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battles
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@@ -4,33 +4,85 @@
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class AnimatedBitmap
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def initialize(file, hue = 0)
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raise "Filename is nil (missing graphic)." if file.nil?
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path = file
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path = file
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filename = ""
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if file.last != '/' # Isn't just a directory
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if file.last != '/' # Isn't just a directory
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split_file = file.split(/[\\\/]/)
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filename = split_file.pop
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path = split_file.join('/') + '/'
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end
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if filename[/^\[\d+(?:,\d+)?\]/] # Starts with 1 or 2 numbers in square brackets
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if filename[/^\[\d+(?:,\d+)?\]/] # Starts with 1 or 2 numbers in square brackets
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@bitmap = PngAnimatedBitmap.new(path, filename, hue)
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else
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@bitmap = GifBitmap.new(path, filename, hue)
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end
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end
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def [](index); @bitmap[index]; end
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def width; @bitmap.bitmap.width; end
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def height; @bitmap.bitmap.height; end
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def length; @bitmap.length; end
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def each; @bitmap.each { |item| yield item }; end
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def bitmap; @bitmap.bitmap; end
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def currentIndex; @bitmap.currentIndex; end
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def totalFrames; @bitmap.totalFrames; end
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def disposed?; @bitmap.disposed?; end
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def update; @bitmap.update; end
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def dispose; @bitmap.dispose; end
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def deanimate; @bitmap.deanimate; end
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def copy; @bitmap.copy; end
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def [](index)
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; @bitmap[index];
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end
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def width
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@bitmap.bitmap.width;
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end
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def height
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@bitmap.bitmap.height;
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end
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def length
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@bitmap.length;
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end
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def each
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@bitmap.each { |item| yield item };
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end
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def bitmap
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@bitmap.bitmap;
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end
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def currentIndex
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@bitmap.currentIndex;
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end
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def totalFrames
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@bitmap.totalFrames;
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end
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def disposed?
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@bitmap.disposed?;
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end
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def update
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@bitmap.update;
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end
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def dispose
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@bitmap.dispose;
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end
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def deanimate
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@bitmap.deanimate;
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end
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def copy
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@bitmap.copy;
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end
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def mirror
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for x in 0..@bitmap.bitmap.width / 2
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for y in 0..@bitmap.bitmap.height - 2
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temp = @bitmap.bitmap.get_pixel(x, y)
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newPix = @bitmap.bitmap.get_pixel((@bitmap.bitmap.width - x), y)
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@bitmap.bitmap.set_pixel(x, y, newPix)
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@bitmap.bitmap.set_pixel((@bitmap.bitmap.width - x), y, temp)
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end
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end
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end
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end
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#===============================================================================
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@@ -41,15 +93,15 @@ class PngAnimatedBitmap
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# Creates an animated bitmap from a PNG file.
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def initialize(dir, filename, hue = 0)
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@frames = []
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@frames = []
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@currentFrame = 0
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@framecount = 0
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@framecount = 0
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panorama = RPG::Cache.load_bitmap(dir, filename, hue)
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if filename[/^\[(\d+)(?:,(\d+))?\]/] # Starts with 1 or 2 numbers in brackets
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if filename[/^\[(\d+)(?:,(\d+))?\]/] # Starts with 1 or 2 numbers in brackets
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# File has a frame count
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numFrames = $1.to_i
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delay = $2.to_i
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delay = 10 if delay == 0
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delay = $2.to_i
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delay = 10 if delay == 0
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raise "Invalid frame count in #{filename}" if numFrames <= 0
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raise "Invalid frame delay in #{filename}" if delay <= 0
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if panorama.width % numFrames != 0
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@@ -72,8 +124,13 @@ class PngAnimatedBitmap
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return @frames[index]
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end
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def width; self.bitmap.width; end
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def height; self.bitmap.height; end
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def width
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self.bitmap.width;
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end
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def height
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self.bitmap.height;
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end
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def deanimate
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for i in 1...@frames.length
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@@ -149,9 +206,9 @@ class GifBitmap
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# Creates a bitmap from a GIF file. Can also load non-animated bitmaps.
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def initialize(dir, filename, hue = 0)
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@bitmap = nil
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@bitmap = nil
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@disposed = false
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filename = "" if !filename
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filename = "" if !filename
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begin
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@bitmap = RPG::Cache.load_bitmap(dir, filename, hue)
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rescue
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@@ -225,14 +282,14 @@ def pbGetTileBitmap(filename, tile_id, hue, width = 1, height = 1)
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}
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end
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def pbGetTileset(name,hue=0)
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def pbGetTileset(name, hue = 0)
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return AnimatedBitmap.new("Graphics/Tilesets/" + name, hue).deanimate
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end
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def pbGetAutotile(name,hue=0)
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def pbGetAutotile(name, hue = 0)
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return AnimatedBitmap.new("Graphics/Autotiles/" + name, hue).deanimate
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end
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def pbGetAnimation(name,hue=0)
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def pbGetAnimation(name, hue = 0)
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return AnimatedBitmap.new("Graphics/Animations/" + name, hue).deanimate
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end
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