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Removed default tile priority
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@@ -371,7 +371,7 @@ class CustomTilemap
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def addTile(tiles,count,xpos,ypos,id)
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def addTile(tiles,count,xpos,ypos,id)
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terrain = @terrain_tags[id]
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terrain = @terrain_tags[id]
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priority = @priorities[id] || 0
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priority = @priorities[id]
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if id>=384
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if id>=384
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if count>=tiles.length
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if count>=tiles.length
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sprite = CustomTilemapSprite.new(@viewport)
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sprite = CustomTilemapSprite.new(@viewport)
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