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https://github.com/infinitefusion/infinitefusion-e18.git
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Anim Editor: Particle spawner tweaks
This commit is contained in:
@@ -45,9 +45,10 @@ module GameData
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}
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USER_AND_TARGET_SEPARATION = [200, -200, -100] # x, y, z (from user to target)
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SPAWNER_TYPES = {
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"None" => :none,
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"RandomDirection" => :random_direction,
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"RandomDirectionGravity" => :random_direction_gravity
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"None" => :none,
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"RandomDirection" => :random_direction,
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"RandomDirectionGravity" => :random_direction_gravity,
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"RandomUpDirectionGravity" => :random_up_direction_gravity
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}
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# Properties that apply to the animation in general, not to individual
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@@ -533,9 +533,10 @@ AnimationEditor::SidePanes.add_property(:particle_pane, :random_frame_max, {
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AnimationEditor::SidePanes.add_property(:particle_pane, :spawner, {
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:new => proc { |pane, editor|
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values = {
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:none => _INTL("None"),
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:random_direction => _INTL("Random direction"),
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:random_direction_gravity => _INTL("Random direction gravity")
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:none => _INTL("None"),
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:random_direction => _INTL("Random direction"),
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:random_direction_gravity => _INTL("Random dir. with gravity"),
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:random_up_direction_gravity => _INTL("Random up dir. gravity")
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}
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pane.add_labelled_dropdown_list(:spawner, _INTL("Spawner"), values, :none)
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}
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@@ -552,6 +553,12 @@ AnimationEditor::SidePanes.add_property(:particle_pane, :spawn_quantity, {
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else
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control.enable
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end
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},
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:apply_value => proc { |value, editor|
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AnimationEditor::SidePanes.get_pane(:particle_pane)[:apply_value].call(:spawn_quantity, value, editor)
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editor.components[:particle_list].change_particle_commands(editor.particle_index)
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editor.components[:play_controls].duration = editor.components[:particle_list].duration
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editor.refresh
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}
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})
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@@ -64,7 +64,8 @@ module AnimationEditor::ParticleDataHelper
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end
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# Used to determine which keyframes the particle is visible in, which is
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# indicated in the timeline by a coloured bar.
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# indicated in the timeline by a coloured bar. 0=not visible, 1=visible,
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# 2=visible because of spawner delay.
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# NOTE: Particles are assumed to be not visible at the start of the
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# animation, and automatically become visible when the particle has
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# its first command. This does not apply to the "User" and "Target"
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@@ -75,8 +76,8 @@ module AnimationEditor::ParticleDataHelper
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raise _INTL("Couldn't get default value for property {1} for particle {2}.",
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property, particle[:name])
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end
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value = GameData::Animation::PARTICLE_KEYFRAME_DEFAULT_VALUES[:visible]
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value = true if ["User", "Target", "SE"].include?(particle[:name])
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value = GameData::Animation::PARTICLE_KEYFRAME_DEFAULT_VALUES[:visible] ? 1 : 0
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value = 1 if ["User", "Target", "SE"].include?(particle[:name])
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ret = []
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if !["User", "Target", "SE"].include?(particle[:name])
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earliest = duration
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@@ -84,15 +85,31 @@ module AnimationEditor::ParticleDataHelper
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next if !value.is_a?(Array) || value.empty?
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earliest = value[0][0] if earliest > value[0][0]
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end
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ret[earliest] = true
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ret[earliest] = 1
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end
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if particle[:visible]
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particle[:visible].each { |cmd| ret[cmd[0]] = cmd[2] }
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particle[:visible].each { |cmd| ret[cmd[0]] = (cmd[2]) ? 1 : 0 }
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end
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duration.times do |i|
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value = ret[i] if !ret[i].nil?
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ret[i] = value
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end
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qty = particle[:spawn_quantity] || 1 if particle[:spawner] && particle[:spawner] != :none
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if (particle[:spawner] || :none) != :none
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qty = particle[:spawn_quantity] || 1
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delay = AnimationPlayer::Helper.get_particle_delay(particle, qty - 1)
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if delay > 0
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count = -1
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duration.times do |i|
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if ret[i] == 1 # Visible
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count = 0
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elsif ret[i] == 0 && count >= 0 && count < delay # Not visible and within delay
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ret[i] = 2
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count += 1
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end
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end
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end
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end
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return ret
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end
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@@ -518,7 +518,7 @@ class AnimationEditor::ParticleList < UIControls::BaseControl
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end
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sprites_need_changing = ensure_sprites
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if @duration != old_duration || sprites_need_changing
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@keyframe = @keyframe.clamp(0, @duration - 1)
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@keyframe = @keyframe.clamp(-1, @duration - 1)
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@row_index = @row_index.clamp(0, @particle_list.length - 1)
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create_sprites
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end
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@@ -737,7 +737,7 @@ class AnimationEditor::ParticleList < UIControls::BaseControl
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each_visible_keyframe do |i|
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draw_x = TIMELINE_LEFT_BUFFER + (i * KEYFRAME_SPACING) - @left_pos
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# Draw bg
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if i < @duration - DURATION_BUFFER && visible_cmds[i]
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if i < @duration - DURATION_BUFFER && visible_cmds[i] == 1
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bg_spr.bitmap.fill_rect(draw_x, ROW_SPACING, KEYFRAME_SPACING, ROW_HEIGHT - ROW_SPACING, bg_color)
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end
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# Draw hover highlight
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@@ -772,19 +772,39 @@ class AnimationEditor::ParticleList < UIControls::BaseControl
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end
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end
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next if i >= @duration - DURATION_BUFFER
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next if !visible_cmds[i]
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# Draw outline
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outline_color = Color.black
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if is_property
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outline_color = CONTROL_BG_COLORS[@particles[p_index][:focus]] || Color.magenta
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end
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bg_spr.bitmap.fill_rect(draw_x, ROW_SPACING, KEYFRAME_SPACING, 1, outline_color) # Top
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bg_spr.bitmap.fill_rect(draw_x, ROW_HEIGHT - 1, KEYFRAME_SPACING, 1, outline_color) # Bottom
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if i <= 0 || !visible_cmds[i - 1]
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bg_spr.bitmap.fill_rect(draw_x, ROW_SPACING, 1, ROW_HEIGHT - ROW_SPACING, outline_color) # Left
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end
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if i == @duration - DURATION_BUFFER - 1 || (i < @duration - 1 && !visible_cmds[i + 1])
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bg_spr.bitmap.fill_rect(draw_x + KEYFRAME_SPACING, ROW_SPACING, 1, ROW_HEIGHT - ROW_SPACING, outline_color) # Right
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case visible_cmds[i]
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when 1 # Particle is visible
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# Draw outline
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if is_property
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outline_color = CONTROL_BG_COLORS[@particles[p_index][:focus]] || Color.magenta
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end
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bg_spr.bitmap.fill_rect(draw_x, ROW_SPACING, KEYFRAME_SPACING, 1, outline_color) # Top
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bg_spr.bitmap.fill_rect(draw_x, ROW_HEIGHT - 1, KEYFRAME_SPACING, 1, outline_color) # Bottom
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if i <= 0 || visible_cmds[i - 1] != 1
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bg_spr.bitmap.fill_rect(draw_x, ROW_SPACING, 1, ROW_HEIGHT - ROW_SPACING, outline_color) # Left
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end
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if i == @duration - DURATION_BUFFER - 1 || (i < @duration - 1 && visible_cmds[i + 1] != 1)
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bg_spr.bitmap.fill_rect(draw_x + KEYFRAME_SPACING, ROW_SPACING, 1, ROW_HEIGHT - ROW_SPACING, outline_color) # Right
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end
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when 2 # Particle is a spawner and delays its particles into this frame
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if !is_property
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# Draw dotted outline
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KEYFRAME_SPACING.times do |j|
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next if j.odd?
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bg_spr.bitmap.fill_rect(draw_x + j, ROW_SPACING, 1, 1, outline_color) # Top
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bg_spr.bitmap.fill_rect(draw_x + j, ROW_HEIGHT - 1, 1, 1, outline_color) # Bottom
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end
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(ROW_HEIGHT - ROW_SPACING).times do |j|
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next if j.odd?
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if i <= 0 || visible_cmds[i - 1] != 2
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bg_spr.bitmap.fill_rect(draw_x, ROW_SPACING + j, 1, 1, outline_color) # Left
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end
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if i == @duration - DURATION_BUFFER - 1 || (i < @duration - 1 && visible_cmds[i + 1] != 2)
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bg_spr.bitmap.fill_rect(draw_x + KEYFRAME_SPACING, ROW_SPACING + j, 1, 1, outline_color) # Right
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end
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end
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end
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end
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end
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end
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@@ -1027,7 +1047,7 @@ class AnimationEditor::ParticleList < UIControls::BaseControl
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def update_input
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# Left/right to change current keyframe
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if Input.triggerex?(:LEFT) || Input.repeatex?(:LEFT)
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if @keyframe > 0
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if @keyframe >= 0
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@keyframe -= 1
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scroll_to_keyframe(@keyframe)
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set_changed
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@@ -21,6 +21,7 @@ class AnimationPlayer
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@slowdown = 1
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@timer_start = nil
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@anim_sprites = [] # Each is a ParticleSprite
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@spawner_sprites = []
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@duration = total_duration
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end
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@@ -168,41 +169,49 @@ class AnimationPlayer
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end
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end
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end
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# Add spawner commands
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add_spawner_commands(particle_sprite, particle, instance, delay)
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# Finish up
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@anim_sprites.push(particle_sprite)
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@spawner_sprites.push([particle_sprite, particle, target_idx, instance, delay]) if spawner_type != :none
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end
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def add_spawner_commands(particle_sprite, particle, instance, delay)
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def add_spawner_commands(particle_sprite, particle, target_idx, instance, delay, add_as_spawner = true)
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spawner_type = particle[:spawner] || :none
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return if spawner_type == :none
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@spawner_sprites.push([particle_sprite, particle, target_idx, instance, delay]) if add_as_spawner
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life_start = AnimationPlayer::Helper.get_first_command_frame(particle)
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life_end = AnimationPlayer::Helper.get_last_command_frame(particle)
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life_end = AnimationPlayer::Helper.get_duration(particles) if life_end < 0
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lifetime = life_end - life_start
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spawner_type = particle[:spawner] || :none
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case spawner_type
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when :random_direction, :random_direction_gravity
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angle = rand(360)
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angle = rand(360) if angle >= 180 && spawner_type == :random_direction_gravity # Prefer upwards angles
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speed = rand(150, 250)
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when :random_direction, :random_direction_gravity, :random_up_direction_gravity
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if spawner_type == :random_up_direction_gravity
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angle = 30 + rand(120)
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else
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angle = rand(360)
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angle = rand(360) if angle >= 180 && spawner_type == :random_direction_gravity # Prefer upwards angles
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end
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speed = rand(200, 400)
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start_x_speed = speed * Math.cos(angle * Math::PI / 180)
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start_y_speed = -speed * Math.sin(angle * Math::PI / 180)
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start_x = (start_x_speed * 0.05) + rand(-8, 8)
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start_y = (start_y_speed * 0.05) + rand(-8, 8)
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# Set initial positions
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[:x, :y].each do |property|
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offset = (property == :x) ? start_x : start_y
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particle[property].each do |cmd|
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next if cmd[1] > 0
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particle_sprite.add_set_process(property, (cmd[0] + delay) * slowdown, cmd[2] + offset)
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break
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particle_sprite.delete_processes(property)
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if particle[property] && !particle[property].empty?
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offset = (property == :x) ? start_x : start_y
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particle[property].each do |cmd|
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next if cmd[1] > 0
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particle_sprite.add_set_process(property, (cmd[0] + delay) * slowdown, cmd[2] + offset)
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break
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end
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end
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end
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# Set movements
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particle_sprite.add_move_process(:x,
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(life_start + delay) * slowdown, lifetime * slowdown,
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start_x + (start_x_speed * lifetime / 20.0), :linear)
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if spawner_type == :random_direction_gravity
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if [:random_direction_gravity, :random_up_direction_gravity].include?(spawner_type)
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particle_sprite.add_move_process(:y,
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(life_start + delay) * slowdown, lifetime * slowdown,
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[start_y_speed / slowdown, AnimationPlayer::Helper::GRAVITY_STRENGTH.to_f / (slowdown * slowdown)], :gravity)
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@@ -241,6 +250,8 @@ class AnimationPlayer
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# yet started.
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def reset_anim_sprites
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@anim_sprites.each { |particle| particle.reset_processes }
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# Randomise spawner particle properties
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@spawner_sprites.each { |spawner| add_spawner_commands(*spawner, false) }
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end
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#-----------------------------------------------------------------------------
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@@ -49,6 +49,10 @@ class AnimationPlayer::ParticleSprite
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@processes.push([property, start_frame, duration, value, interpolation, nil, nil])
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end
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def delete_processes(property)
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@processes.delete_if { |process| process[0] == property }
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end
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# Sets sprite's initial For looping purposes.
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def reset_processes
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initialize_values
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@@ -3,10 +3,11 @@
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#===============================================================================
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module AnimationPlayer::Helper
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PROPERTIES_SET_BY_SPAWNER = {
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:random_direction => [:x, :y],
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:random_direction_gravity => [:x, :y]
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:random_direction => [:x, :y],
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:random_direction_gravity => [:x, :y],
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:random_up_direction_gravity => [:x, :y]
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}
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GRAVITY_STRENGTH = 300
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GRAVITY_STRENGTH = 500
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BATTLE_MESSAGE_BAR_HEIGHT = 96 # NOTE: You shouldn't need to change this.
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module_function
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@@ -18,6 +19,10 @@ module AnimationPlayer::Helper
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particle.each_pair do |property, value|
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next if !value.is_a?(Array) || value.empty?
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max = value.last[0] + value.last[1] # Keyframe + duration
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# Particle spawners can delay their particles; account for this
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if (particle[:spawner] || :none) != :none
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max += get_particle_delay(particle, (particle[:spawn_quantity] || 1) - 1)
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end
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ret = max if ret < max
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end
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end
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@@ -51,7 +56,7 @@ module AnimationPlayer::Helper
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# For spawner particles
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def get_particle_delay(particle, instance)
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case particle[:spawner] || :none
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when :random_direction, :random_direction_gravity
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when :random_direction, :random_direction_gravity, :random_up_direction_gravity
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return instance / 4
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end
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return 0
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@@ -25,11 +25,11 @@ Name = Essentials
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MoveColorBlue = 1,1,0
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MoveOpacity = 1,4,0
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SetVisible = 5,false
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<Spark 1>
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<Spark spawner>
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Graphic = Normal/Pound spark
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Focus = Target
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SetX = 0,-11
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SetY = 0,-17
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Spawner = RandomDirectionGravity
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SpawnQuantity = 7
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SetZ = 0,5
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SetZoomX = 0,50
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SetZoomY = 0,50
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@@ -39,142 +39,11 @@ Name = Essentials
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SetColorBlue = 0,128
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SetColorAlpha = 0,255
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MoveOpacity = 0,1,255
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MoveX = 0,13,-94
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MoveY = 0,13,-68,EaseOut
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MoveZoomX = 4,9,0
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MoveZoomY = 4,9,0
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MoveOpacity = 4,9,0
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MoveColorGreen = 4,9,96,EaseOut
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MoveColorBlue = 4,9,32,EaseOut
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SetVisible = 13,false
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<Spark 2>
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Graphic = Normal/Pound spark
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Focus = Target
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SetX = 1,-3
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SetY = 1,-24
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SetZ = 1,5
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SetZoomX = 1,50
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SetZoomY = 1,50
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SetOpacity = 1,0
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SetColorRed = 1,248
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SetColorGreen = 1,248
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SetColorBlue = 1,128
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SetColorAlpha = 1,255
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MoveOpacity = 1,1,255
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MoveX = 1,13,-40
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MoveY = 1,13,-116,EaseOut
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MoveZoomX = 5,9,0
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MoveZoomY = 5,9,0
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MoveOpacity = 5,9,0
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MoveColorGreen = 5,9,96,EaseOut
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MoveColorBlue = 5,9,32,EaseOut
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<Spark 3>
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Graphic = Normal/Pound spark
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Focus = Target
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SetX = 0,8
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SetY = 0,-7
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SetZ = 0,5
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SetZoomX = 0,50
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SetZoomY = 0,50
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SetOpacity = 0,0
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SetColorRed = 0,248
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SetColorGreen = 0,248
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SetColorBlue = 0,128
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SetColorAlpha = 0,255
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MoveOpacity = 0,1,255
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MoveX = 0,13,14
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MoveY = 0,13,-89,EaseOut
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MoveZoomX = 4,9,0
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MoveZoomY = 4,9,0
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MoveOpacity = 4,9,0
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MoveColorGreen = 4,9,96,EaseOut
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MoveColorBlue = 4,9,32,EaseOut
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SetVisible = 13,false
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<Spark 4>
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Graphic = Normal/Pound spark
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Focus = Target
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SetX = 1,7
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SetY = 1,-6
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SetZ = 1,5
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SetZoomX = 1,50
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SetZoomY = 1,50
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SetOpacity = 1,0
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SetColorRed = 1,248
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SetColorGreen = 1,248
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SetColorBlue = 1,128
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SetColorAlpha = 1,255
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MoveOpacity = 1,1,255
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MoveX = 1,13,58
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MoveY = 1,13,-108,EaseOut
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MoveZoomX = 5,9,0
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MoveZoomY = 5,9,0
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MoveOpacity = 5,9,0
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MoveColorGreen = 5,9,96,EaseOut
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MoveColorBlue = 5,9,32,EaseOut
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<Spark 5>
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Graphic = Normal/Pound spark
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Focus = Target
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SetX = 0,25
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SetY = 0,-4
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SetZ = 0,5
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SetZoomX = 0,50
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SetZoomY = 0,50
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SetOpacity = 0,0
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SetColorRed = 0,248
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||||
SetColorGreen = 0,248
|
||||
SetColorBlue = 0,128
|
||||
SetColorAlpha = 0,255
|
||||
MoveOpacity = 0,1,255
|
||||
MoveX = 0,13,87
|
||||
MoveY = 0,13,-9,EaseOut
|
||||
MoveZoomX = 4,9,0
|
||||
MoveZoomY = 4,9,0
|
||||
MoveOpacity = 4,9,0
|
||||
MoveColorGreen = 4,9,96,EaseOut
|
||||
MoveColorBlue = 4,9,32,EaseOut
|
||||
SetVisible = 13,false
|
||||
<Spark 6>
|
||||
Graphic = Normal/Pound spark
|
||||
Focus = Target
|
||||
SetX = 0,18
|
||||
SetY = 0,-9
|
||||
SetZ = 0,5
|
||||
SetZoomX = 0,50
|
||||
SetZoomY = 0,50
|
||||
SetOpacity = 0,0
|
||||
SetColorRed = 0,248
|
||||
SetColorGreen = 0,248
|
||||
SetColorBlue = 0,128
|
||||
SetColorAlpha = 0,255
|
||||
MoveOpacity = 0,1,255
|
||||
MoveX = 0,13,115
|
||||
MoveY = 0,13,-47,EaseOut
|
||||
MoveZoomX = 4,9,0
|
||||
MoveZoomY = 4,9,0
|
||||
MoveOpacity = 4,9,0
|
||||
MoveColorGreen = 4,9,96,EaseOut
|
||||
MoveColorBlue = 4,9,32,EaseOut
|
||||
SetVisible = 13,false
|
||||
<Spark 7>
|
||||
Graphic = Normal/Pound spark
|
||||
Focus = Target
|
||||
SetX = 1,-3
|
||||
SetY = 1,-5
|
||||
SetZ = 1,5
|
||||
SetZoomX = 1,50
|
||||
SetZoomY = 1,50
|
||||
SetOpacity = 1,0
|
||||
SetColorRed = 1,248
|
||||
SetColorGreen = 1,248
|
||||
SetColorBlue = 1,128
|
||||
SetColorAlpha = 1,255
|
||||
MoveOpacity = 1,1,255
|
||||
MoveX = 1,13,-112
|
||||
MoveY = 1,13,-26,EaseOut
|
||||
MoveZoomX = 5,9,0
|
||||
MoveZoomY = 5,9,0
|
||||
MoveOpacity = 5,9,0
|
||||
MoveColorGreen = 5,9,96,EaseOut
|
||||
MoveColorBlue = 5,9,32,EaseOut
|
||||
<SE>
|
||||
Play = 0,Normal/Pound
|
||||
|
||||
@@ -56,11 +56,11 @@ Name = Essentials
|
||||
SetColorAlpha = 2,255
|
||||
MoveOpacity = 2,7,0
|
||||
SetVisible = 9,false
|
||||
<Spark 1>
|
||||
<Spark spawner>
|
||||
Graphic = Normal/Scratch spark
|
||||
Focus = Target
|
||||
SetX = 0,-11
|
||||
SetY = 0,-17
|
||||
Spawner = RandomDirectionGravity
|
||||
SpawnQuantity = 12
|
||||
SetZ = 0,5
|
||||
SetZoomX = 0,40
|
||||
SetZoomY = 0,40
|
||||
@@ -70,250 +70,11 @@ Name = Essentials
|
||||
SetColorBlue = 0,128
|
||||
SetColorAlpha = 0,255
|
||||
MoveOpacity = 0,1,255
|
||||
MoveX = 0,13,-57
|
||||
MoveY = 0,13,-54,EaseOut
|
||||
MoveZoomX = 4,9,0
|
||||
MoveZoomY = 4,9,0
|
||||
MoveOpacity = 4,9,0
|
||||
MoveColorGreen = 4,9,96,EaseOut
|
||||
MoveColorBlue = 4,9,32,EaseOut
|
||||
SetVisible = 13,false
|
||||
<Spark 2>
|
||||
Graphic = Normal/Scratch spark
|
||||
Focus = Target
|
||||
SetX = 1,-3
|
||||
SetY = 1,-24
|
||||
SetZ = 1,5
|
||||
SetZoomX = 1,40
|
||||
SetZoomY = 1,40
|
||||
SetOpacity = 1,0
|
||||
SetColorRed = 1,248
|
||||
SetColorGreen = 1,248
|
||||
SetColorBlue = 1,128
|
||||
SetColorAlpha = 1,255
|
||||
MoveOpacity = 1,1,255
|
||||
MoveX = 1,13,-40
|
||||
MoveY = 1,13,-116,EaseOut
|
||||
MoveZoomX = 5,9,0
|
||||
MoveZoomY = 5,9,0
|
||||
MoveOpacity = 5,9,0
|
||||
MoveColorGreen = 5,9,96,EaseOut
|
||||
MoveColorBlue = 5,9,32,EaseOut
|
||||
SetVisible = 14,false
|
||||
<Spark 3>
|
||||
Graphic = Normal/Scratch spark
|
||||
Focus = Target
|
||||
SetX = 2,8
|
||||
SetY = 2,-7
|
||||
SetZ = 2,5
|
||||
SetZoomX = 2,40
|
||||
SetZoomY = 2,40
|
||||
SetOpacity = 2,0
|
||||
SetColorRed = 2,248
|
||||
SetColorGreen = 2,248
|
||||
SetColorBlue = 2,128
|
||||
SetColorAlpha = 2,255
|
||||
MoveOpacity = 2,1,255
|
||||
MoveX = 2,13,-1
|
||||
MoveY = 2,13,-94,EaseOut
|
||||
MoveZoomX = 6,9,0
|
||||
MoveZoomY = 6,9,0
|
||||
MoveOpacity = 6,9,0
|
||||
MoveColorGreen = 6,9,96,EaseOut
|
||||
MoveColorBlue = 6,9,32,EaseOut
|
||||
<Spark 4>
|
||||
Graphic = Normal/Scratch spark
|
||||
Focus = Target
|
||||
SetX = 1,7
|
||||
SetY = 1,-6
|
||||
SetZ = 1,5
|
||||
SetZoomX = 1,40
|
||||
SetZoomY = 1,40
|
||||
SetOpacity = 1,0
|
||||
SetColorRed = 1,248
|
||||
SetColorGreen = 1,248
|
||||
SetColorBlue = 1,128
|
||||
SetColorAlpha = 1,255
|
||||
MoveOpacity = 1,1,255
|
||||
MoveX = 1,13,50
|
||||
MoveY = 1,13,-106,EaseOut
|
||||
MoveZoomX = 5,9,0
|
||||
MoveZoomY = 5,9,0
|
||||
MoveOpacity = 5,9,0
|
||||
MoveColorGreen = 5,9,96,EaseOut
|
||||
MoveColorBlue = 5,9,32,EaseOut
|
||||
SetVisible = 14,false
|
||||
<Spark 5>
|
||||
Graphic = Normal/Scratch spark
|
||||
Focus = Target
|
||||
SetX = 2,25
|
||||
SetY = 2,-4
|
||||
SetZ = 2,5
|
||||
SetZoomX = 2,40
|
||||
SetZoomY = 2,40
|
||||
SetOpacity = 2,0
|
||||
SetColorRed = 2,248
|
||||
SetColorGreen = 2,248
|
||||
SetColorBlue = 2,128
|
||||
SetColorAlpha = 2,255
|
||||
MoveOpacity = 2,1,255
|
||||
MoveX = 2,13,78
|
||||
MoveY = 2,13,-28,EaseOut
|
||||
MoveZoomX = 6,9,0
|
||||
MoveZoomY = 6,9,0
|
||||
MoveOpacity = 6,9,0
|
||||
MoveColorGreen = 6,9,96,EaseOut
|
||||
MoveColorBlue = 6,9,32,EaseOut
|
||||
<Spark 6>
|
||||
Graphic = Normal/Scratch spark
|
||||
Focus = Target
|
||||
SetX = 0,18
|
||||
SetY = 0,-9
|
||||
SetZ = 0,5
|
||||
SetZoomX = 0,40
|
||||
SetZoomY = 0,40
|
||||
SetOpacity = 0,0
|
||||
SetColorRed = 0,248
|
||||
SetColorGreen = 0,248
|
||||
SetColorBlue = 0,128
|
||||
SetColorAlpha = 0,255
|
||||
MoveOpacity = 0,1,255
|
||||
MoveX = 0,13,117
|
||||
MoveY = 0,13,-77,EaseOut
|
||||
MoveZoomX = 4,9,0
|
||||
MoveZoomY = 4,9,0
|
||||
MoveOpacity = 4,9,0
|
||||
MoveColorGreen = 4,9,96,EaseOut
|
||||
MoveColorBlue = 4,9,32,EaseOut
|
||||
SetVisible = 13,false
|
||||
<Spark 7>
|
||||
Graphic = Normal/Scratch spark
|
||||
Focus = Target
|
||||
SetX = 2,-3
|
||||
SetY = 2,-5
|
||||
SetZ = 2,5
|
||||
SetZoomX = 2,40
|
||||
SetZoomY = 2,40
|
||||
SetOpacity = 2,0
|
||||
SetColorRed = 2,248
|
||||
SetColorGreen = 2,248
|
||||
SetColorBlue = 2,128
|
||||
SetColorAlpha = 2,255
|
||||
MoveOpacity = 2,1,255
|
||||
MoveX = 2,13,-112
|
||||
MoveY = 2,13,-26,EaseOut
|
||||
MoveZoomX = 6,9,0
|
||||
MoveZoomY = 6,9,0
|
||||
MoveOpacity = 6,9,0
|
||||
MoveColorGreen = 6,9,96,EaseOut
|
||||
MoveColorBlue = 6,9,32,EaseOut
|
||||
<Spark 8>
|
||||
Graphic = Normal/Scratch spark
|
||||
Focus = Target
|
||||
SetX = 0,21
|
||||
SetY = 0,4
|
||||
SetZ = 0,5
|
||||
SetZoomX = 0,40
|
||||
SetZoomY = 0,40
|
||||
SetOpacity = 0,0
|
||||
SetColorRed = 0,248
|
||||
SetColorGreen = 0,248
|
||||
SetColorBlue = 0,128
|
||||
SetColorAlpha = 0,255
|
||||
MoveOpacity = 0,1,255
|
||||
MoveX = 0,13,93
|
||||
MoveY = 0,13,40,EaseIn
|
||||
MoveZoomX = 4,9,0
|
||||
MoveZoomY = 4,9,0
|
||||
MoveOpacity = 4,9,0
|
||||
MoveColorGreen = 4,9,96,EaseOut
|
||||
MoveColorBlue = 4,9,32,EaseOut
|
||||
SetVisible = 13,false
|
||||
<Spark 9>
|
||||
Graphic = Normal/Scratch spark
|
||||
Focus = Target
|
||||
SetX = 2,-7
|
||||
SetY = 2,4
|
||||
SetZ = 2,5
|
||||
SetZoomX = 2,40
|
||||
SetZoomY = 2,40
|
||||
SetOpacity = 2,0
|
||||
SetColorRed = 2,248
|
||||
SetColorGreen = 2,248
|
||||
SetColorBlue = 2,128
|
||||
SetColorAlpha = 2,255
|
||||
MoveOpacity = 2,1,255
|
||||
MoveX = 2,13,-63
|
||||
MoveY = 2,13,43,EaseIn
|
||||
MoveZoomX = 6,9,0
|
||||
MoveZoomY = 6,9,0
|
||||
MoveOpacity = 6,9,0
|
||||
MoveColorGreen = 6,9,96,EaseOut
|
||||
MoveColorBlue = 6,9,32,EaseOut
|
||||
<Spark 10>
|
||||
Graphic = Normal/Scratch spark
|
||||
Focus = Target
|
||||
SetX = 1,-1
|
||||
SetY = 1,3
|
||||
SetZ = 1,5
|
||||
SetZoomX = 1,40
|
||||
SetZoomY = 1,40
|
||||
SetOpacity = 1,0
|
||||
SetColorRed = 1,248
|
||||
SetColorGreen = 1,248
|
||||
SetColorBlue = 1,128
|
||||
SetColorAlpha = 1,255
|
||||
MoveOpacity = 1,1,255
|
||||
MoveX = 1,13,47
|
||||
MoveY = 1,13,58,EaseIn
|
||||
MoveZoomX = 5,9,0
|
||||
MoveZoomY = 5,9,0
|
||||
MoveOpacity = 5,9,0
|
||||
MoveColorGreen = 5,9,96,EaseOut
|
||||
MoveColorBlue = 5,9,32,EaseOut
|
||||
SetVisible = 14,false
|
||||
<Spark 11>
|
||||
Graphic = Normal/Scratch spark
|
||||
Focus = Target
|
||||
SetX = 0,10
|
||||
SetY = 0,-4
|
||||
SetZ = 0,5
|
||||
SetZoomX = 0,40
|
||||
SetZoomY = 0,40
|
||||
SetOpacity = 0,0
|
||||
SetColorRed = 0,248
|
||||
SetColorGreen = 0,248
|
||||
SetColorBlue = 0,128
|
||||
SetColorAlpha = 0,255
|
||||
MoveOpacity = 0,1,255
|
||||
MoveX = 0,13,66
|
||||
MoveY = 0,13,11,EaseIn
|
||||
MoveZoomX = 4,9,0
|
||||
MoveZoomY = 4,9,0
|
||||
MoveOpacity = 4,9,0
|
||||
MoveColorGreen = 4,9,96,EaseOut
|
||||
MoveColorBlue = 4,9,32,EaseOut
|
||||
SetVisible = 13,false
|
||||
<Spark 12>
|
||||
Graphic = Normal/Scratch spark
|
||||
Focus = Target
|
||||
SetX = 2,4
|
||||
SetY = 2,-2
|
||||
SetZ = 2,5
|
||||
SetZoomX = 2,40
|
||||
SetZoomY = 2,40
|
||||
SetOpacity = 2,0
|
||||
SetColorRed = 2,248
|
||||
SetColorGreen = 2,248
|
||||
SetColorBlue = 2,128
|
||||
SetColorAlpha = 2,255
|
||||
MoveOpacity = 2,1,255
|
||||
MoveX = 2,13,8
|
||||
MoveY = 2,13,80,EaseIn
|
||||
MoveZoomX = 6,9,0
|
||||
MoveZoomY = 6,9,0
|
||||
MoveOpacity = 6,9,0
|
||||
MoveColorGreen = 6,9,96,EaseOut
|
||||
MoveColorBlue = 6,9,32,EaseOut
|
||||
<SE>
|
||||
Play = 0,Normal/Scratch
|
||||
|
||||
@@ -43,11 +43,11 @@ Name = Essentials
|
||||
MoveZoomY = 5,4,100
|
||||
MoveOpacity = 5,4,0
|
||||
SetVisible = 9,false
|
||||
<Spark 1>
|
||||
<Spark spawner>
|
||||
Graphic = Normal/Tackle spark
|
||||
Focus = Target
|
||||
SetX = 4,-11
|
||||
SetY = 4,-17
|
||||
Spawner = RandomDirectionGravity
|
||||
SpawnQuantity = 7
|
||||
SetZ = 4,5
|
||||
SetZoomX = 4,50
|
||||
SetZoomY = 4,50
|
||||
@@ -57,138 +57,11 @@ Name = Essentials
|
||||
SetColorBlue = 4,128
|
||||
SetColorAlpha = 4,255
|
||||
MoveOpacity = 4,1,255
|
||||
MoveX = 4,13,-102
|
||||
MoveY = 4,13,-68,EaseOut
|
||||
MoveZoomX = 8,9,0
|
||||
MoveZoomY = 8,9,0
|
||||
MoveOpacity = 8,9,0
|
||||
MoveColorGreen = 8,9,96,EaseOut
|
||||
MoveColorBlue = 8,9,32,EaseOut
|
||||
<Spark 2>
|
||||
Graphic = Normal/Tackle spark
|
||||
Focus = Target
|
||||
SetX = 5,-3
|
||||
SetY = 5,-24
|
||||
SetZ = 5,5
|
||||
SetZoomX = 5,50
|
||||
SetZoomY = 5,50
|
||||
SetOpacity = 5,0
|
||||
SetColorRed = 5,248
|
||||
SetColorGreen = 5,248
|
||||
SetColorBlue = 5,128
|
||||
SetColorAlpha = 5,255
|
||||
MoveOpacity = 5,1,255
|
||||
MoveX = 5,13,-40
|
||||
MoveY = 5,13,-116,EaseOut
|
||||
MoveZoomX = 9,9,0
|
||||
MoveZoomY = 9,9,0
|
||||
MoveOpacity = 9,9,0
|
||||
MoveColorGreen = 9,9,96,EaseOut
|
||||
MoveColorBlue = 9,9,32,EaseOut
|
||||
<Spark 3>
|
||||
Graphic = Normal/Tackle spark
|
||||
Focus = Target
|
||||
SetX = 4,8
|
||||
SetY = 4,-7
|
||||
SetZ = 4,5
|
||||
SetZoomX = 4,50
|
||||
SetZoomY = 4,50
|
||||
SetOpacity = 4,0
|
||||
SetColorRed = 4,248
|
||||
SetColorGreen = 4,248
|
||||
SetColorBlue = 4,128
|
||||
SetColorAlpha = 4,255
|
||||
MoveOpacity = 4,1,255
|
||||
MoveX = 4,13,-1
|
||||
MoveY = 4,13,-94,EaseOut
|
||||
MoveZoomX = 8,9,0
|
||||
MoveZoomY = 8,9,0
|
||||
MoveOpacity = 8,9,0
|
||||
MoveColorGreen = 8,9,96,EaseOut
|
||||
MoveColorBlue = 8,9,32,EaseOut
|
||||
<Spark 4>
|
||||
Graphic = Normal/Tackle spark
|
||||
Focus = Target
|
||||
SetX = 5,7
|
||||
SetY = 5,-6
|
||||
SetZ = 5,5
|
||||
SetZoomX = 5,50
|
||||
SetZoomY = 5,50
|
||||
SetOpacity = 5,0
|
||||
SetColorRed = 5,248
|
||||
SetColorGreen = 5,248
|
||||
SetColorBlue = 5,128
|
||||
SetColorAlpha = 5,255
|
||||
MoveOpacity = 5,1,255
|
||||
MoveX = 5,13,50
|
||||
MoveY = 5,13,-106,EaseOut
|
||||
MoveZoomX = 9,9,0
|
||||
MoveZoomY = 9,9,0
|
||||
MoveOpacity = 9,9,0
|
||||
MoveColorGreen = 9,9,96,EaseOut
|
||||
MoveColorBlue = 9,9,32,EaseOut
|
||||
<Spark 5>
|
||||
Graphic = Normal/Tackle spark
|
||||
Focus = Target
|
||||
SetX = 4,25
|
||||
SetY = 4,-4
|
||||
SetZ = 4,5
|
||||
SetZoomX = 4,50
|
||||
SetZoomY = 4,50
|
||||
SetOpacity = 4,0
|
||||
SetColorRed = 4,248
|
||||
SetColorGreen = 4,248
|
||||
SetColorBlue = 4,128
|
||||
SetColorAlpha = 4,255
|
||||
MoveOpacity = 4,1,255
|
||||
MoveX = 4,13,78
|
||||
MoveY = 4,13,-28,EaseOut
|
||||
MoveZoomX = 8,9,0
|
||||
MoveZoomY = 8,9,0
|
||||
MoveOpacity = 8,9,0
|
||||
MoveColorGreen = 8,9,96,EaseOut
|
||||
MoveColorBlue = 8,9,32,EaseOut
|
||||
<Spark 6>
|
||||
Graphic = Normal/Tackle spark
|
||||
Focus = Target
|
||||
SetX = 4,18
|
||||
SetY = 4,-9
|
||||
SetZ = 4,5
|
||||
SetZoomX = 4,50
|
||||
SetZoomY = 4,50
|
||||
SetOpacity = 4,0
|
||||
SetColorRed = 4,248
|
||||
SetColorGreen = 4,248
|
||||
SetColorBlue = 4,128
|
||||
SetColorAlpha = 4,255
|
||||
MoveOpacity = 4,1,255
|
||||
MoveX = 4,13,117
|
||||
MoveY = 4,13,-77,EaseOut
|
||||
MoveZoomX = 8,9,0
|
||||
MoveZoomY = 8,9,0
|
||||
MoveOpacity = 8,9,0
|
||||
MoveColorGreen = 8,9,96,EaseOut
|
||||
MoveColorBlue = 8,9,32,EaseOut
|
||||
<Spark 7>
|
||||
Graphic = Normal/Tackle spark
|
||||
Focus = Target
|
||||
SetX = 5,-3
|
||||
SetY = 5,-5
|
||||
SetZ = 5,5
|
||||
SetZoomX = 5,50
|
||||
SetZoomY = 5,50
|
||||
SetOpacity = 5,0
|
||||
SetColorRed = 5,248
|
||||
SetColorGreen = 5,248
|
||||
SetColorBlue = 5,128
|
||||
SetColorAlpha = 5,255
|
||||
MoveOpacity = 5,1,255
|
||||
MoveX = 5,13,-112
|
||||
MoveY = 5,13,-26,EaseOut
|
||||
MoveZoomX = 9,9,0
|
||||
MoveZoomY = 9,9,0
|
||||
MoveOpacity = 9,9,0
|
||||
MoveColorGreen = 9,9,96,EaseOut
|
||||
MoveColorBlue = 9,9,32,EaseOut
|
||||
SetVisible = 17,false
|
||||
<SE>
|
||||
Play = 4,Normal/Tackle
|
||||
|
||||
Reference in New Issue
Block a user