mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 14:14:59 +00:00
Some battle method refactoring, fixed typo
This commit is contained in:
@@ -1,13 +1,29 @@
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#===============================================================================
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# Puts the target to sleep.
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#===============================================================================
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class Battle::Move::SleepTarget < Battle::Move::SleepMove
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class Battle::Move::SleepTarget < Battle::Move
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def canMagicCoat?; return true; end
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def pbFailsAgainstTarget?(user, target, show_message)
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return false if damagingMove?
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return !target.pbCanSleep?(user, show_message, self)
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end
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def pbEffectAgainstTarget(user,target)
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return if damagingMove?
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target.pbSleep
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end
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def pbAdditionalEffect(user,target)
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return if target.damageState.substitute
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target.pbSleep if target.pbCanSleep?(user,false,self)
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end
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end
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#===============================================================================
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# Puts the target to sleep. Fails if user is not Darkrai. (Dark Void (Gen 7+))
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#===============================================================================
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class Battle::Move::SleepTargetIfUserDarkrai < Battle::Move::SleepMove
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class Battle::Move::SleepTargetIfUserDarkrai < Battle::Move::SleepTarget
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def pbMoveFailed?(user,targets)
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if !user.isSpecies?(:DARKRAI) && user.effects[PBEffects::TransformSpecies] != :DARKRAI
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@battle.pbDisplay(_INTL("But {1} can't use the move!",user.pbThis))
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@@ -21,7 +37,7 @@ end
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# Puts the target to sleep. Changes the user's form if the user is Meloetta.
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# (Relic Song)
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#===============================================================================
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class Battle::Move::SleepTargetChangeUserMeloettaForm < Battle::Move::SleepMove
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class Battle::Move::SleepTargetChangeUserMeloettaForm < Battle::Move::SleepTarget
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def pbEndOfMoveUsageEffect(user,targets,numHits,switchedBattlers)
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return if numHits==0
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return if user.fainted? || user.effects[PBEffects::Transform]
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@@ -56,7 +72,28 @@ end
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#===============================================================================
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# Poisons the target.
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#===============================================================================
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class Battle::Move::PoisonTarget < Battle::Move::PoisonMove
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class Battle::Move::PoisonTarget < Battle::Move
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def canMagicCoat?; return true; end
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def initialize(battle,move)
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super
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@toxic = false
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end
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def pbFailsAgainstTarget?(user, target, show_message)
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return false if damagingMove?
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return !target.pbCanPoison?(user, show_message, self)
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end
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def pbEffectAgainstTarget(user,target)
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return if damagingMove?
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target.pbPoison(user,nil,@toxic)
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end
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def pbAdditionalEffect(user,target)
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return if target.damageState.substitute
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target.pbPoison(user,nil,@toxic) if target.pbCanPoison?(user,false,self)
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end
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end
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#===============================================================================
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@@ -85,7 +122,7 @@ end
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#===============================================================================
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# Badly poisons the target. (Poison Fang, Toxic)
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#===============================================================================
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class Battle::Move::BadPoisonTarget < Battle::Move::PoisonMove
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class Battle::Move::BadPoisonTarget < Battle::Move::PoisonTarget
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def initialize(battle,move)
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super
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@toxic = true
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@@ -99,14 +136,30 @@ end
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#===============================================================================
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# Paralyzes the target.
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#===============================================================================
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class Battle::Move::ParalyzeTarget < Battle::Move::ParalysisMove
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class Battle::Move::ParalyzeTarget < Battle::Move
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def canMagicCoat?; return true; end
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def pbFailsAgainstTarget?(user, target, show_message)
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return false if damagingMove?
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return !target.pbCanParalyze?(user, show_message, self)
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end
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def pbEffectAgainstTarget(user,target)
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return if damagingMove?
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target.pbParalyze(user)
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end
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def pbAdditionalEffect(user,target)
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return if target.damageState.substitute
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target.pbParalyze(user) if target.pbCanParalyze?(user,false,self)
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end
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end
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#===============================================================================
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# Paralyzes the target. Doesn't affect target if move's type has no effect on
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# it. (Thunder Wave)
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#===============================================================================
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class Battle::Move::ParalyzeTargetIfNotTypeImmune < Battle::Move::ParalysisMove
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class Battle::Move::ParalyzeTargetIfNotTypeImmune < Battle::Move::ParalyzeTarget
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def pbFailsAgainstTarget?(user, target, show_message)
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if Effectiveness.ineffective?(target.damageState.typeMod)
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@battle.pbDisplay(_INTL("It doesn't affect {1}...", target.pbThis(true))) if show_message
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@@ -120,7 +173,7 @@ end
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# Paralyzes the target. Does double damage and has perfect accuracy if target is
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# Minimized. (Body Slam (Gen 6+))
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#===============================================================================
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class Battle::Move::ParalyzeTargetTrampleMinimize < Battle::Move::ParalysisMove
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class Battle::Move::ParalyzeTargetTrampleMinimize < Battle::Move::ParalyzeTarget
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def tramplesMinimize?(param=1)
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return true if param==1 && Settings::MECHANICS_GENERATION >= 6 # Perfect accuracy
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return true if param==2 # Double damage
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@@ -132,7 +185,7 @@ end
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# Paralyzes the target. Accuracy perfect in rain, 50% in sunshine. Hits some
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# semi-invulnerable targets. (Thunder)
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#===============================================================================
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class Battle::Move::ParalyzeTargetAlwaysHitsInRainHitsTargetInSky < Battle::Move::ParalysisMove
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class Battle::Move::ParalyzeTargetAlwaysHitsInRainHitsTargetInSky < Battle::Move::ParalyzeTarget
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def hitsFlyingTargets?; return true; end
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def pbBaseAccuracy(user,target)
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@@ -166,14 +219,30 @@ end
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#===============================================================================
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# Burns the target.
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#===============================================================================
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class Battle::Move::BurnTarget < Battle::Move::BurnMove
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class Battle::Move::BurnTarget < Battle::Move
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def canMagicCoat?; return true; end
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def pbFailsAgainstTarget?(user, target, show_message)
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return false if damagingMove?
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return !target.pbCanBurn?(user, show_message, self)
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end
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def pbEffectAgainstTarget(user,target)
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return if damagingMove?
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target.pbBurn(user)
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end
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def pbAdditionalEffect(user,target)
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return if target.damageState.substitute
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target.pbBurn(user) if target.pbCanBurn?(user,false,self)
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end
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end
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#===============================================================================
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# Burns the target if any of its stats were increased this round.
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# (Burning Jealousy)
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#===============================================================================
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class Battle::Move::BurnTargetIfTargetStatsRaisedThisTurn < Battle::Move::BurnMove
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class Battle::Move::BurnTargetIfTargetStatsRaisedThisTurn < Battle::Move::BurnTarget
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def pbAdditionalEffect(user, target)
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super if target.statsRaisedThisRound
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end
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@@ -199,13 +268,29 @@ end
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#===============================================================================
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# Freezes the target.
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#===============================================================================
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class Battle::Move::FreezeTarget < Battle::Move::FreezeMove
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class Battle::Move::FreezeTarget < Battle::Move
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def canMagicCoat?; return true; end
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def pbFailsAgainstTarget?(user, target, show_message)
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return false if damagingMove?
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return !target.pbCanFreeze?(user, show_message, self)
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end
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def pbEffectAgainstTarget(user,target)
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return if damagingMove?
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target.pbFreeze
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end
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def pbAdditionalEffect(user,target)
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return if target.damageState.substitute
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target.pbFreeze if target.pbCanFreeze?(user,false,self)
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end
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end
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#===============================================================================
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# Freezes the target. Effectiveness against Water-type is 2x. (Freeze-Dry)
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#===============================================================================
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class Battle::Move::FreezeTargetSuperEffectiveAgainstWater < Battle::Move::FreezeMove
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class Battle::Move::FreezeTargetSuperEffectiveAgainstWater < Battle::Move::FreezeTarget
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def pbCalcTypeModSingle(moveType,defType,user,target)
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return Effectiveness::SUPER_EFFECTIVE_ONE if defType == :WATER
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return super
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@@ -215,7 +300,7 @@ end
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#===============================================================================
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# Freezes the target. Accuracy perfect in hail. (Blizzard)
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#===============================================================================
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class Battle::Move::FreezeTargetAlwaysHitsInHail < Battle::Move::FreezeMove
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class Battle::Move::FreezeTargetAlwaysHitsInHail < Battle::Move::FreezeTarget
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def pbBaseAccuracy(user,target)
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return 0 if target.effectiveWeather == :Hail
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return super
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@@ -448,14 +533,25 @@ end
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#===============================================================================
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# Causes the target to flinch.
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#===============================================================================
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class Battle::Move::FlinchTarget < Battle::Move::FlinchMove
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class Battle::Move::FlinchTarget < Battle::Move
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def flinchingMove?; return true; end
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def pbEffectAgainstTarget(user,target)
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return if damagingMove?
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target.pbFlinch(user)
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end
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def pbAdditionalEffect(user,target)
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return if target.damageState.substitute
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target.pbFlinch(user)
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end
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end
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#===============================================================================
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# Causes the target to flinch. Does double damage and has perfect accuracy if
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# the target is Minimized. (Dragon Rush (Gen 6+), Steamroller, Stomp)
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#===============================================================================
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class Battle::Move::FlinchTargetTrampleMinimize < Battle::Move::FlinchMove
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class Battle::Move::FlinchTargetTrampleMinimize < Battle::Move::FlinchTarget
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def tramplesMinimize?(param=1)
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return true if param==1 && Settings::MECHANICS_GENERATION >= 6 # Perfect accuracy
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return true if param==2 # Double damage
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@@ -466,7 +562,7 @@ end
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#===============================================================================
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# Causes the target to flinch. Fails if the user is not asleep. (Snore)
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#===============================================================================
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class Battle::Move::FlinchTargetFailsIfUserNotAsleep < Battle::Move::FlinchMove
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class Battle::Move::FlinchTargetFailsIfUserNotAsleep < Battle::Move::FlinchTarget
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def usableWhenAsleep?; return true; end
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def pbMoveFailed?(user,targets)
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@@ -482,7 +578,7 @@ end
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# Causes the target to flinch. Fails if this isn't the user's first turn.
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# (Fake Out)
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#===============================================================================
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class Battle::Move::FlinchTargetFailsIfNotUserFirstTurn < Battle::Move::FlinchMove
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class Battle::Move::FlinchTargetFailsIfNotUserFirstTurn < Battle::Move::FlinchTarget
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def pbMoveFailed?(user,targets)
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if user.turnCount > 1
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@battle.pbDisplay(_INTL("But it failed!"))
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@@ -496,7 +592,7 @@ end
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# Power is doubled if the target is using Bounce, Fly or Sky Drop. Hits some
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# semi-invulnerable targets. May make the target flinch. (Twister)
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#===============================================================================
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class Battle::Move::FlinchTargetDoublePowerIfTargetInSky < Battle::Move::FlinchMove
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class Battle::Move::FlinchTargetDoublePowerIfTargetInSky < Battle::Move::FlinchTarget
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def hitsFlyingTargets?; return true; end
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def pbBaseDamage(baseDmg,user,target)
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@@ -511,14 +607,31 @@ end
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#===============================================================================
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# Confuses the target.
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#===============================================================================
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class Battle::Move::ConfuseTarget < Battle::Move::ConfuseMove
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class Battle::Move::ConfuseTarget < Battle::Move
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def canMagicCoat?; return true; end
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def pbFailsAgainstTarget?(user, target, show_message)
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return false if damagingMove?
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return !target.pbCanConfuse?(user, show_message, self)
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end
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def pbEffectAgainstTarget(user,target)
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return if damagingMove?
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target.pbConfuse
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end
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def pbAdditionalEffect(user,target)
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return if target.damageState.substitute
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return if !target.pbCanConfuse?(user,false,self)
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target.pbConfuse
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end
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end
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#===============================================================================
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# Confuses the target. Accuracy perfect in rain, 50% in sunshine. Hits some
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# semi-invulnerable targets. (Hurricane)
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#===============================================================================
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class Battle::Move::ConfuseTargetAlwaysHitsInRainHitsTargetInSky < Battle::Move::ConfuseMove
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class Battle::Move::ConfuseTargetAlwaysHitsInRainHitsTargetInSky < Battle::Move::ConfuseTarget
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def hitsFlyingTargets?; return true; end
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def pbBaseAccuracy(user,target)
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