurricane)
#===============================================================================
class Battle::Move::ConfuseTargetAlwaysHitsInRainHitsTargetInSky < Battle::Move::ConfuseMove
class Battle::Move::ConfuseTargetAlwaysHitsInRainHitsTargetInSky < Battle::Move::ConfuseTarget
def hitsFlyingTargets?; return true; end
def pbBaseAccuracy(user,target)

View File

@@ -1143,7 +1143,7 @@ end
# if it is a physical move. Has a different animation depending on the move's
# category. (Shell Side Arm)
#===============================================================================
class Battle::Move::CategoryDependsOnHigherDamagePoisonTarget < Battle::Move::PoisonMove
class Battle::Move::CategoryDependsOnHigherDamagePoisonTarget < Battle::Move::PoisonTarget
def initialize(battle, move)
super
@calcCategory = 1

View File

@@ -9,7 +9,7 @@ end
#===============================================================================
# Hits twice. May poison the target on each hit. (Twineedle)
#===============================================================================
class Battle::Move::HitTwoTimesPoisonTarget < Battle::Move::PoisonMove
class Battle::Move::HitTwoTimesPoisonTarget < Battle::Move::PoisonTarget
def multiHitMove?; return true; end
def pbNumHits(user,targets); return 2; end
end
@@ -18,7 +18,7 @@ end
# Hits twice. Causes the target to flinch. Does double damage and has perfect
# accuracy if the target is Minimized. (Double Iron Bash)
#===============================================================================
class Battle::Move::HitTwoTimesFlinchTarget < Battle::Move::FlinchMove
class Battle::Move::HitTwoTimesFlinchTarget < Battle::Move::FlinchTarget
def multiHitMove?; return true; end
def pbNumHits(user,targets); return 2; end
def tramplesMinimize?(param=1); return Settings::MECHANICS_GENERATION <= 7; end

View File

@@ -727,7 +727,7 @@ class Battle::Move::UseLastMoveUsed < Battle::Move
"BurnAttackerBeforeUserActs", # Beak Blast
# Event moves that do nothing
"DoesNothingFailsIfNoAlly", # Hold Hands
"DoesNothingCongratuations" # Celebrate
"DoesNothingCongratulations" # Celebrate
]
if Settings::MECHANICS_GENERATION >= 6
@moveBlacklist += [
@@ -951,7 +951,7 @@ class Battle::Move::UseRandomMove < Battle::Move
"BurnAttackerBeforeUserActs", # Beak Blast
# Event moves that do nothing
"DoesNothingFailsIfNoAlly", # Hold Hands
"DoesNothingCongratuations" # Celebrate
"DoesNothingCongratulations" # Celebrate
]
@moveBlacklistSignatures = [
:SNARL,
@@ -1065,7 +1065,7 @@ class Battle::Move::UseRandomMoveFromUserParty < Battle::Move
"BurnAttackerBeforeUserActs", # Beak Blast
# Event moves that do nothing
"DoesNothingFailsIfNoAlly", # Hold Hands
"DoesNothingCongratuations" # Celebrate
"DoesNothingCongratulations" # Celebrate
]
if Settings::MECHANICS_GENERATION >= 6
@moveBlacklist += [

View File

@@ -2500,7 +2500,7 @@ class Battle::AI
score -= 110
end
#---------------------------------------------------------------------------
when "DoesNothingFailsIfNoAlly", "DoesNothingCongratuations"
when "DoesNothingFailsIfNoAlly", "DoesNothingCongratulations"
score -= 95
score = 0 if skill>=PBTrainerAI.highSkill
#---------------------------------------------------------------------------

View File

@@ -496,162 +496,3 @@ module BattleHandlers
return (ret!=nil) ? ret : false
end
end
def pbBattleConfusionBerry(battler,battle,item,forced,flavor,confuseMsg)
return false if !forced && !battler.canHeal?
return false if !forced && !battler.canConsumePinchBerry?(Settings::MECHANICS_GENERATION >= 7)
itemName = GameData::Item.get(item).name
fraction_to_heal = 8 # Gens 6 and lower
if Settings::MECHANICS_GENERATION == 7
fraction_to_heal = 2
elsif Settings::MECHANICS_GENERATION >= 8
fraction_to_heal = 3
end
amt = battler.totalhp / fraction_to_heal
ripening = false
if battler.hasActiveAbility?(:RIPEN)
battle.pbShowAbilitySplash(battler, forced)
amt *= 2
ripening = true
end
battle.pbCommonAnimation("EatBerry", battler) if !forced
battle.pbHideAbilitySplash(battler) if ripening
amt = battler.pbRecoverHP(amt)
if amt>0
if forced
PBDebug.log("[Item triggered] Forced consuming of #{itemName}")
battle.pbDisplay(_INTL("{1}'s HP was restored.",battler.pbThis))
else
battle.pbDisplay(_INTL("{1} restored its health using its {2}!",battler.pbThis,itemName))
end
end
flavor_stat = [:ATTACK, :DEFENSE, :SPEED, :SPECIAL_ATTACK, :SPECIAL_DEFENSE][flavor]
battler.nature.stat_changes.each do |change|
next if change[1] > 0 || change[0] != flavor_stat
battle.pbDisplay(confuseMsg)
battler.pbConfuse if battler.pbCanConfuseSelf?(false)
break
end
return true
end
def pbBattleStatIncreasingBerry(battler,battle,item,forced,stat,increment=1)
return false if !forced && !battler.canConsumePinchBerry?
return false if !battler.pbCanRaiseStatStage?(stat,battler)
itemName = GameData::Item.get(item).name
ripening = false
if battler.hasActiveAbility?(:RIPEN)
battle.pbShowAbilitySplash(battler, forced)
increment *= 2
ripening = true
end
battle.pbCommonAnimation("EatBerry", battler) if !forced
battle.pbHideAbilitySplash(battler) if ripening
return battler.pbRaiseStatStageByCause(stat, increment, battler, itemName) if !forced
PBDebug.log("[Item triggered] Forced consuming of #{itemName}")
return battler.pbRaiseStatStage(stat, increment, battler)
end
# For abilities that grant immunity to moves of a particular type, and raises
# one of the ability's bearer's stats instead.
def pbBattleMoveImmunityStatAbility(user, target, move, moveType, immuneType,
stat, increment, battle, show_message)
return false if user.index==target.index
return false if moveType != immuneType
# NOTE: If show_message is false (Dragon Darts only), the stat will not be
# raised. This is not how the official games work, but I'm considering
# that a bug because Dragon Darts won't be fired at target in the first
# place if it's immune, so why would this ability be triggered by them?
if show_message
battle.pbShowAbilitySplash(target)
if target.pbCanRaiseStatStage?(stat, target)
if Battle::Scene::USE_ABILITY_SPLASH
target.pbRaiseStatStage(stat, increment, target)
else
target.pbRaiseStatStageByCause(stat, increment, target, target.abilityName)
end
else
if Battle::Scene::USE_ABILITY_SPLASH
battle.pbDisplay(_INTL("It doesn't affect {1}...", target.pbThis(true)))
else
battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!",
target.pbThis, target.abilityName, move.name))
end
end
battle.pbHideAbilitySplash(target)
end
return true
end
# For abilities that grant immunity to moves of a particular type, and heals the
# ability's bearer by 1/4 of its total HP instead.
def pbBattleMoveImmunityHealAbility(user, target, move, moveType, immuneType, battle, show_message)
return false if user.index==target.index
return false if moveType != immuneType
# NOTE: If show_message is false (Dragon Darts only), HP will not be healed.
# This is not how the official games work, but I'm considering that a
# bug because Dragon Darts won't be fired at target in the first place
# if it's immune, so why would this ability be triggered by them?
if show_message
battle.pbShowAbilitySplash(target)
if target.canHeal? && target.pbRecoverHP(target.totalhp / 4) > 0
if Battle::Scene::USE_ABILITY_SPLASH
battle.pbDisplay(_INTL("{1}'s HP was restored.", target.pbThis))
else
battle.pbDisplay(_INTL("{1}'s {2} restored its HP.", target.pbThis, target.abilityName))
end
else
if Battle::Scene::USE_ABILITY_SPLASH
battle.pbDisplay(_INTL("It doesn't affect {1}...", target.pbThis(true)))
else
battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!",
target.pbThis, target.abilityName, move.name))
end
end
battle.pbHideAbilitySplash(target)
end
return true
end
def pbBattleGem(user,type,move,mults,moveType)
# Pledge moves never consume Gems
return if move.is_a?(Battle::Move::PledgeMove)
return if moveType != type
user.effects[PBEffects::GemConsumed] = user.item_id
if Settings::MECHANICS_GENERATION >= 6
mults[:base_damage_multiplier] *= 1.3
else
mults[:base_damage_multiplier] *= 1.5
end
end
def pbBattleTypeWeakingBerry(type,moveType,target,mults)
return if moveType != type
return if !Effectiveness.super_effective?(target.damageState.typeMod) && moveType != :NORMAL
mults[:final_damage_multiplier] /= 2
target.damageState.berryWeakened = true
ripening = false
if target.hasActiveAbility?(:RIPEN)
target.battle.pbShowAbilitySplash(target)
mults[:final_damage_multiplier] /= 2
ripening = true
end
target.battle.pbCommonAnimation("EatBerry",target)
target.battle.pbHideAbilitySplash(target) if ripening
end
def pbBattleWeatherAbility(weather,battler,battle,ignorePrimal=false)
return if !ignorePrimal && [:HarshSun, :HeavyRain, :StrongWinds].include?(battle.field.weather)
return if battle.field.weather==weather
battle.pbShowAbilitySplash(battler)
if !Battle::Scene::USE_ABILITY_SPLASH
battle.pbDisplay(_INTL("{1}'s {2} activated!",battler.pbThis,battler.abilityName))
end
fixedDuration = false
fixedDuration = true if Settings::FIXED_DURATION_WEATHER_FROM_ABILITY &&
![:HarshSun, :HeavyRain, :StrongWinds].include?(weather)
battle.pbStartWeather(battler,weather,fixedDuration)
# NOTE: The ability splash is hidden again in def pbStartWeather.
end

View File

@@ -647,19 +647,22 @@ BattleHandlers::MoveImmunityTargetAbility.add(:FLASHFIRE,
BattleHandlers::MoveImmunityTargetAbility.add(:LIGHTNINGROD,
proc { |ability, user, target, move, type, battle, show_message|
next pbBattleMoveImmunityStatAbility(user, target, move, type, :ELECTRIC, :SPECIAL_ATTACK, 1, battle, show_message)
next target.pbMoveImmunityStatRaisingAbility(user, move, type,
:ELECTRIC, :SPECIAL_ATTACK, 1, show_message)
}
)
BattleHandlers::MoveImmunityTargetAbility.add(:MOTORDRIVE,
proc { |ability, user, target, move, type, battle, show_message|
next pbBattleMoveImmunityStatAbility(user, target, move, type, :ELECTRIC, :SPEED, 1, battle, show_message)
next target.pbMoveImmunityStatRaisingAbility(user, move, type,
:ELECTRIC, :SPEED, 1, show_message)
}
)
BattleHandlers::MoveImmunityTargetAbility.add(:SAPSIPPER,
proc { |ability, user, target, move, type, battle, show_message|
next pbBattleMoveImmunityStatAbility(user, target, move, type, :GRASS, :ATTACK, 1, battle, show_message)
next target.pbMoveImmunityStatRaisingAbility(user, move, type,
:GRASS, :ATTACK, 1, show_message)
}
)
@@ -682,7 +685,8 @@ BattleHandlers::MoveImmunityTargetAbility.add(:SOUNDPROOF,
BattleHandlers::MoveImmunityTargetAbility.add(:STORMDRAIN,
proc { |ability, user, target, move, type, battle, show_message|
next pbBattleMoveImmunityStatAbility(user, target, move, type, :WATER, :SPECIAL_ATTACK, 1, battle, show_message)
next target.pbMoveImmunityStatRaisingAbility(user, move, type,
:WATER, :SPECIAL_ATTACK, 1, show_message)
}
)
@@ -706,13 +710,13 @@ BattleHandlers::MoveImmunityTargetAbility.add(:TELEPATHY,
BattleHandlers::MoveImmunityTargetAbility.add(:VOLTABSORB,
proc { |ability, user, target, move, type, battle, show_message|
next pbBattleMoveImmunityHealAbility(user, target, move, type, :ELECTRIC, battle, show_message)
next target.pbMoveImmunityHealingAbility(user, move, type, :ELECTRIC, show_message)
}
)
BattleHandlers::MoveImmunityTargetAbility.add(:WATERABSORB,
proc { |ability, user, target, move, type, battle, show_message|
next pbBattleMoveImmunityHealAbility(user, target, move, type, :WATER, battle, show_message)
next target.pbMoveImmunityHealingAbility(user, move, type, :WATER, show_message)
}
)
@@ -1676,7 +1680,7 @@ BattleHandlers::TargetAbilityOnHit.add(:RATTLED,
BattleHandlers::TargetAbilityOnHit.add(:SANDSPIT,
proc { |ability, user, target, move, battle|
pbBattleWeatherAbility(:Sandstorm, battler, battle)
battle.pbStartWeatherAbility(:Sandstorm, battler)
}
)
@@ -2389,13 +2393,13 @@ BattleHandlers::AbilityOnSwitchIn.add(:DAUNTLESSSHIELD,
BattleHandlers::AbilityOnSwitchIn.add(:DELTASTREAM,
proc { |ability,battler,battle|
pbBattleWeatherAbility(:StrongWinds, battler, battle, true)
battle.pbStartWeatherAbility(:StrongWinds, battler, true)
}
)
BattleHandlers::AbilityOnSwitchIn.add(:DESOLATELAND,
proc { |ability,battler,battle|
pbBattleWeatherAbility(:HarshSun, battler, battle, true)
battle.pbStartWeatherAbility(:HarshSun, battler, true)
}
)
@@ -2413,13 +2417,13 @@ BattleHandlers::AbilityOnSwitchIn.add(:DOWNLOAD,
BattleHandlers::AbilityOnSwitchIn.add(:DRIZZLE,
proc { |ability,battler,battle|
pbBattleWeatherAbility(:Rain, battler, battle)
battle.pbStartWeatherAbility(:Rain, battler)
}
)
BattleHandlers::AbilityOnSwitchIn.add(:DROUGHT,
proc { |ability,battler,battle|
pbBattleWeatherAbility(:Sun, battler, battle)
battle.pbStartWeatherAbility(:Sun, battler)
}
)
@@ -2655,7 +2659,7 @@ BattleHandlers::AbilityOnSwitchIn.add(:PRESSURE,
BattleHandlers::AbilityOnSwitchIn.add(:PRIMORDIALSEA,
proc { |ability,battler,battle|
pbBattleWeatherAbility(:HeavyRain, battler, battle, true)
battle.pbStartWeatherAbility(:HeavyRain, battler, true)
}
)
@@ -2670,7 +2674,7 @@ BattleHandlers::AbilityOnSwitchIn.add(:PSYCHICSURGE,
BattleHandlers::AbilityOnSwitchIn.add(:SANDSTREAM,
proc { |ability,battler,battle|
pbBattleWeatherAbility(:Sandstorm, battler, battle)
battle.pbStartWeatherAbility(:Sandstorm, battler)
}
)
@@ -2727,7 +2731,7 @@ BattleHandlers::AbilityOnSwitchIn.add(:SLOWSTART,
BattleHandlers::AbilityOnSwitchIn.add(:SNOWWARNING,
proc { |ability,battler,battle|
pbBattleWeatherAbility(:Hail, battler, battle)
battle.pbStartWeatherAbility(:Hail, battler)
}
)

View File

@@ -47,14 +47,15 @@ BattleHandlers::WeightCalcItem.add(:FLOATSTONE,
BattleHandlers::HPHealItem.add(:AGUAVBERRY,
proc { |item,battler,battle,forced|
next pbBattleConfusionBerry(battler,battle,item,forced,4,
_INTL("For {1}, the {2} was too bitter!",battler.pbThis(true),GameData::Item.get(item).name))
next battler.pbConfusionBerry(item, forced, 4,
_INTL("For {1}, the {2} was too bitter!", battler.pbThis(true), GameData::Item.get(item).name))
)
}
)
BattleHandlers::HPHealItem.add(:APICOTBERRY,
proc { |item,battler,battle,forced|
next pbBattleStatIncreasingBerry(battler,battle,item,forced,:SPECIAL_DEFENSE)
next battler.pbStatIncreasingBerry(item, forced, :SPECIAL_DEFENSE)
}
)
@@ -77,21 +78,23 @@ BattleHandlers::HPHealItem.add(:BERRYJUICE,
BattleHandlers::HPHealItem.add(:FIGYBERRY,
proc { |item,battler,battle,forced|
next pbBattleConfusionBerry(battler,battle,item,forced,0,
_INTL("For {1}, the {2} was too spicy!",battler.pbThis(true),GameData::Item.get(item).name))
next battler.pbConfusionBerry(item, forced, 0,
_INTL("For {1}, the {2} was too spicy!", battler.pbThis(true), GameData::Item.get(item).name)
)
}
)
BattleHandlers::HPHealItem.add(:GANLONBERRY,
proc { |item,battler,battle,forced|
next pbBattleStatIncreasingBerry(battler,battle,item,forced,:DEFENSE)
next battler.pbStatIncreasingBerry(item, forced, :DEFENSE)
}
)
BattleHandlers::HPHealItem.add(:IAPAPABERRY,
proc { |item,battler,battle,forced|
next pbBattleConfusionBerry(battler,battle,item,forced,1,
_INTL("For {1}, the {2} was too sour!",battler.pbThis(true),GameData::Item.get(item).name))
next battler.pbConfusionBerry(item, forced, 1,
_INTL("For {1}, the {2} was too sour!", battler.pbThis(true), GameData::Item.get(item).name)
)
}
)
@@ -113,14 +116,15 @@ BattleHandlers::HPHealItem.add(:LANSATBERRY,
BattleHandlers::HPHealItem.add(:LIECHIBERRY,
proc { |item,battler,battle,forced|
next pbBattleStatIncreasingBerry(battler,battle,item,forced,:ATTACK)
next battler.pbStatIncreasingBerry(item, forced, :ATTACK)
}
)
BattleHandlers::HPHealItem.add(:MAGOBERRY,
proc { |item,battler,battle,forced|
next pbBattleConfusionBerry(battler,battle,item,forced,2,
_INTL("For {1}, the {2} was too sweet!",battler.pbThis(true),GameData::Item.get(item).name))
next battler.pbConfusionBerry(item, forced, 2,
_INTL("For {1}, the {2} was too sweet!", battler.pbThis(true), GameData::Item.get(item).name)
)
}
)
@@ -169,13 +173,13 @@ BattleHandlers::HPHealItem.add(:ORANBERRY,
BattleHandlers::HPHealItem.add(:PETAYABERRY,
proc { |item,battler,battle,forced|
next pbBattleStatIncreasingBerry(battler,battle,item,forced,:SPECIAL_ATTACK)
next battler.pbStatIncreasingBerry(item, forced, :SPECIAL_ATTACK)
}
)
BattleHandlers::HPHealItem.add(:SALACBERRY,
proc { |item,battler,battle,forced|
next pbBattleStatIncreasingBerry(battler,battle,item,forced,:SPEED)
next battler.pbStatIncreasingBerry(item, forced, :SPEED)
}
)
@@ -210,14 +214,15 @@ BattleHandlers::HPHealItem.add(:STARFBERRY,
GameData::Stat.each_main_battle { |s| stats.push(s.id) if battler.pbCanRaiseStatStage?(s.id, battler) }
next false if stats.length==0
stat = stats[battle.pbRandom(stats.length)]
next pbBattleStatIncreasingBerry(battler,battle,item,forced,stat,2)
next battler.pbStatIncreasingBerry(item, forced, stat, 2)
}
)
BattleHandlers::HPHealItem.add(:WIKIBERRY,
proc { |item,battler,battle,forced|
next pbBattleConfusionBerry(battler,battle,item,forced,3,
_INTL("For {1}, the {2} was too dry!",battler.pbThis(true),GameData::Item.get(item).name))
next battler.pbConfusionBerry(item, forced, 3,
_INTL("For {1}, the {2} was too dry!", battler.pbThis(true), GameData::Item.get(item).name)
)
}
)
@@ -529,7 +534,7 @@ BattleHandlers::DamageCalcUserItem.copy(:BLACKGLASSES,:DREADPLATE)
BattleHandlers::DamageCalcUserItem.add(:BUGGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:BUG,move,mults,type)
user.pbMoveTypePoweringUpGem(:BUG, move, type, mults)
}
)
@@ -555,7 +560,7 @@ BattleHandlers::DamageCalcUserItem.add(:CHOICESPECS,
BattleHandlers::DamageCalcUserItem.add(:DARKGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:DARK,move,mults,type)
user.pbMoveTypePoweringUpGem(:DARK, move, type, mults)
}
)
@@ -577,13 +582,13 @@ BattleHandlers::DamageCalcUserItem.copy(:DRAGONFANG,:DRACOPLATE)
BattleHandlers::DamageCalcUserItem.add(:DRAGONGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:DRAGON,move,mults,type)
user.pbMoveTypePoweringUpGem(:DRAGON, move, type, mults)
}
)
BattleHandlers::DamageCalcUserItem.add(:ELECTRICGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:ELECTRIC,move,mults,type)
user.pbMoveTypePoweringUpGem(:ELECTRIC, move, type, mults)
}
)
@@ -597,37 +602,37 @@ BattleHandlers::DamageCalcUserItem.add(:EXPERTBELT,
BattleHandlers::DamageCalcUserItem.add(:FAIRYGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:FAIRY,move,mults,type)
user.pbMoveTypePoweringUpGem(:FAIRY, move, type, mults)
}
)
BattleHandlers::DamageCalcUserItem.add(:FIGHTINGGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:FIGHTING,move,mults,type)
user.pbMoveTypePoweringUpGem(:FIGHTING, move, type, mults)
}
)
BattleHandlers::DamageCalcUserItem.add(:FIREGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:FIRE,move,mults,type)
user.pbMoveTypePoweringUpGem(:FIRE, move, type, mults)
}
)
BattleHandlers::DamageCalcUserItem.add(:FLYINGGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:FLYING,move,mults,type)
user.pbMoveTypePoweringUpGem(:FLYING, move, type, mults)
}
)
BattleHandlers::DamageCalcUserItem.add(:GHOSTGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:GHOST,move,mults,type)
user.pbMoveTypePoweringUpGem(:GHOST, move, type, mults)
}
)
BattleHandlers::DamageCalcUserItem.add(:GRASSGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:GRASS,move,mults,type)
user.pbMoveTypePoweringUpGem(:GRASS, move, type, mults)
}
)
@@ -641,7 +646,7 @@ BattleHandlers::DamageCalcUserItem.add(:GRISEOUSORB,
BattleHandlers::DamageCalcUserItem.add(:GROUNDGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:GROUND,move,mults,type)
user.pbMoveTypePoweringUpGem(:GROUND, move, type, mults)
}
)
@@ -655,7 +660,7 @@ BattleHandlers::DamageCalcUserItem.copy(:HARDSTONE,:STONEPLATE,:ROCKINCENSE)
BattleHandlers::DamageCalcUserItem.add(:ICEGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:ICE,move,mults,type)
user.pbMoveTypePoweringUpGem(:ICE, move, type, mults)
}
)
@@ -738,7 +743,7 @@ BattleHandlers::DamageCalcUserItem.copy(:NEVERMELTICE,:ICICLEPLATE)
BattleHandlers::DamageCalcUserItem.add(:NORMALGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:NORMAL,move,mults,type)
user.pbMoveTypePoweringUpGem(:NORMAL, move, type, mults)
}
)
@@ -758,19 +763,19 @@ BattleHandlers::DamageCalcUserItem.copy(:POISONBARB,:TOXICPLATE)
BattleHandlers::DamageCalcUserItem.add(:POISONGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:POISON,move,mults,type)
user.pbMoveTypePoweringUpGem(:POISON, move, type, mults)
}
)
BattleHandlers::DamageCalcUserItem.add(:PSYCHICGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:PSYCHIC,move,mults,type)
user.pbMoveTypePoweringUpGem(:PSYCHIC, move, type, mults)
}
)
BattleHandlers::DamageCalcUserItem.add(:ROCKGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:ROCK,move,mults,type)
user.pbMoveTypePoweringUpGem(:ROCK, move, type, mults)
}
)
@@ -827,7 +832,7 @@ BattleHandlers::DamageCalcUserItem.copy(:SPELLTAG,:SPOOKYPLATE)
BattleHandlers::DamageCalcUserItem.add(:STEELGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:STEEL,move,mults,type)
user.pbMoveTypePoweringUpGem(:STEEL, move, type, mults)
}
)
@@ -849,7 +854,7 @@ BattleHandlers::DamageCalcUserItem.copy(:TWISTEDSPOON,:MINDPLATE,:ODDINCENSE)
BattleHandlers::DamageCalcUserItem.add(:WATERGEM,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleGem(user,:WATER,move,mults,type)
user.pbMoveTypePoweringUpGem(:WATER, move, type, mults)
}
)
@@ -874,37 +879,37 @@ BattleHandlers::DamageCalcTargetItem.add(:ASSAULTVEST,
BattleHandlers::DamageCalcTargetItem.add(:BABIRIBERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:STEEL,type,target,mults)
target.pbMoveTypeWeakeningBerry(:STEEL, type, mults)
}
)
BattleHandlers::DamageCalcTargetItem.add(:CHARTIBERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:ROCK,type,target,mults)
target.pbMoveTypeWeakeningBerry(:ROCK, type, mults)
}
)
BattleHandlers::DamageCalcTargetItem.add(:CHILANBERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:NORMAL,type,target,mults)
target.pbMoveTypeWeakeningBerry(:NORMAL, type, mults)
}
)
BattleHandlers::DamageCalcTargetItem.add(:CHOPLEBERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:FIGHTING,type,target,mults)
target.pbMoveTypeWeakeningBerry(:FIGHTING, type, mults)
}
)
BattleHandlers::DamageCalcTargetItem.add(:COBABERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:FLYING,type,target,mults)
target.pbMoveTypeWeakeningBerry(:FLYING, type, mults)
}
)
BattleHandlers::DamageCalcTargetItem.add(:COLBURBERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:DARK,type,target,mults)
target.pbMoveTypeWeakeningBerry(:DARK, type, mults)
}
)
@@ -930,19 +935,19 @@ BattleHandlers::DamageCalcTargetItem.add(:EVIOLITE,
BattleHandlers::DamageCalcTargetItem.add(:HABANBERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:DRAGON,type,target,mults)
target.pbMoveTypeWeakeningBerry(:DRAGON, type, mults)
}
)
BattleHandlers::DamageCalcTargetItem.add(:KASIBBERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:GHOST,type,target,mults)
target.pbMoveTypeWeakeningBerry(:GHOST, type, mults)
}
)
BattleHandlers::DamageCalcTargetItem.add(:KEBIABERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:POISON,type,target,mults)
target.pbMoveTypeWeakeningBerry(:POISON, type, mults)
}
)
@@ -956,37 +961,37 @@ BattleHandlers::DamageCalcTargetItem.add(:METALPOWDER,
BattleHandlers::DamageCalcTargetItem.add(:OCCABERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:FIRE,type,target,mults)
target.pbMoveTypeWeakeningBerry(:FIRE, type, mults)
}
)
BattleHandlers::DamageCalcTargetItem.add(:PASSHOBERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:WATER,type,target,mults)
target.pbMoveTypeWeakeningBerry(:WATER, type, mults)
}
)
BattleHandlers::DamageCalcTargetItem.add(:PAYAPABERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:PSYCHIC,type,target,mults)
target.pbMoveTypeWeakeningBerry(:PSYCHIC, type, mults)
}
)
BattleHandlers::DamageCalcTargetItem.add(:RINDOBERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:GRASS,type,target,mults)
target.pbMoveTypeWeakeningBerry(:GRASS, type, mults)
}
)
BattleHandlers::DamageCalcTargetItem.add(:ROSELIBERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:FAIRY,type,target,mults)
target.pbMoveTypeWeakeningBerry(:FAIRY, type, mults)
}
)
BattleHandlers::DamageCalcTargetItem.add(:SHUCABERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:GROUND,type,target,mults)
target.pbMoveTypeWeakeningBerry(:GROUND, type, mults)
}
)
@@ -1002,19 +1007,19 @@ BattleHandlers::DamageCalcTargetItem.add(:SOULDEW,
BattleHandlers::DamageCalcTargetItem.add(:TANGABERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:BUG,type,target,mults)
target.pbMoveTypeWeakeningBerry(:BUG, type, mults)
}
)
BattleHandlers::DamageCalcTargetItem.add(:WACANBERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:ELECTRIC,type,target,mults)
target.pbMoveTypeWeakeningBerry(:ELECTRIC, type, mults)
}
)
BattleHandlers::DamageCalcTargetItem.add(:YACHEBERRY,
proc { |item,user,target,move,mults,baseDmg,type|
pbBattleTypeWeakingBerry(:ICE,type,target,mults)
target.pbMoveTypeWeakeningBerry(:ICE, type, mults)
}
)