mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-10 22:54:59 +00:00
Rewrote Pokémon storage screen code
This commit is contained in:
@@ -340,6 +340,7 @@ module UI
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end
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def initialize_message_box
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# TODO: It looks like :message_box isn't used anywhere.
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@sprites[:message_box] = Window_AdvancedTextPokemon.new("")
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@sprites[:message_box].viewport = @viewport
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@sprites[:message_box].z = 2000
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@@ -385,10 +386,14 @@ module UI
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#---------------------------------------------------------------------------
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def position_speech_box(text = "")
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pbBottomLeftLines(@sprites[:speech_box], 2)
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end
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def show_message(text)
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@sprites[:speech_box].visible = true
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@sprites[:speech_box].text = text
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pbBottomLeftLines(@sprites[:speech_box], 2)
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position_speech_box(text)
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yielded = false
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loop do
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Graphics.update
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@@ -414,7 +419,7 @@ module UI
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ret = false
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@sprites[:speech_box].visible = true
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@sprites[:speech_box].text = text
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pbBottomLeftLines(@sprites[:speech_box], 2)
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position_speech_box(text)
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using(cmd_window = Window_CommandPokemon.new([_INTL("Yes"), _INTL("No")])) do
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cmd_window.z = @viewport.z + 1
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cmd_window.visible = false
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@@ -444,6 +449,40 @@ module UI
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return ret
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end
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def show_confirm_serious_message(text)
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ret = false
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@sprites[:speech_box].visible = true
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@sprites[:speech_box].text = text
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position_speech_box(text)
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using(cmd_window = Window_CommandPokemon.new([_INTL("No"), _INTL("Yes")])) do
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cmd_window.z = @viewport.z + 1
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cmd_window.visible = false
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pbBottomRight(cmd_window)
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cmd_window.y -= @sprites[:speech_box].height
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cmd_window.visible = true if !@sprites[:speech_box].busy?
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loop do
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Graphics.update
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Input.update
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update_visuals
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cmd_window.visible = true if !@sprites[:speech_box].busy?
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cmd_window.update
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if !@sprites[:speech_box].busy?
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if Input.trigger?(Input::BACK)
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pbPlayCancelSE
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ret = false
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break
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elsif Input.trigger?(Input::USE) && @sprites[:speech_box].resume
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pbPlayDecisionSE
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ret = (cmd_window.index == 1)
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break
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end
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end
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end
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end
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@sprites[:speech_box].visible = false
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return ret
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end
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# Used for dialogue.
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# align: Where the command window is in relation to the message window.
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# :horizontal is side by side, :vertical is command window above.
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@@ -547,7 +586,7 @@ module UI
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def choose_number_as_money_multiplier(help_text, money_per_unit, maximum, init_value = 1)
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@sprites[:speech_box].visible = true
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@sprites[:speech_box].text = help_text
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pbBottomLeftLines(@sprites[:speech_box], 2)
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position_speech_box(text)
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# Show the help text
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loop do
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Graphics.update
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@@ -701,6 +740,10 @@ module UI
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alias pbConfirm show_confirm_message
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def show_confirm_serious_message(text)
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return @visuals.show_confirm_serious_message(text)
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end
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def show_choice_message(text, options, initial_index = 0)
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return @visuals.show_choice_message(text, options, initial_index)
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end
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@@ -766,10 +766,6 @@ class UI::Party < UI::BaseScreen
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#-----------------------------------------------------------------------------
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def set_index(new_index)
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@visuals.set_index(new_index)
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end
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def pokemon
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return (index < @party.length) ? @party[index] : nil
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end
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@@ -778,6 +774,10 @@ class UI::Party < UI::BaseScreen
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return @visuals.can_access_storage?
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end
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def set_index(new_index)
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@visuals.set_index(new_index)
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end
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def set_help_text(text)
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@visuals.set_help_text(text)
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end
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@@ -1306,9 +1306,7 @@ UIActionHandlers.add(UI::Party::SCREEN_ID, :clear_sub_mode, {
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UIActionHandlers.add(UI::Party::SCREEN_ID, :open_storage, {
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:effect => proc { |screen|
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pbFadeOutInWithUpdate(screen.sprites) do
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storage_scene = PokemonStorageScene.new
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storage_screen = PokemonStorageScreen.new(storage_scene, $PokemonStorage)
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storage_screen.pbStartScreen(0)
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UI::PokemonStorage.new($PokemonStorage, mode: :organize).main
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screen.refresh_party
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screen.refresh
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end
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@@ -181,6 +181,7 @@ class UI::PokemonSummaryVisuals < UI::BaseVisuals
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:draw_page_icons,
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:draw_poke_ball,
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:draw_pokemon_name,
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:draw_party_icons,
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:draw_markings,
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:draw_egg_memo
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]
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2274
Data/Scripts/016b_UI redesign/017_UI_PokemonStorage.rb
Normal file
2274
Data/Scripts/016b_UI redesign/017_UI_PokemonStorage.rb
Normal file
File diff suppressed because it is too large
Load Diff
@@ -24,10 +24,7 @@ module UI::PC
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command = 0
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loop do
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choice = pbMessage(_INTL("Which PC should be accessed?"), command_list, -1, nil, command)
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if choice < 0
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pbPlayCloseMenuSE
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break
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end
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break if choice < 0
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break if commands[choice]["effect"].call
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end
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pbSEPlay("PC close")
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@@ -220,9 +217,7 @@ MenuHandlers.add(:pc_menu, :pokemon_storage, {
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when :organize
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pbPlayDecisionSE
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pbFadeOutIn do
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scene = PokemonStorageScene.new
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screen = PokemonStorageScreen.new(scene, $PokemonStorage)
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screen.pbStartScreen(0)
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UI::PokemonStorage.new($PokemonStorage, mode: :organize).main
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end
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when :withdraw
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if $PokemonStorage.party_full?
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@@ -231,9 +226,7 @@ MenuHandlers.add(:pc_menu, :pokemon_storage, {
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end
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pbPlayDecisionSE
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pbFadeOutIn do
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scene = PokemonStorageScene.new
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screen = PokemonStorageScreen.new(scene, $PokemonStorage)
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screen.pbStartScreen(1)
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UI::PokemonStorage.new($PokemonStorage, mode: :withdraw).main
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end
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when :deposit
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if $player.able_pokemon_count <= 1
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@@ -242,9 +235,7 @@ MenuHandlers.add(:pc_menu, :pokemon_storage, {
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end
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pbPlayDecisionSE
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pbFadeOutIn do
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scene = PokemonStorageScene.new
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screen = PokemonStorageScreen.new(scene, $PokemonStorage)
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screen.pbStartScreen(2)
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UI::PokemonStorage.new($PokemonStorage, mode: :deposit).main
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end
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else
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break
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