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Added class GameData::Target
This commit is contained in:
@@ -1,70 +0,0 @@
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module PBTargets
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# NOTE: These numbers are all over the place because of backwards
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# compatibility. As untidy as they are, they need to be left like this.
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None = 1 # Bide, Counter, Metal Burst, Mirror Coat (calculate a target)
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User = 10
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NearAlly = 100 # Aromatic Mist, Helping Hand, Hold Hands
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UserOrNearAlly = 200 # Acupressure
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UserAndAllies = 5 # Aromatherapy, Gear Up, Heal Bell, Life Dew, Magnetic Flux, Howl (in Gen 8+)
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NearFoe = 400 # Me First
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RandomNearFoe = 2 # Petal Dance, Outrage, Struggle, Thrash, Uproar
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AllNearFoes = 4
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Foe = 9 # For throwing a Poké Ball
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AllFoes = 6 # Unused (for completeness)
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NearOther = 0
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AllNearOthers = 8
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Other = 3 # Most Flying-type moves, pulse moves (hits non-near targets)
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AllBattlers = 7 # Flower Shield, Perish Song, Rototiller, Teatime
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UserSide = 40
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FoeSide = 80 # Entry hazards
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BothSides = 20
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def self.noTargets?(target)
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return target==None ||
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target==User ||
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target==UserSide ||
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target==FoeSide ||
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target==BothSides
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end
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# Used to determine if you are able to choose a target for the move.
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def self.oneTarget?(target)
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return !PBTargets.noTargets?(target) &&
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!PBTargets.multipleTargets?(target)
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end
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def self.multipleTargets?(target)
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return target==AllNearFoes ||
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target==AllNearOthers ||
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target==UserAndAllies ||
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target==AllFoes ||
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target==AllBattlers
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end
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# These moves do not target specific Pokémon but are still affected by Pressure.
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def self.targetsFoeSide?(target)
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return target==FoeSide ||
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target==BothSides
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end
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def self.canChooseDistantTarget?(target)
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return target==Other
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end
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# These moves can be redirected to a different target.
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def self.canChooseOneFoeTarget?(target)
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return target==NearFoe ||
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target==NearOther ||
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target==Other ||
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target==RandomNearFoe
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end
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# Used by the AI to avoid targeting an ally with a move if that move could
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# target an opponent instead.
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def self.canChooseFoeTarget?(target)
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return target==NearFoe ||
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target==NearOther ||
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target==Other ||
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target==RandomNearFoe
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end
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end
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192
Data/Scripts/011_Data/002_Hardcoded data/012_Target.rb
Normal file
192
Data/Scripts/011_Data/002_Hardcoded data/012_Target.rb
Normal file
@@ -0,0 +1,192 @@
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# NOTE: If adding a new target, you will need to add code in several places to
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# make them work properly:
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# - def pbFindTargets
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# - def pbMoveCanTarget?
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# - def pbCreateTargetTexts
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# - def pbFirstTarget
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# - def pbTargetsMultiple?
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module GameData
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class Target
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attr_reader :id
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attr_reader :id_number
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attr_reader :real_name
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attr_reader :num_targets # 0, 1 or 2 (meaning 2+)
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attr_reader :targets_foe # Is able to target one or more foes
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attr_reader :targets_all # Crafty Shield can't protect from these moves
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attr_reader :affects_foe_side # Pressure also affects these moves
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attr_reader :long_range # Hits non-adjacent targets
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DATA = {}
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extend ClassMethods
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include InstanceMethods
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def self.load; end
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def self.save; end
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@num_targets = hash[:num_targets] || 0
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@targets_foe = hash[:targets_foe] || false
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@targets_all = hash[:targets_all] || false
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@affects_foe_side = hash[:affects_foe_side] || false
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@long_range = hash[:long_range] || false
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end
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# @return [String] the translated name of this target
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def name
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return _INTL(@real_name)
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end
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def can_choose_distant_target?
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return @num_targets == 1 && @long_range
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end
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def can_target_one_foe?
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return @num_targets == 1 && @targets_foe
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end
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end
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end
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# Bide, Counter, Metal Burst, Mirror Coat (calculate a target)
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GameData::Target.register({
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:id => :None,
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:id_number => 1,
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:name => _INTL("None")
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})
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GameData::Target.register({
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:id => :User,
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:id_number => 10,
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:name => _INTL("User")
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})
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# Aromatic Mist, Helping Hand, Hold Hands
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GameData::Target.register({
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:id => :NearAlly,
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:id_number => 100,
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:name => _INTL("Near Ally"),
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:num_targets => 1
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})
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# Acupressure
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GameData::Target.register({
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:id => :UserOrNearAlly,
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:id_number => 200,
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:name => _INTL("User or Near Ally"),
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:num_targets => 1
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})
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# Aromatherapy, Gear Up, Heal Bell, Life Dew, Magnetic Flux, Howl (in Gen 8+)
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GameData::Target.register({
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:id => :UserAndAllies,
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:id_number => 5,
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:name => _INTL("User and Allies"),
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:num_targets => 2,
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:long_range => true
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})
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# Me First
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GameData::Target.register({
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:id => :NearFoe,
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:id_number => 400,
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:name => _INTL("Near Foe"),
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:num_targets => 1,
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:targets_foe => true
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})
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# Petal Dance, Outrage, Struggle, Thrash, Uproar
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GameData::Target.register({
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:id => :RandomNearFoe,
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:id_number => 2,
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:name => _INTL("Random Near Foe"),
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:num_targets => 1,
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:targets_foe => true
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})
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GameData::Target.register({
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:id => :AllNearFoes,
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:id_number => 4,
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:name => _INTL("All Near Foes"),
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:num_targets => 2,
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:targets_foe => true
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})
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# For throwing a Poké Ball
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GameData::Target.register({
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:id => :Foe,
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:id_number => 9,
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:name => _INTL("Foe"),
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:num_targets => 1,
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:targets_foe => true,
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:long_range => true
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})
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# Unused
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GameData::Target.register({
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:id => :AllFoes,
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:id_number => 6,
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:name => _INTL("All Foes"),
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:num_targets => 2,
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:targets_foe => true,
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:long_range => true
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})
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GameData::Target.register({
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:id => :NearOther,
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:id_number => 0,
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:name => _INTL("Near Other"),
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:num_targets => 1,
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:targets_foe => true
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})
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GameData::Target.register({
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:id => :AllNearOthers,
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:id_number => 8,
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:name => _INTL("All Near Others"),
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:num_targets => 2,
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:targets_foe => true
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})
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# Most Flying-type moves, pulse moves (hits non-near targets)
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GameData::Target.register({
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:id => :Other,
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:id_number => 3,
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:name => _INTL("Other"),
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:num_targets => 1,
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:targets_foe => true,
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:long_range => true
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})
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# Flower Shield, Perish Song, Rototiller, Teatime
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GameData::Target.register({
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:id => :AllBattlers,
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:id_number => 7,
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:name => _INTL("All Battlers"),
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:num_targets => 2,
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:targets_foe => true,
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:targets_all => true,
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:long_range => true
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})
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GameData::Target.register({
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:id => :UserSide,
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:id_number => 40,
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:name => _INTL("User Side")
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})
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# Entry hazards
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GameData::Target.register({
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:id => :FoeSide,
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:id_number => 80,
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:name => _INTL("Foe Side"),
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:affects_foe_side => true
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})
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GameData::Target.register({
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:id => :BothSides,
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:id_number => 20,
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:name => _INTL("Both Sides"),
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:affects_foe_side => true
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})
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@@ -269,7 +269,7 @@ class PokeBattle_Battler
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PBDebug.log("[Ability triggered] #{b.pbThis}'s #{b.abilityName}")
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user.pbReducePP(move)
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end
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if PBTargets.targetsFoeSide?(move.pbTarget(user))
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if move.pbTarget(user).affects_foe_side
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@battle.eachOtherSideBattler(user) do |b|
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next unless b.hasActiveAbility?(:PRESSURE)
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PBDebug.log("[Ability triggered] #{b.pbThis}'s #{b.abilityName}")
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@@ -379,8 +379,7 @@ class PokeBattle_Battler
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#---------------------------------------------------------------------------
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magicCoater = -1
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magicBouncer = -1
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if targets.length==0 && !PBTargets.noTargets?(move.pbTarget(user)) &&
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!move.worksWithNoTargets?
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if targets.length == 0 && move.pbTarget(user).num_targets > 0 && !move.worksWithNoTargets?
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# def pbFindTargets should have found a target(s), but it didn't because
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# they were all fainted
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# All target types except: None, User, UserSide, FoeSide, BothSides
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@@ -36,18 +36,21 @@ class PokeBattle_Battler
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preTarget = choice[3] # A target that was already chosen
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targets = []
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# Get list of targets
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case move.pbTarget(user) # Curse can change its target type
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when PBTargets::NearAlly
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case move.pbTarget(user).id # Curse can change its target type
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when :NearAlly
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targetBattler = (preTarget>=0) ? @battle.battlers[preTarget] : nil
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if !pbAddTarget(targets,user,targetBattler,move)
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pbAddTargetRandomAlly(targets,user,move)
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end
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when PBTargets::UserOrNearAlly
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when :UserOrNearAlly
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targetBattler = (preTarget>=0) ? @battle.battlers[preTarget] : nil
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if !pbAddTarget(targets,user,targetBattler,move,true,true)
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pbAddTarget(targets,user,user,move,true,true)
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end
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when PBTargets::NearFoe, PBTargets::NearOther
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when :UserAndAllies
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pbAddTarget(targets,user,user,move,true,true)
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@battle.eachSameSideBattler(user.index) { |b| pbAddTarget(targets,user,b,move,false,true) }
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when :NearFoe, :NearOther
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targetBattler = (preTarget>=0) ? @battle.battlers[preTarget] : nil
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if !pbAddTarget(targets,user,targetBattler,move)
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if preTarget>=0 && !user.opposes?(preTarget)
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@@ -56,13 +59,11 @@ class PokeBattle_Battler
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pbAddTargetRandomFoe(targets,user,move)
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end
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end
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when PBTargets::AllNearFoes
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@battle.eachOtherSideBattler(user.index) { |b| pbAddTarget(targets,user,b,move) }
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when PBTargets::RandomNearFoe
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when :RandomNearFoe
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pbAddTargetRandomFoe(targets,user,move)
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when PBTargets::AllNearOthers
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@battle.eachBattler { |b| pbAddTarget(targets,user,b,move) }
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when PBTargets::Other
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when :AllNearFoes
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@battle.eachOtherSideBattler(user.index) { |b| pbAddTarget(targets,user,b,move) }
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when :Foe, :Other
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targetBattler = (preTarget>=0) ? @battle.battlers[preTarget] : nil
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if !pbAddTarget(targets,user,targetBattler,move,false)
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if preTarget>=0 && !user.opposes?(preTarget)
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@@ -71,12 +72,11 @@ class PokeBattle_Battler
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pbAddTargetRandomFoe(targets,user,move,false)
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end
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end
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when PBTargets::UserAndAllies
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pbAddTarget(targets,user,user,move,true,true)
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@battle.eachSameSideBattler(user.index) { |b| pbAddTarget(targets,user,b,move,false,true) }
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when PBTargets::AllFoes
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when :AllFoes
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@battle.eachOtherSideBattler(user.index) { |b| pbAddTarget(targets,user,b,move,false) }
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when PBTargets::AllBattlers
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when :AllNearOthers
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@battle.eachBattler { |b| pbAddTarget(targets,user,b,move) }
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when :AllBattlers
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@battle.eachBattler { |b| pbAddTarget(targets,user,b,move,false,true) }
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else
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# Used by Counter/Mirror Coat/Metal Burst/Bide
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@@ -89,12 +89,12 @@ class PokeBattle_Battler
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# Redirect attack to another target
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#=============================================================================
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def pbChangeTargets(move,user,targets)
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targetType = move.pbTarget(user)
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target_data = move.pbTarget(user)
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return targets if @battle.switching # For Pursuit interrupting a switch
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return targets if move.cannotRedirect?
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return targets if !PBTargets.canChooseOneFoeTarget?(targetType) || targets.length!=1
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return targets if !target_data.can_target_one_foe? || targets.length != 1
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priority = @battle.pbPriority(true)
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nearOnly = !PBTargets.canChooseDistantTarget?(move.target)
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nearOnly = !target_data.can_choose_distant_target?
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# Spotlight (takes priority over Follow Me/Rage Powder/Lightning Rod/Storm Drain)
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newTarget = nil; strength = 100 # Lower strength takes priority
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priority.each do |b|
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@@ -302,7 +302,7 @@ class PokeBattle_Battler
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end
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# Crafty Shield
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if target.pbOwnSide.effects[PBEffects::CraftyShield] && user.index!=target.index &&
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move.statusMove? && move.pbTarget(user)!=PBTargets::AllBattlers
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move.statusMove? && !move.pbTarget(user).targets_all
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@battle.pbCommonAnimation("CraftyShield",target)
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@battle.pbDisplay(_INTL("Crafty Shield protected {1}!",target.pbThis(true)))
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target.damageState.protected = true
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@@ -311,7 +311,7 @@ class PokeBattle_Battler
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end
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# Wide Guard
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if target.pbOwnSide.effects[PBEffects::WideGuard] && user.index!=target.index &&
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PBTargets.multipleTargets?(move.pbTarget(user)) &&
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move.pbTarget(user).num_targets > 1 &&
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(Settings::MECHANICS_GENERATION >= 7 || move.damagingMove?)
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@battle.pbCommonAnimation("WideGuard",target)
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@battle.pbDisplay(_INTL("Wide Guard protected {1}!",target.pbThis(true)))
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@@ -527,8 +527,7 @@ class PokeBattle_Battler
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# Message shown when a move fails the per-hit success check above.
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#=============================================================================
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def pbMissMessage(move,user,target)
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tar = move.pbTarget(user)
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if PBTargets.multipleTargets?(tar)
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if move.pbTarget(user).num_targets > 1
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@battle.pbDisplay(_INTL("{1} avoided the attack!",target.pbThis))
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elsif target.effects[PBEffects::TwoTurnAttack]
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@battle.pbDisplay(_INTL("{1} avoided the attack!",target.pbThis))
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@@ -60,7 +60,7 @@ class PokeBattle_Move
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#=============================================================================
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# About the move
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#=============================================================================
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def pbTarget(_user); return @target; end
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def pbTarget(_user); return GameData::Target.get(@target); end
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def total_pp
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return @total_pp if @total_pp && @total_pp>0 # Usually undefined
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@@ -458,7 +458,7 @@ class PokeBattle_Move_019 < PokeBattle_Move
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def pbEffectGeneral(user)
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# Cure all Pokémon in battle on the user's side. For the benefit of the Gen
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# 5 version of this move, to make Pokémon out in battle get cured first.
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if pbTarget(user)!=PBTargets::UserAndAllies
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if pbTarget(user) == :UserSide
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@battle.eachSameSideBattler(user) do |b|
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next if b.status == :NONE
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pbAromatherapyHeal(b.pokemon,b)
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@@ -261,8 +261,8 @@ class PokeBattle_Move_10D < PokeBattle_Move
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def ignoresSubstitute?(user); return true; end
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def pbTarget(user)
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return PBTargets::NearFoe if user.pbHasType?(:GHOST)
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super
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return GameData::Target.get(:NearFoe) if user.pbHasType?(:GHOST)
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return super
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end
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def pbMoveFailed?(user,targets)
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@@ -1132,7 +1132,7 @@ class PokeBattle_Move_137 < PokeBattle_Move
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end
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def pbEffectGeneral(user)
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return if pbTarget(user)==PBTargets::UserAndAllies
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return if pbTarget(user) != :UserSide
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@validTargets.each { |b| pbEffectAgainstTarget(user,b) }
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end
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end
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@@ -1978,7 +1978,7 @@ class PokeBattle_Move_15C < PokeBattle_Move
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end
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def pbEffectGeneral(user)
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return if pbTarget(user)==PBTargets::UserAndAllies
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return if pbTarget(user) != :UserSide
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@validTargets.each { |b| pbEffectAgainstTarget(user,b) }
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end
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end
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@@ -2423,8 +2423,8 @@ end
|
||||
#===============================================================================
|
||||
class PokeBattle_Move_16F < PokeBattle_Move
|
||||
def pbTarget(user)
|
||||
return PBTargets::NearFoe if user.effects[PBEffects::HealBlock]>0
|
||||
super
|
||||
return GameData::Target.get(:NearFoe) if user.effects[PBEffects::HealBlock]>0
|
||||
return super
|
||||
end
|
||||
|
||||
def pbOnStartUse(user,targets)
|
||||
|
||||
@@ -99,31 +99,31 @@ class PokeBattle_Battle
|
||||
@choices[idxBattler][3] = idxTarget # Set target of move
|
||||
end
|
||||
|
||||
# Returns whether the idxTarget will be targeted by a move with targetType
|
||||
# Returns whether the idxTarget will be targeted by a move with target_data
|
||||
# used by a battler in idxUser.
|
||||
def pbMoveCanTarget?(idxUser,idxTarget,targetType)
|
||||
return false if PBTargets.noTargets?(targetType)
|
||||
case targetType
|
||||
when PBTargets::NearAlly
|
||||
def pbMoveCanTarget?(idxUser,idxTarget,target_data)
|
||||
return false if target_data.num_targets == 0
|
||||
case target_data.id
|
||||
when :NearAlly
|
||||
return false if opposes?(idxUser,idxTarget)
|
||||
return false if !nearBattlers?(idxUser,idxTarget)
|
||||
when PBTargets::UserOrNearAlly
|
||||
when :UserOrNearAlly
|
||||
return true if idxUser==idxTarget
|
||||
return false if opposes?(idxUser,idxTarget)
|
||||
return false if !nearBattlers?(idxUser,idxTarget)
|
||||
when PBTargets::NearFoe, PBTargets::AllNearFoes, PBTargets::RandomNearFoe
|
||||
return false if !opposes?(idxUser,idxTarget)
|
||||
return false if !nearBattlers?(idxUser,idxTarget)
|
||||
when PBTargets::Foe
|
||||
return false if !opposes?(idxUser,idxTarget)
|
||||
when PBTargets::NearOther, PBTargets::AllNearOthers
|
||||
return false if !nearBattlers?(idxUser,idxTarget)
|
||||
when PBTargets::Other
|
||||
return false if idxUser==idxTarget
|
||||
when PBTargets::UserAndAllies
|
||||
when :UserAndAllies
|
||||
return false if opposes?(idxUser,idxTarget)
|
||||
when PBTargets::AllFoes
|
||||
when :NearFoe, :RandomNearFoe, :AllNearFoes
|
||||
return false if !opposes?(idxUser,idxTarget)
|
||||
return false if !nearBattlers?(idxUser,idxTarget)
|
||||
when :Foe
|
||||
return false if !opposes?(idxUser,idxTarget)
|
||||
when :AllFoes
|
||||
return false if !opposes?(idxUser,idxTarget)
|
||||
when :NearOther, :AllNearOthers
|
||||
return false if !nearBattlers?(idxUser,idxTarget)
|
||||
when :Other
|
||||
return false if idxUser==idxTarget
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
@@ -90,8 +90,8 @@ class PokeBattle_Battle
|
||||
def pbAutoFightMenu(idxBattler); return false; end
|
||||
|
||||
def pbChooseTarget(battler,move)
|
||||
targetType = move.pbTarget(battler)
|
||||
idxTarget = @scene.pbChooseTarget(battler.index,targetType)
|
||||
target_data = move.pbTarget(battler)
|
||||
idxTarget = @scene.pbChooseTarget(battler.index,target_data)
|
||||
return false if idxTarget<0
|
||||
pbRegisterTarget(battler.index,idxTarget)
|
||||
return true
|
||||
|
||||
@@ -27,7 +27,7 @@ class PokeBattle_Battle
|
||||
next if b.fainted? || !b.opposes?(idxSwitcher) # Shouldn't hit an ally
|
||||
next if b.movedThisRound? || !pbChoseMoveFunctionCode?(b.index,"088") # Pursuit
|
||||
# Check whether Pursuit can be used
|
||||
next unless pbMoveCanTarget?(b.index,idxSwitcher,@choices[b.index][2].target)
|
||||
next unless pbMoveCanTarget?(b.index,idxSwitcher,@choices[b.index][2].pbTarget(b))
|
||||
next unless pbCanChooseMove?(b.index,@choices[b.index][1],false)
|
||||
next if b.status == :SLEEP || b.status == :FROZEN
|
||||
next if b.effects[PBEffects::SkyDrop]>=0
|
||||
|
||||
@@ -118,17 +118,17 @@ class PokeBattle_AI
|
||||
# Trainer Pokémon calculate how much they want to use each of their moves.
|
||||
def pbRegisterMoveTrainer(user,idxMove,choices,skill)
|
||||
move = user.moves[idxMove]
|
||||
targetType = move.pbTarget(user)
|
||||
if PBTargets.multipleTargets?(targetType)
|
||||
target_data = move.pbTarget(user)
|
||||
if target_data.num_targets > 1
|
||||
# If move affects multiple battlers and you don't choose a particular one
|
||||
totalScore = 0
|
||||
@battle.eachBattler do |b|
|
||||
next if !@battle.pbMoveCanTarget?(user.index,b.index,targetType)
|
||||
next if !@battle.pbMoveCanTarget?(user.index,b.index,target_data)
|
||||
score = pbGetMoveScore(move,user,b,skill)
|
||||
totalScore += ((user.opposes?(b)) ? score : -score)
|
||||
end
|
||||
choices.push([idxMove,totalScore,-1]) if totalScore>0
|
||||
elsif PBTargets.noTargets?(targetType)
|
||||
elsif target_data.num_targets == 0
|
||||
# If move has no targets, affects the user, a side or the whole field
|
||||
score = pbGetMoveScore(move,user,user,skill)
|
||||
choices.push([idxMove,score,-1]) if score>0
|
||||
@@ -136,8 +136,8 @@ class PokeBattle_AI
|
||||
# If move affects one battler and you have to choose which one
|
||||
scoresAndTargets = []
|
||||
@battle.eachBattler do |b|
|
||||
next if !@battle.pbMoveCanTarget?(user.index,b.index,targetType)
|
||||
next if PBTargets.canChooseFoeTarget?(targetType) && !user.opposes?(b)
|
||||
next if !@battle.pbMoveCanTarget?(user.index,b.index,target_data)
|
||||
next if target_data.targets_foe && !user.opposes?(b)
|
||||
score = pbGetMoveScore(move,user,b,skill)
|
||||
scoresAndTargets.push([score,b.index]) if score>0
|
||||
end
|
||||
|
||||
@@ -1775,10 +1775,10 @@ class PokeBattle_AI
|
||||
else
|
||||
moveData = GameData::Move.get(target.lastRegularMoveUsed)
|
||||
if moveData.category == 2 && # Status move
|
||||
[PBTargets::User, PBTargets::BothSides].include?(moveData.target)
|
||||
[:User, :BothSides].include?(moveData.target)
|
||||
score += 60
|
||||
elsif moveData.category != 2 && # Damaging move
|
||||
moveData.target == PBTargets::NearOther &&
|
||||
moveData.target == :NearOther &&
|
||||
PBTypeEffectiveness.ineffective?(pbCalcTypeMod(moveData.type, target, user))
|
||||
score += 60
|
||||
end
|
||||
|
||||
@@ -3,25 +3,22 @@ class PokeBattle_AI
|
||||
#
|
||||
#=============================================================================
|
||||
def pbTargetsMultiple?(move,user)
|
||||
numTargets = 0
|
||||
case move.pbTarget(user)
|
||||
when PBTargets::AllNearFoes
|
||||
@battle.eachOtherSideBattler(user) { |b| numTargets += 1 if b.near?(user) }
|
||||
return numTargets>1
|
||||
when PBTargets::AllNearOthers
|
||||
@battle.eachBattler { |b| numTargets += 1 if b.near?(user) }
|
||||
return numTargets>1
|
||||
when PBTargets::UserAndAllies
|
||||
@battle.eachSameSideBattler(user) { |_b| numTargets += 1 }
|
||||
return numTargets>1
|
||||
when PBTargets::AllFoes
|
||||
@battle.eachOtherSideBattler(user) { |_b| numTargets += 1 }
|
||||
return numTargets>1
|
||||
when PBTargets::AllBattlers
|
||||
@battle.eachBattler { |_b| numTargets += 1 }
|
||||
return numTargets>1
|
||||
target_data = move.pbTarget(user)
|
||||
return false if target_data.num_targets <= 1
|
||||
num_targets = 0
|
||||
case target_data.id
|
||||
when :UserAndAllies
|
||||
@battle.eachSameSideBattler(user) { |_b| num_targets += 1 }
|
||||
when :AllNearFoes
|
||||
@battle.eachOtherSideBattler(user) { |b| num_targets += 1 if b.near?(user) }
|
||||
when :AllFoes
|
||||
@battle.eachOtherSideBattler(user) { |_b| num_targets += 1 }
|
||||
when :AllNearOthers
|
||||
@battle.eachBattler { |b| num_targets += 1 if b.near?(user) }
|
||||
when :AllBattlers
|
||||
@battle.eachBattler { |_b| num_targets += 1 }
|
||||
end
|
||||
return false
|
||||
return num_targets > 1
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
|
||||
@@ -296,7 +296,7 @@ class PokeBattle_Scene
|
||||
tempVisibleSprites = visibleSprites.clone
|
||||
tempVisibleSprites["commandWindow"] = false
|
||||
tempVisibleSprites["targetWindow"] = true
|
||||
idxTarget = pbChooseTarget(idxBattler,PBTargets::Foe,tempVisibleSprites)
|
||||
idxTarget = pbChooseTarget(idxBattler,GameData::Target.get(:Foe),tempVisibleSprites)
|
||||
if idxTarget>=0
|
||||
break if yield item.id, useType, idxTarget, -1, self
|
||||
end
|
||||
@@ -326,21 +326,24 @@ class PokeBattle_Scene
|
||||
# target.
|
||||
# nil means can't select that position, "" means can select that position but
|
||||
# there is no battler there, otherwise is a battler's name.
|
||||
def pbCreateTargetTexts(idxBattler,targetType)
|
||||
def pbCreateTargetTexts(idxBattler,target_data)
|
||||
texts = Array.new(@battle.battlers.length) do |i|
|
||||
next nil if !@battle.battlers[i]
|
||||
showName = false
|
||||
case targetType
|
||||
when PBTargets::None, PBTargets::User, PBTargets::RandomNearFoe
|
||||
# NOTE: Targets listed here are ones with num_targets of 0, plus
|
||||
# RandomNearFoe which should look like it targets the user. All
|
||||
# other targets are handled by the "else" part.
|
||||
case target_data.id
|
||||
when :None, :User, :RandomNearFoe
|
||||
showName = (i==idxBattler)
|
||||
when PBTargets::UserSide, PBTargets::UserAndAllies
|
||||
when :UserSide
|
||||
showName = !@battle.opposes?(i,idxBattler)
|
||||
when PBTargets::FoeSide, PBTargets::AllFoes
|
||||
when :FoeSide
|
||||
showName = @battle.opposes?(i,idxBattler)
|
||||
when PBTargets::BothSides, PBTargets::AllBattlers
|
||||
when :BothSides
|
||||
showName = true
|
||||
else
|
||||
showName = @battle.pbMoveCanTarget?(i,idxBattler,targetType)
|
||||
showName = @battle.pbMoveCanTarget?(i,idxBattler,target_data)
|
||||
end
|
||||
next nil if !showName
|
||||
next (@battle.battlers[i].fainted?) ? "" : @battle.battlers[i].name
|
||||
@@ -350,9 +353,9 @@ class PokeBattle_Scene
|
||||
|
||||
# Returns the initial position of the cursor when choosing a target for a move
|
||||
# in a non-single battle.
|
||||
def pbFirstTarget(idxBattler,targetType)
|
||||
case targetType
|
||||
when PBTargets::NearAlly
|
||||
def pbFirstTarget(idxBattler,target_data)
|
||||
case target_data.id
|
||||
when :NearAlly
|
||||
@battle.eachSameSideBattler(idxBattler) do |b|
|
||||
next if b.index==idxBattler || !@battle.nearBattlers?(b,idxBattler)
|
||||
next if b.fainted?
|
||||
@@ -362,27 +365,27 @@ class PokeBattle_Scene
|
||||
next if b.index==idxBattler || !@battle.nearBattlers?(b,idxBattler)
|
||||
return b.index
|
||||
end
|
||||
when PBTargets::NearFoe, PBTargets::NearOther
|
||||
when :NearFoe, :NearOther
|
||||
indices = @battle.pbGetOpposingIndicesInOrder(idxBattler)
|
||||
indices.each { |i| return i if @battle.nearBattlers?(i,idxBattler) && !@battle.battlers[i].fainted? }
|
||||
indices.each { |i| return i if @battle.nearBattlers?(i,idxBattler) }
|
||||
when PBTargets::Foe, PBTargets::Other
|
||||
when :Foe, :Other
|
||||
indices = @battle.pbGetOpposingIndicesInOrder(idxBattler)
|
||||
indices.each { |i| return i if !@battle.battlers[i].fainted? }
|
||||
indices.each { |i| return i }
|
||||
end
|
||||
return idxBattler
|
||||
return idxBattler # Target the user initially
|
||||
end
|
||||
|
||||
def pbChooseTarget(idxBattler,targetType,visibleSprites=nil)
|
||||
def pbChooseTarget(idxBattler,target_data,visibleSprites=nil)
|
||||
pbShowWindow(TARGET_BOX)
|
||||
cw = @sprites["targetWindow"]
|
||||
# Create an array of battler names (only valid targets are named)
|
||||
texts = pbCreateTargetTexts(idxBattler,targetType)
|
||||
# Determine mode based on targetType
|
||||
mode = (PBTargets.oneTarget?(targetType)) ? 0 : 1
|
||||
texts = pbCreateTargetTexts(idxBattler,target_data)
|
||||
# Determine mode based on target_data
|
||||
mode = (target_data.num_targets == 1) ? 0 : 1
|
||||
cw.setDetails(texts,mode)
|
||||
cw.index = pbFirstTarget(idxBattler,targetType)
|
||||
cw.index = pbFirstTarget(idxBattler,target_data)
|
||||
pbSelectBattler((mode==0) ? cw.index : texts,2) # Select initial battler/data box
|
||||
pbFadeInAndShow(@sprites,visibleSprites) if visibleSprites
|
||||
ret = -1
|
||||
|
||||
@@ -409,12 +409,11 @@ class PokeBattle_Scene
|
||||
return anim if anim
|
||||
# Actual animation not found, get the default animation for the move's type
|
||||
moveData = GameData::Move.get(moveID)
|
||||
target_data = moveData.pbTarget(@battle.battlers[idxUser])
|
||||
moveType = moveData.type
|
||||
moveKind = moveData.category
|
||||
moveKind += 3 if PBTargets.multipleTargets?(moveData.target) ||
|
||||
PBTargets.targetsFoeSide?(moveData.target)
|
||||
moveKind += 3 if moveKind == 2 && moveData.target != PBTargets::User &&
|
||||
moveData.target != PBTargets::UserSide
|
||||
moveKind += 3 if target_data.num_targets > 1 || target_data.affects_foe_side
|
||||
moveKind += 3 if moveKind == 2 && target_data.num_targets > 0
|
||||
# [one target physical, one target special, user status,
|
||||
# multiple targets physical, multiple targets special, non-user status]
|
||||
typeDefaultAnim = {
|
||||
|
||||
@@ -64,7 +64,7 @@ class PokeBattle_BattlePalace < PokeBattle_Battle
|
||||
end
|
||||
|
||||
def pbMoveCategory(move)
|
||||
if move.target==PBTargets::User || move.function=="0D4" # Bide
|
||||
if move.target == :User || move.function == "0D4" # Bide
|
||||
return 1
|
||||
elsif move.statusMove? ||
|
||||
move.function == "071" || move.function == "072" # Counter, Mirror Coat
|
||||
|
||||
@@ -64,7 +64,7 @@ class PokeBattle_DebugSceneNoLogging
|
||||
end
|
||||
end
|
||||
|
||||
def pbChooseTarget(idxBattler,targetType,visibleSprites=nil)
|
||||
def pbChooseTarget(idxBattler,target_data,visibleSprites=nil)
|
||||
targets = []
|
||||
@battle.eachOtherSideBattler(idxBattler) { |b| targets.push(b.index) }
|
||||
return -1 if targets.length==0
|
||||
|
||||
@@ -251,7 +251,7 @@ module Compiler
|
||||
pbCompilerEachPreppedLine("PBS/moves.txt") { |line, line_no|
|
||||
line = pbGetCsvRecord(line, line_no, [0, "vnssueeuuuyiss",
|
||||
nil, nil, nil, nil, nil, :Type, ["Physical", "Special", "Status"],
|
||||
nil, nil, nil, PBTargets, nil, nil, nil
|
||||
nil, nil, nil, :Target, nil, nil, nil
|
||||
])
|
||||
move_number = line[0]
|
||||
move_symbol = line[1].to_sym
|
||||
@@ -279,7 +279,7 @@ module Compiler
|
||||
:accuracy => line[7],
|
||||
:total_pp => line[8],
|
||||
:effect_chance => line[9],
|
||||
:target => line[10],
|
||||
:target => GameData::Target.get(line[10]).id,
|
||||
:priority => line[11],
|
||||
:flags => line[12],
|
||||
:description => line[13]
|
||||
@@ -477,7 +477,7 @@ module Compiler
|
||||
:height => contents["Height"],
|
||||
:weight => contents["Weight"],
|
||||
:color => contents["Color"],
|
||||
:shape => contents["Shape"],
|
||||
:shape => GameData::BodyShape.get(contents["Shape"]).id,
|
||||
:habitat => contents["Habitat"],
|
||||
:generation => contents["Generation"],
|
||||
:back_sprite_x => contents["BattlerPlayerX"],
|
||||
@@ -668,7 +668,7 @@ module Compiler
|
||||
:height => contents["Height"] || base_data.height,
|
||||
:weight => contents["Weight"] || base_data.weight,
|
||||
:color => contents["Color"] || base_data.color,
|
||||
:shape => contents["Shape"] || base_data.shape,
|
||||
:shape => (contents["Shape"]) ? GameData::BodyShape.get(contents["Shape"]).id : base_data.shape,
|
||||
:habitat => contents["Habitat"] || base_data.habitat,
|
||||
:generation => contents["Generation"] || base_data.generation,
|
||||
:mega_stone => contents["MegaStone"],
|
||||
|
||||
@@ -193,7 +193,7 @@ module Compiler
|
||||
m.accuracy,
|
||||
m.total_pp,
|
||||
m.effect_chance,
|
||||
(getConstantName(PBTargets, m.target) rescue sprintf("%d", m.target)),
|
||||
m.target,
|
||||
m.priority,
|
||||
csvQuote(m.flags),
|
||||
csvQuoteAlways(m.real_description)
|
||||
@@ -301,7 +301,7 @@ module Compiler
|
||||
f.write(sprintf("Height = %.1f\r\n", species.height / 10.0))
|
||||
f.write(sprintf("Weight = %.1f\r\n", species.weight / 10.0))
|
||||
f.write(sprintf("Color = %s\r\n", species.color))
|
||||
f.write(sprintf("Shape = %s\r\n", GameData::BodyShape.get(species.shape).id))
|
||||
f.write(sprintf("Shape = %s\r\n", species.shape))
|
||||
f.write(sprintf("Habitat = %s\r\n", species.habitat)) if species.habitat != :None
|
||||
f.write(sprintf("Kind = %s\r\n", species.real_category))
|
||||
f.write(sprintf("Pokedex = %s\r\n", species.real_pokedex_entry))
|
||||
@@ -397,9 +397,7 @@ module Compiler
|
||||
f.write(sprintf("Height = %.1f\r\n", species.height / 10.0)) if species.height != base_species.height
|
||||
f.write(sprintf("Weight = %.1f\r\n", species.weight / 10.0)) if species.weight != base_species.weight
|
||||
f.write(sprintf("Color = %s\r\n", species.color)) if species.color != base_species.color
|
||||
if GameData::BodyShape.get(species.shape).id != GameData::BodyShape.get(base_species.shape).id
|
||||
f.write(sprintf("Shape = %s\r\n", GameData::BodyShape.get(species.shape).id))
|
||||
end
|
||||
f.write(sprintf("Shape = %s\r\n", species.shape)) if species.shape != base_species.shape
|
||||
if species.habitat != :None && species.habitat != base_species.habitat
|
||||
f.write(sprintf("Habitat = %s\r\n", species.habitat))
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user