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Implemented GameData BagPocket
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@@ -259,31 +259,6 @@ module Settings
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# this number.
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ITEM_SELL_PRICE_DIVISOR = (MECHANICS_GENERATION >= 9) ? 4 : 2
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#-----------------------------------------------------------------------------
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# Bag
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#-----------------------------------------------------------------------------
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# The names of each pocket of the Bag.
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def self.bag_pocket_names
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return [
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_INTL("Items"),
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_INTL("Medicine"),
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_INTL("Poké Balls"),
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_INTL("TMs & HMs"),
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_INTL("Berries"),
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_INTL("Mail"),
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_INTL("Battle Items"),
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_INTL("Key Items")
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]
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end
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# The maximum number of slots per pocket (-1 means infinite number).
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BAG_MAX_POCKET_SIZE = [-1, -1, -1, -1, -1, -1, -1, -1]
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# Whether each pocket in turn auto-sorts itself by the order items are defined
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# in the PBS file items.txt.
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BAG_POCKET_AUTO_SORT = [false, false, false, true, true, false, false, false]
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# The maximum number of items each slot in the Bag can hold.
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BAG_MAX_PER_SLOT = 999
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#-----------------------------------------------------------------------------
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# Pokédex
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#-----------------------------------------------------------------------------
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