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Optimised checking of map connections
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@@ -334,7 +334,7 @@ class MapScreenScene
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conns=MapFactoryHelper.getMapConnections
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@mapconns=[]
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for c in conns
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@mapconns.push(c.clone)
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@mapconns.push(c.clone) if !@mapconns.any? { |conn| conn[0] == c[0] && conn[3] == c[3] }
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end
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if $game_map
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@currentmap=$game_map.map_id
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