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Custom appearances for art gallery spriters
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@@ -312,6 +312,71 @@ def randomizePlayerOutfitUnlocked()
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end
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def convert_letter_to_number(letter, max_number = nil)
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return letter.ord if !max_number
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return letter.ord % max_number
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end
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def generate_appearance_from_name(name)
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name_seed_length = 15
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seed = name[0, name_seed_length] # Truncate if longer than 8
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seed += seed[0, name_seed_length - seed.length] while seed.length < name_seed_length # Repeat first characters if shorter
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echoln seed
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hats_list = $PokemonGlobal.hats_data.keys
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clothes_list = $PokemonGlobal.clothes_data.keys
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hairstyles_list = $PokemonGlobal.hairstyles_data.keys
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hat = hats_list[convert_letter_to_number(seed[0],hats_list.length)]
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hat2 = hats_list[convert_letter_to_number(seed[1],hats_list.length)]
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hat2 = nil if convert_letter_to_number(seed[2]) % 3 == 0 #1/3 chance of no 2nd hat
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hat_color = convert_letter_to_number(seed[3],255)
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hat_color = 0 if convert_letter_to_number(seed[4]) % 2 == 0 #1/2 chance of no dyed hat
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hat2_color = convert_letter_to_number(seed[5],255)
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hat2_color = 0 if convert_letter_to_number(seed[6]) % 2 == 0
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clothes = clothes_list[convert_letter_to_number(seed[7],clothes_list.length)]
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clothes_color = convert_letter_to_number(seed[8],255)
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clothes_color = 0 if convert_letter_to_number(seed[9]) % 2 == 0 #1/2 chance of no dyed clothes
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hair_base = hairstyles_list[convert_letter_to_number(seed[10],hairstyles_list.length)]
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hair_number = [1,2,3,4][convert_letter_to_number(seed[11],3)]
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hair=getFullHairId(hair_base,hair_number)
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hair_color = convert_letter_to_number(seed[12],255)
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hair_color = 0 if convert_letter_to_number(seed[13]) % 2 == 0 #1/2 chance of no dyed hair
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skin_tone = [1,2,3,4,5,6][convert_letter_to_number(seed[14],5)]
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echoln clothes
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return TrainerAppearance.new(skin_tone,hat,clothes, hair,
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hair_color, clothes_color, hat_color,hat2,hat2_color)
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end
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def get_random_appearance()
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hat = $PokemonGlobal.hats_data.keys.sample
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hat2 = $PokemonGlobal.hats_data.keys.sample
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hat2 = nil if(rand(3)==0)
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clothes = $PokemonGlobal.clothes_data.keys.sample
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hat_color = rand(2)==0 ? rand(255) : 0
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hat2_color = rand(2)==0 ? rand(255) : 0
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clothes_color = rand(2)==0 ? rand(255) : 0
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hair_color = rand(2)==0 ? rand(255) : 0
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hair_id = $PokemonGlobal.hairstyles_data.keys.sample
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hair_color = [1,2,3,4].sample
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skin_tone = [1,2,3,4,5,6].sample
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hair = getFullHairId(hair_id,hair_color)
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return TrainerAppearance.new(skin_tone,hat,clothes, hair,
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hair_color, clothes_color, hat_color,hat2)
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end
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def randomizePlayerOutfit()
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$Trainer.hat = $PokemonGlobal.hats_data.keys.sample
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$Trainer.hat2 = $PokemonGlobal.hats_data.keys.sample
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