mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 05:34:58 +00:00
Added new map renderer
This commit is contained in:
@@ -301,13 +301,13 @@ class Game_Character
|
||||
# Screen position of the character
|
||||
#=============================================================================
|
||||
def screen_x
|
||||
ret = ((@real_x - self.map.display_x) / Game_Map::X_SUBPIXELS).round
|
||||
ret = ((@real_x.to_f - self.map.display_x) / Game_Map::X_SUBPIXELS).round
|
||||
ret += @width * Game_Map::TILE_WIDTH / 2
|
||||
return ret
|
||||
end
|
||||
|
||||
def screen_y_ground
|
||||
ret = ((@real_y - self.map.display_y) / Game_Map::Y_SUBPIXELS).round
|
||||
ret = ((@real_y.to_f - self.map.display_y) / Game_Map::Y_SUBPIXELS).round
|
||||
ret += Game_Map::TILE_HEIGHT
|
||||
return ret
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user