Added class GameData::Target

This commit is contained in:
Maruno17
2021-02-24 21:05:04 +00:00
parent 823e7eb8ec
commit 87285a2a1f
20 changed files with 301 additions and 184 deletions

View File

@@ -269,7 +269,7 @@ class PokeBattle_Battler
PBDebug.log("[Ability triggered] #{b.pbThis}'s #{b.abilityName}")
user.pbReducePP(move)
end
if PBTargets.targetsFoeSide?(move.pbTarget(user))
if move.pbTarget(user).affects_foe_side
@battle.eachOtherSideBattler(user) do |b|
next unless b.hasActiveAbility?(:PRESSURE)
PBDebug.log("[Ability triggered] #{b.pbThis}'s #{b.abilityName}")
@@ -379,8 +379,7 @@ class PokeBattle_Battler
#---------------------------------------------------------------------------
magicCoater = -1
magicBouncer = -1
if targets.length==0 && !PBTargets.noTargets?(move.pbTarget(user)) &&
!move.worksWithNoTargets?
if targets.length == 0 && move.pbTarget(user).num_targets > 0 && !move.worksWithNoTargets?
# def pbFindTargets should have found a target(s), but it didn't because
# they were all fainted
# All target types except: None, User, UserSide, FoeSide, BothSides

View File

@@ -36,18 +36,21 @@ class PokeBattle_Battler
preTarget = choice[3] # A target that was already chosen
targets = []
# Get list of targets
case move.pbTarget(user) # Curse can change its target type
when PBTargets::NearAlly
case move.pbTarget(user).id # Curse can change its target type
when :NearAlly
targetBattler = (preTarget>=0) ? @battle.battlers[preTarget] : nil
if !pbAddTarget(targets,user,targetBattler,move)
pbAddTargetRandomAlly(targets,user,move)
end
when PBTargets::UserOrNearAlly
when :UserOrNearAlly
targetBattler = (preTarget>=0) ? @battle.battlers[preTarget] : nil
if !pbAddTarget(targets,user,targetBattler,move,true,true)
pbAddTarget(targets,user,user,move,true,true)
end
when PBTargets::NearFoe, PBTargets::NearOther
when :UserAndAllies
pbAddTarget(targets,user,user,move,true,true)
@battle.eachSameSideBattler(user.index) { |b| pbAddTarget(targets,user,b,move,false,true) }
when :NearFoe, :NearOther
targetBattler = (preTarget>=0) ? @battle.battlers[preTarget] : nil
if !pbAddTarget(targets,user,targetBattler,move)
if preTarget>=0 && !user.opposes?(preTarget)
@@ -56,13 +59,11 @@ class PokeBattle_Battler
pbAddTargetRandomFoe(targets,user,move)
end
end
when PBTargets::AllNearFoes
@battle.eachOtherSideBattler(user.index) { |b| pbAddTarget(targets,user,b,move) }
when PBTargets::RandomNearFoe
when :RandomNearFoe
pbAddTargetRandomFoe(targets,user,move)
when PBTargets::AllNearOthers
@battle.eachBattler { |b| pbAddTarget(targets,user,b,move) }
when PBTargets::Other
when :AllNearFoes
@battle.eachOtherSideBattler(user.index) { |b| pbAddTarget(targets,user,b,move) }
when :Foe, :Other
targetBattler = (preTarget>=0) ? @battle.battlers[preTarget] : nil
if !pbAddTarget(targets,user,targetBattler,move,false)
if preTarget>=0 && !user.opposes?(preTarget)
@@ -71,12 +72,11 @@ class PokeBattle_Battler
pbAddTargetRandomFoe(targets,user,move,false)
end
end
when PBTargets::UserAndAllies
pbAddTarget(targets,user,user,move,true,true)
@battle.eachSameSideBattler(user.index) { |b| pbAddTarget(targets,user,b,move,false,true) }
when PBTargets::AllFoes
when :AllFoes
@battle.eachOtherSideBattler(user.index) { |b| pbAddTarget(targets,user,b,move,false) }
when PBTargets::AllBattlers
when :AllNearOthers
@battle.eachBattler { |b| pbAddTarget(targets,user,b,move) }
when :AllBattlers
@battle.eachBattler { |b| pbAddTarget(targets,user,b,move,false,true) }
else
# Used by Counter/Mirror Coat/Metal Burst/Bide
@@ -89,12 +89,12 @@ class PokeBattle_Battler
# Redirect attack to another target
#=============================================================================
def pbChangeTargets(move,user,targets)
targetType = move.pbTarget(user)
target_data = move.pbTarget(user)
return targets if @battle.switching # For Pursuit interrupting a switch
return targets if move.cannotRedirect?
return targets if !PBTargets.canChooseOneFoeTarget?(targetType) || targets.length!=1
return targets if !target_data.can_target_one_foe? || targets.length != 1
priority = @battle.pbPriority(true)
nearOnly = !PBTargets.canChooseDistantTarget?(move.target)
nearOnly = !target_data.can_choose_distant_target?
# Spotlight (takes priority over Follow Me/Rage Powder/Lightning Rod/Storm Drain)
newTarget = nil; strength = 100 # Lower strength takes priority
priority.each do |b|

View File

@@ -302,7 +302,7 @@ class PokeBattle_Battler
end
# Crafty Shield
if target.pbOwnSide.effects[PBEffects::CraftyShield] && user.index!=target.index &&
move.statusMove? && move.pbTarget(user)!=PBTargets::AllBattlers
move.statusMove? && !move.pbTarget(user).targets_all
@battle.pbCommonAnimation("CraftyShield",target)
@battle.pbDisplay(_INTL("Crafty Shield protected {1}!",target.pbThis(true)))
target.damageState.protected = true
@@ -311,7 +311,7 @@ class PokeBattle_Battler
end
# Wide Guard
if target.pbOwnSide.effects[PBEffects::WideGuard] && user.index!=target.index &&
PBTargets.multipleTargets?(move.pbTarget(user)) &&
move.pbTarget(user).num_targets > 1 &&
(Settings::MECHANICS_GENERATION >= 7 || move.damagingMove?)
@battle.pbCommonAnimation("WideGuard",target)
@battle.pbDisplay(_INTL("Wide Guard protected {1}!",target.pbThis(true)))
@@ -527,8 +527,7 @@ class PokeBattle_Battler
# Message shown when a move fails the per-hit success check above.
#=============================================================================
def pbMissMessage(move,user,target)
tar = move.pbTarget(user)
if PBTargets.multipleTargets?(tar)
if move.pbTarget(user).num_targets > 1
@battle.pbDisplay(_INTL("{1} avoided the attack!",target.pbThis))
elsif target.effects[PBEffects::TwoTurnAttack]
@battle.pbDisplay(_INTL("{1} avoided the attack!",target.pbThis))