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Minor bugfiixes (#140)
* Fixed moves bounced back by Magic Coat/Bounced moves affecting Pokemon they normally shouldn't * Fixed townmap compiler not saving any map names (doesn't make a difference; added for completionism) * Update a few ruby utilities * Fixed small typo bug in map renderer disposal
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@@ -64,16 +64,14 @@ class Spriteset_Map
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end
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def dispose
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if $scne.is_a?(Scene_Map)
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if $scene.is_a?(Scene_Map)
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$scene.map_renderer.remove_tileset(@map.tileset_name)
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@map.autotile_names.each { |filename| $scene.map_renderer.remove_autotile(filename) }
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$scene.map_renderer.remove_extra_autotiles(@map.tileset_id)
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end
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@panorama.dispose
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@fog.dispose
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for sprite in @character_sprites
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sprite.dispose
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end
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@character_sprites.each { |sprite| sprite.dispose }
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@weather.dispose
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@panorama = nil
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@fog = nil
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