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Some more code for Gen 9 abilities
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@@ -364,6 +364,61 @@ Battle::AbilityEffects::WeightCalc.add(:LIGHTMETAL,
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# OnHPDroppedBelowHalf handlers
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#===============================================================================
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Battle::AbilityEffects::OnHPDroppedBelowHalf.add(:ANGERSHELL,
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proc { |ability, battler, move_user, battle|
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next false if !move_user # Not triggered if damage wasn't from a move
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next false if move_user.index == battler.index # Not triggered by self-injury
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stat_up = [:ATTACK, 1, :SPECIAL_ATTACK, 1, :SPEED, 1]
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stat_down = [:DEFENSE, 1, :SPECIAL_DEFENSE, 1]
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# Check if it will have any effect
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failed = true
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(stat_down.length / 2).times do |i|
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next if !battler.pbCanLowerStatStage?(stat_down[i * 2], battler)
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failed = false
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break
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end
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(stat_up.length / 2).times do |i|
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next if !battler.pbCanRaiseStatStage?(stat_up[i * 2], battler)
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failed = false
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break
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end
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next false if failed
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# Ability will have an effect; do it
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battle.pbShowAbilitySplash(battler)
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# Lower stats
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show_anim = true
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(stat_down.length / 2).times do |i|
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next if !battler.pbCanLowerStatStage?(stat_down[i * 2], battler)
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if Battle::Scene::USE_ABILITY_SPLASH
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if battler.pbLowerStatStage(stat_down[i * 2], stat_down[(i * 2) + 1], battler, show_anim)
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show_anim = false
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end
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else
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if battler.pbLowerStatStageByCause(stat_down[i * 2], stat_down[(i * 2) + 1], battler, battler.abilityName, show_anim)
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show_anim = false
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end
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end
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end
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# Raise stats
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show_anim = true
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(stat_up.length / 2).times do |i|
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next if !battler.pbCanRaiseStatStage?(stat_up[i * 2], battler)
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if Battle::Scene::USE_ABILITY_SPLASH
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if battler.pbRaiseStatStage(stat_up[i * 2], stat_up[(i * 2) + 1], battler, show_anim)
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show_anim = false
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end
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else
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if battler.pbRaiseStatStageByCause(stat_up[i * 2], stat_up[(i * 2) + 1], battler, battler.abilityName, show_anim)
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show_anim = false
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end
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end
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end
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battle.pbHideAbilitySplash(battler)
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next false
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}
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)
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Battle::AbilityEffects::OnHPDroppedBelowHalf.add(:EMERGENCYEXIT,
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proc { |ability, battler, move_user, battle|
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next false if battler.effects[PBEffects::SkyDrop] >= 0 ||
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