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Double abilities
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@@ -659,7 +659,7 @@ PokemonDebugMenuCommands.register("setitem", {
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PokemonDebugMenuCommands.register("setability", {
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"parent" => "main",
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"name" => _INTL("Set ability"),
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"name" => _INTL("Set primary ability"),
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"always_show" => true,
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"effect" => proc { |pkmn, pkmnid, heldpoke, settingUpBattle, screen|
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cmd = 0
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@@ -706,6 +706,56 @@ PokemonDebugMenuCommands.register("setability", {
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}
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})
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PokemonDebugMenuCommands.register("setability2", {
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"parent" => "main",
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"name" => _INTL("Set secondary ability"),
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"always_show" => true,
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"effect" => proc { |pkmn, pkmnid, heldpoke, settingUpBattle, screen|
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cmd = 0
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commands = [
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_INTL("Set possible ability"),
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_INTL("Set any ability"),
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_INTL("Reset")
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]
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loop do
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if pkmn.ability
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msg = _INTL("Ability 2 is {1} (index {2}).", pkmn.ability2.name, pkmn.ability2_index)
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else
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msg = _INTL("No ability (index {1}).", pkmn.ability2_index)
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end
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cmd = screen.pbShowCommands(msg, commands, cmd)
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break if cmd < 0
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case cmd
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when 0 # Set possible ability
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abils = pkmn.getAbilityList
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ability_commands = []
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abil_cmd = 0
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for i in abils
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ability_commands.push(((i[1] < 2) ? "" : "(H) ") + GameData::Ability.get(i[0]).name)
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abil_cmd = ability_commands.length - 1 if pkmn.ability2_id == i[0]
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end
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abil_cmd = screen.pbShowCommands(_INTL("Choose an ability."), ability_commands, abil_cmd)
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next if abil_cmd < 0
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pkmn.ability2_index = abils[abil_cmd][1]
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pkmn.ability2 = nil
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screen.pbRefreshSingle(pkmnid)
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when 1 # Set any ability
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new_ability = pbChooseAbilityList(pkmn.ability2_id)
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if new_ability && new_ability != pkmn.ability2_id
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pkmn.ability2 = new_ability
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screen.pbRefreshSingle(pkmnid)
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end
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when 2 # Reset
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pkmn.ability2_index = nil
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pkmn.ability2 = nil
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screen.pbRefreshSingle(pkmnid)
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end
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end
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next false
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}
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})
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PokemonDebugMenuCommands.register("setnature", {
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"parent" => "main",
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"name" => _INTL("Set nature"),
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