Some more code for Gen 9 abilities

This commit is contained in:
Maruno17
2024-08-21 22:11:01 +01:00
parent 6cc07d1c7a
commit 8841a534fe
6 changed files with 95 additions and 35 deletions

View File

@@ -638,6 +638,29 @@ class Battle::Battler
return false return false
end end
# Returns whether this battler can be made to switch out because of another
# battler's move.
def canBeForcedOutOfBattle?(show_message = true)
if hasActiveAbility?(:SUCTIONCUPS) && !beingMoldBroken?
if show_message
@battle.pbShowAbilitySplash(self)
if Battle::Scene::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("{1} anchors itself!", pbThis))
else
@battle.pbDisplay(_INTL("{1} anchors itself with {2}!", pbThis, abilityName))
end
@battle.pbHideAbilitySplash(self)
end
return false
end
return false if hasActiveAbility?(:GUARDDOG) && !beingMoldBroken?
if @effects[PBEffects::Ingrain]
@battle.pbDisplay(_INTL("{1} anchored itself with its roots!", pbThis)) if show_message
return false
end
return true
end
def movedThisRound? def movedThisRound?
return @lastRoundMoved && @lastRoundMoved == @battle.turnCount return @lastRoundMoved && @lastRoundMoved == @battle.turnCount
end end

View File

@@ -332,8 +332,15 @@ class Battle::Battler
return false return false
end end
if Battle::Scene::USE_ABILITY_SPLASH if Battle::Scene::USE_ABILITY_SPLASH
if hasActiveAbility?(:GUARDDOG)
@battle.pbShowAbilitySplash(self)
ret = pbRaiseStatStageByAbility(:ATTACK, 1, user, false)
@battle.pbHideAbilitySplash(self)
return ret
else
return pbLowerStatStageByAbility(:ATTACK, 1, user, false) return pbLowerStatStageByAbility(:ATTACK, 1, user, false)
end end
end
# NOTE: These checks exist to ensure appropriate messages are shown if # NOTE: These checks exist to ensure appropriate messages are shown if
# Intimidate is blocked somehow (i.e. the messages should mention the # Intimidate is blocked somehow (i.e. the messages should mention the
# Intimidate ability by name). # Intimidate ability by name).
@@ -365,6 +372,10 @@ class Battle::Battler
return false return false
end end
end end
if hasActiveAbility?(:GUARDDOG)
return false if !pbCanRaiseStatStage?(:ATTACK, user)
return pbRaiseStatStageByCause(:ATTACK, 1, user, user.abilityName)
end
return false if !pbCanLowerStatStage?(:ATTACK, user) return false if !pbCanLowerStatStage?(:ATTACK, user)
return pbLowerStatStageByCause(:ATTACK, 1, user, user.abilityName) return pbLowerStatStageByCause(:ATTACK, 1, user, user.abilityName)
end end

View File

@@ -155,22 +155,7 @@ class Battle::Move::SwitchOutTargetStatusMove < Battle::Move
def canMagicCoat?; return true; end def canMagicCoat?; return true; end
def pbFailsAgainstTarget?(user, target, show_message) def pbFailsAgainstTarget?(user, target, show_message)
if target.hasActiveAbility?(:SUCTIONCUPS) && !target.beingMoldBroken? return true if !target.canBeForcedOutOfBattle?(show_message)
if show_message
@battle.pbShowAbilitySplash(target)
if Battle::Scene::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("{1} anchors itself!", target.pbThis))
else
@battle.pbDisplay(_INTL("{1} anchors itself with {2}!", target.pbThis, target.abilityName))
end
@battle.pbHideAbilitySplash(target)
end
return true
end
if target.effects[PBEffects::Ingrain]
@battle.pbDisplay(_INTL("{1} anchored itself with its roots!", target.pbThis)) if show_message
return true
end
if target.wild? && target.allAllies.length == 0 && @battle.canRun if target.wild? && target.allAllies.length == 0 && @battle.canRun
# End the battle # End the battle
if target.level > user.level if target.level > user.level
@@ -205,8 +190,7 @@ class Battle::Move::SwitchOutTargetStatusMove < Battle::Move
targets.each do |b| targets.each do |b|
next if b.fainted? || b.damageState.unaffected next if b.fainted? || b.damageState.unaffected
next if b.wild? next if b.wild?
next if b.effects[PBEffects::Ingrain] next if !b.canBeForcedOutOfBattle?(false)
next if b.hasActiveAbility?(:SUCTIONCUPS) && !b.beingMoldBroken?
newPkmn = @battle.pbGetReplacementPokemonIndex(b.index, true) # Random newPkmn = @battle.pbGetReplacementPokemonIndex(b.index, true) # Random
next if newPkmn < 0 next if newPkmn < 0
@battle.pbRecallAndReplace(b.index, newPkmn, true) @battle.pbRecallAndReplace(b.index, newPkmn, true)
@@ -240,8 +224,7 @@ class Battle::Move::SwitchOutTargetDamagingMove < Battle::Move
targets.each do |b| targets.each do |b|
next if b.fainted? || b.damageState.unaffected || b.damageState.substitute next if b.fainted? || b.damageState.unaffected || b.damageState.substitute
next if b.wild? next if b.wild?
next if b.effects[PBEffects::Ingrain] next if !b.canBeForcedOutOfBattle?(false)
next if b.hasActiveAbility?(:SUCTIONCUPS) && !b.beingMoldBroken?
newPkmn = @battle.pbGetReplacementPokemonIndex(b.index, true) # Random newPkmn = @battle.pbGetReplacementPokemonIndex(b.index, true) # Random
next if newPkmn < 0 next if newPkmn < 0
@battle.pbRecallAndReplace(b.index, newPkmn, true) @battle.pbRecallAndReplace(b.index, newPkmn, true)

View File

@@ -202,6 +202,7 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("SwitchOutTargetDamagingM
next score if target.wild? next score if target.wild?
# No score modification if the target can't be made to switch out # No score modification if the target can't be made to switch out
next score if target.has_active_ability?(:SUCTIONCUPS) && !target.being_mold_broken? next score if target.has_active_ability?(:SUCTIONCUPS) && !target.being_mold_broken?
next score if target.has_active_ability?(:GUARDDOG) && !target.being_mold_broken?
next score if target.effects[PBEffects::Ingrain] next score if target.effects[PBEffects::Ingrain]
# No score modification if the target can't be replaced # No score modification if the target can't be replaced
can_switch = false can_switch = false

View File

@@ -364,6 +364,61 @@ Battle::AbilityEffects::WeightCalc.add(:LIGHTMETAL,
# OnHPDroppedBelowHalf handlers # OnHPDroppedBelowHalf handlers
#=============================================================================== #===============================================================================
Battle::AbilityEffects::OnHPDroppedBelowHalf.add(:ANGERSHELL,
proc { |ability, battler, move_user, battle|
next false if !move_user # Not triggered if damage wasn't from a move
next false if move_user.index == battler.index # Not triggered by self-injury
stat_up = [:ATTACK, 1, :SPECIAL_ATTACK, 1, :SPEED, 1]
stat_down = [:DEFENSE, 1, :SPECIAL_DEFENSE, 1]
# Check if it will have any effect
failed = true
(stat_down.length / 2).times do |i|
next if !battler.pbCanLowerStatStage?(stat_down[i * 2], battler)
failed = false
break
end
(stat_up.length / 2).times do |i|
next if !battler.pbCanRaiseStatStage?(stat_up[i * 2], battler)
failed = false
break
end
next false if failed
# Ability will have an effect; do it
battle.pbShowAbilitySplash(battler)
# Lower stats
show_anim = true
(stat_down.length / 2).times do |i|
next if !battler.pbCanLowerStatStage?(stat_down[i * 2], battler)
if Battle::Scene::USE_ABILITY_SPLASH
if battler.pbLowerStatStage(stat_down[i * 2], stat_down[(i * 2) + 1], battler, show_anim)
show_anim = false
end
else
if battler.pbLowerStatStageByCause(stat_down[i * 2], stat_down[(i * 2) + 1], battler, battler.abilityName, show_anim)
show_anim = false
end
end
end
# Raise stats
show_anim = true
(stat_up.length / 2).times do |i|
next if !battler.pbCanRaiseStatStage?(stat_up[i * 2], battler)
if Battle::Scene::USE_ABILITY_SPLASH
if battler.pbRaiseStatStage(stat_up[i * 2], stat_up[(i * 2) + 1], battler, show_anim)
show_anim = false
end
else
if battler.pbRaiseStatStageByCause(stat_up[i * 2], stat_up[(i * 2) + 1], battler, battler.abilityName, show_anim)
show_anim = false
end
end
end
battle.pbHideAbilitySplash(battler)
next false
}
)
Battle::AbilityEffects::OnHPDroppedBelowHalf.add(:EMERGENCYEXIT, Battle::AbilityEffects::OnHPDroppedBelowHalf.add(:EMERGENCYEXIT,
proc { |ability, battler, move_user, battle| proc { |ability, battler, move_user, battle|
next false if battler.effects[PBEffects::SkyDrop] >= 0 || next false if battler.effects[PBEffects::SkyDrop] >= 0 ||

View File

@@ -1591,20 +1591,7 @@ Battle::ItemEffects::AfterMoveUseFromTarget.add(:REDCARD,
battle.pbDisplay(_INTL("{1} held up its {2} against {3}!", battle.pbDisplay(_INTL("{1} held up its {2} against {3}!",
battler.pbThis, battler.itemName, user.pbThis(true))) battler.pbThis, battler.itemName, user.pbThis(true)))
battler.pbConsumeItem battler.pbConsumeItem
if user.hasActiveAbility?(:SUCTIONCUPS) && !user.being_mold_broken? next if !user.canBeForcedOutOfBattle?
battle.pbShowAbilitySplash(user)
if Battle::Scene::USE_ABILITY_SPLASH
battle.pbDisplay(_INTL("{1} anchors itself!", user.pbThis))
else
battle.pbDisplay(_INTL("{1} anchors itself with {2}!", user.pbThis, user.abilityName))
end
battle.pbHideAbilitySplash(user)
next
end
if user.effects[PBEffects::Ingrain]
battle.pbDisplay(_INTL("{1} anchored itself with its roots!", user.pbThis))
next
end
battle.pbRecallAndReplace(user.index, newPkmn, true) battle.pbRecallAndReplace(user.index, newPkmn, true)
battle.pbDisplay(_INTL("{1} was dragged out!", user.pbThis)) battle.pbDisplay(_INTL("{1} was dragged out!", user.pbThis))
battle.pbClearChoice(user.index) # Replacement Pokémon does nothing this round battle.pbClearChoice(user.index) # Replacement Pokémon does nothing this round