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Some battle method refactoring, fixed typo
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@@ -1143,7 +1143,7 @@ end
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# if it is a physical move. Has a different animation depending on the move's
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# category. (Shell Side Arm)
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#===============================================================================
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class Battle::Move::CategoryDependsOnHigherDamagePoisonTarget < Battle::Move::PoisonMove
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class Battle::Move::CategoryDependsOnHigherDamagePoisonTarget < Battle::Move::PoisonTarget
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def initialize(battle, move)
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super
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@calcCategory = 1
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