mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 14:14:59 +00:00
Added class GameData::Target
This commit is contained in:
@@ -269,7 +269,7 @@ class PokeBattle_Battler
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PBDebug.log("[Ability triggered] #{b.pbThis}'s #{b.abilityName}")
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user.pbReducePP(move)
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end
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if PBTargets.targetsFoeSide?(move.pbTarget(user))
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if move.pbTarget(user).affects_foe_side
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@battle.eachOtherSideBattler(user) do |b|
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next unless b.hasActiveAbility?(:PRESSURE)
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PBDebug.log("[Ability triggered] #{b.pbThis}'s #{b.abilityName}")
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@@ -379,8 +379,7 @@ class PokeBattle_Battler
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#---------------------------------------------------------------------------
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magicCoater = -1
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magicBouncer = -1
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if targets.length==0 && !PBTargets.noTargets?(move.pbTarget(user)) &&
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!move.worksWithNoTargets?
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if targets.length == 0 && move.pbTarget(user).num_targets > 0 && !move.worksWithNoTargets?
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# def pbFindTargets should have found a target(s), but it didn't because
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# they were all fainted
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# All target types except: None, User, UserSide, FoeSide, BothSides
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@@ -36,18 +36,21 @@ class PokeBattle_Battler
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preTarget = choice[3] # A target that was already chosen
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targets = []
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# Get list of targets
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case move.pbTarget(user) # Curse can change its target type
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when PBTargets::NearAlly
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case move.pbTarget(user).id # Curse can change its target type
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when :NearAlly
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targetBattler = (preTarget>=0) ? @battle.battlers[preTarget] : nil
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if !pbAddTarget(targets,user,targetBattler,move)
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pbAddTargetRandomAlly(targets,user,move)
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end
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when PBTargets::UserOrNearAlly
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when :UserOrNearAlly
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targetBattler = (preTarget>=0) ? @battle.battlers[preTarget] : nil
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if !pbAddTarget(targets,user,targetBattler,move,true,true)
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pbAddTarget(targets,user,user,move,true,true)
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end
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when PBTargets::NearFoe, PBTargets::NearOther
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when :UserAndAllies
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pbAddTarget(targets,user,user,move,true,true)
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@battle.eachSameSideBattler(user.index) { |b| pbAddTarget(targets,user,b,move,false,true) }
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when :NearFoe, :NearOther
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targetBattler = (preTarget>=0) ? @battle.battlers[preTarget] : nil
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if !pbAddTarget(targets,user,targetBattler,move)
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if preTarget>=0 && !user.opposes?(preTarget)
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@@ -56,13 +59,11 @@ class PokeBattle_Battler
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pbAddTargetRandomFoe(targets,user,move)
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end
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end
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when PBTargets::AllNearFoes
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@battle.eachOtherSideBattler(user.index) { |b| pbAddTarget(targets,user,b,move) }
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when PBTargets::RandomNearFoe
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when :RandomNearFoe
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pbAddTargetRandomFoe(targets,user,move)
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when PBTargets::AllNearOthers
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@battle.eachBattler { |b| pbAddTarget(targets,user,b,move) }
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when PBTargets::Other
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when :AllNearFoes
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@battle.eachOtherSideBattler(user.index) { |b| pbAddTarget(targets,user,b,move) }
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when :Foe, :Other
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targetBattler = (preTarget>=0) ? @battle.battlers[preTarget] : nil
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if !pbAddTarget(targets,user,targetBattler,move,false)
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if preTarget>=0 && !user.opposes?(preTarget)
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@@ -71,12 +72,11 @@ class PokeBattle_Battler
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pbAddTargetRandomFoe(targets,user,move,false)
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end
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end
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when PBTargets::UserAndAllies
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pbAddTarget(targets,user,user,move,true,true)
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@battle.eachSameSideBattler(user.index) { |b| pbAddTarget(targets,user,b,move,false,true) }
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when PBTargets::AllFoes
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when :AllFoes
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@battle.eachOtherSideBattler(user.index) { |b| pbAddTarget(targets,user,b,move,false) }
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when PBTargets::AllBattlers
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when :AllNearOthers
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@battle.eachBattler { |b| pbAddTarget(targets,user,b,move) }
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when :AllBattlers
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@battle.eachBattler { |b| pbAddTarget(targets,user,b,move,false,true) }
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else
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# Used by Counter/Mirror Coat/Metal Burst/Bide
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@@ -89,12 +89,12 @@ class PokeBattle_Battler
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# Redirect attack to another target
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#=============================================================================
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def pbChangeTargets(move,user,targets)
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targetType = move.pbTarget(user)
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target_data = move.pbTarget(user)
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return targets if @battle.switching # For Pursuit interrupting a switch
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return targets if move.cannotRedirect?
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return targets if !PBTargets.canChooseOneFoeTarget?(targetType) || targets.length!=1
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return targets if !target_data.can_target_one_foe? || targets.length != 1
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priority = @battle.pbPriority(true)
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nearOnly = !PBTargets.canChooseDistantTarget?(move.target)
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nearOnly = !target_data.can_choose_distant_target?
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# Spotlight (takes priority over Follow Me/Rage Powder/Lightning Rod/Storm Drain)
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newTarget = nil; strength = 100 # Lower strength takes priority
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priority.each do |b|
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@@ -302,7 +302,7 @@ class PokeBattle_Battler
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end
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# Crafty Shield
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if target.pbOwnSide.effects[PBEffects::CraftyShield] && user.index!=target.index &&
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move.statusMove? && move.pbTarget(user)!=PBTargets::AllBattlers
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move.statusMove? && !move.pbTarget(user).targets_all
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@battle.pbCommonAnimation("CraftyShield",target)
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@battle.pbDisplay(_INTL("Crafty Shield protected {1}!",target.pbThis(true)))
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target.damageState.protected = true
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@@ -311,7 +311,7 @@ class PokeBattle_Battler
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end
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# Wide Guard
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if target.pbOwnSide.effects[PBEffects::WideGuard] && user.index!=target.index &&
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PBTargets.multipleTargets?(move.pbTarget(user)) &&
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move.pbTarget(user).num_targets > 1 &&
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(Settings::MECHANICS_GENERATION >= 7 || move.damagingMove?)
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@battle.pbCommonAnimation("WideGuard",target)
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@battle.pbDisplay(_INTL("Wide Guard protected {1}!",target.pbThis(true)))
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@@ -527,8 +527,7 @@ class PokeBattle_Battler
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# Message shown when a move fails the per-hit success check above.
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#=============================================================================
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def pbMissMessage(move,user,target)
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tar = move.pbTarget(user)
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if PBTargets.multipleTargets?(tar)
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if move.pbTarget(user).num_targets > 1
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@battle.pbDisplay(_INTL("{1} avoided the attack!",target.pbThis))
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elsif target.effects[PBEffects::TwoTurnAttack]
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@battle.pbDisplay(_INTL("{1} avoided the attack!",target.pbThis))
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@@ -60,7 +60,7 @@ class PokeBattle_Move
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#=============================================================================
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# About the move
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#=============================================================================
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def pbTarget(_user); return @target; end
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def pbTarget(_user); return GameData::Target.get(@target); end
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def total_pp
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return @total_pp if @total_pp && @total_pp>0 # Usually undefined
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@@ -458,7 +458,7 @@ class PokeBattle_Move_019 < PokeBattle_Move
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def pbEffectGeneral(user)
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# Cure all Pokémon in battle on the user's side. For the benefit of the Gen
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# 5 version of this move, to make Pokémon out in battle get cured first.
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if pbTarget(user)!=PBTargets::UserAndAllies
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if pbTarget(user) == :UserSide
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@battle.eachSameSideBattler(user) do |b|
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next if b.status == :NONE
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pbAromatherapyHeal(b.pokemon,b)
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@@ -261,8 +261,8 @@ class PokeBattle_Move_10D < PokeBattle_Move
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def ignoresSubstitute?(user); return true; end
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def pbTarget(user)
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return PBTargets::NearFoe if user.pbHasType?(:GHOST)
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super
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return GameData::Target.get(:NearFoe) if user.pbHasType?(:GHOST)
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return super
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end
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def pbMoveFailed?(user,targets)
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@@ -1132,7 +1132,7 @@ class PokeBattle_Move_137 < PokeBattle_Move
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end
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def pbEffectGeneral(user)
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return if pbTarget(user)==PBTargets::UserAndAllies
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return if pbTarget(user) != :UserSide
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@validTargets.each { |b| pbEffectAgainstTarget(user,b) }
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end
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end
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@@ -1978,7 +1978,7 @@ class PokeBattle_Move_15C < PokeBattle_Move
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end
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def pbEffectGeneral(user)
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return if pbTarget(user)==PBTargets::UserAndAllies
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return if pbTarget(user) != :UserSide
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@validTargets.each { |b| pbEffectAgainstTarget(user,b) }
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end
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end
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@@ -2423,8 +2423,8 @@ end
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#===============================================================================
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class PokeBattle_Move_16F < PokeBattle_Move
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def pbTarget(user)
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return PBTargets::NearFoe if user.effects[PBEffects::HealBlock]>0
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super
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return GameData::Target.get(:NearFoe) if user.effects[PBEffects::HealBlock]>0
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return super
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end
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def pbOnStartUse(user,targets)
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@@ -99,31 +99,31 @@ class PokeBattle_Battle
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@choices[idxBattler][3] = idxTarget # Set target of move
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end
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# Returns whether the idxTarget will be targeted by a move with targetType
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# Returns whether the idxTarget will be targeted by a move with target_data
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# used by a battler in idxUser.
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def pbMoveCanTarget?(idxUser,idxTarget,targetType)
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return false if PBTargets.noTargets?(targetType)
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case targetType
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when PBTargets::NearAlly
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def pbMoveCanTarget?(idxUser,idxTarget,target_data)
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return false if target_data.num_targets == 0
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case target_data.id
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when :NearAlly
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return false if opposes?(idxUser,idxTarget)
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return false if !nearBattlers?(idxUser,idxTarget)
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when PBTargets::UserOrNearAlly
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when :UserOrNearAlly
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return true if idxUser==idxTarget
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return false if opposes?(idxUser,idxTarget)
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return false if !nearBattlers?(idxUser,idxTarget)
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when PBTargets::NearFoe, PBTargets::AllNearFoes, PBTargets::RandomNearFoe
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return false if !opposes?(idxUser,idxTarget)
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return false if !nearBattlers?(idxUser,idxTarget)
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when PBTargets::Foe
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return false if !opposes?(idxUser,idxTarget)
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when PBTargets::NearOther, PBTargets::AllNearOthers
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return false if !nearBattlers?(idxUser,idxTarget)
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when PBTargets::Other
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return false if idxUser==idxTarget
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when PBTargets::UserAndAllies
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when :UserAndAllies
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return false if opposes?(idxUser,idxTarget)
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when PBTargets::AllFoes
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when :NearFoe, :RandomNearFoe, :AllNearFoes
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return false if !opposes?(idxUser,idxTarget)
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return false if !nearBattlers?(idxUser,idxTarget)
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when :Foe
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return false if !opposes?(idxUser,idxTarget)
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when :AllFoes
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return false if !opposes?(idxUser,idxTarget)
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when :NearOther, :AllNearOthers
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return false if !nearBattlers?(idxUser,idxTarget)
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when :Other
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return false if idxUser==idxTarget
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end
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return true
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end
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@@ -90,8 +90,8 @@ class PokeBattle_Battle
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def pbAutoFightMenu(idxBattler); return false; end
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def pbChooseTarget(battler,move)
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targetType = move.pbTarget(battler)
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idxTarget = @scene.pbChooseTarget(battler.index,targetType)
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target_data = move.pbTarget(battler)
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idxTarget = @scene.pbChooseTarget(battler.index,target_data)
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return false if idxTarget<0
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pbRegisterTarget(battler.index,idxTarget)
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return true
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@@ -27,7 +27,7 @@ class PokeBattle_Battle
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next if b.fainted? || !b.opposes?(idxSwitcher) # Shouldn't hit an ally
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next if b.movedThisRound? || !pbChoseMoveFunctionCode?(b.index,"088") # Pursuit
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# Check whether Pursuit can be used
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next unless pbMoveCanTarget?(b.index,idxSwitcher,@choices[b.index][2].target)
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next unless pbMoveCanTarget?(b.index,idxSwitcher,@choices[b.index][2].pbTarget(b))
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next unless pbCanChooseMove?(b.index,@choices[b.index][1],false)
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next if b.status == :SLEEP || b.status == :FROZEN
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next if b.effects[PBEffects::SkyDrop]>=0
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@@ -118,17 +118,17 @@ class PokeBattle_AI
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# Trainer Pokémon calculate how much they want to use each of their moves.
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def pbRegisterMoveTrainer(user,idxMove,choices,skill)
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move = user.moves[idxMove]
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targetType = move.pbTarget(user)
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if PBTargets.multipleTargets?(targetType)
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target_data = move.pbTarget(user)
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if target_data.num_targets > 1
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# If move affects multiple battlers and you don't choose a particular one
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totalScore = 0
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@battle.eachBattler do |b|
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next if !@battle.pbMoveCanTarget?(user.index,b.index,targetType)
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next if !@battle.pbMoveCanTarget?(user.index,b.index,target_data)
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score = pbGetMoveScore(move,user,b,skill)
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totalScore += ((user.opposes?(b)) ? score : -score)
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end
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choices.push([idxMove,totalScore,-1]) if totalScore>0
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elsif PBTargets.noTargets?(targetType)
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elsif target_data.num_targets == 0
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# If move has no targets, affects the user, a side or the whole field
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score = pbGetMoveScore(move,user,user,skill)
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choices.push([idxMove,score,-1]) if score>0
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@@ -136,8 +136,8 @@ class PokeBattle_AI
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# If move affects one battler and you have to choose which one
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scoresAndTargets = []
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@battle.eachBattler do |b|
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next if !@battle.pbMoveCanTarget?(user.index,b.index,targetType)
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next if PBTargets.canChooseFoeTarget?(targetType) && !user.opposes?(b)
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next if !@battle.pbMoveCanTarget?(user.index,b.index,target_data)
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next if target_data.targets_foe && !user.opposes?(b)
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score = pbGetMoveScore(move,user,b,skill)
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scoresAndTargets.push([score,b.index]) if score>0
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end
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@@ -1775,10 +1775,10 @@ class PokeBattle_AI
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else
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moveData = GameData::Move.get(target.lastRegularMoveUsed)
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if moveData.category == 2 && # Status move
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[PBTargets::User, PBTargets::BothSides].include?(moveData.target)
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[:User, :BothSides].include?(moveData.target)
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score += 60
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elsif moveData.category != 2 && # Damaging move
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moveData.target == PBTargets::NearOther &&
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moveData.target == :NearOther &&
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PBTypeEffectiveness.ineffective?(pbCalcTypeMod(moveData.type, target, user))
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score += 60
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end
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@@ -3,25 +3,22 @@ class PokeBattle_AI
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#
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#=============================================================================
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def pbTargetsMultiple?(move,user)
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numTargets = 0
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case move.pbTarget(user)
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when PBTargets::AllNearFoes
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@battle.eachOtherSideBattler(user) { |b| numTargets += 1 if b.near?(user) }
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return numTargets>1
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when PBTargets::AllNearOthers
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@battle.eachBattler { |b| numTargets += 1 if b.near?(user) }
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return numTargets>1
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when PBTargets::UserAndAllies
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@battle.eachSameSideBattler(user) { |_b| numTargets += 1 }
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return numTargets>1
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when PBTargets::AllFoes
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@battle.eachOtherSideBattler(user) { |_b| numTargets += 1 }
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return numTargets>1
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when PBTargets::AllBattlers
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@battle.eachBattler { |_b| numTargets += 1 }
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return numTargets>1
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target_data = move.pbTarget(user)
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return false if target_data.num_targets <= 1
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num_targets = 0
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case target_data.id
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when :UserAndAllies
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@battle.eachSameSideBattler(user) { |_b| num_targets += 1 }
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when :AllNearFoes
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@battle.eachOtherSideBattler(user) { |b| num_targets += 1 if b.near?(user) }
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when :AllFoes
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@battle.eachOtherSideBattler(user) { |_b| num_targets += 1 }
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when :AllNearOthers
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@battle.eachBattler { |b| num_targets += 1 if b.near?(user) }
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when :AllBattlers
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@battle.eachBattler { |_b| num_targets += 1 }
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end
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return false
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return num_targets > 1
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end
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#=============================================================================
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@@ -296,7 +296,7 @@ class PokeBattle_Scene
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tempVisibleSprites = visibleSprites.clone
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tempVisibleSprites["commandWindow"] = false
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tempVisibleSprites["targetWindow"] = true
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idxTarget = pbChooseTarget(idxBattler,PBTargets::Foe,tempVisibleSprites)
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idxTarget = pbChooseTarget(idxBattler,GameData::Target.get(:Foe),tempVisibleSprites)
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if idxTarget>=0
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break if yield item.id, useType, idxTarget, -1, self
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end
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@@ -326,21 +326,24 @@ class PokeBattle_Scene
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# target.
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# nil means can't select that position, "" means can select that position but
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# there is no battler there, otherwise is a battler's name.
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def pbCreateTargetTexts(idxBattler,targetType)
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def pbCreateTargetTexts(idxBattler,target_data)
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texts = Array.new(@battle.battlers.length) do |i|
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next nil if !@battle.battlers[i]
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showName = false
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case targetType
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when PBTargets::None, PBTargets::User, PBTargets::RandomNearFoe
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# NOTE: Targets listed here are ones with num_targets of 0, plus
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# RandomNearFoe which should look like it targets the user. All
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# other targets are handled by the "else" part.
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case target_data.id
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when :None, :User, :RandomNearFoe
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showName = (i==idxBattler)
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when PBTargets::UserSide, PBTargets::UserAndAllies
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when :UserSide
|
||||
showName = !@battle.opposes?(i,idxBattler)
|
||||
when PBTargets::FoeSide, PBTargets::AllFoes
|
||||
when :FoeSide
|
||||
showName = @battle.opposes?(i,idxBattler)
|
||||
when PBTargets::BothSides, PBTargets::AllBattlers
|
||||
when :BothSides
|
||||
showName = true
|
||||
else
|
||||
showName = @battle.pbMoveCanTarget?(i,idxBattler,targetType)
|
||||
showName = @battle.pbMoveCanTarget?(i,idxBattler,target_data)
|
||||
end
|
||||
next nil if !showName
|
||||
next (@battle.battlers[i].fainted?) ? "" : @battle.battlers[i].name
|
||||
@@ -350,9 +353,9 @@ class PokeBattle_Scene
|
||||
|
||||
# Returns the initial position of the cursor when choosing a target for a move
|
||||
# in a non-single battle.
|
||||
def pbFirstTarget(idxBattler,targetType)
|
||||
case targetType
|
||||
when PBTargets::NearAlly
|
||||
def pbFirstTarget(idxBattler,target_data)
|
||||
case target_data.id
|
||||
when :NearAlly
|
||||
@battle.eachSameSideBattler(idxBattler) do |b|
|
||||
next if b.index==idxBattler || !@battle.nearBattlers?(b,idxBattler)
|
||||
next if b.fainted?
|
||||
@@ -362,27 +365,27 @@ class PokeBattle_Scene
|
||||
next if b.index==idxBattler || !@battle.nearBattlers?(b,idxBattler)
|
||||
return b.index
|
||||
end
|
||||
when PBTargets::NearFoe, PBTargets::NearOther
|
||||
when :NearFoe, :NearOther
|
||||
indices = @battle.pbGetOpposingIndicesInOrder(idxBattler)
|
||||
indices.each { |i| return i if @battle.nearBattlers?(i,idxBattler) && !@battle.battlers[i].fainted? }
|
||||
indices.each { |i| return i if @battle.nearBattlers?(i,idxBattler) }
|
||||
when PBTargets::Foe, PBTargets::Other
|
||||
when :Foe, :Other
|
||||
indices = @battle.pbGetOpposingIndicesInOrder(idxBattler)
|
||||
indices.each { |i| return i if !@battle.battlers[i].fainted? }
|
||||
indices.each { |i| return i }
|
||||
end
|
||||
return idxBattler
|
||||
return idxBattler # Target the user initially
|
||||
end
|
||||
|
||||
def pbChooseTarget(idxBattler,targetType,visibleSprites=nil)
|
||||
def pbChooseTarget(idxBattler,target_data,visibleSprites=nil)
|
||||
pbShowWindow(TARGET_BOX)
|
||||
cw = @sprites["targetWindow"]
|
||||
# Create an array of battler names (only valid targets are named)
|
||||
texts = pbCreateTargetTexts(idxBattler,targetType)
|
||||
# Determine mode based on targetType
|
||||
mode = (PBTargets.oneTarget?(targetType)) ? 0 : 1
|
||||
texts = pbCreateTargetTexts(idxBattler,target_data)
|
||||
# Determine mode based on target_data
|
||||
mode = (target_data.num_targets == 1) ? 0 : 1
|
||||
cw.setDetails(texts,mode)
|
||||
cw.index = pbFirstTarget(idxBattler,targetType)
|
||||
cw.index = pbFirstTarget(idxBattler,target_data)
|
||||
pbSelectBattler((mode==0) ? cw.index : texts,2) # Select initial battler/data box
|
||||
pbFadeInAndShow(@sprites,visibleSprites) if visibleSprites
|
||||
ret = -1
|
||||
|
||||
@@ -409,12 +409,11 @@ class PokeBattle_Scene
|
||||
return anim if anim
|
||||
# Actual animation not found, get the default animation for the move's type
|
||||
moveData = GameData::Move.get(moveID)
|
||||
target_data = moveData.pbTarget(@battle.battlers[idxUser])
|
||||
moveType = moveData.type
|
||||
moveKind = moveData.category
|
||||
moveKind += 3 if PBTargets.multipleTargets?(moveData.target) ||
|
||||
PBTargets.targetsFoeSide?(moveData.target)
|
||||
moveKind += 3 if moveKind == 2 && moveData.target != PBTargets::User &&
|
||||
moveData.target != PBTargets::UserSide
|
||||
moveKind += 3 if target_data.num_targets > 1 || target_data.affects_foe_side
|
||||
moveKind += 3 if moveKind == 2 && target_data.num_targets > 0
|
||||
# [one target physical, one target special, user status,
|
||||
# multiple targets physical, multiple targets special, non-user status]
|
||||
typeDefaultAnim = {
|
||||
|
||||
@@ -64,10 +64,10 @@ class PokeBattle_BattlePalace < PokeBattle_Battle
|
||||
end
|
||||
|
||||
def pbMoveCategory(move)
|
||||
if move.target==PBTargets::User || move.function=="0D4" # Bide
|
||||
if move.target == :User || move.function == "0D4" # Bide
|
||||
return 1
|
||||
elsif move.statusMove? ||
|
||||
move.function=="071" || move.function=="072" # Counter, Mirror Coat
|
||||
move.function == "071" || move.function == "072" # Counter, Mirror Coat
|
||||
return 2
|
||||
else
|
||||
return 0
|
||||
|
||||
@@ -64,7 +64,7 @@ class PokeBattle_DebugSceneNoLogging
|
||||
end
|
||||
end
|
||||
|
||||
def pbChooseTarget(idxBattler,targetType,visibleSprites=nil)
|
||||
def pbChooseTarget(idxBattler,target_data,visibleSprites=nil)
|
||||
targets = []
|
||||
@battle.eachOtherSideBattler(idxBattler) { |b| targets.push(b.index) }
|
||||
return -1 if targets.length==0
|
||||
|
||||
Reference in New Issue
Block a user