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Bug fixes: Shadow Pokémon still knowing some original moves when they shouldn't, Interpreter not resetting if saved in the middle of an event and then starting a new game, priority 1 tiles appearing below the player at larger screen sizes, ability inheritance when breeding
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@@ -428,7 +428,7 @@ class TilemapRenderer
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tile.z = 0
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else
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priority = tile.priority
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tile.z = (priority == 0) ? 0 : (y * SOURCE_TILE_HEIGHT) + (priority * SOURCE_TILE_HEIGHT) + SOURCE_TILE_HEIGHT
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tile.z = (priority == 0) ? 0 : (y * SOURCE_TILE_HEIGHT) + (priority * SOURCE_TILE_HEIGHT) + SOURCE_TILE_HEIGHT + 1
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end
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end
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