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pokedex sprite pages fixes, removes critical captures, fixes ball swap npc
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@@ -6,7 +6,7 @@
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module Settings
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module Settings
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# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
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# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
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GAME_VERSION = '5.0.0'
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GAME_VERSION = '5.0.0'
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GAME_VERSION_NUMBER = "5.0.26 - beta"
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GAME_VERSION_NUMBER = "5.0.27 - beta"
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POKERADAR_LIGHT_ANIMATION_RED_ID = 17
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POKERADAR_LIGHT_ANIMATION_RED_ID = 17
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POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18
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POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18
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@@ -64,7 +64,7 @@ module Settings
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# based on a total of 600+ species (i.e. that many species need to be caught
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# based on a total of 600+ species (i.e. that many species need to be caught
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# to provide the greatest critical capture chance of 2.5x), and there may be
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# to provide the greatest critical capture chance of 2.5x), and there may be
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# fewer species in your game.
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# fewer species in your game.
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ENABLE_CRITICAL_CAPTURES = (MECHANICS_GENERATION >= 5)
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ENABLE_CRITICAL_CAPTURES = false#(MECHANICS_GENERATION >= 5)
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# Whether Pokémon gain Exp for capturing a Pokémon.
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# Whether Pokémon gain Exp for capturing a Pokémon.
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GAIN_EXP_FOR_CAPTURE = (MECHANICS_GENERATION >= 5)
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GAIN_EXP_FOR_CAPTURE = (MECHANICS_GENERATION >= 5)
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# The Game Switch which, whie ON, prevents the player from losing money if
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# The Game Switch which, whie ON, prevents the player from losing money if
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@@ -221,6 +221,8 @@ class PokemonPokedexInfo_Scene
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@sprites["previousSprite"].visible = (@page==3) if @sprites["previousSprite"]
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@sprites["previousSprite"].visible = (@page==3) if @sprites["previousSprite"]
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@sprites["selectedSprite"].visible = (@page==3) if @sprites["selectedSprite"]
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@sprites["selectedSprite"].visible = (@page==3) if @sprites["selectedSprite"]
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@sprites["nextSprite"].visible = (@page==3) if @sprites["nextSprite"]
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@sprites["nextSprite"].visible = (@page==3) if @sprites["nextSprite"]
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hide_all_selected_windows
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# Draw page-specific information
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# Draw page-specific information
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case page
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case page
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when 1 then drawPageInfo
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when 1 then drawPageInfo
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@@ -5,7 +5,7 @@ class PokemonPokedexInfo_Scene
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Y_POSITION_SMALL = 80#40
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Y_POSITION_SMALL = 80#40
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Y_POSITION_BIG = 50
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Y_POSITION_BIG = 50
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X_POSITION_PREVIOUS = 20#-20
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X_POSITION_PREVIOUS = 20#-20
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X_POSITION_SELECTED = 120
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X_POSITION_SELECTED = 115
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X_POSITION_NEXT = 380#340
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X_POSITION_NEXT = 380#340
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Y_POSITION_BG_SMALL = 70
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Y_POSITION_BG_SMALL = 70
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@@ -98,11 +98,14 @@ class PokemonPokedexInfo_Scene
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return pbGetAvailableAlts
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return pbGetAvailableAlts
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end
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end
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def update_selected
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def hide_all_selected_windows
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@sprites["bgSelected_previous"].visible = false
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@sprites["bgSelected_previous"].visible = false
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@sprites["bgSelected_center"].visible = false
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@sprites["bgSelected_center"].visible = false
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@sprites["bgSelected_next"].visible = false
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@sprites["bgSelected_next"].visible = false
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end
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def update_selected
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hide_all_selected_windows
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previous_index = @selected_index == 0 ? @available.size - 1 : @selected_index - 1
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previous_index = @selected_index == 0 ? @available.size - 1 : @selected_index - 1
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next_index = @selected_index == @available.size - 1 ? 0 : @selected_index + 1
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next_index = @selected_index == @available.size - 1 ? 0 : @selected_index + 1
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