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Fixed some warning messages relating to compiling moves.txt
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@@ -303,9 +303,11 @@ module Compiler
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if move_hash
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if move_hash
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# Sanitise data
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# Sanitise data
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if (move_hash[:category] || 2) == 2 && (move_hash[:base_damage] || 0) != 0
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if (move_hash[:category] || 2) == 2 && (move_hash[:base_damage] || 0) != 0
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raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}", line[2], FileLineData.linereport)
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raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}",
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move_hash[:name], FileLineData.linereport)
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elsif (move_hash[:category] || 2) != 2 && (move_hash[:base_damage] || 0) == 0
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elsif (move_hash[:category] || 2) != 2 && (move_hash[:base_damage] || 0) == 0
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print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}", line[2], FileLineData.linereport)
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print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}",
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move_hash[:name], FileLineData.linereport)
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move_hash[:category] = 2
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move_hash[:category] = 2
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end
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end
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GameData::Move.register(move_hash)
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GameData::Move.register(move_hash)
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@@ -341,9 +343,11 @@ module Compiler
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if move_hash
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if move_hash
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# Sanitise data
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# Sanitise data
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if (move_hash[:category] || 2) == 2 && (move_hash[:base_damage] || 0) != 0
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if (move_hash[:category] || 2) == 2 && (move_hash[:base_damage] || 0) != 0
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raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}", line[2], FileLineData.linereport)
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raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}",
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move_hash[:name], FileLineData.linereport)
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elsif (move_hash[:category] || 2) != 2 && (move_hash[:base_damage] || 0) == 0
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elsif (move_hash[:category] || 2) != 2 && (move_hash[:base_damage] || 0) == 0
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print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}", line[2], FileLineData.linereport)
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print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}",
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move_hash[:name], FileLineData.linereport)
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move_hash[:category] = 2
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move_hash[:category] = 2
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end
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end
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GameData::Move.register(move_hash)
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GameData::Move.register(move_hash)
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