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Anim Editor: Particle spawner tweaks
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@@ -49,6 +49,10 @@ class AnimationPlayer::ParticleSprite
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@processes.push([property, start_frame, duration, value, interpolation, nil, nil])
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end
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def delete_processes(property)
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@processes.delete_if { |process| process[0] == property }
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end
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# Sets sprite's initial For looping purposes.
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def reset_processes
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initialize_values
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