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Custom appearances for art gallery spriters
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@@ -230,9 +230,17 @@ def generateNPCClothedBitmapStatic(trainerAppearance,action = "walk")
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hair_color_shift = trainerAppearance.hair_color || 0
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hairBitmap = AnimatedBitmap.new(hairFilename, hair_color_shift).bitmap if pbResolveBitmap(hairFilename)
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baseBitmap.blt(0, 0, hairBitmap, hairBitmap.rect)
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#Hat
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hat_color_shift = trainerAppearance.hat_color || 0
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hat2_color_shift = trainerAppearance.hat2_color || 0
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hatFilename = getOverworldHatFilename(trainerAppearance.hat)
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hat2Filename = getOverworldHatFilename(trainerAppearance.hat2)
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hatBitmapWrapper = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
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hat2BitmapWrapper = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
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if hatBitmapWrapper
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frame_count = 4 # Assuming 4 frames for hair animation; adjust as needed
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hat_frame_bitmap = duplicateHatForFrames(hatBitmapWrapper.bitmap, frame_count)
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@@ -247,6 +255,22 @@ def generateNPCClothedBitmapStatic(trainerAppearance,action = "walk")
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positionHat(baseBitmap, hat_frame_bitmap, frame_offset, i, frame_width)
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end
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end
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if hat2BitmapWrapper
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frame_count = 4 # Assuming 4 frames for hair animation; adjust as needed
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hat2_frame_bitmap = duplicateHatForFrames(hat2BitmapWrapper.bitmap, frame_count)
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frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
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frame_count.times do |i|
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# Calculate offset for each frame
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frame_offset = [i * frame_width, 0]
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# Adjust Y offset if frame index is odd
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frame_offset[1] -= 2 if i.odd?
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positionHat(baseBitmap, hat2_frame_bitmap, frame_offset, i, frame_width)
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end
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end
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return baseBitmap
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end
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@@ -53,12 +53,12 @@ class HatsMartAdapter < OutfitsMartAdapter
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def updateTrainerPreview(item, previewWindow)
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if item.is_a?(Outfit)
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previewWindow.hat = item.id
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previewWindow.set_hat(item.id,@is_secondary_hat)
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$Trainer.set_hat(item.id,@is_secondary_hat)# unless $Trainer.hat==nil
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set_dye_color(item,previewWindow)
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else
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$Trainer.set_hat(nil,@is_secondary_hat)
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previewWindow.hat= nil
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previewWindow.set_hat(nil,@is_secondary_hat)
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end
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@@ -312,6 +312,71 @@ def randomizePlayerOutfitUnlocked()
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end
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def convert_letter_to_number(letter, max_number = nil)
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return letter.ord if !max_number
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return letter.ord % max_number
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end
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def generate_appearance_from_name(name)
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name_seed_length = 15
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seed = name[0, name_seed_length] # Truncate if longer than 8
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seed += seed[0, name_seed_length - seed.length] while seed.length < name_seed_length # Repeat first characters if shorter
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echoln seed
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hats_list = $PokemonGlobal.hats_data.keys
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clothes_list = $PokemonGlobal.clothes_data.keys
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hairstyles_list = $PokemonGlobal.hairstyles_data.keys
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hat = hats_list[convert_letter_to_number(seed[0],hats_list.length)]
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hat2 = hats_list[convert_letter_to_number(seed[1],hats_list.length)]
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hat2 = nil if convert_letter_to_number(seed[2]) % 3 == 0 #1/3 chance of no 2nd hat
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hat_color = convert_letter_to_number(seed[3],255)
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hat_color = 0 if convert_letter_to_number(seed[4]) % 2 == 0 #1/2 chance of no dyed hat
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hat2_color = convert_letter_to_number(seed[5],255)
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hat2_color = 0 if convert_letter_to_number(seed[6]) % 2 == 0
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clothes = clothes_list[convert_letter_to_number(seed[7],clothes_list.length)]
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clothes_color = convert_letter_to_number(seed[8],255)
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clothes_color = 0 if convert_letter_to_number(seed[9]) % 2 == 0 #1/2 chance of no dyed clothes
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hair_base = hairstyles_list[convert_letter_to_number(seed[10],hairstyles_list.length)]
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hair_number = [1,2,3,4][convert_letter_to_number(seed[11],3)]
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hair=getFullHairId(hair_base,hair_number)
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hair_color = convert_letter_to_number(seed[12],255)
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hair_color = 0 if convert_letter_to_number(seed[13]) % 2 == 0 #1/2 chance of no dyed hair
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skin_tone = [1,2,3,4,5,6][convert_letter_to_number(seed[14],5)]
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echoln clothes
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return TrainerAppearance.new(skin_tone,hat,clothes, hair,
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hair_color, clothes_color, hat_color,hat2,hat2_color)
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end
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def get_random_appearance()
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hat = $PokemonGlobal.hats_data.keys.sample
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hat2 = $PokemonGlobal.hats_data.keys.sample
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hat2 = nil if(rand(3)==0)
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clothes = $PokemonGlobal.clothes_data.keys.sample
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hat_color = rand(2)==0 ? rand(255) : 0
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hat2_color = rand(2)==0 ? rand(255) : 0
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clothes_color = rand(2)==0 ? rand(255) : 0
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hair_color = rand(2)==0 ? rand(255) : 0
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hair_id = $PokemonGlobal.hairstyles_data.keys.sample
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hair_color = [1,2,3,4].sample
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skin_tone = [1,2,3,4,5,6].sample
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hair = getFullHairId(hair_id,hair_color)
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return TrainerAppearance.new(skin_tone,hat,clothes, hair,
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hair_color, clothes_color, hat_color,hat2)
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end
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def randomizePlayerOutfit()
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$Trainer.hat = $PokemonGlobal.hats_data.keys.sample
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$Trainer.hat2 = $PokemonGlobal.hats_data.keys.sample
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