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More new battle animations
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@@ -267,6 +267,7 @@ module AnimationEditor::ParticleDataHelper
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def optimize_all_particles(particles)
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particles.each do |particle|
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next if particle[:name] == "SE"
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particle.each_pair do |key, cmds|
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next if !cmds.is_a?(Array) || cmds.empty?
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particle[key] = optimize_commands(particle, key)
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