mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Refactored AI switching code, added "UsePokemonInOrder" skill flag
This commit is contained in:
@@ -6,7 +6,7 @@ class Battle
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# battle.
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# NOTE: Messages are only shown while in the party screen when choosing a
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# command for the next round.
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def pbCanSwitchLax?(idxBattler, idxParty, partyScene = nil)
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def pbCanSwitchIn?(idxBattler, idxParty, partyScene = nil)
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return true if idxParty < 0
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party = pbParty(idxBattler)
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return false if idxParty >= party.length
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@@ -18,8 +18,7 @@ class Battle
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if !pbIsOwner?(idxBattler, idxParty)
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if partyScene
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owner = pbGetOwnerFromPartyIndex(idxBattler, idxParty)
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partyScene.pbDisplay(_INTL("You can't switch {1}'s Pokémon with one of yours!",
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owner.name))
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partyScene.pbDisplay(_INTL("You can't switch {1}'s Pokémon with one of yours!", owner.name))
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end
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return false
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end
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@@ -35,30 +34,15 @@ class Battle
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end
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# Check whether the currently active Pokémon (at battler index idxBattler) can
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# switch out (and that its replacement at party index idxParty can switch in).
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# NOTE: Messages are only shown while in the party screen when choosing a
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# command for the next round.
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def pbCanSwitch?(idxBattler, idxParty = -1, partyScene = nil)
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# Check whether party Pokémon can switch in
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return false if !pbCanSwitchLax?(idxBattler, idxParty, partyScene)
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# Make sure another battler isn't already choosing to switch to the party
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# Pokémon
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allSameSideBattlers(idxBattler).each do |b|
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next if choices[b.index][0] != :SwitchOut || choices[b.index][1] != idxParty
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partyScene&.pbDisplay(_INTL("{1} has already been selected.",
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pbParty(idxBattler)[idxParty].name))
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return false
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end
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# Check whether battler can switch out
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# switch out.
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def pbCanSwitchOut?(idxBattler, partyScene = nil)
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battler = @battlers[idxBattler]
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return true if battler.fainted?
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# Ability/item effects that allow switching no matter what
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if battler.abilityActive? &&
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Battle::AbilityEffects.triggerCertainSwitching(battler.ability, battler, self)
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if battler.abilityActive? && Battle::AbilityEffects.triggerCertainSwitching(battler.ability, battler, self)
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return true
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end
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if battler.itemActive? &&
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Battle::ItemEffects.triggerCertainSwitching(battler.item, battler, self)
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if battler.itemActive? && Battle::ItemEffects.triggerCertainSwitching(battler.item, battler, self)
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return true
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end
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# Other certain switching effects
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@@ -72,25 +56,42 @@ class Battle
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allOtherSideBattlers(idxBattler).each do |b|
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next if !b.abilityActive?
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if Battle::AbilityEffects.triggerTrappingByTarget(b.ability, battler, b, self)
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partyScene&.pbDisplay(_INTL("{1}'s {2} prevents switching!",
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b.pbThis, b.abilityName))
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partyScene&.pbDisplay(_INTL("{1}'s {2} prevents switching!", b.pbThis, b.abilityName))
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return false
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end
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end
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allOtherSideBattlers(idxBattler).each do |b|
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next if !b.itemActive?
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if Battle::ItemEffects.triggerTrappingByTarget(b.item, battler, b, self)
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partyScene&.pbDisplay(_INTL("{1}'s {2} prevents switching!",
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b.pbThis, b.itemName))
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partyScene&.pbDisplay(_INTL("{1}'s {2} prevents switching!", b.pbThis, b.itemName))
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return false
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end
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end
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return true
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end
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# Check whether the currently active Pokémon (at battler index idxBattler) can
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# switch out (and that its replacement at party index idxParty can switch in).
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# NOTE: Messages are only shown while in the party screen when choosing a
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# command for the next round.
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def pbCanSwitch?(idxBattler, idxParty = -1, partyScene = nil)
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# Check whether party Pokémon can switch in
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return false if !pbCanSwitchIn?(idxBattler, idxParty, partyScene)
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# Make sure another battler isn't already choosing to switch to the party
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# Pokémon
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allSameSideBattlers(idxBattler).each do |b|
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next if choices[b.index][0] != :SwitchOut || choices[b.index][1] != idxParty
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partyScene&.pbDisplay(_INTL("{1} has already been selected.",
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pbParty(idxBattler)[idxParty].name))
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return false
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end
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# Check whether battler can switch out
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return pbCanSwitchOut?(idxBattler, partyScene)
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end
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def pbCanChooseNonActive?(idxBattler)
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pbParty(idxBattler).each_with_index do |_pkmn, i|
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return true if pbCanSwitchLax?(idxBattler, i)
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return true if pbCanSwitchIn?(idxBattler, i)
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end
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return false
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end
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@@ -113,7 +114,7 @@ class Battle
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ret = -1
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@scene.pbPartyScreen(idxBattler, canCancel) do |idxParty, partyScene|
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if checkLaxOnly
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next false if !pbCanSwitchLax?(idxBattler, idxParty, partyScene)
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next false if !pbCanSwitchIn?(idxBattler, idxParty, partyScene)
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elsif !pbCanSwitch?(idxBattler, idxParty, partyScene)
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next false
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end
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@@ -130,7 +131,7 @@ class Battle
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# things happening (U-turn, Baton Pass, in def pbEORSwitch).
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def pbSwitchInBetween(idxBattler, checkLaxOnly = false, canCancel = false)
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return pbPartyScreen(idxBattler, checkLaxOnly, canCancel) if !@controlPlayer && pbOwnedByPlayer?(idxBattler)
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return @battleAI.pbDefaultChooseNewEnemy(idxBattler, pbParty(idxBattler))
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return @battleAI.pbDefaultChooseNewEnemy(idxBattler)
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end
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#=============================================================================
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@@ -206,7 +207,7 @@ class Battle
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if random
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choices = [] # Find all Pokémon that can switch in
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eachInTeamFromBattlerIndex(idxBattler) do |_pkmn, i|
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choices.push(i) if pbCanSwitchLax?(idxBattler, i)
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choices.push(i) if pbCanSwitchIn?(idxBattler, i)
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end
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return -1 if choices.length == 0
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return choices[pbRandom(choices.length)]
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@@ -140,7 +140,7 @@ class Battle
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def pbPartyMenu(idxBattler)
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ret = -1
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if @debug
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ret = @battleAI.pbDefaultChooseNewEnemy(idxBattler, pbParty(idxBattler))
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ret = @battleAI.pbDefaultChooseNewEnemy(idxBattler)
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else
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ret = pbPartyScreen(idxBattler, false, true, true)
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end
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@@ -182,7 +182,7 @@ class Battle::Move::SwitchOutTargetStatusMove < Battle::Move
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if @battle.trainerBattle?
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canSwitch = false
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@battle.eachInTeamFromBattlerIndex(target.index) do |_pkmn, i|
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next if !@battle.pbCanSwitchLax?(target.index, i)
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next if !@battle.pbCanSwitchIn?(target.index, i)
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canSwitch = true
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break
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end
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@@ -51,14 +51,33 @@ class Battle::AI
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# Choose an action.
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def pbDefaultChooseEnemyCommand(idxBattler)
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set_up(idxBattler)
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return if pbEnemyShouldWithdraw?
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return if pbEnemyShouldUseItem?
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return if @battle.pbAutoFightMenu(idxBattler)
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ret = false
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PBDebug.logonerr { ret = pbChooseToSwitchOut }
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if ret
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PBDebug.log("")
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return
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end
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if pbEnemyShouldUseItem?
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PBDebug.log("")
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return
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end
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if @battle.pbAutoFightMenu(idxBattler)
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PBDebug.log("")
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return
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end
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@battle.pbRegisterMegaEvolution(idxBattler) if pbEnemyShouldMegaEvolve?
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choices = pbGetMoveScores
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pbChooseMove(choices)
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PBDebug.log("")
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end
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# Choose a replacement Pokémon (called directly from @battle, not part of
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# action choosing). Must return the party index of a replacement Pokémon if
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# possible.
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def pbDefaultChooseNewEnemy(idxBattler)
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set_up(idxBattler)
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return choose_best_replacement_pokemon(idxBattler, true)
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end
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end
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#===============================================================================
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@@ -72,12 +91,14 @@ module Battle::AI::Handlers
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MoveBasePower = HandlerHash.new
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GeneralMoveScore = HandlerHash.new
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GeneralMoveAgainstTargetScore = HandlerHash.new
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# Move type - uses main battle code via rough_type
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# Move accuracy - uses main battle code via rough_accuracy
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# Move target
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# Move additional effect chance
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# Move unselectable check
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# Move failure check
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# TODO: Make HandlerHashes for these?
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# Move type - uses main battle code via rough_type
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# Move accuracy - uses main battle code via rough_accuracy
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# Move target
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# Move additional effect chance
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# Move unselectable check
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# Move failure check
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ShouldSwitch = HandlerHash.new
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def self.move_will_fail?(function_code, *args)
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return MoveFailureCheck.trigger(function_code, *args) || false
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@@ -117,4 +138,13 @@ module Battle::AI::Handlers
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end
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return score
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end
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def self.should_switch?(*args)
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ret = false
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ShouldSwitch.each do |id, switch_proc|
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ret ||= switch_proc.call(*args)
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break if ret
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end
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return ret
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end
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end
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@@ -2,184 +2,268 @@ class Battle::AI
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#=============================================================================
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# Decide whether the opponent should switch Pokémon
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#=============================================================================
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def pbEnemyShouldWithdraw?
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ret = false
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PBDebug.logonerr { ret = pbEnemyShouldWithdrawEx?(false) }
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return ret
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end
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def pbEnemyShouldWithdrawEx?(forceSwitch)
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# Called by the AI's def pbDefaultChooseEnemyCommand, and by def pbChooseMove
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# if the only moves known are bad ones (the latter forces a switch). Also
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# aliased by the Battle Palace and Battle Arena.
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def pbChooseToSwitchOut(force_switch = false)
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return false if @user.wild?
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shouldSwitch = forceSwitch
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battler = @user.battler
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batonPass = -1
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foe = nil
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moveType = nil
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# If Pokémon is within 6 levels of the foe, and foe's last move was
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# super-effective and powerful
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if !shouldSwitch && battler.turnCount > 0 && @trainer.high_skill?
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target = battler.pbDirectOpposing(true)
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foe = @battlers[target.index]
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if !target.fainted? && target.lastMoveUsed &&
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(target.level - battler.level).abs <= 6
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moveData = GameData::Move.get(target.lastMoveUsed)
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moveType = moveData.type
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typeMod = @user.effectiveness_of_type_against_battler(moveType, foe)
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if Effectiveness.super_effective?(typeMod) && moveData.power > 50
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switchChance = (moveData.power > 70) ? 30 : 20
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shouldSwitch = (pbAIRandom(100) < switchChance)
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end
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end
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end
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# Pokémon can't do anything (must have been in battle for at least 5 rounds)
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if !shouldSwitch && !@battle.pbCanChooseAnyMove?(battler.index) &&
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battler.turnCount && battler.turnCount >= 5
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shouldSwitch = true
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end
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# Pokémon is about to faint because of Perish Song
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if !shouldSwitch && battler.effects[PBEffects::PerishSong] == 1
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shouldSwitch = true
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end
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# Pokémon is Perish Songed and has Baton Pass
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if @trainer.high_skill? && battler.effects[PBEffects::PerishSong] == 1
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battler.eachMoveWithIndex do |m, i|
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next if m.function != "SwitchOutUserPassOnEffects" # Baton Pass
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next if !@battle.pbCanChooseMove?(battler.index, i, false)
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batonPass = i
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return false if !@battle.pbCanSwitchOut?(@user.index)
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# Don't switch if there is a single foe and it is resting after Hyper Beam
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# or will Truant (i.e. free turn)
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if @trainer.high_skill?
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foe_can_act = false
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each_foe_battler(@user.side) do |b|
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next if !b.can_attack?
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foe_can_act = true
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break
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end
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return false if !foe_can_act
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end
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# Pokémon will faint because of bad poisoning at the end of this round, but
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# would survive at least one more round if it were regular poisoning instead
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if !shouldSwitch && battler.status == :POISON && battler.statusCount > 0 && @trainer.high_skill?
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toxicHP = battler.totalhp / 16
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nextToxicHP = toxicHP * (battler.effects[PBEffects::Toxic] + 1)
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if battler.hp <= nextToxicHP && battler.hp > toxicHP * 2
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shouldSwitch = true if pbAIRandom(100) < 80
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end
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# Various calculations to decide whether to switch
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if force_switch
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PBDebug.log_ai("#{@user.name} is being forced to switch out")
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else
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should_switch = Battle::AI::Handlers.should_switch?(@user, self, @battle)
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return false if !should_switch
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end
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# Pokémon is Encored into an unfavourable move
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if !shouldSwitch && battler.effects[PBEffects::Encore] > 0 && @trainer.medium_skill?
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idxEncoredMove = battler.pbEncoredMoveIndex
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if idxEncoredMove >= 0
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scoreSum = 0
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scoreCount = 0
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battler.allOpposing.each do |b|
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set_up_move_check(battler.moves[idxEncoredMove])
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scoreSum += pbGetMoveScore([b])
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scoreCount += 1
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end
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if scoreCount > 0 && scoreSum / scoreCount <= 20
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shouldSwitch = true if pbAIRandom(100) < 80
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end
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end
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# Want to switch; find the best replacement Pokémon
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idxParty = choose_best_replacement_pokemon(@user.index, force_switch)
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if idxParty < 0 # No good replacement Pokémon found
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PBDebug.log(" => no good replacement Pokémon, will not switch after all")
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return false
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end
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# If there is a single foe and it is resting after Hyper Beam or is
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# Truanting (i.e. free turn)
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if shouldSwitch && @battle.pbSideSize(battler.index + 1) == 1 &&
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!battler.pbDirectOpposing.fainted? && @trainer.high_skill?
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opp = battler.pbDirectOpposing
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if (opp.effects[PBEffects::HyperBeam] > 0 ||
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(opp.hasActiveAbility?(:TRUANT) && opp.effects[PBEffects::Truant]))
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shouldSwitch = false if pbAIRandom(100) < 80
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end
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# Prefer using Baton Pass instead of switching
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baton_pass = -1
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@user.battler.eachMoveWithIndex do |m, i|
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next if m.function != "SwitchOutUserPassOnEffects" # Baton Pass
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next if !@battle.pbCanChooseMove?(@user.index, i, false)
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baton_pass = i
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break
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end
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# Sudden Death rule - I'm not sure what this means
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if !shouldSwitch && @battle.rules["suddendeath"] && battler.turnCount > 0
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if battler.hp <= battler.totalhp / 4 && pbAIRandom(100) < 30
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shouldSwitch = true
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elsif battler.hp <= battler.totalhp / 2 && pbAIRandom(100) < 80
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shouldSwitch = true
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end
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end
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if shouldSwitch
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list = []
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idxPartyStart, idxPartyEnd = @battle.pbTeamIndexRangeFromBattlerIndex(battler.index)
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@battle.pbParty(battler.index).each_with_index do |pkmn, i|
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next if @trainer.has_skill_flag?("ReserveLastPokemon") && i == idxPartyEnd - 1 # Don't choose to switch in ace
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next if !@battle.pbCanSwitch?(battler.index, i)
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# If perish count is 1, it may be worth it to switch
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# even with Spikes, since Perish Song's effect will end
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if battler.effects[PBEffects::PerishSong] != 1
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# Will contain effects that recommend against switching
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spikes = battler.pbOwnSide.effects[PBEffects::Spikes]
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# Don't switch to this if too little HP
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if spikes > 0
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spikesDmg = [8, 6, 4][spikes - 1]
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next if pkmn.hp <= pkmn.totalhp / spikesDmg &&
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!pkmn.hasType?(:FLYING) && !pkmn.hasAbility?(:LEVITATE)
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end
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end
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# moveType is the type of the target's last used move
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if moveType && Effectiveness.ineffective?(@user.effectiveness_of_type_against_battler(moveType, foe))
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weight = 65
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typeMod = pbCalcTypeModPokemon(pkmn, battler.pbDirectOpposing(true))
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if Effectiveness.super_effective?(typeMod)
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# Greater weight if new Pokemon's type is effective against target
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weight = 85
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end
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list.unshift(i) if pbAIRandom(100) < weight # Put this Pokemon first
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elsif moveType && Effectiveness.resistant?(@user.effectiveness_of_type_against_battler(moveType, foe))
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weight = 40
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typeMod = pbCalcTypeModPokemon(pkmn, battler.pbDirectOpposing(true))
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if Effectiveness.super_effective?(typeMod)
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# Greater weight if new Pokemon's type is effective against target
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weight = 60
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end
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list.unshift(i) if pbAIRandom(100) < weight # Put this Pokemon first
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else
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list.push(i) # put this Pokemon last
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end
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end
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if list.length > 0
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if batonPass >= 0 && @battle.pbRegisterMove(battler.index, batonPass, false)
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PBDebug.log_ai("#{@user.name} will use Baton Pass to avoid Perish Song")
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return true
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end
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if @battle.pbRegisterSwitch(battler.index, list[0])
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PBDebug.log_ai("#{@user.name} will switch with #{@battle.pbParty(battler.index)[list[0]].name}")
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return true
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end
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end
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if baton_pass >= 0 && @battle.pbRegisterMove(@user.index, baton_pass, false)
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PBDebug.log(" => will use Baton Pass to switch out")
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return true
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elsif @battle.pbRegisterSwitch(@user.index, idxParty)
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PBDebug.log(" => will switch with #{@battle.pbParty(@user.index)[idxParty].name}")
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return true
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end
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return false
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end
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# Choose a replacement Pokémon (called directly from @battle, not part of
|
||||
# action choosing).
|
||||
def pbDefaultChooseNewEnemy(idxBattler, party)
|
||||
set_up(idxBattler)
|
||||
enemies = []
|
||||
#=============================================================================
|
||||
|
||||
def choose_best_replacement_pokemon(idxBattler, mandatory = false)
|
||||
# Get all possible replacement Pokémon
|
||||
party = @battle.pbParty(idxBattler)
|
||||
idxPartyStart, idxPartyEnd = @battle.pbTeamIndexRangeFromBattlerIndex(idxBattler)
|
||||
party.each_with_index do |_p, i|
|
||||
if @trainer.has_skill_flag?("ReserveLastPokemon")
|
||||
next if i == idxPartyEnd - 1 && enemies.length > 0 # Ignore ace if possible
|
||||
reserves = []
|
||||
party.each_with_index do |_pkmn, i|
|
||||
next if !@battle.pbCanSwitchIn?(idxBattler, i)
|
||||
if !mandatory
|
||||
ally_will_switch_with_i = false
|
||||
@battle.allSameSideBattlers(idxBattler).each do |b|
|
||||
next if @battle.choices[b.index][0] != :SwitchOut || @battle.choices[b.index][1] != i
|
||||
ally_will_switch_with_i = true
|
||||
break
|
||||
end
|
||||
next if ally_will_switch_with_i
|
||||
end
|
||||
enemies.push(i) if @battle.pbCanSwitchLax?(idxBattler, i)
|
||||
# Ignore ace if possible
|
||||
if @trainer.has_skill_flag?("ReserveLastPokemon") && i == idxPartyEnd - 1
|
||||
next if !mandatory || reserves.length > 0
|
||||
end
|
||||
reserves.push([i, 100])
|
||||
break if @trainer.has_skill_flag?("UsePokemonInOrder") && reserves.length > 0
|
||||
end
|
||||
return -1 if enemies.length == 0
|
||||
return pbChooseBestNewEnemy(idxBattler, party, enemies)
|
||||
return -1 if reserves.length == 0
|
||||
# Rate each possible replacement Pokémon
|
||||
reserves.each_with_index do |reserve, i|
|
||||
reserves[i][1] = rate_replacement_pokemon(idxBattler, party[reserve[0]], reserve[1])
|
||||
end
|
||||
reserves.sort! { |a, b| b[1] <=> a[1] } # Sort from highest to lowest rated
|
||||
# Don't bother choosing to switch if all replacements are poorly rated
|
||||
if !mandatory
|
||||
# TODO: Should the current battler be rated as well, to provide a
|
||||
# threshold instead of using a threshold of 100?
|
||||
return -1 if reserves[0][1] < 100 # Best replacement rated at <100, don't switch
|
||||
end
|
||||
# Return the best rated replacement Pokémon
|
||||
return reserves[0][0]
|
||||
end
|
||||
|
||||
def pbChooseBestNewEnemy(idxBattler, party, enemies)
|
||||
return -1 if !enemies || enemies.length == 0
|
||||
best = -1
|
||||
bestSum = 0
|
||||
enemies.each do |i|
|
||||
pkmn = party[i]
|
||||
sum = 0
|
||||
pkmn.moves.each do |m|
|
||||
next if m.power == 0
|
||||
@battle.battlers[idxBattler].allOpposing.each do |b|
|
||||
bTypes = b.pbTypes(true)
|
||||
sum += Effectiveness.calculate(m.type, *bTypes)
|
||||
end
|
||||
end
|
||||
if best == -1 || sum > bestSum
|
||||
best = i
|
||||
bestSum = sum
|
||||
def rate_replacement_pokemon(idxBattler, pkmn, score)
|
||||
battler_side = @battle.sides[idxBattler & 1]
|
||||
pkmn_types = pkmn.types
|
||||
entry_hazard_damage = 0
|
||||
# Stealth Rock
|
||||
if battler_side.effects[PBEffects::StealthRock] && !pkmn.hasAbility?(:MAGICGUARD) &&
|
||||
GameData::Type.exists?(:ROCK) && !pkmn.hasItem?(:HEAVYDUTYBOOTS)
|
||||
eff = Effectiveness.calculate(:ROCK, *pkmn_types)
|
||||
if !Effectiveness.ineffective?(eff)
|
||||
entry_hazard_damage += pkmn.totalhp * eff / 8
|
||||
end
|
||||
end
|
||||
return best
|
||||
# Spikes
|
||||
if battler_side.effects[PBEffects::Spikes] > 0 && !pkmn.hasAbility?(:MAGICGUARD) &&
|
||||
!battler.airborne? && !pkmn.hasItem?(:HEAVYDUTYBOOTS)
|
||||
if @battle.field.effects[PBEffects::Gravity] > 0 || pkmn.hasItem?(:IRONBALL) ||
|
||||
!(pkmn.hasType?(:FLYING) || pkmn.hasItem?(:LEVITATE) || pkmn.hasItem?(:AIRBALLOON))
|
||||
spikes_div = [8, 6, 4][battler_side.effects[PBEffects::Spikes] - 1]
|
||||
entry_hazard_damage += pkmn.totalhp / spikes_div
|
||||
end
|
||||
end
|
||||
if entry_hazard_damage >= pkmn.hp
|
||||
score -= 50 # pkmn will just faint
|
||||
elsif entry_hazard_damage > 0
|
||||
score -= 50 * entry_hazard_damage / pkmn.hp
|
||||
end
|
||||
# TODO: Toxic Spikes.
|
||||
# TODO: Sticky Web.
|
||||
# Predict effectiveness of foe's last used move against pkmn
|
||||
each_foe_battler(@user.side) do |b, i|
|
||||
next if !b.battler.lastMoveUsed
|
||||
move_data = GameData::Move.get(b.battler.lastMoveUsed)
|
||||
next if move_data.status?
|
||||
move_type = move_data.type
|
||||
eff = Effectiveness.calculate(move_type, *pkmn_types)
|
||||
score -= move_data.power * eff / 5
|
||||
end
|
||||
# Add power * effectiveness / 10 of all moves to score
|
||||
pkmn.moves.each do |m|
|
||||
next if m.power == 0 || (m.pp == 0 && m.total_pp > 0)
|
||||
@battle.battlers[idxBattler].allOpposing.each do |b|
|
||||
bTypes = b.pbTypes(true)
|
||||
score += m.power * Effectiveness.calculate(m.type, *bTypes) / 10
|
||||
end
|
||||
end
|
||||
# Prefer if user is about to faint from Perish Song
|
||||
score += 10 if @user.effects[PBEffects::PerishSong] == 1
|
||||
return score
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# If Pokémon is within 5 levels of the foe, and foe's last move was
|
||||
# super-effective and powerful.
|
||||
# TODO: Review switch deciding.
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::ShouldSwitch.add(:high_damage_from_foe,
|
||||
proc { |battler, ai, battle|
|
||||
if battler.turnCount > 0 && battler.hp < battler.totalhp / 2 && ai.trainer.high_skill?
|
||||
target_battler = battler.battler.pbDirectOpposing(true)
|
||||
foe = ai.battlers[target_battler.index]
|
||||
if !foe.fainted? && foe.battler.lastMoveUsed && (foe.level - battler.level).abs <= 5
|
||||
move_data = GameData::Move.get(foe.battler.lastMoveUsed)
|
||||
eff = battler.effectiveness_of_type_against_battler(move_data.type, foe)
|
||||
if Effectiveness.super_effective?(eff) && move_data.power > 70
|
||||
switch_chance = (move_data.power > 95) ? 40 : 20
|
||||
if ai.pbAIRandom(100) < switch_chance
|
||||
PBDebug.log_ai("#{battler.name} wants to switch because a foe can do a lot of damage to it")
|
||||
next true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
next false
|
||||
}
|
||||
)
|
||||
|
||||
#===============================================================================
|
||||
# Pokémon can't do anything (must have been in battle for at least 5 rounds).
|
||||
# TODO: Review switch deciding.
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::ShouldSwitch.add(:battler_is_useless,
|
||||
proc { |battler, ai, battle|
|
||||
if !battle.pbCanChooseAnyMove?(battler.index) && battler.turnCount >= 5
|
||||
PBDebug.log_ai("#{battler.name} wants to switch because it can't do anything")
|
||||
next true
|
||||
end
|
||||
next false
|
||||
}
|
||||
)
|
||||
|
||||
#===============================================================================
|
||||
# Pokémon is Perish Songed and has Baton Pass.
|
||||
# TODO: Review switch deciding.
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::ShouldSwitch.add(:perish_song,
|
||||
proc { |battler, ai, battle|
|
||||
if battler.effects[PBEffects::PerishSong] == 1
|
||||
PBDebug.log_ai("#{battler.name} wants to switch because it is about to faint from Perish Song")
|
||||
next true
|
||||
end
|
||||
next false
|
||||
}
|
||||
)
|
||||
|
||||
#===============================================================================
|
||||
# Pokémon will faint because of bad poisoning at the end of this round, but
|
||||
# would survive at least one more round if it were regular poisoning instead.
|
||||
# TODO: Review switch deciding.
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::ShouldSwitch.add(:reduce_toxic_to_regular_poisoning,
|
||||
proc { |battler, ai, battle|
|
||||
if battler.status == :POISON && battler.statusCount > 0 && ai.trainer.high_skill?
|
||||
next false if battler.has_active_ability?(:POISONHEAL)
|
||||
next false if !battler.battler.takesIndirectDamage?
|
||||
poison_damage = battler.totalhp / 8
|
||||
next_toxic_damage = battler.totalhp * (battler.effects[PBEffects::Toxic] + 1) / 16
|
||||
if battler.hp <= next_toxic_damage && battler.hp > poison_damage
|
||||
if ai.pbAIRandom(100) < 80
|
||||
PBDebug.log_ai("#{battler.name} wants to switch to reduce toxic to regular poisoning")
|
||||
next true
|
||||
end
|
||||
end
|
||||
end
|
||||
next false
|
||||
}
|
||||
)
|
||||
|
||||
#===============================================================================
|
||||
# Pokémon is Encored into an unfavourable move.
|
||||
# TODO: Review switch deciding.
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::ShouldSwitch.add(:bad_encored_move,
|
||||
proc { |battler, ai, battle|
|
||||
if battler.effects[PBEffects::Encore] > 0 && ai.trainer.medium_skill?
|
||||
idxEncoredMove = battler.battler.pbEncoredMoveIndex
|
||||
if idxEncoredMove >= 0
|
||||
ai.set_up_move_check(battler.moves[idxEncoredMove])
|
||||
scoreSum = 0
|
||||
scoreCount = 0
|
||||
battler.battler.allOpposing.each do |b|
|
||||
scoreSum += ai.pbGetMoveScore([b])
|
||||
scoreCount += 1
|
||||
end
|
||||
if scoreCount > 0 && scoreSum / scoreCount <= 20
|
||||
if ai.pbAIRandom(100) < 80
|
||||
PBDebug.log_ai("#{battler.name} wants to switch because of encoring a bad move")
|
||||
next true
|
||||
else
|
||||
next false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
next false
|
||||
}
|
||||
)
|
||||
|
||||
#===============================================================================
|
||||
# Sudden Death rule - I'm not sure what this means.
|
||||
# TODO: Review switch deciding.
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::ShouldSwitch.add(:sudden_death,
|
||||
proc { |battler, ai, battle|
|
||||
if battle.rules["suddendeath"] && battler.turnCount > 0
|
||||
if battler.hp <= battler.totalhp / 4 && ai.pbAIRandom(100) < 30
|
||||
PBDebug.log_ai("#{battler.name} wants to switch because of the sudden death rule")
|
||||
next true
|
||||
elsif battler.hp <= battler.totalhp / 2 && ai.pbAIRandom(100) < 80
|
||||
PBDebug.log_ai("#{battler.name} wants to switch because of the sudden death rule")
|
||||
next true
|
||||
end
|
||||
end
|
||||
next false
|
||||
}
|
||||
)
|
||||
|
||||
@@ -313,7 +313,7 @@ class Battle::AI
|
||||
end
|
||||
if badMoves
|
||||
PBDebug.log_ai("#{@user.name} wants to switch due to terrible moves")
|
||||
return if pbEnemyShouldWithdrawEx?(true)
|
||||
return if pbChooseToSwitchOut(true)
|
||||
PBDebug.log_ai("#{@user.name} won't switch after all")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -173,7 +173,7 @@ Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:flinching_effects,
|
||||
#===============================================================================
|
||||
# TODO: Don't prefer contact move if making contact with the target could
|
||||
# trigger an effect that's bad for the user (Static, etc.).
|
||||
# => Also check if target has previously used Spiky Shield.King's Shield/
|
||||
# => Also check if target has previously used Spiky Shield/King's Shield/
|
||||
# Baneful Bunker, and don't prefer move if so
|
||||
|
||||
#===============================================================================
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
# ScoreMoves
|
||||
# PreferMultiTargetMoves
|
||||
# ReserveLastPokemon (don't switch it in if possible)
|
||||
# UsePokemonInOrder (uses earliest-listed Pokémon possible)
|
||||
#===============================================================================
|
||||
class Battle::AI::AITrainer
|
||||
attr_reader :side, :trainer_index
|
||||
@@ -37,7 +38,9 @@ class Battle::AI::AITrainer
|
||||
@skill_flags.push("ScoreMoves")
|
||||
@skill_flags.push("PreferMultiTargetMoves")
|
||||
end
|
||||
if @skill >= 100
|
||||
if !medium_skill?
|
||||
@skill_flags.push("UsePokemonInOrder")
|
||||
elsif best_skill?
|
||||
# TODO: Also have flag "DontReserveLastPokemon" which negates this.
|
||||
@skill_flags.push("ReserveLastPokemon")
|
||||
end
|
||||
@@ -47,17 +50,14 @@ class Battle::AI::AITrainer
|
||||
return @skill_flags.include?(flag)
|
||||
end
|
||||
|
||||
# TODO: This will eventually be replaced by something else, maybe skill flags.
|
||||
def medium_skill?
|
||||
return @skill >= 32
|
||||
end
|
||||
|
||||
# TODO: This will eventually be replaced by something else, maybe skill flags.
|
||||
def high_skill?
|
||||
return @skill >= 48
|
||||
end
|
||||
|
||||
# TODO: This will eventually be replaced by something else, maybe skill flags.
|
||||
def best_skill?
|
||||
return @skill >= 100
|
||||
end
|
||||
|
||||
@@ -35,6 +35,7 @@ class Battle::AI::AIBattler
|
||||
def stages; return @battler.stages; end
|
||||
def statStageAtMax?(stat); return @battler.statStageAtMax?(stat); end
|
||||
def statStageAtMin?(stat); return @battler.statStageAtMin?(stat); end
|
||||
def moves; return @battler.moves; end
|
||||
|
||||
def wild?
|
||||
return @ai.battle.wildBattle? && opposes?
|
||||
@@ -300,7 +301,7 @@ class Battle::AI::AIBattler
|
||||
def can_switch_lax?
|
||||
return false if wild?
|
||||
@ai.battle.eachInTeamFromBattlerIndex(@index) do |pkmn, i|
|
||||
return true if @ai.battle.pbCanSwitchLax?(@index, i)
|
||||
return true if @ai.battle.pbCanSwitchIn?(@index, i)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -431,6 +431,8 @@ Battle::AI::Handlers::MoveEffectScore.add("EnsureNextCriticalHit",
|
||||
next Battle::AI::MOVE_USELESS_SCORE if user.effects[PBEffects::LaserFocus] > 0
|
||||
# Useless if the user's critical hit stage ensures critical hits already, or
|
||||
# critical hits are impossible (e.g. via Lucky Chant)
|
||||
# TODO: Critical hit rate is calculated using a target, but this move
|
||||
# doesn't have a target. An error is shown when trying it.
|
||||
crit_stage = move.rough_critical_hit_stage
|
||||
if crit_stage < 0 ||
|
||||
crit_stage >= Battle::Move::CRITICAL_HIT_RATIOS.length ||
|
||||
@@ -491,7 +493,7 @@ Battle::AI::Handlers::MoveEffectScore.add("StartPreventCriticalHitsAgainstUserSi
|
||||
next if crit_stage < 0
|
||||
end
|
||||
crit_stage += b.effects[PBEffects::FocusEnergy]
|
||||
crit_stage += 1 if m.check_for_move { |m| m.highCriticalRate? }
|
||||
crit_stage += 1 if b.check_for_move { |m| m.highCriticalRate? }
|
||||
crit_stage = [crit_stage, Battle::Move::CRITICAL_HIT_RATIOS.length - 1].min
|
||||
crit_stage = 3 if crit_stage < 3 && m.check_for_move { |m| m.pbCritialOverride(b.battler, user.battler) > 0 }
|
||||
# TODO: Change the score depending on how much of an effect a critical hit
|
||||
@@ -750,7 +752,7 @@ Battle::AI::Handlers::MoveEffectScore.add("ProtectUser",
|
||||
end
|
||||
# Don't prefer if the user used a protection move last turn, making this one
|
||||
# less likely to work
|
||||
score -= (user.effects[PBEffects::ProtectRate] - 1) * (Settings::MECHANICS_GENERATION >= 6) ? 12 : 8
|
||||
score -= (user.effects[PBEffects::ProtectRate] - 1) * ((Settings::MECHANICS_GENERATION >= 6) ? 12 : 8)
|
||||
next score
|
||||
}
|
||||
)
|
||||
@@ -801,7 +803,7 @@ Battle::AI::Handlers::MoveEffectScore.add("ProtectUserBanefulBunker",
|
||||
end
|
||||
# Don't prefer if the user used a protection move last turn, making this one
|
||||
# less likely to work
|
||||
score -= (user.effects[PBEffects::ProtectRate] - 1) * (Settings::MECHANICS_GENERATION >= 6) ? 12 : 8
|
||||
score -= (user.effects[PBEffects::ProtectRate] - 1) * ((Settings::MECHANICS_GENERATION >= 6) ? 12 : 8)
|
||||
next score
|
||||
}
|
||||
)
|
||||
@@ -852,7 +854,7 @@ Battle::AI::Handlers::MoveEffectScore.add("ProtectUserFromDamagingMovesKingsShie
|
||||
end
|
||||
# Don't prefer if the user used a protection move last turn, making this one
|
||||
# less likely to work
|
||||
score -= (user.effects[PBEffects::ProtectRate] - 1) * (Settings::MECHANICS_GENERATION >= 6) ? 12 : 8
|
||||
score -= (user.effects[PBEffects::ProtectRate] - 1) * ((Settings::MECHANICS_GENERATION >= 6) ? 12 : 8)
|
||||
next score
|
||||
}
|
||||
)
|
||||
@@ -902,7 +904,7 @@ Battle::AI::Handlers::MoveEffectScore.add("ProtectUserFromDamagingMovesObstruct"
|
||||
end
|
||||
# Don't prefer if the user used a protection move last turn, making this one
|
||||
# less likely to work
|
||||
score -= (user.effects[PBEffects::ProtectRate] - 1) * (Settings::MECHANICS_GENERATION >= 6) ? 12 : 8
|
||||
score -= (user.effects[PBEffects::ProtectRate] - 1) * ((Settings::MECHANICS_GENERATION >= 6) ? 12 : 8)
|
||||
next score
|
||||
}
|
||||
)
|
||||
@@ -951,7 +953,7 @@ Battle::AI::Handlers::MoveEffectScore.add("ProtectUserFromTargetingMovesSpikyShi
|
||||
end
|
||||
# Don't prefer if the user used a protection move last turn, making this one
|
||||
# less likely to work
|
||||
score -= (user.effects[PBEffects::ProtectRate] - 1) * (Settings::MECHANICS_GENERATION >= 6) ? 12 : 8
|
||||
score -= (user.effects[PBEffects::ProtectRate] - 1) * ((Settings::MECHANICS_GENERATION >= 6) ? 12 : 8)
|
||||
next score
|
||||
}
|
||||
)
|
||||
@@ -1086,7 +1088,7 @@ Battle::AI::Handlers::MoveEffectScore.add("ProtectUserSideFromPriorityMoves",
|
||||
end
|
||||
# Don't prefer if the user used a protection move last turn, making this one
|
||||
# less likely to work
|
||||
score -= (user.effects[PBEffects::ProtectRate] - 1) * (Settings::MECHANICS_GENERATION >= 6) ? 12 : 8
|
||||
score -= (user.effects[PBEffects::ProtectRate] - 1) * ((Settings::MECHANICS_GENERATION >= 6) ? 12 : 8)
|
||||
next score
|
||||
}
|
||||
)
|
||||
@@ -1105,7 +1107,7 @@ Battle::AI::Handlers::MoveEffectScore.add("ProtectUserSideFromMultiTargetDamagin
|
||||
next Battle::AI::MOVE_USELESS_SCORE if user.effects[PBEffects::ProtectRate] >= 4
|
||||
# Score changes for each foe
|
||||
useless = true
|
||||
ai.each_battler(user.side) do |b, i|
|
||||
ai.each_battler do |b, i|
|
||||
next if b.index == user.index || !b.can_attack?
|
||||
next if !b.check_for_move { |m| (Settings::MECHANICS_GENERATION >= 7 || move.damagingMove?) &&
|
||||
m.pbTarget(b.battler).num_targets > 1 }
|
||||
@@ -1132,7 +1134,7 @@ Battle::AI::Handlers::MoveEffectScore.add("ProtectUserSideFromMultiTargetDamagin
|
||||
end
|
||||
# Don't prefer if the user used a protection move last turn, making this one
|
||||
# less likely to work
|
||||
score -= (user.effects[PBEffects::ProtectRate] - 1) * (Settings::MECHANICS_GENERATION >= 6) ? 12 : 8
|
||||
score -= (user.effects[PBEffects::ProtectRate] - 1) * ((Settings::MECHANICS_GENERATION >= 6) ? 12 : 8)
|
||||
next score
|
||||
}
|
||||
)
|
||||
|
||||
@@ -366,7 +366,7 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("TwoTurnAttackInvulnerabl
|
||||
score = Battle::AI::Handlers.apply_move_effect_against_target_score("TwoTurnAttack",
|
||||
score, move, user, target, ai, battle)
|
||||
# Score for being semi-invulnerable underground
|
||||
user.each_foe_battler(user.side) do |b, i|
|
||||
ai.each_foe_battler(user.side) do |b, i|
|
||||
if b.check_for_move { |m| m.hitsDiggingTargets? }
|
||||
score -= 8
|
||||
else
|
||||
@@ -386,7 +386,7 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("TwoTurnAttackInvulnerabl
|
||||
score = Battle::AI::Handlers.apply_move_effect_against_target_score("TwoTurnAttack",
|
||||
score, move, user, target, ai, battle)
|
||||
# Score for being semi-invulnerable underwater
|
||||
user.each_foe_battler(user.side) do |b, i|
|
||||
ai.each_foe_battler(user.side) do |b, i|
|
||||
if b.check_for_move { |m| m.hitsDivingTargets? }
|
||||
score -= 8
|
||||
else
|
||||
@@ -406,7 +406,7 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("TwoTurnAttackInvulnerabl
|
||||
score = Battle::AI::Handlers.apply_move_effect_against_target_score("TwoTurnAttack",
|
||||
score, move, user, target, ai, battle)
|
||||
# Score for being semi-invulnerable in the sky
|
||||
user.each_foe_battler(user.side) do |b, i|
|
||||
ai.each_foe_battler(user.side) do |b, i|
|
||||
if b.check_for_move { |m| m.hitsFlyingTargets? }
|
||||
score -= 8
|
||||
else
|
||||
|
||||
@@ -116,7 +116,7 @@ Battle::AI::Handlers::MoveFailureAgainstTargetCheck.add("SwitchOutTargetStatusMo
|
||||
if battle.trainerBattle?
|
||||
will_fail = true
|
||||
battle.eachInTeamFromBattlerIndex(target.index) do |_pkmn, i|
|
||||
next if !battle.pbCanSwitchLax?(target.index, i)
|
||||
next if !battle.pbCanSwitchIn?(target.index, i)
|
||||
will_fail = false
|
||||
break
|
||||
end
|
||||
@@ -315,8 +315,8 @@ Battle::AI::Handlers::MoveEffectScore.add("UsedAfterAllyRoundWithDoublePower",
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::MoveEffectScore.add("TargetActsNext",
|
||||
proc { |score, move, user, ai, battle|
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("TargetActsNext",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
# Useless if the target is a foe
|
||||
next Battle::AI::MOVE_USELESS_SCORE if target.opposes?(user)
|
||||
# Compare the speeds of all battlers
|
||||
|
||||
@@ -381,7 +381,7 @@ Battle::AbilityEffects::OnHPDroppedBelowHalf.add(:EMERGENCYEXIT,
|
||||
end
|
||||
# In trainer battles
|
||||
next false if battle.pbAllFainted?(battler.idxOpposingSide)
|
||||
next false if !battle.pbCanSwitch?(battler.index) # Battler can't switch out
|
||||
next false if !battle.pbCanSwitchOut?(battler.index) # Battler can't switch out
|
||||
next false if !battle.pbCanChooseNonActive?(battler.index) # No Pokémon can switch in
|
||||
battle.pbShowAbilitySplash(battler, true)
|
||||
battle.pbHideAbilitySplash(battler)
|
||||
|
||||
@@ -451,7 +451,7 @@ Battle::ItemEffects::OnStatLoss.add(:EJECTPACK,
|
||||
battler.inTwoTurnAttack?("TwoTurnAttackInvulnerableInSkyTargetCannotAct") # Sky Drop
|
||||
next false if battle.pbAllFainted?(battler.idxOpposingSide)
|
||||
next false if battler.wild? # Wild Pokémon can't eject
|
||||
next false if !battle.pbCanSwitch?(battler.index) # Battler can't switch out
|
||||
next false if !battle.pbCanSwitchOut?(battler.index) # Battler can't switch out
|
||||
next false if !battle.pbCanChooseNonActive?(battler.index) # No Pokémon can switch in
|
||||
battle.pbCommonAnimation("UseItem", battler)
|
||||
battle.pbDisplay(_INTL("{1} is switched out by the {2}!", battler.pbThis, battler.itemName))
|
||||
|
||||
@@ -177,12 +177,12 @@ class Battle::AI
|
||||
@justswitched = [false, false, false, false]
|
||||
end
|
||||
|
||||
unless method_defined?(:_battlePalace_pbEnemyShouldWithdraw?)
|
||||
alias _battlePalace_pbEnemyShouldWithdraw? pbEnemyShouldWithdraw?
|
||||
unless method_defined?(:_battlePalace_pbChooseToSwitchOut)
|
||||
alias _battlePalace_pbChooseToSwitchOut pbChooseToSwitchOut
|
||||
end
|
||||
|
||||
def pbEnemyShouldWithdraw?
|
||||
return _battlePalace_pbEnemyShouldWithdraw? if !@battlePalace
|
||||
def pbChooseToSwitchOut(force_switch = false)
|
||||
return _battlePalace_pbChooseToSwitchOut(force_switch) if !@battlePalace
|
||||
thispkmn = @user
|
||||
idxBattler = @user.index
|
||||
shouldswitch = false
|
||||
|
||||
@@ -50,7 +50,7 @@ class BattleArenaBattle < Battle
|
||||
@battleAI.battleArena = true
|
||||
end
|
||||
|
||||
def pbCanSwitchLax?(idxBattler, _idxParty, partyScene = nil)
|
||||
def pbCanSwitchIn?(idxBattler, _idxParty, partyScene = nil)
|
||||
partyScene&.pbDisplay(_INTL("{1} can't be switched out!", @battlers[idxBattler].pbThis))
|
||||
return false
|
||||
end
|
||||
@@ -207,12 +207,12 @@ end
|
||||
class Battle::AI
|
||||
attr_accessor :battleArena
|
||||
|
||||
unless method_defined?(:_battleArena_pbEnemyShouldWithdraw?)
|
||||
alias _battleArena_pbEnemyShouldWithdraw? pbEnemyShouldWithdraw?
|
||||
unless method_defined?(:_battleArena_pbChooseToSwitchOut)
|
||||
alias _battleArena_pbChooseToSwitchOut pbChooseToSwitchOut
|
||||
end
|
||||
|
||||
def pbEnemyShouldWithdraw?
|
||||
return _battleArena_pbEnemyShouldWithdraw? if !@battleArena
|
||||
def pbChooseToSwitchOut(force_switch = false)
|
||||
return _battleArena_pbChooseToSwitchOut(force_switch) if !@battleArena
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user