mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Custom appearances for art gallery spriters
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@@ -74,7 +74,7 @@ class PokeBattle_Scene
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# Opposing trainer(s) sprites
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if @battle.trainerBattle?
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@battle.opponent.each_with_index do |p, i|
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pbCreateTrainerFrontSprite(i, p.trainer_type, @battle.opponent.length, p.sprite_override)
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pbCreateTrainerFrontSprite(i, p.trainer_type, @battle.opponent.length, p.sprite_override, p.custom_appearance)
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end
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end
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# Data boxes and Pokémon sprites
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@@ -207,7 +207,7 @@ class PokeBattle_Scene
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# trainer.oy = trainer.bitmap.height
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end
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def pbCreateTrainerFrontSprite(idxTrainer, trainerType, numTrainers = 1, sprite_override = nil)
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def pbCreateTrainerFrontSprite(idxTrainer, trainerType, numTrainers = 1, sprite_override = nil, custom_appearance=nil)
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trainerFile = GameData::TrainerType.front_sprite_filename(trainerType)
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trainerFile = sprite_override if sprite_override
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@@ -215,7 +215,7 @@ class PokeBattle_Scene
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trainer = pbAddSprite("trainer_#{idxTrainer + 1}", spriteX, spriteY, trainerFile, @viewport)
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spriteOverrideBitmap = setTrainerSpriteOverrides(trainerType)
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trainer.bitmap = spriteOverrideBitmap if spriteOverrideBitmap
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trainer.bitmap = generate_front_trainer_sprite_bitmap_from_appearance(custom_appearance).bitmap if custom_appearance
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return if !trainer.bitmap
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# Alter position of sprite
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trainer.z = 7 + idxTrainer
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@@ -567,7 +567,7 @@ end
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#party: array of pokemon team
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# [[:SPECIES,level], ... ]
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#
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def customTrainerBattle(trainerName, trainerType, party_array, default_level=50, endSpeech="", sprite_override=nil)
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def customTrainerBattle(trainerName, trainerType, party_array, default_level=50, endSpeech="", sprite_override=nil,custom_appearance=nil)
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# trainerID= "customTrainer"
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@@ -582,7 +582,7 @@ def customTrainerBattle(trainerName, trainerType, party_array, default_level=50,
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# trainer_info_hash[:pokemon] = party
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#trainer = GameData::Trainer.new(trainer_info_hash)
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trainer = NPCTrainer.new(trainerName,trainerType,sprite_override)
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trainer = NPCTrainer.new(trainerName,trainerType,sprite_override,custom_appearance)
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trainer.lose_text=endSpeech
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party = []
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party_array.each { |pokemon|
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@@ -9,6 +9,7 @@ class Trainer
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attr_accessor :party
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attr_accessor :quests
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attr_accessor :sprite_override
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attr_accessor :custom_appearance
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attr_accessor :lowest_difficulty
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attr_accessor :selected_difficulty
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attr_accessor :game_mode
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@@ -212,13 +213,14 @@ class Trainer
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#=============================================================================
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def initialize(name, trainer_type, sprite_override=nil)
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def initialize(name, trainer_type, sprite_override=nil, custom_appearance=nil)
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@trainer_type = GameData::TrainerType.get(trainer_type).id
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@name = name
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@id = rand(2 ** 16) | rand(2 ** 16) << 16
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@language = pbGetLanguage
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@party = []
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@sprite_override = sprite_override
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@custom_appearance = custom_appearance
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@lowest_difficulty=2 #On hard by default, lowered whenever the player selects another difficulty
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@selected_difficulty=2 #On hard by default, lowered whenever the player selects another difficulty
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@game_mode =0 #classic
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@@ -232,7 +234,7 @@ class NPCTrainer < Trainer
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attr_accessor :items
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attr_accessor :lose_text
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def initialize(name, trainer_type, sprite_override=nil)
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def initialize(name, trainer_type, sprite_override=nil,custom_appearance=nil)
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super
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@items = []
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@lose_text = nil
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@@ -230,9 +230,17 @@ def generateNPCClothedBitmapStatic(trainerAppearance,action = "walk")
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hair_color_shift = trainerAppearance.hair_color || 0
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hairBitmap = AnimatedBitmap.new(hairFilename, hair_color_shift).bitmap if pbResolveBitmap(hairFilename)
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baseBitmap.blt(0, 0, hairBitmap, hairBitmap.rect)
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#Hat
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hat_color_shift = trainerAppearance.hat_color || 0
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hat2_color_shift = trainerAppearance.hat2_color || 0
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hatFilename = getOverworldHatFilename(trainerAppearance.hat)
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hat2Filename = getOverworldHatFilename(trainerAppearance.hat2)
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hatBitmapWrapper = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
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hat2BitmapWrapper = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
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if hatBitmapWrapper
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frame_count = 4 # Assuming 4 frames for hair animation; adjust as needed
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hat_frame_bitmap = duplicateHatForFrames(hatBitmapWrapper.bitmap, frame_count)
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@@ -247,6 +255,22 @@ def generateNPCClothedBitmapStatic(trainerAppearance,action = "walk")
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positionHat(baseBitmap, hat_frame_bitmap, frame_offset, i, frame_width)
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end
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end
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if hat2BitmapWrapper
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frame_count = 4 # Assuming 4 frames for hair animation; adjust as needed
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hat2_frame_bitmap = duplicateHatForFrames(hat2BitmapWrapper.bitmap, frame_count)
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frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
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frame_count.times do |i|
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# Calculate offset for each frame
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frame_offset = [i * frame_width, 0]
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# Adjust Y offset if frame index is odd
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frame_offset[1] -= 2 if i.odd?
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positionHat(baseBitmap, hat2_frame_bitmap, frame_offset, i, frame_width)
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end
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end
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return baseBitmap
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end
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@@ -53,12 +53,12 @@ class HatsMartAdapter < OutfitsMartAdapter
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def updateTrainerPreview(item, previewWindow)
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if item.is_a?(Outfit)
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previewWindow.hat = item.id
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previewWindow.set_hat(item.id,@is_secondary_hat)
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$Trainer.set_hat(item.id,@is_secondary_hat)# unless $Trainer.hat==nil
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set_dye_color(item,previewWindow)
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else
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$Trainer.set_hat(nil,@is_secondary_hat)
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previewWindow.hat= nil
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previewWindow.set_hat(nil,@is_secondary_hat)
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end
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@@ -312,6 +312,71 @@ def randomizePlayerOutfitUnlocked()
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end
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def convert_letter_to_number(letter, max_number = nil)
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return letter.ord if !max_number
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return letter.ord % max_number
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end
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def generate_appearance_from_name(name)
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name_seed_length = 15
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seed = name[0, name_seed_length] # Truncate if longer than 8
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seed += seed[0, name_seed_length - seed.length] while seed.length < name_seed_length # Repeat first characters if shorter
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echoln seed
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hats_list = $PokemonGlobal.hats_data.keys
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clothes_list = $PokemonGlobal.clothes_data.keys
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hairstyles_list = $PokemonGlobal.hairstyles_data.keys
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hat = hats_list[convert_letter_to_number(seed[0],hats_list.length)]
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hat2 = hats_list[convert_letter_to_number(seed[1],hats_list.length)]
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hat2 = nil if convert_letter_to_number(seed[2]) % 3 == 0 #1/3 chance of no 2nd hat
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hat_color = convert_letter_to_number(seed[3],255)
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hat_color = 0 if convert_letter_to_number(seed[4]) % 2 == 0 #1/2 chance of no dyed hat
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hat2_color = convert_letter_to_number(seed[5],255)
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hat2_color = 0 if convert_letter_to_number(seed[6]) % 2 == 0
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clothes = clothes_list[convert_letter_to_number(seed[7],clothes_list.length)]
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clothes_color = convert_letter_to_number(seed[8],255)
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clothes_color = 0 if convert_letter_to_number(seed[9]) % 2 == 0 #1/2 chance of no dyed clothes
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hair_base = hairstyles_list[convert_letter_to_number(seed[10],hairstyles_list.length)]
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hair_number = [1,2,3,4][convert_letter_to_number(seed[11],3)]
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hair=getFullHairId(hair_base,hair_number)
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hair_color = convert_letter_to_number(seed[12],255)
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hair_color = 0 if convert_letter_to_number(seed[13]) % 2 == 0 #1/2 chance of no dyed hair
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skin_tone = [1,2,3,4,5,6][convert_letter_to_number(seed[14],5)]
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echoln clothes
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return TrainerAppearance.new(skin_tone,hat,clothes, hair,
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hair_color, clothes_color, hat_color,hat2,hat2_color)
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end
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def get_random_appearance()
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hat = $PokemonGlobal.hats_data.keys.sample
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hat2 = $PokemonGlobal.hats_data.keys.sample
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hat2 = nil if(rand(3)==0)
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clothes = $PokemonGlobal.clothes_data.keys.sample
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hat_color = rand(2)==0 ? rand(255) : 0
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hat2_color = rand(2)==0 ? rand(255) : 0
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clothes_color = rand(2)==0 ? rand(255) : 0
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hair_color = rand(2)==0 ? rand(255) : 0
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hair_id = $PokemonGlobal.hairstyles_data.keys.sample
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hair_color = [1,2,3,4].sample
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skin_tone = [1,2,3,4,5,6].sample
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hair = getFullHairId(hair_id,hair_color)
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return TrainerAppearance.new(skin_tone,hat,clothes, hair,
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hair_color, clothes_color, hat_color,hat2)
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end
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def randomizePlayerOutfit()
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$Trainer.hat = $PokemonGlobal.hats_data.keys.sample
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$Trainer.hat2 = $PokemonGlobal.hats_data.keys.sample
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@@ -1,21 +1,26 @@
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class TrainerAppearance
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attr_accessor :skin_color
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attr_accessor :hat
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attr_accessor :hat2
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attr_accessor :clothes
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attr_accessor :hair
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attr_accessor :hair_color
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attr_accessor :clothes_color
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attr_accessor :hat_color
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attr_accessor :hat2_color
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def initialize(skin_color, hat, clothes, hair, hair_color = 0, clothes_color = 0, hat_color = 0)
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def initialize(skin_color, hat, clothes, hair, hair_color = 0, clothes_color = 0, hat_color = 0, hat2=nil, hat2_color=0)
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@skin_color = skin_color
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@hat = hat
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@hat2 = hat2
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@clothes = clothes
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@hair = hair
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@hair_color = hair_color
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@clothes_color = clothes_color
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@hat_color = hat_color
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@hat2_color = hat2_color
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end
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end
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@@ -151,12 +151,16 @@ def generateCurrentGalleryBattle(level = nil, number_of_pokemon = 3)
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selected_battlers_idx.each { |species| 00
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party << Pokemon.new(species, level)
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}
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custom_appearance = generate_appearance_from_name(spriter_name)
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customTrainerBattle(spriter_name,
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:PAINTER,
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party,
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level,
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pick_spriter_losing_dialog(spriter_name),
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pick_trainer_sprite(spriter_name)
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pick_trainer_sprite(spriter_name),
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custom_appearance
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)
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end
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@@ -213,3 +213,293 @@ Graphics/CustomBattlers/spritesheets/spritesheets_base/6.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/345/345.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/179.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/179/179.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/252.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/344/344.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/484.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/178.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/255.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/255/255.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/397/397.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/175.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/313/313.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/250.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/222/222.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/57.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/241.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/241/241.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/145/145.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/228.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/450/450.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/59.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/18.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/355.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/58.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/58/58.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/274.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/216.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/216/216.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/254.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/365/365.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/360.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/45.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/45/45.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/369.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/369/369.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/89.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/468/468.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/388.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/243.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/243/243.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/324.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/121.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/121/121.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/39.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/231.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/486.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/445.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/445/445.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/238.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/277.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/277/277.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/436/436.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/354/354.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/420.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/67.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/380.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/78.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/351.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/351/351b.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/120.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/322.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/322/322.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/38.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/202.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/202/202.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/48.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/56/56a.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/160.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/418.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/418/418.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/169/169b.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/392.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/392/392.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/54.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/432.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/127/127.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/435.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/382.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/382/382.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/292.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/376.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/376/376.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/206.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/80.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/80/80.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/207.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/134/134.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/460.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/292/292.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/192.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/192/192.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/297.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/297/297.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/16.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/374.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/374/374.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/299.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/284/284.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/319.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/319/319.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/145.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/154.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/492.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/467.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/132/132.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/402.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/87/87.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/59/59.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/156/156.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/483.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/119.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/478.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/74.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/74/74.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/352.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/141.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/104/104.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/110.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/110/110.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/360/360.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/26.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/224.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/224/224.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/13.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/13/13.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/451.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/451/451.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/464.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/464/464.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/76/76.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/52.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/52/52.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/33.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/332.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/332/332.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/215.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/123/123.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/186.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/64.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/64/64.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/16/16.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/26/26.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/335.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/370/370.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/383.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/309.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/403/403.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/66.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/289.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/407.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/407/407.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/144.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/42/42.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/347.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/429.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/429/429a.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/264.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/372/372.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/368.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/368/368.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/265/265.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/71.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/498.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/498/498a.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/162.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/347/347.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/63.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/484/484.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/138.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/247.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/247/247.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/88.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/195.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/195/195.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/230.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/217.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/2/2.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/103.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/103/103.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/173.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/53.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/53/53.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/44.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/496.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/492/492.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/286.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/286/286.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/487.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/139.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/453.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/453/453.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/328.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/328/328.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/359.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/356/356.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/151.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/151/151a.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/197/197.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/162/162.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/148/148.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/78/78c.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/136/136.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/260.png
|
||||
|
||||
Reference in New Issue
Block a user