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synced 2026-03-11 02:41:59 +00:00
Rewrote fading of overworld weather, added fog weather
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@@ -410,7 +410,7 @@ Events.onMapChanging += proc { |_sender, e|
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new_map_metadata = GameData::MapMetadata.try_get(new_map_ID)
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next if new_map_metadata && new_map_metadata.weather
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end
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$game_screen.weather(0, 0, 0)
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$game_screen.weather(PBFieldWeather::None, 0, 0)
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}
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# Set up various data related to the new map
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@@ -431,7 +431,7 @@ Events.onMapChange += proc { |_sender, e|
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next if old_map_metadata && old_map_metadata.weather
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end
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new_weather = new_map_metadata.weather
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$game_screen.weather(new_weather[0], 8, 20) if rand(100) < new_weather[1]
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$game_screen.weather(new_weather[0], 9, 0) if rand(100) < new_weather[1]
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}
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Events.onMapSceneChange += proc { |_sender, e|
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